change to InsideItemReminder
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ee707bbb7a
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1 file changed
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@@ -5,8 +5,6 @@ EID.TabPreviewID = 0
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EID.inModifierPreview = false
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-- The "Hold Map Helper" needs to know if it shouldn't display because we're in a Hold Tab desc
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EID.TabDescThisFrame = false
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-- ...and likewise we need to know when we're in the Item Reminder (this is getting out of hand)
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EID.ReminderThisFrame = false
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-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
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EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
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@@ -87,6 +85,7 @@ EID.BlackRuneStatIncreases = {{},{},{}}
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EID.VoidOptionIndexes = {}
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local function VoidCallback(descObj, isRune)
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if EID.InsideItemReminder then return descObj end
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-- Recheck RNG periodically (picking up passive collectibles will change the Void results without any easy trigger to track)
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-- Do both Void and Rune here since they could both be requested in the same frame
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if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
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@@ -281,6 +280,7 @@ if REPENTANCE then
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-- Handle Spindown Dice description addition
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local function SpindownDiceCallback(descObj)
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if EID.InsideItemReminder then return descObj end
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-- get the ID of the player that owns the Spindown Dice
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local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723])
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EID:appendToDescription(descObj, "#{{Collectible723}} :")
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@@ -322,7 +322,7 @@ if REPENTANCE then
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if hasCarBattery then
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EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
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end
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if not EID.ReminderThisFrame and firstID ~= 0 and EID.TabPreviewID == 0 then
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if firstID ~= 0 and EID.TabPreviewID == 0 then
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EID.TabPreviewID = firstID
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EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
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end
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