Fix car battery pedestal showing no effect erroneously

This commit is contained in:
Buurazu authored and GitHub committed 2024-07-01 22:45:59 -04:00
1 parent f2aab787a7
commit c877530540
1 file changed
+4 -4
+4 -4
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@@ -306,8 +306,8 @@ end
-- When we're looking at a Car Battery pedestal, check our actives for having no effect
function EID:CheckActivesForCarBattery(descObj)
if EID.InsideItemReminder then return false end
for k,_ in pairs(EID.CarBatteryNoSynergy) do
if EID:PlayersHaveCollectible(k) then return k end
for k,v in pairs(EID.CarBatteryNoSynergy) do
if v and EID:PlayersHaveCollectible(k) then return k end
end
return false
end
@@ -327,8 +327,8 @@ end
-- When we're looking at a BFFS pedestal, check our familiars for having no effect (only finds the earliest one, but whatever)
function EID:CheckFamiliarsForBFFS(descObj)
if EID.InsideItemReminder then return false end
for k,_ in pairs(EID.BFFSNoSynergy) do
if EID:PlayersHaveCollectible(k) then return k end
for k,v in pairs(EID.BFFSNoSynergy) do
if v and EID:PlayersHaveCollectible(k) then return k end
end
return false
end