Fix car battery pedestal showing no effect erroneously
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@@ -306,8 +306,8 @@ end
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-- When we're looking at a Car Battery pedestal, check our actives for having no effect
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function EID:CheckActivesForCarBattery(descObj)
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if EID.InsideItemReminder then return false end
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for k,_ in pairs(EID.CarBatteryNoSynergy) do
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if EID:PlayersHaveCollectible(k) then return k end
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for k,v in pairs(EID.CarBatteryNoSynergy) do
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if v and EID:PlayersHaveCollectible(k) then return k end
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end
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return false
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end
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@@ -327,8 +327,8 @@ end
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-- When we're looking at a BFFS pedestal, check our familiars for having no effect (only finds the earliest one, but whatever)
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function EID:CheckFamiliarsForBFFS(descObj)
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if EID.InsideItemReminder then return false end
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for k,_ in pairs(EID.BFFSNoSynergy) do
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if EID:PlayersHaveCollectible(k) then return k end
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for k,v in pairs(EID.BFFSNoSynergy) do
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if v and EID:PlayersHaveCollectible(k) then return k end
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end
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return false
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end
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