Merge branch 'master' of https://github.com/kohashiwakaba/External-Item-Descriptions
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commit
c8f0998ed8
1 file changed
+15
-7
@@ -1463,6 +1463,13 @@ end
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EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
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-- Check the active items of every player for transformation progress (used at game start and after Genesis)
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local function CheckAllActiveItemProgress()
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for i = 0, game:GetNumPlayers() - 1 do
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AddActiveItemProgress(Isaac.GetPlayer(i))
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end
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end
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local function AddActiveItemProgress(player, isD4)
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EID.ForceRefreshCache = true
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local playerID = EID:getPlayerID(player)
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@@ -1503,10 +1510,13 @@ end
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EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseD4, CollectibleType.COLLECTIBLE_D4)
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-- Re-init transformation progress and item interactions after using Genesis
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local function OnUseGenesis(_, _, _, player)
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OnGameStartGeneral()
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if REPENTANCE then
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local function OnUseGenesis(_, _, _, player)
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OnGameStartGeneral()
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CheckAllActiveItemProgress()
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end
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EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
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end
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EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
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function EID:OnUsePill(pillEffectID, player)
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local playerID = EID:getPlayerID(player)
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@@ -1563,10 +1573,8 @@ if EID.MCMLoaded or REPENTANCE then
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EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
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end
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else
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-- check for the players' starting active items (thorough, for Eden and modded J&E chars' sake)
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for i = 0, game:GetNumPlayers() - 1 do
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AddActiveItemProgress(Isaac.GetPlayer(i))
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end
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-- check for the players' starting active items
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CheckAllActiveItemProgress()
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end
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if REPENTANCE then
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