Prevent one-frame blips + improve how scale hotkey interacts with lower refresh rate
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1 parent
3aa0bf5685
commit
c950244858
1 file changed
+25
-23
@@ -1153,19 +1153,19 @@ local function onRender(t)
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EID:resumeCoroutines()
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ArrowSprite:Update()
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EID:setPlayer()
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if REPENTANCE then
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local hasBag, bagPlayer = EID:PlayersHaveCollectible(710)
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if hasBag then
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EID.bagPlayer = bagPlayer
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EID:handleBagOfCraftingUpdating()
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end
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end
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EID.isDisplaying = false
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EID.descriptionsToPrint = {}
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EID.entitiesToPrint = {}
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alwaysUseLocalMode = false
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-- Do not check our hotkeys while a tab that can modify the hotkey is open
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if EID:RefreshThisFrame() then
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EID.CachedIcons = {}
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EID.CachedStrings = {}
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EID.CachedRenderPoses = {}
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EID.CachedIndicators = {}
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EID.previousDescs = {}
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end
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-- Do not check our hide or scale hotkeys while a tab that can modify them is open
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if EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then
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-- scale key must be handled before resetting to non-local mode
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handleScaleKey()
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@@ -1180,6 +1180,22 @@ local function onRender(t)
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return
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end
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if REPENTANCE then
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local hasBag, bagPlayer = EID:PlayersHaveCollectible(710)
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if hasBag then
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EID.bagPlayer = bagPlayer
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EID:handleBagOfCraftingUpdating()
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-- If we're in the Crafting options tab, the only rendering we want to happen is the Bag of Crafting preview
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if ModConfigMenu and ModConfigMenu.IsVisible and EID.MCMCompat_isDisplayingEIDTab == "Crafting" then
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local craftingSuccess = EID:handleBagOfCraftingRendering()
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if craftingSuccess then
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EID:printDescription(EID.descriptionsToPrint[#EID.descriptionsToPrint])
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end
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return
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end
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end
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end
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-- Handle descriptions that display regardless of player position
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checkStartOfRunWarnings()
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checkPosModifiers()
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@@ -1200,13 +1216,11 @@ local function onRender(t)
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end
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-- This is not a frame we should check for new descriptions; just print our cached ones
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if not EID:RefreshThisFrame() then
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if not EID:RefreshThisFrame() and not EID.MCM_OptionChanged then
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EID:printDescriptions(true)
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return
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end
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EID.CachedIndicators = {}
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if EID.Config["EnableMouseControls"] then
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local hudDescription = EID:handleHoverHUD()
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if hudDescription then
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@@ -1236,18 +1250,6 @@ local function onRender(t)
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displayedDesc = true
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end
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end
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-- If we're in the Crafting options tab, the only rendering we want to happen is the Bag of Crafting preview
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if EID.MCMCompat_isDisplayingEIDTab == "Crafting" then
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if craftingSuccess then
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EID:printDescription(EID.descriptionsToPrint[#EID.descriptionsToPrint])
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return
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else
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-- fix blinking bug after using "clear bag" option button
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EID.previousDescs = {}
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EID.CachedIndicators = {}
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end
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if i == #playerSearch then return end
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end
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if not displayedDesc or EID.Config["DisplayAllNearby"] then
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-- Searching for the closest describable entity to this player
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