Update eid_bagofcrafting.lua

This commit is contained in:
Buurazu authored and GitHub committed 2022-02-23 22:10:49 -05:00
1 parent d59fcd41a0
commit ce5dc1daf0
1 file changed
+1 -7
+1 -7
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@@ -513,8 +513,7 @@ local moddedCrafting = false
-- Check for modded items past the known max item ID on game start (can also support game updates)
-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
local function GameStartCrafting()
if EID.Config["BagOfCraftingModdedRecipes"] and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil then
dofile(EID.modPath .. "eid_xmldata.lua")
if EID.Config["BagOfCraftingModdedRecipes"] and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil and not moddedCrafting then
-- Items past max ID detected
CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
-- Add new item qualities
@@ -540,11 +539,6 @@ local function GameStartCrafting()
end
moddedCrafting = true
sortNeeded = true
elseif moddedCrafting then
-- we had modded items; they have since been disabled
dofile(EID.modPath .. "eid_xmldata.lua")
moddedCrafting = false
sortNeeded = true
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartCrafting)