use new Sanguine option
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@@ -1507,7 +1507,7 @@ local function onRender(t)
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local curCounter = EID.sacrificeCounter[curRoomIndex] or 1
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local curCounter = EID.sacrificeCounter[curRoomIndex] or 1
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local sacrificeDesc = EID:getDescriptionObj(-999, -1, curCounter)
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local sacrificeDesc = EID:getDescriptionObj(-999, -1, curCounter)
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EID:addDescriptionToPrint(sacrificeDesc, playerNearSacrificeSpikes and 1 or nil)
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EID:addDescriptionToPrint(sacrificeDesc, playerNearSacrificeSpikes and 1 or nil)
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elseif REPENTANCE and game:GetRoom():GetType() == RoomType.ROOM_DEVIL and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) and (EID.Config["DisplaySanguineInfo"] or true) then
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elseif REPENTANCE and EID.Config["DisplaySanguineInfo"] and game:GetRoom():GetType() == RoomType.ROOM_DEVIL and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) then
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local sanguineDesc = EID:getDescriptionObj(5, 100, 692, nil, false)
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local sanguineDesc = EID:getDescriptionObj(5, 100, 692, nil, false)
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sanguineDesc.Description = EID:trimSanguineDesc(sanguineDesc)
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sanguineDesc.Description = EID:trimSanguineDesc(sanguineDesc)
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if sanguineDesc.Description ~= "" then EID:addDescriptionToPrint(sanguineDesc, playerNearSacrificeSpikes and 1 or nil) end
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if sanguineDesc.Description ~= "" then EID:addDescriptionToPrint(sanguineDesc, playerNearSacrificeSpikes and 1 or nil) end
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