add function for checking if any player has a given collectible
This commit is contained in:
1 parent
ac8c618b2c
commit
d0c2219c76
1 file changed
+11
+11
@@ -765,6 +765,17 @@ function EID:updateDescriptionsViaTable(changeTable, tableToUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if any player has a given collectible ID, for modifiers
|
||||
function EID:PlayersHaveCollectible(collectibleID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(collectibleID) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Converts a given CollectibleID into the respective Spindown dice result
|
||||
function EID:getSpindownResult(collectibleID)
|
||||
if collectibleID <= 0 or collectibleID > 4294960000 then return 0 end
|
||||
|
||||
Reference in new issue
Block a user