Better Spindown Dice method
This commit is contained in:
1 parent
c25a3d8b4f
commit
d131e79e4a
2 files changed
+2
-23
No files matched your search
+2
-1
@@ -751,10 +751,11 @@ end
|
||||
|
||||
-- Converts a given CollectibleID into the respective Spindown dice result
|
||||
function EID:getSpindownResult(collectibleID)
|
||||
local config = Isaac.GetItemConfig()
|
||||
local newID = collectibleID
|
||||
repeat
|
||||
newID = newID - 1
|
||||
until( EID.SpindownDiceSkipIDs[newID] == nil)
|
||||
until config:GetCollectible(newID) and not config:GetCollectible(newID).Hidden
|
||||
return newID
|
||||
end
|
||||
|
||||
|
||||
@@ -1,25 +1,3 @@
|
||||
-- Item IDs that are skipped when using the Spindown dice
|
||||
EID.SpindownDiceSkipIDs = {
|
||||
[43]=true,
|
||||
[59]=true,
|
||||
[61]=true,
|
||||
[235]=true,
|
||||
[587]=true,
|
||||
[613]=true,
|
||||
[620]=true,
|
||||
[630]=true,
|
||||
[648]=true,
|
||||
[656]=true,
|
||||
[662]=true,
|
||||
[666]=true,
|
||||
[710]=true,
|
||||
[711]=true,
|
||||
[713]=true,
|
||||
[714]=true,
|
||||
[715]=true,
|
||||
[718]=true
|
||||
}
|
||||
|
||||
EID.ButtonToIconMap = {
|
||||
[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
|
||||
[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
|
||||
|
||||
Reference in new issue
Block a user