Better Spindown Dice method
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@@ -751,10 +751,11 @@ end
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-- Converts a given CollectibleID into the respective Spindown dice result
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-- Converts a given CollectibleID into the respective Spindown dice result
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function EID:getSpindownResult(collectibleID)
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function EID:getSpindownResult(collectibleID)
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local config = Isaac.GetItemConfig()
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local newID = collectibleID
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local newID = collectibleID
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repeat
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repeat
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newID = newID - 1
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newID = newID - 1
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until( EID.SpindownDiceSkipIDs[newID] == nil)
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until config:GetCollectible(newID) and not config:GetCollectible(newID).Hidden
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return newID
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return newID
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end
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end
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@@ -1,25 +1,3 @@
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-- Item IDs that are skipped when using the Spindown dice
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EID.SpindownDiceSkipIDs = {
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[43]=true,
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[59]=true,
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[61]=true,
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[235]=true,
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[587]=true,
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[613]=true,
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[620]=true,
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[630]=true,
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[648]=true,
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[656]=true,
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[662]=true,
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[666]=true,
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[710]=true,
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[711]=true,
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[713]=true,
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[714]=true,
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[715]=true,
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[718]=true
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}
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EID.ButtonToIconMap = {
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EID.ButtonToIconMap = {
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[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
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[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
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[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
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[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
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