Sacrifice description 1 and 2 now only show the bomb part on stage 1
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@@ -1460,7 +1460,6 @@ local function onRender(t)
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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local curCounter = EID.sacrificeCounter[curRoomIndex] or 1
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local sacrificeDesc = EID:getDescriptionObj(-999, -1, curCounter)
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sacrificeDesc.Name = sacrificeDesc.Name.." ("..curCounter.."/12)"
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EID:addDescriptionToPrint(sacrificeDesc)
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end
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end
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