Pyromaniac change, make some conditionals full replace

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Buurazu authored and GitHub committed 2024-08-22 08:20:56 -04:00
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commit d92688b111
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@@ -97,7 +97,7 @@ local repCollectibles={
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta
[219] = {"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 20% chance to spawn a Red Heart"}, -- Old Bandage
[222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
[223] = {"223", "Pyromaniac", "{{Bomb}} +5 Bombs#{{HealingRed}} Getting hit by explosions heals half a heart instead of damaging Isaac#{{Burning}} Fire immunity (except projectiles)"}, -- Pyromaniac
[223] = {"223", "Pyromaniac", "{{Bomb}} +5 Bombs#Immunity to explosions and fire#{{HealingRed}} Getting hit by explosions heals half a heart"}, -- Pyromaniac
[224] = {"224", "Cricket's Body", "↑ {{Tears}} +0.5 Fire rate#↓ {{Range}} x0.8 Range multiplier#Tears split in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
[225] = {"225", "Gimpy", "{{SoulHeart}} Taking damage has a 8% chance to spawn a Soul Heart#{{Luck}} +2% chance per luck#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
[226] = {"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
@@ -384,7 +384,7 @@ local repCollectibles={
[691] = {"691", "Sacred Orb", "Prevents Quality {{Quality0}}/{{Quality1}} items from spawning#Quality {{Quality2}} items have a 33% chance to be rerolled"}, -- Sacred Orb
[692] = {"692", "Sanguine Bond", "Spawns a set of spikes in the {{DevilRoom}} Devil Room#Taking damage on the spikes grants:#35%: Nothing#33%: ↑ {{Damage}} +0.5 Damage#15%: 6 {{Coin}} pennies#10%: 2 {{BlackHeart}} Black Hearts#5%: {{DevilRoom}} Random Devil item#2%: Leviathan transformation"}, -- Sanguine Bond
[693] = {"693", "The Swarm", "Grants 8 orbital flies#Clearing a room spawns a new fly#Flies turn into blue flies after blocking a shot"}, -- The Swarm
[694] = {"694", "Heartbreak", "↑ {{Damage}} +0.25 Damage for each broken heart#{{BrokenHeart}} +3 Broken Hearts#{{BrokenHeart}} Every fatal hit grants +2 Broken Hearts#Isaac dies at 12 Broken Hearts"}, -- Heartbreak
[694] = {"694", "Heartbreak", "↑ {{Damage}} +0.25 Damage for each Broken Heart#{{BrokenHeart}} +3 Broken Hearts#{{BrokenHeart}} Every fatal hit grants +2 Broken Hearts#Isaac dies at 12 Broken Hearts"}, -- Heartbreak
[695] = {"695", "Bloody Gust", "When taking damage, receive for the floor:#↑ {{Speed}} Speed up#↑ {{Tears}} Fire rate up#Caps at +1.02 speed and +3 fire rate"}, -- Bloody Gust
[696] = {"696", "Salvation", "Isaac is surrounded by a halo#Enemies that stand in the halo for too long are hit by a cross-shaped beam of light#Taking damage increases the size of the halo for the floor"}, -- Salvation
[697] = {"697", "Vanishing Twin", "Entering a boss room spawns a clone of the boss#Defeating the clone spawns an extra item#The clone is slower and has 75% health"}, -- Vanishing Twin
@@ -1346,18 +1346,18 @@ local repConditions = {
["5.100.642"] = {"!!! SINGLE USE !!!#Spawns an item from the current room's item pool"}, -- Magic Skin + Lost
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment + Tainted Isaac
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize + Tainted Isaac
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
["5.100.549"] = {"↑ {{Tears}} +0.4 Fire rate"}, -- Brittle Bones (Keeper+Lost)
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak + Losts
["5.100.694 (Keeper)"] = "{1} gains 1 Broken Heart, fatal hits grant 1 Broken Heart, and he dies at 3 Broken Hearts", -- Heartbreak + Normal Keeper
["5.100.694 (Keeper)"] = {"↑ {{Damage}} +0.25 Damage for each Broken Heart#{{BrokenHeart}} +1 Broken Heart#{{BrokenHeart}} Every fatal hit grants +1 Broken Heart#{{Warning}} Keeper dies at 3 Broken Hearts"}, -- Heartbreak + Normal Keeper
["5.100.694 (Tainted Keeper)"] = {"{{Warning}} {1} will die in one hit after taking this item#↑ {{Damage}} +0.25 Damage for each Broken Heart#{{BrokenHeart}} +1 Broken Heart#{{BrokenHeart}} Every fatal hit grants +1 Broken Heart#Tainted Keeper dies at 2 Broken Hearts"}, -- Heartbreak + Tainted Keeper
["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet + Keeper
["5.100.694 (Tainted Keeper)"] = "{1} gains 1 Broken Heart and dies at 2 Broken Hearts#{{Warning}} {1} will die in one hit after taking this item", -- Heartbreak + Tainted Keeper
["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
["5.100.728"] = "Deals 100% damage as {1}", -- Lilith + Gello
["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
["5.100.245 (Keeper)"] = {"↑ {{Tears}} Increased tear rate#↑ Decreased tear spread#↓ {{Damage}} x0.8 Damage multiplier"}, -- 20/20 + Keeper
["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas