Char changes and health up cond
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+31
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@@ -116,7 +116,7 @@ local repCollectibles={
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[263] = {"263", "Clear Rune", "{{Rune}} Spawns 1 rune on pickup#{{Rune}} Triggers the effect of the rune Isaac holds without using it"}, -- Clear Rune (Repentance item)
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[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 contact damage per second"}, -- Smart Fly
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[272] = {"272", "BBF", "Friendly exploding fly#The explosion deals 100 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
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[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage, ignores boss armor and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
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[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
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[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 150 contact damage per second"}, -- Best Bud
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[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 24 damage over 0.63 seconds"}, -- Lil Brimstone
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[276] = {"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#The heart charges up when Isaac fires and releases a burst of tears when he stops#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
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@@ -1067,7 +1067,7 @@ EID.descriptions[languageCode].horsepills={
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{"6", "Health Down", "↓ {{EmptyHeart}} -2 Health#Becomes a Health Up horse pill at 0 or 1 heart containers"}, -- Health Down
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{"7", "Health Up", "↑ {{EmptyHeart}} +2 Empty heart containers"}, -- Health Up
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{"8", "I Found Pills", "No effect"}, -- I Found Pills
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{"9", "Puberty", "No effect"}, -- Puberty
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{"9", "Puberty", "No effect#Eating 3 grants the Adult transformation:#↑ {{Heart}} +1 Health"}, -- Puberty
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{"10", "Pretty Fly", "{{Collectible279}} Grants a Big Fan orbital#There is no limit on the number of Big Fans Isaac can have"}, -- Pretty Fly
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{"11", "Range Down", "↓ {{Range}} -2 Range"}, -- Range Down
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{"12", "Range Up", "↑ {{Range}} +2.5 Range"}, -- Range Up
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@@ -1114,35 +1114,35 @@ EID.descriptions[languageCode].horsepills={
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---------- Character Info ----------
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-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
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local repCharacterInfo = {
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[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
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[4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts#{{DevilRoom}} Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
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[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
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[11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"},
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[12] = {"Dark Judas", "x2 Damage multiplier#Can't have Red Hearts#Health ups grant Black Hearts#Counts as Judas for completion marks"},
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[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
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[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health"},
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[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"},
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[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"},
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[18] = {"Bethany", "{{SoulHeart}} Use Soul Hearts to charge your active item#Can't use Soul Hearts as health"},
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[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
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[20] = {"Esau", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
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[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
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[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
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[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain items by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
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[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
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[25] = {"Tainted ???", "Can't have Red Hearts#Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold"},
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[26] = {"Tainted Eve", "Holding Fire converts your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}#At half a heart left with no Clots, you gain a Mom's Knife-like attack until you heal and leave the room"},
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[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Change which item will be dropped for a 9th item with {{ButtonRT}}"},
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[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#{{HalfRedHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Heal twice as much from non-pickup sources#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
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[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups"}, --todo: merge better with base BoC desc
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[24] = {"Tainted Judas", "Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts"},
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[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#{{Crafting29}} Doing damage spawns poop pickups#{{Collectible715}} You can store the next spell for later by using Hold"},
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[26] = {"Tainted Eve", "Holding Fire converts your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Clots stay in place while holding {{ButtonRT}}#At half a heart left with no Clots, you gain a Mom's Knife-like attack until you heal and leave the room"},
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[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
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[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
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[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
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[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Clearing a room/wave or using Flip switches to the other state"},
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[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
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[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
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[31] = {"Tainted Lost", "{{Card51}} Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
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[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears towards the nearest enemy"},
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[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
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[33] = {"Tainted Keeper", "Maximum of 2 Coin Hearts#Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
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[34] = {"Tainted Apollyon", ""},
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[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
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[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts#Stat increases are only 75% effective"},
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[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5 seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
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[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
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[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"},
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[36] = {"Tainted Bethany", "{{Heart}} Use Red Hearts to charge your active item#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts and blood charges#Stat increases are only 75% effective"},
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[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#The charge does a lot of damage to enemies#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
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[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Clearing a room/wave or using Flip switches to the other state"},
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[39] = {"Tainted Jacob 2", ""},
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[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
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[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"},
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}
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EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
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@@ -1347,12 +1347,7 @@ local repConditions = {
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------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
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["Red to Soul"] = {"{{Heart}} +","{{SoulHeart}} +", "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", ""}, -- Red HP to Soul Hearts, removes heals
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["Red to Black"] = {"{{Heart}} +","{{BlackHeart}} +", "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", ""}, -- Red HP to Black Heart, removes heals
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["Red to Coin"] = {"{{Heart}} +","{{CoinHeart}} +", "{{Heart}} Full health", "{{CoinHeart}} Full Health", "{{Heart}} Heals 1 heart", "{{CoinHeart}} Heals 1 coin"},
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["5.100.642"] = "Single use for {1}", -- Magic Skin + Lost
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["5.100.642"] = {"!!! SINGLE USE !!!#Spawns an item from the current room's item pool"}, -- Magic Skin + Lost
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["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment + Tainted Isaac
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["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize + Tainted Isaac
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["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
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@@ -1368,13 +1363,21 @@ local repConditions = {
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["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
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["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
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["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
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["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
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["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
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["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
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["5.100.722"] = {"Chains down Dark Esau#After 5 seconds or upon using Anima Sola again, he breaks free and dashes towards Jacob"}, -- TJacob + Anima Sola
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["5.100.713"] = {"Recalls all clots to Eve's health bar#Excess clots are simply moved to her location#{{Timer}} 1 second recharge time"}, --Teve + Sumptorium
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["5.100.711"] = {"Entering", "{{Player38}} Flips Lazarus to the other state#Entering"}, -- Tlaz + Flip
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["5.100.710"] = {"Upon use, attacking swipes the bag in the chosen direction#Swiping at a pickup puts it in the bag#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full#Holding the Use key when the bag is full crafts the previewed item#Item quality is based on the quality of the pickups"}, -- Tcain Bag of Crafting
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-- Vibrant/Dim Bulb
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["5.350.100 (Bethany)"] = "Works with {1}'s soul charges",
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["5.350.100 (Tainted Bethany)"] = "Works with {1}'s blood charges",
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["5.350.101 (Bethany)"] = "Ignores {1}'s soul charges",
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["5.350.101 (Tainted Bethany)"] = "Ignores {1}'s blood charges",
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["Health Up Soul Charges"] = "+{1} soul charges",
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["Health Up Blood Charges"] = "+{1} blood charges",
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------ DUPLICATE COPIES OF ITEMS ------
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@@ -1443,7 +1446,7 @@ local repConditions = {
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["White Poop Jar"] = "Spawns White Poop on 1 charge use",
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["Golden Poop Jar"] = "Chance to spawn Golden Poop on 1 charge use",
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}
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EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
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