Fixed loading of Font with Luadebug and some other configurations
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1 parent
88d8d6fe19
commit
dc4b4895c3
1 file changed
+33
-28
@@ -70,41 +70,46 @@ local nullVector = Vector(0,0)
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---------------------------------------------------------------------------
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------------------------------- Load Font ---------------------------------
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local isluadebug, os = pcall(require,"os")
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if isluadebug then
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local modfolder ='external item descriptions_836319872' --release mod folder name
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local userPath = os.tmpname()
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userPath = string.gsub(userPath, "\\", "/")
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local newPath = ""
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if not string.find(userPath, "AppData") then
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-- Linux
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EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/"
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else
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for str in string.gmatch(userPath, "([^/]+)") do
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if str ~="AppData" then
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newPath = newPath..str.."/"
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else
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break
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end
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end
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EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/"
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end
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local modfolder ='external item descriptions_836319872' --release mod folder name
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if not REPENTANCE then
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if isluadebug then
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local userPath = os.tmpname()
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userPath = string.gsub(userPath, "\\", "/")
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local newPath = ""
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if not string.find(userPath, "AppData") then
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-- Linux
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EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/"
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else
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for str in string.gmatch(userPath, "([^/]+)") do
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if str ~="AppData" then
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newPath = newPath..str.."/"
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else
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break
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end
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end
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EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/"
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end
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else
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--use some very hacky trickery to get the path to this mod
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local _, err = pcall(require, "")
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local _, basePathStart = string.find(err, "no file '", 1)
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local _, modPathStart = string.find(err, "no file '", basePathStart)
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local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
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EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1)
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end
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EID.modPath = string.gsub(EID.modPath, "\\", "/")
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EID.modPath = string.gsub(EID.modPath, "//", "/")
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EID.modPath = string.gsub(EID.modPath, ":/", ":\\")
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else
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--use some very hacky trickery to get the path to this mod
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local _, err = pcall(require, "")
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local _, basePathStart = string.find(err, "no file '", 1)
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local _, modPathStart = string.find(err, "no file '", basePathStart)
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local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
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EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1)
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EID.modPath = "../mods/"..modfolder.."/"
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end
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EID.modPath = string.gsub(EID.modPath, "\\", "/")
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EID.modPath = string.gsub(EID.modPath, "//", "/")
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EID.modPath = string.gsub(EID.modPath, ":/", ":\\")
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EID.font = Font() -- init font object
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local fontFile = EID.Config["FontType"] or "default"
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local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
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if not success then
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Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!")
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Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
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Isaac.ConsoleOutput("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
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return
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end
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