Fixed a typo on Custom Poop API's side (#739)

* Fix for a typo on Custom Poop Api's side
This commit is contained in:
Tiburones202 authored and GitHub committed 2024-10-29 17:07:27 +01:00
1 parent c2dc476169
commit dccdcc15dd
1 file changed
+7 -3
+7 -3
View File
@@ -604,10 +604,14 @@ function EID:ItemReminderHandlePoopSpells(player)
--Custom Poop support
if CustomPoopAPI then
local poopSaveData = CustomPoopAPI.GetPersistentPlayerData(player)
nextPoop = PoopSpellType["SPELL_"..poopSaveData.Poops[i + 1]] --Yes, this works LOL
if nextPoop == nil then --Not a spell from the base game. Might add custom poop support eventually instead of skipping the creep.
local poopKey = poopSaveData.Poops[i + 1]
if poopKey == "DIARREAH" then poopKey = "DIARRHEA" end --Typo from Custom Poop API's side
nextPoop = PoopSpellType["SPELL_"..poopKey] --Yes, this works LOL
if nextPoop == nil then
nextPoop = PoopSpellType.SPELL_NONE --Prevent from rendering normally
local customPoop = EID:getDescriptionEntry("poopSpells")[poopSaveData.Poops[i + 1]]
local customPoop = EID:getDescriptionEntry("poopSpells")[poopKey]
local ignoreExisting = false
if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead