BoC: Added basic search function
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@@ -1,5 +1,7 @@
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local game = Game()
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require("eid_bagofcrafting_search")
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--these aren't local so that they can be saved and reloaded, or cleared in the Mod Config Menu
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EID.BoC = {}
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EID.BoC.CurrentPickupCount = -1
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@@ -235,6 +237,9 @@ local recheckPickups = false
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local customRNGSeed = 0x77777770
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local customRNGShift = {0,0,0}
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local lastSearchValue = "";
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local lastSearchInputEnabled = false;
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-- Use local RNG functions to possibly reduce processing time a little bit
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local function RNGNext()
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local num = customRNGSeed
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@@ -930,6 +935,15 @@ function EID:handleBagOfCraftingUpdating()
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end
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end
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local currentSearchValue = EID:BoCSGetSearchValue()
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local currentSearchInputEnabled = EID:BoCSGetSearchInputEnabled()
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EID:BoCSHandleInput()
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if currentSearchValue ~= lastSearchValue or currentSearchInputEnabled ~= lastSearchInputEnabled then
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refreshNextTick = true
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end
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lastSearchValue = currentSearchValue
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lastSearchInputEnabled = currentSearchInputEnabled
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-- Check for Hold Tab key inputs
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if displayingRecipeList and Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.bagPlayer.ControllerIndex) then
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EID.TabDescThisFrame = true
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@@ -1176,6 +1190,11 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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prevDesc = ""
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EID.RefreshBagTextbox = false
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local searchLine = EID:BoCSGetSearchLine()
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if searchLine ~= nil then
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prevDesc = prevDesc .. searchLine
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end
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prevDesc = prevDesc .. getHotkeyString()
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prevDesc = prevDesc .. getFloorItemsString(true, roomItems)
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if (EID.Config["BagOfCraftingShowControls"]) then
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@@ -1191,7 +1210,6 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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prefix = "#{{Trinket159}} "
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end
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local filteredRecipesList = {}
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local filteredNumResults = 0
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-- If we aren't Tainted Cain, we should filter out recipes that don't use everything in our bag
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@@ -1199,15 +1217,28 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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for _,id in ipairs(sortedIDs) do
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filteredRecipesList[id] = {}
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for _, v in ipairs(currentRecipesList[id]) do
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if (EID:bagContainsCount(v[1]) == #bagItems) then
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local itemName = EID:getObjectName(5, 100, v[2]);
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local searchValid = not EID:BoCSGetSearchEnabled() or EID:BoCSCheckItemName(itemName)
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if (searchValid and EID:bagContainsCount(v[1]) == #bagItems) then
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table.insert(filteredRecipesList[id], v)
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filteredNumResults = filteredNumResults + 1
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end
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end
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end
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else
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filteredRecipesList = currentRecipesList
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filteredNumResults = numResults
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for _,id in ipairs(sortedIDs) do
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filteredRecipesList[id] = {}
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for _, v in ipairs(currentRecipesList[id]) do
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local itemName = EID:getObjectName(5, 100, v[2]);
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local searchValid = not EID:BoCSGetSearchEnabled() or EID:BoCSCheckItemName(itemName)
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if (searchValid) then
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table.insert(filteredRecipesList[id], v)
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filteredNumResults = filteredNumResults + 1
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end
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end
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end
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end
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-- Keeping the offset doesn't work at all with non-Tainted-Cain bag-filtered results;
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@@ -1229,6 +1260,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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if (curOffset > bagOfCraftingOffset+EID.Config["BagOfCraftingResults"]) then break end
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if not v then break end
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if (curOffset > bagOfCraftingOffset) then
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local itemName = EID:getObjectName(5, 100, v[2]);
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if not EID.Config["BagOfCraftingDisplayNames"] then
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prevDesc = prevDesc .."#{{Collectible"..v[2].."}} "
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--color the equals sign with the item quality, so the order of the list can make sense
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@@ -1238,7 +1270,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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if prevItem ~= v[2] then
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--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
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prevDesc = prevDesc .."#{{Collectible"..v[2].."}} ".. qualities[CraftingItemQualities[v[2]]] ..
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string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
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string.sub(itemName,1,18).."#"
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else
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prevDesc = prevDesc .."#"
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end
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@@ -0,0 +1,268 @@
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local indexCharMapping = " ??????'????,-./0123456789?;?????abcdefghijklmnopqrstuvwxyz"
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local searchValue = ""
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local searchInputEnabled = false
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local lastBackspaceTrigger = 0
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local backspaceStep = 0
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--- Returns the current search query
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-- @return string
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function EID:BoCSGetSearchValue()
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return searchValue
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end
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--- Enables or disables the search input respectively
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-- @param newState boolean
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function EID:BoCSSetSearchInputEnabled(newState)
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searchInputEnabled = newState
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if newState then
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EID:AddCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
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else
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EID:RemoveCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
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end
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end
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--- Returns if the search input is enabled
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-- @returns boolean
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function EID:BoCSGetSearchInputEnabled()
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return searchInputEnabled
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end
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--- Gets if the filtering is currently enabled
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function EID:BoCSGetSearchEnabled()
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return true
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end
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--- Returns true if the item name is matched
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-- @returns boolean
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function EID:BoCSCheckItemName(itemName)
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if searchValue == "" then
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return true
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end
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return string.find(string.lower(itemName), string.lower(searchValue))
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end
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--- Handles any input done related to Bag of Crafting search
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function EID:BoCSHandleInput()
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if Game():IsPaused() then
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return
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end
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if EID.bagPlayer == nil then
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return
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end
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if Input.IsButtonTriggered(Keyboard.KEY_ENTER, EID.bagPlayer.ControllerIndex, true) then
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EID:BoCSSetSearchInputEnabled(not searchInputEnabled)
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return
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end
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if searchInputEnabled then
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local newValue = searchValue
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local index = 0
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local hasLetterInput = false
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-- Keep in mind that this only works because the respective
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-- enum values are integers
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for i=Keyboard.KEY_SPACE,Keyboard.KEY_Z do
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index = index + 1
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if Input.IsButtonTriggered(i, EID.bagPlayer.ControllerIndex, true) then
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local toAppend = string.upper(indexCharMapping:sub(index, index))
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newValue = newValue .. toAppend
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hasLetterInput = true
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-- We only handle one input at a time
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break
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end
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if hasLetterInput then
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return
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end
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end
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if Input.IsButtonTriggered(Keyboard.KEY_BACKSPACE, EID.bagPlayer.ControllerIndex, true) then
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lastBackspaceTrigger = 0
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backspaceStep = 0
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return
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end
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local currentFrame = Game():GetFrameCount()
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-- 30 Frames = 1 second
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-- 15 = 500ms
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if Input.IsButtonPressed(Keyboard.KEY_BACKSPACE, EID.bagPlayer.ControllerIndex, true) and (
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backspaceStep == 0
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or
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(backspaceStep == 1 and currentFrame - lastBackspaceTrigger > 15) -- we delay the second deletion a little bit more
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or
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(backspaceStep >= 2 and currentFrame - lastBackspaceTrigger > 3)
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) then
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local isControlPressed = (
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Input.IsButtonPressed(Keyboard.KEY_LEFT_CONTROL, EID.bagPlayer.ControllerIndex, true)
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or
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Input.IsButtonPressed(Keyboard.KEY_RIGHT_CONTROL, EID.bagPlayer.ControllerIndex, true)
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)
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if isControlPressed then
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newValue = ""
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else
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newValue = searchValue:sub(1, -2)
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end
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lastBackspaceTrigger = currentFrame
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backspaceStep = backspaceStep + 1
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end
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searchValue = newValue
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end
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end
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--- Returns the line that should be displayed inside of the menu
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function EID:BoCSGetSearchLine()
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if not searchInputEnabled and (searchValue == nil or searchValue == "") then
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return nil
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end
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local result = ""
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if searchInputEnabled then
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result = "{{ColorGreen}}"
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end
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result = result .. "Search: " .. searchValue .. "#"
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return result
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end
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---
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-- This is a workaround to block every single Input call that could potentially be
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-- used from another mod.
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-- We override the Input functions with our own stubs to prevent other mods from
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-- doing actions while the user is performing a search.
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-- This does NOT block the main game from performing actions like toggling fullscreen
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-- or toggling the pause!--
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-- Since this could be useful for multiple reasons, this should probably be put
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-- inside the main.lua instead of leaving this here
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-- Hooking multiple times WILL impact the performance!--
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-- I've also added a third parameter called "force"
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-- This way, we are still able to force the real function to be called instead
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-- of our modified code--
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-- This code should not impact the performance in a huge way
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-- since the first thing we do is check if the searchInput is enabled anyway
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-- We can allow losing a bit of performance when searching
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function EID:BoCSHookInput()
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local oldInputIsButtonTriggered = Input.IsButtonTriggered
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local oldInputIsButtonPressed = Input.IsButtonPressed
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local oldInputIsActionTriggered = Input.IsActionTriggered
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local oldInputIsActionPressed = Input.IsActionPressed
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Input.IsButtonTriggered = function(key, controller, force)
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if force or not searchInputEnabled then
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return oldInputIsButtonTriggered(key, controller)
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end
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local bagPlayer = nil
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if EID.isRepentance then
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local hasBag, player = EID:PlayersHaveCollectible(710)
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if hasBag then
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bagPlayer = player
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end
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end
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if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
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return oldInputIsButtonTriggered(key, controller)
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end
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return false
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end
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Input.IsButtonPressed = function(key, controller, force)
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if force or not searchInputEnabled then
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return oldInputIsButtonPressed(key, controller)
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end
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local bagPlayer = nil
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if EID.isRepentance then
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local hasBag, player = EID:PlayersHaveCollectible(710)
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if hasBag then
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bagPlayer = player
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end
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end
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if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
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return oldInputIsButtonPressed(key, controller)
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end
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return false
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end
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Input.IsActionTriggered = function(key, controller, force)
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if force or not searchInputEnabled then
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return oldInputIsActionTriggered(key, controller)
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end
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local bagPlayer = nil
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if EID.isRepentance then
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local hasBag, player = EID:PlayersHaveCollectible(710)
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if hasBag then
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bagPlayer = player
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end
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end
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if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
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return oldInputIsActionTriggered(key, controller)
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end
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return false
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end
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Input.IsActionPressed = function(key, controller, force)
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if force or not searchInputEnabled then
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return oldInputIsActionPressed(key, controller)
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end
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local bagPlayer = nil
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if EID.isRepentance then
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local hasBag, player = EID:PlayersHaveCollectible(710)
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if hasBag then
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bagPlayer = player
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end
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end
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if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
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return oldInputIsActionPressed(key, controller)
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end
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return false
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end
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Isaac.DebugString("Hooked Input")
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end
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--- Blocks all input actions triggered by the games bindings itself
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function EID:BoCSBlockInputAction(entity, inputHook, buttonAction)
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local bagPlayer = nil
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if EID.isRepentance then
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local hasBag, player = EID:PlayersHaveCollectible(710)
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if hasBag then
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bagPlayer = player
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end
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end
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if bagPlayer == nil then
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return nil
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end
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if inputHook == InputHook.GET_ACTION_VALUE then
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return 0
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end
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if inputHook == InputHook.IS_ACTION_PRESSED or inputHook == InputHook.IS_ACTION_TRIGGERED then
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return false
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end
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return nil
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end
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EID:BoCSHookInput()
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