ItemReminder: Added player selection feature and description entry limit

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Wofsauge committed 2024-04-23 22:25:28 +02:00
1 parent 96cd905a10
commit de7668bcba
6 files changed
+114 -52

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+1
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@@ -918,6 +918,7 @@ EID.descriptions[languageCode].MCM = {
-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].ItemReminder = {
ResultHeader = " Result",
InventoryEmpty = "(Player has no items)",
CategoryNames = {
Overview = "Inventory Overview",
Special = "Special",
+7
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@@ -1971,4 +1971,11 @@ function EID:GetIconStringByDescriptionObject(descObj)
end
end
return "{{Blank}}"
end
-- returns the markup for a given player ID or type. If no icon was found, returns the customTransformation icon markup
function EID:GetPlayerIcon(playerID, altFallback)
local fallback = altFallback or "{{CustomTransformation}}"
return EID:getIcon("Player" .. playerID) ~= EID.InlineIcons["ERROR"] and "{{Player" .. playerID .. "}}" or fallback
end
+11 -1
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@@ -336,7 +336,15 @@ EID.UserConfig = {
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = ButtonAction.ACTION_SHOOTLEFT
["ItemReminderNavigateRightButton"] = ButtonAction.ACTION_SHOOTRIGHT,
--
-- Set the keybinding that is used to scroll thru the players in the left direction
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = ButtonAction.ACTION_SHOOTDOWN
["ItemReminderNavigateDownButton"] = ButtonAction.ACTION_SHOOTDOWN,
-- Number of entries to display per category of the item description.
-- Set the keybinding that is used to scroll thru the players in the right direction
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = ButtonAction.ACTION_SHOOTUP
["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
-- Default = 3
["ItemReminderMaxEntriesCount"] = 3,
-- Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)
@@ -607,6 +615,8 @@ EID.DefaultConfig = {
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
["ItemReminderNavigateLeftButton"] = ButtonAction.ACTION_SHOOTLEFT,
["ItemReminderNavigateRightButton"] = ButtonAction.ACTION_SHOOTRIGHT,
["ItemReminderNavigateDownButton"] = ButtonAction.ACTION_SHOOTDOWN,
["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
["ItemReminderMaxEntriesCount"] = 5,
["ItemReminderShowRecentItem"] = 1,
["ItemReminderShowActiveDesc"] = 1,
+85 -50
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@@ -3,10 +3,13 @@ local GLITCH_ITEM_FLAG = 4294967296
local currentBlacklist
local lastInputTime = 0
local lastScrollDirection = 1 -- used for automatic scroll feature, if no description is visible for a category
local lastAutoScrollPosition = -1 -- Stores last category before the automatic category skip. This prevents infinite loops, when the player has no items
local numAvailableDescriptionSlots = 0
EID.ItemReminderBlacklist = { ["5.100.714"] = true, ["5.100.715"] = true } -- Dont display these in the Item reminder view
EID.ItemReminderTempDescriptions = {} -- Temporary stores descriptions that will be displayed after everythng got evaluated
EID.ItemReminderSelectedCategory = 0 -- Currently selected category
EID.ItemReminderSelectedPlayer = 0 -- Currently selected player
EID.InsideItemReminder = false -- Disable some modifiers, when building the Item Reminder description
-- TODO:
@@ -251,8 +254,16 @@ EID.ItemReminderDescriptionModifier = {
-- Simple function to help with adding properly formatted sections to the reminder description
-- returns false, when no further descriptions should be added
function EID:ItemReminderAddTempDescriptionEntry(icon, title, newDesc)
table.insert(EID.ItemReminderTempDescriptions, { icon or "{{Blank}}", title, newDesc })
numAvailableDescriptionSlots = numAvailableDescriptionSlots - 1
return EID:ItemReminderCanAddMoreToView()
end
-- returns true, if its possible for the currently evaluated view to have more descriptions added to it
function EID:ItemReminderCanAddMoreToView()
return numAvailableDescriptionSlots > 0
end
-- Adds a formatted "Result" text to the item name
@@ -269,7 +280,7 @@ end
-- Add item description for a given entity to the reminder. Also tries to apply special modifiers if present
function EID:ItemReminderAddDescription(player, entityType, variant, subType, extraIcon)
local objectID = entityType .. "." .. variant .. "." .. subType
if currentBlacklist[objectID] then return end
if currentBlacklist[objectID] then return true end
local descObj = EID:getDescriptionObj(entityType, variant, subType)
@@ -285,21 +296,18 @@ function EID:ItemReminderAddDescription(player, entityType, variant, subType, ex
currentBlacklist[objectID] = true
local iconString = extraIcon or EID:GetIconStringByDescriptionObject(descObj)
EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description)
return EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description)
end
-- Recently Acquired Item Descriptions
function EID:ItemReminderHandleRecentItems(player)
if EID.Config["ItemReminderShowRecentItem"] > 0 then
local printedItems = 0
local playerNum = EID:getPlayerID(player)
if EID.RecentlyTouchedItems[playerNum] then
for i = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
if printedItems >= EID.Config["ItemReminderShowRecentItem"] then break end
printedItems = printedItems + 1
local recentID = EID.RecentlyTouchedItems[playerNum][i] % GLITCH_ITEM_FLAG
EID:ItemReminderAddDescription(player, 5, 100, recentID)
end
local playerNum = EID:getPlayerID(player)
if EID.RecentlyTouchedItems[playerNum] then
for i = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
if not EID:ItemReminderCanAddMoreToView() then return end
local recentID = EID.RecentlyTouchedItems[playerNum][i] % GLITCH_ITEM_FLAG
EID:ItemReminderAddDescription(player, 5, 100, recentID)
end
end
end
@@ -307,7 +315,8 @@ end
-- Active Item Descriptions
function EID:ItemReminderHandleActiveItems(player)
-- limit number of active item descriptions to 2, since Slot 3 and 4 are handled seperately
for i = 0, math.min(EID.Config["ItemReminderShowActiveDesc"], 2) - 1 do
for i = 0, 1 do
if not EID:ItemReminderCanAddMoreToView() then return end
-- the modulo is to convert negative IDs (glitched items) to positive IDs
local heldActive = player:GetActiveItem(i) % GLITCH_ITEM_FLAG
if heldActive > 0 then
@@ -318,8 +327,7 @@ end
-- pocket active
function EID:ItemReminderHandlePocketActive(player)
if not EID.isRepentance then return end
if not EID.isRepentance or not EID:ItemReminderCanAddMoreToView() then return end
local pocketActive = player:GetActiveItem(2) or 0
if pocketActive > 0 then
EID:ItemReminderAddDescription(player, 5, 100, pocketActive)
@@ -328,7 +336,7 @@ end
-- dice bag
function EID:ItemReminderHandleDiceBag(player)
if not EID.isRepentance then return end
if not EID.isRepentance or not EID:ItemReminderCanAddMoreToView() then return end
local diceBag = player:GetActiveItem(3) or 0
if diceBag > 0 then
@@ -338,7 +346,8 @@ end
-- Pocket Item Descriptions
function EID:ItemReminderHandlePocketItems(player)
for i = 0, EID.Config["ItemReminderShowPocketDesc"] - 1 do
for i = 0, 2 do
if not EID:ItemReminderCanAddMoreToView() then return end
local heldCard = player:GetCard(i)
local heldPill = player:GetPill(i)
if heldCard > 0 then
@@ -358,7 +367,8 @@ end
-- Trinket Descriptions
function EID:ItemReminderHandleTrinkets(player)
for t = 0, EID.Config["ItemReminderShowTrinketDesc"] - 1 do
for t = 0, 1 do
if not EID:ItemReminderCanAddMoreToView() then return end
-- account for Golden Trinket IDs
local heldTrinketTrue = player:GetTrinket(t)
local heldTrinket = heldTrinketTrue
@@ -372,16 +382,16 @@ end
-- Gulped/unslotted Modeling Clay
-- (Hidden information, because Modeling Clay does not visually show its item when gulped)
function EID:ItemReminderHandleGulpedModelingClay(player)
if EID.isRepentance and EID.Config["ItemReminderShowHiddenInfo"] and player:GetModelingClayEffect() > 0 then
if EID.isRepentance and EID.Config["ItemReminderShowHiddenInfo"] and player:GetModelingClayEffect() > 0 and EID:ItemReminderCanAddMoreToView() then
EID:ItemReminderAddDescription(player, 5, 350, 166)
end
end
-- Tainted ??? Poop Descriptions
function EID:ItemReminderHandlePoopSpells(player)
if EID.isRepentance and EID.Config["ItemReminderShowPoopDesc"] > 0 and player:GetPlayerType() == 25 then
if EID.isRepentance and player:GetPlayerType() == 25 and EID:ItemReminderCanAddMoreToView() then
local poopInfo = EID:getDescriptionEntry("poopSpells")
for i = 0, EID.Config["ItemReminderShowPoopDesc"] - 1 do
for i = 0, 3 do
local nextPoop = player:GetPoopSpell(i)
EID:ItemReminderAddTempDescriptionEntry("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1],
poopInfo[nextPoop][2])
@@ -410,6 +420,16 @@ function EID:ItemReminderHandleInputs()
EID.ForceRefreshCache = true
lastInputTime = Isaac.GetTime()
lastScrollDirection = 1
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateDownButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer - 1) % #EID.coopAllPlayers
EID.ForceRefreshCache = true
lastInputTime = Isaac.GetTime()
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateUpButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer + 1) % #EID.coopAllPlayers
EID.ForceRefreshCache = true
lastInputTime = Isaac.GetTime()
end
end
end
@@ -421,68 +441,83 @@ function EID:ItemReminderGetTitle()
local translatedTitleEnglish = EID:getDescriptionEntryEnglish("ItemReminder", "CategoryNames")
local title = translatedTitle and translatedTitle[category.id] or
translatedTitleEnglish and translatedTitleEnglish[category.id] or category.id
return "{{ButtonDLeft}}{{ColorText}} " .. title .. " {{CR}}{{ButtonDRight}}"
local combinedText = EID.ButtonToIconMap[EID.Config["ItemReminderNavigateLeftButton"]] ..
"{{ColorText}} " .. title .. " {{CR}}" .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateRightButton"]]
-- add player toggle when more than 1 player is present
if #EID.coopAllPlayers > 1 then
local currentPlayer = EID.coopAllPlayers[EID.ItemReminderSelectedPlayer + 1]
local playerIcon = EID:GetPlayerIcon(currentPlayer:GetPlayerType())
combinedText = EID.ButtonToIconMap[EID.Config["ItemReminderNavigateDownButton"]] .. " " ..
playerIcon .. " " .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateUpButton"]] .. " " .. combinedText
end
return combinedText
end
function EID:ItemReminderGetDescription(player, checkingTwin)
function EID:ItemReminderGetDescription()
EID.InsideItemReminder = true
EID.ItemReminderTempDescriptions = {}
-- empty blacklist and fill with default values
currentBlacklist = {}
for key, _ in pairs(EID.ItemReminderBlacklist) do currentBlacklist[key] = true end
local player = EID.coopMainPlayers[EID.ItemReminderSelectedPlayer + 1]
if EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
-- execute all functions defined per category
for _, category in ipairs(EID.ItemReminderCategories) do
numAvailableDescriptionSlots = 1 -- limit to one description per category in overview mode
for _, func in ipairs(category.entryGenerators) do
func(player)
end
end
else
local category = EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1]
numAvailableDescriptionSlots = EID.Config["ItemReminderMaxEntriesCount"]
for _, func in ipairs(category.entryGenerators) do
func(player)
end
end
-- Skip category if nothing is in it
if #EID.ItemReminderTempDescriptions == 0 and EID.ItemReminderSelectedCategory <= #EID.ItemReminderCategories then
if #EID.ItemReminderTempDescriptions == 0 then
if lastAutoScrollPosition == -1 then
-- auto scroll was started. store last valid category. skip overview if its disabled
if not EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
lastAutoScrollPosition = lastScrollDirection % #EID.ItemReminderCategories
else
lastAutoScrollPosition = EID.ItemReminderSelectedCategory
end
end
EID.ItemReminderSelectedCategory = (EID.ItemReminderSelectedCategory + lastScrollDirection) %
#EID.ItemReminderCategories
if not EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
EID.ItemReminderSelectedCategory = lastScrollDirection % #EID.ItemReminderCategories
EID.ItemReminderSelectedCategory = #EID.ItemReminderCategories
end
return EID:ItemReminderGetDescription(player, checkingTwin)
if lastAutoScrollPosition ~= EID.ItemReminderSelectedCategory then
-- new category found. try to display text
local newCategoryText = EID:ItemReminderGetDescription()
if newCategoryText ~= "" then
return newCategoryText
end
end
-- auto scroll was stopped. reset scroll value
lastAutoScrollPosition = -1
return "{{Blank}}#{{Blank}} " .. EID:getDescriptionEntry("ItemReminder", "InventoryEmpty")
end
lastAutoScrollPosition = -1
-- put descriptions into one long description
local finalHoldMapDesc = ""
for _, entry in ipairs(EID.ItemReminderTempDescriptions) do
finalHoldMapDesc = finalHoldMapDesc .. entry[1] .. " {{ColorEIDObjName}}" .. entry[2] .. "#" .. entry[3] .. "#"
end
-- Finally, check the twin player of this controller
-- If both twins have a desc, show their player icon / name to separate the two descs
if EID.isRepentance and not checkingTwin then
local twin = player:GetOtherTwin()
local mainTwinDesc = finalHoldMapDesc
local otherTwinDesc = ""
if twin then otherTwinDesc = EID:ItemReminderGetDescription(twin, true) end
if otherTwinDesc ~= "" then
-- Only the other twin had a desc
if mainTwinDesc == "" then
finalHoldMapDesc = otherTwinDesc
else
-- Both twins had a desc; merge them with player icon headers
finalHoldMapDesc = (EID:getIcon("Player" .. player:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player" .. player:GetPlayerType() .. "}}" or "{{CustomTransformation}}") ..
" {{ColorGray}}" .. player:GetName() .. "#" .. mainTwinDesc .. "#"
finalHoldMapDesc = finalHoldMapDesc ..
(EID:getIcon("Player" .. twin:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player" .. twin:GetPlayerType() .. "}}" or "{{CustomTransformation}}") ..
" {{ColorGray}}" .. twin:GetName() .. "#" .. otherTwinDesc
end
else
-- Only the main twin had a desc
finalHoldMapDesc = mainTwinDesc
end
end
finalHoldMapDesc = "{{Blank}}#" .. finalHoldMapDesc
EID.InsideItemReminder = false
+6
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@@ -598,6 +598,12 @@ if MCMLoaded then
EID:AddNumberSetting("Reminder", "ItemReminderNavigateRightButton", "Navigate Right", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the categories in the left direction"}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateDownButton", "Navigate Down", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the players in the left direction"}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateUpButton", "Navigate Up", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the players in the right direction"}})
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Item Descriptions")
-- should these be organized in the order they're shown in the map desc code?
+4 -1
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@@ -1285,6 +1285,9 @@ function EID:OnRender()
local tabHeld, playerNumHoldingTab = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
if tabHeld then
EID.holdTabPlayer = EID.coopMainPlayers[playerNumHoldingTab]
if EID.holdTabCounter == 0 then -- update item reminder player selection
EID.ItemReminderSelectedPlayer = playerNumHoldingTab - 1
end
EID.holdTabCounter = EID.holdTabCounter + 1
else
EID.holdTabPlayer = nil
@@ -1580,7 +1583,7 @@ function EID:OnRender()
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.PermanentTextEnglish = EID:getDescriptionEntryEnglish("ItemReminder", "Title")
-- check for scrolling being enabled here and append scroll controls to the title?
demoDescObj.Description = EID:ItemReminderGetDescription(EID.holdTabPlayer)
demoDescObj.Description = EID:ItemReminderGetDescription()
demoDescObj.Name = EID:ItemReminderGetTitle()
if (demoDescObj.Description ~= "") then EID:addDescriptionToPrint(demoDescObj, 1) end
end