fix: Added better sanity check in EID:getPlayerID()
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@@ -2278,7 +2278,7 @@ end
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---@param lazarusAdjust? boolean
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---@return integer
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function EID:getPlayerID(entityPlayer, lazarusAdjust)
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if not entityPlayer then return 0 end
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if not EID:EntitySanityCheck(entityPlayer) then return 0 end
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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if GetPtrHash(player) == GetPtrHash(entityPlayer) then
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