Added function to get objectnames by id
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@@ -66,7 +66,7 @@ EID.TRANSFORMATION = {
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["SUPERBUM"] = 11
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}
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-- List of item Types
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-- List of item Types
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EID.ItemTypeAnm2Names = {
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"null", -- 1
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"passive", -- 2
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@@ -110,6 +110,25 @@ function EID:getTransformation(id)
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return str
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end
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-- tries to get the ingame name of an item based on its ID
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function EID:getObjectName(objID, objType)
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if objType == "collectible" then
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return EID.itemConfig:GetCollectible(objID).Name
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elseif objType == "trinket" then
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return EID.itemConfig:GetTrinket(objID).Name
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elseif objType == "card" then
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return EID.itemConfig:GetCard(objID).Name
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elseif objType == "pill" then
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return EID.itemConfig:GetPillEffect(objID).Name
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elseif objType == "sacrifice" then
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return sacrificeDescriptionHeader
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elseif objType == "dice" then
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return diceDescriptionHeader
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elseif objType == "custom" then
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return objID
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end
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end
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-- check if an entity is part of the describable entities
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function EID:hasDescription(entity)
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local isAllowed = false
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@@ -1,5 +1,5 @@
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EID = RegisterMod("External Item Descriptions", 1)
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local itemConfig = Isaac.GetItemConfig()
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EID.itemConfig = Isaac.GetItemConfig()
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local lineHeight = 11
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local isDisplayingText = false
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@@ -75,7 +75,7 @@ end
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function printDescription(desc)
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local Description = desc[3]
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local padding = posY()
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local itemType = itemConfig:GetCollectible(desc[1]).Type
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local itemType = EID.itemConfig:GetCollectible(desc[1]).Type
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--Display ItemType / Charge
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if EIDConfig["ShowItemType"] and (itemType == 3 or itemType == 4) then
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@@ -92,7 +92,7 @@ function printDescription(desc)
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Vector(0, 0)
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)
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if itemType == 3 then -- Display Charge
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IconSprite:Play(itemConfig:GetCollectible(desc[1]).MaxCharges)
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IconSprite:Play(EID.itemConfig:GetCollectible(desc[1]).MaxCharges)
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IconSprite:Update()
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IconSprite:Render(
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Vector(EIDConfig["XPosition"], padding + offsetY),
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@@ -115,7 +115,7 @@ function printDescription(desc)
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end
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end
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EID:renderString(
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itemConfig:GetCollectible(desc[1]).Name,
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EID:getObjectName(desc[1], "collectible"),
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Vector(EIDConfig["XPosition"] + offset * EIDConfig["Scale"], padding - 4),
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Vector(EIDConfig["Scale"], EIDConfig["Scale"]),
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EID:getNameColor(),
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@@ -161,23 +161,13 @@ function printDescription(desc)
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printBulletPoints(Description, padding)
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end
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function printTrinketDescription(desc, typ)
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function printTrinketDescription(desc, objType)
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local Description = desc[2]
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local padding = posY()
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--Display Itemname
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if EIDConfig["ShowItemName"] then
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local name = ""
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if typ == "trinket" then
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name = itemConfig:GetTrinket(desc[1]).Name
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elseif typ == "card" then
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name = itemConfig:GetCard(desc[1]).Name
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elseif typ == "pill" then
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name = itemConfig:GetPillEffect(desc[1]).Name
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elseif typ == "sacrifice" then
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name = sacrificeDescriptionHeader
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elseif typ == "dice" then
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name = diceDescriptionHeader
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elseif typ == "custom" then
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local name = EID:getObjectName(desc[1], objType)
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if objType == "custom" then
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name = desc[2][1]
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Description = desc[2][2]
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end
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@@ -374,7 +364,7 @@ local function onRender(t)
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"trinket"
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)
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else
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printTrinketDescription({closest.SubType, itemConfig:GetTrinket(closest.SubType).Description})
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printTrinketDescription({closest.SubType, EID.itemConfig:GetTrinket(closest.SubType).Description})
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end
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elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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--Handle Cards & Runes
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@@ -401,7 +391,7 @@ local function onRender(t)
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printDescription(descriptarray[closest.SubType])
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end
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else
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printDescription({closest.SubType, "", itemConfig:GetCollectible(closest.SubType).Description})
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printDescription({closest.SubType, "", EID.itemConfig:GetCollectible(closest.SubType).Description})
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end
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elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
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--Handle Pills
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@@ -426,7 +416,7 @@ local function onRender(t)
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Vector(0, 0)
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)
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else
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printTrinketDescription({closest.SubType, itemConfig:GetCard(closest.SubType).Description})
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printTrinketDescription({closest.SubType, EID.itemConfig:GetCard(closest.SubType).Description})
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end
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elseif closest.Variant == PickupVariant.PICKUP_PILL then
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if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayPillInfoShop"] then
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