Added function to get objectnames by id

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wofsauge committed 2020-09-26 18:39:06 +02:00
1 parent b0b52a3858
commit f4efb1b3c5
2 files changed
+30 -21

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+20 -1
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@@ -66,7 +66,7 @@ EID.TRANSFORMATION = {
["SUPERBUM"] = 11
}
-- List of item Types
-- List of item Types
EID.ItemTypeAnm2Names = {
"null", -- 1
"passive", -- 2
@@ -110,6 +110,25 @@ function EID:getTransformation(id)
return str
end
-- tries to get the ingame name of an item based on its ID
function EID:getObjectName(objID, objType)
if objType == "collectible" then
return EID.itemConfig:GetCollectible(objID).Name
elseif objType == "trinket" then
return EID.itemConfig:GetTrinket(objID).Name
elseif objType == "card" then
return EID.itemConfig:GetCard(objID).Name
elseif objType == "pill" then
return EID.itemConfig:GetPillEffect(objID).Name
elseif objType == "sacrifice" then
return sacrificeDescriptionHeader
elseif objType == "dice" then
return diceDescriptionHeader
elseif objType == "custom" then
return objID
end
end
-- check if an entity is part of the describable entities
function EID:hasDescription(entity)
local isAllowed = false