BIG french update (#713)
* Updated some french descriptions * Overhauled french wisp descriptions * Updated technical stuff in the fr file (thanks siraxtas!) * Added missing golden trinket entry to fr * Added item pool stuff to fr * Added car battery stuff to fr * updated car battery modifier to match other modifiers * updated one english car battery description * 65+25 that's 100 quick maths * properly localized golden trinkets (french) * Car battery rework + french adjustments * Conditional descriptions (french) * update to latest features * New icon + various tiny icon changes * Added a "stat up and down" icon for effects that both increase and lower a stat (Berserk tear rate), or random stat changes (AB+ experimental treatment) * translation first pass completed (?) needs checking * small improvements * small char changes * healing stuff * wisp improvements part 1 * wisps part 2 * final changes + poop icons (wrong branch...) --------- Co-authored-by: wofsauge <jan-.-@t-online.de>
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@@ -435,6 +435,15 @@ EID.InlineIcons = {
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["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
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["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
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--Poop
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["Poop"] = {"Poop", 0, 11, 10, 0, 1},
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["GoldenPoop"] = {"Poop", 1, 11, 10, 0, 1},
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["HolyPoop"] = {"Poop", 2, 11, 10, 0, 1},
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["RedPoop"] = {"Poop", 3, 11, 10, 0, 1},
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["CornyPoop"] = {"Poop", 4, 11, 10, 0, 1},
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["BlackPoop"] = {"Poop", 5, 11, 10, 0, 1},
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["RainbowPoop"] = {"Poop", 6, 11, 10, 0, 1},
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-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
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-- Stats (Repentance)
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["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
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@@ -3,7 +3,7 @@ local showDebugChars = false
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-- check integrity of language files
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local languageFilesToCheck = {"cs_cz"} -- EID.Languages -- single file check {"ko_kr"}
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local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check {"ko_kr"}
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-- count en_us entries for stats
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local count = 0
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@@ -47,7 +47,7 @@ for _, lang in ipairs(languageFilesToCheck) do
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print(" Table '" .. prevKey .. "' does not contain key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) ~= type(table1[k]) then
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print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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-- print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) == "table" then
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EID:compareTables(table1[k], table2[k], prevKey.."->"..k, progress)
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@@ -1,5 +1,5 @@
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<AnimatedActor>
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<Info CreatedBy="Unknown" CreatedOn="15-Aug-24 19:21:56" Version="201" Fps="30"/>
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<Info CreatedBy="Unknown" CreatedOn="18-Aug-24 00:34:46" Version="203" Fps="30"/>
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<Content>
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<Spritesheets>
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<Spritesheet Path="eid_inline_icons.png" Id="0"/>
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@@ -720,5 +720,24 @@
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="Poop" FrameNum="1" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="38" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="50" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="62" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="74" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="86" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="98" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="110" YCrop="194" Width="10" Height="10" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
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<LayerAnimation LayerId="1" Visible="true"/>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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</Animations>
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</AnimatedActor>
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