fixe korean language, fixed error in UpdateAllPlayerPassiveItems and improved language debugger errors
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@@ -1093,7 +1093,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["5.300.15"] = {"{{DemonBeggar}} 악마거지를 하나 소환합니다."}, -- Temperance (Greed)
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["5.300.19"] = {"그 스테이지의 시작방으로 순간이동합니다."}, -- The Moon (Greed)
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["5.300.20"] = {"{{Heart}} 방 안의 모든 적에게 100의 피해를 주고 체력을 모두 회복합니다."}, -- XIX - The Sun (Greed)
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["5.100.483"] = "{{GreedMode}} 각 방마다 발생, 웨이브마다 발생시키지는 않음", -- Mama Mega (Greed)
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["5.100.483 (Greed)"] = "{{GreedMode}} 각 방마다 발생, 웨이브마다 발생시키지는 않음", -- Mama Mega (Greed)
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["5.100.535"] = "{{GreedMode}} Ultra Greed 보스전에서만 효과 발동", -- Blanket (Greed)
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["5.350.120"] = "{{GreedMode}} Ultra Greed 보스전에서만 효과 발동", -- Hairpin (Greed)
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["5.100.246"] = {"맵에 {{SuperSecretRoom}}일급 비밀방의 위치가 표시됩니다."}, -- Blue Map (Greed)
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@@ -2296,8 +2296,8 @@ function EID:UpdateAllPlayerPassiveItems()
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-- super hacky Tainted Cain active items check, mostly for transformation progress
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-- Only adds up to one copy of any active, I can't think of a good way to recognize a craft of the same active twice. better than nothing
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if EID.isRepentance and player:GetPlayerType() == 23 then
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for i = 0, 1 do
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local itemID = tostring(player:GetActiveItem(i))
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for j = 0, 1 do
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local itemID = tostring(player:GetActiveItem(j))
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if itemID ~= "0" then
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EID:InitActiveItemInteraction(itemID)
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if EID.PlayerItemInteractions[playerNum].actives[itemID] == 0 then EID.PlayerItemInteractions[playerNum].actives[itemID] = 1 end
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@@ -32,7 +32,7 @@ for _,lang in ipairs(languageFilesToCheck) do
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print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) == "table" then
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EID:compareTables(table1[k], table2[k], k, progress)
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EID:compareTables(table1[k], table2[k], prevKey.."->"..k, progress)
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else
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-- check for broken markup stuff
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local filteredText = EID:replaceShortMarkupStrings(table2[k])
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