fixe korean language, fixed error in UpdateAllPlayerPassiveItems and improved language debugger errors
This commit is contained in:
1 parent
f79a5bc150
commit
f686e2ec67
3 files changed
+4
-4
No files matched your search
@@ -2296,8 +2296,8 @@ function EID:UpdateAllPlayerPassiveItems()
|
||||
-- super hacky Tainted Cain active items check, mostly for transformation progress
|
||||
-- Only adds up to one copy of any active, I can't think of a good way to recognize a craft of the same active twice. better than nothing
|
||||
if EID.isRepentance and player:GetPlayerType() == 23 then
|
||||
for i = 0, 1 do
|
||||
local itemID = tostring(player:GetActiveItem(i))
|
||||
for j = 0, 1 do
|
||||
local itemID = tostring(player:GetActiveItem(j))
|
||||
if itemID ~= "0" then
|
||||
EID:InitActiveItemInteraction(itemID)
|
||||
if EID.PlayerItemInteractions[playerNum].actives[itemID] == 0 then EID.PlayerItemInteractions[playerNum].actives[itemID] = 1 end
|
||||
|
||||
Reference in new issue
Block a user