Fixed Indicators not working in big rooms

This commit is contained in:
Wofsauge committed 2021-05-15 21:55:49 +02:00
1 parent b6d9ab77b9
commit fabd71058c
2 files changed
+23 -18

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+22 -17
View File
@@ -289,32 +289,37 @@ function EID:renderQuestionMark()
end
function EID:renderIndicator(entity)
if EID.Config["Indicator"] == "none" then
return
end
local repDiv = 1
if REPENTANCE then
repDiv = 255
end
local sprite = entity:GetSprite()
local entityPos = Game():GetRoom():WorldToScreenPosition(entity.Position)
if EID.Config["Indicator"] == "blink" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
entity:SetColor(Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv), 1, 1, false, false)
entity:Render(nullVector)
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
sprite:Render(entityPos, nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
elseif EID.Config["Indicator"] == "border" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
entity:SetColor(Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv), 1, 1, false, false)
entity:Render(Vector(0, 1))
entity:Render(Vector(0, -1))
entity:Render(Vector(1, 0))
entity:Render(Vector(-1, 0))
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
entity:Render(nullVector)
sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
sprite:Render(entityPos, nullVector, nullVector)
elseif EID.Config["Indicator"] == "highlight" then
entity:SetColor(Color(1, 1, 1, 1, 255/repDiv, 255/repDiv, 255/repDiv), 1, 1, false, false)
entity:Render(Vector(0, 1))
entity:Render(Vector(0, -1))
entity:Render(Vector(1, 0))
entity:Render(Vector(-1, 0))
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
entity:Render(nullVector)
sprite.Color = Color(1, 1, 1, 1, 255/repDiv, 255/repDiv, 255/repDiv)
sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
sprite:Render(entityPos, nullVector, nullVector)
elseif EID.Config["Indicator"] == "arrow" then
ArrowSprite:Update()
local ArrowOffset = Vector(0, -35)
+1 -1
View File
@@ -86,7 +86,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
</description>
<version>3.37</version>
<version>3.38</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>