Added some things
I added what is used descriptions of glitched items Tarot Cloth buffs (for some reason they were missing) And a few other things
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@@ -2,7 +2,7 @@
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----- Basic spanish descriptions -----
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---------------------------------------
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-- Last Sync with en_us: 12.26.2021
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-- Last Sync with en_us: 01.15.2022
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-- FORMAT: Item ID | Name| Description
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-- '#' = starts new line of text
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@@ -830,6 +830,37 @@ local repCards={
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}
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EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
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---------- Tarot Cloth Buffs ----------
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EID.descriptions[languageCode].tarotClothBuffs = {
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[2] = "También otorga el efecto de {{Collectible34}} El libro de Belial", -- I - The Magician
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[3] = "Un segundo pie atacará en cuanto el primero lo haga", -- II - The High Priestess
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[4] = "Duplica el aumento de estadísticas", -- III - The Empress
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[5] = "Si el jefe no ha sido derrotado, Recibes un {{SoulHeart}} Corazón de alma", -- IV - The Emperor
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[6] = "Genera 3 corazones de alma", -- V - The Hierophant
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[7] = "Genera 3 corazones rojos", -- VI - The Lovers
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[8] = "Duración duplicada", -- VII - The Chariot
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[9] = "Duplica la generación de recolectables", -- VIII - Justice
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[10] ="Evita que Codicia aparezca en las tiendas#Si ya se peleó contra Codicia, la tienda regresará a la normalidad", -- IX - The Hermit
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[11] = "Genera 2 máquinas tragaperras", -- X - Wheel of Fortune
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[12] = "Duplica el aumento de estadísticas, excepto el multiplicador de daño", -- XI - Strength
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[14] = "Inflinge 80 de daño", -- XIII - Death
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[15] = "Genera 2 Máquinas de donación de sangre", -- XIV - Temperance
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[16] = "Aumento de daño duplicado", -- XV - The Devil
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[17] = "Genera 12 bombas troll", -- XVI - The Tower
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[18] = "Si no se ha entrado a la sala del tesoro, esta tendrá 2 posibles opciones", -- XVII - The Stars
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[21] = "Genera 2 mendigos", -- XX - Judgement
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[56] = "Sueltas tanto los recolectables como los objetos, Incluyendo el Tapete de tarot", -- 0 - The Fool?
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[59] = "↑ Salud +3", -- III - The Empress?
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[61] = "Genera 3 corazones de hueso", -- V - The Hierophant?
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[62] = "Añade 2 corazones rotos y genera 2 objetos", -- VI - The Lovers?
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[64] = "Genera 4-14 cofres dorados", -- VIII - Justice?
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[70] = "Consumes 10 píldoras", -- XIV - Temperance?
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[72] = "Generas 14 agrupaciones de rocas", -- XVI - The Tower?
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[73] = "Retira 2 objetos y genera otros 4", -- XVII - The Stars?
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[76] = "Generan 4 máquinas de reabastecimiento", -- XX - Judgement?
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}
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---------- Pills ----------
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local repPills={
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@@ -900,7 +931,61 @@ EID.descriptions[languageCode].horsepills={
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[9999] = {"", "Píldora dorada", "Efecto de píldora de caballo aleatorio#Se destruye tras unos cuantos usos"}, -- Píldora dorada
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}
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---------- Glitched Items Descriptions ----------
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-- This will be appended to words to pluralize them, make it "" to not pluralize
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pluralize = "s",
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EID.descriptions[languageCode].GlitchedItemText = {
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-- Item Config info
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AddBlackHearts = "{1} Corazón/zones negro/s",
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AddBombs = "{1} Bomba/s",
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AddCoins = "{1} Moneda/s",
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AddHearts = "Cura {1} Corazón/es rojo/s",
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AddKeys = "{1} Llave/s",
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AddMaxHearts = "{1} Contendor/es de Corazón",
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AddSoulHearts = "{1} Corazón/zones de alma",
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-- Cache Flag names
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cacheFlagStart = "Puede afectar ",
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[0] = "Daño", "Lágrimas", "Vel. de tiro", "Alcance", "Velocidad", "Efectos de lágrima", "Color de lágrima", "Vuelo", "Tipo de ataque", "Familiares", "Suerte", "Tamaño", "Color", "Contenido de cofres", [16] = "Todas las estadísticas",
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-- Attribute triggers
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chain = "Que: ",
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active = "Al usarse:#",
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pickup_collected = "Al tomar un recolectable:#", --chance to?
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enemy_kill = "Al matar, Posibilidad de:#",
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damage_taken = "Al recibir daño:#", --chance to?
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entity_spawned = "Cuando un {{ColorGray}}{T1}{{ColorText}} Se genera:#",
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tear_fire = "Al disparar una lágrima, posibilidad de:#",
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enemy_hit = "Al golpear un enemigo, posibilidad de:#",
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room_clear = "Al limpiar una sala:#", --chance to?
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-- Attribute effects
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area_damage = "Hace {1} de daño en el área",
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add_temporary_effect = "Gana {1} Durante la sala",
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convert_entities = "Convierte todos los {{ColorGray}}{1}{{ColorText}} de la sala en {{ColorGray}}{2}{{ColorText}}",
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use_active_item = "Usa {1}",
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spawn_entity = "Genera un {{ColorGray}}{1}{{ColorText}}",
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fart = "Suelta un pedo de tamaño {1}",
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-- Generic entity names not obtained from entities2.xml
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-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
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["4.-1"] = "lit Bomb",
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["5.0"] = "pickup",
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["5.10"] = "Heart",
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["5.20"] = "Coin",
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["5.30"] = "Key",
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["5.40"] = "Bomb pickup",
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["5.69"] = "Grab Bag",
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["5.70"] = "Pill",
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["5.90"] = "Battery",
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["5.300"] = "Card",
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["9.-1"] = "enemy projectile",
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["999.-1"] = "grid object",
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["1000.0"] = "effect",
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}
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---------- Misc. Text ----------
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EID.descriptions[languageCode].CraftingBagContent = "Bolsa:"
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EID.descriptions[languageCode].CraftingRoomContent = "Sala:"
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EID.descriptions[languageCode].CraftingFloorContent = "Piso:"
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@@ -908,7 +993,7 @@ EID.descriptions[languageCode].CraftingFloorContent = "Piso:"
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EID.descriptions[languageCode].CraftingBagQuality = "Calidad:"
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EID.descriptions[languageCode].CraftingBestQuality = "Mejor Calidad:"
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EID.descriptions[languageCode].CraftingHideKey = "Oculto:"
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EID.descriptions[languageCode].CraftingHideKey = "Ocultar:"
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EID.descriptions[languageCode].CraftingPreviewKey = "Prevista:"
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EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Si este objeto está bloqueado, se convertirá en"
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@@ -933,4 +1018,10 @@ EID.descriptions[languageCode].FlipItemToggleInfo = "(Mantén presionado {{Butto
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EID.descriptions[languageCode].FalsePHDHeart = "Genera {{BlackHeart}} 1 corazón negro"
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EID.descriptions[languageCode].FalsePHDDamage = "{{Damage}} Daño +0.6"
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EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} Daño +1.2"
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EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} Daño +1.2"
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "Nombre de objeto demostrativo",
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DemoObjectTransformation = "Transformación demostrativa",
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DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}",
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}
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