Fixed hiding of Pedestals on alt paths being active when an active item is touched
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@@ -543,7 +543,7 @@ local function onRender(t)
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EID:printDescription(descriptionObj)
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EID:printDescription(descriptionObj)
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elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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--Handle Collectibles
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--Handle Collectibles
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if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (closest:GetData()["EID_IsAltChoise"] and EID.Config["DisableOnAltPath"]) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
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if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (closest:GetData()["EID_IsAltChoise"] and EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
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EID:renderQuestionMark()
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EID:renderQuestionMark()
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return
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return
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end
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end
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