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Buurazu authored and GitHub committed 2022-01-24 13:36:10 -05:00
1 parent 7b075eb1d8
commit fe3eaa13f0
1 file changed
+45 -1
+45 -1
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@@ -815,14 +815,32 @@ end
-- Runs 30 times a second; doesn't update while paused
local collSpawned = false
local function VoidRNGNext(num)
num = num ~ ((num >> 5) & 4294967295)
num = num ~ ((num << 9) & 4294967295)
num = num ~ ((num >> 7) & 4294967295)
return num >> 0;
end
-- Speed, Fire Rate, Damage, Range, Shot Speed, Luck
-- (Same order as it is on the Extra Hud)
local voidStatUps = { 0.2, 0.5, 1, 1.5, 0.2, 1 }
function EID:onGameUpdate()
EID.GameUpdateCount = EID.GameUpdateCount + 1
-- Fix Overlapping Pedestals if a collectible spawned this frame (needed for Mega Chest)
if collSpawned then
collSpawned = false
local numVoidable = 0
local numBlackRunable = 0
-- THIS INCLUDES UNPURCHASED SHOP ITEMS??? and both choice items also, which is OK for AB+ but not for Rep!
local curPositions = {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
if entity.SubType > 0 then
numBlackRunable = numBlackRunable + 1
if EID.itemConfig:GetCollectible(entity.SubType).Type ~= 3 then numVoidable = numVoidable + 1 end
end
-- Fix Overlapping Pedestals if a collectible spawned this frame (needed for Mega Chest)
local pos = entity.Position
for _, otherPos in ipairs(curPositions) do
if pos:Distance(otherPos[2]) == 0 then
@@ -832,6 +850,32 @@ function EID:onGameUpdate()
end
table.insert(curPositions, {entity, entity.Position})
end
-- Recalculate our total Void stat-ups if a collectible spawned this frame
-- NOTE: NEED AB+ NUMBERS STILL
-- THIS COULD APPLY TO BLACK RUNE AS WELL, WHATS ITS RNG??? getplayer:getcardrng?
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_VOID) then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local increases = {0, 0, 0, 0, 0, 0}
--CHANGE THIS TO THE PLAYER THAT HAS VOID
local startRNG = Isaac.GetPlayer(0):GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
startRNG = VoidRNGNext(startRNG)
for pedestals = 1, numVoidable do
local statTable = {1,2,3,4,5,6}
-- perform 5 random swaps of our stat table
for i = 6, 2, -1 do
startRNG = VoidRNGNext(startRNG)
local result = (startRNG % i) + 1
local temp = statTable[i]
statTable[i] = statTable[result]
statTable[result] = temp
end
-- the first two entries in the stat table get increased
increases[statTable[1]] = increases[statTable[1]] + voidStatUps[statTable[1]]
increases[statTable[2]] = increases[statTable[2]] + voidStatUps[statTable[2]]
end
for i,v in ipairs(increases) do print(v) end
end
end
-- Remove Crane Game item data if it's giving the prize out