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Author SHA1 Message Date
Wofsauge 9da619ce8a Revert "Added russian translations of rep file by @rama2xl aka SimpleRose"
Check Localization / Check Localization process (push) Canceled after 0s
This reverts commit e183697123.
2025-08-24 22:21:57 +02:00
Wofsauge 1b4173f51a Revert "Added some missing russian tables, to make the mod load correctly"
This reverts commit f5f39c2b74.
2025-08-24 22:21:53 +02:00
Wofsauge 2c14f1d154 Revert "Added russian translationpack by @rama2xl. Now 100% complete"
This reverts commit 9724857c71.
2025-08-24 22:21:45 +02:00
Wofsauge a732b41369 chore: release 5.03
Check Localization / Check Localization process (push) Canceled after 0s
2025-08-21 21:52:35 +02:00
kittenchilly fb5e4d2779 Fix non-red heart characters not replacing empty heart container descriptions (#898) 2025-08-17 17:05:21 +02:00
sawalk fc99b7ddfa ko_kr : translation correction (#897)
* rep/ko_kr : corrected item names that were missing translations

* ab+/ko_kr : translation correction
2025-08-15 23:18:07 +02:00
Wofsauge 9724857c71 Added russian translationpack by @rama2xl. Now 100% complete 2025-07-24 13:21:20 +02:00
Wofsauge f5f39c2b74 Added some missing russian tables, to make the mod load correctly 2025-07-22 22:39:39 +02:00
Wofsauge e183697123 Added russian translations of rep file by @rama2xl aka SimpleRose
related to #891
2025-07-22 22:39:13 +02:00
ayssia c623c60800 Update zh_cn.lua (fix typo) (#892)
Fixed a typo. Nothing other changed.
2025-07-22 21:30:07 +02:00
Wofsauge eba9f08766 chore: release 5.02
Check Localization / Check Localization process (push) Canceled after 0s
2025-07-17 21:21:40 +02:00
Wofsauge 5b90f91b6f Fixed Options.HudOffset being evaluated wrong in Y direction
closes #890
2025-07-17 20:52:54 +02:00
catinsurance 3e566ecedc Fix EID treating mom's box as a 3x multiplier for additive values for trinket boosts (#886) 2025-07-13 18:08:41 +02:00
KnuckleBuckle d8ac3e5643 it: updated ab+ and rep files (#885) 2025-07-08 16:45:32 +02:00
prefab 338c68914b ab+/ja_jp small fixes (#889) 2025-07-08 16:43:08 +02:00
prefab 1af5930fc5 rep+/ja_jp v1.9.7.11 (#888) 2025-07-08 16:41:25 +02:00
prefab 8acab9f377 rep/ja_jp Abyss, Book of Virtues update (#887) 2025-07-08 16:40:46 +02:00
Wofsauge b17773ec3d localizationChecker: Added method to ignore specific error messages in the evaluation of a language 2025-06-24 17:42:11 +02:00
Wofsauge 933b8e4e18 ko_kr: Added "a lighter" icon to Tick (goldenTrinketEffects Rep+) description 2025-06-24 17:38:54 +02:00
Wofsauge 6360ce49ff fr: Added some missing translations 2025-06-24 17:35:42 +02:00
Wofsauge b85c5e7201 spa: Added missing BookOfVirtuesWisp translations (100% completion) 2025-06-24 16:40:52 +02:00
Wofsauge 8a96aefb0c Removed redundant rep translation for Extension Cord 2025-06-24 16:40:11 +02:00
Wofsauge acf7ee1904 it: Added missing translation entries (100% completion) 2025-06-24 16:38:28 +02:00
Wofsauge f0a411865c cs_cz: Updated translations (100% complete now) 2025-06-24 15:23:55 +02:00
Wofsauge 05d7eaa87b chore: release 5.00
Check Localization / Check Localization process (push) Canceled after 0s
2025-06-24 01:13:35 +02:00
Wofsauge d44fa187b7 Reverted language code changes thruout the mod
- Added EID.DefaultLanguageCode
2025-06-24 00:36:32 +02:00
56 changed files with 952 additions and 553 deletions

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+30 -18
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@@ -27,13 +27,19 @@ Cyan='\033[0;36m' # Cyan
White='\033[0;37m' # White White='\033[0;37m' # White
BWhite='\033[1;37m' # Bold White BWhite='\033[1;37m' # Bold White
ignoreNodesWithName = {"fonts"} ignoreNodesWithName = {"fonts", "alternativeLanguageCodes"}
ignoreTypeMissmatchNodesWithName = {"ConditionalDescs", "BFFSSynergies"} ignoreTypeMissmatchNodesWithName = {"ConditionalDescs", "BFFSSynergies"}
dlcs = ["ab+", "rep", "rep+"] dlcs = ["ab+", "rep", "rep+"]
maxChecklimit = {"tarotClothBuffs": 2, "carBattery": 2, "BFFSSynergies": 2} maxChecklimit = {"tarotClothBuffs": 1, "carBattery": 1, "BFFSSynergies": 1}
ignoreErrors = {
"fr(rep)->collectibles->49", # No number to change in text
"fr(rep)->ConditionalDescs->5.300.83", # not applicable
"fr(rep+)->tarotClothBuffs->11", # Not needed, since pluralization is already handles in rep file
"zh_cn(rep+)->tarotClothBuffs->11", # Not needed
}
# count English entries for stats # count English entries for stats
def count_entries(t): def count_entries(t):
@@ -62,7 +68,7 @@ def addUpdatedTables(languageCode, dlc):
updatedTables += ["abyssSynergies", "horsepills", "tarotClothBuffs", "bookOfVirtuesWisps", "goldenTrinketEffects"] updatedTables += ["abyssSynergies", "horsepills", "tarotClothBuffs", "bookOfVirtuesWisps", "goldenTrinketEffects"]
# korean uses some additional addititve tables # korean uses some additional addititve tables
if languageCode == "ko": if languageCode == "ko_kr":
if dlc == "rep": if dlc == "rep":
updatedTables += ["dice", "MCM"] updatedTables += ["dice", "MCM"]
else: else:
@@ -80,6 +86,9 @@ def compare_tables(table1, table2, prev_key):
# dont evaluate nodes that are listed in this table # dont evaluate nodes that are listed in this table
continue continue
if k not in table2: if k not in table2:
if prev_key+"->"+str(k) in ignoreErrors:
# ignore this error
continue
print(f"\tTable '{prev_key}' does not contain entry: {k}") print(f"\tTable '{prev_key}' does not contain entry: {k}")
errorCount += 1 errorCount += 1
# table is missing. add all missing entries as error # table is missing. add all missing entries as error
@@ -100,6 +109,9 @@ def compare_tables(table1, table2, prev_key):
ignoreError = True ignoreError = True
break break
if not ignoreError: if not ignoreError:
if prev_key+"->"+str(k) in ignoreErrors:
# ignore this error
continue
print(f"\tType mismatch in table '{prev_key}', key: {k}") print(f"\tType mismatch in table '{prev_key}', key: {k}")
errorCount += 1 errorCount += 1
@@ -109,19 +121,19 @@ def compare_tables(table1, table2, prev_key):
languageProgress = {} languageProgress = {}
en_entries = {} english_entries = {}
for dlc in dlcs: for dlc in dlcs:
lua.execute('REPENTOGON = true; EID = {}; EID.descriptions = {}; function EID:updateDescriptionsViaTable(changeTable, tableToUpdate) for k,v in pairs(changeTable) do if v == "" then tableToUpdate[k] = nil else tableToUpdate[k] = v end end end') lua.execute('REPENTOGON = true; EID = {}; EID.descriptions = {}; function EID:updateDescriptionsViaTable(changeTable, tableToUpdate) for k,v in pairs(changeTable) do if v == "" then tableToUpdate[k] = nil else tableToUpdate[k] = v end end end')
g = lua.globals() g = lua.globals()
addUpdatedTables("en", dlc) addUpdatedTables("en_us", dlc)
# Read English language files first # Read English language files first
englishFile = glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/en.lua", recursive=True)[0] englishFile = glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/en_us.lua", recursive=True)[0]
print("reading:", englishFile) print("reading:", englishFile)
lua.execute(open(englishFile, "r", encoding="UTF-8").read()) lua.execute(open(englishFile, "r", encoding="UTF-8").read())
en_entries[dlc] = count_entries(g.EID['descriptions']['en']) english_entries[dlc] = count_entries(g.EID['descriptions']['en_us'])
print("English "+dlc+" entries:", en_entries[dlc]) print("English "+dlc+" entries:", english_entries[dlc])
langFiles = [] langFiles = []
@@ -131,7 +143,7 @@ for dlc in dlcs:
langFiles += glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/*.lua", recursive=True) langFiles += glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/*.lua", recursive=True)
# Read other language files # Read other language files
for file in langFiles: for file in langFiles:
if "en" not in file and "transformations" not in file: if "en_us" not in file and "transformations" not in file:
languageCode = os.path.basename(file).replace(".lua","") languageCode = os.path.basename(file).replace(".lua","")
print("reading:",file) print("reading:",file)
addUpdatedTables(languageCode, dlc) addUpdatedTables(languageCode, dlc)
@@ -141,16 +153,16 @@ for dlc in dlcs:
# Evaluate language for completeness # Evaluate language for completeness
print(f"Evaluating language '{languageCode}'..") print(f"Evaluating language '{languageCode}'..")
errorCount = compare_tables(g.EID['descriptions']["en"], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")") errorCount = compare_tables(g.EID['descriptions']["en_us"], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")")
percentage = (en_entries[dlc] - errorCount) / en_entries[dlc] * 100 percentage = (english_entries[dlc] - errorCount) / english_entries[dlc] * 100
languageProgress[languageCode][dlc] = [percentage, errorCount] languageProgress[languageCode][dlc] = [percentage, errorCount]
print(f"{Red}Errors found: {errorCount} / {en_entries[dlc]}{Color_Off}\n\n") print(f"{Red}Errors found: {errorCount} / {english_entries[dlc]}{Color_Off}\n\n")
# Calculate total english entries # Calculate total english entries
total_en_entries = 0 total_english_entries = 0
for entries in en_entries.values(): for entries in english_entries.values():
total_en_entries += entries total_english_entries += entries
# Write git Workflow summary # Write git Workflow summary
gitWorkflowSummary = "### Translation progress\n| Language | Completion (AB+) |Completion (REP) |Completion (REP+) |Completion (Total) |\n|---|---|---|---|---|\n" gitWorkflowSummary = "### Translation progress\n| Language | Completion (AB+) |Completion (REP) |Completion (REP+) |Completion (Total) |\n|---|---|---|---|---|\n"
@@ -169,12 +181,12 @@ for lang in languageProgress.keys():
else: else:
print( print(
f"\t{BWhite}{lang}({dlc}){Color_Off}\t\t{Red}DLC translation missing!{Color_Off}") f"\t{BWhite}{lang}({dlc}){Color_Off}\t\t{Red}DLC translation missing!{Color_Off}")
gitCompletionMessage = f"0% ({en_entries[dlc]} left)" gitCompletionMessage = f"0% ({english_entries[dlc]} left)"
totalMissing += en_entries[dlc] totalMissing += english_entries[dlc]
gitWorkflowSummary += f"| {gitCompletionMessage} " gitWorkflowSummary += f"| {gitCompletionMessage} "
totalPercent = round((total_en_entries - totalMissing) / total_en_entries * 100, 2) totalPercent = round((total_english_entries - totalMissing) / total_english_entries * 100, 2)
gitWorkflowSummary += f"|{totalPercent}% ({totalMissing}) " gitWorkflowSummary += f"|{totalPercent}% ({totalMissing}) "
gitWorkflowSummary += "|\n" gitWorkflowSummary += "|\n"
@@ -8,16 +8,16 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "bg" local languageCode = "bul"
-- init Bulgarian table -- init Bulgarian table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Bulgarian (WIP) (AB+)" EID.descriptions[languageCode].languageName = "Bulgarian (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"bulgarian", "bul"} EID.descriptions[languageCode].alternativeLanguageCodes = {"bulgarian", "bg"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
@@ -8,16 +8,16 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "cs" local languageCode = "cs_cz"
-- init Czech table -- init Czech table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Czech" EID.descriptions[languageCode].languageName = "Czech"
EID.descriptions[languageCode].alternativeLanguageCodes = {"czech", "cs_cz"} EID.descriptions[languageCode].alternativeLanguageCodes = {"czech", "cs"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+1 -1
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@@ -17,7 +17,7 @@ EID.descriptions[languageCode].languageName = "German (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"german"} EID.descriptions[languageCode].alternativeLanguageCodes = {"german"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -13,13 +13,13 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "el" local languageCode = "el_gr"
-- init Greek table -- init Greek table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Greek (WIP) (AB+)" EID.descriptions[languageCode].languageName = "Greek (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"greek", "el_gr"} EID.descriptions[languageCode].alternativeLanguageCodes = {"greek", "el"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}} EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -8,13 +8,13 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "en" local languageCode = "en_us"
-- init english tables -- init english tables
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "English" EID.descriptions[languageCode].languageName = "English"
EID.descriptions[languageCode].alternativeLanguageCodes = {"english", "en_us"} EID.descriptions[languageCode].alternativeLanguageCodes = {"english", "en"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}} EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
+5 -4
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@@ -802,8 +802,8 @@ EID.descriptions[languageCode].cards={
{"18", "XVII - L'Étoile", "Téléporte Isaac dans la Treasure Room {{TreasureRoom}}"}, {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Treasure Room {{TreasureRoom}}"},
{"19", "XVIII - La Lune", "Téléporte Isaac dans la Secret Room {{SecretRoom}}"}, {"19", "XVIII - La Lune", "Téléporte Isaac dans la Secret Room {{SecretRoom}}"},
{"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte"}, {"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte"},
{"21", "XX - Le Jugement", "Invoque un mendiant"}, {"21", "XX - Le Jugement", "{{Beggar}} Invoque un mendiant#{{DemonBeggar}} 33% de chances d'être un mendiant démoniaque #2% de chances d'être un mendiant clé ou bombe"},
{"22", "XXI - Le Monde", "Révèle l'intégralité de l'étage sur la carte"}, {"22", "XXI - Le Monde", "{{Timer}} Révèle l'intégralité de l'étage sur la carte (sauf {{SuperSecretRoom}} Salle Super Secrète)"},
{"23", "2 de Trèfle", "Multiplie le nombre de bombes d'Isaac par 2#{{Bomb}} +2 bombes si Isaac ne possède aucune bombe"}, {"23", "2 de Trèfle", "Multiplie le nombre de bombes d'Isaac par 2#{{Bomb}} +2 bombes si Isaac ne possède aucune bombe"},
{"24", "2 de Carreau", "Multiplie le nombre de pièces d'Isaac par 2#{{Coin}} +2 pièces si Isaac ne possède aucune pièce"}, {"24", "2 de Carreau", "Multiplie le nombre de pièces d'Isaac par 2#{{Coin}} +2 pièces si Isaac ne possède aucune pièce"},
{"25", "2 de Pique", "Multiplie le nombre de clés d'Isaac par 2#{{Key}} +2 clés si Isaac ne possède aucune clé"}, {"25", "2 de Pique", "Multiplie le nombre de clés d'Isaac par 2#{{Key}} +2 clés si Isaac ne possède aucune clé"},
@@ -1170,6 +1170,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.81"] = {"Réduit le nombre de réceptacles de cœurs rouges d'Isaac à 1","Retire tous les cœurs d'Isaac sauf 1", "réceptacle de cœur", "cœur"}, -- Dead Cat ["5.100.81"] = {"Réduit le nombre de réceptacles de cœurs rouges d'Isaac à 1","Retire tous les cœurs d'Isaac sauf 1", "réceptacle de cœur", "cœur"}, -- Dead Cat
["5.100.316"] = {"{{Warning}} Subir un dégât pendant le chargement de l'attaque téléporte Isaac dans une salle aléatoire", "Pas d'effet de téléportation avec la {1}"}, -- Cursed Eye ["5.100.316"] = {"{{Warning}} Subir un dégât pendant le chargement de l'attaque téléporte Isaac dans une salle aléatoire", "Pas d'effet de téléportation avec la {1}"}, -- Cursed Eye
["5.100.260"] = "Retire l'effet de téléportation de {1}", -- Black Candle ["5.100.260"] = "Retire l'effet de téléportation de {1}", -- Black Candle
["Void Single Use"] = "Les objets à usage unique ne sont activés qu'une seule fois", -- Single Use Actives + Void
["? Card Single Use"] = "Fait disparaître les objets à usage unique après les avoir utilisé", -- Single Use Actives + ? Card ["? Card Single Use"] = "Fait disparaître les objets à usage unique après les avoir utilisé", -- Single Use Actives + ? Card
["5.300.48"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Blank Card + ? Card ["5.300.48"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Blank Card + ? Card
["? + Blank Pedestal"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Looking at Blank Card with ? Card ["? + Blank Pedestal"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Looking at Blank Card with ? Card
@@ -1186,9 +1187,9 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.523"] = "Compte comme un objet passif pour {1}", -- Moving Box + Void ["5.100.523"] = "Compte comme un objet passif pour {1}", -- Moving Box + Void
["Mongo Babies"] = "Peut être imité par {1}", -- Mongo Baby + Baby Familiars ["Mongo Babies"] = "Peut être imité par {1}", -- Mongo Baby + Baby Familiars
["Technology 2 One Eye"] = {"#Toutes les larmes d'Isaac sont tirées de l'œil droit", "", "Remplace complètement les larmes d'Isaac par le laser"}, ["Technology 2 One Eye"] = {"#Toutes les larmes d'Isaac sont tirées de l'œil droit", "", "Remplace complètement les larmes d'Isaac par le laser"},
-- ["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance", ["Brimstone Proptosis"] = "Les lasers infligent 2x dégâts à bout portant, diminuant avec la distance",
["Brimstone Ipecac"] = "Isaac tire des larmes explosives pendant qu'il charge", ["Brimstone Ipecac"] = "Isaac tire des larmes explosives pendant qu'il charge",
-- ["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving", ["Proptosis Anti-Gravity"] = "Les larmes ne perdent pas de dégâts tant qu'elles ne bougent pas",
["Epic Fetus Soy Milk"] = "Réduit les dégâts du missile mais pas le temps entre les frappes", ["Epic Fetus Soy Milk"] = "Réduit les dégâts du missile mais pas le temps entre les frappes",
["Eye of Belial Dr. Fetus"] = "Les bombes deviennent transperçantes mais pas autoguidées", ["Eye of Belial Dr. Fetus"] = "Les bombes deviennent transperçantes mais pas autoguidées",
["Epic Fetus Brimstone"] = "{1} est prioritaire#Les fusées tirent 10 lasers", ["Epic Fetus Brimstone"] = "{1} est prioritaire#Les fusées tirent 10 lasers",
+3 -3
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@@ -17,7 +17,7 @@ EID.descriptions[languageCode].languageName = "Italian"
EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"} EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -70,7 +70,7 @@ EID.descriptions[languageCode].collectibles={
{"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#+8% di chance di una ricompensa a completamento stanza#Più alte chance di vittoria nel gioco d'azzardo"}, {"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#+8% di chance di una ricompensa a completamento stanza#Più alte chance di vittoria nel gioco d'azzardo"},
{"47", "Telecomando del Dottore", "{{Collectible168}} Se usato, appare un mirino direzionabile#Un missile colpisce il mirino dopo 1.5 secondi#Infligge i danni di Isaac x20"}, {"47", "Telecomando del Dottore", "{{Collectible168}} Se usato, appare un mirino direzionabile#Un missile colpisce il mirino dopo 1.5 secondi#Infligge i danni di Isaac x20"},
{"48", "Freccia di Cupido", "Lacrime penetranti"}, {"48", "Freccia di Cupido", "Lacrime penetranti"},
{"49", "Shoop da Whoop!", "{{Collectible118}}Usare l'oggetto e sparare in una direzione aziona un laser dai danni elevati"}, {"49", "Shoop da Whoop!", "Il prossimo colpo è sostituito da un raggio#Infligge i danni di Isaac x26 per 0.9 secondi"},
{"50", "Steven", "↑ {{Damage}} +1 Danni"}, {"50", "Steven", "↑ {{Damage}} +1 Danni"},
{"51", "Pentagramma", "↑ {{Damage}} +1 Danni#{{AngelDevilChance}} +10% di chance di una Stanza del Diavolo/dell'Angelo)"}, {"51", "Pentagramma", "↑ {{Damage}} +1 Danni#{{AngelDevilChance}} +10% di chance di una Stanza del Diavolo/dell'Angelo)"},
{"52", "Dr. Fetus", "↓ {{Tears}} x2.5 Moltiplicatore Delay tra Lacrime#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono i danni delle lacrime di Isaac x5 + 30"}, {"52", "Dr. Fetus", "↓ {{Tears}} x2.5 Moltiplicatore Delay tra Lacrime#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono i danni delle lacrime di Isaac x5 + 30"},
@@ -194,7 +194,7 @@ EID.descriptions[languageCode].collectibles={
{"170", "Papà Gambalunga", "Schiaccia un nemico casuale#Infligge 40 danni al secondo"}, {"170", "Papà Gambalunga", "Schiaccia un nemico casuale#Infligge 40 danni al secondo"},
{"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici"}, {"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici"},
{"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 225 danni al secondo"}, {"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 225 danni al secondo"},
{"173", "Mitra", "Maggiori chance di trovare Cuori Celesti"}, {"173", "Mitra", "{{SoulHeart}} 50% di chance che i Cuori Rossi vengano generati come Cuori Celesti"},
{"174", "Bimbo Arcobaleno", "Spara lacrime casuali#Infligge 3-5 danni a lacrima"}, {"174", "Bimbo Arcobaleno", "Spara lacrime casuali#Infligge 3-5 danni a lacrima"},
{"175", "Chiave di Papà", "Apre tutte le porte nella stanza, incluse le {{SecretRoom}}{{SuperSecretRoom}} Stanze Segrete, {{ChallengeRoom}}{{BossRushRoom}}Sale Sfida, e la porta per Mega Satana"}, {"175", "Chiave di Papà", "Apre tutte le porte nella stanza, incluse le {{SecretRoom}}{{SuperSecretRoom}} Stanze Segrete, {{ChallengeRoom}}{{BossRushRoom}}Sale Sfida, e la porta per Mega Satana"},
{"176", "Cellule staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi"}, {"176", "Cellule staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi"},
@@ -1,20 +1,20 @@
--------------------------------------- ---------------------------------------
----- Basic Japanese descriptions ---- ----- Basic Japanese descriptions ----
--------------------------------------- ---------------------------------------
-- Last Update: 2024-11-18 -- Last Update: 2025-07-01
-- FORMAT: Item ID | Name | Description -- FORMAT: Item ID | Name | Description
-- Special character markup: -- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ja" local languageCode = "ja_jp"
-- init Japanese table -- init Japanese table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Japanese" EID.descriptions[languageCode].languageName = "Japanese"
EID.descriptions[languageCode].alternativeLanguageCodes = {"japanese", "jp", "ja_jp"} EID.descriptions[languageCode].alternativeLanguageCodes = {"japanese", "jp", "ja"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default", lineHeight= 12}, {name="inverted", lineHeight = 12}, {name="borderless", lineHeight= 12}} EID.descriptions[languageCode].fonts = {{name="default", lineHeight= 12}, {name="inverted", lineHeight = 12}, {name="borderless", lineHeight= 12}}
@@ -1094,11 +1094,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ---------- ---------- MISC ----------
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them -- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
-- Each language can do their own algorithm to modify the given text to their needs -- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount) EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now... -- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
return text -- replace {pluralize} placeholders inside the text with an "s"
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
end end
EID.descriptions[languageCode].VoidText = "吸収した時:" EID.descriptions[languageCode].VoidText = "吸収した時:"
@@ -1300,6 +1301,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.81"] = "赤ハートを持てないキャラは 青/黒ハートを1個にする", -- Dead Cat ["5.100.81"] = "赤ハートを持てないキャラは 青/黒ハートを1個にする", -- Dead Cat
-- ["5.100.316"] = "{1}removes the teleportation effect", -- Cursed Eye -- ["5.100.316"] = "{1}removes the teleportation effect", -- Cursed Eye
-- ["5.100.260"] = "Removes the teleportation effect of {1}", -- Black Candle -- ["5.100.260"] = "Removes the teleportation effect of {1}", -- Black Candle
["Void Single Use"] = "使い切りアイテムは 一度だけ発動できる", -- Single Use Actives + Void
["? Card Single Use"] = "使い切りアイテムは ?カードを使うと消失する", -- Single Use Actives + ? Card ["? Card Single Use"] = "使い切りアイテムは ?カードを使うと消失する", -- Single Use Actives + ? Card
["5.300.48"] = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する", -- Blank Card + ? Card ["5.300.48"] = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する", -- Blank Card + ? Card
["? + Blank Pedestal"] = "白紙のカードで?カードを 使うと、I _AM_ERRORに テレポートし、両カード共 消失する", -- Looking at Blank Card with ? Card ["? + Blank Pedestal"] = "白紙のカードで?カードを 使うと、I _AM_ERRORに テレポートし、両カード共 消失する", -- Looking at Blank Card with ? Card
@@ -1343,6 +1345,3 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.300.10"] = "お店が無い場合、ランダムな 部屋にテレポートする", -- IX - The Hermit (Womb and below) ["5.300.10"] = "お店が無い場合、ランダムな 部屋にテレポートする", -- IX - The Hermit (Womb and below)
} }
@@ -12,13 +12,13 @@
-- 스탯 순서: 체력 - 빨간하트 - 블랙하트 - 소울하트 - 공격력 - 연사 - 사거리 - 이동속도 - 탄속 - 행운 - 효과 -- 스탯 순서: 체력 - 빨간하트 - 블랙하트 - 소울하트 - 공격력 - 연사 - 사거리 - 이동속도 - 탄속 - 행운 - 효과
local languageCode = "ko" local languageCode = "ko_kr"
-- init Korean table -- init Korean table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Korean" EID.descriptions[languageCode].languageName = "Korean"
EID.descriptions[languageCode].alternativeLanguageCodes = {"koreana", "kr", "ko_kr"} EID.descriptions[languageCode].alternativeLanguageCodes = {"koreana", "kr", "ko"}
-- Fonts to be used with this languagepack -- Fonts to be used with this languagepack
--[[ --[[
@@ -602,7 +602,7 @@ EID.descriptions[languageCode].collectibles={
{"539", "이상한 알", "{{Friendly}} 피격 시 매혹된 아군 적을 소환합니다.#피격당하지 않고 방을 넘어갈수록 소환되는 적이 더욱 강해집니다."}, -- Mystery Egg {"539", "이상한 알", "{{Friendly}} 피격 시 매혹된 아군 적을 소환합니다.#피격당하지 않고 방을 넘어갈수록 소환되는 적이 더욱 강해집니다."}, -- Mystery Egg
{"540", "납작한 돌", "눈물이 바닥을 튀면서 발사됩니다.#눈물의 최대 사거리가 캐릭터의 사거리보다 40% 더 멀리 나갑니다.#눈물이 튈 때 주변에 있는 적에게 공격력의 25%의 피해를 줍니다."}, -- Flat Stone {"540", "납작한 돌", "눈물이 바닥을 튀면서 발사됩니다.#눈물의 최대 사거리가 캐릭터의 사거리보다 40% 더 멀리 나갑니다.#눈물이 튈 때 주변에 있는 적에게 공격력의 25%의 피해를 줍니다."}, -- Flat Stone
{"541", "골수", "↑ {{EmptyBoneHeart}}뼈하트 +1#{{Heart}} 빨간하트를 3개 드랍합니다."}, -- Marrow {"541", "골수", "↑ {{EmptyBoneHeart}}뼈하트 +1#{{Heart}} 빨간하트를 3개 드랍합니다."}, -- Marrow
{"542", "미끄러운 갈비뼈", "캐릭터 주위를 돌며 적의 탄환을 반사합니다."}, -- Slipped Rib {"542", "빠진 갈비뼈", "캐릭터 주위를 돌며 적의 탄환을 반사합니다."}, -- Slipped Rib
{"543", "성지", "피격 시 오라를 가진 하얀 똥을 설치합니다.#오라 안에 있을 시 {{TearsSmall}}연사가 2배가 되며 피해를 확률적으로 무시합니다."}, -- Hallowed Ground {"543", "성지", "피격 시 오라를 가진 하얀 똥을 설치합니다.#오라 안에 있을 시 {{TearsSmall}}연사가 2배가 되며 피해를 확률적으로 무시합니다."}, -- Hallowed Ground
{"544", "날카로운 갈비뼈", "캐릭터가 보는 방향에서 앞뒤로 움직입니다.#접촉하는 적에게 초당 캐릭터의 공격력 x6의 피해를 줍니다."}, -- Pointy Rib {"544", "날카로운 갈비뼈", "캐릭터가 보는 방향에서 앞뒤로 움직입니다.#접촉하는 적에게 초당 캐릭터의 공격력 x6의 피해를 줍니다."}, -- Pointy Rib
{"545", "망자의 책", "{{Friendly}} 사용 시 방에서 죽인 적의 수만큼 일회용 뼛조각 배리어를 생성하며 확률적으로 아군 해골 적을 소환합니다. (최대 8)"}, -- Book of the Dead {"545", "망자의 책", "{{Friendly}} 사용 시 방에서 죽인 적의 수만큼 일회용 뼛조각 배리어를 생성하며 확률적으로 아군 해골 적을 소환합니다. (최대 8)"}, -- Book of the Dead
@@ -809,7 +809,7 @@ EID.descriptions[languageCode].trinkets={
{"122", "버터!", "액티브 아이템 사용 시 사용한 액티브 아이템을 내려놓습니다.#피격 시 2% 확률로 소지중인 패시브 아이템 중 하나를 내려놓습니다."}, -- Butter! {"122", "버터!", "액티브 아이템 사용 시 사용한 액티브 아이템을 내려놓습니다.#피격 시 2% 확률로 소지중인 패시브 아이템 중 하나를 내려놓습니다."}, -- Butter!
{"123", "세공 깃털", "{{AngelRoom}} Uriel/Gabriel이 Key Piece 대신 천사방 아이템을 드랍합니다.#!!! 한 종류의 Key Piece만 소지 시 Key Piece를 드랍합니다."}, -- Filigree Feather {"123", "세공 깃털", "{{AngelRoom}} Uriel/Gabriel이 Key Piece 대신 천사방 아이템을 드랍합니다.#!!! 한 종류의 Key Piece만 소지 시 Key Piece를 드랍합니다."}, -- Filigree Feather
{"124", "문 받침대", "방에 입장 시 들어왔던 문이 닫히지 않습니다."}, -- Door Stop {"124", "문 받침대", "방에 입장 시 들어왔던 문이 닫히지 않습니다."}, -- Door Stop
{"125", "연장 코드", "캐릭터와 패밀리어 사이에 전류 레이저가 흐르며 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord {"125", "연장 코드", "{{ColorCyan}}모든 캐릭터{{CR}}와 패밀리어 사이에 전류 레이저가 흐르며;#{{ArrowGrayRight}} 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord
{"126", "썩은 동전", "동전 획득 시 파란 아군 파리를 소환합니다."}, -- Rotten Penny {"126", "썩은 동전", "동전 획득 시 파란 아군 파리를 소환합니다."}, -- Rotten Penny
{"127", "아기 초능력자", "패밀리어의 공격에 유도 효과가 생깁니다."}, -- Baby-Bender {"127", "아기 초능력자", "패밀리어의 공격에 유도 효과가 생깁니다."}, -- Baby-Bender
{"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 2% 확률로 뼈하트를 획득합니다."}, -- Finger Bone {"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 2% 확률로 뼈하트를 획득합니다."}, -- Finger Bone
@@ -8,13 +8,13 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "nl" local languageCode = "nl_nl"
-- init Dutch table -- init Dutch table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Dutch (WIP) (AB+)" EID.descriptions[languageCode].languageName = "Dutch (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"dutch", "nl_nl"} EID.descriptions[languageCode].alternativeLanguageCodes = {"dutch", "nl"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}} EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
+1 -1
View File
@@ -17,7 +17,7 @@ EID.descriptions[languageCode].languageName = "Polish (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"polish"} EID.descriptions[languageCode].alternativeLanguageCodes = {"polish"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+1 -1
View File
@@ -19,7 +19,7 @@ EID.descriptions[languageCode].languageName = "Portuguese (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"portuguese"} EID.descriptions[languageCode].alternativeLanguageCodes = {"portuguese"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+1 -1
View File
@@ -19,7 +19,7 @@ EID.descriptions[languageCode].languageName = "Brazilian Portuguese (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"pt-BR", "brazilian"} EID.descriptions[languageCode].alternativeLanguageCodes = {"pt-BR", "brazilian"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
@@ -8,13 +8,13 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ro" local languageCode = "ro_ro"
-- init Romanian table -- init Romanian table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Romanian" EID.descriptions[languageCode].languageName = "Romanian"
EID.descriptions[languageCode].alternativeLanguageCodes = {"romanian", "ro_ro"} EID.descriptions[languageCode].alternativeLanguageCodes = {"romanian", "ro"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}} EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
+1 -1
View File
@@ -17,7 +17,7 @@ EID.descriptions[languageCode].languageName = "Russian (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"russian"} EID.descriptions[languageCode].alternativeLanguageCodes = {"russian"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
@@ -8,16 +8,16 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "es" local languageCode = "spa"
-- init Spanish table -- init Spanish table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Spanish" EID.descriptions[languageCode].languageName = "Spanish"
EID.descriptions[languageCode].alternativeLanguageCodes = {"spanish", "spa"} EID.descriptions[languageCode].alternativeLanguageCodes = {"spanish", "es"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -8,16 +8,16 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "tr" local languageCode = "tr_tr"
-- init Turkish table -- init Turkish table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Turkish (WIP)" EID.descriptions[languageCode].languageName = "Turkish (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"turkish", "tr_tr"} EID.descriptions[languageCode].alternativeLanguageCodes = {"turkish", "tr"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
@@ -8,13 +8,13 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "uk" local languageCode = "uk_ua"
-- init Ukrainian table -- init Ukrainian table
EID.descriptions[languageCode] = {} EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Ukrainian (WIP)" EID.descriptions[languageCode].languageName = "Ukrainian (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"ukrainian", "uk_ua"} EID.descriptions[languageCode].alternativeLanguageCodes = {"ukrainian", "uk"}
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}} EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "cs" local languageCode = "cs_cz"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -17,6 +17,10 @@ local collectibles = {
[56] = {"56", "Citronová Nehoda", "Vytvoří kaluž limonády#Kaluž působí 24 poškození za sekundu#Kaluž tu zůstane, dokud neopustíš aktuální místnost"}, -- Lemon Mishap [56] = {"56", "Citronová Nehoda", "Vytvoří kaluž limonády#Kaluž působí 24 poškození za sekundu#Kaluž tu zůstane, dokud neopustíš aktuální místnost"}, -- Lemon Mishap
-- Change: added "Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce" -- Change: added "Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"
[117] = {"117", "Mrtvý Pták", "Vytvoří mrtvého ptáka, když dostaneš zasáh, a útočí na nepřátele#Pták způsobí 4.3 kontaktního poškození za sekundu#Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"}, -- Dead Bird [117] = {"117", "Mrtvý Pták", "Vytvoří mrtvého ptáka, když dostaneš zasáh, a útočí na nepřátele#Pták způsobí 4.3 kontaktního poškození za sekundu#Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"}, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Boxovací Pytel", "Spojenec jakožto návnada#Nepřátelé se zaměřují na něj místo na Izáka#Blokuje nepřátelské slzy" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Technika Ludovico", "↑ {{Shotspeed}} +0.2 Rychlost střel#Nahradí Izákovy slzy jednou obrovskou, kontrolovatelnou slzou" }, -- The Ludovico Technique
-- Change: Complete rewrite -- Change: Complete rewrite
[351] = {"351", "Mega Fazole", "Uděluje 100 poškození a zmrazí všechny nepřátele v místnosti#{{Poison}} Způsobí 5 poškození a otráví všechny nepřátele v okolí#Dokáže otevřít tajné místnosti a rozbíjet kameny"}, -- Mega Bean [351] = {"351", "Mega Fazole", "Uděluje 100 poškození a zmrazí všechny nepřátele v místnosti#{{Poison}} Způsobí 5 poškození a otráví všechny nepřátele v okolí#Dokáže otevřít tajné místnosti a rozbíjet kameny"}, -- Mega Bean
-- Change: Complete rewrite -- Change: Complete rewrite
@@ -27,18 +31,26 @@ local collectibles = {
[470] = {"470", "Hushy", "Poskakuje po místnosti#Způsobí kontaktního poškození 30 za sekundu#Při střelbě se přestane pohybovat#Blokuje střely při zastavení a sám vystřeluje salvu slz do kruhu"}, -- Hushy [470] = {"470", "Hushy", "Poskakuje po místnosti#Způsobí kontaktního poškození 30 za sekundu#Při střelbě se přestane pohybovat#Blokuje střely při zastavení a sám vystřeluje salvu slz do kruhu"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items" -- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Data Těžič", "↑ Náhodné zvýšení statu#↓ Náhodné snížení statu#{{Timer}} Náhodné slzné efekty pro místnost#Promění předměty na podstavci na poškozené předměty (jako u TMTRAINERu)#{{Blank}} Posere všechny textury a hudbu v místnosti"}, -- Dataminer [481] = {"481", "Data Těžič", "↑ Náhodné zvýšení statu#↓ Náhodné snížení statu#{{Timer}} Náhodné slzné efekty pro místnost#Promění předměty na podstavci na poškozené předměty (jako u TMTRAINERu)#{{Blank}} Posere všechny textury a hudbu v místnosti"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "TV Ovladač", "Promění tě v jinou náhodnou postavu#50% šance na odstranění posledního sebraného předmětu" }, -- Clicker
-- Change: Complete rewrite -- Change: Complete rewrite
[510] = {"510", "Blouznivec", "Vytvoří přátelskou Delíriovskou verzi bosse#Přetrvává mezi místnostmi#{{Warning}} V jednu chvíli může být aktivní pouze jeden boss#Nabíjení předmětu zavisí na kvalitě dříve vytvořeného bosse"}, -- Delirious [510] = {"510", "Blouznivec", "Vytvoří přátelskou Delíriovskou verzi bosse#Přetrvává mezi místnostmi#{{Warning}} V jednu chvíli může být aktivní pouze jeden boss#Nabíjení předmětu zavisí na kvalitě dříve vytvořeného bosse"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact" -- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "To bolí", "{{Timer}} Při poškození získáš za místnost:#↑ {{Tears}} +1.2 Více Slz za první zásah#↑ {{Tears}} +0.4 za každý další zásah#Uvolní kolem Izáka kruh 10 slz#Slzy při dopadu zanechávají kaluž"}, -- It Hurts [560] = {"560", "To bolí", "{{Timer}} Při poškození získáš za místnost:#↑ {{Tears}} +1.2 Více Slz za první zásah#↑ {{Tears}} +0.4 za každý další zásah#Uvolní kolem Izáka kruh 10 slz#Slzy při dopadu zanechávají kaluž"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Vystřelí Izáka dopředu dvojitým kliknutím klávesou pohybu#{{Damage}} Během úprku je Izák neporazitelný a způsobuje 4x své poškození +8.#{{Timer}} 3 sekundy cooldown#{{Burning}} Při nárazu vytvoří ohnivý kruh" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2 -- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 prázdná místa pro srdce#↓ {{Speed}} Snížení rychlosti o -0.3#{{HealingRed}} Vyléčí 2 srdce#{{Speed}} Zvýšení až +0,5 rychlosti, pokud stojíš na místě#{{Poison}} Při pohybu se za tebou uvolňují jedovaté prdy#{{Poison}} Imunita vůči jedu"}, -- Jupiter [594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 prázdná místa pro srdce#↓ {{Speed}} Snížení rychlosti o -0.3#{{HealingRed}} Vyléčí 2 srdce#{{Speed}} Zvýšení až +0,5 rychlosti, pokud stojíš na místě#{{Poison}} Při pohybu se za tebou uvolňují jedovaté prdy#{{Poison}} Imunita vůči jedu"}, -- Jupiter
-- Change: Complete rewrite -- Change: Complete rewrite
[632] = {"632", "Zlé Kouzlo", "↑ {{Luck}} +2 Štěstí#Imunita vůči: {{Burning}} ohni, {{Confusion}} zmatení, {{Fear}} strachu, {{Slow}} pavučin a {{Poison}} jedovatého efektu#Poskytuje 1 sekundu imunity proti kalužím"}, -- Evil Charm [632] = {"632", "Zlé Kouzlo", "↑ {{Luck}} +2 Štěstí#Imunita vůči: {{Burning}} ohni, {{Confusion}} zmatení, {{Fear}} strachu, {{Slow}} pavučin a {{Poison}} jedovatého efektu#Poskytuje 1 sekundu imunity proti kalužím"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Betlémská Hvězda", "Pomalu putuje z první místnosti v patře do {{BossRoom}} místnosti s Bossem#Pohybuje se rychleji, pokud jsi před ní, a pomaleji, pokud jsi za ní.#Pokud stojíš v její auře, uděluje:#↑ {{Tears}} x2.5 Slzný násobič#↑ {{Damage}} x1.2 násobič poškození#Navádeně slzy#50% šance na ignorování poškození" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination -- Change: Added Shop as a new destination
[660] = {"660", "Čtení z Karet", "Vytvoří dva portály na začátku každého patra#Portály zmizí, když opustíš místnost#{{Blank}} {{ColorRed}}Červený: {{CR}}{{BossRoom}} Boss místnost#{{Blank}} {{ColorYellow}}Žlutý: {{CR}}{{TreasureRoom}} Pokladnice#{{Blank}} {{ColorBlue}}Modrý: {{CR}}{{SecretRoom}} Tajná místnost#{{Blank}} {{ColorGreen}}Zelená: {{CR}}{{Shop}} Obchod"}, -- Card Reading [660] = {"660", "Čtení z Karet", "Vytvoří dva portály na začátku každého patra#Portály zmizí, když opustíš místnost#{{Blank}} {{ColorRed}}Červený: {{CR}}{{BossRoom}} Boss místnost#{{Blank}} {{ColorYellow}}Žlutý: {{CR}}{{TreasureRoom}} Pokladnice#{{Blank}} {{ColorBlue}}Modrý: {{CR}}{{SecretRoom}} Tajná místnost#{{Blank}} {{ColorGreen}}Zelená: {{CR}}{{Shop}} Obchod"}, -- Card Reading
-- Change: Complete rewrite -- Change: Complete rewrite
[681] = {"681", "Malý Portál", "Dvojitým klepnutím tlačítkem střelby vymrštíš před sebou Malý Portál#Způsobuje kontaktní poškození když letí dopředu#Konzumuje při tom pickupy, které má před sebou#Každý z nich mu zvětší jeho velikost, poškození a vytvoří modrou mušku#Po 2-3 pickupech vytvoří portál do speciální místnosti a spojenec zmizí po zbytek patra#Obsah v této místnosti přetrvává po zbytek běhu"}, -- Lil Portal [681] = {"681", "Malý Portál", "Dvojitým klepnutím tlačítkem střelby vymrštíš před sebou Malý Portál#Způsobuje kontaktní poškození když letí dopředu#Konzumuje při tom pickupy, které má před sebou#Každý z nich mu zvětší jeho velikost, poškození a vytvoří modrou mušku#Po 2-3 pickupech vytvoří portál do speciální místnosti a spojenec zmizí po zbytek patra#Obsah v této místnosti přetrvává po zbytek běhu"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Nádoba s Bludičkami", "Vytvoří 2 náhodné bludičky#Při každém použití vytvoří jednu další bludičku, maximálně 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality -- Change: Added info about the damage based on item quality
[706] = {"706", "Hlubina", "Zkonzumuje všechny předměty v místnosti a vytvoří spojeneckou útočnou mušku za každý předmět#Některé předměty při konzumaci vytvoří speciální mušku#{{Damage}} Mušky způsobí Izákovo poškození vynásobené kvalitou spotřebovaného předmětu:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss [706] = {"706", "Hlubina", "Zkonzumuje všechny předměty v místnosti a vytvoří spojeneckou útočnou mušku za každý předmět#Některé předměty při konzumaci vytvoří speciální mušku#{{Damage}} Mušky způsobí Izákovo poškození vynásobené kvalitou spotřebovaného předmětu:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
} }
@@ -60,18 +72,68 @@ local trinkets = {
} }
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
------- Zlaté Trinkety -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} Zapalovač"
[53] = {
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{Warning}} Jakmile je jednou sebráno, nelze jej odstranit#Ale lze jej odstranit pouze {{Trinket41}} Zápalkou, {{Trinket135}} Zapalovačem anebo spolknutím",
"{{HealingRed}} Vyléčí {{ColorGold}}3{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Karty ----------
local cards = { local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Kolo štěstí", "{{Slotmachine}} Vytvoří výherní automat#{{FortuneTeller}} 24% šance na Věštecký stroj#{{CraneGame}} 1% šance na Drapák" }, -- X - Wheel of Fortune
-- Change: Complete rewrite -- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Vytvoří 3 mušky Hlubiny pro aktuální místnost"}, -- Berkano [38] = {"38", "Berkano", "{{Collectible706}} Vytvoří 3 mušky Hlubiny pro aktuální místnost"}, -- Berkano
} }
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"výherní automat", " 2 {{CR}}výherní automaty", " to ", " {{CR}}každé ", " to ", " {{CR}}každé"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pilulky ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnézie", "{{CurseLost}} Skryje mapu patra#{{Pill}} Zapomeneš na všechny dříve identifikované pilulky" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Podmínky ----------
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Krvácející srdce poskytují pouze poloviční náboj oproti běžnému místo pro srdce", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergie ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Vytvoří 16 kobylek s různými barvami a efekty", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then if EID.enableDebug then
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "en" local languageCode = "en_us"
---------- Collectibles ---------- ---------- Collectibles ----------
+13
View File
@@ -72,6 +72,19 @@ local trinkets = {
} }
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{Warning}} Ne peut être retirée qu'avec l'{{ColorYellow}}Allumette {{Trinket41}} ou briquet {{Trinket135}}",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}3{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ---------- ---------- Cards ----------
local cards = { local cards = {
-79
View File
@@ -1,79 +0,0 @@
---------------------------------------
----- Basic Japanese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ja"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "メガ豆", "部屋の障害物を全て爆破し、 全ての敵に100ダメージと 毒を与える#ボスラッシュ・ハッシュ・ 隠し部屋の入り口も破壊"}, -- Mega Bean
-- Change: 10% >> 20%. No longer explodes when killed,
[398] = {"398", "神々の肉", "20%の確率で涙に収縮化 効果が付与される#収縮した敵は踏み潰せ、 爆発や炸裂を起こさない"}, -- God's Flesh
-- Change: Complete rewrite
[436] = {"436", "ミルク!", "アイザックに追従し、 敵の弾をブロックする#10回ブロックすると 破壊され、次のフロア まで連射速度がアップ"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "リンガービーンズ", "4秒間攻撃を続けると おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は10秒間持続し、 サイズは徐々に大きく、 ダメージは小さくなる#雲を涙で撃つと動かせる"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "ハッシー", "部屋を飛び回る使い魔#接触した敵に毎秒30の ダメージを与える#攻撃ボタン押下中は 動きを止め、敵の弾を ブロックし、放射状に 6ダメージの弾を放つ"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "データマイナー", "ランダムなステータスを 一つ増やし、一つ減らす#その部屋に居る間、涙に ランダムな効果を付与#画面と音楽を歪める#{{Collectible721}} 部屋にあるアイテムを グリッチ化させる"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "精神錯乱", "友好的なデリリアムを召喚#同時に召喚できるのは一体 までで、フロアに居る間有効#召喚された形態の強さに 応じて次のチャージ量が変動"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "痛い・・・", "ダメージを受けると、 円形に10発の涙を放ち、 床に血だまりを生成し、 連射速度がアップする#最初に1.2、以降は0.4 ずつアップする#その部屋でのみ有効"}, -- It Hurts
-- Change: added "Isaac gains a shield for half a second during the end of the dash."
[593] = {"593", "マルス", "移動ボタンをダブルタップ すると、突進攻撃が発動#突進中はダメージを受けず、 衝突した敵に攻撃力x4+8の ダメージを与える#突進終了時、0.5秒間の シールドを付与する#3秒のクールダウン"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "ユピテル", "体力を2回復#↑ 最大体力 +2##↓ 移動速度 -0.3#静止中、一時的に移動 速度が上昇し、毒ガス がチャージされる#移動すると一時上昇した 移動速度が減少を始め、 同時に毒ガスを放出す#アイザックに毒耐性を付与"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "イビル チャーム", "↑ 運 +2#炎・混乱・恐怖・毒・ クモの巣・爆発キノコ への耐性を付与する#床に残るダメージ性の 液体を1秒間無効化"}, -- Evil Charm
-- Change: Complete rewrite
[681] = {"681", "リトル ポータル", "攻撃ボタンをダブルタップ すると突進し、接触した 敵にダメージを与える#突進中にピックアップを 吸収すると、ダメージ・ サイズがアップ#2~3個のピックアップを 吸収すると特殊な部屋に つながるポータルを生成して 消え、次のフロアで復活する#ポータルはそのゲーム中 常に同じ部屋へつながり、 倉庫のように使える"}, -- Lil Portal
-- TODO: check how exactly the quality affects the damage of the wisp
-- OFFICIAL CHANGELOG TEXT: Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
--[706] = {"706", "アビス", "部屋の全てのアイテムを 破壊し、イナゴの使い魔に 変換する#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#破壊したアイテムの品質や 効果に応じてイナゴの ダメージと効果が変動する #最大64匹まで所持できる"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "ダニ", "ボスを含む、HP60以上の 敵のHPを15%減少させる#ボス部屋に入った時、 赤ハート1個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+139
View File
@@ -0,0 +1,139 @@
---------------------------------------
----- Basic Japanese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ja_jp"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
-- Change: Complete rewrite
[281] = { "281", "サンドバッグ", "アイザックの代わりに 敵の標的になる使い魔#敵の弾をブロックする" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "ルドチーボ・テクニック", "↑ 弾速 +0.2#涙を発射する代わりに 浮遊する一つの涙を操作する" }, -- The Ludovico Technique
-- Change: added "+0.2 Shot speed"
[351] = { "351", "メガ豆", "部屋の障害物を全て爆破し、 全ての敵に100ダメージを 与える    #近くの敵に5ダメージと 毒を与える#ボスラッシュ・ハッシュ・ 隠し部屋の入り口も破壊"}, -- Mega Bean
-- Change: 10% >> 20%. No longer explodes when killed,
[398] = { "398", "神々の肉", "20%の確率で涙に収縮化 効果が付与される#収縮した敵は踏み潰せ、 爆発や炸裂を起こさない"}, -- God's Flesh
-- Change: Complete rewrite
[436] = { "436", "ミルク!", "アイザックに追従し、 敵の弾をブロックする#10回ブロックすると 破壊され、次のフロア まで連射速度がアップ"}, -- Milk!
-- Change: Complete rewrite
[447] = { "447", "リンガービーンズ", "4秒間攻撃を続けると おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は10秒間持続し、 サイズは徐々に大きく、 ダメージは小さくなる#雲を涙で撃つと動かせる"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "ハッシー", "部屋を飛び回る使い魔#接触した敵に毎秒30の ダメージを与える#攻撃ボタン押下中は 動きを止め、敵の弾を ブロックし、放射状に 6ダメージの弾を放つ"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "データマイナー", "ランダムなステータスを 一つ増やし、一つ減らす#その部屋に居る間、涙に ランダムな効果を付与#画面と音楽を歪める#{{Collectible721}} 部屋にあるアイテムを グリッチ化させる"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "クリッカー", "ランダムなプレイヤー キャラクターに変化する#最後に取得したアイテムを 50%の確率で削除する" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "精神錯乱", "友好的なデリリアムを召喚#同時に召喚できるのは一体 までで、フロアに居る間有効#召喚したデリリアムの体力は 時間経過でも減少する"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "痛い・・・", "ダメージを受けると、 円形に10発の涙を放ち、 床に血だまりを生成し、 連射速度がアップする#最初に1.2、以降は0.4 ずつアップする#その部屋でのみ有効"}, -- It Hurts
-- Change: added "Isaac gains a shield for half a second during the end of the dash."
[593] = { "593", "マルス", "移動ボタンをダブルタップ すると、突進攻撃が発動#突進中はダメージを受けず、 衝突した敵に攻撃力x4+8の ダメージを与える#衝突時に火柱が立ち、敵に 10ダメージと火傷を与える#3秒のクールダウン"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "ユピテル", "体力を2回復#↑ 最大体力 +2##↓ 移動速度 -0.3#静止中、一時的に移動 速度が上昇し、毒ガス がチャージされる#移動すると一時上昇した 移動速度が減少を始め、 同時に毒ガスを放出す#アイザックに毒耐性を付与"}, -- Jupiter
-- Change: Complete rewrite
[632] = { "632", "イビル チャーム", "↑ 運 +2#炎・混乱・恐怖・毒・ クモの巣・爆発キノコ への耐性を付与する#床に残るダメージ性の 液体を1秒間無効化"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "ベツレヘムの星", "ボス部屋に向かって自律 移動し、到達すると停止 する使い魔#使い魔の範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +150%#涙にホーミング効果を付与#50%の確率でダメージ無効" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "カードリーディング", "フロア開始時、ポータルが 二つ生成される#部屋を離れるとポータルは 消滅する#ポータルの色と行き先:#{{ColorRed}}赤:{{CR}}{{BossRoom}}ボス部屋#{{ColorYellow}}黄:{{CR}}{{TreasureRoom}}トレジャールーム#{{ColorBlue}}青:{{CR}}{{SecretRoom}}隠し部屋#{{ColorGreen}}緑:{{CR}}{{Shop}}お店" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "リトル ポータル", "攻撃ボタンをダブルタップ すると突進し、接触した 敵にダメージを与える#突進中にピックアップを 吸収すると、ダメージ・ サイズがアップ#2~3個のピックアップを 吸収すると特殊な部屋に つながるポータルを生成して 消え、次のフロアで復活する#ポータルはそのゲーム中 常に同じ部屋へつながり、 倉庫のように使える"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "ウィスプの壺", "ウィスプが2つスポーンし、 アイザックを周回する#使用するたび、一度に スポーンする数が増え、 最大12まで達する#ウィスプは透過効果付きの 涙を放ち、弾をブロックし、 敵に接触ダメージを与える#一定量のブロック・接触で 燃え尽きる" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "アビス", "部屋の全てのアイテムを 破壊し、イナゴの使い魔 に変換する  #アイテムに応じて特殊な イナゴが生成される#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#ダメージはアイザックの 攻撃力xアイテムの品質に 応じた倍率:#{{Blank}} {{Quality0}} x0.5#{{Blank}} {{Quality1}} x0.75#{{Blank}} {{Quality2}} x1.0#{{Blank}} {{Quality3}} x1.5#{{Blank}} {{Quality4}} x2.0#最大64匹まで所持できる" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "ダニ", "ボスを含む、HP60以上の 敵のHPを15%減少させる#ボス部屋に入った時、 赤ハート1個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = { "104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = { "105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#{{ColorGold}}取り外せる!",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}3{{CR}}個回復#{{ColorGold}}取り外せる!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - 運命の輪", "スロットマシーンか 占いマシーンをスポーン#1%の確率でクレーン ゲームをスポーン" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "ベルカナ", "{{Collectible706}} イナゴを3匹スポーン#その部屋でのみ有効" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"スロットマシーンか 占いマシーンを{{ColorShinyPurple}}2つ{{CR}}スポーン#1%の確率でクレーン ゲームをスポーン"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "記憶喪失", "{{CurseLost}} マップを?に置き換える (迷われし者の呪い)#識別済みのピルが 未識別のピルに戻る" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "消耗するハートは 1個で1チャージ", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "特殊効果持ちのイナゴを 16匹スポーンする", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ko" local languageCode = "ko_kr"
-- 1.7.9.11 Conditional todos -- 1.7.9.11 Conditional todos
-- T.??? + Bombs are Key -- T.??? + Bombs are Key
@@ -80,6 +80,17 @@ local trinkets = {
} }
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"!!! {{Trinket41}}/{{Trinket135}}/{{Collectible479}}를 제외한 {{ColorOrange}}교체 및 버리기 불가{{CR}}#방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}세칸{{CR}} 회복합니다.",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ---------- ---------- Cards ----------
local cards={ local cards={
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ro" local languageCode = "ro_ro"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "es" local languageCode = "spa"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -4,7 +4,7 @@
-- Last Sync with English version: 29.11.2024 -- Last Sync with English version: 29.11.2024
local languageCode = "uk" local languageCode = "uk_ua"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -9,7 +9,7 @@
-- Special character markup: -- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
local languageCode = "cs" local languageCode = "cs_cz"
local repCollectibles={ local repCollectibles={
[2] = {"2", "Vnitřní Oko", "Trojitý výstřel#↓ {{Tears}} -49% Méně Slz"}, [2] = {"2", "Vnitřní Oko", "Trojitý výstřel#↓ {{Tears}} -49% Méně Slz"},
@@ -798,7 +798,6 @@ local repTrinkets={
[110] = {"110", "Stříbrný Dolar", "{{Shop}} Obchody se nyní objeví v Lůně a Mrtvole"}, [110] = {"110", "Stříbrný Dolar", "{{Shop}} Obchody se nyní objeví v Lůně a Mrtvole"},
[111] = {"111", "Krvavá Koruna", "{{TreasureRoom}} Pokladnice se nyní objeví v Lůně a Mrtvole"}, -- Bloody Crown [111] = {"111", "Krvavá Koruna", "{{TreasureRoom}} Pokladnice se nyní objeví v Lůně a Mrtvole"}, -- Bloody Crown
[119] = {"119", "Kmenová Buňka", "Léčí polovinu tvých prázdných červených/kostěných srdcí při cestě do dalšího patra#Minimálně polovina srdce uzdravena"}, -- Stem Cell [119] = {"119", "Kmenová Buňka", "Léčí polovinu tvých prázdných červených/kostěných srdcí při cestě do dalšího patra#Minimálně polovina srdce uzdravena"}, -- Stem Cell
[125] = {"125", "Prodlužovačka", "Propojuje tvé spojence paprsky elektřiny#Způsobí 6 poškození na paprsek"}, -- Extension Cord
[128] = {"128", "Kost z Prstu", "{{EmptyBoneHeart}} 4% šance získat Kostěné Srdce při poškození"}, -- Finger Bone [128] = {"128", "Kost z Prstu", "{{EmptyBoneHeart}} 4% šance získat Kostěné Srdce při poškození"}, -- Finger Bone
[129] = {"129", "Jawbreaker (bonbón)", "10% šance na vystřelení zubů#Zuby způsobí 3.2x tvého poškození#100% šance při 9 Štěstí"}, -- Jawbreaker [129] = {"129", "Jawbreaker (bonbón)", "10% šance na vystřelení zubů#Zuby způsobí 3.2x tvého poškození#100% šance při 9 Štěstí"}, -- Jawbreaker
[130] = {"130", "Okousané Pero", "{{Slow}} 10% šance na vystřelení zpomalující slzy#{{Luck}} 100% šance při 18 Štěstí"}, -- Chewed Pen [130] = {"130", "Okousané Pero", "{{Slow}} 10% šance na vystřelení zpomalující slzy#{{Luck}} 100% šance při 18 Štěstí"}, -- Chewed Pen
@@ -922,6 +921,9 @@ local repCards={
[12] = {"12", "XI - Síla", "Pro aktuální místnost poskytuje: #↑ {{Heart}} +1 Zvýšení Zdraví#↑ {{Damage}} +0.3 Větší Poškození#↑ {{Damage}} +50% Poškození#↑ {{Range}} +5.25 Větší Dostřel#↑ {{Speed}} +0.3 Zvýšení Rychlosti"}, -- XI - Strength [12] = {"12", "XI - Síla", "Pro aktuální místnost poskytuje: #↑ {{Heart}} +1 Zvýšení Zdraví#↑ {{Damage}} +0.3 Větší Poškození#↑ {{Damage}} +50% Poškození#↑ {{Range}} +5.25 Větší Dostřel#↑ {{Speed}} +0.3 Zvýšení Rychlosti"}, -- XI - Strength
[16] = {"16", "XV - Ďábel", "↑ {{Damage}} +2 Větší Poškození pro aktuální místnost"}, [16] = {"16", "XV - Ďábel", "↑ {{Damage}} +2 Větší Poškození pro aktuální místnost"},
[18] = {"18", "XVII - Hvězda", "{{TreasureRoom}} Teleportuje tě do Pokladnice#{{Planetarium}} Pokud tady je Planetárium, teleportuje tě to tam"}, [18] = {"18", "XVII - Hvězda", "{{TreasureRoom}} Teleportuje tě do Pokladnice#{{Planetarium}} Pokud tady je Planetárium, teleportuje tě to tam"},
[20] = {"20", "XIX - Slunce", "{{HealingRed}} Plné zdraví#Udělí 100 poškození všem nepřátelům#{{Timer}} Plný efekt mapování pro celé patro (kromě {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra tajné místnosti)#{{CurseDarkness}} Odstraní prokletí temnoty"}, -- XIX - The Sun
[21] = {"21", "XX - Soud", "{{Beggar}} Vytvoří žebráka#{{DemonBeggar}} 33% šance na Démoního žebráka#5% šance na klíčníka, bombového žebráka, baterkového žebráka nebo shnilého žebráka"}, -- XX - Judgement
[22] = {"22", "XXI - Svět", "{{Timer}} Plný efekt mapování pro celé patro (kromě {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra tajné místnosti)"}, -- XXI - The World
[27] = {"27", "Křížové Eso", "{{Bomb}} Promění všechny pickupy, truhly a ne-bossové nepřátele v bomby"}, -- Ace of Clubs [27] = {"27", "Křížové Eso", "{{Bomb}} Promění všechny pickupy, truhly a ne-bossové nepřátele v bomby"}, -- Ace of Clubs
[28] = {"28", "Kárové Eso", "{{Coin}} Promění všechny pickupy, truhly a ne-bossové nepřátele v mince"}, -- Ace of Diamonds [28] = {"28", "Kárové Eso", "{{Coin}} Promění všechny pickupy, truhly a ne-bossové nepřátele v mince"}, -- Ace of Diamonds
[29] = {"29", "Pikové Eso", "{{Key}} Promění všechny pickupy, truhly a ne-bossové nepřátele v klíče"}, -- Ace of Spades [29] = {"29", "Pikové Eso", "{{Key}} Promění všechny pickupy, truhly a ne-bossové nepřátele v klíče"}, -- Ace of Spades
@@ -1233,7 +1235,7 @@ EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} +1.2 Větší P
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Namísto toho spotřebuje klíč a vytvoří 6 předmětů z náhodných seznamů předmětů" EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Namísto toho spotřebuje klíč a vytvoří 6 předmětů z náhodných seznamů předmětů"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! VAROVÁNÍ !!!" EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! VAROVÁNÍ !!!"
EID.descriptions[languageCode].AchievementWarningText = "Achievementy jsou zakázány!#Abys povolil postup a achievementy, musíš nejprve zabít mámu (Hloubka II) bez aktivovaných modů.#(If you've defeated Mom, this message is a bug and can be ignored)#(Pokud jsi porazil mámu, tato zpráva je chyba a lze ji ignorovat)#(Toto varování lze vypnout v konfiguraci)" EID.descriptions[languageCode].AchievementWarningText = "Achievementy jsou zakázány!#Abys povolil postup a achievementy, musíš nejprve zabít mámu (Hloubka II) bez aktivovaných modů.#(Pokud jsi porazil mámu, tato zpráva je chyba a lze ji ignorovat)#(Toto varování lze vypnout v konfiguraci)"
EID.descriptions[languageCode].OldGameVersionWarningText = "Tvoje verze Repentance není aktuální!#Oficiálně je podporována pouze ta nejnovější verze (1.7.9b)#(Toto varování lze vypnout v konfiguraci)" EID.descriptions[languageCode].OldGameVersionWarningText = "Tvoje verze Repentance není aktuální!#Oficiálně je podporována pouze ta nejnovější verze (1.7.9b)#(Toto varování lze vypnout v konfiguraci)"
@@ -1506,6 +1508,160 @@ local repConditions = {
} }
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs) EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "spektrální", -- Ouija board type tear (goes thru obstacles)
[1] = "pronikavé", -- Cupid's arrow type tear (goes thru enemy)
[2] = "naváděcí", -- Spoon bender type tear (homes to enemy)
[3] = "zpomalující", -- Spider bite type tear (slows on contact)
[4] = "jedovaté", -- Common cold type tear (poisons on contact)
[5] = "zkameňující", -- Mom's contact type tear (freezes on contact)
[6] = "rozdělující", -- Parasite type tear (splits on collision)
[7] = "rostoucí s doletem", -- Lump of coal type tear (grows by range)
[8] = "bumerang", -- My reflection type tear (returns back)
[9] = "zůstavající", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "vlnivý pohyb", -- Wiggle worm type tear (wiggles)
[11] = "vytvoří mušku při zásahu", -- Mulligan type tear (creates fly on hit)
[12] = "výbušné", -- IPECAC type tear (explodes on hit)
[13] = "okouzlující", -- Mom's Eyeshadow tear
[14] = "zmatující", -- Iron Bar tear
[15] = "nepřátelé dropují srdce", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "orbitují kolem hráče", -- Used for Little Planet (orbit arounds the player)
[17] = "Anti-gravitační", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "rozdělí se na 4 při zásahu", -- Splits into 4 smaller tears if it hits the ground
[19] = "odrazí se od nepřátel", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "strach", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "smrsknou", -- Proptosis tears start large and shrink
[22] = "zapalují", -- Fire Mind tears cause Burn effect on enemies
[23] = "magnet na pickupy a nepřátele", -- Attracts enemies and pickups
[24] = "knockback", -- Tear impact pushes enemies back further
[25] = "pulzující", -- Makes the tear pulse
[26] = "krouživý pohyb", -- Makes the tear path spiral
[27] = "oválný tvar", -- Makes the tear oval in the direction of travel
[28] = "smutná bomba", -- Used by Bombs (Sad Bomb)
[29] = "prdelní bomba", -- Used by Bombs (Butt Bomb)
[30] = "čtvercový pohyb", -- Used for Hook Worm
[31] = "aura způsobující poškození", -- Used for GodHead (they will have a glow around them)
[32] = "zpomalení + nabarví nepřítele černě", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "zelená kaluž při zásahu", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "obrněné", -- Lost Contact tears, block enemy projectiles
[35] = "třpytivá bomba", -- Used by Bombs (Glitter Bomb)
[36] = "rozptylová bomba", -- Used for Scatter bombs
[37] = "lepkavé", -- Used for Sticky bombs and Explosivo tears
[38] = "dělá smyčky po obrazovce", -- Tears loop around the screen
[39] = "při zásahu se objeví světelný paprsek", -- Create damaging light beam on hit
[40] = "vytvoří mince při zásahu", -- Used by Bumbo, spawns a coin when tear hits
[41] = "vytvoří černé srdce při zásahu", -- Enemy drops a black hp when dies
[42] = "vlečný paprsek", -- Tear with this flag will follow parent player's beam
[43] = "zmenší nepřátele", -- God's flesh flag to minimize enemies
[44] = "vytvoří mince při zásahu", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "křížová bomba", -- Bomber Boy
[46] = "velký spirálový pohyb", -- Ouroboros Worm, big radius oscilating tears
[47] = "trvalé zmatení při zásahu", -- Glaucoma tears, permanently confuses enemies
[48] = "sopel", -- Booger tears, stick and do damage over time
[49] = "při zásahu se objeví pavouci nebo muška", -- Egg tears, leave creep and spawns spiders or flies
[50] = "může při zásahu přerušit entity z mřížky", -- Sulfuric Acid tears, can break grid entities
[51] = "po smrti nepřítele se objeví 1-2 úlomky kostí", -- Bone tears, splits in 2
[52] = "průrazné + dvojnásobné poškození a následné navádění", -- Belial tears, piecing tears gets double damage + homing
[53] = "promění nepřátele ve zlato na dotek", -- Midas touch tears
[54] = "při úderu se rozptýlí na 10 slz", -- Needle tears
[55] = "elektřina při úderu", -- Jacobs ladder tears
[56] = "při úderu přivolá ruku Velkýho Horna", -- Little Horn tears
[57] = "elektricky propojeno", -- Technology Zero
[58] = "odráží se od sebe navzájem", -- Pop!
[59] = "absorbuje ostatní", -- Hungry Tears
[60] = "laserový výstřel", -- Trisagion, generates a laser on top of the tear
[61] = "skáče žabky na zemi", -- Flat Stone
[62] = "roztržení rozdělením", -- Haemolacria
[63] = "plazivá kaluž", -- Bob's Bladder
[64] = "efekt úderu při zásahu", -- Knockout Drops
[65] = "zmrazí nepřítele po smrti", -- Uranus
[66] = "magnet na pickupy a nepřátele", -- Lodestone
[67] = "účinek návnady při zásahu", -- Rotten Tomato
[68] = "Oko okultismu", -- Eye of the Occult
[69] = "pohyb na úzké oběžné dráze", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "láme kameny", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "Pohyb o 90 stupňů", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "krvavé bomby", -- Blood Bombs, leave blood creep on the ground
[73] = "promění nepřítele v hovno", -- E. Coli tears, turn enemies into poop
[74] = "vytvoří mince při smrti", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "brimstonová bomba", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "černá díra při zásahu", -- Rift tears, creates a black hole on impact
[77] = "přilepí se k nepříteli a po jeho smrti se množí", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "strašidelná bomba", -- Ghost bombs
[79] = "vytvoří karty při smrti", -- Killed enemies will drop a random tarot card
[80] = "vytvoří runu při smrti", -- Killed enemies will drop a random rune
[81] = "teleportuje nepřítele při zásahu", -- Hit enemies will teleport to a different part of the room
[82] = "zpomaluje v průběhu času", -- Decelerate over time
[83] = "zrychluje v průběhu času", -- Accelerate over time
[104] = "odrazuje (pouze od stěn)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "extra poškození zezadu + krvácení", -- Deals extra damage from behind and inflicts bleeding
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} zdraví", -- {1} will be replaced with the health
Damage = "{1} dps", -- {1} will be replaced with the calculated damage
CantShoot = "Nemůže střílet!",
Shotspeed = "{1}% Rychlost střely", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
SingleRoom = "Bludička pro jednu místnost",
NoWisps = "Žádné bludičky",
Ring = {
[-1] = "{amount} nehybná bludička/y{pluralize}",
[0] = "{amount} bludička/y ve vnitřním kruhu{pluralize} {{InnerWisp}}",
[1] = "{amount} bludička/y v prostředním kruhu{pluralize} {{MiddleWisp}}",
[2] = "{amount} bludička/y ve vnějším kruhu{pluralize} {{OuterWisp}}",
},
}
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount} {size}{speed}kobylka{pluralize} ({dmg})",
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
SpeedSlow = "pomalá", -- Speed < 1
SpeedFast = "rychlá", -- Speed > 1
SpeedDash = "svižná", -- Speed >= 6
SizeSmall = "malá", -- Size < 1
SizeBig = "velká", -- Size > 1
DamageMult = "{1}x Izákovo poškození", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Exploduje při způsobení poškození",
[1] = "{{QuestionMark}} Náhodný efekt kobylky",
-- 2 = Více kobylek se chová jako jedna. Podle mého názoru nezajímavá informace pro hráče.
[3] = "{{Collectible284}} Přetočí nepřítele při způsobování poškození",
[4] = "{{Collectible35}} Při způsobování poškození poškozuje všechny nepřátele",
[5] = "{{Collectible638}} Vymaže nepřítele při způsobení poškození",
[6] = "{{Collectible114}} Nůž se točí kolem kobylky, když útočí",
[7] = "{{Collectible611}} Používá Hrtanův výkřik, který poškozuje nepřátele v okolí",
[8] = "{{Collectible399}} Vytvoří prstenec Chřtánu Prázdnoty",
[9] = "{{Collectible522}} Při nabíjení získává auru odpuzující projektily",
[10] = "{{Collectible447}} Při způsobování poškození se objevují otrávené prdy",
[11] = "{{Collectible447}} Při způsobení poškození vyvolá prd",
[12] = "{{Collectible118}} Při způsobení poškození vytvoří antigravitační brimstone",
[13] = "{{Collectible317}} Při způsobování poškození se objeví zelená kaluž",
[14] = "{{Collectible56}} Při způsobování poškození se objeví žlutá kaluž",
[15] = "{{Collectible214}} Při způsobování poškození se objeví červená kaluž",
[16] = "{{Collectible178}} Při způsobování poškození se objeví modrá kaluž",
[17] = "{{Collectible420}} Náhodně se objeví pentagram",
[18] = "{{Collectible144}} Získá +0,25 k poškození za každou spotřebovaný pickup. Maximálně 25 pickupů",
}
---------- Texty Craftovacího Pytlíku ---------- ---------- Texty Craftovacího Pytlíku ----------
EID.descriptions[languageCode].CraftingBagContent = "Pytlík:" EID.descriptions[languageCode].CraftingBagContent = "Pytlík:"
EID.descriptions[languageCode].CraftingRoomContent = "Místnost:" EID.descriptions[languageCode].CraftingRoomContent = "Místnost:"
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@@ -870,7 +870,6 @@ local repTrinkets={
[110] = {"110", "Silberdollar", "{{Shop}} Shops erscheinen in der Womb und Corpse"}, [110] = {"110", "Silberdollar", "{{Shop}} Shops erscheinen in der Womb und Corpse"},
[111] = {"111", "Blutige Krone", "{{TreasureRoom}} Schatzräume erscheinen in der Womb und im Leichnam"}, -- Bloody Crown [111] = {"111", "Blutige Krone", "{{TreasureRoom}} Schatzräume erscheinen in der Womb und im Leichnam"}, -- Bloody Crown
[119] = {"119", "Stammzelle", "{{Heart}} Beim Betreten einer neuen Ebene heilen sich die leeren roten/Knochenherzen von Isaac um die Hälfte#{{HalfHeart}} Heilt mindestens ein halbes Herz"}, -- Stem Cell [119] = {"119", "Stammzelle", "{{Heart}} Beim Betreten einer neuen Ebene heilen sich die leeren roten/Knochenherzen von Isaac um die Hälfte#{{HalfHeart}} Heilt mindestens ein halbes Herz"}, -- Stem Cell
[125] = {"125", "Verlängerungskabel", "Verbindet alle Begleiter mit elektrischen Strahlen#Die Strahlen verursachen 6 Schaden#Die Strahlen springen auch zwischen Koop-Spielern (einschließlich Jacob & Esau)"}, -- Extension Cord
[128] = {"128", "Fingerknochen", "{{EmptyBoneHeart}} Schaden nehmen hat eine 4%ige Chance, ein Knochenherz zu gewähren"}, -- Finger Bone [128] = {"128", "Fingerknochen", "{{EmptyBoneHeart}} Schaden nehmen hat eine 4%ige Chance, ein Knochenherz zu gewähren"}, -- Finger Bone
[129] = {"129", "Kieferbrecher", "{{Damage}} 10%ige Chance, Zähne abzufeuern, die 3,2x Isaacs Schaden zufügen#{{Luck}} 100%ige Chance bei 9 Glück"}, -- Jawbreaker [129] = {"129", "Kieferbrecher", "{{Damage}} 10%ige Chance, Zähne abzufeuern, die 3,2x Isaacs Schaden zufügen#{{Luck}} 100%ige Chance bei 9 Glück"}, -- Jawbreaker
[130] = {"130", "Zerkauter Stift", "{{Slow}} 10%ige Chance, verlangsamende Tränen abzufeuern#{{Luck}} 100%ige Chance bei 18 Glück"}, -- Chewed Pen [130] = {"130", "Zerkauter Stift", "{{Slow}} 10%ige Chance, verlangsamende Tränen abzufeuern#{{Luck}} 100%ige Chance bei 18 Glück"}, -- Chewed Pen
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "en" local languageCode = "en_us"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -896,7 +896,6 @@ local repTrinkets={
[110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"}, -- Silver Dollar [110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"}, -- Silver Dollar
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb and Corpse"}, -- Bloody Crown [111] = {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb and Corpse"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "{{HealingRed}} Entering a new floor heals half of Isaac's empty Red/Bone Hearts#{{HealingRed}} Heals half a heart minimum"}, -- Stem Cell [119] = {"119", "Stem Cell", "{{HealingRed}} Entering a new floor heals half of Isaac's empty Red/Bone Hearts#{{HealingRed}} Heals half a heart minimum"}, -- Stem Cell
[125] = {"125", "Extension Cord", "Connects all familiars with beams of electricity#The beams deal 6 damage"}, -- Extension Cord
[128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Taking damage has a 4% chance to grant a Bone Heart"}, -- Finger Bone [128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Taking damage has a 4% chance to grant a Bone Heart"}, -- Finger Bone
[129] = {"129", "Jawbreaker", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 luck"}, -- Jawbreaker [129] = {"129", "Jawbreaker", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 luck"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 luck"}, -- Chewed Pen [130] = {"130", "Chewed Pen", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 luck"}, -- Chewed Pen
+2 -1
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@@ -988,7 +988,6 @@ local repTrinkets={
[112] = {"112", "Microtransactions", "Des machines de réapprovisionnement {{RestockMachine}} apparaissent dans toutes les Salles du Trésor {{TreasureRoom}}"}, [112] = {"112", "Microtransactions", "Des machines de réapprovisionnement {{RestockMachine}} apparaissent dans toutes les Salles du Trésor {{TreasureRoom}}"},
[119] = {"119", "Cellule Souche", "{{HealingRed}} Soigne la moitié des cœurs rouges d'Isaac au début de chaque étage {{ColorSilver}}(Au minimum un demi-cœur)"}, -- Stem Cell [119] = {"119", "Cellule Souche", "{{HealingRed}} Soigne la moitié des cœurs rouges d'Isaac au début de chaque étage {{ColorSilver}}(Au minimum un demi-cœur)"}, -- Stem Cell
[123] = {"123", "Plume Angélique", "Tuer {{ColorCyan}}Uriel{{ColorWhite}} ou {{ColorCyan}}Gabriel{{ColorWhite}} fait apparaître un objet angélique au lieu d'un {{ColorYellow}}Fragment de Clé {{Collectible238}}{{Collectible239}}"}, [123] = {"123", "Plume Angélique", "Tuer {{ColorCyan}}Uriel{{ColorWhite}} ou {{ColorCyan}}Gabriel{{ColorWhite}} fait apparaître un objet angélique au lieu d'un {{ColorYellow}}Fragment de Clé {{Collectible238}}{{Collectible239}}"},
[125] = {"125", "Rallonge Électrique", "Relie Isaac et ses familiers par des arcs électriques"},
[128] = {"128", "Os de Doigt", "{{BoneHeart}} Subir un dégât a 5% de chances d'ajouter un cœur d'os aux PV d'Isaac"}, -- Finger Bone [128] = {"128", "Os de Doigt", "{{BoneHeart}} Subir un dégât a 5% de chances d'ajouter un cœur d'os aux PV d'Isaac"}, -- Finger Bone
[129] = {"129", "Boule de Mammouth", "Isaac tire parfois une dent qui inflige {{ColorLime}} dégâts x3#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 9 Chance)"}, -- Jawbreaker [129] = {"129", "Boule de Mammouth", "Isaac tire parfois une dent qui inflige {{ColorLime}} dégâts x3#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 9 Chance)"}, -- Jawbreaker
[130] = {"130", "Stylo Mâchouillé", "Isaac tire parfois une larme ralentissante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"}, -- Chewed Pen [130] = {"130", "Stylo Mâchouillé", "Isaac tire parfois une larme ralentissante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"}, -- Chewed Pen
@@ -1218,6 +1217,8 @@ local repCards={
[18] = {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Salle du Trésor {{TreasureRoom}}"}, [18] = {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Salle du Trésor {{TreasureRoom}}"},
[19] = {"19", "XVIII - La Lune", "Téléporte Isaac dans la Salle Secrète {{SecretRoom}}"}, [19] = {"19", "XVIII - La Lune", "Téléporte Isaac dans la Salle Secrète {{SecretRoom}}"},
[20] = {"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte#Retire le Fléau d'Obscurité"}, [20] = {"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte#Retire le Fléau d'Obscurité"},
[21] = {"21", "XX - Le Jugement", "{{Beggar}} Invoque un mendiant#{{DemonBeggar}} 33% de chances d'être un mendiant démoniaque #5% de chances d'être un maître des clés, un clochard aux bombes, un clochard aux batteries ou un mendiant pourri"},
[22] = {"22", "XXI - Le Monde", "{{Timer}} Révèle l'intégralité de l'étage sur la carte (sauf Chambre {{SuperSecretRoom}} Super / {{UltraSecretRoom}} ultra secrète)"},
[27] = {"27", "As de Trèfle", "Transforme toutes les ressources, coffres et ennemis de la salle en bombes"}, [27] = {"27", "As de Trèfle", "Transforme toutes les ressources, coffres et ennemis de la salle en bombes"},
[28] = {"28", "As de Carreau", "Transforme toutes les ressources, coffres et ennemis de la salle en pièces"}, [28] = {"28", "As de Carreau", "Transforme toutes les ressources, coffres et ennemis de la salle en pièces"},
[29] = {"29", "As de Pique", "Transforme toutes les ressources, coffres et ennemis de la salle en clés"}, [29] = {"29", "As de Pique", "Transforme toutes les ressources, coffres et ennemis de la salle en clés"},
+7 -5
View File
@@ -2,7 +2,7 @@
----- Basic Italian descriptions ----- ----- Basic Italian descriptions -----
--------------------------------------- ---------------------------------------
-- Last Sync with English: 29.07.2021 -- Last Sync with English: 26.06.25
-- FORMAT: Item ID | Name | Description -- FORMAT: Item ID | Name | Description
@@ -36,6 +36,7 @@ local repCollectibles={
[42] = {"42", "Testa Marcia di Bob", "Usare l'oggetto e sparare in una direzione fa scagliare la testa#{{Poison}} La testa esplode nel luogo in cui atterra e crea una nube velenosa#Infligge i danni di Isaac + 185"}, -- Bob's Rotten Head [42] = {"42", "Testa Marcia di Bob", "Usare l'oggetto e sparare in una direzione fa scagliare la testa#{{Poison}} La testa esplode nel luogo in cui atterra e crea una nube velenosa#Infligge i danni di Isaac + 185"}, -- Bob's Rotten Head
[45] = {"45", "Cuore Gustoso", "{{HealingRed}} Cura di 1 cuore#{{HalfHeart}} Cura altri giocatori di mezzo cuore"}, -- Yum Heart [45] = {"45", "Cuore Gustoso", "{{HealingRed}} Cura di 1 cuore#{{HalfHeart}} Cura altri giocatori di mezzo cuore"}, -- Yum Heart
[46] = {"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#Maggiori chance di vittoria nel gioco d'azzardo#Aumenta le chance di una ricompensa a completamento stanza#Trasforma le pillole negative in positive"}, -- Lucky Foot [46] = {"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#Maggiori chance di vittoria nel gioco d'azzardo#Aumenta le chance di una ricompensa a completamento stanza#Trasforma le pillole negative in positive"}, -- Lucky Foot
[49] = {"49", "Shoop da Whoop!", "Il prossimo colpo è sostituito da un raggio#Infligge i danni di Isaac x24 per 0.83 secondi"}, -- Shoop da Whoop!
[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Moltiplicatore Rateo di Fuoco#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono x10 di danni delle lacrime di Isaac#Se infliggerebbero 60 danni o più, infliggono invece x5 di danni +30"}, -- Dr. Fetus [52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Moltiplicatore Rateo di Fuoco#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono x10 di danni delle lacrime di Isaac#Se infliggerebbero 60 danni o più, infliggono invece x5 di danni +30"}, -- Dr. Fetus
[53] = {"53", "Magneto", "Isaac attrae a sé i consumabili#Apre i bauli da due caselle di distanza, ignorando i danni dei Bauli Puntuti"}, -- Magneto [53] = {"53", "Magneto", "Isaac attrae a sé i consumabili#Apre i bauli da due caselle di distanza, ignorando i danni dei Bauli Puntuti"}, -- Magneto
[55] = {"55", "Occhio di Mamma", "50% di chance di sparare una lacrima extra dietro di sé#{{Luck}} 100% di chance con 5 di Fortuna"}, -- Mom's Eye [55] = {"55", "Occhio di Mamma", "50% di chance di sparare una lacrima extra dietro di sé#{{Luck}} 100% di chance con 5 di Fortuna"}, -- Mom's Eye
@@ -79,6 +80,7 @@ local repCollectibles={
[169] = {"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} x0.42 Moltiplicatore Rateo di Fuoco#Le lacrime penetrano i nemici uccisi in caso di danni avanzanti"}, -- Polyphemus [169] = {"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} x0.42 Moltiplicatore Rateo di Fuoco#Le lacrime penetrano i nemici uccisi in caso di danni avanzanti"}, -- Polyphemus
[171] = {"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici##I nemici uccisi dall'oggetto generano ragni blu"}, -- Spider Butt [171] = {"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici##I nemici uccisi dall'oggetto generano ragni blu"}, -- Spider Butt
[172] = {"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 112.5 danni al secondo"}, -- Sacrificial Dagger [172] = {"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 112.5 danni al secondo"}, -- Sacrificial Dagger
[173] = {"173", "Mitra", "{{SoulHeart}} 33% di chance che i Cuori Rossi vengano generati come Cuori Celesti"}, -- Mitre
[176] = {"176", "Cellule Staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi#{{HealingRed}} Cura di 1 cuore"}, -- Stem Cells [176] = {"176", "Cellule Staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi#{{HealingRed}} Cura di 1 cuore"}, -- Stem Cells
[178] = {"178", "Acqua Santa", "{{Throwable}} Si lancia nella direzione in cui Isaac spara#Si infrange e una volta colpito un nemico infligge 7 danni#{{Petrify}} Lascia una pozza di liquido pietrificante e danneggiante"}, -- Holy Water [178] = {"178", "Acqua Santa", "{{Throwable}} Si lancia nella direzione in cui Isaac spara#Si infrange e una volta colpito un nemico infligge 7 danni#{{Petrify}} Lascia una pozza di liquido pietrificante e danneggiante"}, -- Holy Water
[180] = {"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scorreggia per più volte#{{Poison}} Le scorregge lasciano nubi velenose e respingono i proiettili"}, -- The Black Bean [180] = {"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scorreggia per più volte#{{Poison}} Le scorregge lasciano nubi velenose e respingono i proiettili"}, -- The Black Bean
@@ -528,6 +530,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[147] = "Chance di generare dalla cacca fiammelle fecali e dalle rocce 1 tra 5 fiammelle minerarie:#{{Collectible132}} Carbone, {{Collectible201}} Ferro, {{Collectible202}} Oro, {{Collectible68}} Pietrarossa, {{Collectible415}} Diamante", -- Notched Axe [147] = "Chance di generare dalla cacca fiammelle fecali e dalle rocce 1 tra 5 fiammelle minerarie:#{{Collectible132}} Carbone, {{Collectible201}} Ferro, {{Collectible202}} Oro, {{Collectible68}} Pietrarossa, {{Collectible415}} Diamante", -- Notched Axe
[160] = "Al contatto con i nemici evoca un raggio di luce", -- Crack the Sky [160] = "Al contatto con i nemici evoca un raggio di luce", -- Crack the Sky
[166] = "Distrugge tutti i consumabili nella stanza, ognuno di questi con una chance di generare una fiammella casuale", -- D20 [166] = "Distrugge tutti i consumabili nella stanza, ognuno di questi con una chance di generare una fiammella casuale", -- D20
[175] = "Le fiammelle aprono bauli/porte chiuse al contatto, incluse le porte di Mega Satana, Ascesa e Carcassa#Le fiammelle si donano agli {{KeyBeggar}} Scroccachiavi da sole", -- Dad's Key
[177] = "Genera 1 fiammella in base alla ricompensa vinta", -- Portable Slot [177] = "Genera 1 fiammella in base alla ricompensa vinta", -- Portable Slot
[263] = "Se distrutta lascia 1 {{Rune}} runa", -- Clear Rune [263] = "Se distrutta lascia 1 {{Rune}} runa", -- Clear Rune
[283] = "Risorteggia tutte le fiammellle e genera 1 fiammella casuale#Non risorteggia \"Libro delle Virtù\"", -- D100 [283] = "Risorteggia tutte le fiammellle e genera 1 fiammella casuale#Non risorteggia \"Libro delle Virtù\"", -- D100
@@ -897,7 +900,6 @@ local repTrinkets={
[110] = {"110", "Dollaro d'Argento", "{{Shop}} I Negozi appaiono in \"Utero\" e \"Carcassa\""}, [110] = {"110", "Dollaro d'Argento", "{{Shop}} I Negozi appaiono in \"Utero\" e \"Carcassa\""},
[111] = {"111", "Corona Sanguinolenta", "{{TreasureRoom}} Le Stanze dei Tesori appaiono in \"Utero\" e \"Carcassa\""}, -- Bloody Crown [111] = {"111", "Corona Sanguinolenta", "{{TreasureRoom}} Le Stanze dei Tesori appaiono in \"Utero\" e \"Carcassa\""}, -- Bloody Crown
[119] = {"119", "Cellula Staminale", "{{HealingRed}} Entrare in un nuovo piano cura di mezzo cuore#{{HealingRed}} Cura un minimo di mezzo cuore"}, -- Stem Cell [119] = {"119", "Cellula Staminale", "{{HealingRed}} Entrare in un nuovo piano cura di mezzo cuore#{{HealingRed}} Cura un minimo di mezzo cuore"}, -- Stem Cell
[125] = {"125", "Prolunga", "Collega i famigli con raggi d'elettricità#I raggi infliggono 6 danni"}, -- Extension Cord
[128] = {"128", "Falangi", "{{EmptyBoneHeart}} Subire danni ha il 4% di chance di conferire un Cuore Osseo"}, -- Finger Bone [128] = {"128", "Falangi", "{{EmptyBoneHeart}} Subire danni ha il 4% di chance di conferire un Cuore Osseo"}, -- Finger Bone
[129] = {"129", "Spaccamascella", "{{Damage}} 10% di chance di sparare danni che infliggono i danni di Isaac x3.2#{{Luck}} 100% di chance con 9 di Fortuna"}, -- Jawbreaker [129] = {"129", "Spaccamascella", "{{Damage}} 10% di chance di sparare danni che infliggono i danni di Isaac x3.2#{{Luck}} 100% di chance con 9 di Fortuna"}, -- Jawbreaker
[130] = {"130", "Penna Masticata", "{{Slow}} 10% di chance di sparare lacrime rallentanti#{{Luck}} 100% di chance con 18 di Fortuna"}, -- Chewed Pen [130] = {"130", "Penna Masticata", "{{Slow}} 10% di chance di sparare lacrime rallentanti#{{Luck}} 100% di chance con 18 di Fortuna"}, -- Chewed Pen
@@ -1022,7 +1024,7 @@ local repCards={
[16] = {"16", "XV - Il Diavolo", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +2 Danni"}, -- XV - The Devil [16] = {"16", "XV - Il Diavolo", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +2 Danni"}, -- XV - The Devil
[18] = {"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori#{{Planetarium}} Se c'è un Planetario, lo teletrasporta lì"}, -- XVII - The Stars [18] = {"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori#{{Planetarium}} Se c'è un Planetario, lo teletrasporta lì"}, -- XVII - The Stars
[20] = {"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)#{{CurseDarkness}} Rimuove Malediz. del Buio"}, -- XIX - The Sun [20] = {"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)#{{CurseDarkness}} Rimuove Malediz. del Buio"}, -- XIX - The Sun
[21] = {"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#5% di chance che sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere"}, -- XX - Judgement [21] = {"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#5% di chance che sia uno Scroccachiavi, Scroccabombe, Elettrizzato o Mendicadavere"}, -- XX - Judgement
[22] = {"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)"}, -- XXI - The World [22] = {"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)"}, -- XXI - The World
[27] = {"27", "Asso di Fiori", "{{Bomb}} Converte tutti i consumabili, bauli e nemici che non sono boss in bombe"}, -- Ace of Clubs [27] = {"27", "Asso di Fiori", "{{Bomb}} Converte tutti i consumabili, bauli e nemici che non sono boss in bombe"}, -- Ace of Clubs
[28] = {"28", "Asso di Quadri", "{{Coin}} Converte tutti i consumabili, bauli e nemici che non sono boss in monete"}, -- Ace of Diamonds [28] = {"28", "Asso di Quadri", "{{Coin}} Converte tutti i consumabili, bauli e nemici che non sono boss in monete"}, -- Ace of Diamonds
@@ -1101,7 +1103,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[17] = {6, 12}, -- XVI - The Tower [17] = {6, 12}, -- XVI - The Tower
[18] = "Se non si è ancora entrati nella Stanza dei Tesori, avrà 2 oggetti tra cui scegliere", -- XVII - The Stars [18] = "Se non si è ancora entrati nella Stanza dei Tesori, avrà 2 oggetti tra cui scegliere", -- XVII - The Stars
[20] = {100, 400}, -- XIX - The Sun [20] = {100, 400}, -- XIX - The Sun
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere", "siano 2 {{CR}}Chiavaioli, Scroccabombe, Elettrizzati o Mendicadaveri"}, -- XX - Judgement [21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia uno Scroccachiavi, Scroccabombe, Elettrizzato o Mendicadavere", "siano 2 {{CR}}Scroccachiavi, Scroccabombe, Elettrizzati o Mendicadaveri"}, -- XX - Judgement
[56] = "Insieme ai consumabili butta a terra 6 degli oggetti di Isaac più recenti", -- 0 - The Fool? [56] = "Insieme ai consumabili butta a terra 6 degli oggetti di Isaac più recenti", -- 0 - The Fool?
[59] = {2, 3}, -- III - The Empress? [59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant? [61] = {2, 3}, -- V - The Hierophant?
@@ -1397,7 +1399,7 @@ EID.descriptions[languageCode].poopSpells = {
EID.descriptions[languageCode].itemPoolFor = "Categoria/e dell'oggetto:" EID.descriptions[languageCode].itemPoolFor = "Categoria/e dell'oggetto:"
EID.descriptions[languageCode].itemPoolNames = { EID.descriptions[languageCode].itemPoolNames = {
[0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Chiavaiolo", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Macchina dei Premi", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicadavere", [0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Scroccachiavi", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Macchina dei Premi", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicadavere",
} }
EID.descriptions[languageCode].VoidShopText = "Se assorbito subito dopo venir preso:" EID.descriptions[languageCode].VoidShopText = "Se assorbito subito dopo venir preso:"
@@ -1,14 +1,14 @@
--------------------------------------- ---------------------------------------
----- Basic Japanese descriptions ----- ----- Basic Japanese descriptions -----
--------------------------------------- ---------------------------------------
-- Last Update: 2024-11-18 -- Last Update: 2025-07-01
-- FORMAT: Item ID | Name | Description -- FORMAT: Item ID | Name | Description
-- Special character markup: -- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ja" local languageCode = "ja_jp"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -73,7 +73,7 @@ local repCollectibles={
[142] = {"142", "スカプラリオ", "残り体力が半ハートに なった時、青ハートを 1個付与する#効果は1部屋で1回のみ 有効だが、部屋に入り 直すと再度有効化する#!!! 献血では機能しない"}, --Scapular [142] = {"142", "スカプラリオ", "残り体力が半ハートに なった時、青ハートを 1個付与する#効果は1部屋で1回のみ 有効だが、部屋に入り 直すと再度有効化する#!!! 献血では機能しない"}, --Scapular
[147] = {"147", "大斧", "障害物やドアの破壊、 敵への攻撃が可能な斧#64回分のチャージがあり、 破壊時に1チャージ、 攻撃時に2チャージ消費#使用/非使用は切替可能#フロア移動時にチャージ 全回復"}, -- Notched Axe [147] = {"147", "大斧", "障害物やドアの破壊、 敵への攻撃が可能な斧#64回分のチャージがあり、 破壊時に1チャージ、 攻撃時に2チャージ消費#使用/非使用は切替可能#フロア移動時にチャージ 全回復"}, -- Notched Axe
[148] = {"148", "感染者", "ダメージを受けるたび、 青ハエが2~6匹スポーン"}, -- Infestation [148] = {"148", "感染者", "ダメージを受けるたび、 青ハエが2~6匹スポーン"}, -- Infestation
[149] = {"149", "吐き気薬", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   -0.2#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Ipecac [149] = {"149", "吐き気薬", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   x0.8#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Ipecac
[152] = {"152", "テクノロジー2", "右目の涙が連続照射の 貫通レーザーに置き換わる#レーザーは攻撃力x0.13の ダメージを与える#↓ 連射速度 -33%"}, -- Technology 2 [152] = {"152", "テクノロジー2", "右目の涙が連続照射の 貫通レーザーに置き換わる#レーザーは攻撃力x0.13の ダメージを与える#↓ 連射速度 -33%"}, -- Technology 2
[153] = {"153", "ミュータント スパイダー", "クアッドショットの涙#↓ 連射速度 -58%"}, -- Mutant Spider [153] = {"153", "ミュータント スパイダー", "クアッドショットの涙#↓ 連射速度 -58%"}, -- Mutant Spider
[155] = {"155", "ノゾキ魔", "目玉が部屋を飛び回り、 敵の弾をブロックし、 接触した敵に毎秒17の ダメージを与える#↑ 左目の攻撃力 +35%"}, -- The Peeper [155] = {"155", "ノゾキ魔", "目玉が部屋を飛び回り、 敵の弾をブロックし、 接触した敵に毎秒17の ダメージを与える#↑ 左目の攻撃力 +35%"}, -- The Peeper
@@ -487,195 +487,288 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
} }
-- Book of Virtues wisp types -- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "体力:{1}", -- {1} will be replaced with the health
Damage = "DPS:{1}", -- {1} will be replaced with the calculated damage
CantShoot = "涙攻撃なし",
Shotspeed = "弾速:{1}%", -- {1} will be replaced with the shot speed changes in %
Chance = "(確率{1}%)", -- {1} will be replaced with the chance
SingleRoom = "その部屋でのみ有効",
NoWisps = "ウィスプなし",
Ring = {
[-1] = "固定のウィスプ x{amount}",
[0] = "内側{{InnerWisp}}のウィスプ x{amount}",
[1] = "中心{{MiddleWisp}}のウィスプ x{amount}",
[2] = "外側{{OuterWisp}}のウィスプ x{amount}",
},
}
-- Old table that now is used to store additional information and effects for Book of Virtues Wisps
EID.descriptions[languageCode].bookOfVirtuesWisps = { EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "ホーミング効果の涙", -- The Bible [35] = "破壊時にネクロノミコン効果", -- The Necronomicon
[34] = "2倍ダメージの涙", -- The Book of Belial [37] = "破壊時に{{Collectible366}}拡散ボム", -- Mr. Boom
[35] = "3.5%の確率で恐怖効果#破壊時、ネクロノミコン効果", -- The Necronomicon
[36] = "2.5%の確率で敵をうんちに", -- The Poop
[37] = "破壊時、{{Collectible366}}拡散ボムを スポーン  ", -- Mr. Boom
[38] = "不正確な高速連射の涙", -- Tammy's Head [38] = "不正確な高速連射の涙", -- Tammy's Head
[39] = "5%の確率で石化効果", -- Mom's Bra [40] = "破壊時に爆発", -- Kamikaze!
[40] = "爆発する涙#破壊時に爆発", -- Kamikaze! [47] = "使用時、照準地点に 3発の爆発涙を発射する", -- Doctor's Remote
[41] = "7.5%の確率で恐怖効果", -- Mom's Pad [49] = "使用時、同時にレーザー攻撃", -- Shoop da Whoop!
[42] = "7.5%の確率で{{Collectible149}}吐き気薬", -- Bob's Rotten Head [56] = "レモン汁を床に垂らし、 敵にダメージを与える", -- Lemon Mishap
[44] = "涙が10%の確率で敵を テレポートさせる#5秒おきに姿を消す", -- Teleport! [58] = "敵の弾で破壊されない#{{Collectible58}}使用時、ダメージ無効", -- Book of Shadows
[45] = "倒した敵が20%の確率で 赤ハートを落とす", -- Yum Heart [65] = "破壊時にトロル爆弾を スポーンする", -- Anarchist Cookbook
[47] = "0.5倍ダメージ#使用時、照準地点に 3発の爆発涙を発射する", -- Doctor's Remote [66] = "破壊時に全ての敵を 3秒間スロー状態にする", -- The Hourglass
[49] = "涙攻撃なし#使用時、同時にレーザー 攻撃を放つ", -- Shoop da Whoop!
[56] = "短射程・高速連射の涙#レモン汁を床に垂らし、 敵にダメージを与える", -- Lemon Mishap
[58] = "敵の弾で破壊されない", -- Book of Shadows
[65] = "破壊時、トロル爆弾を スポーンする", -- Anarchist Cookbook
[66] = "破壊時、全ての敵を 3秒間スロー状態にする", -- The Hourglass
[77] = "強い接触ダメージ", -- My Little Unicorn [77] = "強い接触ダメージ", -- My Little Unicorn
[78] = "涙攻撃なし#破壊時、{{Collectible526}}7つの封印の 使い魔をその部屋に居る 間付与する", -- Book of Revelations [78] = "破壊時に{{Collectible526}}7つの封印の 使い魔をその部屋に居る 間付与する", -- Book of Revelations
[83] = "強いノックバックの涙", -- The Nail [85] = "破壊時にランダムな カードをスポーン", -- Deck of Cards
[84] = "骨の涙", -- We Need to Go Deeper!
[85] = "破壊時、ランダムな カードをスポーン", -- Deck of Cards
[86] = "4倍ダメージ/低速連射の涙", -- Monstro's Tooth
[93] = "{{Collectible222}}アンチグラビティの涙#一定確率で恐怖効果", -- The Gamekid
[97] = "七つの大罪に基づいた 七種類のウィスプ#いくつかのウィスプは、 破壊時に、トロル爆弾・ ホーミング爆弾・ピルを スポーンする", -- The Book of Sin [97] = "七つの大罪に基づいた 七種類のウィスプ#いくつかのウィスプは、 破壊時に、トロル爆弾・ ホーミング爆弾・ピルを スポーンする", -- The Book of Sin
[102] = "六種類のウィスプ#毒/石化/混乱/火傷 効果を持つウィスプ#ヒット時トロル爆弾を 落とすウィスプ#破壊時に敵性のクモを スポーンするウィスプ#六種類とも、破壊時に ピルをスポーンする", -- Mom's Bottle of Pills [102] = "六種類のウィスプ#毒/石化/混乱/火傷 効果を持つウィスプ#ヒット時トロル爆弾を 落とすウィスプ#破壊時に敵性のクモを スポーンするウィスプ#六種類とも、破壊時に ピルをスポーンする", -- Mom's Bottle of Pills
[105] = "リロールされたアイテム ごとにウィスプを追加", -- The D6 [105] = "リロールされたアイテム ごとにウィスプを追加", -- The D6
[107] = "貫通効果の涙", -- The Pinking Shears [111] = "破壊時に毒おならを放つ", -- The Bean
[111] = "破壊時、毒おならを放つ", -- The Bean
[123] = "ランダムな特殊効果の涙", -- Monster Manual [123] = "ランダムな特殊効果の涙", -- Monster Manual
[124] = "発動したアイテムに 応じた効果のウィスプ", -- Dead Sea Scrolls [124] = "発動したアイテムに 応じた効果のウィスプ", -- Dead Sea Scrolls
[126] = "高耐久", -- Razor Blade [130] = "ウィスプが攻撃方向に 突進する", -- A Pony
[127] = "次のフロアに居る間、 壊れないウィスプを 付与する", -- Forget Me Now
[130] = "涙攻撃なし#ウィスプが攻撃方向に 突進する", -- A Pony
[133] = "高耐久x3", -- Guppy's Paw
[135] = "特殊効果なし", -- IV Bag
[136] = "7.5%の確率で標的化効果#標的化した敵は、他の 敵から攻撃される", -- Best Friend
[137] = "起爆した爆弾1個につき ウィスプを1個スポーン#使用ボタンを押すと、 ウィスプの涙が爆発する", -- Remote Detonator [137] = "起爆した爆弾1個につき ウィスプを1個スポーン#使用ボタンを押すと、 ウィスプの涙が爆発する", -- Remote Detonator
[145] = "青ハエの代わりに ウィスプがスポーン#破壊時、青ハエをスポーン", -- Guppy's Head [145] = "青ハエの代わりに ウィスプがスポーン#破壊時に青ハエをスポーン", -- Guppy's Head
[146] = "ホーミング効果の涙", -- Prayer Card
[147] = "障害物を破壊すると、 鉱石をテーマにした 五種類のウィスプが 一定確率でスポーン#以下のアイテムに似た 効果を持つ:#{{Collectible132}}石炭{{Collectible201}}鉄{{Collectible202}}金{{Collectible68}}赤石 {{Collectible415}}ダイアモンド", -- Notched Axe [147] = "障害物を破壊すると、 鉱石をテーマにした 五種類のウィスプが 一定確率でスポーン#以下のアイテムに似た 効果を持つ:#{{Collectible132}}石炭{{Collectible201}}鉄{{Collectible202}}金{{Collectible68}}赤石 {{Collectible415}}ダイアモンド", -- Notched Axe
[158] = "高耐久#自動照準の涙", -- Crystal Ball
[160] = "接触時、光線攻撃が発生", -- Crack the Sky [160] = "接触時、光線攻撃が発生", -- Crack the Sky
[164] = "スポーンしたウィスプは その部屋でのみ有効", -- The Candle
[166] = "ピックアップをリロール する代わりに、それらを 破壊し、同数のウィスプ をスポーン", -- D20 [166] = "ピックアップをリロール する代わりに、それらを 破壊し、同数のウィスプ をスポーン", -- D20
[171] = "7.5%の確率でスロー効果", -- Spider Butt
[175] = "ウィスプをドア・宝箱に 接触させると、その鍵を 解除する#奇妙なドア・肉ドア・ メガサタンのドアも 解除できる", -- Dad's Key [175] = "ウィスプをドア・宝箱に 接触させると、その鍵を 解除する#奇妙なドア・肉ドア・ メガサタンのドアも 解除できる", -- Dad's Key
[177] = "スロットの報酬に応じて 各種ウィスプをスポーン#特殊効果あり:{{Collectible125}}爆弾/ {{Collectible175}}鍵/{{Collectible102}}ピル/{{Collectible145}}ハエ", -- Portable Slot [177] = "スロットの報酬に応じて 各種ウィスプをスポーン#特殊効果あり:{{Collectible125}}爆弾/ {{Collectible175}}鍵/{{Collectible102}}ピル/{{Collectible145}}ハエ", -- Portable Slot
[181] = "10%の確率で{{Collectible374}}聖なる光の涙", -- White Pony [263] = "破壊時にルーンをスポーン", -- Clear Rune
[186] = "高耐久", -- Blood Rights
[192] = "ホーミング効果の涙", -- Telepathy for Dummies
[263] = "倒した敵が15%の確率で ルーンを落とす#破壊時、ルーンをスポーン", -- Clear Rune
[282] = "ジャンプの開始地点に 固定のウィスプを残す#最大6つまでで、その 部屋でのみ有効", -- How to Jump
[283] = "ウィスプをリロールし、 ランダムなウィスプを 一つ付与#美徳の書はリロール されない", -- D100 [283] = "ウィスプをリロールし、 ランダムなウィスプを 一つ付与#美徳の書はリロール されない", -- D100
[284] = "全てのウィスプを削除し、 リロールされたアイテム 2個につき1つのランダムな ウィスプをスポーンする#美徳の書はリロール されない", -- D4 [284] = "全てのウィスプを削除し、 リロールされたアイテム 2個につき1つのランダムな ウィスプをスポーンする#美徳の書はリロール されない", -- D4
[285] = "10%の確率で敵をリロール する涙", -- D10 [285] = "10%の確率で敵をリロール する涙", -- D10
[286] = "倒した敵が15%の確率で カードを落とす#破壊時、カードをスポーン", -- Blank Card [286] = "破壊時にカードをスポーン", -- Blank Card
[287] = "破壊時、{{Collectible675}}ひび割れた オーブの効果が発動する#※全ドア開放・一部屋 マッピング・x岩破壊", -- Book of Secrets [287] = "破壊時に{{Collectible675}}ひび割れた オーブの効果が発動 (全ドア開放・一部屋 マッピング・x岩破壊)", -- Book of Secrets
[288] = "青クモの代わりに ウィスプがスポーン#破壊時、青クモをスポーン", -- Box of Spiders [288] = "青クモの代わりに ウィスプがスポーン#破壊時に青クモをスポーン", -- Box of Spiders
[289] = "涙の代わりに小さな ロウソクの炎を放つ#その部屋でのみ有効", -- Red Candle [290] = "保存したハートを消費 してウィスプを生成する#破壊時に一定確率で 半赤ハートを落とす", -- The Jar
[290] = "保存したハートを消費 してウィスプを生成する#破壊時、一定確率で 半赤ハートを落とす", -- The Jar
[291] = "うんちにした敵1体に つき、ウィスプを1つ スポーンする", -- Flush! [291] = "うんちにした敵1体に つき、ウィスプを1つ スポーンする", -- Flush!
[292] = "悪魔部屋の出現率が、 邪悪な聖書ウィスプ 一つにつき10%増加", -- Satanic Bible [292] = "悪魔部屋の出現率が、 邪悪な聖書ウィスプ 一つにつき10%増加", -- Satanic Bible
[293] = "破壊時、四方向に レーザー攻撃", -- Head of Krampus [293] = "破壊時に四方向に レーザー攻撃", -- Head of Krampus
[294] = "涙攻撃なし#破壊時、おならを放つ#その部屋でのみ有効", -- Butter Bean [294] = "破壊時におならを放つ", -- Butter Bean
[295] = "破壊時、一定確率で コインがスポーン", -- Magic Fingers [295] = "破壊時に一定確率で コインがスポーン", -- Magic Fingers
[296] = "特殊効果なし", -- Converter [296] = "赤ハートでウィスプの 体力を回復できる", -- Converter
[297] = "特殊効果なし", -- Pandora's Box [297] = "下層のフロアほど スポーン数増(0~8)", -- Pandora's Box
[298] = "涙攻撃なし#接触ダメージを与えない (接触では破壊されない)#アイテムを使用すると 接触ダメージが有効化", -- Unicorn Stump [298] = "接触ダメージを与えない (接触では破壊されない)#アイザックが無敵状態時、 敵にダメージを与える", -- Unicorn Stump
[323] = "3秒間寿命のウィスプx6", -- Isaac's Tears [323] = "ウィスプの寿命は3秒", -- Isaac's Tears
[324] = "{{Collectible570}}プレイドークッキーの涙", -- Undefined [324] = "{{Collectible570}}プレイドークッキーの涙", -- Undefined
[325] = "弧を描いて飛ぶ涙", -- Scissors [325] = "弧を描いて飛ぶ涙", -- Scissors
[326] = "ダメージを防いだ時、 ウィスプx4をスポーン", -- Breath of Life [326] = "ダメージを防いだ時、 ウィスプx4をスポーン", -- Breath of Life
[338] = "ブーメラン涙#その部屋でのみ有効", -- The Boomerang
[347] = "ダブルショットの涙#ウィスプを2倍にする", -- Diplopia [347] = "ダブルショットの涙#ウィスプを2倍にする", -- Diplopia
[348] = "破壊時、ピルをスポーン", -- Placebo [348] = "破壊時にピルをスポーン", -- Placebo
[349] = "破壊時、50%の確率で コインをスポーン", -- Wooden Nickel [349] = "破壊時に50%の確率で コインをスポーン", -- Wooden Nickel
[351] = "アイテム使用時、メガ豆 ウィスプが地割れを放つ#破壊時、石化と毒効果を 持つおならを放つ", -- Mega Bean [351] = "アイテム使用時、メガ豆 ウィスプが地割れを放つ#破壊時に石化と毒効果を 持つおならを放つ", -- Mega Bean
[352] = "ガラスの大砲ウィスプの 一つが壊されると、他の 全ても同時に壊される#破壊されるまで有効", -- Glass Cannon [352] = "ガラスの大砲ウィスプの 一つが壊されると、他の 全ても同時に壊される#破壊されるまで有効", -- Glass Cannon
[357] = "ウィスプを複製する#その部屋でのみ有効", -- Box of Friends [357] = "ウィスプを複製する#その部屋でのみ有効", -- Box of Friends
[382] = "捕獲した敵が死ぬと、 そのタイプに応じた ウィスプがスポーン#ノーマル涙/爆発涙/ ブリムストーン攻撃/ ホーミング涙の四種", -- Friendly Ball [382] = "捕獲した敵が死ぬと、 そのタイプに応じた ウィスプがスポーン#ノーマル涙/爆発涙/ ブリムストーン攻撃/ ホーミング涙の四種", -- Friendly Ball
[383] = "ウィスプの涙も分裂可能#ウィスプの分裂した涙は アイザックの攻撃力を 引き継ぐ#破壊時、それ自身と他の 涙を分裂させる#破壊されるまで有効", -- Tear Detonator [383] = "ウィスプの涙も分裂可能#ウィスプの分裂した涙は アイザックの攻撃力を 引き継ぐ#破壊時にそれ自身と他の 涙を分裂させる#破壊されるまで有効", -- Tear Detonator
[386] = "涙が障害物に当たると、 5%の確率でその障害物を リロールする", -- D12 [386] = "涙が障害物に当たると、 5%の確率でその障害物を リロールする", -- D12
[396] = "涙攻撃なし#ポータルをウィスプが 周回する", -- Ventricle Razor [396] = "ポータルをウィスプが 周回する", -- Ventricle Razor
[406] = "ランダムな攻撃力と 連射速度の涙", -- D8 [406] = "ランダムな攻撃力と 連射速度の涙", -- D8
[419] = "涙が20%の確率で敵を テレポートさせる#5秒おきに姿を消す", -- Teleport 2.0 [421] = "破壊時にチャーム効果の おならを放つ", -- Kidney Bean
[421] = "破壊時、チャーム効果の おならを放つ", -- Kidney Bean [422] = "前の部屋で破壊された ウィスプが復活する", -- Glowing Hour Glass
[422] = "30%の確率で石化効果", -- Glowing Hour Glass [427] = "部屋をゆっくりと漂い、 アイザックが涙で撃つと 爆発するウィスプ#接触ダメージなし", -- Mine Crafter
[427] = "部屋をゆっくりと漂い、 アイザックが涙で撃つと 爆発するウィスプ#涙攻撃・接触ダメージなし", -- Mine Crafter
[434] = "青ハエの代わりに ウィスプがスポーン#最大5匹のハエで1つの ウィスプを生成する#消費したハエが多いほど 攻撃力と耐久が増加する", -- Jar of Flies [434] = "青ハエの代わりに ウィスプがスポーン#最大5匹のハエで1つの ウィスプを生成する#消費したハエが多いほど 攻撃力と耐久が増加する", -- Jar of Flies
[437] = "ウィスプがダメージを 受けた時、一度だけ D7の効果が発動する", -- D7 [437] = "ウィスプがダメージを 受けた時、一度だけ D7の効果が発動する", -- D7
[439] = "特殊効果なし", -- Mom's Box
[441] = "{{Collectible275}}小さなブリムストーン で攻撃するウィスプ#メガブラスト使用時、 全てのメガブラスト ウィスプも常時発射", -- Mega Blast [441] = "{{Collectible275}}小さなブリムストーン で攻撃するウィスプ#メガブラスト使用時、 全てのメガブラスト ウィスプも常時発射", -- Mega Blast
[475] = "高火力のウィスプx8", -- Plan C
[476] = "複製対象が無い場合、 ウィスプを二つ同時に スポーンする", -- D1 [476] = "複製対象が無い場合、 ウィスプを二つ同時に スポーンする", -- D1
[477] = "ボイドに取り込んだ アクティブアイテムの ウィスプをスポーン#ボイド自身はウィスプを スポーンしない", -- Void [477] = "ボイドに取り込んだ アクティブアイテムの ウィスプをスポーン#ボイド自身はウィスプを スポーンしない", -- Void
[478] = "破壊時、敵と弾を3秒間 停止させる", -- Pause [478] = "破壊時に敵と弾を3秒間 停止させる", -- Pause
[479] = "破壊時、一定確率で トリンケットをスポーン", -- Smelter [479] = "破壊時に一定確率で トリンケットをスポーン", -- Smelter
[480] = "ピックアップ破壊時に ウィスプをスポーン#破壊したピックアップの 数が多いほどウィスプの 耐久値が増加する", -- Compost [480] = "ピックアップ破壊時に ウィスプをスポーン#破壊したピックアップの 数が多いほどウィスプの 耐久値が増加する", -- Compost
[481] = "5%の確率で涙が敵を ランダムなウィスプに 変化させる", -- Dataminer [481] = "5%の確率で涙が敵を ランダムなウィスプに 変化させる", -- Dataminer
[482] = "ランダムなウィスプ", -- Clicker [482] = "ランダムなウィスプ", -- Clicker
[483] = "破壊時、金トロル爆弾を スポーンするウィスプx8", -- Mama Mega! [483] = "破壊時に金トロル爆弾を スポーンする", -- Mama Mega!
[484] = "涙攻撃なし#破壊時、周囲に地割れを 起こす#その部屋でのみ有効", -- Wait What? [484] = "破壊時に地割れを起こす", -- Wait What?
[485] = "破壊時、50/50の確率で 他の全てのウィスプを 複製または破壊する", -- Crooked Penny [485] = "破壊時に50/50の確率で 他の全てのウィスプを 複製または破壊する", -- Crooked Penny
[486] = "涙攻撃なし#一定確率でアイザックの ダメージを肩代わりして 消滅する", -- Dull Razor [486] = "一定確率でアイザックの ダメージを肩代わりして 消滅する", -- Dull Razor
[487] = "破壊されない#敵を追いかけ、涙で 自動的に攻撃する#接触ダメージを与えず、 弾をブロックしない", -- Potato Peeler [487] = "破壊されない#敵を追いかけ、涙で 自動的に攻撃する#接触ダメージを与えず、 弾をブロックしない", -- Potato Peeler
[488] = "発動したアイテムに 応じた効果のウィスプが スポーンする", -- Metronome [488] = "発動したアイテムに 応じた効果のウィスプが スポーンする", -- Metronome
[489] = "選択されたダイスの効果に 応じたウィスプがスポーン", -- D Infinity [489] = "選択されたダイスの効果に 応じたウィスプがスポーン", -- D Infinity
[490] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Eden's Soul [490] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Eden's Soul
[504] = "高速連射・自動照準の涙#その部屋でのみ有効", -- Brown Nugget [504] = "高速・自動照準の涙", -- Brown Nugget
[507] = "ストローの効果で敵を 倒した時、一定確率で ウィスプをスポーン", -- Sharp Straw [507] = "ストローでダメージを 与えた時、敵の位置に ウィスプがスポーン", -- Sharp Straw
[510] = "いずれかの涙:#{{Collectible229}}モンストロの肺#{{Collectible268}}腐ったベイビー#{{Collectible87}}ロキのツノ#{{Collectible118}}ブリムストーン", -- Delirious [510] = "いずれかの涙:#{{Collectible229}} モンストロの肺#{{Collectible268}} 腐ったベイビー#{{Collectible87}} ロキのツノ#{{Collectible118}} ブリムストーン", -- Delirious
[512] = "{{Collectible315}}謎の引力の涙", -- Black Hole
[515] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Mystery Gift [515] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Mystery Gift
[516] = "スプリンクラーの涙", -- Sprinkler [516] = "スプリンクラーの涙", -- Sprinkler
[521] = "トリプルショットの涙#お店で買い物をすると クーポンのウィスプが 全て破壊される", -- Coupon [521] = "トリプルショットの涙#お店で買い物をすると クーポンのウィスプが 全て破壊される", -- Coupon
[522] = "捕らえた敵の弾を ウィスプに変換する", -- Telekinesis [522] = "捕らえた敵の弾を ウィスプに変換する", -- Telekinesis
[523] = "中身を展開した時のみ ウィスプをスポーンする#破壊時、ランダムな ピックアップをスポーン", -- Moving Box [523] = "中身を展開した時のみ ウィスプをスポーンする#破壊時にランダムな ピックアップをスポーン", -- Moving Box
[527] = "涙攻撃なし#部屋をクリアした時、 ドア/宝箱の鍵を解除し、 消滅する", -- Mr. ME! [527] = "部屋をクリアした時、 ドア/宝箱の鍵を解除し、 消滅する", -- Mr. ME!
[536] = "ウィスプを半赤ハートに 変換する#生贄に捧げた後、一つの ウィスプをスポーン", -- Sacrificial Altar [536] = "ウィスプを半赤ハートに 変換する#生贄に捧げた後、一つの ウィスプをスポーン", -- Sacrificial Altar
[545] = "破壊時、友好的なボニーを スポーンする", -- Book of the Dead [545] = "破壊時に友好的なボニーを スポーンする", -- Book of the Dead
[550] = "涙が10%の確率でママの 踏み潰し攻撃を起こす", -- Broken Shovel [550] = "涙が10%の確率でママの 踏み潰し攻撃を起こす", -- Broken Shovel
[552] = "二種のウィスプ:#涙が10%の確率でママの 踏み潰し攻撃を起こす#高耐久・涙攻撃なし", -- Mom's Shovel [552] = "涙が10%の確率でママの 踏み潰し攻撃を起こす", -- Mom's Shovel
[555] = "15%の確率で{{Collectible202}}ミダス タッチの涙", -- Golden Razor
[556] = "短射程のブリムストーン", -- Sulfur [556] = "短射程のブリムストーン", -- Sulfur
[557] = "フォーチュンクッキーの ウィスプ一つにつき運+0.2", -- Fortune Cookie [557] = "フォーチュンクッキーの ウィスプ一つにつき運+0.2", -- Fortune Cookie
[577] = "特殊効果なし", -- Damocles
[578] = "レモン汁を床に垂らし、 敵にダメージを与える", -- Free Lemonade [578] = "レモン汁を床に垂らし、 敵にダメージを与える", -- Free Lemonade
[580] = "新しい部屋に入った時、 一定確率で{{Collectible580}}レッドキー 効果が発動", -- Red Key [580] = "新しい部屋に入った時、 一定確率で{{Collectible580}}レッドキー 効果が発動", -- Red Key
[582] = "一つしか保持できない", -- Wavy Cap [582] = "一つしか保持できない", -- Wavy Cap
[584] = "特殊効果なし", -- Book of Virtues [584] = "特殊効果なし", -- Book of Virtues
[585] = "通常のウィスプx8", -- Alabaster Box [585] = "中心{{MiddleWisp}}の空いた枠を埋める ウィスプ(最大8)", -- Alabaster Box
[604] = "投げた障害物の落下地点を 3つのウィスプが周回する#10%の確率で混乱効果#その部屋でのみ有効", -- Mom's Bracelet [604] = "投げた障害物の落下地点を 3つのウィスプが周回する", -- Mom's Bracelet
[605] = "特殊効果なし", -- The Scooper
[609] = "破壊されない#使用時、50%の確率で 全てのエターナルD6 ウィスプが破壊される", -- Eternal D6 [609] = "破壊されない#使用時、50%の確率で 全てのエターナルD6 ウィスプが破壊される", -- Eternal D6
[611] = "チャージ量に応じた 攻撃力と耐久値の ウィスプがスポーン", -- Larynx [611] = "チャージ量に応じた 攻撃力と耐久値の ウィスプがスポーン", -- Larynx
[622] = "全てのウィスプを取り 除き、通常のウィスプを 3つスポーンする", -- Genesis [622] = "全てのウィスプを取り 除き、通常のウィスプを 3つスポーンする", -- Genesis
[623] = "特殊効果なし", -- Sharp Key
[631] = "全てのウィスプを二分割#攻撃力と耐久値は半分に#三回目の分割で消滅", -- Meat Cleaver [631] = "全てのウィスプを二分割#攻撃力と耐久値は半分に#三回目の分割で消滅", -- Meat Cleaver
[635] = "位置交換時、固定された ウィスプを残す#最大6つまでスポーン", -- Stitches [635] = "人形の位置にウィスプが スポーン(最大6)", -- Stitches
[636] = "ウィスプなし", -- R Key [638] = "敵の弾で破壊されない#接触した敵にケシゴム 効果を適用し消滅", -- Eraser
[638] = "接触した敵にケシゴム 効果を適用する", -- Eraser [639] = "部屋クリア時、青ハエを スポーンする", -- Yuck Heart
[639] = "涙攻撃なし#部屋クリア時、青ハエを スポーンする", -- Yuck Heart
[640] = "一定確率で青い炎を放つ", -- Urn of Souls [640] = "一定確率で青い炎を放つ", -- Urn of Souls
[642] = "毒の涙", -- Magic Skin
[650] = "召喚したベビープラムの 動きをコピーする", -- Plum Flute [650] = "召喚したベビープラムの 動きをコピーする", -- Plum Flute
[653] = "ウィスプなし#幽霊が涙を放つ", -- Vade Retro [653] = "幽霊が涙を放つ", -- Vade Retro
[655] = "回転中のみ現れる", -- Spin to Win [655] = "回転中のみ現れる", -- Spin to Win
[685] = "スポーン量2倍+1", -- Jar of Wisps [685] = "スポーン量2倍+1", -- Jar of Wisps
[687] = "ランダムなウィスプ", -- Friend Finder [687] = "ランダムなウィスプ", -- Friend Finder
[703] = "特殊効果なし", -- Esau Jr. [705] = "アイテムの効果で倒した 敵一体につきウィスプを 一つスポーン", -- Dark Arts
[704] = "高耐久#涙攻撃なし", -- Berserk [709] = "着地点を3つのウィスプが 周回する", -- Suplex
[705] = "アイテムの効果で倒した 敵一体につきウィスプを 一つスポーン#その部屋でのみ有効", -- Dark Arts
[706] = "高耐久#涙攻撃なし", -- Abyss
[709] = "着地点を3つのウィスプが 周回する#その部屋でのみ有効", -- Suplex
[710] = "クラフト時、ランダムな ウィスプをスポーンする", -- Bag of Crafting [710] = "クラフト時、ランダムな ウィスプをスポーンする", -- Bag of Crafting
[711] = "特殊効果なし", -- Flip [712] = "アイテムウィスプが ホーミング涙を放つ", -- Lemegeton
[712] = "アイテムウィスプが ホーミング効果の涙を放つ", -- Lemegeton [719] = "", -- Keeper's Box
[713] = "ウィスプなし", -- Sumptorium
[719] = "倒した敵が20%の確率で コインを落とす", -- Keeper's Box
[720] = "ランダムなウィスプ", -- Everything Jar [720] = "ランダムなウィスプ", -- Everything Jar
[722] = "拘束した敵をウィスプが 周回し、自動攻撃する#敵が倒されると消滅", -- Anima Sola [722] = "拘束した敵をウィスプが 周回し、自動攻撃する#敵が倒されると消滅", -- Anima Sola
[723] = "全てのウィスプを同じ タイプのウィスプに リロールする", -- Spindown Dice [723] = "全てのウィスプを同じ タイプのウィスプに リロールする", -- Spindown Dice
[728] = "全てのウィスプがゲローに 連動する", -- Gello [728] = "全てのウィスプがゲローに 連動する", -- Gello
[729] = "投げた頭の位置に固定 ウィスプがスポーンする#その部屋でのみ有効", -- Decap Attack
} }
-- Special Locust effects when Item was eaten by Abyss ---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].abyssSynergies = { EID.descriptions[languageCode].AbyssTexts = {
[2] = "ノーマルイナゴx3", -- The Inner Eye -- values inside {} brackets will be replaced with text parts below
[3] = "ホーミングイナゴ", -- Spoon Bender -- Abyss texts are affected by the PluralizeFunction (ab+ file)
[4] = "3倍ダメージの大型イナゴ", -- Cricket's Head -- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
[6] = "高速・短射程のイナゴ", -- Number One InfoText = "{size}{speed}イナゴ x{amount} ({dmg})",
[7] = "2倍ダメージのイナゴ", -- Blood of the Martyr InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
[10] = "0.5倍ダメージのイナゴx2", -- Halo of Flies Chance = "(確率{1}%)", -- {1} will be replaced with the chance
[13] = "毒を持つイナゴ", -- The Virus SpeedSlow = "遅い", -- Speed < 1
[103] = "毒を持つイナゴ", -- The Common Cold SpeedFast = "早い", -- Speed > 1
[118] = "大型のイナゴ", -- Brimstone SpeedDash = "高速", -- Speed >= 6
[149] = "毒を持ち、ゆっくり飛ぶ 大型のイナゴ#攻撃力x1.5のダメージ", -- Ipecac SizeSmall = "小型の", -- Size < 1
[153] = "ノーマルイナゴx4", -- Mutant Spider SizeBig = "大型の", -- Size > 1
[257] = "火傷を与えるイナゴ", -- Fire Mind DamageMult = "攻撃力x{1}のダメージ", -- {1} will be replaced with the calculated damage multiplier
[305] = "毒を持つイナゴ", -- Scorpio
[374] = "{{Collectible374}}聖なる光を一定確率で 発動するイナゴ#聖なる光は攻撃力x3の ダメージを与える", -- Holy Light
[494] = "近くの敵に放電して ダメージを与えるイナゴ", -- Jacob's Ladder
[559] = "近くの敵に放電して ダメージを与えるイナゴ", -- 120 Volt
} }
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} 衝突時に爆発する",
[1] = "{{QuestionMark}} ランダムな効果が発生",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible285}} 攻撃時に敵をリロールする",
[4] = "{{Collectible35}} 攻撃時にネクロノミコン 効果が発動",
[5] = "{{Collectible638}} 攻撃時にケシゴム効果が 発動し、敵消滅",
[6] = "{{Collectible114}} ナイフを振り回しながら攻撃",
[7] = "{{Collectible611}} 攻撃時にラリンクスの 叫びが発動し、範囲攻撃",
[8] = "{{Collectible399}} 攻撃時にブリムストーンの リングが発生",
[9] = "{{Collectible522}} オーラが敵の弾を跳ね返す",
[10] = "{{Collectible447}} 攻撃時に毒のおならを放つ",
[11] = "{{Collectible447}} 攻撃時におならを放つ",
[12] = "{{Collectible118}} アンチグラビティ型の ブリムストーンが発動",
[13] = "{{Collectible317}} 攻撃時、毒液を床にまき、 触れた敵にダメージ",
[14] = "{{Collectible56}} 攻撃時、尿を床にまき、 触れた敵にダメージ",
[15] = "{{Collectible214}} 攻撃時、血液を床にまき、 触れた敵にダメージ",
[16] = "{{Collectible178}} 攻撃時、聖水を床にまき、 触れた敵にダメージ",
[17] = "{{Collectible420}} 五芒星が浮かび上がり、 触れた敵にダメージ",
[18] = "{{Collectible144}} ピックアップを吸収 するたびダメージ+0.25 (最大25個吸収)",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "透過", -- Ouija board type tear (goes thru obstacles)
[1] = "貫通", -- Cupid's arrow type tear (goes thru enemy)
[2] = "ホーミング", -- Spoon bender type tear (homes to enemy)
[3] = "スロー付与", -- Spider bite type tear (slows on contact)
[4] = "毒を付与", -- Common cold type tear (poisons on contact)
[5] = "敵を石化", -- Mom's contact type tear (freezes on contact)
[6] = "分裂", -- Parasite type tear (splits on collision)
[7] = "飛距離に応じて膨らむ", -- Lump of coal type tear (grows by range)
[8] = "ブーメラン涙", -- My reflection type tear (returns back)
[9] = "減衰して貫通", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "波打ち移動", -- Wiggle worm type tear (wiggles)
[11] = "攻撃時にハエをスポーン", -- Mulligan type tear (creates fly on hit)
[12] = "爆発涙 {{Collectible149}}", -- IPECAC type tear (explodes on hit)
[13] = "チャーム付与", -- Mom's Eyeshadow tear
[14] = "混乱を付与", -- Iron Bar tear
[15] = "敵を倒すとハートを スポーン", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "アイザックを周回", -- Used for Little Planet (orbit arounds the player)
[17] = "アンチグラビティ効果", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "衝突時に4分裂", -- Splits into 4 smaller tears if it hits the ground
[19] = "衝突時に跳ね返る", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "恐怖を付与", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "飛距離に応じて縮む", -- Proptosis tears start large and shrink
[22] = "火傷を付与", -- Fire Mind tears cause Burn effect on enemies
[23] = "敵とピックアップを 吸い寄せる", -- Attracts enemies and pickups
[24] = "ノックバック効果", -- Tear impact pushes enemies back further
[25] = "拡縮しながら移動", -- Makes the tear pulse
[26] = "渦巻状に飛ぶ", -- Makes the tear path spiral
[27] = "楕円型", -- Makes the tear oval in the direction of travel
[28] = "サッド ボム", -- Used by Bombs (Sad Bomb)
[29] = "ケツ爆弾", -- Used by Bombs (Butt Bomb)
[30] = "矩形波", -- Used for Hook Worm
[31] = "オーラを放ちダメージ", -- Used for GodHead (they will have a glow around them)
[32] = "スロー付与", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "攻撃時、毒液を床にまく", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "敵の弾をブロック", -- Lost Contact tears, block enemy projectiles
[35] = "キラキラボム", -- Used by Bombs (Glitter Bomb)
[36] = "拡散ボム", -- Used for Scatter bombs
[37] = "粘着", -- Used for Sticky bombs and Explosivo tears
[38] = "画面端ループ", -- Tears loop around the screen
[39] = "攻撃時、光線が降り注ぐ", -- Create damaging light beam on hit
[40] = "攻撃時にコインがスポーン", -- Used by Bumbo, spawns a coin when tear hits
[41] = "敵を倒すと黒ハートを スポーン", -- Enemy drops a black hp when dies
[42] = "トラクタービーム", -- Tear with this flag will follow parent player's beam
[43] = "敵を収縮させる", -- God's flesh flag to minimize enemies
[44] = "攻撃時にコインがスポーン", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "ボンバーボーイ", -- Bomber Boy
[46] = "渦巻状に飛ぶ", -- Ouroboros Worm, big radius oscilating tears
[47] = "混乱を付与", -- Glaucoma tears, permanently confuses enemies
[48] = "敵にくっつく", -- Booger tears, stick and do damage over time
[49] = "攻撃時にハエ/クモをスポーン", -- Egg tears, leave creep and spawns spiders or flies
[50] = "障害物を破壊", -- Sulfuric Acid tears, can break grid entities
[51] = "攻撃時、骨が飛び散る", -- Bone tears, splits in 2
[52] = "貫通・2倍ダメージ・ホーミング", -- Belial tears, piecing tears gets double damage + homing
[53] = "敵を黄金化", -- Midas touch tears
[54] = "10発の涙を拡散", -- Needle tears
[55] = "攻撃時に放電", -- Jacobs ladder tears
[56] = "ビッグホーンを召喚", -- Little Horn tears
[57] = "攻撃時に放電", -- Technology Zero
[58] = "互いに反発", -- Pop!
[59] = "吸収する", -- Hungry Tears
[60] = "攻撃時、光線が降り注ぐ", -- Trisagion, generates a laser on top of the tear
[61] = "床を跳ねる", -- Flat Stone
[62] = "はじけ散る", -- Haemolacria
[63] = "毒液をまく", -- Bob's Bladder
[64] = "ノックバック効果", -- Knockout Drops
[65] = "倒した敵を凍結", -- Uranus
[66] = "敵とピックアップを 吸い寄せる", -- Lodestone
[67] = "敵を標的化させる", -- Rotten Tomato
[68] = "オカルトの目", -- Eye of the Occult
[69] = "アイザックを周回", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "岩を破壊する", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "90度ターンして敵に向かう", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "ブラッド ボム", -- Blood Bombs, leave blood creep on the ground
[73] = "敵をうんちにする", -- E. Coli tears, turn enemies into poop
[74] = "倒した敵がコインを落とす", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "ブリムストーン ボム", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "攻撃時、ブラックホールが 発生", -- Rift tears, creates a black hole on impact
[77] = "胞子が拡散する", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "ゴースト ボム", -- Ghost bombs
[79] = "倒した敵がカードを落とす", -- Killed enemies will drop a random tarot card
[80] = "倒した敵がルーンを落とす", -- Killed enemies will drop a random rune
[81] = "敵をテレポートさせる", -- Hit enemies will teleport to a different part of the room
[82] = "時間経過で減速", -- Decelerate over time
[83] = "時間経過で加速", -- Accelerate over time
[104] = "壁で跳ね返る", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "敵を出血状態にする", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items -- Effect of Car battery on Active Items
local repCarBattery = { local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial [34] = {2, 3}, -- The Book of Belial
@@ -937,6 +1030,9 @@ local repCards={
[12] = {"12", "XI - 力", "その部屋に居る間:#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +2.5#↑ 移動速度 +0.3"}, -- XI - Strength [12] = {"12", "XI - 力", "その部屋に居る間:#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +2.5#↑ 移動速度 +0.3"}, -- XI - Strength
[16] = {"16", "XV - 悪魔", "その部屋に居る間:#↑ 攻撃力 +2"}, [16] = {"16", "XV - 悪魔", "その部屋に居る間:#↑ 攻撃力 +2"},
[18] = {"18", "XVII - 星", "{{TreasureRoom}} トレジャールームに テレポート#{{Planetarium}} プラネタリウムがある場合、 そちらにテレポート"}, [18] = {"18", "XVII - 星", "{{TreasureRoom}} トレジャールームに テレポート#{{Planetarium}} プラネタリウムがある場合、 そちらにテレポート"},
[20] = {"20", "XIX - 太陽", "全ての敵に100ダメージ#体力全回復#フルマッピング効果#{{CurseDarkness}} 闇の呪いを取り除く"}, -- XIX - The Sun
[21] = {"21", "XX - 審判", "乞食か悪魔乞食をスポーン#低確率で鍵/爆弾/電池/ 腐った乞食もスポーン"}, -- XX - Judgement
[22] = {"22", "XXI - 世界", "フルマッピング効果"}, -- XXI - The World
[27] = {"27", "クラブのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 爆弾に変換する"}, -- Ace of Clubs [27] = {"27", "クラブのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 爆弾に変換する"}, -- Ace of Clubs
[28] = {"28", "ダイアのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を コインに変換する"}, -- Ace of Diamonds [28] = {"28", "ダイアのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を コインに変換する"}, -- Ace of Diamonds
[29] = {"29", "スペードのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 鍵に変換する"}, -- Ace of Spades [29] = {"29", "スペードのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 鍵に変換する"}, -- Ace of Spades
@@ -1022,6 +1118,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[64] = {"2~4個", "4~14個"}, -- VIII - Justice? [64] = {"2~4個", "4~14個"}, -- VIII - Justice?
[65] = "コインを1枚追加", -- IX - The Hermit? [65] = "コインを1枚追加", -- IX - The Hermit?
[66] = {"ランダムなダイス部屋の 効果を{{ColorShinyPurple}}2回{{CR}}発動する"}, -- X - Wheel of Fortune? [66] = {"ランダムなダイス部屋の 効果を{{ColorShinyPurple}}2回{{CR}}発動する"}, -- X - Wheel of Fortune?
[68] = {"30秒間", "60秒間"}, -- XII - The Hanged Man? [68] = {"30秒間", "60秒間"}, -- XII - The Hanged Man?
[70] = {"5連続", "10連続"}, -- XIV - Temperance? [70] = {"5連続", "10連続"}, -- XIV - Temperance?
[72] = {"7ヶ所", "14ヶ所"}, -- XVI - The Tower? [72] = {"7ヶ所", "14ヶ所"}, -- XVI - The Tower?
@@ -1029,7 +1126,6 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[76] = {"リロールマシーンを {{ColorShinyPurple}}2つ{{CR}}スポーンする"}, -- XX - Judgement? [76] = {"リロールマシーンを {{ColorShinyPurple}}2つ{{CR}}スポーンする"}, -- XX - Judgement?
} }
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards -- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
-- These will be appended after Blank Card recharge time and "Blank Card effect:" -- These will be appended after Blank Card recharge time and "Blank Card effect:"
EID.descriptions[languageCode].tarotClothBlankCardBuffs = { EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
@@ -1301,6 +1397,10 @@ EID.descriptions[languageCode].poopSpells = {
{"Fart", "敵と弾をノックバックし、 毒ガスを発生させる#!!! 毒ガスは引火・爆発する"}, {"Fart", "敵と弾をノックバックし、 毒ガスを発生させる#!!! 毒ガスは引火・爆発する"},
{"Bomb", "ノーマルなうんち爆弾"}, {"Bomb", "ノーマルなうんち爆弾"},
{"Explosive Diarrhea", "アイザックの尻から 点火済みの爆弾が 5連続スポーンする"}, {"Explosive Diarrhea", "アイザックの尻から 点火済みの爆弾が 5連続スポーンする"},
--Undetected poop, for Poop API
--[Poop name in code] = {Icon, Name, Description}
["Unknown"] = {"{{PoopSpell1}}", "Unknown Poop", "The effects of the poop are Unknown"}
} }
EID.descriptions[languageCode].itemPoolFor = "アイテムプール:" EID.descriptions[languageCode].itemPoolFor = "アイテムプール:"
@@ -1337,6 +1437,7 @@ EID.descriptions[languageCode].AchievementWarningText = "実績無効!#実績
EID.descriptions[languageCode].OldGameVersionWarningText = "ゲームがアップデート されていません#最新バージョンのみが サポートされています#この警告は設定で無効に できます" EID.descriptions[languageCode].OldGameVersionWarningText = "ゲームがアップデート されていません#最新バージョンのみが サポートされています#この警告は設定で無効に できます"
EID.descriptions[languageCode].ModdedRecipesWarningText = "MODのアイテムが原因で クラフトレシピの表示が 不正確になる可能性が あります#その場合、Item Probability モードか、非表示にして ください#この警告は設定で無効に できます" EID.descriptions[languageCode].ModdedRecipesWarningText = "MODのアイテムが原因で クラフトレシピの表示が 不正確になる可能性が あります#その場合、Item Probability モードか、非表示にして ください#この警告は設定で無効に できます"
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"] -- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
-- Strings will be appended to the original description -- Strings will be appended to the original description
-- Tables with one entry will completely replace the original description -- Tables with one entry will completely replace the original description
@@ -1371,9 +1472,9 @@ local repConditions = {
["5.100.694 (Keeper)"] = {"↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが3個 溜まると死ぬ"}, -- Heartbreak + Normal Keeper ["5.100.694 (Keeper)"] = {"↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが3個 溜まると死ぬ"}, -- Heartbreak + Normal Keeper
["5.100.694 (Tainted Keeper)"] = {"{1}:#{{Warning}} このアイテムを取得すると 一撃で死ぬ状態に陥る#↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#汚染キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが2個 溜まると死ぬ"}, -- Heartbreak + Tainted Keeper ["5.100.694 (Tainted Keeper)"] = {"{1}:#{{Warning}} このアイテムを取得すると 一撃で死ぬ状態に陥る#↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#汚染キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが2個 溜まると死ぬ"}, -- Heartbreak + Tainted Keeper
-- ["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet + Keeper -- ["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet + Keeper
["5.100.188"] = "{1}の場合7.5", -- Cain + Abel -- ["5.100.188"] = "{1}の場合7.5", -- Cain + Abel
["5.100.360"] = "{1}の場合100%", -- Lilith + Incubus ["5.100.360"] = "{1}の場合100%", -- Lilith + Incubus
["5.100.728"] = "{1}の場合100%", -- Lilith + Gello -- ["5.100.728"] = "{1}の場合100%", -- Lilith + Gello
["5.100.230 (Keeper)"] = "{1}:    最大体力を1にする", -- Abaddon ["5.100.230 (Keeper)"] = "{1}:    最大体力を1にする", -- Abaddon
["5.100.230 (Bethany)"] = "{1}:    最大体力を1、残り体力を 半赤ハートにする", -- Abaddon ["5.100.230 (Bethany)"] = "{1}:    最大体力を1、残り体力を 半赤ハートにする", -- Abaddon
["5.100.230 (Tainted Bethany)"] = "{1}:    ブラッドチャージは 失わない", -- Abaddon ["5.100.230 (Tainted Bethany)"] = "{1}:    ブラッドチャージは 失わない", -- Abaddon
@@ -1482,7 +1583,6 @@ EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].Con
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then if EID.enableDebug then
EID.descriptions[languageCode].repCollectibles = repCollectibles EID.descriptions[languageCode].repCollectibles = repCollectibles
@@ -1,4 +1,4 @@
local languageCode = "ko" local languageCode = "ko_kr"
-- Last Sync with English or update: 2024-11-18 -- Last Sync with English or update: 2024-11-18
@@ -441,8 +441,8 @@ local repCollectibles={
[701] = {"701", "아이작의 무덤", "{{DirtyChest}} 스테이지 첫 방에 오래된 잠긴상자를 1개 소환합니다.#{{DirtyChest}} 오래된 상자에는 {{SoulHeart}}/{{Trinket}}장신구/{{AngelRoom}}천사방/엄마아빠 관련 아이템이 등장할 수 있습니다."}, -- Isaac's Tomb [701] = {"701", "아이작의 무덤", "{{DirtyChest}} 스테이지 첫 방에 오래된 잠긴상자를 1개 소환합니다.#{{DirtyChest}} 오래된 상자에는 {{SoulHeart}}/{{Trinket}}장신구/{{AngelRoom}}천사방/엄마아빠 관련 아이템이 등장할 수 있습니다."}, -- Isaac's Tomb
[702] = {"702", "복수심의 영혼", "피격 시 그 스테이지에서 붉은 위습을 소환합니다. (최대 6)#붉은 위습은 공격력 3의 눈물을 발사합니다."}, -- Vengeful Spirit [702] = {"702", "복수심의 영혼", "피격 시 그 스테이지에서 붉은 위습을 소환합니다. (최대 6)#붉은 위습은 공격력 3의 눈물을 발사합니다."}, -- Vengeful Spirit
[703] = {"703", "에사우 주니어", "사용 시 Esau 상태 ({{BlackHeart}}블랙하트 3, {{DamageSmall}}공격력 +2, 비행, 고유능력 취급)로 전환됩니다.#{{ArrowGrayRight}} 처음 사용 시 Esau 캐릭터는 기존 캐릭터가 갖고 있는 아이템의 개수만큼 랜덤 아이템을 가집니다.#재사용 시 원래 캐릭터로 전환됩니다.#!!! 두 캐릭터는 체력과 아이템을 공유하지 않습니다."}, -- Esau Jr. [703] = {"703", "에사우 주니어", "사용 시 Esau 상태 ({{BlackHeart}}블랙하트 3, {{DamageSmall}}공격력 +2, 비행, 고유능력 취급)로 전환됩니다.#{{ArrowGrayRight}} 처음 사용 시 Esau 캐릭터는 기존 캐릭터가 갖고 있는 아이템의 개수만큼 랜덤 아이템을 가집니다.#재사용 시 원래 캐릭터로 전환됩니다.#!!! 두 캐릭터는 체력과 아이템을 공유하지 않습니다."}, -- Esau Jr.
[704] = {"704", "Berserk!", "{{Battery}} 적에게 120 +(40 * 스테이지)의 피해를 주면 충전#{{Timer}} 사용 시 5초동안:#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +0.4#{{ArrowGrayRight}} {{TearsSmall}}연사 배율 x0.5#{{ArrowGrayRight}} {{TearsSmall}}연사(+상한) +2#{{ArrowGrayRight}} {{DamageSmall}}공격력 +3#{{ArrowGrayRight}} 공격이 적의 탄환을 반사하는 휘두르는 뼈 공격으로 변경됩니다.#{{Timer}} 폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"}, -- Berserk! [704] = {"704", "폭주!", "{{Battery}} 적에게 120 +(40 * 스테이지)의 피해를 주면 충전#{{Timer}} 사용 시 5초동안:#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +0.4#{{ArrowGrayRight}} {{TearsSmall}}연사 배율 x0.5#{{ArrowGrayRight}} {{TearsSmall}}연사(+상한) +2#{{ArrowGrayRight}} {{DamageSmall}}공격력 +3#{{ArrowGrayRight}} 공격이 적의 탄환을 반사하는 휘두르는 뼈 공격으로 변경됩니다.#{{Timer}} 폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"}, -- Berserk!
[705] = {"705", "Dark Arts", "{{Timer}} 사용 시 1초간 (혹은 공격 시까지):#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +1#{{ArrowGrayRight}} 무적 상태가 되며 적과 탄환을 통과할 수 있습니다.#{{ArrowGrayRight}} 통과된 적은 잠시동안 행동불능#!!! 효과가 끝나면 통과한 적들에게 공격력 x2 +3.5의 피해를 주며;#{{ArrowGrayRight}} 마지막 위치 주변의 적에게 (통과한 적 및 탄환 수 x3.5)의 피해를 줍니다."}, -- Dark Arts [705] = {"705", "흑마술", "{{Timer}} 사용 시 1초간 (혹은 공격 시까지):#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +1#{{ArrowGrayRight}} 무적 상태가 되며 적과 탄환을 통과할 수 있습니다.#{{ArrowGrayRight}} 통과된 적은 잠시동안 행동불능#!!! 효과가 끝나면 통과한 적들에게 공격력 x2 +3.5의 피해를 주며;#{{ArrowGrayRight}} 마지막 위치 주변의 적에게 (통과한 적 및 탄환 수 x3.5)의 피해를 줍니다."}, -- Dark Arts
[706] = {"706", "무저갱", "사용 시 그 방의 아이템을 심연의 파리로 바꿉니다.#심연의 파리는 공격방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다.#원본 아이템에 따라 심연의 파리의 능력이 달라집니다."}, -- Abyss [706] = {"706", "무저갱", "사용 시 그 방의 아이템을 심연의 파리로 바꿉니다.#심연의 파리는 공격방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다.#원본 아이템에 따라 심연의 파리의 능력이 달라집니다."}, -- Abyss
[707] = {"707", "만찬", "↑ {{Heart}}최대 체력 +1#↑ {{HealingRed}}빨간하트 +1"}, -- Supper [707] = {"707", "만찬", "↑ {{Heart}}최대 체력 +1#↑ {{HealingRed}}빨간하트 +1"}, -- Supper
[708] = {"708", "스테이플러", "↑ {{DamageSmall}}공격력 +1#공격이 오른쪽 눈에서 발사됩니다."}, -- Stapler [708] = {"708", "스테이플러", "↑ {{DamageSmall}}공격력 +1#공격이 오른쪽 눈에서 발사됩니다."}, -- Stapler
@@ -937,7 +937,6 @@ local repTrinkets={
[111] = {"111", "피투성이 왕관", "{{TreasureRoom}} Womb/Corpse 스테이지에서 보물방이 등장합니다."}, -- Bloody Crown [111] = {"111", "피투성이 왕관", "{{TreasureRoom}} Womb/Corpse 스테이지에서 보물방이 등장합니다."}, -- Bloody Crown
[119] = {"119", "줄기 세포", "{{HealingRed}} 스테이지 진입 시 최대 체력의 절반을 회복합니다.#{{HealingRed}} 체력이 최대 체력의 절반을 넘을 시 체력을 반칸 회복합니다."}, -- Stem Cell [119] = {"119", "줄기 세포", "{{HealingRed}} 스테이지 진입 시 최대 체력의 절반을 회복합니다.#{{HealingRed}} 체력이 최대 체력의 절반을 넘을 시 체력을 반칸 회복합니다."}, -- Stem Cell
[121] = {"121", "나무 십자가", "{{HolyMantle}} 스테이지 당 1번 피해를 무시하는 보호막을 생성합니다.#!!! {{Card51}}Holy Card로 생성된 보호막이 있을 경우 생성되지 않습니다."}, -- Wooden Cross [121] = {"121", "나무 십자가", "{{HolyMantle}} 스테이지 당 1번 피해를 무시하는 보호막을 생성합니다.#!!! {{Card51}}Holy Card로 생성된 보호막이 있을 경우 생성되지 않습니다."}, -- Wooden Cross
[125] = {"125", "연장 코드", "{{ColorCyan}}모든 캐릭터{{CR}}와 패밀리어 사이에 전류 레이저가 흐르며;#{{ArrowGrayRight}} 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord
[128] = {"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 5% 확률로 뼈하트를 획득합니다."}, -- Finger Bone [128] = {"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 5% 확률로 뼈하트를 획득합니다."}, -- Finger Bone
-- Repentance -- Repentance
[129] = {"129", "눈깔사탕", "{{Collectible150}} 10%의 확률로 공격력 x3.2의 공격이 나갑니다.#{{LuckSmall}} 행운 9 이상일 때 100% 확률"}, -- Jawbreaker [129] = {"129", "눈깔사탕", "{{Collectible150}} 10%의 확률로 공격력 x3.2의 공격이 나갑니다.#{{LuckSmall}} 행운 9 이상일 때 100% 확률"}, -- Jawbreaker
-1
View File
@@ -725,7 +725,6 @@ local repTrinkets={
[110] = {"110", "", "{{Shop}} Lojas vão aparecer no Womb e Corpse"}, -- Silver Dollar [110] = {"110", "", "{{Shop}} Lojas vão aparecer no Womb e Corpse"}, -- Silver Dollar
[111] = {"111", "", "{{TreasureRoom}} Salas do item agora aparecem em the Womb e Corpse"}, -- Bloody Crown [111] = {"111", "", "{{TreasureRoom}} Salas do item agora aparecem em the Womb e Corpse"}, -- Bloody Crown
[119] = {"119", "", "Cura metade dos seus Corações Vermelhos/Osso vazios ao viajar para o próximo andar#Mínimo de Meio Coração curado"}, -- Stem Cell [119] = {"119", "", "Cura metade dos seus Corações Vermelhos/Osso vazios ao viajar para o próximo andar#Mínimo de Meio Coração curado"}, -- Stem Cell
[125] = {"125", "", "Conecta seus familiares com raios de eleticidade#Causa 6 de dano por raio#Também funciona entre jogadores co-op (incluindo Jacob & Esau)"}, -- Extension Cord
[128] = {"128", "", "{{EmptyBoneHeart}} 5% de chance de ganhar um Coração de Osso ao receber dano"}, -- Finger Bone [128] = {"128", "", "{{EmptyBoneHeart}} 5% de chance de ganhar um Coração de Osso ao receber dano"}, -- Finger Bone
[129] = {"129","","10% de chance de disparar dentes#Dentes causam 3.2x o seu dano#{{Luck}} 100% de chance com 9 de Sorte"}, -- Jawbreaker [129] = {"129","","10% de chance de disparar dentes#Dentes causam 3.2x o seu dano#{{Luck}} 100% de chance com 9 de Sorte"}, -- Jawbreaker
[130] = {"130","","{{Slow}} 10% de chance de disparar lágrimas de lentidão#{{Luck}} 100% de chance com 18 de sorte"}, -- Chewed Pen [130] = {"130","","{{Slow}} 10% de chance de disparar lágrimas de lentidão#{{Luck}} 100% de chance com 18 de sorte"}, -- Chewed Pen
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ro" local languageCode = "ro_ro"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -805,7 +805,6 @@ local repTrinkets={
[110] = {"110", "Dolar de Argint", "{{Shop}} Magazinele apar în \"Womb\" și \"Corpse\""}, -- Silver Dollar [110] = {"110", "Dolar de Argint", "{{Shop}} Magazinele apar în \"Womb\" și \"Corpse\""}, -- Silver Dollar
[111] = {"111", "Coroană Însângerată", "{{TreasureRoom}} Camera Comorilor apare în \"Womb\" și \"Corpse\""}, -- Bloody Crown [111] = {"111", "Coroană Însângerată", "{{TreasureRoom}} Camera Comorilor apare în \"Womb\" și \"Corpse\""}, -- Bloody Crown
[119] = {"119", "Celule Stem", "{{HealingRed}} Intrarea într-un etaj nou jumătate din Inimile Roșii/Os goale a lui Isaac#{{HealingRed}} Vindecă minim jumătate de inimă"}, -- Stem Cell [119] = {"119", "Celule Stem", "{{HealingRed}} Intrarea într-un etaj nou jumătate din Inimile Roșii/Os goale a lui Isaac#{{HealingRed}} Vindecă minim jumătate de inimă"}, -- Stem Cell
[125] = {"125", "Prelungitor", "Conectează toți familiarii cu electricitate#Raza de curent provoacă 6 daune"}, -- Extension Cord
[128] = {"128", "Osul Degetului", "{{EmptyBoneHeart}} Vătămarea are o șansă de 4% ca Isaac să primească o Inimă Os"}, -- Finger Bone [128] = {"128", "Osul Degetului", "{{EmptyBoneHeart}} Vătămarea are o șansă de 4% ca Isaac să primească o Inimă Os"}, -- Finger Bone
[129] = {"129", "Sfarmă-fălciz", "{{Damage}} 10% Șansă arunci cu dinți care provoacă 3.2x daune#{{Luck}} 100% Șansă la 9 noroc"}, -- Jawbreaker [129] = {"129", "Sfarmă-fălciz", "{{Damage}} 10% Șansă arunci cu dinți care provoacă 3.2x daune#{{Luck}} 100% Șansă la 9 noroc"}, -- Jawbreaker
[130] = {"130", "Pix Ros", "{{Slow}} 10% Șansă să arunci cu lacrimi ce încetinesc inamicii#{{Luck}} 100% Șansă la 18 noroc"}, -- Chewed Pen [130] = {"130", "Pix Ros", "{{Slow}} 10% Șansă să arunci cu lacrimi ce încetinesc inamicii#{{Luck}} 100% Șansă la 18 noroc"}, -- Chewed Pen
@@ -8,7 +8,7 @@
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "es" local languageCode = "spa"
---------- Collectibles ---------- ---------- Collectibles ----------
@@ -478,174 +478,149 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[729] = "Al no tener cabeza:#↑ {{Tears}} Lágrimas x3#↑ {{Damage}} Daño +2", -- Decap Attack [729] = "Al no tener cabeza:#↑ {{Tears}} Lágrimas x3#↑ {{Damage}} Daño +2", -- Decap Attack
} }
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} salud", -- {1} will be replaced with the health
Damage = "{1} dps", -- {1} will be replaced with the calculated damage
CantShoot = "No puede disparar lágrimas",
Shotspeed = "{1}% vel. de lágrimas", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% de probabilidad)", -- {1} will be replaced with the chance
SingleRoom = "Fuego de una sola habitación",
NoWisps = "No hay fuego",
Ring = {
[-1] = "{amount} Fuego{plural_s} estacionario{plural_s}",
[0] = "{amount} Fuego orbital{plural_es} interior {{InnerWisp}}",
[1] = "{amount} Fuego orbital{plural_es} central {{MiddleWisp}}",
[2] = "{amount} Fuego orbital{plural_es} exterior {{OuterWisp}}",
},
}
-- Book of Virtues wisp types -- Book of Virtues wisp types
EID.descriptions[languageCode].bookOfVirtuesWisps = { EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Fuego orbital interior {{InnerWisp}}#Lágrimas teledirigidos", -- The Bible [35] = "{{Collectible35}} Activa el efecto del Necronomicón al destruirse", -- The Necronomicon
[34] = "Fuego orbital central {{MiddleWisp}}#Lágrimas con daño doble", -- The Book of Belial [37] = "Generan bombas de dispersión teledirigidas al destruirse", -- Mr. Boom
[35] = "Fuego orbital interior {{InnerWisp}}#3.5% de probabilidad de disparar lágrimas {{Fear}} asustadoras#{{Collectible35}} Activa el efecto del Necronomicón al destruirse", -- The Necronomicon [38] = "Lágrimas rápidas e imprecisas", -- Tammy's Head
[36] = "Fuego orbital exterior {{OuterWisp}}#2.5% de probabilidad de disparar lágrimas de {{Collectible236}} E. Coli", -- The Poop [40] = "Explotan al destruirse", -- Kamikaze!
[37] = "Fuego orbital central {{MiddleWisp}}#Generan bombas de dispersión teledirigidas al destruirse", -- Mr. Boom [47] = "Dispara 3 lágrimas explosivas hacia la cruz al usarse", -- Doctor's Remote
[38] = "Fuego orbital exterior {{OuterWisp}}#Lágrimas rápidas e imprecisas", -- Tammy's Head [49] = "Dispara un rayo de Kamehame... ¡¿Eeeeeeh?! al usarlo", -- Shoop da Whoop!
[39] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de disparar lágrimas petrificadoras", -- Mom's Bra [56] = "Los fuegos dejarán un rastro de fluido amarillo", -- Lemon Mishap
[40] = "Fuego orbital central {{MiddleWisp}}#Lágrimas explosivas#Explotan al destruirse", -- Kamikaze! [58] = "Inmunidad a proyectiles#Inmunidad al daño durante el efecto {{Collectible58}}", -- Book of Shadows
[41] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas {{Fear}} asustadoras", -- Mom's Pad [65] = "Genera una bomba troll al destruírse", -- Anarchist Cookbook
[42] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas de {{Collectible149}} Ipecac", -- Bob's Rotten Head [66] = "{{Slow}} Ralentiza a los enemigos por 3 segundos al destruirse", -- The Hourglass
[44] = "Fuego orbital central{{MiddleWisp}}#10% de probabilidad de disparar lágrimas que teletransportan enemigos#Los fuegos parpadean cada 5 segundos", -- Teleport! [77] = "Daño por contacto extra", -- My Little Unicorn
[45] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que los enemigos suelten 1 {{Heart}} corazón rojo al morir", -- Yum Heart [78] = "Genera una langosta para la habitación al destruirse", -- Book of Revelations
[47] = "Fuego orbital central {{MiddleWisp}}#Dispara 3 lágrimas explosivas hacia la cruz al usarse", -- Doctor's Remote [85] = "Genera una {{Card}} carta al destruirse", -- Deck of Cards
[49] = "Fuego orbital exterior {{OuterWisp}}#No puede disparar lágrimas#Dispara un rayo de Kamehame... ¡¿Eeeeeeh?! al usarlo", -- Shoop da Whoop!
[56] = "Fuego orbital central {{MiddleWisp}}#Disparos rápidos de corto rango#Los fuegos dejarán un rastro de fluido amarillo", -- Lemon Mishap
[58] = "Fuego orbital central {{MiddleWisp}}#Poca salud, pero poséen inmunidad a proyectiles#Inmunidad al daño durante el efecto {{Collectible58}}", -- Book of Shadows
[65] = "Fuego orbital central {{MiddleWisp}}#Genera una bomba troll al destruírse", -- Anarchist Cookbook
[66] = "Fuego orbital central {{MiddleWisp}}#{{Slow}} Ralentiza a los enemigos por 3 segundos al destruirse", -- The Hourglass
[77] = "Fuego orbital central {{MiddleWisp}}#Daño por contacto extra", -- My Little Unicorn
[78] = "Fuego orbital interior {{InnerWisp}}#No puede disparar lágrimas#Genera una langosta para la habitación al destruirse", -- Book of Revelations
[83] = "Fuego orbital interior {{InnerWisp}}#Lágrimas con doble daño y empuje", -- The Nail
[84] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- We Need to Go Deeper!
[85] = "Fuego orbital interior {{InnerWisp}}#Genera una {{Card}} carta al destruirse", -- Deck of Cards
[86] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de dientes", -- Monstro's Tooth
[93] = "Fuego orbital interior {{InnerWisp}}#Disparos anti-gravedad#Probabilidad de disparar lágrimas {{Fear}} asustadoras", -- The Gamekid
[97] = "Genera 1 de 8 fuegos: {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#Los efectos explosivos son comunes", -- The Book of Sin [97] = "Genera 1 de 8 fuegos: {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#Los efectos explosivos son comunes", -- The Book of Sin
[102] = "Fuego orbital interior {{InnerWisp}}#Genera 1 de 6 fuegos de distinto color con distintos efectos#Probabilidad de envenenar, petrificar, confundir, lanzar disparos de Bombas Troll, O generar una araña enemiga al destruírse#Los 6 fuegos generan {{Pill}} píldoras al destruirse", -- Mom's Bottle of Pills [102] = "Genera 1 de 6 fuegos de distinto color con distintos efectos#Probabilidad de envenenar, petrificar, confundir, lanzar disparos de Bombas Troll, O generar una araña enemiga al destruírse#Los 6 fuegos generan {{Pill}} píldoras al destruirse", -- Mom's Bottle of Pills
[105] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego extra por cada objeto cambiado", -- The D6 [105] = "Genera un fuego extra por cada objeto cambiado", -- The D6
[107] = "Fuego orbital interior {{InnerWisp}}#Lágrimas perforantes", -- The Pinking Shears [111] = "Pedo venenoso al destruirse", -- The Bean
[111] = "Fuego orbital exterior {{OuterWisp}}#Pedo venenoso al destruirse", -- The Bean [123] = "Lágrimas aleatorias", -- Monster Manual
[123] = "Fuego orbital interior {{InnerWisp}}#Lágrimas aleatorias", -- Monster Manual
[124] = "Genera un fuego del objeto activo que imitó", -- Dead Sea Scrolls [124] = "Genera un fuego del objeto activo que imitó", -- Dead Sea Scrolls
[126] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Razor Blade [130] = "Los fuegos embestirán hacia la dirección que dispares", -- A Pony
[127] = "Fuego orbital central {{MiddleWisp}}#Fuego de salud infinita para el piso nuevo", -- Forget Me Now [137] = "+1 fuego por bomba detonada#Las lágrimas de los fuegos también pueden ser detonadas remotamente", -- Remote Detonator
[130] = "Fuego orbital central {{MiddleWisp}}#No puede disparar#Los fuegos embestirán hacia la dirección que dispares", -- A Pony [145] = "Se generan fuegos en vez de moscas#Generan una mosca azul al destruirse", -- Guppy's Head
[133] = "Fuego orbital central {{MiddleWisp}}#3 fuegos de alta salud", -- Guppy's Paw
[135] = "Fuego orbital exterior {{OuterWisp}}#Fuego de baja salud", -- IV Bag
[136] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas marcadoras#Los enemigos marcados serám atacados por otros enemigos", -- Best Friend
[137] = "Fuego orbital interior {{InnerWisp}}#+1 fuego por bomba detonada#Las lágrimas de los fuegos también pueden ser detonadas remotamente", -- Remote Detonator
[145] = "Fuego orbital exterior {{OuterWisp}}#Se generan fuegos en vez de moscas#Generan una mosca azul al destruirse", -- Guppy's Head
[146] = "Fuego orbital interior {{InnerWisp}}#Lágrimas teledirigidas", -- Prayer Card
[147] = "Romper caca puede generar llamas de caquita#Romper rocas puede generar 1 de 5 fuegos minerales:#{{Collectible132}} Carbón, {{Collectible201}} Hierro, {{Collectible202}} Oro, {{Collectible68}} Redstone o {{Collectible415}} Diamánte", -- Notched Axe [147] = "Romper caca puede generar llamas de caquita#Romper rocas puede generar 1 de 5 fuegos minerales:#{{Collectible132}} Carbón, {{Collectible201}} Hierro, {{Collectible202}} Oro, {{Collectible68}} Redstone o {{Collectible415}} Diamánte", -- Notched Axe
[158] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud que dispara a enemigos cercanos", -- Crystal Ball [160] = "Genera un rayo de luz al contacto", -- Crack the Sky
[160] = "Fuego orbital central {{MiddleWisp}}#Genera un rayo de luz al contacto", -- Crack the Sky [166] = "Destruye todos los recolectables en la habitación#Probabilidad de generar un fuego aleatorio por cada recolectable destruido", -- D20
[164] = "Fuego orbital central {{MiddleWisp}}#Fuego que dura una sola habitación", -- The Candle [175] = "Los fuegos abren cofres/puertas al contacto#Puede abrir las puertas a Mega Satán, Cadaver y al Ascenso#Los fuegos se donan a si mismos a los {{KeyBeggar}} Mendigos de llaves", -- Dad's Key
[166] = "Fuego orbital central {{MiddleWisp}}#Destruye todos los recolectables en la habitación#Probabilidad de generar un fuego aleatorio por cada recolectable destruido", -- D20
[171] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas {{Slow}} ralentizadoras", -- Spider Butt
[175] = "Fuego orbital central {{MiddleWisp}}#Los fuegos abren cofres/puertas al contacto#Puede abrir las puertas a Mega Satán, Cadaver y al Ascenso#Los fuegos se donan a si mismos a los {{KeyBeggar}} Mendigos de llaves", -- Dad's Key
[177] = "Genera un fuego basado en la recompensa de la habitación", -- Portable Slot [177] = "Genera un fuego basado en la recompensa de la habitación", -- Portable Slot
[181] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas de {{Collectible374}} Luz Sagrada", -- White Pony [263] = "Generan una {{Rune}} runa al destruirse", -- Clear Rune
[186] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Blood Rights
[192] = "Fuego orbital central {{MiddleWisp}}#Lágrimas teledirigidas", -- Telepathy for Dummies
[263] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de que los enemigos suelten una {{Rune}} runa al morir#Generan una {{Rune}} runa al destruirse", -- Clear Rune
[282] = "Genera hasta 6 fuegos inmóviles por habitación", -- How to Jump
[283] = "Rerolea todos tus fuegos, añadiendo uno aleatorio#No cambia el Libro de las Virtudes", -- D100 [283] = "Rerolea todos tus fuegos, añadiendo uno aleatorio#No cambia el Libro de las Virtudes", -- D100
[284] = "Elimina todos los fuegos#Otorga un fuego aleatorio por cada 2 objetos conseguidos#No cambia el Libro de las Virtudes", -- D4 [284] = "Elimina todos los fuegos#Otorga un fuego aleatorio por cada 2 objetos conseguidos#No cambia el Libro de las Virtudes", -- D4
[285] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas con efecto de D10", -- D10 [285] = "10% de probabilidad de disparar lágrimas con efecto de D10", -- D10
[286] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de que los enemigos suelten una {{Card}} carta al morir#Generan una {{Card}} carta al destruirse", -- Blank Card [286] = "Generan una {{Card}} carta al destruirse", -- Blank Card
[287] = "Fuego orbital central {{MiddleWisp}}#Activa el efecto del {{Collectible675}} Orbe roto al destruise", -- Book of Secrets [287] = "Activa el efecto del {{Collectible675}} Orbe roto al destruise", -- Book of Secrets
[288] = "Fuego orbital exterior {{OuterWisp}}#Genera fuegos en vez de arañás#Generan una araña azul al destruirse", -- Box of Spiders [288] = "Genera fuegos en vez de arañás#Generan una araña azul al destruirse", -- Box of Spiders
[289] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Lágrimas de flamas rojas", -- Red Candle [290] = "Convierte los corazones recolectados en fuegos#Probabilidad de generar {{HalfHeart}} medio corazón al destruirse", -- The Jar
[290] = "Fuego orbital central {{MiddleWisp}}#Convierte los corazones recolectados en fuegos#Probabilidad de generar {{HalfHeart}} medio corazón al destruirse", -- The Jar [291] = "Genera un fuego extra por cada enemigo transformado en caca", -- Flush!
[291] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego extra por cada enemigo transformado en caca", -- Flush! [292] = "+10% de probabilidad de {{AngelDevilChance}} sala del Diablo/Ángel por cada fuego de la Biblia Satánica", -- Satanic Bible
[292] = "Fuego orbital central {{MiddleWisp}}#+10% de probabilidad de {{AngelDevilChance}} sala del Diablo/Ángel por cada fuego de la Biblia Satánica", -- Satanic Bible [293] = "Dispara un {{Collectible118}} rayo en 4 direcciones al destruirse", -- Head of Krampus
[293] = "Fuego orbital central {{MiddleWisp}}#Dispara un {{Collectible118}} rayo en 4 direcciones al destruirse", -- Head of Krampus [294] = "Efecto del Frijol Mantequilla al destruirse", -- Butter Bean
[294] = "Fuego orbital interior {{InnerWisp}}#Fuego de baja salud#Dura una sola habitación#No puede disparar lágrimas#Efecto del Frijol Mantequilla al destruirse", -- Butter Bean [295] = "Probabilidad de soltar una {{Coin}} moneda al destruirse", -- Magic Fingers
[295] = "Fuego orbital interior {{InnerWisp}}#Probabilidad de soltar una {{Coin}} moneda al destruirse", -- Magic Fingers [296] = "Fuego que puede curarse con {{Heart}} corazones rojos", -- Converter
[296] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud que puede curarse con {{Heart}} corazones rojos", -- Converter [297] = "Genera de 0 a 8 fuegos, dependiendo del numero de planta actual", -- Pandora's Box
[297] = "Fuego orbital central {{MiddleWisp}}#Genera de 0 a 8 fuegos, dependiendo del numero de planta actual", -- Pandora's Box [298] = "Inmune al daño por contacto#No inflige daño por contacto hasta que el Paso de unicornio se active", -- Unicorn Stump, Hasta acá lo voy a dejar por el momento, cuando me despierte y limpie continuaré
[298] = "Fuego orbital central {{MiddleWisp}}#No puede disparar lágrimas#Inmune al daño por contacto#No inflige daño por contacto hasta que el Paso de unicornio se active", -- Unicorn Stump, Hasta acá lo voy a dejar por el momento, cuando me despierte y limpie continuaré [323] = "Tiempo de vida de 3 segundos", -- Isaac's Tears
[323] = "Fuego orbital central {{MiddleWisp}}#Genera 6 fuegos#Tiempo de vida de 3 segundos", -- Isaac's Tears [324] = "{{Collectible570}} Lágrimas de Galleta de plastilina", -- Undefined
[324] = "Fuego orbital central {{MiddleWisp}}#{{Collectible570}} Lágrimas de Galleta de plastilina", -- Undefined [325] = "Conjunto de disparos arqueados", -- Scissors
[325] = "Fuego orbital central {{MiddleWisp}}#Conjunto de disparos arqueados", -- Scissors [326] = "Genera 4 fuegos al realizar un bloqueo de daño perfecto", -- Breath of Life
[326] = "Fuego orbital interior {{InnerWisp}}#Genera 4 fuegos al realizar un bloqueo de daño perfecto", -- Breath of Life [347] = "Fuego con lágrimas de {{Collectible245}} 20/20#Duplica tus otros fuegos", -- Diplopia
[338] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Lágrimas con efecto boomerang", -- The Boomerang [348] = "Genera una {{Pill}} píldora al destruirse", -- Placebo
[347] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud con lágrimas de {{Collectible245}} 20/20#Duplica tus otros fuegos", -- Diplopia [349] = "50% de probabilidad de generar una {{Coin}} moneda al destruirse", -- Wooden Nickel
[348] = "Fuego orbital central {{MiddleWisp}}#Genera una {{Pill}} píldora al destruirse", -- Placebo [351] = "Todos los fuegos del Mega Frijol lanzan una onda de piedra al usar el objeto#{{Poison}} Pedo venenoso y petrificador al destruirse", -- Mega Bean
[349] = "Fuego orbital central {{MiddleWisp}}#50% de probabilidad de generar una {{Coin}} moneda al destruirse", -- Wooden Nickel [352] = "Si un fuego del Cañón de cristal se destruye, los otros lo harán", -- Glass Cannon
[351] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos del Mega Frijol lanzan una onda de piedra al usar el objeto#{{Poison}} Pedo venenoso y petrificador al destruirse", -- Mega Bean [357] = "Duplica tus fuegos durante la habitación", -- Box of Friends
[352] = "Fuego orbital central {{MiddleWisp}}#Fuego de baja salud que petrifican a los enemigos#Persisten entre habitaciones#Si un fuego del Cañón de cristal se destruye, los otros lo harán", -- Glass Cannon [382] = "Los enemigos pueden generar fuegos con 1 de 4 efectos de lágrimas distintos al morir#Los efectos de lagrima dependen del tipo de ataque#Ataque regular, teledirigido, explosivo, o de {{Collectible118}} Azufre", -- Friendly Ball
[357] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial#Duplica tus fuegos durante la habitación", -- Box of Friends [383] = "Los disparos de los fuegos pueden ser detonados, explotando en 6 de tus lágrimas#Persisten entre habitaciones#Dispara lágrimas del jugador al destruirse", -- Tear Detonator
[382] = "Fuego orbital central {{MiddleWisp}}#Los enemigos pueden generar fuegos con 1 de 4 efectos de lágrimas distintos al morir#Los efectos de lagrima dependen del tipo de ataque#Ataque regular, teledirigido, explosivo, o de {{Collectible118}} Azufre", -- Friendly Ball [386] = "5% de probabilidad de que las lagrimas cambien al impactar los obstaculos de la habitación", -- D12
[383] = "Fuego orbital central {{MiddleWisp}}#Los disparos de los fuegos pueden ser detonados, explotando en 6 de tus lágrimas#Persisten entre habitaciones#Dispara lágrimas del jugador al destruirse", -- Tear Detonator [396] = "Cada portal tendrá un fuego", -- Ventricle Razor
[386] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de que las lagrimas cambien al impactar los obstaculos de la habitación", -- D12 [406] = "Daño y velocidad de lágrimas aleatorias", -- D8
[396] = "No pueden disparar lágrimas#Cada portal tendrá un fuego", -- Ventricle Razor [421] = "{{Charm}} Genera un pedo encantador al destruirse", -- Kidney Bean
[406] = "Fuego orbital central {{MiddleWisp}}#Daño y velocidad de lágrimas aleatorias", -- D8 [422] = "Revive a todos los fuegos que fueron destruidos en la habitación anterior", -- Glowing Hour Glass
[419] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que las lágrimas teletransporten enemigos#Los fuegos parpedean cada 5 segundos", -- Teleport 2.0
[421] = "Fuego orbital central {{MiddleWisp}}#{{Charm}} Lágrimas encantadoras#Genera un pedo encantador al destruirse", -- Kidney Bean
[422] = "Fuego orbital central {{MiddleWisp}}#30% de probabilidad de lanzar disparos petrificadores#Revive a todos los fuegos que fueron destruidos en la habitación anterior", -- Glowing Hour Glass
[427] = "Genera un fuego que rebota por la habitación, Explotarán al hacer contacto con una lágrima del jugador#No puede disparar o infligir daño por contacto", -- Mine Crafter [427] = "Genera un fuego que rebota por la habitación, Explotarán al hacer contacto con una lágrima del jugador#No puede disparar o infligir daño por contacto", -- Mine Crafter
[434] = "Fuego orbital central {{MiddleWisp}}#Se generan fuegos en vez de moscas#De 5 moscas en adelante se generará un fuego con salud y daño incrementado 1", -- Jar of Flies [434] = "Se generan fuegos en vez de moscas#De 5 moscas en adelante se generará un fuego con salud y daño incrementado 1", -- Jar of Flies
[437] = "Fuego orbital central {{MiddleWisp}}#Efecto del D7 al hacer daño por contacto#Sólo se activa una vez", -- D7 [437] = "Efecto del D7 al hacer daño por contacto#Sólo se activa una vez", -- D7
[439] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Mom's Box [441] = "{{Chargeable}} Lágrimas del {{Collectible275}} Mini-Azufre#Dispara de forma continua mientras se use Mega Ráfaga", -- Mega Blast
[441] = "Fuego orbital central {{MiddleWisp}}#{{Chargeable}} Lágrimas del {{Collectible275}} Mini-Azufre#Dispara de forma continua mientras se use Mega Ráfaga", -- Mega Blast [475] = "8 Fuegos de daño alto que persisten tras morir", -- Plan C
[475] = "Fuego orbital central {{MiddleWisp}}#8 Fuegos de daño alto que persisten tras morir", -- Plan C [476] = "Genera otro fuego si no se duplica un recolectable", -- D1
[476] = "Fuego orbital central {{MiddleWisp}}#Genera otro fuego si no se duplica un recolectable", -- D1
[477] = "Genera los fuegos de todos los objetos activos absorvidos#No genera fuegos por sí solo", -- Void [477] = "Genera los fuegos de todos los objetos activos absorvidos#No genera fuegos por sí solo", -- Void
[478] = "Fuego orbital central {{MiddleWisp}}#Pausa a todos los enemigos y permite disparar por 3 segundos", -- Pause [478] = "Pausa a todos los enemigos y permite disparar por 3 segundos", -- Pause
[479] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de generar un {{Trinket}} trinket al destruirse", -- Smelter [479] = "Probabilidad de generar un {{Trinket}} trinket al destruirse", -- Smelter
[480] = "Fuego orbital central {{MiddleWisp}}#La salud del fuego aumentará con cada recolectables reciclado#Solo genera un fuego si al menos un recolectable es reciclado", -- Compost [480] = "La salud del fuego aumentará con cada recolectables reciclado#Solo genera un fuego si al menos un recolectable es reciclado", -- Compost
[481] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de disparar lágrimas que transforman a los enemigos en fuegos aleatorios", -- Dataminer [481] = "5% de probabilidad de disparar lágrimas que transforman a los enemigos en fuegos aleatorios", -- Dataminer
[482] = "Genera un fuego aleatorio", -- Clicker [482] = "Genera un fuego aleatorio", -- Clicker
[483] = "Fuego orbital central {{MiddleWisp}}#Genera 8 fuegos que sueltan una bomba troll dorada al destruirse", -- Mama Mega! [483] = "Genera una bomba troll dorada al destruirse", -- Mama Mega!
[484] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#No puede disparar lágrimas#Activa el efecto de Espera... ¿qué? al destruirse", -- Wait What? [484] = "Activa el efecto de Espera... ¿qué? al destruirse", -- Wait What?
[485] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos de la Moneda Doblada pueden ser duplicados o destruidos si uno se daña", -- Crooked Penny [485] = "Todos los fuegos de la Moneda Doblada pueden ser duplicados o destruidos si uno se daña", -- Crooked Penny
[486] = "Fuego orbital central {{MiddleWisp}}#No puede disparar lágrimas#Probabilidad de negar el daño recibido y destruirse", -- Dull Razor [486] = "Probabilidad de negar el daño recibido y destruirse", -- Dull Razor
[487] = "Fuego indestructible permanente#Acecha y dispara a los enemigos#No bloquea disparos ni hace daño por contacto", -- Potato Peeler [487] = "Fuego indestructible permanente#Acecha y dispara a los enemigos#No bloquea disparos ni hace daño por contacto", -- Potato Peeler
[488] = "Genera un fuego del objeto imitado (Fuego aleatorio si no fue un objeto activo)", -- Metronome [488] = "Genera un fuego del objeto imitado (Fuego aleatorio si no fue un objeto activo)", -- Metronome
[489] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego normal#Efecto adicional basado en el dado imitado", -- D Infinity [489] = "Efecto adicional basado en el dado imitado", -- D Infinity
[490] = "Genera un fuego aleatorio#Se regenera tras limpiar una habitación si fue destruido", -- Eden's Soul [490] = "Genera un fuego aleatorio#Se regenera tras limpiar una habitación si fue destruido", -- Eden's Soul
[504] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Disparos rápidos y apuntados de bajo daño", -- Brown Nugget [504] = "Disparos apuntados", -- Brown Nugget
[507] = "Fuego orbital exterior {{OuterWisp}}#Probabilidad de generar fuegos al matar", -- Sharp Straw [507] = "Probabilidad de generar fuegos al matar", -- Sharp Straw
[510] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de {{Collectible229}} Pulmón de Monstro, {{Collectible268}} Bebé Podrido, {{Collectible87}} Cuernos de Loki o {{Collectible118}} Azufre", -- Delirious [510] = "Lágrimas de {{Collectible229}} Pulmón de Monstro, {{Collectible268}} Bebé Podrido, {{Collectible87}} Cuernos de Loki o {{Collectible118}} Azufre", -- Delirious
[512] = "Fuego orbital central {{MiddleWisp}}#Lágrimas magnéticas", -- Black Hole
[515] = "Genera un fuego aleatorio#Se regeneran tras limpiar una habitación si fueron destruidos", -- Mystery Gift [515] = "Genera un fuego aleatorio#Se regeneran tras limpiar una habitación si fueron destruidos", -- Mystery Gift
[516] = "Fuego orbital central {{MiddleWisp}}#Vel. de lágrimas alta#Disparan lágrimas en 8 direcciones, imitando al Aspersor", -- Sprinkler [516] = "Disparan lágrimas en 8 direcciones, imitando al Aspersor", -- Sprinkler
[521] = "Fuego orbital central {{MiddleWisp}}#Disparo triple#Comprar algo destruye todos los fuegos del Cupón", -- Coupon [521] = "Disparo triple#Comprar algo destruye todos los fuegos del Cupón", -- Coupon
[522] = "Fuego orbital exterior {{OuterWisp}}#Convierte los proyectiles capturados en fuegos", -- Telekinesis [522] = "Convierte los proyectiles capturados en fuegos", -- Telekinesis
[523] = "Fuego orbital central {{MiddleWisp}}#Los fuegos se generan al soltar el contenido de la caja#Generan un recolectable aleatorio al destruirse", -- Moving Box [523] = "Los fuegos se generan al soltar el contenido de la caja#Generan un recolectable aleatorio al destruirse", -- Moving Box
[527] = "Fuego orbital central {{MiddleWisp}}#No pueden disparar lágrimas#Abren cofres y puertas al limpiar una habitación", -- Mr. ME! [527] = "Abren cofres y puertas al limpiar una habitación", -- Mr. ME!
[536] = "Fuego orbital central {{MiddleWisp}}#Convierte todos los fuegos en {{HalfHeart}} Medios corazones rojos#Genera un fuego de salud y daño altos al sacrificar", -- Sacrificial Altar [536] = "Convierte todos los fuegos en {{HalfHeart}} Medios corazones rojos#Genera un fuego de salud y daño altos al sacrificar", -- Sacrificial Altar
[545] = "Fuego orbital interior {{InnerWisp}}#Genera un Bony amistoso al destruirse", -- Book of the Dead [545] = "Genera un Bony amistoso al destruirse", -- Book of the Dead
[550] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Broken Shovel [550] = "10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Broken Shovel
[552] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo#Genera un fuego de salud alta que no dispara", -- Mom's Shovel [552] = "10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Mom's Shovel
[555] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de disparar lágrimas de {{Collectible202}} Toque de midas", -- Golden Razor [556] = "Lágrimas de {{Collectible118}} Azufre de corto alcance", -- Sulfur
[556] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de {{Collectible118}} Azufre de corto alcance", -- Sulfur [557] = "↑ {{Luck}} +0.2 de suerte por cada fuego de la Galleta de la fortuna", -- Fortune Cookie
[557] = "Fuego orbital central {{MiddleWisp}}#↑ {{Luck}} +0.2 de suerte por cada fuego de la Galleta de la fortuna", -- Fortune Cookie [578] = "Los fuegos dejan un rastro de fluido amarillo", -- Free Lemonade
[577] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Damocles [580] = "Probabilidad de generar puertas rojas al entrar a una nueva habitación", -- Red Key
[578] = "Fuego orbital central {{MiddleWisp}}#Los fuegos dejan un rastro de fluido amarillo", -- Free Lemonade [582] = "Hasta 1 fuego del Hongo Mareante", -- Wavy Cap
[580] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de generar puertas rojas al entrar a una nueva habitación", -- Red Key
[582] = "Fuego orbital central {{MiddleWisp}}#Fuego de daño bajo#Hasta 1 fuego del Hongo Mareante", -- Wavy Cap
[584] = "Sin beneficio por copias múltiples", -- Book of Virtues [584] = "Sin beneficio por copias múltiples", -- Book of Virtues
[585] = "Fuego orbital central {{MiddleWisp}}#Genera 8 fuegos", -- Alabaster Box [604] = "Se generan 1-3 fuegos donde aterriza lo que lanzaste", -- Mom's Bracelet
[604] = "Fuego de una habitación#Se generan 3 fuegos donde aterriza lo que lanzaste#10% de probabilidad de disparar {{Confusion}} lágrimas que confunden", -- Mom's Bracelet [609] = "50% de probabilidad de generar un fuego invencibles#50% de probabilidad de que todos los fuegos del D6 Eterno se destruyan al usarse", -- Eternal D6
[605] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- The Scooper [611] = "Daño y salud aumentados en base a las cargas del objeto", -- Larynx
[609] = "Fuego orbital central {{MiddleWisp}}#50% de probabilidad de generar un fuego invencibles#50% de probabilidad de que todos los fuegos del D6 Eterno se destruyan al usarse", -- Eternal D6 [622] = "Reemplaza todos tus fuegos por 3 fuegos normales", -- Genesis
[611] = "Fuego orbital central {{MiddleWisp}}#Daño y salud aumentados en base a las cargas del objeto", -- Larynx [631] = "Divide todos tus fuegos a la mitad (Mitad de salud y daño)#Los fuegos se destruyen si se dividen 3 veces", -- Meat Cleaver
[622] = "Fuego orbital central {{MiddleWisp}}#Reemplaza todos tus fuegos por 3 fuegos normales", -- Genesis [638] = "Inmunidad a proyectiles#Elimina enemigos no-jefes al contacto", -- Eraser
[623] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Sharp Key [639] = "Genera una mosca azul al limpiar una sala", -- Yuck Heart
[631] = "Fuego orbital central {{MiddleWisp}}#Divide todos tus fuegos a la mitad (Mitad de salud y daño)#Los fuegos se destruyen si se dividen 3 veces", -- Meat Cleaver [640] = "Probabilidad de disparar una flama azul", -- Urn of Souls
[635] = "Fuego de una habitación#Genera un fuego estacionario al ser teletransportado#Hasta 6 fuegos", -- Stitches [650] = "Cuando Ciruelita rebote diagonalmente, Todos los fuegos de la Flauta Ciruela se volverám invencibles y lo harán", -- Plum Flute
[636] = "No hay fuego", -- R Key [653] = "Los fantasmas rojos pueden disparar lágrimas", -- Vade Retro
[638] = "Fuego orbital central {{MiddleWisp}}#Inmunidad a proyectiles#Elimina enemigos no-jefes al contacto", -- Eraser [655] = "Fuegos temporales al usarse", -- Spin to Win
[639] = "Fuego orbital central {{MiddleWisp}}#No puede disparar#Genera una mosca azul al limpiar una sala", -- Yuck Heart
[640] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de disparar una flama azul", -- Urn of Souls
[642] = "Fuego orbital central {{MiddleWisp}}#Disparos venenosos", -- Magic Skin
[650] = "Fuego orbital central {{MiddleWisp}}#Cuando Ciruelita rebote diagonalmente, Todos los fuegos de la Flauta Ciruela se volverám invencibles y lo harán", -- Plum Flute
[653] = "No hay fuegos#Los fantasmas rojos pueden disparar lágrimas", -- Vade Retro
[655] = "Fuegos temporales al usarse#Alta vel. de lágrimas", -- Spin to Win
[685] = "Triplica los fuegos generados", -- Jar of Wisps [685] = "Triplica los fuegos generados", -- Jar of Wisps
[687] = "Genera un fuego aleatorio", -- Friend Finder [687] = "Genera un fuego aleatorio", -- Friend Finder
[703] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Esau Jr. [705] = "Los enemigos generan un fuego de una habitación al morir", -- Dark Arts
[704] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud#No puede disparar lágrimas", -- Berserk [709] = "Se generan 3 fuegos donde aterrices", -- Suplex
[705] = "Fuego orbital central {{MiddleWisp}}#Los enemigos generan un fuego de una habitación al morir", -- Dark Arts
[706] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud#No puede disparar", -- Abyss
[709] = "Fuego de una habitación#Se generan 3 fuegos donde aterrices", -- Suplex
[710] = "Genera un fuego aleatorio al fabricar", -- Bag of Crafting [710] = "Genera un fuego aleatorio al fabricar", -- Bag of Crafting
[711] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Flip
[712] = "Los fuegos de objetos lanzan disparos teledirigidos", -- Lemegeton [712] = "Los fuegos de objetos lanzan disparos teledirigidos", -- Lemegeton
[713] = "No genera fuego", -- Sumptorium [719] = "20% de probabilidad de que los enemigos suelten una {{Coin}} moneda al morir", -- Keeper's Box
[719] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que los enemigos suelten una {{Coin}} moneda al morir", -- Keeper's Box
[720] = "Genera un fuego aleatorio", -- Everything Jar [720] = "Genera un fuego aleatorio", -- Everything Jar
[722] = "Orbita alrededor del enemigo encadenado mientras le dispara#El fuego morirá cuando el enemigo lo haga", -- Anima Sola [722] = "Orbita alrededor del enemigo encadenado mientras le dispara#El fuego morirá cuando el enemigo lo haga", -- Anima Sola
[723] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego aleatorio y convierte a los demas fuegos en el mismo tipo", -- Spindown Dice [723] = "Genera un fuego aleatorio y convierte a los demas fuegos en el mismo tipo", -- Spindown Dice
[728] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos orbitarán a Gello", -- Gello [728] = "Todos los fuegos orbitarán a Gello", -- Gello
[729] = "Fuego estacionario de una sola habitación", -- Decap Attack
} }
---------- Abyss Locust description parts ---------- ---------- Abyss Locust description parts ----------
@@ -11,7 +11,7 @@
-- Special character markup: -- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
local languageCode = "tr" local languageCode = "tr_tr"
local repCollectibles={ local repCollectibles={
[5] = {"5", "Yansımam", "Bumerang efekti verır#↑ +1.5 Menzil#↑ +60% ekstra Menzil#↑ +0.6 Gözyaşı hızı#↑ +1 Gözyaşı yüksekliği"}, -- My Reflection [5] = {"5", "Yansımam", "Bumerang efekti verır#↑ +1.5 Menzil#↑ +60% ekstra Menzil#↑ +0.6 Gözyaşı hızı#↑ +1 Gözyaşı yüksekliği"}, -- My Reflection
@@ -9,7 +9,7 @@
-- Special character markup: -- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | !!! = Warning -- ↑ = Up Arrow | ↓ = Down Arrow | !!! = Warning
local languageCode = "uk" local languageCode = "uk_ua"
local repCollectibles={ local repCollectibles={
[2] = {"2", "Внутрiшнє Око", "Потрiйний пострiл#↓ {{Tears}} -49% Скорострільність знижено"}, [2] = {"2", "Внутрiшнє Око", "Потрiйний пострiл#↓ {{Tears}} -49% Скорострільність знижено"},
@@ -762,7 +762,6 @@ local repTrinkets={
[110] = {"110", "Срібний долар", "{{Shop}} Магазини з'являються у 'Матці' і 'Трупі'"}, [110] = {"110", "Срібний долар", "{{Shop}} Магазини з'являються у 'Матці' і 'Трупі'"},
[111] = {"111", "Кривава корона", "{{TreasureRoom}} Золоті кімнати з'являються у 'Матці' і 'Трупі'"}, -- Bloody Crown [111] = {"111", "Кривава корона", "{{TreasureRoom}} Золоті кімнати з'являються у 'Матці' і 'Трупі'"}, -- Bloody Crown
[119] = {"119", "Стовбурова клітина", "Заповнює половину порожніх червоних/кісткових сердець при переході на інший поверх#Мінімум половинка серця буде вилікувана"}, -- Stem Cell [119] = {"119", "Стовбурова клітина", "Заповнює половину порожніх червоних/кісткових сердець при переході на інший поверх#Мінімум половинка серця буде вилікувана"}, -- Stem Cell
[125] = {"125", "Подовжувач", "З'єднує ваших компаньйонів електричним струмом#6 шкоди за промінь#З'єднується з персонажами у кооперативному режимі (Враховуючи Якова та Ісава)"}, -- Extension Cord
[128] = {"128", "Кістка з пальця", "{{EmptyBoneHeart}} 4% шанс отримати кісткове серце при отриманні шкоди"}, -- Finger Bone [128] = {"128", "Кістка з пальця", "{{EmptyBoneHeart}} 4% шанс отримати кісткове серце при отриманні шкоди"}, -- Finger Bone
[129] = {"129", "Щелеполом", "10% шанс вистрілити зубом#Зуб наносить 3.2x вашої шкоди#100% шанс з Удачею 9"}, -- Jawbreaker [129] = {"129", "Щелеполом", "10% шанс вистрілити зубом#Зуб наносить 3.2x вашої шкоди#100% шанс з Удачею 9"}, -- Jawbreaker
[130] = {"130", "Пожована ручка", "{{Slow}} 10% шанс вистрілити сповільнювальними сльозами#{{Luck}} 100% шанс з Удачею 18"}, -- Chewed Pen [130] = {"130", "Пожована ручка", "{{Slow}} 10% шанс вистрілити сповільнювальними сльозами#{{Luck}} 100% шанс з Удачею 18"}, -- Chewed Pen
-1
View File
@@ -922,7 +922,6 @@ local repTrinkets={
[110] = {"110", "Silver Dollar", "{{Shop}} Cửa hàng xuất hiện trong Womb và Corpse"}, -- Silver Dollar [110] = {"110", "Silver Dollar", "{{Shop}} Cửa hàng xuất hiện trong Womb và Corpse"}, -- Silver Dollar
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Phòng Kho báu xuất hiện trong Womb và Corpse"}, -- Bloody Crown [111] = {"111", "Bloody Crown", "{{TreasureRoom}} Phòng Kho báu xuất hiện trong Womb và Corpse"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "{{HealingRed}} Vào tầng mới hồi nửa số Trái tim đỏ/Xương trống của Isaac#{{HealingRed}} Hồi tối thiểu nửa trái tim"}, -- Stem Cell [119] = {"119", "Stem Cell", "{{HealingRed}} Vào tầng mới hồi nửa số Trái tim đỏ/Xương trống của Isaac#{{HealingRed}} Hồi tối thiểu nửa trái tim"}, -- Stem Cell
[125] = {"125", "Extension Cord", "Kết nối tất cả bạn đồng hành bằng tia điện#Tia gây 6 sát thương"}, -- Extension Cord
[128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Nhận sát thương có 4% cơ hội nhận Trái tim xương"}, -- Finger Bone [128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Nhận sát thương có 4% cơ hội nhận Trái tim xương"}, -- Finger Bone
[129] = {"129", "Jawbreaker", "{{Damage}} 10% cơ hội bắn răng gây sát thương gấp 3.2 lần của Isaac#{{Luck}} 100% cơ hội ở 9 may mắn"}, -- Jawbreaker [129] = {"129", "Jawbreaker", "{{Damage}} 10% cơ hội bắn răng gây sát thương gấp 3.2 lần của Isaac#{{Luck}} 100% cơ hội ở 9 may mắn"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "{{Slow}} 10% cơ hội bắn nước mắt làm chậm#{{Luck}} 100% cơ hội ở 18 may mắn"}, -- Chewed Pen [130] = {"130", "Chewed Pen", "{{Slow}} 10% cơ hội bắn nước mắt làm chậm#{{Luck}} 100% cơ hội ở 18 may mắn"}, -- Chewed Pen
+5 -2
View File
@@ -762,6 +762,10 @@ EID.descriptions[languageCode].TearFlagNames = {
[106] = "{{Collectible506}}从背后攻击造成更多伤害并造成流血", -- Deals extra damage from behind and inflicts bleeding [106] = "{{Collectible506}}从背后攻击造成更多伤害并造成流血", -- Deals extra damage from behind and inflicts bleeding
} }
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items -- Effect of Car battery on Active Items
local repCarBattery = { local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial [34] = {2, 3}, -- The Book of Belial
@@ -882,7 +886,7 @@ local repTrinkets={
[32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap [32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap
[33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高几率在当前房间中生成双子座的跟班"}, -- Umbilical Cord [33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高几率在当前房间中生成双子座的跟班"}, -- Umbilical Cord
[39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer [39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer
[48] = {"48", "遗失的书页", "受伤时5有%几率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page [48] = {"48", "遗失的书页", "受伤时有5%几率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
[49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%几率生成1半红心#镍币和铸币生成红心几率更高"}, -- Bloody Penny [49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%几率生成1半红心#镍币和铸币生成红心几率更高"}, -- Bloody Penny
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%几率生成1炸弹#镍币和铸币生成炸弹几率更高"}, -- Burnt Penny [50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%几率生成1炸弹#镍币和铸币生成炸弹几率更高"}, -- Burnt Penny
[51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%几率生成1钥匙#镍币和铸币生成钥匙几率更高"}, -- Flat Penny [51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%几率生成1钥匙#镍币和铸币生成钥匙几率更高"}, -- Flat Penny
@@ -899,7 +903,6 @@ local repTrinkets={
[110] = {"110", "银币", "{{Shop}} 商店会出现在子宫和尸宫中"}, [110] = {"110", "银币", "{{Shop}} 商店会出现在子宫和尸宫中"},
[111] = {"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫和尸宫中"}, -- Bloody Crown [111] = {"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫和尸宫中"}, -- Bloody Crown
[119] = {"119", "干细胞", "{{HealingRed}} 进入新层时, 治疗一半空心之容器/空骨心#{{HealingRed}} 至少治疗半红心"}, -- Stem Cell [119] = {"119", "干细胞", "{{HealingRed}} 进入新层时, 治疗一半空心之容器/空骨心#{{HealingRed}} 至少治疗半红心"}, -- Stem Cell
[125] = {"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"}, -- Stem Cell
[128] = {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 4%几率获得骨心"}, -- Finger Bone [128] = {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 4%几率获得骨心"}, -- Finger Bone
[129] = {"129", "崩掉牙", "{{Damage}} 10%几率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%几率"}, -- Jawbreaker [129] = {"129", "崩掉牙", "{{Damage}} 10%几率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%几率"}, -- Jawbreaker
[130] = {"130", "嚼烂的笔", "{{Slow}} 10%几率发射减速泪弹#{{Luck}} 幸运18: 100%几率"}, -- Chewed Pen [130] = {"130", "嚼烂的笔", "{{Slow}} 10%几率发射减速泪弹#{{Luck}} 幸运18: 100%几率"}, -- Chewed Pen
+10 -10
View File
@@ -2,24 +2,24 @@ EID.UserConfig = {
-------GENERAL--------- -------GENERAL---------
-- Change the language of the mod -- Change the language of the mod
-- Currently Supported: automatic = "auto" (Default) Chooses the mod language based on your game's language settings(Rep), or defaults to English for ab+ users. -- Currently Supported: automatic = "auto" (Default) Chooses the mod language based on your game's language settings(Rep), or defaults to English for ab+ users.
-- Bulgarian = "bg" SPECIAL THANKS TO Gothika_47 -- Bulgarian = "bul" SPECIAL THANKS TO Gothika_47
-- Chinese (Simplified) = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027 -- Chinese (Simplified) = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
-- Czech = "cs" SPECIAL THANKS TO domcizzz -- Czech = "cs_cz" SPECIAL THANKS TO domcizzz
-- Dutch = "nl" SPECIAL THANKS TO SomethingMax -- Dutch = "nl_nl" SPECIAL THANKS TO SomethingMax
-- English = "en" SPECIAL THANKS TO everyone! -- English = "en_us" SPECIAL THANKS TO everyone!
-- French = "fr" SPECIAL THANKS TO biobak -- French = "fr" SPECIAL THANKS TO biobak
-- German = "de" SPECIAL THANKS TO Jake -- German = "de" SPECIAL THANKS TO Jake
-- Greek = "el" SPECIAL THANKS TO vanillarat -- Greek = "el_gr" SPECIAL THANKS TO vanillarat
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G -- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
-- Japanese = "ja" SPECIAL THANKS TO prefab -- Japanese = "ja_jp" SPECIAL THANKS TO prefab
-- Korean = "ko" SPECIAL THANKS TO Blackcreamtea, 리셰(kohashiwakaba) -- Korean = "ko_kr" SPECIAL THANKS TO Blackcreamtea, 리셰(kohashiwakaba)
-- Polish = "pl" SPECIAL THANKS TO Rickyy -- Polish = "pl" SPECIAL THANKS TO Rickyy
-- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz -- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz
-- Brazilian Portuguese = "pt_br" SPECIAL THANKS TO Marcelino Cruz -- Brazilian Portuguese = "pt_br" SPECIAL THANKS TO Marcelino Cruz
-- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6 -- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6
-- Spanish = "es" SPECIAL THANKS TO Lidia Arroyo Purroy -- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
-- Turkish = "tr" SPECIAL THANKS TO Mert Dutal -- Turkish = "tr_tr" SPECIAL THANKS TO Mert Dutal
-- Ukrainian = "uk" SPECIAL THANKS TO x3xto -- Ukrainian = "uk_ua" SPECIAL THANKS TO x3xto
-- --
-- If you want to make a translation, please contact me :) (wofsauge) -- If you want to make a translation, please contact me :) (wofsauge)
-- --
+35 -35
View File
@@ -122,10 +122,10 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---@param id CollectibleType ---@param id CollectibleType
---@param description string ---@param description string
---@param itemName string? ---@param itemName string?
---@param language EID_LanguageCode? @Default: "en" ---@param language EID_LanguageCode? @Default: "en_us"
function EID:addCollectible(id, description, itemName, language) function EID:addCollectible(id, description, itemName, language)
itemName = itemName or nil itemName = itemName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if id == -1 then if id == -1 then
EID:WriteErrorMsg("Trying to add collectible description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add collectible description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return return
@@ -141,10 +141,10 @@ end
---@param id TrinketType ---@param id TrinketType
---@param description string ---@param description string
---@param itemName? string ---@param itemName? string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addTrinket(id, description, itemName, language) function EID:addTrinket(id, description, itemName, language)
itemName = itemName or nil itemName = itemName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if id == -1 then if id == -1 then
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return return
@@ -157,10 +157,10 @@ end
---@param characterId PlayerType ---@param characterId PlayerType
---@param description string ---@param description string
---@param playerName? string @Default: "Modded Character" ---@param playerName? string @Default: "Modded Character"
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addCharacterInfo(characterId, description, playerName, language) function EID:addCharacterInfo(characterId, description, playerName, language)
playerName = playerName or "Modded Character" playerName = playerName or "Modded Character"
language = language or "en" language = language or EID.DefaultLanguageCode
if characterId == -1 then if characterId == -1 then
EID:WriteErrorMsg("Trying to add character description to id = -1, which is not allowed! (Name: "..tostring(playerName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add character description to id = -1, which is not allowed! (Name: "..tostring(playerName).."; Description: "..tostring(description)..")")
return return
@@ -173,14 +173,14 @@ end
---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling ---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
---@param numbersToMultiply? number | number[] @The number inside the text that should be multiplied. can be one number, or a table of numbers ---@param numbersToMultiply? number | number[] @The number inside the text that should be multiplied. can be one number, or a table of numbers
---@param maxMultiplier? number @Is what tripling (Golden+Mom's Box) should multiply the numbers by, normally 3. If it's less than 2, it also applies to doubling ---@param maxMultiplier? number @Is what tripling (Golden+Mom's Box) should multiply the numbers by, normally 3. If it's less than 2, it also applies to doubling
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
-- Example: My modded trinket gives +0.5 range and when tripled, adds homing instead of tripling the range boost: -- Example: My modded trinket gives +0.5 range and when tripled, adds homing instead of tripling the range boost:
--- ```lua --- ```lua
--- EID:addGoldenTrinketMetadata(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 0.5, 2) --- EID:addGoldenTrinketMetadata(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 0.5, 2)
--- ``` --- ```
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language) function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
maxMultiplier = maxMultiplier or 3 maxMultiplier = maxMultiplier or 3
language = language or "en" language = language or EID.DefaultLanguageCode
if appendText == "" then appendText = nil if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end elseif type(appendText) == "string" then appendText = {appendText} end
@@ -199,13 +199,13 @@ end
---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling ---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
---@param numbersToChange? number | number[] @The number inside the text that gets added towards. can be one number, or a table of numbers ---@param numbersToChange? number | number[] @The number inside the text that gets added towards. can be one number, or a table of numbers
---@param additiveValues? number @Table of values that should be added to the number, if its doubled, tripled, or quadrupled ---@param additiveValues? number @Table of values that should be added to the number, if its doubled, tripled, or quadrupled
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
-- Example: My modded trinket gives +5 range and when tripled, adds homing instead of tripling the range boost: -- Example: My modded trinket gives +5 range and when tripled, adds homing instead of tripling the range boost:
--- ```lua --- ```lua
--- EID:addGoldenTrinketMetadataAdditive(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 5, {1,2,3}) --- EID:addGoldenTrinketMetadataAdditive(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 5, {1,2,3})
--- ``` --- ```
function EID:addGoldenTrinketMetadataAdditive(id, appendText, numbersToChange, additiveValues, language) function EID:addGoldenTrinketMetadataAdditive(id, appendText, numbersToChange, additiveValues, language)
language = language or "en" language = language or EID.DefaultLanguageCode
if appendText == "" then appendText = nil if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end elseif type(appendText) == "string" then appendText = {appendText} end
@@ -235,10 +235,10 @@ end
---@param id Card ---@param id Card
---@param description string ---@param description string
---@param itemName? string ---@param itemName? string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addCard(id, description, itemName, language) function EID:addCard(id, description, itemName, language)
itemName = itemName or nil itemName = itemName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if id == -1 then if id == -1 then
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return return
@@ -257,10 +257,10 @@ end
---@param id PillEffect ---@param id PillEffect
---@param description string ---@param description string
---@param itemName? string ---@param itemName? string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addPill(id, description, itemName, language) function EID:addPill(id, description, itemName, language)
itemName = itemName or nil itemName = itemName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if id == -1 then if id == -1 then
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return return
@@ -278,11 +278,11 @@ end
---@param id PillEffect ---@param id PillEffect
---@param description string ---@param description string
---@param itemName? string ---@param itemName? string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addHorsePill(id, description, itemName, language) function EID:addHorsePill(id, description, itemName, language)
if not EID.isRepentance then return end if not EID.isRepentance then return end
itemName = itemName or nil itemName = itemName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if id == -1 then if id == -1 then
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return return
@@ -306,10 +306,10 @@ end
---@param characterId PlayerType ---@param characterId PlayerType
---@param description string ---@param description string
---@param playerName? string ---@param playerName? string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addBirthright(characterId, description, playerName, language) function EID:addBirthright(characterId, description, playerName, language)
playerName = playerName or nil playerName = playerName or nil
language = language or "en" language = language or EID.DefaultLanguageCode
if characterId == -1 then if characterId == -1 then
EID:WriteErrorMsg("Trying to add Birthright description to id = -1, which is not allowed! (Name: "..tostring(characterId).."; Description: "..tostring(description)..")") EID:WriteErrorMsg("Trying to add Birthright description to id = -1, which is not allowed! (Name: "..tostring(characterId).."; Description: "..tostring(description)..")")
return return
@@ -321,9 +321,9 @@ end
---Creates a new transformation with a given unique name and a display name ---Creates a new transformation with a given unique name and a display name
---@param uniqueName string ---@param uniqueName string
---@param displayName string ---@param displayName string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:createTransformation(uniqueName, displayName, language) function EID:createTransformation(uniqueName, displayName, language)
language = language or "en" language = language or EID.DefaultLanguageCode
if EID.CustomTransformations[uniqueName] == nil then if EID.CustomTransformations[uniqueName] == nil then
EID.CustomTransformations[uniqueName] = {} EID.CustomTransformations[uniqueName] = {}
end end
@@ -436,10 +436,10 @@ end
---@param subtype? integer @If `nil` or `-1`, it will affect all subtypes of that entity ---@param subtype? integer @If `nil` or `-1`, it will affect all subtypes of that entity
---@param entityName string ---@param entityName string
---@param description string ---@param description string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addEntity(id, variant, subtype, entityName, description, language) function EID:addEntity(id, variant, subtype, entityName, description, language)
subtype = subtype or -1 subtype = subtype or -1
language = language or "en" language = language or EID.DefaultLanguageCode
if id == EntityType.ENTITY_EFFECT then if id == EntityType.ENTITY_EFFECT then
EID.effectList[variant] = true EID.effectList[variant] = true
end end
@@ -470,13 +470,13 @@ end
---This spell should be added with the "Custom Poop API" library to actually appear in-game. ---This spell should be added with the "Custom Poop API" library to actually appear in-game.
---Example: ---Example:
---```lua ---```lua
---EID:addCustomPoopSpell("MYPOOP", "I Made This Poop", "{{PoopSpell1}}", "Can be throwed to deal damage", "en") ---EID:addCustomPoopSpell("MYPOOP", "I Made This Poop", "{{PoopSpell1}}", "Can be throwed to deal damage", "en_us")
---``` ---```
---@param token string @The name of the spell in the Custom Poop API code ---@param token string @The name of the spell in the Custom Poop API code
---@param name string @The name of the spell as it should appear in the description ---@param name string @The name of the spell as it should appear in the description
---@param icon string @Markup icon of the poop ---@param icon string @Markup icon of the poop
---@param description string ---@param description string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addCustomPoopSpell(token, name, icon, description, language) function EID:addCustomPoopSpell(token, name, icon, description, language)
EID.descriptions[language]["poopSpells"][token] = {icon, name, description, EID._currentMod} EID.descriptions[language]["poopSpells"][token] = {icon, name, description, EID._currentMod}
end end
@@ -764,12 +764,12 @@ end
function EID:getDescriptionEntry(objTable, objIdentifier, noFallback) function EID:getDescriptionEntry(objTable, objIdentifier, noFallback)
if not objIdentifier then if not objIdentifier then
if noFallback then return EID.descriptions[EID:getLanguage()][objTable] if noFallback then return EID.descriptions[EID:getLanguage()][objTable]
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en"][objTable] end else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions[EID.DefaultLanguageCode][objTable] end
else else
local translatedTable = EID.descriptions[EID:getLanguage()][objTable] local translatedTable = EID.descriptions[EID:getLanguage()][objTable]
local description local description
if noFallback then description = translatedTable and translatedTable[objIdentifier] if noFallback then description = translatedTable and translatedTable[objIdentifier]
else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions["en"][objTable] and EID.descriptions["en"][objTable][objIdentifier]) end else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions[EID.DefaultLanguageCode][objTable] and EID.descriptions[EID.DefaultLanguageCode][objTable][objIdentifier]) end
--Try looking for a -1 that would encompass all subtypes of the variant --Try looking for a -1 that would encompass all subtypes of the variant
-- Safety check for if the identifier contains "."(dot) 1-2 times and only contains numbers -- Safety check for if the identifier contains "."(dot) 1-2 times and only contains numbers
local strNoDots, numDots = string.gsub(objIdentifier, "%.","") local strNoDots, numDots = string.gsub(objIdentifier, "%.","")
@@ -796,9 +796,9 @@ end
---@return string ---@return string
function EID:getDescriptionEntryEnglish(objTable, objID) function EID:getDescriptionEntryEnglish(objTable, objID)
if not objID then if not objID then
return EID.descriptions["en"][objTable] return EID.descriptions[EID.DefaultLanguageCode][objTable]
else else
return EID.descriptions["en"][objTable] and EID.descriptions["en"][objTable][objID] return EID.descriptions[EID.DefaultLanguageCode][objTable] and EID.descriptions[EID.DefaultLanguageCode][objTable][objID]
end end
end end
@@ -892,7 +892,7 @@ function EID:getTransformationName(id)
-- get translated custom name -- get translated custom name
local customTransform = EID.CustomTransformations[id] local customTransform = EID.CustomTransformations[id]
if customTransform ~= nil then if customTransform ~= nil then
return customTransform[EID:getLanguage()] or customTransform["en"] or id return customTransform[EID:getLanguage()] or customTransform[EID.DefaultLanguageCode] or id
end end
return id return id
end end
@@ -909,7 +909,7 @@ function EID:getObjectName(Type, Variant, SubType)
local tableEntry = EID:getDescriptionData(Type, Variant, SubType) local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
local name = nil local name = nil
if tableEntry ~= nil then if tableEntry ~= nil then
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions["en"][tableName][SubType] then if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] then
name = tableEntry[2] name = tableEntry[2]
end end
end end
@@ -917,18 +917,18 @@ function EID:getObjectName(Type, Variant, SubType)
if tableName == "collectibles" then if tableName == "collectibles" then
if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetCollectible(SubType).Name local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
local englishName = EID.descriptions["en"][tableName][SubType] and EID.descriptions["en"][tableName][SubType][2] local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] and EID.descriptions[EID.DefaultLanguageCode][tableName][SubType][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "trinkets" then elseif tableName == "trinkets" then
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType) local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
if EID.itemConfig:GetTrinket(adjustedSubtype) == nil then return fallbackName end if EID.itemConfig:GetTrinket(adjustedSubtype) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetTrinket(adjustedSubtype).Name local vanillaName = EID.itemConfig:GetTrinket(adjustedSubtype).Name
local englishName = EID.descriptions["en"][tableName][adjustedSubtype] and EID.descriptions["en"][tableName][adjustedSubtype][2] local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][adjustedSubtype] and EID.descriptions[EID.DefaultLanguageCode][tableName][adjustedSubtype][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "cards" then elseif tableName == "cards" then
if EID.itemConfig:GetCard(SubType) == nil then return fallbackName end if EID.itemConfig:GetCard(SubType) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetCard(SubType).Name local vanillaName = EID.itemConfig:GetCard(SubType).Name
local englishName = EID.descriptions["en"][tableName][SubType] and EID.descriptions["en"][tableName][SubType][2] local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] and EID.descriptions[EID.DefaultLanguageCode][tableName][SubType][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "pills" or tableName == "horsepills" then elseif tableName == "pills" or tableName == "horsepills" then
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType) local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
@@ -981,7 +981,7 @@ function EID:getPillName(pillID, isHorsepill)
else else
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
end end
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en"][tableName][pillID][2] or vanillaName name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
return name return name
end end
@@ -1239,7 +1239,7 @@ function EID:getTransformationIcon(str)
return EID.InlineIcons["ERROR"] return EID.InlineIcons["ERROR"]
end end
if tonumber(str) ~= nil then if tonumber(str) ~= nil then
str = EID.descriptions["en"].transformations[tonumber(str + 1)] str = EID.descriptions[EID.DefaultLanguageCode].transformations[tonumber(str + 1)]
end end
local transformSprite = EID:getIcon(str:gsub(" ", "")) local transformSprite = EID:getIcon(str:gsub(" ", ""))
if transformSprite[1] == "ERROR" then if transformSprite[1] == "ERROR" then
+1 -1
View File
@@ -1150,7 +1150,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
-- Nothing in our recipe list passed the test; try checking English names as a backup -- Nothing in our recipe list passed the test; try checking English names as a backup
if #IDsToCheck == 0 then if #IDsToCheck == 0 then
local curLang = EID:getLanguage() local curLang = EID:getLanguage()
EID.Config["Language"] = "en" EID.Config["Language"] = EID.DefaultLanguageCode
for _,id in ipairs(sortedIDs) do for _,id in ipairs(sortedIDs) do
local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id)) local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
if (searchValid) then table.insert(IDsToCheck, id) end if (searchValid) then table.insert(IDsToCheck, id) end
+1 -1
View File
@@ -57,7 +57,7 @@ end
EID:AddCallback("EIDCallbacks.SEARCH_NAME_CONVERSION", function(_, searchString) EID:AddCallback("EIDCallbacks.SEARCH_NAME_CONVERSION", function(_, searchString)
-- TODO : make english search inside ko_kr language setting (priotity low though) -- TODO : make english search inside ko_kr language setting (priotity low though)
if EID:getLanguage() == "ko" then if EID:getLanguage() == "ko_kr" then
return EID.engKeystrokeToKor(searchString) return EID.engKeystrokeToKor(searchString)
end end
end) end)
+6 -6
View File
@@ -20,7 +20,7 @@ end
-- Optional parameters: replaceText, language, extraTable -- Optional parameters: replaceText, language, extraTable
-- Example usage: EID:addCondition(myDevilishItemID, EID.IsGreedMode, "{{GreedMode}} Reduces shop prices by 1 for each optional Nightmare wave completed") -- Example usage: EID:addCondition(myDevilishItemID, EID.IsGreedMode, "{{GreedMode}} Reduces shop prices by 1 for each optional Nightmare wave completed")
function EID:addCondition(ID, ownedID, text, replaceText, language, extraTable) function EID:addCondition(ID, ownedID, text, replaceText, language, extraTable)
language = language or "en" language = language or EID.DefaultLanguageCode
if replaceText then text = {text, replaceText} end if replaceText then text = {text, replaceText} end
local modifierText = newModdedCondition(text, language) local modifierText = newModdedCondition(text, language)
if type(ownedID) ~= "function" then if type(ownedID) ~= "function" then
@@ -37,7 +37,7 @@ end
-- Optional parameters: text2, language, extraTable -- Optional parameters: text2, language, extraTable
-- Example usage: EID:addSynergyCondition(myHappyLittleItemID, {CollectibleType.COLLECTIBLE_BRIMSTONE, CollectibleType.COLLECTIBLE_SULFUR}, "Turns your laser into a smiley face that charms enemies") -- Example usage: EID:addSynergyCondition(myHappyLittleItemID, {CollectibleType.COLLECTIBLE_BRIMSTONE, CollectibleType.COLLECTIBLE_SULFUR}, "Turns your laser into a smiley face that charms enemies")
function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable) function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable)
language = language or "en" language = language or EID.DefaultLanguageCode
local modifierText1 = newModdedCondition(text1, language) local modifierText1 = newModdedCondition(text1, language)
local modifierText2 = newModdedCondition(text2, language) local modifierText2 = newModdedCondition(text2, language)
EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable) EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable)
@@ -49,7 +49,7 @@ end
-- Optional parameters: replaceText, language, extraTable, includeTainted -- Optional parameters: replaceText, language, extraTable, includeTainted
-- Example usage: EID:addPlayerCondition(myAngstyItemID, PlayerType.PLAYER_EVE, "Gives Eve extra mascara (2x Damage multiplier)") -- Example usage: EID:addPlayerCondition(myAngstyItemID, PlayerType.PLAYER_EVE, "Gives Eve extra mascara (2x Damage multiplier)")
function EID:addPlayerCondition(ID, playerID, text, replaceText, language, extraTable, includeTainted) function EID:addPlayerCondition(ID, playerID, text, replaceText, language, extraTable, includeTainted)
language = language or "en" language = language or EID.DefaultLanguageCode
if replaceText then text = {text, replaceText} end if replaceText then text = {text, replaceText} end
local modifierText = newModdedCondition(text, language) local modifierText = newModdedCondition(text, language)
EID:AddPlayerConditional(ID, playerID, modifierText, extraTable, includeTainted) EID:AddPlayerConditional(ID, playerID, modifierText, extraTable, includeTainted)
@@ -61,7 +61,7 @@ end
-- or, if you provide newNumber, it changes numberToDouble to that (technically, it's just a find/replace pair, any strings work) -- or, if you provide newNumber, it changes numberToDouble to that (technically, it's just a find/replace pair, any strings work)
-- Example usage: EID:addToGeneralCondition(myVeryHealthyItemID, "bingeEaterBuffs", "↑ {{Speed}} +0.15 Speed#↓ {{Tears}} -0.5 Tears#↓ {{Damage}} -0.5 Damage") -- Example usage: EID:addToGeneralCondition(myVeryHealthyItemID, "bingeEaterBuffs", "↑ {{Speed}} +0.15 Speed#↓ {{Tears}} -0.5 Tears#↓ {{Damage}} -0.5 Damage")
function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber, language) function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber, language)
language = language or "en" language = language or EID.DefaultLanguageCode
if numberToDouble then if numberToDouble then
newNumber = newNumber or numberToDouble * 2 newNumber = newNumber or numberToDouble * 2
text = { numberToDouble, newNumber, text } text = { numberToDouble, newNumber, text }
@@ -103,7 +103,7 @@ end
-- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets -- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets
-- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5) -- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5)
function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language) function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language)
language = language or "en" language = language or EID.DefaultLanguageCode
if numberToDouble then if numberToDouble then
newNumber = newNumber or numberToDouble * 2 newNumber = newNumber or numberToDouble * 2
text = { numberToDouble, newNumber, text } text = { numberToDouble, newNumber, text }
@@ -119,7 +119,7 @@ end
-- Shortcut function for adding Hive Mind conditions; by default, it will show with BFFS too, unless you pass in allowBFFS as false -- Shortcut function for adding Hive Mind conditions; by default, it will show with BFFS too, unless you pass in allowBFFS as false
function EID:addHiveMindCondition(ID, text, numberToDouble, newNumber, language, allowBFFS) function EID:addHiveMindCondition(ID, text, numberToDouble, newNumber, language, allowBFFS)
language = language or "en" language = language or EID.DefaultLanguageCode
if allowBFFS == nil then allowBFFS = true end if allowBFFS == nil then allowBFFS = true end
EID.HiveMindFamiliars[ID] = true EID.HiveMindFamiliars[ID] = true
if not allowBFFS then EID.BFFSIgnore[ID] = true end if not allowBFFS then EID.BFFSIgnore[ID] = true end
+3 -3
View File
@@ -4,7 +4,7 @@ local showDebugChars = false
-- check integrity of language files -- check integrity of language files
local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check example {"ko"} local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check example {"ko_kr"}
-- count English entries for stats -- count English entries for stats
local count = 0 local count = 0
@@ -16,7 +16,7 @@ function EID:countEntries(t)
end end
end end
end end
EID:countEntries(EID.descriptions["en"]) EID:countEntries(EID.descriptions[EID.DefaultLanguageCode])
local enUSEntries = count local enUSEntries = count
EID:WriteDebugMsg("English entries: "..enUSEntries) EID:WriteDebugMsg("English entries: "..enUSEntries)
@@ -84,7 +84,7 @@ for _, lang in ipairs(languageFilesToCheck) do
end end
local progress = { 0, 0 } local progress = { 0, 0 }
EID:compareTables(EID.descriptions["en"], EID.descriptions[lang], lang, progress) EID:compareTables(EID.descriptions[EID.DefaultLanguageCode], EID.descriptions[lang], lang, progress)
local errors = (enUSEntries - progress[1])-progress[2] local errors = (enUSEntries - progress[1])-progress[2]
EID:WriteDebugMsg("Errors found: "..errors .." / "..enUSEntries) EID:WriteDebugMsg("Errors found: "..errors .." / "..enUSEntries)
+4 -4
View File
@@ -22,10 +22,10 @@ EID.GridEntityWhitelist = setmetatable({}, {
---@param variant integer ---@param variant integer
---@param name string ---@param name string
---@param description string ---@param description string
---@param language? EID_LanguageCode @Default: "en" ---@param language? EID_LanguageCode @Default: "en_us"
function EID:addGridEntity(type, variant, name, description, language) function EID:addGridEntity(type, variant, name, description, language)
variant = variant or 0 variant = variant or 0
language = language or "en" language = language or EID.DefaultLanguageCode
EID:CreateDescriptionTableIfMissing("custom", language) EID:CreateDescriptionTableIfMissing("custom", language)
EID.descriptions[language].custom["-999." .. type .. "." .. variant] = { EID.descriptions[language].custom["-999." .. type .. "." .. variant] = {
@@ -96,10 +96,10 @@ local function SacrificeRoomCondition(_)
end end
local function SacrificeRoomCallback(descObj) local function SacrificeRoomCallback(descObj)
descObj.ObjSubType = math.min(#EID.descriptions["en"].sacrifice, descObj.Entity.VarData + 1) descObj.ObjSubType = math.min(#EID.descriptions[EID.DefaultLanguageCode].sacrifice, descObj.Entity.VarData + 1)
-- Get sacrifice name by subtype -- Get sacrifice name by subtype
descObj.Name = EID:getDescriptionEntry("sacrificeHeader") .. descObj.Name = EID:getDescriptionEntry("sacrificeHeader") ..
" (" .. descObj.ObjSubType .. "/" .. #EID.descriptions["en"].sacrifice .. ")" " (" .. descObj.ObjSubType .. "/" .. #EID.descriptions[EID.DefaultLanguageCode].sacrifice .. ")"
descObj.Description = EID:getDescriptionEntry("sacrifice", descObj.ObjSubType)[3] descObj.Description = EID:getDescriptionEntry("sacrifice", descObj.ObjSubType)[3]
local curCounter = descObj.ObjSubType or 1 local curCounter = descObj.ObjSubType or 1
+1 -1
View File
@@ -625,7 +625,7 @@ function EID:ItemReminderHandlePoopSpells(player)
local ignoreExisting = false local ignoreExisting = false
if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead
customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions["en"]["poopSpells"]["Unknown"] customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions[EID.DefaultLanguageCode]["poopSpells"]["Unknown"]
ignoreExisting = true ignoreExisting = true
end end
+30 -27
View File
@@ -1,24 +1,27 @@
-- Variable that contains the default language code of the mod (English)
EID.DefaultLanguageCode = "en_us"
-- List of all valid languages -- List of all valid languages
EID.Languages = { EID.Languages = {
"en", -- English "en_us", -- English
"fr", -- French "fr", -- French
"pt", -- Portuguese "pt", -- Portuguese
"pt_br", -- Brazilian Portuguese "pt_br", -- Brazilian Portuguese
"ru", -- Russian "ru", -- Russian
"es", -- Spanish "spa", -- Spanish
"it", -- Italian "it", -- Italian
"bg", -- Bulgarian "bul", -- Bulgarian
"pl", -- Polish "pl", -- Polish
"de", -- German "de", -- German
"tr", -- Turkish "tr_tr", -- Turkish
"ko", -- Korean "ko_kr", -- Korean
"zh_cn", -- Simplified Chinese "zh_cn", -- Simplified Chinese
"ja", -- Japanese "ja_jp", -- Japanese
"cs", -- Czech "cs_cz", -- Czech
"nl", -- Dutch "nl_nl", -- Dutch
"uk", -- Ukrainian "uk_ua", -- Ukrainian
"el", -- Greek "el_gr", -- Greek
"ro", -- Romanian "ro_ro", -- Romanian
"vi" -- Vietnamese "vi" -- Vietnamese
} }
@@ -29,36 +32,36 @@ EID.BreakUtf8CharsLanguage = {
--#region Luadoc definitions --#region Luadoc definitions
---@alias EID_LanguageCode ---@alias EID_LanguageCode
---| "bg" @Bulgarian ---| "bul" @Bulgarian
---| "cs" @Czech ---| "cs_cz" @Czech
---| "de" @German ---| "de" @German
---| "el" @Greek ---| "el_gr" @Greek
---| "en" @English ---| "en_us" @English
---| "es" @Spanish ---| "spa" @Spanish
---| "fr" @French ---| "fr" @French
---| "it" @Italian ---| "it" @Italian
---| "ja" @Japanese ---| "ja_jp" @Japanese
---| "ko" @Korean ---| "ko_kr" @Korean
---| "nl" @Dutch ---| "nl_nl" @Dutch
---| "pl" @Polish ---| "pl" @Polish
---| "pt_br" @Brasilian Portuguese ---| "pt_br" @Brasilian Portuguese
---| "pt" @Portuguese ---| "pt" @Portuguese
---| "ro" @Romanian ---| "ro_ro" @Romanian
---| "ru" @Russian ---| "ru" @Russian
---| "tr" @Turkish ---| "tr_tr" @Turkish
---| "uk" @Ukrainian ---| "uk_ua" @Ukrainian
---| "vi" @Vietnamese ---| "vi" @Vietnamese
---| "zh_cn" @Simplified Chinese ---| "zh_cn" @Simplified Chinese
--#endregion --#endregion
-- Map the game's built-in language option strings to EID's -- Map the game's built-in language option strings to EID's
EID.LanguageMap = { EID.LanguageMap = {
["jp"] = "ja", ["jp"] = "ja_jp",
["es"] = "es", ["es"] = "spa",
["de"] = "de", ["de"] = "de",
["fr"] = "fr", ["fr"] = "fr",
["ru"] = "ru", ["ru"] = "ru",
["kr"] = "ko", ["kr"] = "ko_kr",
["zh"] = "zh_cn", ["zh"] = "zh_cn",
} }
@@ -72,7 +75,7 @@ function EID:getLanguage()
lang = "auto" lang = "auto"
end end
if lang == "auto" then if lang == "auto" then
local langToReturn = Options and EID.LanguageMap[Options.Language] or "en" -- Use game language, if available. local langToReturn = Options and EID.LanguageMap[Options.Language] or EID.DefaultLanguageCode -- Use game language, if available.
-- don't do any updating if on a Repentance version before v1.7.9b -- don't do any updating if on a Repentance version before v1.7.9b
if Isaac.RunCallback ~= nil then if Isaac.RunCallback ~= nil then
for _, callbackData in pairs(Isaac.GetCallbacks("EID_EVALUATE_AUTO_LANG")) do for _, callbackData in pairs(Isaac.GetCallbacks("EID_EVALUATE_AUTO_LANG")) do
@@ -92,7 +95,7 @@ end
function EID:LoadLanguagePacks(gameVersion) function EID:LoadLanguagePacks(gameVersion)
--transformation infos --transformation infos
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations") local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations")
--languages --load languages
for _, languageCode in ipairs(EID.Languages) do for _, languageCode in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require, "descriptions." .. gameVersion .. "." .. languageCode) local wasSuccessful, err = pcall(require, "descriptions." .. gameVersion .. "." .. languageCode)
if not wasSuccessful and not string.find(err, "not found") then if not wasSuccessful and not string.find(err, "not found") then
+1 -1
View File
@@ -280,7 +280,7 @@ if MCMLoaded then
MCM.AddSpace("EID", "Info") MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "External Item Descriptions" end) MCM.AddText("EID", "Info", function() return "External Item Descriptions" end)
MCM.AddSpace("EID", "Info") MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "Version "..EID.ModVersion .."_"..EID.ModVersionCommit.." ("..EID.GameVersion..")" end) MCM.AddText("EID", "Info", function() return "Version "..string.format("%.2f", EID.ModVersion) .."_"..EID.ModVersionCommit.." ("..EID.GameVersion..")" end)
MCM.AddSpace("EID", "Info") MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "by Wofsauge" end) MCM.AddText("EID", "Info", function() return "by Wofsauge" end)
MCM.AddSpace("EID", "Info") MCM.AddSpace("EID", "Info")
+8 -2
View File
@@ -324,8 +324,9 @@ local function HealthUpCallback(descObj)
local pos = 1 local pos = 1
while pos <= #text do while pos <= #text do
-- replace {1} with the number of hearts and {2} with the plural character -- replace {1} with the number of hearts and {pluralize} with the plural character
local toFind = EID:ReplaceVariableStr(text[pos], numHearts) local toFind = EID:ReplaceVariableStr(text[pos], numHearts)
toFind = EID:TryPluralizeString(toFind, numHearts)
if text[pos + 1] then if text[pos + 1] then
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], numHearts) local replaceWith = EID:ReplaceVariableStr(text[pos + 1], numHearts)
descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1) descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1)
@@ -576,9 +577,14 @@ if EID.isRepentance then
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--custom additions table (manually defined) --custom additions table (manually defined)
-- index 1 is 2x, index 2 is 3x, index 3 is 4x
local addition = 0 local addition = 0
if data.additions then if data.additions then
addition = data.additions[textChoice] if hasBox then
addition = data.additions[textChoice-1] or 0
else
addition = data.additions[textChoice]
end
end end
--replacing numeric text based on our multiplier --replacing numeric text based on our multiplier
+1 -1
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@@ -198,5 +198,5 @@ end
-- this made more sense when this file was only executed when --luadebug was present -- this made more sense when this file was only executed when --luadebug was present
-- https://www.youtube.com/watch?v=msDuNZyYAIQ -- https://www.youtube.com/watch?v=msDuNZyYAIQ
if (debug and os.date("%m/%d") == "04/01") then if (debug and os.date("%m/%d") == "04/01") then
EID.descriptions["en"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down" EID.descriptions[EID.DefaultLanguageCode].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
end end
+12 -10
View File
@@ -11,8 +11,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
require("eid_config") require("eid_config")
EID.Config = EID.UserConfig EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default! EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 4.100 EID.ModVersion = 5.03
EID.ModVersionCommit = "c20341d" EID.ModVersionCommit = "fb5e4d2"
EID.DefaultConfig.Version = EID.Config.Version EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1 EID.player = nil -- The primary Player Entity of Player 1
@@ -631,8 +631,8 @@ function EID:printDescription(desc, cachedID)
curName = desc.Name curName = desc.Name
if EID.Config["TranslateItemName"] ~= 2 then if EID.Config["TranslateItemName"] ~= 2 then
local curLanguage = EID.Config["Language"] local curLanguage = EID.Config["Language"]
if EID:getLanguage() ~= "en" then if EID:getLanguage() ~= EID.DefaultLanguageCode then
EID.Config["Language"] = "en" EID.Config["Language"] = EID.DefaultLanguageCode
local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType) local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
EID.Config["Language"] = curLanguage EID.Config["Language"] = curLanguage
if EID.Config["TranslateItemName"] == 1 then if EID.Config["TranslateItemName"] == 1 then
@@ -1205,7 +1205,9 @@ end
function EID:CheckPosModifiers() function EID:CheckPosModifiers()
-- HUD offset adjustment, done every frame so it looks nice while changing the option -- HUD offset adjustment, done every frame so it looks nice while changing the option
if Options then if Options then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10)) -- Read the HUD offset from the Options table if it exists.
-- +3 Y to avoid overlapping with the shadow of the charge bar hud
EID:addTextPosModifier("HudOffset", Vector(20, 12) * (Options.HUDOffset - 1) + Vector(0, 3))
else else
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10)) EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
end end
@@ -1214,20 +1216,20 @@ function EID:CheckPosModifiers()
-- Repentance+ pushes a lot of UI lower, so we have to push the description lower as well to avoid overlapping -- Repentance+ pushes a lot of UI lower, so we have to push the description lower as well to avoid overlapping
if EID.isRepentancePlus then if EID.isRepentancePlus then
EID:addTextPosModifier("Repentance+", Vector(0,10)) EID:addTextPosModifier("Repentance+", Vector(0, 10))
else else
EID:removeTextPosModifier("Repentance+") EID:removeTextPosModifier("Repentance+")
end end
-- Greed Mode small right adjustment -- Greed Mode small right adjustment
if game:IsGreedMode() then if game:IsGreedMode() then
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0)) EID:addTextPosModifier("Greed Mode Horizontal", Vector(8, 0))
else else
EID:removeTextPosModifier("Greed Mode Horizontal") EID:removeTextPosModifier("Greed Mode Horizontal")
end end
if not EID.isRepentance then if not EID.isRepentance then
-- AB+ Schoolbag adjustment -- AB+ Schoolbag adjustment
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30)) EID:addTextPosModifier("Schoolbag", Vector(0, 30))
else else
EID:removeTextPosModifier("Schoolbag") EID:removeTextPosModifier("Schoolbag")
end end
@@ -1983,10 +1985,10 @@ end
require("features.eid_repentogon") require("features.eid_repentogon")
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
Isaac.DebugString("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.") Isaac.DebugString("External Item Descriptions v"..string.format("%.2f", EID.ModVersion).."_"..EID.ModVersionCommit.." loaded.")
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
print("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.") print("External Item Descriptions v"..string.format("%.2f", EID.ModVersion).."_"..EID.ModVersionCommit.." loaded.")
-- Run EID compatibility Callback. Useful for mods that load before EID -- Run EID compatibility Callback. Useful for mods that load before EID
if EID.isRepentance then if EID.isRepentance then
+1 -1
View File
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
[img]https://i.imgur.com/jrdGbna.png[/img] [img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url] [url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description> </description>
<version>4.100</version> <version>5.3</version>
<visibility>Public</visibility> <visibility>Public</visibility>
<tag id="Lua"/> <tag id="Lua"/>
<tag id="Items"/> <tag id="Items"/>