Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
000893987b | ||
|
|
8ff9f7a262 | ||
|
|
3b0c1165c0 | ||
|
|
2b78661002 | ||
|
|
2c4dc4555a | ||
|
|
2ae651d02f | ||
|
|
5a66988aef | ||
|
|
b928c4c302 | ||
|
|
03f0422804 | ||
|
|
e1bb46308d | ||
|
|
ac796d239a | ||
|
|
2ceecbf2ad | ||
|
|
27ca923b92 | ||
|
|
4e0eaba639 | ||
|
|
ec4c4a0894 | ||
|
|
8360538114 | ||
|
|
19c584e040 | ||
|
|
f593973ac3 | ||
|
|
8a4e89aa51 | ||
|
|
fb9736d7ee | ||
|
|
18ba90cd5f | ||
|
|
5e39e55a7d | ||
|
|
a023ec2fff | ||
|
|
7e2959a891 | ||
|
|
627baeb709 | ||
|
|
674a28b37f | ||
|
|
54ac54e6ee | ||
|
|
90ddad65be | ||
|
|
e2750e077c | ||
|
|
95435f9e60 | ||
|
|
5b8f84997c | ||
|
|
83eedeac57 | ||
|
|
be92c8324d | ||
|
|
10b526dbd9 | ||
|
|
c8d508454e |
No files matched your search
+2
-1
@@ -9,7 +9,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- **Dutch**: by SomethingMax
|
||||
- **English**: by Wofsauge, Buurazu, Ma-rcx, AutisticGoat (Kotry), ...
|
||||
- **French**: by biobak, Nicolas Delvaux
|
||||
- **German**: by Staubgeborener, Jake
|
||||
- **German**: by Mirades, Staubgeborener, Jake
|
||||
- **Greek**: by vanillarat
|
||||
- **Italian**: by Klyser8, Denkishi, 2G
|
||||
- **Japanese**: by prefab
|
||||
@@ -31,3 +31,4 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- [eyeguy](https://twitter.com/eyeguyart) for creating the astonishing transformation icons
|
||||
- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
|
||||
- [CreepSore](https://github.com/CreepSore) for creating the bag of crafting search feature
|
||||
- [Poyo](https://x.com/Poyomama02) for the great thumbnail art
|
||||
@@ -8,7 +8,7 @@ This version is designed to be used with the Afterbirth+ and Repentance DLCs.
|
||||
## Features
|
||||
- **Compatible with Afterbirth+ and Repentance**
|
||||
- Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
|
||||
- Displays **additional information** like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require --luadebug flag!), and much much more!
|
||||
- Displays **additional information** like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require REPENTOGON installed!), and much much more!
|
||||
- Mod support for nearly all mods!
|
||||
- Extended features available with [Repentogon](https://repentogon.com/)
|
||||
- Easy to use API ([Documentation here](https://github.com/wofsauge/External-Item-Descriptions/wiki))
|
||||
|
||||
@@ -238,7 +238,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"216", "Obřadní Róba", "↑ {{Damage}} +1 Větší Poškození#{{BlackHeart}} +3 Černé Srdce"},
|
||||
{"217", "Maminčina Paruka", "Náhodná šance na vytvoření modrého pavouka při střílení slz#{{Heart}} Vyléčí 1 Červené Srdce"},
|
||||
{"218", "Placenta", "↑ {{Heart}} +1 Zvýšení Zdraví#Šance vyléčit půl srdce každou minutu"},
|
||||
{"219", "Starý Obvaz", "↑ {{EmptyHeart}} +1 Prázdné místo pro Srdce#{{Heart}} Náhodná šance na vytvoření Červených Srdcí, když dostanete zásah"},
|
||||
{"219", "Starý Obvaz", "↑ {{EmptyHeart}} +1 Prázdné místo pro Srdce#{{Heart}} Náhodná šance na vytvoření Červených Srdcí, když dostaneš zásah"},
|
||||
{"220", "Smutné Bomby", "Výbuchy bomby také vystřelí 10 slz v kruhu#{{Bomb}} +5 Bomb"},
|
||||
{"221", "Gumový Cement", "Poskakující slzy"},
|
||||
{"222", "Anti-Gravitace", "Podržením tlačítek pro střelbu se ve vzduchu budou vznášet slzy#Po uvolnění budou všechny slzy vystřeleny směrem, kterým byly vystřeleny původně#↑ {{Tears}} -2 Zpoždění Slz"},
|
||||
@@ -417,7 +417,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"395", "Tech X", "{{Chargeable}} Získáš schopnost nabíjet a vystřelovat střely jakožto laserový prstenec, který se pohybuje po místnosti#Větší velikost prstence bude s delším nabíjením"},
|
||||
{"396", "Komorová Břitva", "Vytvoří až dva portály pro cestování mezi nimi#Lze umístit do různých místností"},
|
||||
{"397", "Vlečný Paprsek", "Izákovy slzy nyní putují přímo vpřed podle paprsku světla, ale budou se také pohybovat do stran v závislosti na pohybu tvého hráče#↑ {{Tears}} +0.5 Více Slz#↑ {{Range}} +5.25 Větší Dostřel#↑ {{Shotspeed}} +0.16 Větší Rychlost Střel#↑ +0.5 Výška Slz"},
|
||||
{"398", "Boží Maso", "Slzy mohou nepřátele zmenšit#Scvrklé nepřátele lze rozdrtit a zabít tím, že po nich přejdete"},
|
||||
{"398", "Boží Maso", "Slzy mohou nepřátele zmenšit#Scvrklé nepřátele lze rozdrtit a zabít tím, že po nich přejdeš"},
|
||||
{"399", "Chřtán Prázdnoty", "↑ {{Damage}} +1 Větší Poškození#{{Chargeable}} Po 3 sekundách střílení slz se na Izákově hlavě objeví červený kříž. Po uvolnění tlačítka střelby vytvoří prstenec s černým laserem#{{BlackHeart}} Nepřátelé zabití černým prstencem mají šanci vytvořit Černé Srdce"},
|
||||
{"400", "Kopí Osudu", "Vytvoří před tebou kopí#Uděluje dvakrát tvoje poškození#Šance zastrašit nepřátele při kontaktu"},
|
||||
{"401", "Výbušnina", "25% šance na vystřelení přilepující se bombové slzy#Přilepující se bombové slzy nezpůsobí poškození při zásahu"},
|
||||
@@ -453,7 +453,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"431", "Multidimenzionální Dítě", "Sleduje tvůj přesný pohyb s 2 sekundovým zpožděním#Slzy, které jím projdou, se rozdělí a získají zvýšení rychlosti"},
|
||||
{"432", "Třpytivé Bomby", "{{Bomb}} +5 Bomb#Bomby mají 25% šanci vytvořit náhodný pickup a 15% šanci okouzlit nepřátele, když explodují"},
|
||||
{"433", "Můj Stín", "Pokaždé, když utrpíš poškození, aplikuje efekt zastrašení na všechny nepřátele a vytvoří přátelského černého červa#Červ uděluje 5 poškození za sekundu"},
|
||||
{"434", "Sklenice Much", "Pokaždé, když zabijete nepřítele, bude do nádoby přidána modrá muška#Max. 20 much#Použití předmětu uvolní všechny mouchy"},
|
||||
{"434", "Sklenice Much", "Pokaždé, když zabiješ nepřítele, bude do nádoby přidána modrá muška#Max. 20 much#Použití předmětu uvolní všechny mouchy"},
|
||||
{"435", "Maličký Loki", "Vystřelí 4 slzy do kříže#Uděluje 3.5 poškození za slzu"},
|
||||
{"436", "Mléko!", "{{Tears}} Po utrpení poškození získáš Více Slz pro zbytek místnosti"},
|
||||
{"437", "D7", "Obnovuje všechny nepřátele v místnosti#Umožňuje ti nahromadit odměny za pročištěné místnosti#!!! Pokud se použije v boji proti Greedovi, může místnost přehodit na Obchod"},
|
||||
@@ -491,7 +491,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"469", "Deprese", "Zanechává po sobě stopu kaluže#Kaluž uděluje 6 poškození za sekundu#Nepřátelé, kteří se dotknou mraku, mohou vytvořit Posvátný Světelný paprsek"},
|
||||
{"470", "Hushy", "Poskakuje po místnosti#Způsobuje kontaktní poškození#Při střelbě se přestane pohybovat#Když se zastaví, může blokovat projektily"},
|
||||
{"471", "Maličký Monstro", "{{Chargeable}} Nabíjí své slzy a střílí ve stylu brokovnice {{Collectible229}}Monstrových Plic#Uděluje 3.5 poškození za slzu"},
|
||||
{"472", "Královské Dítě", "Ostatní spojenci ho následují#Přestane se pohybovat, když střílíte#Když přestanete střílet, teleportují se zpět k tobě"},
|
||||
{"472", "Královské Dítě", "Ostatní spojenci ho následují#Přestane se pohybovat, když střílíš#Když přestaneš střílet, teleportují se zpět k tobě"},
|
||||
{"473", "Velký Tlouštík", "Spojenec, který se velmi pomalu vystřelí dopředu#Uděluje 40.5 kontaktního poškození za sekundu"},
|
||||
{"474", "Mandle", "Blokuje nepřátelské projektily"},
|
||||
{"475", "Plán C", "!!! JEDNO POUŽITÍ !!!#Způsobí 9,999,999 poškození všem nepřátelům a tebe zabije o 3 sekundy později"},
|
||||
|
||||
+177
-178
@@ -22,7 +22,7 @@ EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
{"1", "Die traurige Zwiebel", "↑ +0.7 Tränen"}, -- The Sad Onion
|
||||
{"2", "Das innere Auge", "↓ {{Tears}} Tränen runter#Dreifacher Schuss"}, -- The Inner Eye
|
||||
{"2", "Das innere Auge", "↓ {{Tears}} x0.48 Tränen-Multiplikator#↓ {{Tears}} +3 Tränenverzögerung#Dreifacher Schuss"}, -- The Inner Eye
|
||||
{"3", "Löffelbieger", "Zielsuchende Tränen"}, -- Spoon Bender
|
||||
{"4", "Grillenkopf", "↑ {{Damage}} +0.5 Schaden#↑ {{Damage}} x1.5 Schadens-Multiplikator"}, -- Cricket's Head
|
||||
{"5", "Mein Spiegelbild", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#↑ {{Shotspeed}} +0.6 Schusstempo#Bumerang-Tränen"}, -- My Reflection
|
||||
@@ -30,7 +30,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"7", "Blut des Märtyrers", "↑ {{Damage}} +1 Schaden"}, -- Blood of the Martyr
|
||||
{"8", "Bruder Bobby", "Schießt normale Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Brother Bobby
|
||||
{"9", "Skatol", "Alle feindlichen Fliegen werden freundlich"}, -- Skatole
|
||||
{"10", "Fliegen-Halo", "+2 Orbitale Fliegen#Blockiert feindliche Projektile"}, -- Halo of Flies
|
||||
{"10", "Fliegen-Halo", "+2 Satelliten Fliegen#Blockiert feindliche Projektile"}, -- Halo of Flies
|
||||
{"11", "1-Up!", "↑ +1 Leben#Isaac wird beim Tod mit voller Gesundheit wiederbelebt"}, -- 1up!
|
||||
{"12", "Fliegenpilz", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#↑ {{Damage}} +0.3 Schaden#↑ {{Damage}} x1.5 Schadens-Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#Größe hoch#{{Heart}} Volle Gesundheit"}, -- Magic Mushroom
|
||||
{"13", "Das Virus", "↓ {{Speed}} -0.1 Tempo#{{Poison}} Vergiftet Feinde bei Berührung#{{BlackHeart}} 20% Chance, dass vergiftete Feinde beim Tod Schwarze Herzen fallen lassen"}, -- The Virus
|
||||
@@ -60,24 +60,24 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"37", "Mr. Bumm", "Platziert eine große Bombe die 110 Schaden verursacht"}, -- Mr. Boom
|
||||
{"38", "Tammys Kopf", "Schießt 10 Tränen in einem Kreis um Isaac herum#Die Tränen kopieren Isaac's Tränen-Effekte und verursachen +25 Schaden"}, -- Tammy's Head
|
||||
{"39", "Mamas BH", "Versteinert alle Feinde im Raum für 4 Sekunden"}, -- Mom's Bra
|
||||
{"40", "Kamikaze!", "Verursacht eine Explosion an Isaacs Position#Verursacht 40 Schaden"}, -- Kamikaze!
|
||||
{"40", "Kamikaze!", "Verursacht eine Explosion an Isaacs Position#Sie verursacht 40 Schaden"}, -- Kamikaze!
|
||||
{"41", "Mamas Slipeinlage", "{{Fear}} Verängstigt alle Feinde im Raum für 5 Sekunden"}, -- Mom's Pad
|
||||
{"42", "Bobs verfaulter Kopf", "Wirft den Kopf in Schussrichtung#{{Poison}} Der Kopf explodiert beim Einschlag und vergiftet Feinde"}, -- Bob's Rotten Head
|
||||
{"43", "", "<Gegenstand existiert nicht>"},
|
||||
{"44", "Teleportieren!", "Teleportiert Isaac in einen zufälligen Raum, außer I AM ERROR Räume"}, -- Teleport!
|
||||
{"45", "Leckeres Herz", "{{Heart}} Heilt 1 Herz"}, -- Yum Heart
|
||||
{"46", "Glückspfote", "↑ {{Luck}} +1 Glück#+8% Chance auf Belohnung nach dem Abschließen eines Raumes#Höhere Gewinnchance bei Glücksspielen"}, -- Lucky Foot
|
||||
{"47", "Doktor-Fernbedienung", "{{Collectible168}} Bei Benutzung wird ein Fadenkreuz gesteuert#Eine Rakete schlägt nach 1.5 Sekunden beim Fadenkreuz ein#Verursacht 20x Isaacs Schaden"}, -- Doctor's Remote
|
||||
{"47", "Doktor-Fernbedienung", "{{Collectible168}} Bei Benutzung wird ein Fadenkreuz gesteuert#Eine Rakete schlägt nach 1.5 Sekunden beim Fadenkreuz ein#Sie verursacht 20x Isaacs Schaden"}, -- Doctor's Remote
|
||||
{"48", "Amors Pfeil", "Durchdringende Tränen"}, -- Cupid's Arrow
|
||||
{"49", "Zack-di-wupp!", "{{Collectible118}} Der nächste Schuss wird mit einem sehr starken Strahl ersetzt"}, -- Shoop da Whoop!
|
||||
{"49", "Zack-di-wupp!", "Der nächste Schuss wird mit einem Strahl ersetzt#Er verursacht 26x Isaacs Schaden über 0.9 Sekunden"}, -- Shoop da Whoop!
|
||||
{"50", "Steven", "↑ {{Damage}} +1 Schaden"}, -- Steven
|
||||
{"51", "Pentagramm", "↑ {{Damage}} +1 Schaden#{{AngelDevilChance}} +10% Teufels-/Engelsraum Chance"}, -- Pentagram
|
||||
{"52", "Dr. Fötus", "↓ {{Tears}} x2.5 Tränenverzögerungs-Multiplikator#{{Bomb}} Isaac schießt Bomben anstatt Tränen#{{Damage}} Diese Bomben verursachen 5x Isaacs Schaden + 30"}, -- Dr. Fetus
|
||||
{"52", "Dr. Fötus", "↓ {{Tears}} x0.4 Tränen-Multiplikator#{{Bomb}} Isaac schießt Bomben anstatt Tränen#{{Damage}} Diese Bomben verursachen 5x Isaacs Schaden + 30"}, -- Dr. Fetus
|
||||
{"53", "Magneto", "Verbrauchsgut wird von Isaac angezogen"}, -- Magneto
|
||||
{"54", "Schatzkarte", "Deckt den Grundriss des Stockwerks auf#Deckt keine Raum-Symbole auf"}, -- Treasure Map
|
||||
{"55", "Mamas Auge", "50% Chance, eine zusätzliche Träne nach hinten zu schießen#{{Luck}} 100% Chance ab 2 Glück"}, -- Mom's Eye
|
||||
{"56", "Zitronen-Missgeschick", "Kreiert eine Pfütze#Die Pfütze verursacht Feinden bei Kontakt 24 Schade pro Sekunde"}, -- Lemon Mishap
|
||||
{"57", "Ferne Bewunderung", "Orbitale Fliege#Verursacht bei Kontakt 75 Schaden pro Sekunde"}, -- Distant Admiration
|
||||
{"56", "Zitronen-Missgeschick", "Hinterlässt eine Pfütze#Die Pfütze verursacht 24 Schaden pro Sekunde"}, -- Lemon Mishap
|
||||
{"57", "Ferne Bewunderung", "Satelliten Fliege#Verursacht bei Kontakt 75 Schaden pro Sekunde"}, -- Distant Admiration
|
||||
{"58", "Buch der Schatten", "{{Timer}} Unverwundbarkeit für 10 Sekunden"}, -- Book of Shadows
|
||||
{"59", "", "<Gegenstand existiert nicht>"},
|
||||
{"60", "Die Leiter", "Erlaubt es Isaac, ein Feld breite Lücken zu überqueren"}, -- The Ladder
|
||||
@@ -131,14 +131,14 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"108", "Die Hostie", "Reduziert den meisten erlittenen Schaden auf ein halbes Herz"}, -- The Wafer
|
||||
{"109", "Geld = Macht", "↑ {{Damage}} +0.04 Schaden für jede {{Coin}} Münze, die Isaac besitzt"}, -- Money = Power
|
||||
{"110", "Mamas Kontaktlinsen", "↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe#20% Chance, versteinernde Tränen zu schießen#{{Luck}} 50% Chance bei 20 Glück"}, -- Mom's Contacts
|
||||
{"111", "Die Bohne", "{{Poison}} Furzt eine Giftwolke#Der Furz verursacht 5 Schaden an Feinden und vergiftet sie#Das Gift verursacht Isaacs Schaden 6 Mal"}, -- The Bean
|
||||
{"111", "Die Bohne", "{{Poison}} Verursacht 5 Schaden an nahegelegenen Feinden und vergiftet sie#Das Gift verursacht Isaacs Schaden 6 Mal"}, -- The Bean
|
||||
{"112", "Schutzengel", "Satellit#Beschleunigt alle anderen Satelliten#Blockt Projektile#Verursacht bei Kontakt 105 Schaden pro Sekunde"}, -- Guardian Angel
|
||||
{"113", "Dämonenbaby", "Schießt auf Feinde, die ihm zu nahe kommen#Verursacht 3 Schaden pro Träne"}, -- Demon Baby
|
||||
{"114", "Mamas Messer", "Isaacs Tränen werden durch ein werfbares Messer ersetzt#{{Damage}} Das Messer verursacht 2x Isaacs Schaden, während es gehalten wird, und 6x bei der maximal möglichen Entfernung"}, -- Mom's Knife
|
||||
{"115", "Ouija-Brett", "Spektrale Tränen"}, -- Ouija Board
|
||||
{"116", "9 Volt", "{{Battery}} Lädt automatisch die erste Leiste aktiver Gegenstände auf#{{Battery}} Lädt beim Aufheben den aktiven Gegenstand vollständig auf"}, -- 9 Volt
|
||||
{"117", "Toter Vogel", "Beim Erleiden von Schaden erscheint ein Vogel, der Feinde angreift#Der Vogel verursacht bei Kontakt 4.3 Schaden pro Sekunde"}, -- Dead Bird
|
||||
{"118", "Schwefel", "↓ {{Tears}} x3 Tränenverzögerungs-Multiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt"}, -- Brimstone
|
||||
{"118", "Schwefel", "↓ {{Tears}} x0.33 Tränen-Multiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt#{{Damage}} Er verursacht 13x Isaacs Schaden über 0.9 Sekunden"}, -- Brimstone
|
||||
{"119", "Blutbeutel", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#{{Heart}} Heilt 4 Herzen"}, -- Blood Bag
|
||||
{"120", "Seltsamer Pilz (Dünn)", "↑ {{Speed}} +0.3 Tempo#↑ {{Tears}} +1.7 Tränen#↓ {{Damage}} x0.9 Schadens-Multiplikator#↓ {{Damage}} -0.4 Schaden"}, -- Odd Mushroom (Thin)
|
||||
{"121", "Seltsamer Pilz (Groß)", "↑ {{EmptyHeart}} +1 Leerer Herzcontainer#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe#↓ {{Speed}} -0.1 Tempo"}, -- Odd Mushroom (Large)
|
||||
@@ -146,127 +146,127 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"123", "Monster-Handbuch", "{{Timer}} Lässt einen zufälligen Begleiter für diesen Raum erscheinen"}, -- Monster Manual
|
||||
{"124", "Schriftrollen vom Toten Meer", "Löst den Effekt eines zufälligen aktiven Gegenstands aus"}, -- Dead Sea Scrolls
|
||||
{"125", "Bobby-Bombe", "{{Bomb}} +5 Bomben#Zielsuchende Bomben"}, -- Bobby-Bomb
|
||||
{"126", "Rasierklinge", "↑ {{Damage}} +1.2 Schaden für diesen Raum#{{Warning}} Verursacht 1 Herz Schaden bei Isaac#{{Heart}} Entfernt zuerst Rote Herzen"}, -- Razor Blade
|
||||
{"126", "Rasierklinge", "↑ {{Damage}} +1.2 Schaden für diesen Raum#{{Warning}} Verursacht 1 Herz Schaden bei Isaac#{{Heart}} Entfernt Rote Herzen zuerst"}, -- Razor Blade
|
||||
{"127", "Vergissmeinjetzt", "{{Warning}} EINMALIGE VERWENDUNG {{Warning}}#Würfelt und startet das gesamte Stockwerk neu"}, -- Forget Me Now
|
||||
{"128", "Für immer alleine", "Langstrecken-Orbitale Fliege#Verursacht bei Kontakt 30 Schaden pro Sekunde"}, -- Forever Alone
|
||||
{"128", "Für immer alleine", "Langstrecken-Satelliten Fliege#Verursacht bei Kontakt 30 Schaden pro Sekunde"}, -- Forever Alone
|
||||
{"129", "Eimer voll Schmalz", "↑ {{EmptyHeart}} +2 Leere Herzcontainer#↓ {{Speed}} -0.2 Tempo#{{HalfHeart}} Heilt ein halbes Herz"}, -- Bucket of Lard
|
||||
{"130", "Ein Pony", "{{Speed}} Setzt dein Tempo auf mindestens 1.5#Flug, solange im Besitz#Bei Benutzung stürmt Isaac in Bewegungsrichtung"}, -- A Pony
|
||||
{"131", "Bombentasche", "{{Bomb}} Lässt alle 2-3 Räume 1 Bomben-Verbrauchsgut erscheinen"}, -- Bomb Bag
|
||||
{"132", "A Lump of Coal", "{{Damage}} Tränen deal more damage the further they travel"}, -- A Lump of Coal
|
||||
{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Seelenherzen"}, -- Guppy's Paw
|
||||
{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"}, -- Guppy's Tail
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 Münzen"}, -- IV Bag
|
||||
{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 Bomben#Isaac's Bomben no longer explode automatically#Using the item detonates all of Isaac's Bomben at once"}, -- Remote Detonator
|
||||
{"130", "Ein Pony", "Wenn getragen:#{{Speed}} Setzt dein Tempo auf mindestens 1.5#Flug#Bei Benutzung stürmt Isaac in Bewegungsrichtung"}, -- A Pony
|
||||
{"131", "Bombentasche", "{{Bomb}} Lässt alle 3 Räume 1 Bomben-Verbrauchsgut erscheinen"}, -- Bomb Bag
|
||||
{"132", "Ein Klumpen Kohle", "{{Damage}} Tränen verursachen mehr Schaden, basierend auf der zurückgelegten Distanz"}, -- A Lump of Coal
|
||||
{"133", "Guppys Pfote", "{{SoulHeart}} Wandelt 1 Herzcontainer in 3 Seelenherzen um"}, -- Guppy's Paw
|
||||
{"134", "Guppys Schwanz", "{{Chest}} 33% Chance, die Belohnung nach dem Abschließen eines Raumes durch eine Truhe zu ersetzen#33% Chance, keine Belohnung nach dem Abschließen eines Raumes erscheinen zu lassen"}, -- Guppy's Tail
|
||||
{"135", "Infusionsbeutel", "{{Coin}} Fügt Isaac ein halbes Herz Schaden zu und lässt 1-2 Münzen erscheinen#{{Heart}} Entfernt Rote Herzen zuerst"}, -- IV Bag
|
||||
{"136", "Bester Freund", "Lässt einen Lockvogel-Isaac erscheinen, der Feinde anlockt und nach 5 Sekunden explodiert"}, -- Best Friend
|
||||
{"137", "Fernzünder", "{{Bomb}} +5 Bomben#Isaacs Bomben explodieren nicht mehr automatisch#Bei Benutzung, entzündet alle Bomben von Isaac gleichzeitig"}, -- Remote Detonator
|
||||
{"138", "Stigmata", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden"}, -- Stigmata
|
||||
{"139", "Mom's Purse", "{{Trinket}} Isaac can hold 2 trinkets"}, -- Mom's Purse
|
||||
{"140", "Bob's Curse", "{{Bomb}} +5 Bomben#{{Poison}} Isaac's Bomben poison enemies caught in the blast"}, -- Bob's Curse
|
||||
{"141", "Pageant Boy", "{{Coin}} Spawns 7 random Münzen"}, -- Pageant Boy
|
||||
{"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Seelenherz when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again"}, -- Scapular
|
||||
{"143", "Tempo Ball", "↑ {{Speed}} +0.3 Tempo#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Tempo Ball
|
||||
{"144", "Bum Friend", "{{Coin}} Picks up nearby Münzen#Spawns random pickups in return"}, -- Bum Friend
|
||||
{"145", "Guppy's Head", "Spawns 2-4 blue flies"}, -- Guppy's Head
|
||||
{"146", "Prayer Card", "{{EternalHeart}} +1 Eternal Heart"}, -- Prayer Card
|
||||
{"147", "Notched Axe", "Allows Isaac to break rocks and Secret Room walls by walking into them"}, -- Notched Axe
|
||||
{"148", "Infestation", "Taking damage spawns 1-3 blue flies"}, -- Infestation
|
||||
{"149", "Ipecac", "↑ {{Damage}} +40 Schaden#↓ {{Tears}} Tränen#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
|
||||
{"150", "Tough Love", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 Glück"}, -- Tough Love
|
||||
{"151", "The Mulligan", "Hitting an enemy with a tear has a 1/6 chance to spawn a fly"}, -- The Mulligan
|
||||
{"152", "Technology 2", "↓ {{Tears}} x2 Tränenverzögerungs-Multiplikator#↓ {{Damage}} x0.65 Schadens-Multiplikator#Replaces Isaac's right eye tears with a continuous laser#{{Damage}} The laser deals 20% of Isaac's damage per tick"}, -- Technology 2
|
||||
{"153", "Mutant Spider", "↓ {{Tears}} Tränen#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
{"154", "Chemical Peel", "↑ {{Damage}} +2 Schaden for the left eye"}, -- Chemical Peel
|
||||
{"155", "The Peeper", "Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
|
||||
{"156", "Habit", "{{Battery}} Taking damage adds 1 charge to the active item"}, -- Habit
|
||||
{"157", "Bloody Lust", "↑ {{Damage}} Taking damage grants a damage up#Applies up to 6 times per floor#Lasts for the whole floor"}, -- Bloody Lust
|
||||
{"158", "Crystal Ball", "Spawns a {{SoulHeart}} Seelenherz, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- Crystal Ball
|
||||
{"159", "Spirit of the Night", "Spectral tears#Flug"}, -- Spirit of the Night
|
||||
{"160", "Crack the Sky", "Spawns 5 beams of light near enemies#Deals Isaac's damage + 20"}, -- Crack the Sky
|
||||
{"161", "Ankh", "{{Player4}} Respawn as ??? (Blue Baby) on death"}, -- Ankh
|
||||
{"162", "Celtic Cross", "Taking damage has a 20% chance to make Isaac temporarily invincible#{{Luck}} 100% chance at 27 Glück"}, -- Celtic Cross
|
||||
{"163", "Ghost Baby", "Shoots spectral tears#Deals 3.5 damage per tear"}, -- Ghost Baby
|
||||
{"164", "The Candle", "Throws a blue flame#The flame deals contact damage, blocks enemy tears, and despawns after 2 seconds"}, -- The Candle
|
||||
{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0.23 Schusstempo"}, -- Cat-o-nine-tails
|
||||
{"166", "D20", "Rerolls all pickups in the room"}, -- D20
|
||||
{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
|
||||
{"168", "Epic Fetus", "Instead of tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#Rockets deal 20x Isaac's damage"}, -- Epic Fetus
|
||||
{"169", "Polyphemus", "↑ {{Damage}} +4 Schaden#↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} Tränen#Tränen pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
{"170", "Daddy Longlegs", "Randomly stomps on an enemy#Deals 40 damage per second"}, -- Daddy Longlegs
|
||||
{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
|
||||
{"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 225 damage per second"}, -- Sacrificial Dagger
|
||||
{"173", "Mitre", "{{SoulHeart}} Higher chance to find Seelenherzen"}, -- Mitre
|
||||
{"174", "Rainbow Baby", "Shoots random tears#Deals 3-5 damage per tear"}, -- Rainbow Baby
|
||||
{"175", "Dad's Key", "Opens all doors in the room, including {{SecretRoom}}{{SuperSecretRoom}}Secret Rooms, {{ChallengeRoom}}{{BossRushRoom}}Challenge Rooms, and the Mega Satan door"}, -- Dad's Key
|
||||
{"176", "Stem Cells", "↑ {{Heart}} +1 Gesundheit#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Stem Cells
|
||||
{"177", "Portable Slot", "Portable slot machine#{{Coin}} Spend 1 coin for a chance to spawn a pickup"}, -- Portable Slot
|
||||
{"178", "Holy Water", "Taking damage spills a pool of creep#The creep deals 24 damage per second"}, -- Holy Water
|
||||
{"179", "Fate", "{{EternalHeart}} +1 Eternal Heart#Flug"}, -- Fate
|
||||
{"180", "The Black Bean", "Isaac farts when damaged#{{Poison}} The fart poisons enemies"}, -- The Black Bean
|
||||
{"181", "White Pony", "{{Speed}} Sets your Tempo to at least 1.5#Flug while held#Using the item dashes in the direction of Isaac's movement, leaving behind beams of light"}, -- White Pony
|
||||
{"182", "Sacred Heart", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} x2.3 Schadens-Multiplikator#↑ {{Damage}} +1 Schaden#↑ {{Range}} +0.38 Reichweite#↑ +0.75 Tränenhöhe#↓ {{Tears}} -0.4 Tränen#↓ {{Shotspeed}} -0.25 Schusstempo#{{Heart}} Volle Gesundheit#Zielsuchschüsse"}, -- Sacred Heart
|
||||
{"183", "Tooth Picks", "↑ {{Tears}} +0.7 Tränen#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Tooth Picks
|
||||
{"184", "Holy Grail", "↑ {{Heart}} +1 Gesundheit#Flug"}, -- Holy Grail
|
||||
{"185", "Dead Dove", "Spectral tears#Flug"}, -- Dead Dove
|
||||
{"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
{"187", "Guppy's Hairball", "Moving swings the hairball around#The ball grows when it kills an enemy#The ball deals more damage the bigger it is"}, -- Guppy's Hairball
|
||||
{"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
|
||||
{"189", "SMB Super Fan", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.2 Tempo#↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.5 Reichweite#↑ +1 Tränenhöhe#{{Heart}} Volle Gesundheit"}, -- SMB Super Fan
|
||||
{"139", "Mamas Geldbörse", "{{Trinket}} Isaac kann 2 Schmuckstücke tragen"}, -- Mom's Purse
|
||||
{"140", "Bobs Fluch", "{{Bomb}} +5 Bomben#{{Poison}} Isaacs Bomben vergiften Feinde, die von der Explosion getroffen werden"}, -- Bob's Curse
|
||||
{"141", "Geschmückter Junge", "{{Coin}} Lässt 7 zufällige Münzen erscheinen"}, -- Pageant Boy
|
||||
{"142", "Skapulier", "{{SoulHeart}} Isaac erhält 1 Seelenherz, wenn er auf ein halbes Herz geschädigt wird#Kann nur einmal pro Raum geschehen#Verlassen und Betreten des Raums ermöglicht, den Effekt erneut auszulösen"}, -- Scapular
|
||||
{"143", "Tempo machen", "↑ {{Speed}} +0.3 Tempo#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Speed Ball
|
||||
{"144", "Pennerfreund", "{{Coin}} Hebt nahegelegene Münzen auf#Lässt alle 3-4 Münzen zufällige Verbrauchsgüter erscheinen"}, -- Bum Friend
|
||||
{"145", "Guppys Kopf", "Lässt 2-4 blaue Fliegen erscheinen"}, -- Guppy's Head
|
||||
{"146", "Gebetskarte", "{{EternalHeart}} +1 Ewiges Herz"}, -- Prayer Card
|
||||
{"147", "Axt von Notch", "{{Timer}} Für diesen Raum kann Isaac Steine und Wände zu Geheimräumen durch Hineinlaufen zerstören"}, -- Notched Axe
|
||||
{"148", "Befall", "Beim Erleiden von Schaden erscheinen 1-3 blaue Fliegen"}, -- Infestation
|
||||
{"149", "Brechwurzel", "↑ {{Damage}} +40 Schaden#↓ {{Tears}} x0.5 Tränen-Multiplikator#↓ {{Tears}} +10 Tränenverzögerung#Isaacs Tränen werden in einem Bogen geschossen#{{Poison}} Die Tränen explodieren und vergiften Feinde am Aufprallort"}, -- Ipecac
|
||||
{"150", "Auf die Fresse", "{{Damage}} 10% Chance, Zähne zu schießen, die 3.2x Isaacs Schaden verursachen#{{Luck}} 100% Chance bei 9 Glück"}, -- Tough Love
|
||||
{"151", "Der Mulligan", "Tränen haben beim Treffen eines Feindes eine 1/6 Chance, eine blaue Fliege erscheinen zu lassen"}, -- The Mulligan
|
||||
{"152", "Technologie 2", "↓ {{Tears}} x0.5 Tränen-Multiplikator#↓ {{Damage}} x0.65 Schadens-Multiplikator#Ersetzt Tränen aus Isaacs rechtem Auge durch einen kontinuierlichen Laser#{{Damage}} Er verursacht 3x Isaacs Schaden pro Sekunde"}, -- Technology 2
|
||||
{"153", "Mutierte Spinne", "↓ {{Tears}} x0.48 Tränen-Multiplikator#↓ {{Tears}} +3 Tränenverzögerung#Vierfacher Schuss"}, -- Mutant Spider
|
||||
{"154", "Chemisches Peeling", "↑ {{Damage}} +2 Schaden für das linke Auge"}, -- Chemical Peel
|
||||
{"155", "Der Linser", "Schwebt durch den Raum#Verursacht bei Kontakt 17 Schaden pro Sekunde"}, -- The Peeper
|
||||
{"156", "Habit", "{{Battery}} Beim Erleiden von Schaden wird 1 Ladung dem aktiven Gegenstand hinzugefügt"}, -- Habit
|
||||
{"157", "Blutdurst", "↑ {{Damage}} Beim Erleiden von Schaden erhöht sich der Schaden#Bis zu 6 Mal pro Stockwerk möglich#Hält für das gesamte Stockwerk an"}, -- Bloody Lust
|
||||
{"158", "Kristallkugel", "Lässt ein {{SoulHeart}} Seelenherz, eine {{Rune}} Rune oder eine {{Card}} Karte erscheinen#{{Timer}} Volle Kartenaufdeckung für das Stockwerk (außer {{SuperSecretRoom}} Supergeheimraum)"}, -- Crystal Ball
|
||||
{"159", "Geist der Nacht", "Spektrale Tränen#Flug"}, -- Spirit of the Night
|
||||
{"160", "Zerbrich den Himmel", "Lässt 5 Lichtstrahlen in der Nähe von Feinden erscheinen#Jeder Strahl verursacht 8x Isaacs Schaden + 160 über 0.8 Sekunden"}, -- Crack the Sky
|
||||
{"161", "Ankh", "{{Player4}} Werde nach dem Tod als ??? (Blue Baby) wiederbelebt"}, -- Ankh
|
||||
{"162", "Keltisches Kreuz", "Beim Erleiden von Schaden besteht eine 20% Chance, dass Isaac vorübergehend unverwundbar wird#{{Luck}} 100% Chance bei 27 Glück"}, -- Celtic Cross
|
||||
{"163", "Geisterbaby", "Schießt spektrale Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Ghost Baby
|
||||
{"164", "Die Kerze", "Wirft eine blaue Flamme#Sie verursacht Schaden bei Kontakt, blockt feindliche Tränen und verschwindet nach 2 Sekunden"}, -- The Candle
|
||||
{"165", "9-schwänzige Katze", "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0.23 Schusstempo"}, -- Cat-o-nine-tails
|
||||
{"166", "W20", "Würfelt alle Verbrauchsgüter im Raum neu"}, -- D20
|
||||
{"167", "Harlekin-Baby", "Schießt zwei Tränen in einem V-förmigen Muster#Verursacht 4 Schaden pro Träne"}, -- Harlequin Baby
|
||||
{"168", "Epischer Fötus", "Anstatt Tränen zu schießen, steuere ein Fadenkreuz#Eine Rakete schlägt nach 1.5 Sekunden beim Fadenkreuz ein#{{Damage}} Raketen verursachen 20x Isaacs Schaden"}, -- Epic Fetus
|
||||
{"169", "Polyphem", "↑ {{Damage}} +4 Schaden#↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} x0.48 Tränen-Multiplikator#↓ {{Tears}} +3 Tränenverzögerung#Tränen durchbohren getötete Feinde, wenn Restschaden vorhanden ist"}, -- Polyphemus
|
||||
{"170", "Papi Langbein", "Tritt alle 4 Sekunden auf einen nahen Feind#Verursacht 40 Schaden pro Sekunde"}, -- Daddy Longlegs
|
||||
{"171", "Spinnenpopo", "{{Slow}} Verlangsamt Feinde für 4 Sekunden#Verursacht 10 Schaden an allen Feinden"}, -- Spider Butt
|
||||
{"172", "Opferdolch", "Satellit#Blockt feindliche Schüsse#Verursacht bei Kontakt 225 Schaden pro Sekunde"}, -- Sacrificial Dagger
|
||||
{"173", "Mitra", "{{SoulHeart}} 50% Chance, dass Rote Herzen stattdessen als Seelenherzen erscheinen"}, -- Mitre
|
||||
{"174", "Regenbogenbaby", "Schießt zufällige Tränen#Verursacht 3-5 Schaden pro Träne"}, -- Rainbow Baby
|
||||
{"175", "Papas Schlüssel", "Öffnet alle Türen im Raum, einschließlich {{SecretRoom}}{{SuperSecretRoom}}Geheimräume, {{ChallengeRoom}}{{BossRushRoom}}Herausforderungsräume und die Mega-Satan-Tür"}, -- Dad's Key
|
||||
{"176", "Stammzellen", "↑ {{Heart}} +1 Gesundheit#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Stem Cells
|
||||
{"177", "Mobiler Spielautomat", "{{Coin}} Gib 1 Münze aus für die Chance, ein Verbrauchsgut erscheinen zu lassen"}, -- Portable Slot
|
||||
{"178", "Weihwasser", "Beim Erleiden von Schaden hinterlässt Isaac eine Pfütze#Die Pfütze verursacht 24 Schaden pro Sekunde"}, -- Holy Water
|
||||
{"179", "Schicksal", "{{EternalHeart}} +1 Ewiges Herz#Flug"}, -- Fate
|
||||
{"180", "Die schwarze Bohne", "Isaac furzt beim Erleiden von Schaden#{{Poison}} Der Furz vergiftet Feinde"}, -- The Black Bean
|
||||
{"181", "Weißes Pony", "{{Speed}} Setzt dein Tempo auf mindestens 1.5#Flug, solange im Besitz#Bei Benutzung stürmt Isaac in die Richtung seiner Bewegung und hinterlässt Lichtstrahlen"}, -- White Pony
|
||||
{"182", "Heiliges Herz", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} x2.3 Schadens-Multiplikator#↑ {{Damage}} +1 Schaden#↑ {{Range}} +0.38 Reichweite#↑ +0.75 Tränenhöhe#↓ {{Tears}} -0.4 Tränen#↓ {{Shotspeed}} -0.25 Schusstempo#{{Heart}} Volle Gesundheit#Zielsuchende Tränen"}, -- Sacred Heart
|
||||
{"183", "Zahnstocher", "↑ {{Tears}} +0.7 Tränen#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Tooth Picks
|
||||
{"184", "Heiliger Gral", "↑ {{Heart}} +1 Gesundheit#Flug"}, -- Holy Grail
|
||||
{"185", "Tote Taube", "Spektrale Tränen#Flug"}, -- Dead Dove
|
||||
{"186", "Blutrechte", "Verursacht jedem Feind 40 Schaden#{{Warning}} Verursacht 1 Herz Schaden bei Isaac#{{Heart}} Entfernt Rote Herzen zuerst"}, -- Blood Rights
|
||||
{"187", "Guppys Haarball", "Durch Bewegung wird der Haarballen herumgeschwungen#Der Ball wächst, wenn er einen Feind tötet#Er verursacht mehr Schaden, je größer er ist"}, -- Guppy's Hairball
|
||||
{"188", "Abel", "Spiegelt Isaacs Bewegung#Schießt Richtung Isaac#Verursacht 3.5 Schaden pro Träne"}, -- Abel
|
||||
{"189", "SMB-Superfan", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.2 Tempo#↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.5 Reichweite#↑ +1 Tränenhöhe#{{Heart}} Volle Gesundheit"}, -- SMB Super Fan
|
||||
{"190", "Pyro", "{{Bomb}} +99 Bomben"}, -- Pyro
|
||||
{"191", "3 Dollar Bill", "Isaac's tears get random effects every 2-3 seconds"}, -- 3 Dollar Bill
|
||||
{"192", "Telepathy For Dummies", "{{Timer}} Zielsuchschüsse für diesen Raum"}, -- Telepathy For Dummies
|
||||
{"193", "MEAT!", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden"}, -- MEAT!
|
||||
{"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Schusstempo#{{Card}} Spawns a card"}, -- Magic 8 Ball
|
||||
{"195", "Mom's Coin Purse", "{{Pill}} Spawns 4 pills"}, -- Mom's Coin Purse
|
||||
{"196", "Squeezy", "↑ {{Tears}} +0.4 Tränen#{{SoulHeart}} Spawns 2 Seelenherzen"}, -- Squeezy
|
||||
{"197", "Jesus Juice", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Jesus Juice
|
||||
{"198", "Box", "Spawns 1 pickup of each type"}, -- Box
|
||||
{"199", "Mom's Key", "{{Key}} +2 Schlüssel#Chests contain more pickups"}, -- Mom's Key
|
||||
{"200", "Mom's Eyeshadow", "{{Charm}} 10% chance to shoot charming tears#{{Luck}} 100% chance at 27 Glück"}, -- Mom's Eyeshadow
|
||||
{"201", "Iron Bar", "↑ {{Damage}} +0.3 Schaden#{{Confusion}} 10% chance to shoot concussive tears#{{Luck}} 100% chance at 27 Glück"}, -- Iron Bar
|
||||
{"202", "Midas' Touch", "Touching enemies petrifies them and turns them gold#Isaac deals contact damage based on his coin count#{{Coin}} Killing a golden enemy spawns Münzen#Poop spawned by Isaac has a high chance to be golden poop"}, -- Midas' Touch
|
||||
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"}, -- Humbleing Bundle
|
||||
{"204", "Fanny Pack", "Taking damage has a 50% chance to spawn a random pickup"}, -- Fanny Pack
|
||||
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when item has no charges"}, -- Sharp Plug
|
||||
{"206", "Guillotine", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Damage}} +1 Schaden#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
|
||||
{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
|
||||
{"208", "Champion Belt", "↑ {{Damage}} +1 Schaden#+15% chance for champion enemies"}, -- Champion Belt
|
||||
{"209", "Butt Bomben", "{{Bomb}} +5 Bomben#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bomben
|
||||
{"210", "Gnawed Leaf", "Standing still for 1 second makes Isaac invincible"}, -- Gnawed Leaf
|
||||
{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
|
||||
{"212", "Guppy's Collar", "50% chance to revive with half a heart on death"}, -- Guppy's Collar
|
||||
{"213", "Lost Contact", "↓ {{Shotspeed}} -0.15 Schusstempo#Isaac's tears destroy enemy shots"}, -- Lost Contact
|
||||
{"214", "Anemic", "↑ {{Range}} +5 Reichweite#{{Timer}} When taking damage Isaac leaves a trail of blood creep für diesen Raum"}, -- Anemic
|
||||
{"215", "Goat Head", "{{AngelDevilChance}} 100% chance for Devil/Angel Rooms to open"}, -- Goat Head
|
||||
{"216", "Ceremonial Robes", "↑ {{Damage}} +1 Schaden#{{BlackHeart}} +3 Black Hearts"}, -- Ceremonial Robes
|
||||
{"217", "Mom's Wig", "{{Heart}} Heals 1 heart#5% chance to spawn a blue spider when shooting tears#{{Luck}} 100% chance at 10 Glück"}, -- Mom's Wig
|
||||
{"218", "Placenta", "↑ {{Heart}} +1 Gesundheit#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
|
||||
{"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a chance to spawn a Red Heart"}, -- Old Bandage
|
||||
{"220", "Sad Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben shoot 10 tears in a circle when they explode"}, -- Sad Bomben
|
||||
{"221", "Rubber Cement", "Isaac's tears bounce off enemies and obstacles"}, -- Rubber Cement
|
||||
{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tränenverzögerung#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
|
||||
{"191", "3-Dollar-Schein", "Isaacs Tränen erhalten alle 2-3 Sekunden zufällige Effekte"}, -- 3 Dollar Bill
|
||||
{"192", "Telepathie für Dummies", "{{Timer}} Zielsuchende Tränen für diesen Raum"}, -- Telepathy For Dummies
|
||||
{"193", "FLEISCH!", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden"}, -- MEAT!
|
||||
{"194", "Schwarze Zauberkugel", "↑ {{Shotspeed}} +0.16 Schusstempo#{{Card}} Lässt eine Karte erscheinen"}, -- Magic 8 Ball
|
||||
{"195", "Mamas Geldbörse", "{{Pill}} Lässt 4 Pillen erscheinen"}, -- Mom's Coin Purse
|
||||
{"196", "Quetschi", "↑ {{Tears}} +0.4 Tränen#{{SoulHeart}} Lässt 2 Seelenherzen erscheinen"}, -- Squeezy
|
||||
{"197", "Jesus-Getränk", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Jesus Juice
|
||||
{"198", "Box", "Lässt 1 Verbrauchsgut jeder Art erscheinen"}, -- Box
|
||||
{"199", "Mamas Schlüssel", "{{Key}} +2 Schlüssel#Truhen enthalten mehr Verbrauchsgüter"}, -- Mom's Key
|
||||
{"200", "Mamas Lidschatten", "{{Charm}} 10% Chance, bezaubernde Tränen zu schießen#{{Luck}} 100% Chance bei 27 Glück"}, -- Mom's Eyeshadow
|
||||
{"201", "Eisenstange", "↑ {{Damage}} +0.3 Schaden#{{Confusion}} 10% Chance, erschütternde Tränen zu schießen#{{Luck}} 100% Chance bei 27 Glück"}, -- Iron Bar
|
||||
{"202", "Midas' Berührung", "Das Berühren von Feinden versteinert sie und verwandelt sie in Gold#Isaac verursacht bei Kontakt Schaden basierend auf seiner Münzanzahl#{{Coin}} Das Töten eines goldenen Feindes lässt Münzen erscheinen#Von Isaac erzeugter Kot hat eine hohe Chance, goldener Kot zu sein"}, -- Midas' Touch
|
||||
{"203", "Großzügiges Bündel", "Erscheinende Verbrauchsgüter werden, wenn möglich, verdoppelt"}, -- Humbleing Bundle
|
||||
{"204", "Gürteltasche", "Beim Erleiden von Schaden besteht eine 50% Chance, ein zufälliges Verbrauchsgut erscheinen zu lassen"}, -- Fanny Pack
|
||||
{"205", "Scharfkantiger Stecker", "{{Battery}} Das Benutzen eines ungeladenen aktiven Gegenstands lädt ihn vollständig auf, kostet jedoch 2 Herzen#Funktioniert nur, wenn der Gegenstand keine Ladungen hat"}, -- Sharp Plug
|
||||
{"206", "Guillotine", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Damage}} +1 Schaden#Isaacs Kopf wird zu einem Satelliten, der schießt, keinen Schaden nimmt und bei Kontakt 105 Schaden pro Sekunde verursacht"}, -- Guillotine
|
||||
{"207", "Verbandsknäuel", "Lv1: Satellit#{{Charm}} Lv2: Satellit, der bezaubernde Tränen schießt#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
|
||||
{"208", "Championgürtel", "↑ {{Damage}} +1 Damage#Die Chance auf Champion-Feinde steigt von 5% auf 20%#Erhöht nicht die Chance auf Champion-Bosse"}, -- Champion Belt
|
||||
{"209", "Arschbomben", "{{Bomb}} +5 Bomben#{{Confusion}} Explosionen erschüttern und schaden allen Feinden im Raum"}, -- Butt Bomben
|
||||
{"210", "Angenagtes Blatt", "Nach 1 Sekunde Inaktivität wird Isaac unverwundbar"}, -- Gnawed Leaf
|
||||
{"211", "Spinnenbaby", "Beim Erleiden von Schaden erscheinen 1-2 blaue Spinnen"}, -- Spiderbaby
|
||||
{"212", "Guppys Halsband", "50% Chance, nach dem Tod mit einem halben Herz wiederbelebt zu werden"}, -- Guppy's Collar
|
||||
{"213", "Verlorene Linse", "↓ {{Shotspeed}} -0.15 Schusstempo#Isaacs Tränen zerstören feindliche Schüsse"}, -- Lost Contact
|
||||
{"214", "Anämisch", "↑ {{Range}} +5 Reichweite#{{Timer}} Beim Erleiden von Schaden hinterlässt Isaac eine Blutspur für diesen Raum#Die Spur verursacht 6 Schaden pro Sekunde"}, -- Anemic
|
||||
{"215", "Ziegenkopf", "{{AngelDevilChance}} 100% Teufels-/Engelsraum Chance"}, -- Goat Head
|
||||
{"216", "Zeremonielle Robe", "↑ {{Damage}} +1 Schaden#{{BlackHeart}} +3 Schwarze Herzen"}, -- Ceremonial Robes
|
||||
{"217", "Mamas Perücke", "{{Heart}} Heilt 1 Herz#5% Chance, eine blaue Spinne erscheinen zu lassen, wenn Tränen geschossen werden#{{Luck}} 100% Chance bei 10 Glück"}, -- Mom's Wig
|
||||
{"218", "Plazenta", "↑ {{Heart}} +1 Gesundheit#{{HalfHeart}} 50% Chance, jede Minute ein halbes Herz zu heilen"}, -- Placenta
|
||||
{"219", "Alter Verband", "↑ {{EmptyHeart}} +1 Leerer Herzcontainer#{{Heart}} Beim Erleiden von Schaden besteht eine Chance, ein Rotes Herz erscheinen zu lassen"}, -- Old Bandage
|
||||
{"220", "Traurige Bomben", "{{Bomb}} +5 Bomben#Isaacs Bomben schießen 10 Tränen in einem Kreis, wenn sie explodieren"}, -- Sad Bomben
|
||||
{"221", "Gummizement", "Isaacs Tränen prallen von Feinden und Hindernissen ab"}, -- Rubber Cement
|
||||
{"222", "Anti-Schwerkraft", "↑ {{Tears}} -2 Tränenverzögerung#Halten der Schusstasten lässt Tränen in der Luft schweben#Lösen der Schusstasten schießt sie in die Richtung, in die sie abgefeuert wurden"}, -- Anti-Gravity
|
||||
{"223", "Pyromaniac", "{{Bomb}} +5 Bomben#{{Heart}} Getting hit by explosions heals 1 heart instead of damaging Isaac#Immune to rock wave attacks and Mom and Satan's stomp attacks"}, -- Pyromaniac
|
||||
{"224", "Cricket's Body", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Reichweite#Tränen split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
|
||||
{"225", "Gimpy", "{{SoulHeart}} Taking damage has a chance to spawn a Seelenherz#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
|
||||
{"226", "Black Lotus", "↑ {{Heart}} +1 Gesundheit#{{SoulHeart}} +1 Seelenherz#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
{"226", "Black Lotus", "↑ {{Heart}} +1 Gesundheit#{{SoulHeart}} +1 Seelenherz#{{BlackHeart}} +1 Schwarzes Herz"}, -- Black Lotus
|
||||
{"227", "Piggy Bank", "{{Coin}} +3 Münzen#{{Coin}} Taking damage spawns 1-2 Münzen"}, -- Piggy Bank
|
||||
{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tränenverzögerung#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
{"229", "Monstro's Lung", "↓ {{Tears}} x4.3 Tränenverzögerungs-Multiplikator#{{Chargeable}} Tränen are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
{"230", "Abaddon", "↑ {{Speed}} +0.2 Tempo#↑ {{Damage}} +1.5 Schaden#↓ {{EmptyHeart}} Removes all heart containers#{{BlackHeart}} +6 Black Hearts#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
{"229", "Monstro's Lung", "↓ {{Tears}} x0.23 Tränen-Multiplikator#{{Chargeable}} Tränen are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
{"230", "Abaddon", "↑ {{Speed}} +0.2 Tempo#↑ {{Damage}} +1.5 Schaden#↓ {{EmptyHeart}} Removes all Herzcontainer#{{BlackHeart}} +6 Schwarze Herzen#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
{"231", "Ball of Tar", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 Glück#{{Slow}} Isaac leaves a trail of slowing creep"}, -- Ball of Tar
|
||||
{"232", "Stop Watch", "↑ {{Speed}} +0.3 Tempo#{{Slow}} Taking damage slows all enemies in the room permanently"}, -- Stop Watch
|
||||
{"233", "Tiny Planet", "↑ +7 Tränenhöhe#Spectral tears#Isaac's tears orbit around him"}, -- Tiny Planet
|
||||
{"233", "Tiny Planet", "↑ +7 Tränenhöhe#Spektrale Tränen#Isaac's tears orbit around him"}, -- Tiny Planet
|
||||
{"234", "Infestation 2", "Killing an enemy spawns a blue spider"}, -- Infestation 2
|
||||
{"235", "", "<item does not exist>"},
|
||||
{"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli
|
||||
{"237", "Death's Touch", "↑ {{Damage}} +1.5 Schaden#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tränen#Durchdringende Tränen"}, -- Death's Touch
|
||||
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 1
|
||||
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 2
|
||||
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Engelsraum chance#{{EternalHeart}} +2% chance for Ewige Herzen"}, -- Key Piece 1
|
||||
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Engelsraum chance#{{EternalHeart}} +2% chance for Ewige Herzen"}, -- Key Piece 2
|
||||
{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment
|
||||
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below
|
||||
{"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy
|
||||
{"243", "Trinity Shield", "Blocks enemy shots coming from the direction Isaac is shooting"}, -- Trinity Shield
|
||||
{"244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears"}, -- Tech.5
|
||||
{"245", "20/20", "Isaac shoots 2 tears at once"}, -- 20/20
|
||||
{"246", "Blue Map", "{{SecretRoom}} Reveals secret room locations on the map"}, -- Blue Map
|
||||
{"246", "Blue Map", "{{SecretRoom}} Reveals Geheimraum locations on the map"}, -- Blue Map
|
||||
{"247", "BFFS!", "Familiars deal double damage"}, -- BFFS!
|
||||
{"248", "Hive Mind", "Blue spiders and flies deal double damage"}, -- Hive Mind
|
||||
{"249", "There's Options", "Allows Isaac to choose between 2 items after beating a boss"}, -- There's Options
|
||||
@@ -280,26 +280,26 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"257", "Fire Mind", "{{Burning}} Isaac's tears light enemies on fire#10% chance for tears to explode on enemy impact#{{Luck}} 100% chance at 13 Glück#{{Warning}} The explosion can hurt Isaac"}, -- Fire Mind
|
||||
{"258", "Missing No.", "Rerolls all of Isaac's items and stats on pickup and at every new floor"}, -- Missing No.
|
||||
{"259", "Dark Matter", "↑ {{Damage}} +1 Schaden#{{Fear}} 33% chance to shoot fear tears#{{Luck}} 100% chance at 20 Glück"}, -- Dark Matter
|
||||
{"260", "Black Candle", "{{CurseBlind}} Immune to curses#{{BlackHeart}} +1 Black Heart#{{AngelDevilChance}} +15% Teufels-/Engelsraum Chance"}, -- Black Candle
|
||||
{"260", "Black Candle", "{{CurseBlind}} Immune to curses#{{BlackHeart}} +1 Schwarzes Herz#{{AngelDevilChance}} +15% Teufels-/Engelsraum Chance"}, -- Black Candle
|
||||
{"261", "Proptosis", "↑ {{Damage}} x2 Schadens-Multiplikator#↓ Tränen deal less damage the further they travel"}, -- Proptosis
|
||||
{"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room"}, -- Missing Page 2
|
||||
{"262", "Missing Page 2", "{{BlackHeart}} +1 Schwarzes Herz#Taking damage down to 1 heart damages all enemies in the room"}, -- Missing Page 2
|
||||
{"263", "", "<item does not exist>"},
|
||||
{"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 22.5 damage per second"}, -- Smart Fly
|
||||
{"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 22.5 contact damage per second"}, -- Smart Fly
|
||||
{"265", "Dry Baby", "10% chance to damage all enemies in the room when it is hit by an enemy tear"}, -- Dry Baby
|
||||
{"266", "Juicy Sack", "{{Slow}} Leaves slowing creep#Spawns 1-2 friendly spiders after clearing a room"}, -- Juicy Sack
|
||||
{"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot#Moves in the direction Isaac is shooting"}, -- Robo-Baby 2.0
|
||||
{"268", "Rotten Baby", "Spawns blue flies when Isaac shoots"}, -- Rotten Baby
|
||||
{"269", "Headless Baby", "Leaves creep which deals 6 damage per second"}, -- Headless Baby
|
||||
{"270", "Leech", "Chases enemies#{{HalfHeart}} Heals Isaac for half a heart when it kills an enemy#Deals 3.2 damage per second"}, -- Leech
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every few rooms"}, -- Mystery Sack
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every 5-6 rooms"}, -- Mystery Sack
|
||||
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital für diesen Raum#The orbital deals 75 damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3.5 damage per tick, for a total of 31.5 damage"}, -- Lil Brimstone
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital für diesen Raum#It deals 75 contact damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 31.5 damage over 0.63 seconds"}, -- Lil Brimstone
|
||||
{"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 damage per second"}, -- Lil Haunt
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 contact damage per second"}, -- Lil Haunt
|
||||
{"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#{{SoulHeart}} Spawns a Seelenherz or spider for every 1.5 Red Hearts picked up"}, -- Dark Bum
|
||||
{"279", "Big Fan", "Large orbital#Deals 30 damage per second"}, -- Big Fan
|
||||
{"279", "Big Fan", "Large orbital#Deals 30 contact damage per second"}, -- Big Fan
|
||||
{"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms"}, -- Sissy Longlegs
|
||||
{"281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac"}, -- Punching Bag
|
||||
{"282", "How to Jump", "Allows Isaac to jump over gaps and obstacles"}, -- How to Jump
|
||||
@@ -309,14 +309,14 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"286", "Blank Card", "Triggers the effect of the rune or card Isaac holds without using it"}, -- Blank Card
|
||||
{"287", "Book of Secrets", "{{Timer}} Grants one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass#{{Collectible246}} Blue Map"}, -- Book of Secrets
|
||||
{"288", "Box of Spiders", "Spawns 1-4 blue spiders"}, -- Box of Spiders
|
||||
{"289", "Red Candle", "Throws a red flame#The flame disappears when it has dealt damage or blocked shots 5 times"}, -- Red Candle
|
||||
{"289", "Red Candle", "Throws a red flame#It deals contact damage, blocks enemy tears, and disappears when it has dealt damage or blocked shots 5 times"}, -- Red Candle
|
||||
{"290", "The Jar", "{{Heart}} Picking up Red Hearts while at full health stores up to 4 of them in the Jar#Using the item drops all stored hearts on the floor"}, -- The Jar
|
||||
{"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses"}, -- Flush!
|
||||
{"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart"}, -- Satanic Bible
|
||||
{"293", "Head of Krampus", "{{Collectible118}} Shoot a 4-way blood beam"}, -- Head of Krampus
|
||||
{"292", "Satanic Bible", "{{BlackHeart}} +1 Schwarzes Herz"}, -- Satanic Bible
|
||||
{"293", "Head of Krampus", "{{Collectible118}} Shoot a 4-way blood beam#They each deal 440 damage over 1.33 seconds"}, -- Head of Krampus
|
||||
{"294", "Butter Bean", "Knocks back nearby enemies and projectiles#10% chance to turn into the stronger {{Collectible484}} Wait What? when swapping it with a different active item and picking it up again"}, -- Butter Bean
|
||||
{"295", "Magic Fingers", "Deals 2x Isaac's damage to all enemies#{{Coin}} Costs 1 coin"}, -- Magic Fingers
|
||||
{"296", "Converter", "{{Heart}} Converts 2 Soul/Black Hearts into 1 heart container"}, -- Converter
|
||||
{"296", "Converter", "{{Heart}} Converts 2 Schwarze/Seeelenherzen into 1 Herzcontainer"}, -- Converter
|
||||
-- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
|
||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#Dark Room: Unlocks {{Collectible523}} Moving Box; Chest: 1{{Coin}}"}, -- Pandora's Box
|
||||
@@ -332,8 +332,8 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"307", "Capricorn", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.1 Tempo#↑ {{Tears}} -1 Tränenverzögerung#↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.5 Reichweite#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
||||
{"308", "Aquarius", "Isaac leaves a trail of creep#The creep deals 6 damage per second"}, -- Aquarius
|
||||
{"309", "Pisces", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
|
||||
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} x0.5 Tear multiplier#↓ {{Shotspeed}} -0.5 Schusstempo"}, -- Eve's Mascara
|
||||
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a 2x damage multiplier"}, -- Judas' Shadow
|
||||
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} x0.5 Tränen-Multiplikator#↓ {{Shotspeed}} -0.5 Schusstempo"}, -- Eve's Mascara
|
||||
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a 2x Schadens-Multiplikator"}, -- Judas' Shadow
|
||||
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
|
||||
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
|
||||
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Gesundheit#↓ {{Speed}} -0.4 Tempo#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||
@@ -341,67 +341,67 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"316", "Cursed Eye", "Charged wave of 4 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
||||
{"317", "Mysterious Liquid", "Isaac's tears leave creep#The creep deals 30 damage per second"}, -- Mysterious Liquid
|
||||
{"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"}, -- Gemini
|
||||
{"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#{{Damage}} Deals the same damage as Isaac"}, -- Cain's Other Eye
|
||||
{"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye
|
||||
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
|
||||
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
|
||||
{"322", "Mongo Baby", "Mimics one of your familiars tears#Cycles through which familiar to mimic every shot"}, -- Mongo Baby
|
||||
{"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby
|
||||
{"323", "Isaac's Tränen", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tränen
|
||||
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
|
||||
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Raum"}, -- Undefined
|
||||
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar für diesen Raum#The body is controlled separately"}, -- Scissors
|
||||
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes isaac temporarily invincible"}, -- The Polaroid
|
||||
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
|
||||
{"330", "Soy Milk", "↑ {{Tears}} Tränen up: (delay/4)-2#↓ {{Damage}} x0.2 Schadens-Multiplikator#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||
{"331", "Godhead", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.2 Reichweite#↑ +0.8 Tränenhöhe#↓ {{Tears}} -0.3 Tränen#↓ {{Shotspeed}} -0.3 Schusstempo#Zielsuchschüsse#{{Damage}} Tränen gain an aura that deals 4.5x Isaac's damage per second"}, -- Godhead
|
||||
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tränenverzögerung#↓ {{Damage}} x0.2 Schadens-Multiplikator#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||
{"331", "Godhead", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.2 Reichweite#↑ +0.8 Tränenhöhe#↓ {{Tears}} -0.3 Tränen#↓ {{Shotspeed}} -0.3 Schusstempo#Zielsuchende Tränen#{{Damage}} Tränen gain an aura that deals 4.5x Isaac's damage per second"}, -- Godhead
|
||||
{"332", "Lazarus' Rags", "{{Player11}} When dead, revive as Lazarus (Risen)"}, -- Lazarus' Rags
|
||||
{"333", "The Mind", "Full mapping effect"}, -- The Mind
|
||||
{"334", "The Body", "↑ {{Heart}} +3 Gesundheit"}, -- The Body
|
||||
{"335", "The Soul", "{{SoulHeart}} +2 Seelenherzen#Grants an aura that repels enemies and projectiles"}, -- The Soul
|
||||
{"336", "Dead Onion", "↑ {{Range}} +0.25 Reichweite#↑ {{Tearsize}} x1.5 Tear size#↓ -0.5 Tränenhöhe#↓ {{Shotspeed}} -0.4 Schusstempo#Piercing + spectral tears"}, -- Dead Onion
|
||||
{"336", "Dead Onion", "↑ {{Range}} +0.25 Reichweite#↑ {{Tearsize}} x1.5 Tear size#↓ -0.5 Tränenhöhe#↓ {{Shotspeed}} -0.4 Schusstempo#Durchdringende + spektrale Tränen"}, -- Dead Onion
|
||||
{"337", "Broken Watch", "{{Slow}} Slows down every 4th room#13% chance to speed up the room instead"}, -- Broken Watch
|
||||
{"338", "The Boomerang", "Throwable boomerang#Petrifies enemies and deals 2x Isaac's damage#Can grab and bring back items"}, -- The Boomerang
|
||||
{"339", "Safety Pin", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Shotspeed}} +0.16 Schusstempo#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin
|
||||
{"339", "Safety Pin", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Shotspeed}} +0.16 Schusstempo#{{BlackHeart}} +1 Schwarzes Herz"}, -- Safety Pin
|
||||
{"340", "Caffeine Pill", "↑ {{Speed}} +0.3 Tempo#↑ Größe runter#{{Pill}} Spawns a random pill"}, -- Caffeine Pill
|
||||
{"341", "Torn Photo", "↑ {{Tears}} +0.7 Tränen#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Torn Photo
|
||||
{"342", "Blue Cap", "↑ {{Heart}} +1 Gesundheit#↑ {{Tears}} +0.7 Tränen#↓ {{Shotspeed}} -0.16 Schusstempo"}, -- Blue Cap
|
||||
{"343", "Latch Key", "↑ {{Luck}} +1 Glück#{{SoulHeart}} +1 Seelenherz#{{Key}} Spawns 2 Schlüssel"}, -- Latch Key
|
||||
{"344", "Match Book", "{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 Bomben"}, -- Match Book
|
||||
{"344", "Match Book", "{{BlackHeart}} +1 Schwarzes Herz#{{Bomb}} Spawns 3 Bomben"}, -- Match Book
|
||||
{"345", "Synthoil", "↑ {{Damage}} +1 Schaden#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Synthoil
|
||||
{"346", "A Snack", "↑ {{Heart}} +1 Gesundheit"}, -- A Snack
|
||||
{"347", "Diplopia", "{{Warning}} SINGLE USE {{Warning}}#Duplicates all item pedestals and pickups in the room"}, -- Diplopia
|
||||
{"348", "Placebo", "{{Pill}} Triggers the effect of the pill Isaac holds without using it"}, -- Placebo
|
||||
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
|
||||
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
|
||||
{"351", "Mega Bean", "Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
|
||||
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage"}, -- Glass Cannon
|
||||
{"351", "Mega Bean", "Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open Geheimräume and break rocks"}, -- Mega Bean
|
||||
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large durchdringende + spektrale Träne that does 10x Isaac's damage"}, -- Glass Cannon
|
||||
{"353", "Bomber Boy", "{{Bomb}} +5 Bomben#Bomben explode in a cross-shaped pattern"}, -- Bomber Boy
|
||||
{"354", "Crack Jacks", "↑ {{Heart}} +1 Gesundheit#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
||||
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Luck}} +1 Glück"}, -- Mom's Pearls
|
||||
{"356", "Car Battery", "{{Battery}} Using an active item triggers its effect twice"}, -- Car Battery
|
||||
{"357", "Box of Friends", "{{Timer}} Duplicates all your familiars für diesen Raum#{{Collectible113}} Grants a Demon Baby für diesen Raum if Isaac has no familiars"}, -- Box of Friends
|
||||
{"358", "The Wiz", "Spectral tears#Isaac shoots 2 tears at once diagonally"}, -- The Wiz
|
||||
{"358", "The Wiz", "Spektrale Tränen#Isaac shoots 2 tears at once diagonally"}, -- The Wiz
|
||||
{"359", "8 Inch Nails", "↑ {{Damage}} +1.5 Schaden#Increases knockback"}, -- 8 Inch Nails
|
||||
{"360", "Incubus", "Shoots tears with the same tear rate, damage and effects as Isaac"}, -- Incubus
|
||||
{"361", "Fate's Reward", "Shoots tears with the same damage and effects as Isaac#Shoots at half the rate of other familiars"}, -- Fate's Reward
|
||||
{"362", "Lil Chest", "Spawns a random pickup every few rooms"}, -- Lil Chest
|
||||
{"363", "Sworn Protector", "Orbital#Deals 105 contact damage per second#Blocks and attracts enemy shots#{{EternalHeart}} Blocking 10 shots in one room spawns an Eternal Heart"}, -- Sworn Protector
|
||||
{"362", "Lil Chest", "35% chance to spawn a pickup every room"}, -- Lil Chest
|
||||
{"363", "Sworn Protector", "Orbital#Deals 105 contact damage per second#Blocks and attracts enemy shots#{{EternalHeart}} Blocking 10 shots in one room spawns an Ewiges Herz"}, -- Sworn Protector
|
||||
{"364", "Friend Zone", "Midrange fly orbital#Deals 45 contact damage per second"}, -- Friend Zone
|
||||
{"365", "Lost Fly", "Moves along walls/obstacles#Deals 105 contact damage per second"}, -- Lost Fly
|
||||
{"366", "Scatter Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben scatter into 2-4 tiny Bomben"}, -- Scatter Bomben
|
||||
{"367", "Sticky Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben stick to enemies#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bomben
|
||||
{"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually decreases tränenverzögerung up to 200%"}, -- Epiphora
|
||||
{"369", "Continuum", "↑ {{Range}} +2.25 Reichweite#↑ +1.5 Tränenhöhe#Spectral tears#Tränen can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||
{"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually decreases tränenverzögerung up to 200% and decreases accuracy"}, -- Epiphora
|
||||
{"369", "Continuum", "↑ {{Range}} +2.25 Reichweite#↑ +1.5 Tränenhöhe#Spektrale Tränen#Tränen can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||
{"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tränen#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||
{"371", "Curse of the Tower", "{{Warning}} Taking damage spawns 6 Troll-Bomben#The Troll-Bomben inherit Isaac's bomb effects"}, -- Curse of the Tower
|
||||
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#Petrify all enemies in the room"}, -- Charged Baby
|
||||
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
|
||||
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 Glück#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
|
||||
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#25% chance to reflect enemy shots"}, -- Host Hat
|
||||
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a shop restocks it instantly"}, -- Restock
|
||||
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a Laden restocks it instantly"}, -- Restock
|
||||
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack
|
||||
{"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2
|
||||
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Tear size#Spectral tears"}, -- Pupula Duplex
|
||||
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Tear size#Spektrale Tränen"}, -- Pupula Duplex
|
||||
{"380", "Pay To Play", "{{Coin}} +5 Münzen#{{Coin}} Single-key doors must be opened with Münzen instead of Schlüssel"}, -- Pay To Play
|
||||
{"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tränen#Grants a random item at the start of the next run"}, -- Eden's Blessing
|
||||
{"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns it as a friendly companion"}, -- Friendly Ball
|
||||
@@ -415,13 +415,13 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim
|
||||
{"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal
|
||||
{"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac
|
||||
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a chance to drop a Schwarzes Herz on death"}, -- Serpent's Kiss
|
||||
{"394", "Marked", "↑ {{Tears}} +0.7 Tränen#↑ {{Range}} +3.15 Reichweite#↑ +0.3 Tränenhöhe#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked
|
||||
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
|
||||
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
|
||||
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tränen#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Shotspeed}} +0.16 Schusstempo#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
{"398", "God's Flesh", "Tränen can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Schaden#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the black ring have a chance to drop Black Hearts"}, -- Maw of the Void
|
||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Schwarzes Herz"}, -- Maw of the Void
|
||||
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
|
||||
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
|
||||
{"402", "Chaos", "All items are chosen from random Gegenstandspools#Spawns 1-6 random pickups"}, -- Chaos
|
||||
@@ -430,19 +430,19 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
|
||||
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between 0.5x and 2x#The multipliers are rerolled each use"}, -- D8
|
||||
{"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and gives Isaac a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Tempo#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} -4 Tränenverzögerung#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Schaden#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +7.5 Reichweite, ↑ +1 Tränenhöhe"}, -- Purity
|
||||
{"408", "Athame", "Taking damage creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the ring have a 15% chance to drop a Black Heart"}, -- Athame
|
||||
{"409", "Empty Vessel", "{{BlackHeart}} +2 Black Hearts#{{EmptyHeart}} When Isaac has no Red Hearts:#Flug#Every 40 seconds while in a hostile room, gain a shield for 10 seconds"}, -- Empty Vessel
|
||||
{"408", "Athame", "Taking damage creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the ring have a 15% chance to drop a Schwarzes Herz"}, -- Athame
|
||||
{"409", "Empty Vessel", "{{BlackHeart}} +2 Schwarze Herzen#{{EmptyHeart}} When Isaac has no Red Hearts:#Flug#Every 40 seconds while in a hostile room, gain a shield for 10 seconds"}, -- Empty Vessel
|
||||
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 Glück#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
|
||||
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Schaden for each enemy killed in the room#Caps at +5 Schaden after 10 kills"}, -- Lusty Blood
|
||||
{"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception
|
||||
{"413", "Immaculate Conception", "Picking up 15 hearts spawns a permanent angelic familiar#Caps at 5 familiars#{{SoulHeart}} If all familiars have been granted, spawns a Seelenherz instead"}, -- Immaculate Conception
|
||||
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options
|
||||
{"415", "Crown Of Light", "{{SoulHeart}} +2 Seelenherzen#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Schadens-Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↓ {{Shotspeed}} -0.3 Schusstempo#Taking any damage removes the effect für diesen Raum"}, -- Crown Of Light
|
||||
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in Schatzräumen"}, -- More Options
|
||||
{"415", "Crown Of Light", "{{SoulHeart}} +2 Seelenherzen#If Isaac has no damaged Herzcontainer:#↑ {{Damage}} x2 Schadens-Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↓ {{Shotspeed}} -0.3 Schusstempo#Taking any damage removes the effect für diesen Raum"}, -- Crown Of Light
|
||||
{"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets
|
||||
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Schadens-Multiplikator while standing in the aura"}, -- Succubus
|
||||
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
|
||||
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 10 damage per tick"}, -- Black Powder
|
||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder
|
||||
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
|
||||
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
|
||||
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
|
||||
@@ -459,7 +459,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"434", "Jar of Flies", "Killing an enemy adds a blue fly to the jar, up to 20 flies#Using the item releases all the flies"}, -- Jar of Flies
|
||||
{"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per tear"}, -- Lil Loki
|
||||
{"436", "Milk!", "{{Tears}} Taking damage grants a Tränen up for the duration of the room"}, -- Milk!
|
||||
{"437", "D7", "Restarts a room and respawns all enemies#Can be used to get multiple room clear rewards from a single room#If used after a Greed fight, rerolls the room into a normal Shop/Secret Room"}, -- D7
|
||||
{"437", "D7", "Restarts a room and respawns all enemies#Can be used to get multiple room clear rewards from a single room#If used after a Greed fight, rerolls the room into a normal Laden/Geheimraum"}, -- D7
|
||||
{"438", "Binky", "↑ {{Tears}} +0.75 Tränen#↑ Größe runter#{{SoulHeart}} +1 Seelenherz"}, -- Binky
|
||||
{"439", "Mom's Box", "{{Trinket}} Spawns a random trinket#While held:#↑ {{Luck}} +1 Glück#{{Trinket}} Doubles trinket effects"}, -- Mom's Box
|
||||
{"440", "Kidney Stone", "↑ +2 Tränenhöhe#↓ {{Speed}} -0.2 Tempo#↓ {{Range}} -17 Reichweite#Isaac occasionally stops firing and charges an attack that releases a burst of tears and a kidney stone"}, -- Kidney Stone
|
||||
@@ -467,7 +467,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +0.75 Tränen#↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Dark Princes Crown (apostrophe added to the name in Repentance) -- Dark Prince's Crown
|
||||
{"443", "Apple!", "↑ {{Tears}} +0.3 Tränen#{{Damage}} 6.66% chance to shoot razor blades that deal 4x Isaac's damage#{{Luck}} 100% chance at 14 Glück"}, -- Apple!
|
||||
{"444", "Lead Pencil", "Isaac shoots a cluster of tears every 15 tears#Tränen in the cluster deal double damage"}, -- Lead Pencil
|
||||
{"445", "Dog Tooth", "↑ {{Speed}} +0.1 Tempo#↑ {{Damage}} +0.3 Schaden#{{SecretRoom}}{{SuperSecretRoom}} A wolf howls in rooms adjacent to a Secret/Super Secret Room#{{LadderRoom}} A dog barks in rooms with a crawlspace under a rock"}, -- Dog Tooth
|
||||
{"445", "Dog Tooth", "↑ {{Speed}} +0.1 Tempo#↑ {{Damage}} +0.3 Schaden#{{SecretRoom}}{{SuperSecretRoom}} A wolf howls in rooms adjacent to a Geheimraum/Supergeheimraum#{{LadderRoom}} A dog barks in rooms with a Kriechkeller under a rock"}, -- Dog Tooth
|
||||
{"446", "Dead Tooth", "{{Poison}} While firing, Isaac is surrounded by a green aura that poisons enemies"}, -- Dead Tooth
|
||||
{"447", "Linger Bean", "Firing without pause for 7.5 seconds spawns a poop cloud#The cloud deals Isaac's damage 5 times a second#The cloud lasts 15 seconds and can be moved by shooting it"}, -- Linger Bean
|
||||
{"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to spawn a Red Heart#{{Collectible214}} 10% chance to get ↑ {{Range}} +5 Reichweite and leave a trail of blood creep für diesen Raum"}, -- Shard of Glass
|
||||
@@ -492,7 +492,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"467", "Finger!", "{{Damage}} Constantly deals 10% of Isaac's damage in the direction it points"}, -- Finger!
|
||||
{"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 30 contact damage per second#After it deals 600 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
{"469", "Depression", "Leaves a trail of creep#The creep deals 6 damage per second#Enemies that touch the cloud can be hit by a holy light beam"}, -- Depression
|
||||
{"470", "Hushy", "Bounces around the room#Deals contact damage#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
|
||||
{"470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
|
||||
{"471", "Lil Monstro", "{{Chargeable}} Charges a shotgun attack similar to {{Collectible229}} Monstro's Lung#Each tear deals 3.5 damage"}, -- Lil Monstro
|
||||
{"472", "King Baby", "Other familiars follow it#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
|
||||
{"473", "Big Chubby", "Very slowly charges forwards#Blocks shots#Deals 40.5 contact damage per second"}, -- Big Chubby
|
||||
@@ -503,38 +503,38 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"478", "Pause", "Pauses all enemies in the room until Isaac shoots#Touching a paused enemy still deals damage to Isaac#Enemies unpause after 30 seconds"}, -- Pause
|
||||
{"479", "Smelter", "{{Trinket}} Consumes Isaac's held trinkets and grants their effects permanently#Increases the spawn rate of trinkets"}, -- Smelter
|
||||
{"480", "Compost", "Converts pickups into blue flies or spiders#Doubles all blue flies and spiders#Spawns 1 blue fly or spider if Isaac has none"}, -- Compost
|
||||
{"481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effect für diesen Raum#{{Blank}} Corrupts all sprites and music in the room"}, -- Dataminer
|
||||
{"481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effects für diesen Raum#{{Blank}} Corrupts all sprites and music in the room"}, -- Dataminer
|
||||
{"482", "Clicker", "Changes your character to a random character#Removes the most recent item collected"}, -- Clicker
|
||||
{"483", "Mama Mega!", "{{Warning}} SINGLE USE {{Warning}}#Affects the whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens the door to Boss Rush, Hush and all secret rooms#Having a golden bomb when using the item consumes it and allows for another use of Mama Mega"}, -- Mama Mega!
|
||||
{"483", "Mama Mega!", "{{Warning}} SINGLE USE {{Warning}}#Affects the whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens the door to Boss-Ansturm, Hush and all Geheimräume#Having a golden bomb when using the item consumes it and allows for another use of Mama Mega"}, -- Mama Mega!
|
||||
{"484", "Wait What?", "Upon use, pushes enemies away and spawns a rock wave around Isaac#The rock wave can open rooms and break rocks"}, -- Wait What?
|
||||
{"485", "Crooked Penny", "50% chance to double all items, pickups and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"}, -- Crooked Penny
|
||||
{"486", "Dull Razor", "Hurts Isaac without removing health#Triggers any on-hit item effects"}, -- Dull Razor
|
||||
{"487", "Potato Peeler", "{{EmptyHeart}} Removes 1 heart container for:#↑ {{Damage}} +0.2 Schaden#{{Collectible73}} A Cube of Meat#{{Timer}} Erhalte für diesen Raum:#↑ {{Range}} +5 Reichweite#{{Collectible214}} Leave a trail of blood creep"}, -- Potato Peeler
|
||||
{"487", "Potato Peeler", "{{EmptyHeart}} Removes 1 Herzcontainer for:#↑ {{Damage}} +0.2 Schaden#{{Collectible73}} A Cube of Meat#{{Timer}} Erhalte für diesen Raum:#↑ {{Range}} +5 Reichweite#{{Collectible214}} Leave a trail of blood creep"}, -- Potato Peeler
|
||||
{"488", "Metronome", "Grants a random item effect für diesen Raum"}, -- Metronome
|
||||
{"489", "D Infinity", "Triggers a random dice effect each use"}, -- D Infinity
|
||||
{"490", "Eden's Soul", "{{Warning}} SINGLE USE {{Warning}}#Spawns 2 random items depending on the current room's Gegenstandspool#Starts with no charges"}, -- Eden's Soul
|
||||
{"491", "Acid Baby", "{{Pill}} Spawns a random pill every 3 rooms#{{Poison}} Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
{"492", "YO LISTEN!", "↑ {{Luck}} +1 Glück#Highlights the location of {{SecretRoom}} secret rooms, tinted rocks and {{LadderRoom}} crawlspaces"}, -- YO LISTEN!
|
||||
{"493", "Adrenaline", "For every empty heart container:#↑ {{Damage}} +0.2 Schaden"}, -- Adrenaline
|
||||
{"492", "YO LISTEN!", "↑ {{Luck}} +1 Glück#Highlights the location of {{SecretRoom}} Geheimräume, tinted rocks and {{LadderRoom}} Kriechkeller"}, -- YO LISTEN!
|
||||
{"493", "Adrenaline", "For every empty Herzcontainer:#↑ {{Damage}} +0.2 Schaden"}, -- Adrenaline
|
||||
{"494", "Jacob's Ladder", "Tränen spawn 1-2 sparks of electricity on impact#Sparks deal half of Isaac's damage"}, -- Jacob's Ladder
|
||||
{"495", "Ghost Pepper", "Chance to shoot a red flame that blocks enemy shots and deals contact damage#The flame disappears after dealing damage or blocking shots 5 times"}, -- Ghost Pepper
|
||||
{"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 100% chance at 15 Glück#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
{"497", "Camo Undies", "{{Confusion}} Entering a room confuses all enemies until Isaac starts shooting"}, -- Camo Undies
|
||||
{"498", "Duality", "{{AngelDevilChance}} Spawns both an Angel and Devil Room if either would have spawned#Entering one makes the other disappear"}, -- Duality
|
||||
{"499", "Eucharist", "{{AngelChance}} 100% chance for Angel Rooms to spawn"}, -- Eucharist
|
||||
{"498", "Duality", "{{AngelDevilChance}} Spawns both an Teufels- und Engelsraum if either would have spawned#Entering one makes the other disappear"}, -- Duality
|
||||
{"499", "Eucharist", "{{AngelChance}} 100% chance for Engelsräume to spawn"}, -- Eucharist
|
||||
{"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"}, -- Sack of Sacks
|
||||
{"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 Münzen gained after getting Greed's Gullet"}, -- Greed's Gullet
|
||||
{"501", "Greed's Gullet", "{{Heart}} +1 Herzcontainer for every 25 Münzen gained after getting Greed's Gullet"}, -- Greed's Gullet
|
||||
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
|
||||
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 Glück#Isaac deals 3.5 contact damage"}, -- Little Horn
|
||||
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
|
||||
{"505", "Poke Go", "Entering a hostile room has a chance to spawn a charmed enemy"}, -- Poke Go
|
||||
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
|
||||
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Seelenherzen instead"}, -- Sharp Straw
|
||||
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no Herzcontainer drops Seelenherzen instead"}, -- Sharp Straw
|
||||
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
|
||||
{"509", "Bloodshot Eye", "Orbital that shoots a tear in a random direction every 2 seconds#Deals 3.5 damage per tear#Deals 30 contact damage per second#Does not block shots"}, -- Bloodshot Eye
|
||||
{"510", "Delirious", "{{Timer}} Spawns a friendly delirium version of a boss für diesen Raum"}, -- Delirious
|
||||
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
|
||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||
{"513", "Bozo", "↑ {{Damage}} +0.1 Schaden#{{SoulHeart}} +1 Seelenherz#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo
|
||||
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
|
||||
{"515", "Mystery Gift", "{{Warning}} SINGLE USE {{Warning}}#Spawns a random item from the current room's Gegenstandspool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
|
||||
@@ -543,44 +543,43 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"518", "Buddy in a Box", "Familiar which looks like a random co-op baby#Has random tear effects#Effects change every floor"}, -- Buddy in a Box
|
||||
{"519", "Lil Delirium", "Transforms into a random familiar every 10 seconds"}, -- Lil Delirium
|
||||
{"520", "Jumper Cables", "Killing 15 enemies adds 1 charge to the active item"}, -- Jumper Cables
|
||||
{"521", "Coupon", "Makes one random item in the {{Shop}} Shop or {{DevilRoom}} Devil Room free#Holding the item guarantees one Shop item is on sale"}, -- Coupon
|
||||
{"521", "Coupon", "Makes one random item in the {{Shop}} Laden or {{DevilRoom}} Teufelsraum free#Holding the item guarantees one Laden-Gegenstand is on sale"}, -- Coupon
|
||||
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
|
||||
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal the same damage as Isaac"}, -- Technology Zero
|
||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero
|
||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 35 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
|
||||
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the shop / devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME!
|
||||
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Laden / devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME!
|
||||
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
|
||||
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
|
||||
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
|
||||
{"531", "Haemolacria", "↑ {{Damage}} x1.31 Schadens-Multiplikator#↓ {{Tears}} x2 Tränenverzögerungs-Multiplikator#↓ {{Tears}} +10 Tränenverzögerung#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
{"531", "Haemolacria", "↑ {{Damage}} x1.31 Schadens-Multiplikator#↓ {{Tears}} x0.5 Tränen-Multiplikator#↓ {{Tears}} +10 Tränenverzögerung#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tränen can merge and become bigger"}, -- Lachryphagy
|
||||
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
|
||||
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
|
||||
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Seelenherz#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
|
||||
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Seelenherz#{{HolyMantle}} Entering a Bossraum grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
|
||||
{"536", "Sacrificial Altar", "{{Warning}} SINGLE USE {{Warning}}#Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into Münzen"}, -- Sacrificial Altar
|
||||
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
|
||||
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage has a 10% chance to consume Isaac's held trinket and grant its effects permanently"}, -- Marbles
|
||||
{"539", "Mystery Egg", "Taking damage spawns a charmed enemy#Spawns stronger friends the more rooms are cleared without taking damage"}, -- Mystery Egg
|
||||
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
|
||||
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
|
||||
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Knochenherz"}, -- Marrow
|
||||
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
|
||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x0.5 Tränenverzögerungs-Multiplikator#Chance to block damage"}, -- Hallowed Ground
|
||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tränen-Multiplikator#Chance to block damage"}, -- Hallowed Ground
|
||||
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
|
||||
{"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the room"}, -- Book of the Dead
|
||||
{"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
|
||||
{"546", "Dad's Ring", "Grants an aura that petrifies enemies"}, -- Dad's Ring
|
||||
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tränen#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
|
||||
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tränen#{{EmptyBoneHeart}} +1 Knochenherz#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
|
||||
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
|
||||
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tränen#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
||||
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping für diesen Raum#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel
|
||||
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Herzcontainer with 6 empty Knochenherzen#Upon losing a Knochenherz:#↑ {{Tears}} +0.5 Tränen#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
||||
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping für diesen Raum (or one Boss-Ansturm wave)#{{Warning}} (Try to beat Boss-Ansturm with it!)"}, -- Broken Shovel
|
||||
{"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel
|
||||
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} Kriechkeller trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||
}
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
-- these all need way more consistency with the original effect text and spellchecking
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
@@ -620,7 +619,7 @@ EID.descriptions[languageCode].sacrifice={
|
||||
|
||||
---------- Dice Room ----------
|
||||
|
||||
EID.descriptions[languageCode].diceHeader = "[Würfel-Raum Effekte]"
|
||||
EID.descriptions[languageCode].diceHeader = "[Würfelraum Effekte]"
|
||||
|
||||
EID.descriptions[languageCode].dice={
|
||||
-- Not yet Translated!
|
||||
@@ -657,9 +656,9 @@ EID.descriptions[languageCode].ItemReminder = {
|
||||
|
||||
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
|
||||
-- Includes Repentance room types for localization convenience
|
||||
EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ERROR Room", "Treasure Room", "Boss Room", "Miniboss Room", "Secret Room", "Super Secret Room", "Arcade Room", "Curse Room", "Challenge Room", "Library", "Sacrifice Room", "Devil Room", "Angel Room", "Crawlspace Room", "Boss Rush Room", "Isaac's Room", "Barren Room", "Chest Room", "Dice Room", "Black Market", "Exit Room", "Planetarium", "Teleporter Entrance", "Teleporter Exit", "Alt Path Trapdoor", "Blue Key Room", "Ultra Secret Room",
|
||||
EID.descriptions[languageCode].RoomTypeNames = { "Normaler Raum", "Laden", "I AM ERROR Raum", "Schatzraum", "Bossraum", "Minibossraum", "Geheimraum", "Supergeheimraum", "Spielhalle", "Fluchraum", "Herausforderungsraum", "Bibliothek", "Opferraum", "Teufelsraum", "Engelsraum", "Kriechkeller", "Boss-Ansturm-Raum", "Isaacs Raum", "Kahler Raum", "Truhenraum", "Würfelraum", "Schwarzmarkt", "Ausgangsraum", "Planetarium", "Teleporter-Eingang", "Teleporter-Ausgang", "Alternativpfad-Falltür", "Blauer-Schlüssel-Raum", "Ultrageheimraum",
|
||||
-- Not technically room types but still potentially useful to have localized
|
||||
[666] = "Angel/Devil Room", [1024] = "Red Room", [1025] = "Special Red Room" }
|
||||
[666] = "Teufels-/Engelsraum", [1024] = "Roter Raum", [1025] = "Besonderer Roter Raum" }
|
||||
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
|
||||
+302
-154
@@ -22,7 +22,7 @@ EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {na
|
||||
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
{"1", "The Sad Onion", "↑ {{Tears}} +0.7 Tears"}, -- The Sad Onion
|
||||
{"2", "The Inner Eye", "↓ {{Tears}} Tears down#Isaac shoots 3 tears at once"}, -- The Inner Eye
|
||||
{"2", "The Inner Eye", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 3 tears at once"}, -- The Inner Eye
|
||||
{"3", "Spoon Bender", "Homing tears"}, -- Spoon Bender
|
||||
{"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"}, -- Cricket's Head
|
||||
{"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.6 Shot speed#Tears get a boomerang effect"}, -- My Reflection
|
||||
@@ -60,23 +60,23 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 110 damage"}, -- Mr. Boom
|
||||
{"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head
|
||||
{"39", "Mom's Bra", "Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
|
||||
{"40", "Kamikaze!", "Causes an explosion at Isaac's location#Deals 40 damage"}, -- Kamikaze!
|
||||
{"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze!
|
||||
{"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds"}, -- Mom's Pad
|
||||
{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
|
||||
{"43", "", "<item does not exist>"},
|
||||
{"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport!
|
||||
{"45", "Yum Heart", "{{Heart}} Heals 1 heart"}, -- Yum Heart
|
||||
{"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#+8% room clear reward chance#Better chance to win while gambling"}, -- Lucky Foot
|
||||
{"47", "Doctor's Remote", "{{Collectible168}} On use, start aiming a crosshair#A missile lands on the crosshair after 1.5 seconds#Deals 20x Isaac's damage"}, -- Doctor's Remote
|
||||
{"47", "Doctor's Remote", "{{Collectible168}} On use, start aiming a crosshair#A missile lands on the crosshair after 1.5 seconds#It deals 20x Isaac's damage"}, -- Doctor's Remote
|
||||
{"48", "Cupid's Arrow", "Piercing tears"}, -- Cupid's Arrow
|
||||
{"49", "Shoop da Whoop!", "{{Collectible118}} Using the item and shooting in a direction fires a beam#It deals 26x Isaac's damage over 0.9 seconds"}, -- Shoop da Whoop!
|
||||
{"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 26x Isaac's damage over 0.9 seconds"}, -- Shoop da Whoop!
|
||||
{"50", "Steven", "↑ {{Damage}} +1 Damage"}, -- Steven
|
||||
{"51", "Pentagram", "↑ {{Damage}} +1 Damage#{{AngelDevilChance}} +10% Devil/Angel Room chance"}, -- Pentagram
|
||||
{"52", "Dr. Fetus", "↓ {{Tears}} x2.5 Tear delay multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 5x Isaac's damage + 30"}, -- Dr. Fetus
|
||||
{"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Tears multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 5x Isaac's damage + 30"}, -- Dr. Fetus
|
||||
{"53", "Magneto", "Pickups are attracted to Isaac"}, -- Magneto
|
||||
{"54", "Treasure Map", "Reveals the floor layout#Does not reveal room icons"}, -- Treasure Map
|
||||
{"55", "Mom's Eye", "50% chance to shoot an extra tear backwards#{{Luck}} 100% chance at 2 luck"}, -- Mom's Eye
|
||||
{"56", "Lemon Mishap", "Spills a pool of creep#The creep deals 24 contact damage per second"}, -- Lemon Mishap
|
||||
{"56", "Lemon Mishap", "Spills a pool of creep#The creep deals 24 damage per second"}, -- Lemon Mishap
|
||||
{"57", "Distant Admiration", "Mid-range fly orbital#Deals 75 contact damage per second"}, -- Distant Admiration
|
||||
{"58", "Book of Shadows", "{{Timer}} Invincibility for 10 seconds"}, -- Book of Shadows
|
||||
{"59", "", "<item does not exist>"},
|
||||
@@ -84,7 +84,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"61", "", "<item does not exist>"},
|
||||
{"62", "Charm of the Vampire", "{{HalfHeart}} Killing 13 enemies heals half a heart"}, -- Charm of the Vampire
|
||||
{"63", "The Battery", "{{Battery}} Active items can be overcharged to two full charges"}, -- The Battery
|
||||
{"64", "Steam Sale", "{{Shop}} Shop items cost 50% less#Owning this item a second time makes all Shop items free"}, -- Steam Sale
|
||||
{"64", "Steam Sale", "{{Shop}} Shop items cost 50% less"}, -- Steam Sale
|
||||
{"65", "Anarchist Cookbook", "Spawns 6 Troll Bombs near the center of the room"}, -- Anarchist Cookbook
|
||||
{"66", "The Hourglass", "{{Slow}} Slows enemies down for 8 seconds"}, -- The Hourglass
|
||||
{"67", "Sister Maggy", "Shoots normal tears#Deals 3.5 damage per tear"}, -- Sister Maggy
|
||||
@@ -131,14 +131,14 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"108", "The Wafer", "Reduces most damage taken to half a heart"}, -- The Wafer
|
||||
{"109", "Money = Power", "↑ {{Damage}} +0.04 Damage for every {{Coin}} coin Isaac has"}, -- Money = Power
|
||||
{"110", "Mom's Contacts", "↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
|
||||
{"111", "The Bean", "{{Poison}} Deals 5 damage and poisons any enemies nearby#The poison deals Isaac's damage 6 times"}, -- The Bean
|
||||
{"111", "The Bean", "{{Poison}} Deals 5 damage to enemies nearby and poisons them#The poison deals Isaac's damage 6 times"}, -- The Bean
|
||||
{"112", "Guardian Angel", "Orbital#Speeds up all other orbitals#Blocks projectiles#Deals 105 contact damage per second"}, -- Guardian Angel
|
||||
{"113", "Demon Baby", "Shoots enemies that get close to him#Deals 3 damage per tear"}, -- Demon Baby
|
||||
{"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#{{Damage}} The knife deals 2x Isaac's damage while held and 6x at the furthest possible distance"}, -- Mom's Knife
|
||||
{"115", "Ouija Board", "Spectral tears"}, -- Ouija Board
|
||||
{"116", "9 Volt", "{{Battery}} Automatically charges the first bar of active items#{{Battery}} Fully recharges the active item on pickup"}, -- 9 Volt
|
||||
{"117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second"}, -- Dead Bird
|
||||
{"118", "Brimstone", "↓ {{Tears}} x3 Tear delay multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#It deals 13x Isaac's damage over 0.9 seconds"}, -- Brimstone
|
||||
{"118", "Brimstone", "↓ {{Tears}} x0.33 Tears multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#{{Damage}} It deals 13x Isaac's damage over 0.9 seconds"}, -- Brimstone
|
||||
{"119", "Blood Bag", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#{{Heart}} Heals 4 hearts"}, -- Blood Bag
|
||||
{"120", "Odd Mushroom (Thin)", "↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +1.7 Tears#↓ {{Damage}} x0.9 Damage multiplier#↓ {{Damage}} -0.4 Damage"}, -- Odd Mushroom (Thin)
|
||||
{"121", "Odd Mushroom (Large)", "↑ {{EmptyHeart}} +1 Empty heart container#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#↓ {{Speed}} -0.1 Speed"}, -- Odd Mushroom (Large)
|
||||
@@ -150,54 +150,54 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"127", "Forget Me Now", "{{Warning}} SINGLE USE {{Warning}}#Rerolls and restarts the entire floor"}, -- Forget Me Now
|
||||
{"128", "Forever Alone", "Long range fly orbital#Deals 30 contact damage per second"}, -- Forever Alone
|
||||
{"129", "Bucket of Lard", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.2 Speed#{{HalfHeart}} Heals half a heart"}, -- Bucket of Lard
|
||||
{"130", "A Pony", "{{Speed}} Sets your Speed to at least 1.5#Flight while held#Upon use, dashes in the direction of Isaac's movement"}, -- A Pony
|
||||
{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 2-3 rooms"}, -- Bomb Bag
|
||||
{"130", "A Pony", "While held:#{{Speed}} Sets your Speed to at least 1.5#Flight#Upon use, dashes in the direction of Isaac's movement"}, -- A Pony
|
||||
{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag
|
||||
{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal
|
||||
{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"}, -- Guppy's Paw
|
||||
{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"}, -- Guppy's Tail
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins"}, -- IV Bag
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{Heart}} Removes Red Hearts first"}, -- IV Bag
|
||||
{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Using the item detonates all of Isaac's bombs at once"}, -- Remote Detonator
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Upon use, detonates all of Isaac's bombs at once"}, -- Remote Detonator
|
||||
{"138", "Stigmata", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage"}, -- Stigmata
|
||||
{"139", "Mom's Purse", "{{Trinket}} Isaac can hold 2 trinkets"}, -- Mom's Purse
|
||||
{"140", "Bob's Curse", "{{Bomb}} +5 Bombs#{{Poison}} Isaac's bombs poison enemies caught in the blast"}, -- Bob's Curse
|
||||
{"141", "Pageant Boy", "{{Coin}} Spawns 7 random coins"}, -- Pageant Boy
|
||||
{"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again"}, -- Scapular
|
||||
{"143", "Speed Ball", "↑ {{Speed}} +0.3 Speed#↑ {{Shotspeed}} +0.2 Shot speed"}, -- Speed Ball
|
||||
{"144", "Bum Friend", "{{Coin}} Picks up nearby coins#Spawns random pickups in return"}, -- Bum Friend
|
||||
{"144", "Bum Friend", "{{Coin}} Picks up nearby coins#Spawns random pickups every 3-4 coins"}, -- Bum Friend
|
||||
{"145", "Guppy's Head", "Spawns 2-4 blue flies"}, -- Guppy's Head
|
||||
{"146", "Prayer Card", "{{EternalHeart}} +1 Eternal Heart"}, -- Prayer Card
|
||||
{"147", "Notched Axe", "Allows Isaac to break rocks and Secret Room walls by walking into them"}, -- Notched Axe
|
||||
{"147", "Notched Axe", "{{Timer}} For the room, Isaac can break rocks and Secret Room walls by walking into them"}, -- Notched Axe
|
||||
{"148", "Infestation", "Taking damage spawns 1-3 blue flies"}, -- Infestation
|
||||
{"149", "Ipecac", "↑ {{Damage}} +40 Damage#↓ {{Tears}} Tears down#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
|
||||
{"149", "Ipecac", "↑ {{Damage}} +40 Damage#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Tears}} +10 Tear delay#Isaac's tears are shot in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
|
||||
{"150", "Tough Love", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 luck"}, -- Tough Love
|
||||
{"151", "The Mulligan", "Hitting an enemy with a tear has a 1/6 chance to spawn a fly"}, -- The Mulligan
|
||||
{"152", "Technology 2", "↓ {{Tears}} x2 Tear delay multiplier#↓ {{Damage}} x0.65 Damage multiplier#Replaces Isaac's right eye tears with a continuous laser#{{Damage}} The laser deals 3x Isaac's damage per second"}, -- Technology 2
|
||||
{"153", "Mutant Spider", "↓ {{Tears}} Tears down#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
{"151", "The Mulligan", "Tears have a 1/6 chance to spawn a blue fly when hitting an enemy"}, -- The Mulligan
|
||||
{"152", "Technology 2", "↓ {{Tears}} x0.5 Tears multiplier#↓ {{Damage}} x0.65 Damage multiplier#Replaces Isaac's right eye tears with a continuous laser#{{Damage}} It deals 3x Isaac's damage per second"}, -- Technology 2
|
||||
{"153", "Mutant Spider", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
{"154", "Chemical Peel", "↑ {{Damage}} +2 Damage for the left eye"}, -- Chemical Peel
|
||||
{"155", "The Peeper", "Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
|
||||
{"155", "The Peeper", "Floats around the room#Deals 17 contact damage per second"}, -- The Peeper
|
||||
{"156", "Habit", "{{Battery}} Taking damage adds 1 charge to the active item"}, -- Habit
|
||||
{"157", "Bloody Lust", "↑ {{Damage}} Taking damage grants a damage up#Applies up to 6 times per floor#Lasts for the whole floor"}, -- Bloody Lust
|
||||
{"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- Crystal Ball
|
||||
{"159", "Spirit of the Night", "Spectral tears#Flight"}, -- Spirit of the Night
|
||||
{"160", "Crack the Sky", "Spawns 5 beams of light near enemies#Deals Isaac's damage + 20"}, -- Crack the Sky
|
||||
{"160", "Crack the Sky", "Spawns 5 beams of light near enemies#Each beam deals 8x Isaac's damage + 160 over 0.8 seconds"}, -- Crack the Sky
|
||||
{"161", "Ankh", "{{Player4}} Respawn as ??? (Blue Baby) on death"}, -- Ankh
|
||||
{"162", "Celtic Cross", "Taking damage has a 20% chance to make Isaac temporarily invincible#{{Luck}} 100% chance at 27 luck"}, -- Celtic Cross
|
||||
{"163", "Ghost Baby", "Shoots spectral tears#Deals 3.5 damage per tear"}, -- Ghost Baby
|
||||
{"164", "The Candle", "Throws a blue flame#The flame deals contact damage, blocks enemy tears, and despawns after 2 seconds"}, -- The Candle
|
||||
{"164", "The Candle", "Throws a blue flame#It deals contact damage, blocks enemy tears, and despawns after 2 seconds"}, -- The Candle
|
||||
{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Damage#↑ {{Shotspeed}} +0.23 Shot speed"}, -- Cat-o-nine-tails
|
||||
{"166", "D20", "Rerolls all pickups in the room"}, -- D20
|
||||
{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
|
||||
{"168", "Epic Fetus", "Instead of tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#Rockets deal 20x Isaac's damage"}, -- Epic Fetus
|
||||
{"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} Tears down#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
{"170", "Daddy Longlegs", "Randomly stomps on an enemy#Deals 40 damage per second"}, -- Daddy Longlegs
|
||||
{"168", "Epic Fetus", "Instead of shooting tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#{{Damage}} Rockets deal 20x Isaac's damage"}, -- Epic Fetus
|
||||
{"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
{"170", "Daddy Longlegs", "Stomps on a nearby enemy every 4 seconds#Deals 40 damage per second"}, -- Daddy Longlegs
|
||||
{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
|
||||
{"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 225 damage per second"}, -- Sacrificial Dagger
|
||||
{"173", "Mitre", "{{SoulHeart}} Higher chance to find Soul Hearts"}, -- Mitre
|
||||
{"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 225 contact damage per second"}, -- Sacrificial Dagger
|
||||
{"173", "Mitre", "{{SoulHeart}} 50% chance that Red Hearts spawn as Soul Hearts instead"}, -- Mitre
|
||||
{"174", "Rainbow Baby", "Shoots random tears#Deals 3-5 damage per tear"}, -- Rainbow Baby
|
||||
{"175", "Dad's Key", "Opens all doors in the room, including {{SecretRoom}}{{SuperSecretRoom}}Secret Rooms, {{ChallengeRoom}}{{BossRushRoom}}Challenge Rooms, and the Mega Satan door"}, -- Dad's Key
|
||||
{"176", "Stem Cells", "↑ {{Heart}} +1 Health#↑ {{Shotspeed}} +0.16 Shot speed"}, -- Stem Cells
|
||||
{"177", "Portable Slot", "Portable slot machine#{{Coin}} Spend 1 coin for a chance to spawn a pickup"}, -- Portable Slot
|
||||
{"177", "Portable Slot", "{{Coin}} Spend 1 coin for a chance to spawn a pickup"}, -- Portable Slot
|
||||
{"178", "Holy Water", "Taking damage spills a pool of creep#The creep deals 24 damage per second"}, -- Holy Water
|
||||
{"179", "Fate", "{{EternalHeart}} +1 Eternal Heart#Flight"}, -- Fate
|
||||
{"180", "The Black Bean", "Isaac farts when damaged#{{Poison}} The fart poisons enemies"}, -- The Black Bean
|
||||
@@ -207,7 +207,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"184", "Holy Grail", "↑ {{Heart}} +1 Health#Flight"}, -- Holy Grail
|
||||
{"185", "Dead Dove", "Spectral tears#Flight"}, -- Dead Dove
|
||||
{"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
{"187", "Guppy's Hairball", "Moving swings the hairball around#The ball grows when it kills an enemy#The ball deals more damage the bigger it is"}, -- Guppy's Hairball
|
||||
{"187", "Guppy's Hairball", "Moving swings the hairball around#The ball grows when it kills an enemy#It deals more damage the bigger it is"}, -- Guppy's Hairball
|
||||
{"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
|
||||
{"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.5 Range#↑ +1 Tear height#{{Heart}} Full health"}, -- SMB Super Fan
|
||||
{"190", "Pyro", "{{Bomb}} +99 Bombs"}, -- Pyro
|
||||
@@ -225,17 +225,17 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"202", "Midas' Touch", "Touching enemies petrifies them and turns them gold#Isaac deals contact damage based on his coin count#{{Coin}} Killing a golden enemy spawns coins#Poop spawned by Isaac has a high chance to be golden poop"}, -- Midas' Touch
|
||||
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"}, -- Humbleing Bundle
|
||||
{"204", "Fanny Pack", "Taking damage has a 50% chance to spawn a random pickup"}, -- Fanny Pack
|
||||
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when item has no charges"}, -- Sharp Plug
|
||||
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug
|
||||
{"206", "Guillotine", "↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
|
||||
{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
|
||||
{"208", "Champion Belt", "↑ {{Damage}} +1 Damage#Champion enemy chance goes from 5% to 20%#Doesn't increase chance of champion bosses"}, -- Champion Belt
|
||||
{"209", "Butt Bombs", "{{Bomb}} +5 Bombs#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bombs
|
||||
{"210", "Gnawed Leaf", "Standing still for 1 second makes Isaac invincible"}, -- Gnawed Leaf
|
||||
{"210", "Gnawed Leaf", "After 1 second of inactivity, Isaac becomes invincible"}, -- Gnawed Leaf
|
||||
{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
|
||||
{"212", "Guppy's Collar", "50% chance to revive with half a heart on death"}, -- Guppy's Collar
|
||||
{"213", "Lost Contact", "↓ {{Shotspeed}} -0.15 Shot speed#Isaac's tears destroy enemy shots"}, -- Lost Contact
|
||||
{"214", "Anemic", "↑ {{Range}} +5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room"}, -- Anemic
|
||||
{"215", "Goat Head", "{{AngelDevilChance}} 100% chance for Devil/Angel Rooms to open"}, -- Goat Head
|
||||
{"214", "Anemic", "↑ {{Range}} +5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 6 damage per second"}, -- Anemic
|
||||
{"215", "Goat Head", "{{AngelDevilChance}} 100% Devil/Angel Room chance"}, -- Goat Head
|
||||
{"216", "Ceremonial Robes", "↑ {{Damage}} +1 Damage#{{BlackHeart}} +3 Black Hearts"}, -- Ceremonial Robes
|
||||
{"217", "Mom's Wig", "{{Heart}} Heals 1 heart#5% chance to spawn a blue spider when shooting tears#{{Luck}} 100% chance at 10 luck"}, -- Mom's Wig
|
||||
{"218", "Placenta", "↑ {{Heart}} +1 Health#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
|
||||
@@ -249,7 +249,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
{"227", "Piggy Bank", "{{Coin}} +3 Coins#{{Coin}} Taking damage spawns 1-2 coins"}, -- Piggy Bank
|
||||
{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tear delay#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
{"229", "Monstro's Lung", "↓ {{Tears}} x4.3 Tear delay multiplier#{{Chargeable}} Tears are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
{"229", "Monstro's Lung", "↓ {{Tears}} x0.23 Tears multiplier#{{Chargeable}} Tears are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
{"230", "Abaddon", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1.5 Damage#↓ {{EmptyHeart}} Removes all heart containers#{{BlackHeart}} +6 Black Hearts#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
{"231", "Ball of Tar", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 luck#{{Slow}} Isaac leaves a trail of slowing creep"}, -- Ball of Tar
|
||||
{"232", "Stop Watch", "↑ {{Speed}} +0.3 Speed#{{Slow}} Taking damage slows all enemies in the room permanently"}, -- Stop Watch
|
||||
@@ -284,22 +284,22 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"261", "Proptosis", "↑ {{Damage}} x2 Damage multiplier#↓ Tears deal less damage the further they travel"}, -- Proptosis
|
||||
{"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room"}, -- Missing Page 2
|
||||
{"263", "", "<item does not exist>"},
|
||||
{"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 22.5 damage per second"}, -- Smart Fly
|
||||
{"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 22.5 contact damage per second"}, -- Smart Fly
|
||||
{"265", "Dry Baby", "10% chance to damage all enemies in the room when it is hit by an enemy tear"}, -- Dry Baby
|
||||
{"266", "Juicy Sack", "{{Slow}} Leaves slowing creep#Spawns 1-2 friendly spiders after clearing a room"}, -- Juicy Sack
|
||||
{"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot#Moves in the direction Isaac is shooting"}, -- Robo-Baby 2.0
|
||||
{"268", "Rotten Baby", "Spawns blue flies when Isaac shoots"}, -- Rotten Baby
|
||||
{"269", "Headless Baby", "Leaves creep which deals 6 damage per second"}, -- Headless Baby
|
||||
{"270", "Leech", "Chases enemies#{{HalfHeart}} Heals Isaac for half a heart when it kills an enemy#Deals 3.2 damage per second"}, -- Leech
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every few rooms"}, -- Mystery Sack
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every 5-6 rooms"}, -- Mystery Sack
|
||||
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 75 damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3.5 damage per tick, for a total of 31.5 damage"}, -- Lil Brimstone
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 75 contact damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 31.5 damage over 0.63 seconds"}, -- Lil Brimstone
|
||||
{"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 damage per second"}, -- Lil Haunt
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 contact damage per second"}, -- Lil Haunt
|
||||
{"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#{{SoulHeart}} Spawns a Soul Heart or spider for every 1.5 Red Hearts picked up"}, -- Dark Bum
|
||||
{"279", "Big Fan", "Large orbital#Deals 30 damage per second"}, -- Big Fan
|
||||
{"279", "Big Fan", "Large orbital#Deals 30 contact damage per second"}, -- Big Fan
|
||||
{"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms"}, -- Sissy Longlegs
|
||||
{"281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac"}, -- Punching Bag
|
||||
{"282", "How to Jump", "Allows Isaac to jump over gaps and obstacles"}, -- How to Jump
|
||||
@@ -309,7 +309,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"286", "Blank Card", "Triggers the effect of the rune or card Isaac holds without using it"}, -- Blank Card
|
||||
{"287", "Book of Secrets", "{{Timer}} Grants one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass#{{Collectible246}} Blue Map"}, -- Book of Secrets
|
||||
{"288", "Box of Spiders", "Spawns 1-4 blue spiders"}, -- Box of Spiders
|
||||
{"289", "Red Candle", "Throws a red flame#The flame disappears when it has dealt damage or blocked shots 5 times"}, -- Red Candle
|
||||
{"289", "Red Candle", "Throws a red flame#It deals contact damage, blocks enemy tears, and disappears when it has dealt damage or blocked shots 5 times"}, -- Red Candle
|
||||
{"290", "The Jar", "{{Heart}} Picking up Red Hearts while at full health stores up to 4 of them in the Jar#Using the item drops all stored hearts on the floor"}, -- The Jar
|
||||
{"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses"}, -- Flush!
|
||||
{"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart"}, -- Satanic Bible
|
||||
@@ -319,7 +319,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"296", "Converter", "{{Heart}} Converts 2 Soul/Black Hearts into 1 heart container"}, -- Converter
|
||||
-- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
|
||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#Dark Room: Unlocks {{Collectible523}} Moving Box; Chest: 1{{Coin}}"}, -- Pandora's Box
|
||||
{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
|
||||
{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
|
||||
{"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus
|
||||
{"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies deals contact damage"}, -- Aries
|
||||
@@ -332,7 +332,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
||||
{"308", "Aquarius", "Isaac leaves a trail of creep#The creep deals 6 damage per second"}, -- Aquarius
|
||||
{"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
|
||||
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow
|
||||
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
|
||||
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
|
||||
@@ -341,18 +341,18 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"316", "Cursed Eye", "Charged wave of 4 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
||||
{"317", "Mysterious Liquid", "Isaac's tears leave creep#The creep deals 30 damage per second"}, -- Mysterious Liquid
|
||||
{"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"}, -- Gemini
|
||||
{"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#{{Damage}} Deals the same damage as Isaac"}, -- Cain's Other Eye
|
||||
{"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye
|
||||
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
|
||||
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
|
||||
{"322", "Mongo Baby", "Mimics one of your familiars tears#Cycles through which familiar to mimic every shot"}, -- Mongo Baby
|
||||
{"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby
|
||||
{"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tears
|
||||
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
|
||||
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately"}, -- Scissors
|
||||
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors
|
||||
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes isaac temporarily invincible"}, -- The Polaroid
|
||||
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
|
||||
{"330", "Soy Milk", "↑ {{Tears}} Tears up: (delay/4)-2#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||
{"331", "Godhead", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.2 Range#↑ +0.8 Tear height#↓ {{Tears}} -0.3 Tears#↓ {{Shotspeed}} -0.3 Shot speed#Homing tears#{{Damage}} Tears gain an aura that deals 4.5x Isaac's damage per second"}, -- Godhead
|
||||
{"332", "Lazarus' Rags", "{{Player11}} When dead, revive as Lazarus (Risen)"}, -- Lazarus' Rags
|
||||
{"333", "The Mind", "Full mapping effect"}, -- The Mind
|
||||
@@ -384,13 +384,13 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"359", "8 Inch Nails", "↑ {{Damage}} +1.5 Damage#Increases knockback"}, -- 8 Inch Nails
|
||||
{"360", "Incubus", "Shoots tears with the same tear rate, damage and effects as Isaac"}, -- Incubus
|
||||
{"361", "Fate's Reward", "Shoots tears with the same damage and effects as Isaac#Shoots at half the rate of other familiars"}, -- Fate's Reward
|
||||
{"362", "Lil Chest", "Spawns a random pickup every few rooms"}, -- Lil Chest
|
||||
{"362", "Lil Chest", "35% chance to spawn a pickup every room"}, -- Lil Chest
|
||||
{"363", "Sworn Protector", "Orbital#Deals 105 contact damage per second#Blocks and attracts enemy shots#{{EternalHeart}} Blocking 10 shots in one room spawns an Eternal Heart"}, -- Sworn Protector
|
||||
{"364", "Friend Zone", "Midrange fly orbital#Deals 45 contact damage per second"}, -- Friend Zone
|
||||
{"365", "Lost Fly", "Moves along walls/obstacles#Deals 105 contact damage per second"}, -- Lost Fly
|
||||
{"366", "Scatter Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs scatter into 2-4 tiny bombs"}, -- Scatter Bombs
|
||||
{"367", "Sticky Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs stick to enemies#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bombs
|
||||
{"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually decreases tear delay up to 200%"}, -- Epiphora
|
||||
{"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually decreases tear delay up to 200% and decreases accuracy"}, -- Epiphora
|
||||
{"369", "Continuum", "↑ {{Range}} +2.25 Range#↑ +1.5 Tear height#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||
{"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||
{"371", "Curse of the Tower", "{{Warning}} Taking damage spawns 6 Troll Bombs#The Troll Bombs inherit Isaac's bomb effects"}, -- Curse of the Tower
|
||||
@@ -421,7 +421,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
|
||||
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
{"398", "God's Flesh", "Tears can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the black ring have a chance to drop Black Hearts"}, -- Maw of the Void
|
||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void
|
||||
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
|
||||
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
|
||||
{"402", "Chaos", "All items are chosen from random item pools#Spawns 1-6 random pickups"}, -- Chaos
|
||||
@@ -430,7 +430,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
|
||||
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between x0.5 and x2#The multipliers are rerolled each use"}, -- D8
|
||||
{"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and gives Isaac a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Speed#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} -4 Tear delay#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Damage#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +7.5 Range, ↑ +1 Tear height"}, -- Purity
|
||||
{"408", "Athame", "Taking damage creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the ring have a 15% chance to drop a Black Heart"}, -- Athame
|
||||
{"408", "Athame", "Taking damage creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the ring have a 15% chance to drop a Black Heart"}, -- Athame
|
||||
{"409", "Empty Vessel", "{{BlackHeart}} +2 Black Hearts#{{EmptyHeart}} When Isaac has no Red Hearts:#Flight#Every 40 seconds while in a hostile room, gain a shield for 10 seconds"}, -- Empty Vessel
|
||||
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 luck#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
|
||||
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage for each enemy killed in the room#Caps at +5 Damage after 10 kills"}, -- Lusty Blood
|
||||
@@ -442,7 +442,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
||||
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
|
||||
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 10 damage per tick"}, -- Black Powder
|
||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder
|
||||
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
|
||||
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
|
||||
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
|
||||
@@ -492,7 +492,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"467", "Finger!", "{{Damage}} Constantly deals 10% of Isaac's damage in the direction it points"}, -- Finger!
|
||||
{"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 30 contact damage per second#After it deals 600 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
{"469", "Depression", "Leaves a trail of creep#The creep deals 6 damage per second#Enemies that touch the cloud can be hit by a holy light beam"}, -- Depression
|
||||
{"470", "Hushy", "Bounces around the room#Deals contact damage#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
|
||||
{"470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
|
||||
{"471", "Lil Monstro", "{{Chargeable}} Charges a shotgun attack similar to {{Collectible229}} Monstro's Lung#Each tear deals 3.5 damage"}, -- Lil Monstro
|
||||
{"472", "King Baby", "Other familiars follow it#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
|
||||
{"473", "Big Chubby", "Very slowly charges forwards#Blocks shots#Deals 40.5 contact damage per second"}, -- Big Chubby
|
||||
@@ -520,7 +520,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"495", "Ghost Pepper", "Chance to shoot a red flame that blocks enemy shots and deals contact damage#The flame disappears after dealing damage or blocking shots 5 times"}, -- Ghost Pepper
|
||||
{"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 100% chance at 15 luck#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
{"497", "Camo Undies", "{{Confusion}} Entering a room confuses all enemies until Isaac starts shooting"}, -- Camo Undies
|
||||
{"498", "Duality", "{{AngelDevilChance}} Spawns both an Angel and Devil Room if either would have spawned#Entering one makes the other disappear"}, -- Duality
|
||||
{"498", "Duality", "{{AngelDevilChance}} Spawns both a Devil and Angel Room if either would have spawned#Entering one makes the other disappear"}, -- Duality
|
||||
{"499", "Eucharist", "{{AngelChance}} 100% chance for Angel Rooms to spawn"}, -- Eucharist
|
||||
{"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"}, -- Sack of Sacks
|
||||
{"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 coins gained after getting Greed's Gullet"}, -- Greed's Gullet
|
||||
@@ -534,7 +534,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"509", "Bloodshot Eye", "Orbital that shoots a tear in a random direction every 2 seconds#Deals 3.5 damage per tear#Deals 30 contact damage per second#Does not block shots"}, -- Bloodshot Eye
|
||||
{"510", "Delirious", "{{Timer}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
|
||||
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
|
||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||
{"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo
|
||||
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
|
||||
{"515", "Mystery Gift", "{{Warning}} SINGLE USE {{Warning}}#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
|
||||
@@ -546,14 +546,14 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"521", "Coupon", "Makes one random item in the {{Shop}} Shop or {{DevilRoom}} Devil Room free#Holding the item guarantees one Shop item is on sale"}, -- Coupon
|
||||
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
|
||||
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal the same damage as Isaac"}, -- Technology Zero
|
||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero
|
||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 35 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
|
||||
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Shop / Devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME!
|
||||
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
|
||||
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
|
||||
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
|
||||
{"531", "Haemolacria", "↑ {{Damage}} x1.31 Damage multiplier#↓ {{Tears}} x2 Tear delay multiplier#↓ {{Tears}} +10 Tear delay#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
{"531", "Haemolacria", "↑ {{Damage}} x1.31 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Tears}} +10 Tear delay#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tears can merge and become bigger"}, -- Lachryphagy
|
||||
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
|
||||
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
|
||||
@@ -565,7 +565,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
|
||||
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
|
||||
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
|
||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x0.5 Tear delay multiplier#Chance to block damage"}, -- Hallowed Ground
|
||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#Chance to block damage"}, -- Hallowed Ground
|
||||
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
|
||||
{"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
|
||||
{"546", "Dad's Ring", "Grants an aura that petrifies enemies"}, -- Dad's Ring
|
||||
@@ -597,15 +597,15 @@ EID.descriptions[languageCode].carBattery = {
|
||||
[93] = {6.5, 13}, -- The Gamekid
|
||||
[97] = {" a ", " 2 ", "pickup", "{{CR}}pickups"}, -- The Book of Sin
|
||||
[102] = {1, 2, "pill", "{{CR}}pills"}, -- Mom's Bottle of Pills
|
||||
[105] = "Rerolls twice, skipped items can no longer be seen depending on room", -- The D6
|
||||
[105] = "Rerolls twice, draining item pools faster", -- The D6
|
||||
[107] = "Spawns two bodies", -- The Pinking Shears
|
||||
[111] = {5, 10}, -- The Bean
|
||||
[123] = {" a ", " 2 ", "familiar", "{{CR}}familiars"}, -- Monster Manual
|
||||
[124] = {" a ", " 2 ", "effect", "{{CR}}effects"}, -- Dead Sea Scrolls
|
||||
[136] = {" a ", " 2 ", "Isaac", "{{CR}}Isaacs"}, -- Best Friend
|
||||
[145] = {"2-4", "4-8"}, -- Guppy's Head
|
||||
[146] = {1, 2, "Heart", "{{CR}}Hearts"}, -- Prayer Card (should this just say +1 health...)
|
||||
[158] = {" a ", " 2 ", "Heart", "{{CR}}Hearts", "rune", "{{CR}}runes", "card", "{{CR}}cards"}, -- Crystal Ball
|
||||
[146] = {1, 2, " Heart", " {{CR}}Hearts"}, -- Prayer Card (should this just say +1 health...)
|
||||
[158] = {" a ", " 2 ", " Heart", " {{CR}}Hearts", "rune", "{{CR}}runes", "card", "{{CR}}cards"}, -- Crystal Ball
|
||||
[160] = {5, 10}, -- Crack the Sky
|
||||
[171] = {10, 20}, -- Spider Butt
|
||||
[283] = "Rerolls twice, helping with transformation progress but draining item pools faster", -- D100
|
||||
@@ -638,12 +638,101 @@ EID.descriptions[languageCode].carBattery = {
|
||||
[507] = "Triggers twice", -- Sharp Straw
|
||||
[510] = {" a ", " 2 ", "version", "{{CR}}versions"}, -- Delirious
|
||||
[516] = {" a ", " 2 ", "Sprinkler", "{{CR}}Sprinklers"}, -- Sprinkler
|
||||
[521] = {"one", "two"}, -- Coupon
|
||||
[521] = {"one", "two", "item", "{{CR}}items"}, -- Coupon
|
||||
[523] = "Swaps box contents with room pickups", -- Moving Box
|
||||
[545] = {8, 16}, -- Book of the Dead
|
||||
[550] = "Stops stomps for two rooms (or Boss Rush waves)", -- Broken Shovel
|
||||
}
|
||||
|
||||
-- Effect of BFFS! on Familiars
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["No Effect"] = "No effect from {1}",
|
||||
["5.100.8"] = {3.5, 7}, -- Brother Bobby
|
||||
["5.100.57"] = {75, 150}, -- Distant Admiration
|
||||
["5.100.67"] = {3.5, 7}, -- Sister Maggy
|
||||
["5.100.73"] = "Damage doubled", -- Cube of Meat
|
||||
["5.100.88"] = {52.5, 105}, -- Little Chubby
|
||||
["5.100.94"] = {"2", "1-2"}, -- Sack of Pennies
|
||||
["5.100.95"] = {3.5, 7}, -- Robo-Baby
|
||||
["5.100.96"] = {"3", "2-3"}, -- Little C.H.A.D.
|
||||
["5.100.98"] = {"5-6", "4-5"}, -- The Relic
|
||||
["5.100.99"] = {3.5, 7}, -- Little Gish
|
||||
["5.100.100"] = {3.5, 7}, -- Little Steven
|
||||
["5.100.107"] = {82.5, 165}, -- The Pinking Shears
|
||||
["5.100.112"] = {105, 210}, -- Guardian Angel
|
||||
["5.100.113"] = {3, 6}, -- Demon Baby
|
||||
["5.100.117"] = {4.3, 8.6}, -- Dead Bird
|
||||
["5.100.128"] = {30, 60}, -- Forever Alone
|
||||
["5.100.131"] = {"3", "2-3"}, -- Bomb Bag
|
||||
["5.100.144"] = {"3-4", "3"}, -- Bum Friend
|
||||
["5.100.155"] = {17, 34}, -- The Peeper
|
||||
["5.100.163"] = {3.5, 7}, -- Ghost Baby
|
||||
["5.100.167"] = {4, 8}, -- Harlequin Baby
|
||||
["5.100.170"] = {40, 80}, -- Daddy Longlegs
|
||||
["5.100.172"] = {225, 450}, -- Sacrificial Dagger
|
||||
["5.100.174"] = {"3-5", "6-10"}, -- Rainbow Baby
|
||||
["5.100.187"] = "Damage doubled", -- Guppy's Hairball
|
||||
["5.100.188"] = {3.5, 7, 7.5, 15}, -- Abel (includes Cain's Rep synergy)
|
||||
["5.100.206"] = {105, 210}, -- Guillotine
|
||||
["5.100.207"] = "Damage doubled", -- Ball of Bandages
|
||||
["5.100.264"] = {22.5, 45}, -- Smart Fly
|
||||
["5.100.266"] = "Spawns an extra Blue Spider", -- Juicy Sack
|
||||
["5.100.267"] = {3.5, 7}, -- Robo-Baby 2.0
|
||||
["5.100.270"] = {3.2, 6.4}, -- Leech
|
||||
["5.100.271"] = {"5-6", "4-5"}, -- Mystery Sack
|
||||
["5.100.272"] = {60, 85}, -- BBF
|
||||
["5.100.273"] = {60, 85}, -- Bob's Brain
|
||||
["5.100.274"] = {75, 150}, -- Best Bud
|
||||
["5.100.275"] = {31.5, 63}, -- Lil Brimstone
|
||||
["5.100.277"] = {4, 8}, -- Lil Haunt
|
||||
["5.100.279"] = {30, 60}, -- Big Fan
|
||||
["5.100.318"] = {6, 12}, -- Gemini
|
||||
["5.100.319"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Cain's Other Eye
|
||||
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
|
||||
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
|
||||
["5.100.322"] = {3.5, 7}, -- Mongo Baby
|
||||
["5.100.325"] = {3.5, 7}, -- Scissors
|
||||
["5.100.360"] = "Damage doubled", -- Incubus
|
||||
["5.100.361"] = "Damage doubled", -- Fate's Reward
|
||||
["5.100.362"] = {35, 44}, -- Lil Chest
|
||||
["5.100.363"] = {105, 210}, -- Sworn Protector
|
||||
["5.100.364"] = {45, 90}, -- Friend Zone
|
||||
["5.100.365"] = {105, 210}, -- Lost Fly
|
||||
["5.100.372"] = "Higher chance to spawn batteries", -- Charged Baby
|
||||
["5.100.384"] = {"5-90", "10-180"}, -- Lil Gurdy
|
||||
["5.100.385"] = "Damage doubled", -- Bumbo
|
||||
["5.100.388"] = "Spawns chests more often", -- Key Bum
|
||||
["5.100.389"] = {"5-6", "4-5"}, -- Rune Bag
|
||||
["5.100.390"] = {10, 20}, -- Seraphim
|
||||
["5.100.403"] = "Higher chance to spawn batteries", -- Spider Mod
|
||||
["5.100.405"] = {120, 240}, -- GB Bug
|
||||
["5.100.417"] = "The damaging aura gets bigger, but the damage up aura doesn't", -- Succubus
|
||||
["5.100.426"] = {30, 60}, -- Obsessed Fan
|
||||
["5.100.430"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Papa Fly
|
||||
["5.100.435"] = {3.5, 7}, -- Lil Loki
|
||||
["5.100.468"] = {30, 60}, -- Shade
|
||||
["5.100.470"] = {30, 60}, -- Hushy
|
||||
["5.100.471"] = {3.5, 7}, -- Lil Monstro
|
||||
["5.100.473"] = {40.5, 81}, -- Big Chubby
|
||||
["5.100.491"] = {"3", "2-3"}, -- Acid Baby
|
||||
["5.100.500"] = {"5-6", "4-5"}, -- Sack of Sacks
|
||||
["5.100.508"] = {3, 6}, -- Mom's Razor
|
||||
["5.100.509"] = {3.5, 7, 30, 60}, -- Bloodshot Eye
|
||||
["5.100.511"] = {30, 60}, -- Angry Fly
|
||||
["5.100.518"] = "Damage doubled", -- Buddy in a Box
|
||||
["5.100.519"] = "Damage doubled", -- Lil Delirium
|
||||
["5.100.525"] = {35, 70}, -- Leprosy
|
||||
["5.100.526"] = "Horseman contact damage is doubled", -- 7 Seals
|
||||
["5.100.537"] = "Increases creep size, but not damage", -- Lil Spewer
|
||||
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
|
||||
["5.100.544"] = {6, 12}, -- Pointy Rib
|
||||
["5.100.545"] = "Bone orbital's contact damage is doubled", -- Book of the Dead
|
||||
["5.100.548"] = {7, 14}, -- Jaw Bone
|
||||
|
||||
["5.350.54"] = {3.5, 7}, --- Isaac's Head
|
||||
["5.350.57"] = {3.5, 7}, --- ???'s Soul
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
EID.descriptions[languageCode].trinkets={
|
||||
@@ -651,7 +740,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"2", "Petrified Poop", "50% chance to get drops from poop"}, -- Petrified Poop
|
||||
{"3", "AAA Battery", "{{Battery}} -1 Charge needed for active items"}, -- AAA Battery
|
||||
{"4", "Broken Remote", "{{Collectible44}} Using an active item teleports Isaac to a random room"}, -- Broken Remote
|
||||
{"5", "Purple Heart", "2x Chance for champion enemies"}, -- Purple Heart
|
||||
{"5", "Purple Heart", "2x chance for champion enemies"}, -- Purple Heart
|
||||
{"6", "Broken Magnet", "{{Coin}} Attracts coins to Isaac"}, -- Broken Magnet
|
||||
{"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead
|
||||
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
|
||||
@@ -825,7 +914,7 @@ EID.descriptions[languageCode].cards={
|
||||
{"43", "Credit Card", "Makes all items and pickups in a {{Shop}} Shop or {{DevilRoom}} Devil Room free"}, -- Credit Card
|
||||
{"44", "Rules Card", "Displays \"helpful\" tips on use"}, -- Rules Card
|
||||
{"45", "A Card Against Humanity", "Fills the whole room with poop"}, -- A Card Against Humanity
|
||||
{"46", "Suicide King", "Instantly kills Isaac and spawns 10 pickups or items on the floor"}, -- Suicide King
|
||||
{"46", "Suicide King", "Instantly kills Isaac and spawns 10 pickups or items on the floor#Spawned items will use the current room's item pool"}, -- Suicide King
|
||||
{"47", "Get Out Of Jail Free Card", "Open all doors in the room"}, -- Get Out Of Jail Free Card
|
||||
{"48", "? Card", "Uses Isaac's active item for free"}, -- ? Card
|
||||
{"49", "Dice Shard", "Rerolls all item pedestals and pickups in the room"}, -- Dice Shard
|
||||
@@ -836,6 +925,39 @@ EID.descriptions[languageCode].cards={
|
||||
{"54", "Era Walk", "{{Timer}} Receive for the room:#↑ {{Speed}} +0.5 Speed#↓ {{Shotspeed}} -1 Shot speed#{{Slow}} Slow down enemies"}, -- Era Walk
|
||||
}
|
||||
|
||||
--[[ Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
|
||||
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
|
||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
||||
[6] = {2, 4}, -- V - The Hierophant
|
||||
[7] = {2, 4}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Spawns {{ColorShinyPurple}}2{{CR}} random {{UnknownHeart}} hearts, {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys"}, -- VIII - Justice
|
||||
[11] = {" a ", " 2 ", "Slot Machine", "{{CR}}Slot Machines", "Fortune Machine", "{{CR}}Fortune Machines"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {" a ", " 2 ", " Machine", " {{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance (+ Greed version)
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[20] = {100, 200}, -- XIX - The Sun
|
||||
[21] = {" a ", " 2 ", "Beggar ", "{{CR}}Beggars ", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
|
||||
[23] = {"Doubles", "Quadruples"}, -- 2 of Clubs
|
||||
[24] = {"Doubles", "Quadruples"}, -- 2 of Diamonds
|
||||
[25] = {"Doubles", "Quadruples"}, -- 2 of Spades
|
||||
[26] = {"Doubles", "Quadruples"}, -- 2 of Hearts
|
||||
[33] = {"Doubles", "Quadruples"}, -- Jera
|
||||
[35] = {1, 2}, -- Dagaz
|
||||
[37] = "Rerolls twice", -- Perthro
|
||||
[38] = {3, 6, 3, 6}, -- Berkano
|
||||
[39] = {30, 60}, -- Algiz
|
||||
[40] = "Triggers 2 rune effects and tries to duplicate itself twice", -- Blank Rune
|
||||
[41] = {40, 80}, -- Black Rune
|
||||
[46] = {10, 20}, -- Suicide King
|
||||
[48] = "Uses it twice", -- ? Card
|
||||
[53] = {3, 6}, -- Ancient Recall
|
||||
}
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
EID.descriptions[languageCode].unidentifiedPill = "Unidentified Pill"
|
||||
@@ -890,6 +1012,32 @@ EID.descriptions[languageCode].pills={
|
||||
{"46", "Vurp!", "Spawns the last pill used before Vurp!"}, -- Vurp!
|
||||
}
|
||||
|
||||
---------- Character Info ----------
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
-- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder
|
||||
-- The character names here are also used in getPlayerName to provide localized character names
|
||||
-- The numbers are provided to make this a quick reference for Player IDs
|
||||
EID.descriptions[languageCode].CharacterInfo = {
|
||||
[0] = {"Isaac", ""},
|
||||
[1] = {"Magdalene", ""},
|
||||
[2] = {"Cain", ""},
|
||||
[3] = {"Judas", ""},
|
||||
[4] = {"???", "Can't have Red Hearts"},
|
||||
[5] = {"Eve", "Eve's Whore of Babylon triggers at 1 Red Heart or less"}, --this could just be desc modifier?
|
||||
[6] = {"Samson", ""},
|
||||
[7] = {"Azazel", "Flight#Short range Brimstone instead of tears"},
|
||||
[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
|
||||
[9] = {"Eden", "Start with random stats and items each run"},
|
||||
[10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
|
||||
[12] = {"Dark Judas", "x2 Damage multiplier"},
|
||||
[13] = {"Lilith", "Cannot shoot tears"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"},
|
||||
[15] = {"Apollyon", ""},
|
||||
[16] = {"The Forgotten", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
|
||||
[17] = {"The Forgotten Soul", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Next Sacrifice Room payout]"
|
||||
@@ -916,8 +1064,8 @@ EID.descriptions[languageCode].diceHeader = "[Dice Room effects]"
|
||||
EID.descriptions[languageCode].dice={
|
||||
{"1", "", "Rerolls all of Isaac's items into random items from the room pool they were acquired in"},
|
||||
{"2", "", "Rerolls all pickups in the room"},
|
||||
{"3", "", "Rerolls all pickups and trinkets on the entire floor#Does not affect the {{DevilRoom}} Devil or {{AngelRoom}} Angel Room"},
|
||||
{"4", "", "Rerolls all pedestal items on the floor#Does not affect the {{DevilRoom}} Devil or {{AngelRoom}} Angel Room"},
|
||||
{"3", "", "Rerolls all pickups and trinkets on the entire floor#Does not affect the {{AngelDevilChance}} Devil/Angel Room or {{LadderRoom}} crawlspaces"},
|
||||
{"4", "", "Rerolls all pedestal items on the floor#Does not affect the {{AngelDevilChance}} Devil/Angel Room or {{LadderRoom}} crawlspaces"},
|
||||
{"5", "", "Rerolls and restarts the current floor"},
|
||||
{"6", "", "Rerolls all of Isaac's items#Rerolls all pickups, trinkets and pedestal items on the floor"},
|
||||
}
|
||||
@@ -969,7 +1117,8 @@ EID.descriptions[languageCode].ItemReminder = {
|
||||
Actives = "Held active items",
|
||||
Pockets = "Held pocket items",
|
||||
Trinkets = "Held Trinkets",
|
||||
Passives = "Held passive items"
|
||||
Passives = "Held passive items",
|
||||
Character = "Character Info"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -977,7 +1126,7 @@ EID.descriptions[languageCode].ItemReminder = {
|
||||
-- Includes Repentance room types for localization convenience
|
||||
EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ERROR Room", "Treasure Room", "Boss Room", "Miniboss Room", "Secret Room", "Super Secret Room", "Arcade Room", "Curse Room", "Challenge Room", "Library", "Sacrifice Room", "Devil Room", "Angel Room", "Crawlspace Room", "Boss Rush Room", "Isaac's Room", "Barren Room", "Chest Room", "Dice Room", "Black Market", "Exit Room", "Planetarium", "Teleporter Entrance", "Teleporter Exit", "Alt Path Trapdoor", "Blue Key Room", "Ultra Secret Room",
|
||||
-- Not technically room types but still potentially useful to have localized
|
||||
[666] = "Angel/Devil Room", [1024] = "Red Room", [1025] = "Special Red Room" }
|
||||
[666] = "Devil/Angel Room", [1024] = "Red Room", [1025] = "Special Red Room" }
|
||||
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
@@ -1010,120 +1159,119 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
|
||||
}
|
||||
|
||||
-- Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
|
||||
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
|
||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
||||
[6] = {2, 4}, -- V - The Hierophant
|
||||
[7] = {2, 4}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Spawns {{ColorShinyPurple}}2{{CR}} random {{UnknownHeart}} hearts, {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys"}, -- VIII - Justice
|
||||
[11] = {" a ", " 2 ", "Machine", "{{CR}}Machines", "Machine", "{{CR}}Machines"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {" a ", " 2 ", "Machine", "{{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance (+ Greed version)
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[20] = {100, 200}, -- XIX - The Sun
|
||||
[21] = {" a ", " 2 ", "Beggar", "{{CR}}Beggars", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
|
||||
[23] = {"Doubles", "Quadruples"}, -- 2 of Clubs
|
||||
[24] = {"Doubles", "Quadruples"}, -- 2 of Diamonds
|
||||
[25] = {"Doubles", "Quadruples"}, -- 2 of Spades
|
||||
[26] = {"Doubles", "Quadruples"}, -- 2 of Hearts
|
||||
[33] = {"Doubles", "Quadruples"}, -- Jera
|
||||
[35] = {1, 2}, -- Dagaz
|
||||
[37] = "Rerolls twice", -- Perthro
|
||||
[38] = {3, 6, 3, 6}, -- Berkano
|
||||
[39] = {30, 60}, -- Algiz
|
||||
[40] = "Triggers 2 rune effects and tries to duplicate itself twice", -- Blank Rune
|
||||
[41] = {40, 80}, -- Black Rune
|
||||
[46] = {10, 20}, -- Suicide King
|
||||
[48] = "Uses it twice", -- ? Card
|
||||
[53] = {3, 6}, -- Ancient Recall
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
------ GENERAL STRINGS ------
|
||||
["Overridden"] = "Overridden by {1}",
|
||||
["Overrides"] = "Overrides {1}",
|
||||
["Almost No Effect"] = "Little to no effect for {1}",
|
||||
["No Effect"] = "No effect for {1}",
|
||||
["Can't Charge"] = "Can't charge {1}",
|
||||
["Can't Be Charged"] = "Can't be charged by {1}",
|
||||
["Can't Be Duplicated"] = "Can't be duplicated",
|
||||
["No Effect (Greed)"] = "{{GreedMode}} No effect in Greed Mode",
|
||||
|
||||
["No Effect (Copies)"] = "No additional effect from multiple copies", -- Having the item already, or having Diplopia while looking at a pedestal
|
||||
["No Effect (Familiars)"] = "No additional effect on familiars", -- probably just for Hive Mind + BFFS!
|
||||
["No Red"] = "No effect for characters that can't have Red Hearts",
|
||||
["5.100.81"] = "Characters that can't have Red Hearts get set to 1 Soul/Black Heart", -- Dead Cat
|
||||
|
||||
["5.100.7"] = "x1.5 Damage multiplier while \"The Book of Belial\" or \"XV - The Devil\" effect is active", -- Blood of the Martyr
|
||||
["5.100.34"] = "x1.5 Damage multiplier", -- Book of Belial
|
||||
["5.300.16"] = "x1.5 Damage multiplier", -- XV - The Devil
|
||||
|
||||
["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD
|
||||
["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper
|
||||
|
||||
------ GREED MODE ------
|
||||
["Room to Wave"] = {"room", "wave", "room", "wave"}, -- convert room clear effects to wave clear effects
|
||||
["No Champion Drops"] = "!!! Champions don't drop pickups in Greed Mode!", -- Champion Belt / Purple Heart
|
||||
["5.300.15"] = {"{{DemonBeggar}} Spawns a Devil Beggar"}, -- Temperance (Greed)
|
||||
["5.300.19"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon (Greed)
|
||||
["5.300.20"] = {"{{Heart}} Full health#Deals 100 damage to all enemies"}, -- XIX - The Sun (Greed)
|
||||
["5.100.483"] = "{{GreedMode}} Doesn't trigger once per wave, just once per room", -- Mama Mega (Greed)
|
||||
["5.100.535"] = "{{GreedMode}} No shield on Boss Waves, only on Ultra Greed", -- Blanket (Greed)
|
||||
["5.350.120"] = "{{GreedMode}} No charge on Boss Waves, only on Ultra Greed", -- Hairpin (Greed)
|
||||
["5.100.246"] = {"{{SuperSecretRoom}} Reveals the Super Secret Room location on the map"}, -- Blue Map (Greed)
|
||||
["5.100.333"] = {"{{SuperSecretRoom}} Reveals the Super Secret Room location on the map"}, -- The Mind (Greed)
|
||||
["5.100.514"] = {"Causes some enemies and projectiles to briefly pause at random intervals"}, -- Broken Modem (Greed)
|
||||
["5.350.34"] = {"{{Heart}} Chance for a bonus heart from chests, tinted rocks and destroyed machines"}, -- Child's Heart
|
||||
["5.350.36"] = {"{{Key}} Chance for a bonus key from chests, tinted rocks and destroyed machines"}, -- Rusted Key
|
||||
["5.350.41"] = {"{{Bomb}} Chance for a bonus bomb from chests, tinted rocks and destroyed machines#{{Warning}} Removes {{Trinket53}} Tick"}, -- Match Stick
|
||||
["5.350.44"] = {"{{Pill}} Chance for a bonus pill from chests, tinted rocks and destroyed machines"}, -- Safety Cap
|
||||
["5.350.45"] = {"{{Card}} Chance for a bonus card from chests, tinted rocks and destroyed machines"}, -- Ace of Spades
|
||||
["5.350.72"] = {"{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a wave"}, -- Watch Battery
|
||||
|
||||
|
||||
------ ACHIEVEMENT CHECKS ------
|
||||
["5.350.23"] = "{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost", -- Missing Poster (Unlock The Lost)
|
||||
["5.100.297"] = {"Unlocks {{Collectible523}} Moving Box", "Nothing"}, -- Pandora's Box unlocking Moving Box
|
||||
|
||||
|
||||
------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
|
||||
["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD
|
||||
["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper
|
||||
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Tears on pickup", -- Brittle Bones (Keeper+Lost)
|
||||
|
||||
["5.100.316"] = "{1} removes the teleportation effect", -- Cursed Eye
|
||||
["5.100.260"] = "Removes the teleportation effect of {1}", -- Black Candle
|
||||
["5.100.501"] = "{1} can gain additional coin containers", -- Greed's Gullet
|
||||
["5.100.230 (Keeper)"] = "{{Warning}} {1} just dies", -- Abaddon
|
||||
["5.300.48"] = "Teleport to I AM ERROR Room#Blank Card and ? Card will be destroyed", -- Blank Card + Q Card
|
||||
["5.100.205 (Wafer)"] = "Reduces the cost to half a heart", -- Sharp Plug + Wafer
|
||||
|
||||
|
||||
------ DUPLICATE COPIES OF ITEMS ------
|
||||
["5.100.2 (Copies)"] = "Isaac fires 3 more tears#No additional stat decrease", -- The Inner Eye
|
||||
["5.100.153 (Copies)"] = "Isaac fires 4 more tears#No additional stat decrease", -- Mutant Spider
|
||||
["5.100.245 (Copies)"] = "Isaac fires 2 more tears", -- 20/20
|
||||
["5.100.358 (Copies)"] = "Isaac fires 2 more tears closer to the center", -- The Wiz
|
||||
["5.100.64 (Copies)"] = "Owning this item a second time makes all Shop items free", -- Steam Sale
|
||||
["5.100.118 (Copies)"] = "Isaac fires an additional beam", -- Brimstone
|
||||
["5.100.224 (Copies)"] = "Additional copies only give -0.2 speed", -- Kidney Stone
|
||||
|
||||
|
||||
----- MISC. ITEM CONDITIONS ------
|
||||
["Sacrificial Nugget"] = "Brown Nugget turrets count as familiars",
|
||||
["Sacrificial Conception"] = "Familiars granted by {1} can be sacrificed, and will respawn",
|
||||
["Sacrificial Angels"] = "{1} spawns 2 Black Hearts if sacrificed",
|
||||
["Sacrificial Void"] = "Can be used multiple times if absorbed by Void",
|
||||
|
||||
["5.100.116 (1 Room)"] = "1 Room recharges become 15 second recharges while in an uncleared room", -- 9 Volt
|
||||
["5.100.116 (Timed)"] = "Timed recharges start half full", -- 9 Volt
|
||||
["1 Room"] = "15 Second recharge while in an uncleared room", -- Actives + 9 Volt
|
||||
["Timed"] = "Charge starts half full after use", -- Actives + 9 Volt
|
||||
["9 Volt 1 Room"] = "15 second recharge while in an uncleared room", -- Actives + 9 Volt
|
||||
["9 Volt Timed"] = "Charge starts half full after use", -- Actives + 9 Volt
|
||||
["5.100.205 (Wafer)"] = "Reduces the cost to half a heart", -- Sharp Plug + Wafer
|
||||
|
||||
["Suicide 1"] = "{1} can't prevent the death", -- Plan C, Damocles, Suicide King
|
||||
["Suicide 2"] = "Does not prevent death by {1}", -- Plan C, Damocles, Suicide King
|
||||
|
||||
["5.100.7"] = "x1.5 Damage multiplier while {1} effect is active", -- Blood of the Martyr
|
||||
["5.100.34"] = "x1.5 Damage multiplier", -- Book of Belial
|
||||
["5.300.16"] = "x1.5 Damage multiplier", -- XV - The Devil
|
||||
|
||||
["5.100.81"] = "Characters that can't have Red Hearts get set to 1 Soul/Black Heart", -- Dead Cat
|
||||
["5.100.316"] = "{1} removes the teleportation effect", -- Cursed Eye
|
||||
["5.100.260"] = "Removes the teleportation effect of {1}", -- Black Candle
|
||||
["? Card Single Use"] = "Single use items will disappear after using ? Card", -- Single Use Actives + ? Card
|
||||
["5.300.48"] = "Teleport to I AM ERROR Room#Blank Card and ? Card will be destroyed", -- Blank Card + ? Card
|
||||
["5.100.208"] = {20, 35, 5, 20}, -- Champion Belt + Hard Mode
|
||||
["5.100.521"] = "{{Collectible376}} Free items won't be restocked", -- Coupon + Restock/Greed
|
||||
["Black Feather"] = "↑ {{Damage}} +0.2 Damage", -- Black Feather items
|
||||
|
||||
["Bulb Multiple"] = "Only checks the primary active item", -- Vibrant/Dim Bulb + Schoolbag/Pocket Actives
|
||||
["Bulb Zero"] = "Actives with 0 max charges trigger the bulb", -- Vibrant/Dim Bulb + zero charge actives
|
||||
["5.350.101 (Timed)"] = "Basically useless with timed recharges", -- Dim Bulb + Timed Recharges
|
||||
|
||||
["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
|
||||
["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
|
||||
["Mongo Babies"] = "Can be copied by {1}", -- Mongo Baby + Baby Familiars
|
||||
["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely",
|
||||
["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance",
|
||||
["Brimstone Ipecac"] = "Ipecac tears are fired while charging#The +40 damage applies to the laser",
|
||||
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
|
||||
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
|
||||
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
|
||||
["Epic Fetus Brimstone"] = "{1} has priority#Rockets shoot out 10 beams",
|
||||
["Epic Fetus Mom's Knife"] = "{1} has priority#Rockets shoot out 10 knives",
|
||||
["Brimstone Mom's Knife"] = "{1} has priority#A barrage of knives shoot out based on charge amount",
|
||||
["Ludovico Ipecac"] = "The tear gets +4 damage but doesn't explode or poison",
|
||||
["Technology Ipecac"] = "The laser gets +4 damage and poisons targets",
|
||||
["Chocolate Milk Overrides"] = "↑ {{Tears}} x1.25 Tears multiplier",
|
||||
["Chocolate Milk Marked"] = "Isaac automatically charges based on distance from the crosshair",
|
||||
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["NoEffect"] = "No effect",
|
||||
["DoubleDamage"] = "Damage doubled",
|
||||
["5.100.94"] = "Drops coins in a repeating pattern of 1, 2, 2 then 2 rooms", -- Sack of Pennies
|
||||
["5.100.131"] = "Drops bombs in a repeating pattern of 2, 2 then 3 rooms", -- Bomb Bag
|
||||
["5.100.273"] = "Doubles impact damage and increases explosive damage by 25", -- Bob's Brain
|
||||
["5.100.266"] = "Spawns an extra Blue Spider", -- Juicy Sack
|
||||
["5.100.360"] = "Shoots tears that deal 200% of your damage", -- Incubus
|
||||
["5.100.417"] = "Increases radius, but not damage", -- Succubus
|
||||
["5.100.537"] = "Increases pool size, but not damage", -- Lil Spewer
|
||||
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
|
||||
}
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
-- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder
|
||||
-- The character names here are also used in getPlayerName to provide localized character names
|
||||
-- The numbers are provided to make this a quick reference for Player IDs
|
||||
EID.descriptions[languageCode].CharacterInfo = {
|
||||
[0] = {"Isaac", ""},
|
||||
[1] = {"Magdalene", ""},
|
||||
[2] = {"Cain", ""},
|
||||
[3] = {"Judas", ""},
|
||||
[4] = {"???", "Can't have Red Hearts"},
|
||||
[5] = {"Eve", "Eve's Whore of Babylon triggers at 1 Red Heart or less"}, --this could just be desc modifier?
|
||||
[6] = {"Samson", ""},
|
||||
[7] = {"Azazel", "Flight#Short range Brimstone instead of tears"},
|
||||
[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
|
||||
[9] = {"Eden", "Start with random stats and items each run"},
|
||||
[10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
|
||||
[12] = {"Dark Judas", "x2 Damage multiplier"},
|
||||
[13] = {"Lilith", "Cannot shoot tears"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"},
|
||||
[15] = {"Apollyon", ""},
|
||||
[16] = {"The Forgotten", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
|
||||
[17] = {"The Forgotten Soul", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
|
||||
}
|
||||
|
||||
@@ -1014,7 +1014,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["NoEffect"] = "Aucun effet",
|
||||
["No Effect"] = "Aucun effet",
|
||||
["DoubleDamage"] = "Double les dégâts infligés",
|
||||
["5.100.273"] = "Augmente les dégâts de contact et de l'explosion", -- Bob's Brain
|
||||
["5.100.266"] = "Invoque une araignée bleue supplémentaire", -- Juicy Sack
|
||||
@@ -1022,4 +1022,4 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["5.100.417"] = "Augmente la taille de l'aura mais pas ses dégâts", -- Succubus
|
||||
["5.100.537"] = "Augmente la taille de la flaque mais pas ses dégâts", -- Lil Spewer
|
||||
["5.100.539"] = "L'ennemi invoqué est un ennemi d'élite", -- Mystery Egg
|
||||
}
|
||||
}
|
||||
@@ -1107,7 +1107,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["NoEffect"] = "(효과 없음)",
|
||||
["No Effect"] = "(효과 없음)",
|
||||
["DoubleDamage"] = "피해량 x2",
|
||||
["5.100.94"] = "요구되는 방 클리어 수 감소 (1 > 2 > 2 > 2 순환)", -- Sack of Pennies
|
||||
["5.100.96"] = "요구되는 방 클리어 수 감소 (2 > 2 > 3 순환)", -- Little C.H.A.D.
|
||||
@@ -1146,4 +1146,4 @@ EID.descriptions[languageCode].CharacterInfo = {
|
||||
[15] = {"Apollyon", ""},
|
||||
[16] = {"The Forgotten", "{{Chargeable}} 공격 키로 뼈를 휘두르며 충전 시 충전 거리만큼 뼈다귀를 부메랑처럼 던질 수 있습니다.#{{BoneHeart}} 최대 체력 = 뼈하트의 보정을 받으며 6칸의 상한을 가집니다.#{{ButtonRT}} (Ctrl)키로 영혼과 교체할 수 있으며 영혼은 지형 관통 눈물을 발사합니다.{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받으며 6칸의 상한을 가집니다.#영혼은 날아다닐 수 있으나 본체로부터 멀리 떨어질 수 없습니다."},
|
||||
[17] = {"The Forgotten Soul", "{{Chargeable}} 공격 키로 뼈를 휘두르며 충전 시 충전 거리만큼 뼈다귀를 부메랑처럼 던질 수 있습니다.#{{BoneHeart}} 최대 체력 = 뼈하트의 보정을 받으며 6칸의 상한을 가집니다.#{{ButtonRT}} (Ctrl)키로 영혼과 교체할 수 있으며 영혼은 지형 관통 눈물을 발사합니다.{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받으며 6칸의 상한을 가집니다.#영혼은 날아다닐 수 있으나 본체로부터 멀리 떨어질 수 없습니다."},
|
||||
}
|
||||
}
|
||||
+55
-24
@@ -32,8 +32,8 @@ local repCollectibles={
|
||||
[40] = {"40", "Kamikaze!", "Verursacht eine große Explosion an Isaacs Position#Verursacht 185 Schaden"}, -- Kamikaze!
|
||||
[41] = {"41", "Mamas Binde", "{{Fear}} Ängstigt alle Feinde im Raum für 5 Sekunden#Spawnt eine blaue Fliege"}, -- Mom's Pad
|
||||
[42] = {"42", "Bobs Fauliger Kopf", "Das Benutzen des Gegenstands und das Abschießen in eine Richtung wirft den Kopf#{{Poison}} Der Kopf explodiert, wo er landet, und erzeugt eine Giftwolke#Verursacht Isaacs Schaden + 185"}, -- Bob's Rotten Head
|
||||
[45] = {"45", "Leckeres Herz", "{{Heart}} Heilt 1 Herz#{{HalfHeart}} Heilt andere Spieler um ein halbes Herz"}, -- Yum Heart
|
||||
[46] = {"46", "Glücklicher Fuß", "↑ {{Luck}} +1 Glück#Bessere Gewinnchance beim Glücksspiel#Erhöht die Wahrscheinlichkeit von Gegenständen beim Raumabschluss#Verwandelt schlechte Pillen in gute um"}, -- Lucky Foot
|
||||
[49] = {"49", "Shoop da Whoop!", "Der nächste Schuss wird mit einem Strahl ersetzt#Er verursacht 24x Isaacs Schaden über 0.83 Sekunden"}, -- Shoop da Whoop!
|
||||
[52] = {"52", "Doktor Fetus", "↓ {{Tears}} x0.4 Feuerratenmultiplikator#{{Bomb}} Isaac schießt Bomben anstelle von Tränen#{{Damage}} Diese Bomben verursachen 10x Isaacs Tränenschaden#Wenn das zu mehr als 60 Schaden führt, verursachen sie stattdessen 5x Schaden +30"}, -- Dr. Fetus
|
||||
[53] = {"53", "Magneto", "Gegenstände werden von Isaac angezogen#Öffnet Truhen aus 2 Kacheln Entfernung, ignoriert den Schaden von Dornenkisten"}, -- Magneto
|
||||
[55] = {"55", "Mamas Auge", "50% Chance, eine zusätzliche Träne nach hinten zu schießen#{{Luck}} Bei 5 Glück 100%ige Chance"}, -- Mom's Eye
|
||||
@@ -58,7 +58,7 @@ local repCollectibles={
|
||||
[110] = {"110", "Mamas Kontakte", "↑ {{Range}} +1.5 Reichweite#20% Chance, versteinerte Tränen zu schießen#{{Luck}} Bei 20 Glück 50%ige Chance"}, -- Mom's Contacts
|
||||
[114] = {"114", "Mamas Messer", "Isaacs Tränen werden durch ein werfbares Messer ersetzt#{{Damage}} Das Messer verursacht 2x Isaacs Schaden beim Halten und begrenzt sich bei 1/3 Ladung auf 6x Schaden#Weitere Aufladung erhöht nur die Wurfweite#Schaden reduziert sich auf 2x beim Zurückkehren zu Isaac"}, -- Mom's Knife
|
||||
[115] = {"115", "Ouija-Brett", "↑ {{Tears}} +0.5 Tränen#Spektrale Tränen"}, -- Ouija Board
|
||||
[118] = {"118", "Schwefel", "↓ {{Tears}} x0.33 Feuerratenmultiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt"}, -- Brimstone
|
||||
[118] = {"118", "Schwefel", "↓ {{Tears}} x0.33 Feuerratenmultiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt##{{Damage}} Er verursacht 9x Isaacs Schaden über 0.63 Sekunden"}, -- Brimstone
|
||||
[121] = {"121", "Seltsamer Pilz (Groß)", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +1 Schaden#↑ {{Range}} +1.5 Reichweite#↓ {{Speed}} -0.2 Geschwindigkeit"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monsterhandbuch", "{{Timer}} Spawnt für den Raum ein zufälliges Begleittier"}, -- Monster Manual
|
||||
[126] = {"126", "Rasierklinge", "↑ {{Damage}} +1.2 Schaden für den Raum#{{Warning}} Verursacht 1 Herz Schaden an Isaac#Nach dem ersten Gebrauch im Raum nur noch ein halbes Herz#{{Heart}} Entfernt zuerst Rote Herzen"}, -- Razor Blade
|
||||
@@ -70,13 +70,14 @@ local repCollectibles={
|
||||
[147] = {"147", "Eingeritzte Axt", "Benutzen des Gegenstands lässt Isaac die Axt halten#Die Axt zu halten ermöglicht es Isaac, Felsen, Geheimgangzugänge und Feinde zu beschädigen#Ein Treffer mit der Axt reduziert ihre Ladung#Das Betreten eines neuen Stocks lädt die Axt vollständig auf"}, -- Notched Axe
|
||||
[148] = {"148", "Infestation", "Bei Schaden werden 2-6 blaue Fliegen erzeugt"}, -- Infestation
|
||||
[149] = {"149", "Ipecac", "↑ {{Damage}} +40 Schaden#↓ {{Tears}} x0.33 Feuerratenmultiplikator#↓ {{Range}} x0.8 Reichweitenmultiplikator#↓ {{Shotspeed}} -0.2 Schussgeschwindigkeit#Isaacs Tränen fliegen in einem Bogen#{{Poison}} Die Tränen explodieren und vergiften Feinde, wo sie landen"}, -- Ipecac
|
||||
[152] = {"152", "Technologie 2", "↓ {{Tears}} x0.67 Feuerratenmultiplikator#Ersetzt Isaacs rechte Augentränen durch einen kontinuierlichen Laser#{{Damage}} Der Laser verursacht 13% von Isaacs Schaden pro Tick"}, -- Technology 2
|
||||
[152] = {"152", "Technologie 2", "↓ {{Tears}} x0.67 Feuerratenmultiplikator#Ersetzt Isaacs rechte Augentränen durch einen kontinuierlichen Laser#{{Damage}} Der Laser verursacht 2x Isaacs Schaden pro Sekunde"}, -- Technology 2
|
||||
[153] = {"153", "Mutant Spider", "↓ {{Tears}} x0.42 Feuerratenmultiplikator#Isaac schießt auf einmal 4 Tränen"}, -- Mutant Spider
|
||||
[155] = {"155", "Der Peeper", "↑ {{Damage}} x1.35 Schadensmultiplikator für das linke Auge#Schwebt im Raum herum#Verursacht 17.1 Kontaktschaden pro Sekunde"}, -- The Peeper
|
||||
[158] = {"158", "Kristallkugel", "Spawnt ein {{SoulHeart}} Seelenherz, {{Rune}} Rune oder {{Card}} Karte#{{Timer}} Vollständiger Karteneffekt für den Stock (außer {{SuperSecretRoom}} Super Secret Room)#Bei Benutzung:#{{PlanetariumChance}} +15% Planetarium-Chance#{{PlanetariumChance}} +100%, wenn ein {{TreasureRoom}} Schatzraum übersprungen wurde"}, -- Crystal Ball
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Schaden#↑ {{Damage}} x2 Schadensmultiplikator#↓ {{Tears}} x0.42 Feuerratenmultiplikator#Tränen durchdringen getötete Feinde, wenn überschüssiger Schaden vorhanden ist"}, -- Polyphemus
|
||||
[171] = {"171", "Spinnenhintern", "{{Slow}} Verlangsamt Feinde für 4 Sekunden#Verursacht allen Feinden 10 Schaden#Feinde, die vom Gegenstand getötet werden, erzeugen blaue Spinnen"}, -- Spider Butt
|
||||
[172] = {"172", "Opferdolch", "Orbital#Blockt feindliche Schüsse#Verursacht 112,5 Schaden pro Sekunde"}, -- Sacrificial Dagger
|
||||
[173] = {"173", "Mitra", "{{SoulHeart}} 33% Chance, dass Rote Herzen stattdessen als Seelenherzen erscheinen"}, -- Mitre
|
||||
[176] = {"176", "Stammzellen", "↑ {{Heart}} +1 Gesundheit#↑ {{Shotspeed}} +0,16 Schussgeschwindigkeit#{{Heart}} Heilt 1 Herz"}, -- Stem Cells
|
||||
[178] = {"178", "Heiliges Wasser", "{{Throwable}} Schießt sich in die Richtung, in die Isaac schießt#Bricht und verursacht 7 Schaden beim Treffen eines Feindes#Hinterlässt eine Fläche mit versteinerndem + schädlichem Schleim"}, -- Holy Water
|
||||
[180] = {"180", "Die schwarze Bohne", "Isaac furzt mehrmals, wenn er Schaden nimmt#{{Poison}} Die Fürze hinterlassen Giftwolken und lenken Projektile ab"}, -- The Black Bean
|
||||
@@ -120,7 +121,7 @@ local repCollectibles={
|
||||
[276] = {"276", "Isaacs Herz", "Isaac wird unverwundbar#Erzeugt ein Herz-Begleiter, der Isaac folgt#Das Herz lädt sich auf, wenn Isaac schießt, und gibt einen Schauer von Tränen ab, wenn er aufhört#{{Warning}} Wenn das Herz getroffen wird, erleidet Isaac Schaden"}, -- Isaac's Heart
|
||||
[278] = {"278", "Dunkler Bum", "{{Heart}} Sammelt nahegelegene rote Herzen ein#Erzeugt für jedes aufgesammelte Herz ein Schwarzes Herz, Rune, Karte, Pille oder Spinne"}, -- Dark Bum
|
||||
[280] = {"280", "Sissy Langbein", "Erzeugt zufällig blaue Spinnen in feindlichen Räumen#{{Charm}} Verzaubert Feinde, mit denen es in Kontakt kommt"}, -- Sissy Longlegs
|
||||
[283] = {"283", "D100", "Dupliziert 1 Aufsammelobjekt im Raum#Würfelt Isaacs Geschwindigkeit, Tränen, Schaden, Reichweite und passive Objekte neu#Würfelt alle Sockelobjekte, Aufsammelobjekte und Felsen im Raum neu#Startet den Raum neu, lässt alle Feinde respawnen und würfelt sie neu"}, -- D100
|
||||
[283] = {"283", "D100", "Dupliziert 1 Aufsammelobjekt im Raum#Würfelt Isaacs Geschwindigkeit, Tränen, Schaden, Reichweite und passive Objekte neu#Würfelt alle Sockelobjekte, Aufsammelobjekte und Felsen im Raum neu#Startet den Raum neu, belebt alle Feinde wieder und lässt sie zurückentwickeln"}, -- D100
|
||||
[285] = {"285", "D10", "Verwandelt alle Feinde im Raum zurück#Zum Beispiel werden alle roten Fliegen zu schwarzen Fliegen"}, -- D10
|
||||
[286] = {"286", "Blanko-Karte", "Löst den Effekt der Karte aus, die Isaac hält, ohne sie zu verwenden"}, -- Blank Card
|
||||
[287] = {"287", "Buch der Geheimnisse", "Markiert getönte und Kellerfelsen im Raum#{{Timer}} Erhalte einen dieser Effekte für den Raum:#{{Collectible54}} Schatzkarte#{{Collectible21}} Kompass#{{Collectible246}} Blaue Karte#Gewährt nur Effekte, die noch nicht aktiv sind#{{Collectible76}} Wenn alle Effekte aktiv sind, gewährt Röntgensicht"}, -- Book of Secrets
|
||||
@@ -128,6 +129,7 @@ local repCollectibles={
|
||||
[289] = {"289", "Rote Kerze", "Wirft eine rote Flamme#Die Flamme verschwindet, wenn sie Schaden verursacht hat oder 5 Schüsse blockiert hat oder nach 10 Sekunden"}, -- Red Candle
|
||||
[291] = {"291", "Spülen!", "Verwandelt alle nicht-bossartigen Feinde in Kacke#Tötet sofort Kackfeinde und Bosse#Löscht Feuerstellen und füllt den Raum mit Wasser#Verwandelt Lava-Gruben in begehbaren Boden"}, -- Flush!
|
||||
[292] = {"292", "Satanische Bibel", "{{BlackHeart}} +1 Schwarzes Herz#{{DevilRoom}} Das Benutzen des Gegenstands vor einem Bosskampf führt dazu, dass der Boss eine Teufelsdeal-Belohnung gibt#Der Kauf dieser Teufelsdeals hat die gleichen Konsequenzen wie die in Teufelsräumen#Betrifft keine Gegenstandspodeste im Void-Stockwerk"}, -- Satanic Bible
|
||||
[293] = {"293", "Head of Krampus", "{{Collectible118}} Shoot a 4-way blood beam#They each deal 200 damage over 1.33 seconds"}, -- Head of Krampus
|
||||
[294] = {"294", "Butterbohne", "Stößt nahegelegene Feinde und Projektile zurück#Feinde, die gegen Hindernisse gestoßen werden, erleiden 10 Schaden"}, -- Butter Bean
|
||||
[295] = {"295", "Magische Finger", "Verursacht 2x Isaacs Schaden + 10 an allen Feinden im Raum#{{Coin}} Kosten 1 Münze"}, -- Magic Fingers
|
||||
[296] = {"296", "Konverter", "{{Heart}} Wandelt 1 Seelen- oder Schwarzes Herz in 1 Herzcontainer um"}, -- Converter
|
||||
@@ -172,6 +174,7 @@ local repCollectibles={
|
||||
[380] = {"380", "Bezahle zum Spielen", "{{Coin}} +5 Münzen#Verschlossene Blöcke, Türen und Truhen müssen mit Münzen anstelle von Schlüsseln geöffnet werden"}, -- Pay To Play
|
||||
[382] = {"382", "Freundesball", "Kann auf Feinde geworfen werden, um sie zu fangen#Die Verwendung des Gegenstands nach dem Fangen eines Feindes beschwört ihn als freundlichen Begleiter#Das Überqueren des Balls nach dem Fangen lädt den Gegenstand sofort wieder auf"}, -- Friendly Ball
|
||||
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Schießt durch den Raum und prallt abhängig von der Ladungsgeschwindigkeit ab#Fügt bei Treffern 5-25 Kontaktschaden pro Treffer zu"}, -- Lil Gurdy
|
||||
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
|
||||
[389] = {"389", "Runenbeutel", "{{Rune}} Erzeugt alle 7-8 Räume eine zufällige Rune oder Seelenstein"}, -- Rune Bag
|
||||
[391] = {"391", "Verrat", "Feinde können sich gegenseitig mit ihren Geschossen treffen und bekämpfen"}, -- Betrayal
|
||||
[393] = {"393", "Schlangenkuss", "{{Poison}} 15% Chance, Gifttränen abzufeuern#{{Poison}} Vergiftet Feinde bei Kontakt#{{BlackHeart}} Feinde, die durch Kontaktgift getötet werden, haben die Chance, ein Schwarzes Herz beim Tod fallen zu lassen"}, -- Serpent's Kiss
|
||||
@@ -230,6 +233,7 @@ local repCollectibles={
|
||||
[509] = {"509", "Blutiges Auge", "Orbitale, die alle 0,33 Sekunden eine Träne auf nahegelegene Feinde schießen#Verursacht 3,5 Schaden pro Träne#Verursacht 20 Kontaktschaden pro Sekunde"}, -- Bloodshot Eye
|
||||
[514] = {"514", "Kaputtes Modem", "Veranlasst einige Feinde und Geschosse, sich in zufälligen Intervallen kurzzeitig zu pausieren#Pausierte Geschosse verschwinden#25% Chance, Raum-Belohnungen zu verdoppeln#(Verdoppelt keine Kisten-, Karten- oder Pillenbelohnungen)"}, -- Broken Modem
|
||||
[517] = {"517", "Schnellbomben", "{{Bomb}} +7 Bomben#Entfernt die Verzögerung zwischen dem Platzieren von Bomben#Bomben stoßen sich nicht gegenseitig ab"}, -- Fast Bombs
|
||||
[522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis
|
||||
[523] = {"523", "Umzugskarton", "Speichert bis zu 10 Pickups und Gegenstände aus dem aktuellen Raum#Bei erneuter Verwendung lässt der Gegenstand alles auf den Boden fallen#Ermöglicht es Isaac, Dinge zwischen Räumen zu bewegen"}, -- Moving Box
|
||||
[524] = {"524", "Technologie Null", "Isaacs Tränen sind mit elektrischen Strahlen verbunden#Elektrizität verursacht 4,5x Isaacs Schaden pro Sekunde"}, -- Technology Zero
|
||||
[531] = {"531", "Hämolyse", "↑ {{Damage}} +1 Schaden#↑ {{Damage}} x1,5 Schadensmultiplikator#↓ {{Tears}} x0,33 Feuerratenmultiplikator#↓ {{Range}} x0,8 Reichweitenmultiplikator#Isaacs Tränen fliegen in einem Bogen und platzen bei Aufprall in kleinere Tränen"}, -- Haemolacria
|
||||
@@ -239,7 +243,7 @@ local repCollectibles={
|
||||
[553] = {"553", "Mukormykose", "25% Chance, eine klebrige Sporenträne zu schießen#{{Luck}} Nicht von Glück beeinflusst#{{Poison}} Sporen explodieren nach 2,5 Sekunden und verursachen Schaden, vergiften nahegelegene Feinde und setzen weitere Sporen frei"}, -- Mucormycosis
|
||||
[554] = {"554", "2Spooky", "{{Fear}} Verängstigt Feinde in einem kleinen Radius um Isaac"}, -- 2Spooky
|
||||
[555] = {"555", "Goldenes Rasiermesser", "{{Coin}} +5 Münzen beim Aufsammeln#{{Timer}} Zahle 5 Münzen und erhalte für den Raum:#↑ {{Damage}} +1,2 Schaden"}, -- Golden Razor
|
||||
[556] = {"556", "Schwefel", "{{Timer}} {{Collectible118}} Brimstone für den Raum"}, -- Sulfur
|
||||
[556] = {"556", "Schwefelsäure", "{{Timer}} {{Collectible118}} Brimstone für den Raum#Using it multiple times in one room grants increased damage and a larger beam"}, -- Sulfur
|
||||
[557] = {"557", "Glückskeks", "Gewährt eine der folgenden Belohnungen:#Eine Prophezeiung#{{SoulHeart}} Ein Soul Heart#{{Rune}} Eine Rune oder Seelenstein#{{Card}} Eine Tarot-Karte#{{Trinket}} Ein Trinket"}, -- Fortune Cookie
|
||||
[558] = {"558", "Störendes Auge", "Chance, 1-3 zusätzliche Tränen in zufällige Richtungen zu schießen#{{Luck}} Nicht von Glück beeinflusst"}, -- Eye Sore
|
||||
[559] = {"559", "120 Volt", "Zappt wiederholt nahegelegene Feinde#{{Damage}} Elektrizität verursacht bis zu 3,75x Isaacs Schaden pro Sekunde"}, -- 120 Volt
|
||||
@@ -314,7 +318,7 @@ local repCollectibles={
|
||||
[628] = {"628", "Totenschein", "{{Warning}} EINMAL VERWENDEN {{Warning}}#Teleportiert Isaac auf ein Stockwerk, das jeden Gegenstand im Spiel enthält#Das Auswählen eines Gegenstands aus diesem Stockwerk teleportiert Isaac zurück in den Raum, aus dem er kam"}, -- Death Certificate
|
||||
[629] = {"629", "Bot Fliege", "Schießt geschützte Tränen ab, um feindliche Geschosse zu zerstören"}, -- Bot Fly
|
||||
[630] = {"630", "", "<Gegenstand existiert nicht>"},
|
||||
[631] = {"631", "Fleischermesser", "Teilt alle Feinde im Raum in 2 kleinere Versionen mit weniger Gesundheit"}, -- Meat Cleaver
|
||||
[631] = {"631", "Fleischermesser", "Teilt alle Feinde im Raum in 2 kleinere Versionen with 40% health#Enemies that naturally split (like Envy) take enough damage to split instead#Deals 25 damage to enemies that can't be split"}, -- Meat Cleaver
|
||||
[632] = {"632", "Böser Talisman", "↑ {{Luck}} +2 Glück#Immun gegen {{Brennen}} Verbrennung, {{Verwirrung}} Verwirrung, {{Furcht}} Furcht und {{Vergiftung}} Vergiftungseffekte"}, -- Evil Charm
|
||||
[633] = {"633", "Dogma", "↑ {{Speed}} +0.1 Geschwindigkeit#↑ {{Damage}} +2 Schaden#Flug und einmaliger {{HolyMantleSmall}} Heiliger Mantelschild#{{Heart}} Heilt Isaac mit roten und Seelenherzen, wenn er weniger als 6 Herzen hat"}, -- Dogma
|
||||
[634] = {"634", "Fegefeuer", "Auf feindlichen Böden entstehen rote Risse#Das Betreten der Risse beschwört suchende explodierende Geister"}, -- Purgatory
|
||||
@@ -397,7 +401,7 @@ local repCollectibles={
|
||||
[711] = {"711", "Wenden", "Das Betreten eines Raumes mit Gegenstandspodesten zeigt einen geisterhaften zweiten Gegenstand auf den Podesten an#Die Verwendung des Gegenstands wendet den echten und geisterhaften Gegenstand um#Die Verwendung von Wenden nach dem Aufnehmen des ersten Gegenstands ermöglicht es Isaac, den anderen Gegenstand aufzuheben#{{Warning}} Geisterhafte Gegenstände allein auf Podesten verschwinden nach Verlassen des Raumes"}, -- Flip
|
||||
[712] = {"712", "Lemegeton", "Beschwört ein Orbitale herbei, das den Effekt eines zufälligen Gegenstands gewährt#Die Gegenstände haben eine 25%ige Chance, aus dem aktuellen Raum-Gegenstandspool und eine 75%ige Chance, aus den Schatz-, Boss- oder Laden-Gegenstandspools zu stammen"}, -- Lemegeton
|
||||
[713] = {"713", "Sumptorium", "Entfernt ein halbes Herz und erzeugt einen Klumpen#Klumpen kopieren Isaacs Tränen#Jede Art von Herz erzeugt einen Klumpen mit unterschiedlicher HP, Schaden und Tränenwirkung"}, -- Sumptorium
|
||||
[714] = {"714", "Abruf", "Ruft den Körper von The Forgotten aus jeder Entfernung zurück"}, -- Recall
|
||||
[714] = {"714", "Abruf", "Ruft den Körper von The Forgotten aus jeder Entfernung zurück#The Soul is invincible while the Forgotten is returning"}, -- Recall
|
||||
[715] = {"715", "Festhalten", "Die Verwendung des Gegenstands, wenn er leer ist, speichert die nächste Kacke darin#Die Verwendung des Gegenstands mit Kacke darin verwendet diese Kacke"}, -- Hold
|
||||
[716] = {"716", "Sack Des Keepers", "Beschwört 3 {{Coin}} Münzen und 1 {{Key}} Schlüssel herbei#{{Shop}} Ausgeben von 3 Münzen gewährt entweder:#↑ {{Speed}} +0,03 Geschwindigkeit#↑ {{Damage}} +0,5 Schaden#↑ {{Range}} +0,25 Reichweite"}, -- Keeper's Sack
|
||||
[717] = {"717", "Keepers Sippe", "Felsen und andere Hindernisse beschwören beim Zerstören 2 blaue Spinnen herbei#Felsen können gelegentlich in feindlichen Räumen blaue Spinnen beschwören"}, -- Keeper's Kin
|
||||
@@ -419,7 +423,6 @@ local repCollectibles={
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
@@ -458,17 +461,16 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Tainted Lilith", "", "{{Collectible728}} Vertraute, die normalerweise Tainted Lilith folgen, folgen stattdessen ihrem Gello#Der Nahkampfangriff erhält +3 Schaden pro vertrautem Freund"},
|
||||
{"Tainted Keeper", "", "{{Coin}} Zieht die Münzen, die durch das Besiegen von Feinden fallen gelassen werden, stark an#Keine Auswirkung auf andere Münzen"},
|
||||
{"Tainted Apollyon", "", "Heuschrecken beschädigen kontinuierlich Feinde, ohne zurückzukehren, solange die Feuertaste gedrückt wird"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gewinnt die Fähigkeit zur Rückholung, um Tainted Forgotten aus der Ferne zurückzuholen"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gewinnt die Fähigkeit zur Rückholung, um Tainted Forgotten aus der Ferne zurückzuholen#The Soul is invincible while the Forgotten is returning"},
|
||||
{"Tainted Bethany", "", "Spawnt vier zufällige Gegenstandswisps der Qualitäten {{Quality3}} und {{Quality4}} mit deutlich höherer HP als normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau teilt sich in zwei, erschafft einen schattenhaften Klon von sich selbst#Beide Esaus laden immer gleichzeitig auf#{{Collectible722}} Die Verwendung von Anima Sola verbindet beide Esaus"},
|
||||
{"Dead Tainted Lazarus", "", "Die nicht-aktive Form von Tainted Lazarus erscheint als geisterhafte zweite Figur#Er ist unverwundbar und verursacht 25% Schaden#Beide Formen erhalten den Birthright-Gegenstand"},
|
||||
{"Tainted Jacob 2", "", "Dark Esau teilt sich in zwei, erschafft einen schattenhaften Klon von sich selbst#Beide Esaus laden immer gleichzeitig auf#{{Collectible722}} Die Verwendung von Anima Sola verbindet beide Esaus"},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Forgotten Soul gewinnt die Fähigkeit zur Rückholung, um den Tainted Forgotten aus der Ferne zurückzuholen"},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Forgotten Soul gewinnt die Fähigkeit zur Rückholung, um den Tainted Forgotten aus der Ferne zurückzuholen#The Soul is invincible while the Forgotten is returning"},
|
||||
}
|
||||
|
||||
-- Buffs caused by Binge Eater
|
||||
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
|
||||
|
||||
EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
[22] = {"22", "Mittagessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Range}} +2,5 Reichweite#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Lunch
|
||||
[23] = {"23", "Abendessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Dinner
|
||||
@@ -482,7 +484,6 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
|
||||
-- Buffs caused by Book of Belial with Judas' Birthright
|
||||
-- Note: "#" will be replaced with "#{{Collectible34}} " automatically, in order to add Book of Belial icon in front of each buff-bulletpoint
|
||||
|
||||
EID.descriptions[languageCode].bookOfBelialBuffs = {
|
||||
[40] = "Ruft auch den Effekt von {{Collectible35}} Necronomicon hervor", -- Kamikaze!
|
||||
[126] = "Ruft auch den Effekt von {{Collectible35}} Necronomicon auf", -- Razor Blade
|
||||
@@ -607,7 +608,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[396] = "Kann keine Tränen schießen#Jedes Portal hat 1 Wisp", -- Ventricle Razor
|
||||
[406] = "Mittlere Ring-Wisp#Zufälliger Schaden und Feuerrate", -- D8
|
||||
[419] = "Mittlere Ring-Wisp#20% Chance, dass Tränen Feinde teleportieren#Wisps flimmern alle 5 Sekunden", -- Teleport 2.0
|
||||
[421] = "Mittlere Ring-Wisp#{{Charm}} Charm-Furz beim Zerstören", -- Kidney Bean
|
||||
[421] = "Mittlere Ring-Wisp#{{Charm}} Charm Tränen#{{Charm}} Charm-Furz beim Zerstören", -- Kidney Bean
|
||||
[422] = "Mittlere Ring-Wisp#30% Chance auf versteinernde Tränen#Beschwört alle Wisps neu herbei, die im vorherigen Raum zerstört wurden", -- Glowing Hourglass
|
||||
[427] = "Springt im Raum herum und explodiert, wenn von Isaac getroffen#Kann keine Tränen schießen oder Berührungsschaden verursachen", -- Mine Crafter
|
||||
[434] = "Mittlere Ring-Wisp#Anstelle von Fliegen werden Wisps beschworen#Bis zu 5 Fliegen ergeben 1 Wisp mit erhöhter Gesundheit und Schaden", -- Jar of Flies
|
||||
@@ -686,11 +687,11 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[723] = "Mittlere Ring-Wisp#Beschwört einen zufälligen Wisp herbei und würfelt alle Wisps in den Typ um", -- Spindown Dice
|
||||
[728] = "Mittlere Ring-Wisp#Alle Wisps umkreisen Gello, solange er aktiv ist", -- Gello
|
||||
[729] = "Stationärer Einzelraum-Wisp", -- Decap Attack
|
||||
|
||||
}
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
EID.descriptions[languageCode].abyssSynergies = {[2] = "Drei normale Heuschrecken", -- The Inner Eye
|
||||
EID.descriptions[languageCode].abyssSynergies = {
|
||||
[2] = "Drei normale Heuschrecken", -- The Inner Eye
|
||||
[3] = "Lila heimische Heuschrecke", -- Spoon Bender
|
||||
[4] = "Rote große Heuschrecke, die dreifachen Schaden verursacht", -- Cricket's Head
|
||||
[6] = "Gelbe, schnelle Nahbereichsheuschrecke, die schnelleren Schaden verursacht", -- Number One
|
||||
@@ -706,36 +707,56 @@ EID.descriptions[languageCode].abyssSynergies = {[2] = "Drei normale Heuschrecke
|
||||
[374] = "Cyan leuchtende Heuschrecke, die Lichtstrahlen erzeugen kann, die 3x Isaacs Schaden verursachen", -- Holy Light
|
||||
[494] = "Hellblaue Heuschrecke mit Lichtbögen, die 0,1 Schaden pro Tick verursachen", -- Jacob's Ladder
|
||||
[559] = "Hellblaue Heuschrecke mit Lichtbögen, die 0,1 Schaden pro Tick verursachen", -- 120 Volt
|
||||
|
||||
}
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
local repCarBattery = {
|
||||
[34] = {2, 4}, -- The Book of Belial -- TODO: Is this +1 damage or another +2 from additional uses?
|
||||
[59] = {2, 4}, -- The Book of Belial (Birthright)
|
||||
[83] = {" Half", "1"}, -- The Nail
|
||||
[263] = "Triggers it twice", -- Clear Rune
|
||||
[283] = {1, 2, "pickup", "{{CR}}pickups"}, -- D100 TODO: TEST THIS is this really the only change
|
||||
[285] = "Devolves enemies twice", -- D10
|
||||
[288] = {"4-8", "8-16"}, -- Box of Spiders
|
||||
[293] = {200, 400}, -- Head of Krampus
|
||||
[296] = {1, 2, "Heart", "{{CR}}Hearts", 1, 2, "container", "{{CR}}containers"}, -- Converter
|
||||
[323] = "Tränen verursachen doppelten Schaden", -- Isaac's Tears
|
||||
[421] = "", -- Kidney Bean, doppelter Furzschaden entfernt in Rep
|
||||
[386] = "Increased chance for rare obstacles", -- D12
|
||||
[485] = "25% chance to quadruple, 75% chance to remove", -- Crooked Penny
|
||||
[489] = "Löst zwei Würfeleffekte aus. Der zweite Würfeleffekt ändert sich nie", -- D Infinity
|
||||
[523] = "", -- Moving Box
|
||||
[556] = "Gewährt zwei Brimstones und verleiht zusätzlichen Schaden", -- Sulfur
|
||||
[522] = {3, 6}, -- Telekinesis
|
||||
[557] = {"one", "two"}, -- Fortune Cookie
|
||||
[582] = "Triggers twice", -- Wavy Cap
|
||||
[584] = "Doppelte Wisps", -- Book of Virtues
|
||||
[605] = "Beschwört zwei Peepers. Verleiht keinen zusätzlichen Schaden", -- The Scooper
|
||||
[609] = "Chancen, Gegenstände zu löschen, sind verdoppelt", -- Eternal D6
|
||||
[611] = "Triggers an additional 1-charge scream", -- Larynx
|
||||
[625] = "Effekt dauert 60 Sekunden", -- Mega Mush
|
||||
[631] = {25, 50}, -- Meat Cleaver
|
||||
[635] = "Instantly swaps twice#Great for teleporting into enemies, but can't collect out-of-reach items", -- Stitches
|
||||
[639] = {1, 2, "Heart", "{{CR}}Hearts"}, -- Yuck Heart
|
||||
[642] = "Triggers twice", -- Magic Skin
|
||||
[650] = {" a ", " 2 ", "Plum", "{{CR}}Plums"}, -- Plum Flute
|
||||
[685] = "Spawns double the wisps, but the use count only goes up by 1", -- Jar of Wisps
|
||||
[687] = {" a ", " 2 ", "monster", "{{CR}}monsters"}, -- Friend Finder
|
||||
[704] = "Lasts 10 seconds, but killing an enemy caps time remaining at 5 seconds max", -- Berserk!
|
||||
[705] = "Schattenwirkung dauert 2 Sekunden", -- Dark Arts
|
||||
[712] = {" an ", " 2 ", "orbital", "{{CR}}orbitals"}, -- Lemegeton
|
||||
[713] = {"half a heart", "a heart", "a clot", "2 {{CR}}clots"}, -- Sumptorium
|
||||
[719] = {" a ", " 2 ", "item/pickup", "{{CR}}items/pickups"}, -- Keeper's Box
|
||||
[720] = "Beschwört Kacke neben dem Pickup", -- Everything Jar
|
||||
[722] = "Chains 2 enemies down#If there's only one enemy, chains it for 10 seconds", -- Anima Sola
|
||||
[723] = "Verringert die interne ID um zwei", -- Spindown Dice
|
||||
}
|
||||
-- EID.descriptions[languageCode].carBattery[284] = nil -- D4
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
[1] = {"1", "Verschluckte Münze", "{{Coin}} Das Nehmen von Schaden erzeugt 1 Münze#{{Player14}} 0-1 als Keeper"}, -- Swallowed Penny
|
||||
[10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tränen#Spektrale Tränen#Isaacs Tränen bewegen sich in Wellen"}, -- Wiggle Worm
|
||||
[11] = {"11", "Ring Worm", "↑ {{Tears}} +0.47 Tränen#Spektrale Tränen#Isaacs Tränen bewegen sich in Spiralen mit hoher Geschwindigkeit"}, -- Ring Worm
|
||||
[15] = {"15", "Lucky Rock", "{{Coin}} Zerstören von Felsen hat eine 33%ige Chance, eine Münze erscheinen zu lassen"}, -- Lucky Rock
|
||||
[16] = {"16", "Mamas Zehennagel", "Mamas Fuß stampft alle 20 Sekunden an einer zufälligen Stelle im Raum"}, -- Mom's Toenail
|
||||
[23] = {"23", "Vermisstes Plakat", "{{Player10}} Wiederbelebung als The Lost beim Tod#{{Player31}} Der Verderbte Lost wird einfach wiederbelebt#{{Warning}} Sterben in einem {{SacrificeRoom}} Sacrifice Room, während man dieses Trinket hält, schaltet The Lost frei"}, -- Missing Poster
|
||||
[24] = {"24", "Po-Penny", "{{Coin}} 20% höhere Chance, dass Münzen aus Kacke erscheinen#{{Poison}} Das Aufsammeln von Münzen lässt Isaac furzen, was Feinde und Projektile vergiftet und zurückstößt"}, -- Butt Penny
|
||||
[26] = {"26", "Hakenschwanz", "↑ {{Tears}} +0.4 Tränen#↑ {{Range}} +1,5 Reichweite#Spektrale Tränen#Isaacs Tränen bewegen sich in winkligen Mustern"}, -- Hook Worm
|
||||
[32] = {"32", "Freiheitskappe", "25% Chance auf einen zufälligen Pilzeffekt pro Raum"}, -- Liberty Cap
|
||||
@@ -974,7 +995,6 @@ EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[76] = {"{{RestockMachine}} Erzeugt {{ColorShinyPurple}}2{{CR}} Auffüllmaschinen"}, -- XX - Judgement?
|
||||
}
|
||||
|
||||
|
||||
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
|
||||
-- These will be appended after Blank Card recharge time and "Blank Card effect:"
|
||||
EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
|
||||
@@ -1119,6 +1139,8 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["999.-1"] = "Gitterobjekt",
|
||||
["1000.0"] = "Effekt",
|
||||
|
||||
-- Text for the base item that is granted
|
||||
grants = "Gewährt ",
|
||||
}
|
||||
|
||||
---------- Misc. Text ----------
|
||||
@@ -1225,13 +1247,18 @@ local repConditions={
|
||||
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
|
||||
["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
|
||||
["Ice Tears"] = "Freezing an enemy doesn't count as killing", -- Uranus Anti-Synergy
|
||||
["5.100.45"] = "{{HalfHeart}} Heals other players for half a heart", -- Yum Heart (Co-Op)
|
||||
|
||||
["5.100.344"] = {"{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs"}, -- Match Book (Greed)
|
||||
["5.300.74"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon? (Greed)
|
||||
["5.100.416"] = {"{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets (Greed)
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
|
||||
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
|
||||
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
|
||||
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
|
||||
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
@@ -1273,6 +1300,10 @@ local repCharacterInfo = {
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||
if EID.enableDebug then
|
||||
EID.descriptions[languageCode].repCollectibles = repCollectibles
|
||||
|
||||
+305
-188
@@ -33,13 +33,12 @@ local repCollectibles={
|
||||
[41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds#Spawns a blue fly"}, -- Mom's Pad
|
||||
[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
|
||||
[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
|
||||
[49] = {"49", "Shoop da Whoop!", "{{Collectible118}} Using the item and shooting in a direction fires a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
|
||||
[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
|
||||
[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Fire rate multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 10x Isaac's tear damage#If that results in over 60 damage, they instead deal 5x damage +30"}, -- Dr. Fetus
|
||||
[53] = {"53", "Magneto", "Pickups are attracted to Isaac#Opens chests from 2 tiles away, ignoring damage of Spike Chests"}, -- Magneto
|
||||
[55] = {"55", "Mom's Eye", "50% chance to shoot an extra tear backwards#{{Luck}} 100% chance at 5 luck"}, -- Mom's Eye
|
||||
[59] = {"59", "The Book of Belial", "{{AngelDevilChance}} +12.5% Devil/Angel Room chance while held#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"}, -- The Book of Belial (Judas' Birthright)
|
||||
[62] = {"62", "Charm of the Vampire", "↑ {{Damage}} +0.3 Damage#{{HalfHeart}} Killing 13 enemies heals half a heart"}, -- Charm of the Vampire
|
||||
[64] = {"64", "Steam Sale", "{{Shop}} Shop items cost 50% less#Owning this item multiple times reduces the price further"}, -- Steam Sale
|
||||
[67] = {"67", "Sister Maggy", "Shoots normal tears#Deals 6 damage per tear"}, -- Sister Maggy
|
||||
[69] = {"69", "Chocolate Milk", "{{Chargeable}} Chargeable tears#{{Damage}} Damage scales with charge time, up to 4x"}, -- Chocolate Milk
|
||||
[70] = {"70", "Growth Hormones", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage"}, -- Growth Hormones
|
||||
@@ -55,10 +54,11 @@ local repCollectibles={
|
||||
[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
|
||||
[101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{Heart}} Heals 1 heart"}, -- The Halo
|
||||
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
|
||||
[107] = {"107", "The Pinking Shears", "{{Timer}} Receive for the room:#Flight#Isaac's body separates from his head and attacks enemies with 23.5 contact damage per second"}, -- The Pinking Shears
|
||||
[110] = {"110", "Mom's Contacts", "↑ {{Range}} +1.5 Range#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
|
||||
[114] = {"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#{{Damage}} The knife deals 2x Isaac's damage while held and caps at 6x damage at 1/3 charge#Charging further only increases throwing range#Damage reduces to 2x when returning to Isaac"}, -- Mom's Knife
|
||||
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears#Spectral tears"}, -- Ouija Board
|
||||
[118] = {"118", "Brimstone", "↓ {{Tears}} x0.33 Fire rate multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#It deals 9x Isaac's damage over 0.63 seconds"}, -- Brimstone
|
||||
[118] = {"118", "Brimstone", "↓ {{Tears}} x0.33 Fire rate multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#{{Damage}} It deals 9x Isaac's damage over 0.63 seconds"}, -- Brimstone
|
||||
[121] = {"121", "Odd Mushroom (Large)", "↑ {{Heart}} +1 Health#↑ {{Damage}} +1 Damage#↑ {{Range}} +1.5 Range#↓ {{Speed}} -0.2 Speed"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monster Manual", "{{Timer}} Spawns a random familiar for the floor"}, -- Monster Manual
|
||||
[126] = {"126", "Razor Blade", "↑ {{Damage}} +1.2 Damage for the room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Razor Blade
|
||||
@@ -76,14 +76,14 @@ local repCollectibles={
|
||||
[158] = {"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)#While held:#{{PlanetariumChance}} +15% Planetarium chance#{{PlanetariumChance}} +100% if a {{TreasureRoom}} Treasure Room was skipped"}, -- Crystal Ball
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.42 Fire rate multiplier#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
[171] = {"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies#Enemies killed by the item spawn blue spiders"}, -- Spider Butt
|
||||
[172] = {"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 112.5 damage per second"}, -- Sacrificial Dagger
|
||||
[172] = {"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 112.5 contact damage per second"}, -- Sacrificial Dagger
|
||||
[173] = {"173", "Mitre", "{{SoulHeart}} 33% chance that Red Hearts spawn as Soul Hearts instead"}, -- Mitre
|
||||
[176] = {"176", "Stem Cells", "↑ {{Heart}} +1 Health#↑ {{Shotspeed}} +0.16 Shot speed#{{Heart}} Heals 1 heart"}, -- Stem Cells
|
||||
[178] = {"178", "Holy Water", "{{Throwable}} Launches itself in the direction Isaac shoots#Breaks and deals 7 damage upon hitting an enemy#Leaves a pool of petrifying + damaging creep"}, -- Holy Water
|
||||
[180] = {"180", "The Black Bean", "Isaac farts multiple times when damaged#{{Poison}} The farts leave poison clouds and deflects projectiles"}, -- The Black Bean
|
||||
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
|
||||
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#Flight"}, -- Holy Grail
|
||||
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
[188] = {"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
|
||||
[189] = {"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +2.5 Range#{{Heart}} Full health"}, -- SMB Super Fan
|
||||
[192] = {"192", "Telepathy for Dummies", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- Telepathy for Dummies
|
||||
[193] = {"193", "MEAT!", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{Heart}} Heals 1 heart"}, -- MEAT!
|
||||
@@ -91,13 +91,13 @@ local repCollectibles={
|
||||
[197] = {"197", "Jesus Juice", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range"}, -- Jesus Juice
|
||||
[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbleing Bundle
|
||||
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
|
||||
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 65 contact damage per second"}, -- Guillotine
|
||||
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine
|
||||
[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
|
||||
[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room"}, -- Anemic
|
||||
[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 6 damage per second"}, -- Anemic
|
||||
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
|
||||
[222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
|
||||
[223] = {"223", "Pyromaniac", "{{Bomb}} +5 Bombs#{{HalfHeart}} Getting hit by explosions heals half a heart instead of damaging Isaac#{{Burning}} Fire immunity (except projectiles)"}, -- Pyromaniac
|
||||
[224] = {"224", "Cricket's Body", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.1 Tear size#↓ {{Range}} x0.8 Range multiplier#Tears split in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
|
||||
[224] = {"224", "Cricket's Body", "↑ {{Tears}} +0.5 Fire rate#↓ {{Range}} x0.8 Range multiplier#Tears split in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
|
||||
[225] = {"225", "Gimpy", "{{SoulHeart}} Taking damage has a 8% chance to spawn a Soul Heart#{{Luck}} +2% chance per luck#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
|
||||
[226] = {"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
[228] = {"228", "Mom's Perfume", "↑ {{Tears}} +0.5 Fire rate#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
@@ -113,10 +113,11 @@ local repCollectibles={
|
||||
[261] = {"261", "Proptosis", "↑ {{Damage}} +0.5 Damage#↓ Tears deal less damage the longer they are airborne#Tears deal 3x damage at point blank range and no damage after 0.8 seconds"}, -- Proptosis
|
||||
[262] = {"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon-like effects deal double damage"}, -- Missing Page 2
|
||||
[263] = {"263", "Clear Rune", "{{Rune}} Spawns 1 rune on pickup#{{Rune}} Triggers the effect of the rune Isaac holds without using it"}, -- Clear Rune (Repentance item)
|
||||
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 damage per second"}, -- Smart Fly
|
||||
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 contact damage per second"}, -- Smart Fly
|
||||
[272] = {"272", "BBF", "Friendly exploding fly#The explosion deals 100 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage, ignores boss armor and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 150 damage per second"}, -- Best Bud
|
||||
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3 damage per tick, for a total of 24 damage"}, -- Lil Brimstone
|
||||
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 150 contact damage per second"}, -- Best Bud
|
||||
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 24 damage over 0.63 seconds"}, -- Lil Brimstone
|
||||
[276] = {"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#The heart charges up when Isaac fires and releases a burst of tears when he stops#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
[278] = {"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#Spawns a Black Heart, rune, card, pill, or spider for every 1.5 hearts picked up"}, -- Dark Bum
|
||||
[280] = {"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms#{{Charm}} Charms enemies it comes in contact with"}, -- Sissy Longlegs
|
||||
@@ -125,7 +126,7 @@ local repCollectibles={
|
||||
[286] = {"286", "Blank Card", "Triggers the effect of the card Isaac holds without using it"}, -- Blank Card
|
||||
[287] = {"287", "Book of Secrets", "Highlights tinted and crawlspace rocks in the room#{{Timer}} Receive one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass #{{Collectible246}} Blue Map#Only grants effects not already active#{{Collectible76}} If all effects are active, grants X-Ray Vision"}, -- Book of Secrets
|
||||
[288] = {"288", "Box of Spiders", "Spawn 4-8 blue spiders"}, -- Box of Spiders
|
||||
[289] = {"289", "Red Candle", "Throws a red flame#The flame disappears when it has dealt damage or blocked shots 5 times, or after 10 seconds"}, -- Red Candle
|
||||
[289] = {"289", "Red Candle", "Throws a red flame#It deals contact damage, blocks enemy tears, and disappears when it has dealt damage or blocked shots 4 times or after 10 seconds"}, -- Red Candle
|
||||
[291] = {"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses#Extinguishes fire places and fills the room with water#Turns lava pits into walkable ground"}, -- Flush!
|
||||
[292] = {"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart#{{DevilRoom}} Using the item before a boss fight makes the boss reward a devil deal#Purchasing these devil deals has the same consequences as those in Devil Rooms#Does not affect item pedestals in The Void floor"}, -- Satanic Bible
|
||||
[293] = {"293", "Head of Krampus", "{{Collectible118}} Shoot a 4-way blood beam#They each deal 200 damage over 1.33 seconds"}, -- Head of Krampus
|
||||
@@ -134,18 +135,19 @@ local repCollectibles={
|
||||
[296] = {"296", "Converter", "{{Heart}} Converts 1 Soul or Black Heart into 1 heart container"}, -- Converter
|
||||
-- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
|
||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
[297] = {"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#Dark Room: Unlocks {{Collectible523}} Moving Box; Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
|
||||
[297] = {"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
|
||||
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
|
||||
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
||||
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
|
||||
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
|
||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{Heart}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
|
||||
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
||||
[319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye
|
||||
[320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend
|
||||
[323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears
|
||||
[325] = {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately and gushes blood tears in the direction Isaac is shooting"}, -- Scissors
|
||||
[326] = {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#Isaac summons light beams on contact with enemies when invincible#If damage is blocked with perfect timing, shoot a 4-way holy beam and gain a brief shield#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||
[328] = {"328", "The Negative", "↑ {{Damage}} +1 Damage#Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||
[330] = {"330", "Soy Milk", "↑ {{Tears}} x5.5 Fire rate multiplier#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} -0.3 Tear size#Drastically reduces knockback"}, -- Soy Milk
|
||||
@@ -164,7 +166,7 @@ local repCollectibles={
|
||||
[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 30 contact damage per second#Nearby enemies target the fly"}, -- Lost Fly
|
||||
[366] = {"366", "Scatter Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs scatter into 4-5 tiny bombs"}, -- Scatter Bombs
|
||||
[367] = {"367", "Sticky Bombs", "{{Bomb}} +5 Bombs#{{Slow}} Isaac's bombs stick to enemies and leave white slowing creep#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bombs
|
||||
[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases fire rate up to 200%"}, -- Epiphora
|
||||
[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases fire rate up to 200% and decreases accuracy"}, -- Epiphora
|
||||
[369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||
[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
|
||||
@@ -172,7 +174,7 @@ local repCollectibles={
|
||||
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
|
||||
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
|
||||
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
|
||||
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-25 contact damage per hit depending on speed"}, -- Lil Gurdy
|
||||
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-20 contact damage per hit depending on speed"}, -- Lil Gurdy
|
||||
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
|
||||
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
|
||||
[391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal
|
||||
@@ -180,12 +182,12 @@ local repCollectibles={
|
||||
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
|
||||
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
|
||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac"}, -- Maw of the Void
|
||||
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
|
||||
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
|
||||
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
||||
[405] = {"405", "GB Bug", "{{Throwable}} Throwable (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug
|
||||
[407] = {"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and grants a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Speed#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} +2 Fire rate#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Damage#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Range"}, -- Purity
|
||||
[408] = {"408", "Athame", "25% chance for a black brimstone ring to spawn around killed enemies#{{Luck}} +2.5% chance per luck"}, -- Athame
|
||||
[408] = {"408", "Athame", "25% chance for a black brimstone ring to spawn around killed enemies#It deals 30x Isaac's damage over 2 seconds#{{Luck}} +2.5% chance per luck"}, -- Athame
|
||||
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
||||
[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
|
||||
[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
||||
@@ -210,7 +212,7 @@ local repCollectibles={
|
||||
[459] = {"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 10 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
|
||||
[462] = {"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
|
||||
[464] = {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Room clear rewards and champion enemy drops become whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
||||
[468] = {"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
[468] = {"468", "Shade", "Follows Isaac's movement on a 0.66 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
[472] = {"472", "King Baby", "Other familiars follow it and automatically shoot at enemies#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
|
||||
[474] = {"474", "Broken Glass Cannon", "Using the item turns it back into Glass Cannon"}, -- Broken Glass Cannon
|
||||
[476] = {"476", "D1", "Duplicates a random pickup in the room#Duplicated pickups may not be identical to the original"}, -- D1
|
||||
@@ -220,9 +222,10 @@ local repCollectibles={
|
||||
[491] = {"491", "Acid Baby", "{{Pill}} Spawns a random pill every 7 rooms#{{Poison}} Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
[493] = {"493", "Adrenaline", "↑ {{Damage}} Damage up for every empty heart container#The more empty heart containers, the bigger the bonus for each new one"}, -- Adrenaline
|
||||
[494] = {"494", "Jacob's Ladder", "Tears spawn a spark of electricity on impact#Sparks deal half of Isaac's damage#Sparks can spread to other enemies"}, -- Jacob's Ladder
|
||||
[495] = {"495", "Ghost Pepper", "8.33% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires shrink and disappear after 2 seconds"}, -- Ghost Pepper
|
||||
[495] = {"495", "Ghost Pepper", "8% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires shrink and disappear after 2 seconds"}, -- Ghost Pepper
|
||||
[496] = {"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 25% chance at 13 luck#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
[497] = {"497", "Camo Undies", "{{Confusion}} Entering a room camouflages Isaac and confuses all enemies until a tear is shot#↑ {{Speed}} +0.5 Speed while cloaked#Uncloaking deals damage around Isaac and grants a very brief fire rate and damage up"}, -- Camo Undies
|
||||
[500] = {"500", "Sack of Sacks", "Spawns a sack every 7-8 rooms"}, -- Sack of Sacks
|
||||
[501] = {"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 coins Isaac has"}, -- Greed's Gullet
|
||||
[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
|
||||
[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
|
||||
@@ -230,7 +233,7 @@ local repCollectibles={
|
||||
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts"}, -- Sharp Straw
|
||||
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor
|
||||
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye
|
||||
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards#(Doesn't double chest, card or pill rewards)"}, -- Broken Modem
|
||||
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards"}, -- Broken Modem
|
||||
[517] = {"517", "Fast Bombs", "{{Bomb}} +7 Bombs#Removes the delay between bomb placements#Bombs don't deal knockback to each other"}, -- Fast Bombs
|
||||
[522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis
|
||||
[523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||
@@ -261,11 +264,11 @@ local repCollectibles={
|
||||
[572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult
|
||||
[573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{Heart}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart
|
||||
[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
|
||||
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
|
||||
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
|
||||
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poop"}, -- Dirty Mind
|
||||
[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles
|
||||
[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles
|
||||
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
|
||||
[579] = {"579", "Spirit Sword", "Instead of shooting tears, Isaac swings a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with normal swings at full health#{{Tears}} Tears effect the charge time and how often a projectile is shot at full health"}, -- Spirit Sword
|
||||
[579] = {"579", "Spirit Sword", "Instead of shooting tears, swing a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with swings at full health"}, -- Spirit Sword
|
||||
[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
|
||||
[581] = {"581", "Psy Fly", "Chases and deflects enemy projectiles#Deals 15 contact damage per second"}, -- Psy Fly
|
||||
[582] = {"582", "Wavy Cap", "↑ {{Tears}} +0.75 Fire rate#↓ {{Speed}} -0.03 Speed#Distorts the screen#Takes longer to recharge each use#Leaving or clearing rooms reduces the effects"}, -- Wavy Cap
|
||||
@@ -291,12 +294,12 @@ local repCollectibles={
|
||||
[602] = {"602", "Member Card", "{{Shop}} Opens a trapdoor in every Shop#The trapdoor leads to an underground shop that sells trinkets, runes, cards, special hearts and items from any pool"}, -- Member Card
|
||||
[603] = {"603", "Battery Pack", "{{Battery}} Spawns 2-4 batteries#{{Battery}} Fully recharges the active item"}, -- Battery Pack
|
||||
[604] = {"604", "Mom's Bracelet", "Allows Isaac to pick up and throw rocks, TNT, poops, friendly Dips, Hosts and other obstacles#Allows carrying them between rooms"}, -- Mom's Bracelet
|
||||
[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep"}, -- The Scooper
|
||||
[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep and deals 36 contact damage per second"}, -- The Scooper
|
||||
[606] = {"606", "Ocular Rift", "5% chance to shoot tears that create rifts where they land#{{Luck}} 20% chance at 15 luck#Rifts do 3x Isaac's damage per second and pull in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
|
||||
[607] = {"607", "Boiled Baby", "Shoots chaotic bursts of tears in all directions#Deals 3.5 or 5.3 damage per tear"}, -- Boiled Baby
|
||||
[608] = {"608", "Freezer Baby", "Shoots petrifying tears#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
|
||||
[607] = {"607", "Boiled Baby", "Shoots chaotic bursts of tears in all directions#Deals 3.5 or 5.25 damage per tear"}, -- Boiled Baby
|
||||
[608] = {"608", "Freezer Baby", "Shoots petrifying tears that deal 3.5 damage#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
|
||||
[609] = {"609", "Eternal D6", "Rerolls all pedestal items in the room#Has a 25% chance to delete items instead of rerolling them"}, -- Eternal D6
|
||||
[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards"}, -- Bird Cage
|
||||
[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards for 6.5 contact damage per second"}, -- Bird Cage
|
||||
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
|
||||
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
|
||||
[613] = {"613", "", "<Item does not exist>"},
|
||||
@@ -312,10 +315,10 @@ local repCollectibles={
|
||||
[623] = {"623", "Sharp Key", "{{Key}} +5 Keys#Throws one of Isaac's keys in the direction he shoots#Thrown keys deal damage, destroy obstacles, and open doors#Enemies killed with keys can spawn the contents of a chest, including items"}, -- Sharp Key
|
||||
[624] = {"624", "Booster Pack", "{{Card}} Spawns 5 random cards"}, -- Booster Pack
|
||||
[625] = {"625", "Mega Mush", "Gigantifies Isaac and grants:#↑ {{Damage}} x4 Damage multiplier#↑ {{Range}} +2 Range#↓ {{Tears}} -1.9 Tears#Invincibility#Ability to crush enemies and obstacles#{{Timer}} Lasts for 30 seconds and persists between rooms and floors"}, -- Mega Mush
|
||||
[626] = {"626", "Knife Piece 1", "Turns into a throwable knife when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1
|
||||
[627] = {"627", "Knife Piece 2", "Turns into a throwable knife when combined with {{Collectible626}} Knife Piece 1#The knife can open a door made of flesh"}, -- Knife Piece 2
|
||||
[626] = {"626", "Knife Piece 1", "Turns into a throwable knife that deals 25 damage when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1
|
||||
[627] = {"627", "Knife Piece 2", "Turns into a throwable knife that deals 25 damage when combined with {{Collectible626}} Knife Piece 1#The knife can open a door made of flesh"}, -- Knife Piece 2
|
||||
[628] = {"628", "Death Certificate", "{{Warning}} SINGLE USE {{Warning}}#Teleports Isaac to a floor that contains every item in the game#Choosing an item from this floor teleports Isaac back to the room he came from"}, -- Death Certificate
|
||||
[629] = {"629", "Bot Fly", "Shoots shielded tears to destroy enemy projectiles"}, -- Bot Fly
|
||||
[629] = {"629", "Bot Fly", "Shoots shielded tears to destroy enemy projectiles#Deals 3 contact damage per second"}, -- Bot Fly
|
||||
[630] = {"630", "", "<Item does not exist>"},
|
||||
[631] = {"631", "Meat Cleaver", "Splits all enemies in the room into 2 smaller versions with 40% health#Enemies that naturally split (like Envy) take enough damage to split instead#Deals 25 damage to enemies that can't be split"}, -- Meat Cleaver
|
||||
[632] = {"632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} burn, {{Confusion}} confusion, {{Fear}} fear, and {{Poison}} poison effects"}, -- Evil Charm
|
||||
@@ -337,12 +340,12 @@ local repCollectibles={
|
||||
[648] = {"648", "", "<Item does not exist>"},
|
||||
[649] = {"649", "Fruity Plum", "Propels herself diagonally around the room, firing tears in her path that deal 3 damage#Deals 6 contact damage per second"}, -- Fruity Plum
|
||||
[650] = {"650", "Plum Flute", "{{Timer}} Summons a friendly Baby Plum in the room for 10 seconds"}, -- Plum Flute
|
||||
[651] = {"651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tear multiplier#↑ {{Damage}} x1.8 Damage multiplier#Homing tears#50% chance to ignore damage"}, -- Star of Bethlehem
|
||||
[652] = {"652", "Cube Baby", "Can be kicked around by walking into it#{{Freezing}} Afflicts slowness, deals contact damage, and freezes enemies it kills"}, -- Cube Baby
|
||||
[651] = {"651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tears multiplier#↑ {{Damage}} x1.8 Damage multiplier#Homing tears#50% chance to ignore damage"}, -- Star of Bethlehem
|
||||
[652] = {"652", "Cube Baby", "Can be kicked around by walking into it#{{Slow}} Slows and deals up to 17.5 contact damage depending on speed#{{Freezing}} Freezes enemies it kills"}, -- Cube Baby
|
||||
[653] = {"653", "Vade Retro", "Holding the item causes non-ghost enemies to spawn small red ghosts on death#Using the item causes the ghosts to explode#Using the item also kills any ghost enemies (including bosses) that have less than 50% HP left"}, -- Vade Retro
|
||||
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
|
||||
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Greatly increases the rotation speed of orbitals"}, -- Spin to Win
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles (hidden passive version)
|
||||
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Increases speed and damage of orbitals"}, -- Spin to Win
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version)
|
||||
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects of Isaac's tears"}, -- Vasculitis
|
||||
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
|
||||
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
|
||||
@@ -365,10 +368,10 @@ local repCollectibles={
|
||||
[676] = {"676", "Empty Heart", "{{EmptyHeart}} +1 Empty heart container when at 1 Red Heart or less at the start of a new floor"}, -- Empty Heart
|
||||
[677] = {"677", "Astral Projection", "{{Timer}} Taking damage in an uncleared room grants for the fight:#Spectral tears#Flight#Negates the next damage taken#Stops time for 2 seconds#Greatly increases speed and fire rate for 2 seconds"}, -- Astral Projection
|
||||
[678] = {"678", "C Section", "{{Chargeable}} Replaces Isaac's tears with a charge attack that shoots homing, spectral fetus tears#{{Damage}} Fetus tears deal about 2.8x Isaac's damage per second"}, -- C Section
|
||||
[679] = {"679", "Lil Abaddon", "{{Collectible399}} Familiar that charges and unleashes a Maw of the Void circle"}, -- Lil Abaddon
|
||||
[679] = {"679", "Lil Abaddon", "{{Collectible399}} Familiar that charges and unleashes a Maw of the Void circle#It deals 52.5 damage over 1 second"}, -- Lil Abaddon
|
||||
[680] = {"680", "Montezuma's Revenge", "{{Chargeable}} Firing charges up a short-ranged high damage backwards beam#Does not replace Isaac's tears"}, -- Montezuma's Revenge
|
||||
[681] = {"681", "Lil Portal", "Deals contact damage and flies forward#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming four pickups spawns a portal to an unexplored room"}, -- Lil Portal
|
||||
[682] = {"682", "Worm Friend", "Sometimes bursts out of the ground and grabs an enemy#Grabbed enemies take damage, are slowed and cannot move"}, -- Worm Friend
|
||||
[682] = {"682", "Worm Friend", "Sometimes bursts out of the ground and grabs an enemy#Grabbed enemies take 8 damage per second, are slowed and cannot move"}, -- Worm Friend
|
||||
[683] = {"683", "Bone Spurs", "Enemies spawn bone shards on death#Bones block projectiles and deal contact damage"}, -- Bone Spurs
|
||||
[684] = {"684", "Hungry Soul", "Killing an enemy has a chance to spawn a ghost#Ghosts chase enemies, deal contact damage and explode after 5 seconds#Isaac doesn't take damage from the explosion"}, -- Hungry Soul
|
||||
[685] = {"685", "Jar of Wisps", "Spawns a random wisp#Spawns one additional wisp with each use, up to 12"}, -- Jar of Wisps
|
||||
@@ -392,7 +395,7 @@ local repCollectibles={
|
||||
[703] = {"703", "Esau Jr.", "Swaps between the current character and Esau Jr.#Esau Jr. has {{BlackHeart}} 3 Black Hearts, {{Damage}} +2 Damage, flight, and random items equal to the number of items the player has the first time this item is used#Characters have independent items and health#{{Warning}} Dying as either character ends the run"}, -- Esau Jr.
|
||||
[704] = {"704", "Berserk!", "{{Battery}} Charges with damage dealt#{{Timer}} Receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"}, -- Berserk!
|
||||
[705] = {"705", "Dark Arts", "{{Timer}} Receive for 1 second (or until shooting):↑ {{Speed}} +1 Speed#Isaac can pass through enemies/projectiles and paralyzes them#When the effect ends, damages paralyzed enemies, removes paralyzed projectiles and creates a blast at Isaac's location#The attacks and blast are more powerful the more enemies/projectiles have been hit"}, -- Dark Arts
|
||||
[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns an attack fly familiar for each one#Some items spawn a special fly when consumed"}, -- Abyss
|
||||
[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Locusts deal Isaac's damage 2-3 times an attack#Some items spawn a special locust when consumed"}, -- Abyss
|
||||
[707] = {"707", "Supper", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart"}, -- Supper
|
||||
[708] = {"708", "Stapler", "↑ {{Damage}} +1 Damage#All of Isaac's tears are shot from the right eye"}, -- Stapler
|
||||
[709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex!
|
||||
@@ -414,7 +417,7 @@ local repCollectibles={
|
||||
[725] = {"725", "IBS", "Dealing enough damage causes Isaac to flash red#Releasing the fire button while Isaac is flashing either:#Throws a random poop#Creates buffing creep#{{Poison}} Farts a poison cloud#Spawns 5 live bombs"}, -- IBS
|
||||
[726] = {"726", "Hemoptysis", "Double-tapping a fire button makes Isaac sneeze blood#The sneeze deals 1.5x Isaac's damage#1 second cooldown#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams"}, -- Hemoptysis
|
||||
[727] = {"727", "Ghost Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs spawn ghosts that chase enemies#Ghosts deal 2x Isaac's damage per second and explode after 10 seconds"}, -- Ghost Bombs
|
||||
[728] = {"728", "Gello", "A demon familiar bursts out of Isaac for the room#The demon mimics Isaac's tears, stats and effects"}, -- Gello
|
||||
[728] = {"728", "Gello", "A demon familiar bursts out of Isaac for the room#The demon shoots towards the nearest enemy, mimicing Isaac's tears, stats and effects#{{Damage}} Its tears deal 75% of Isaac's damage"}, -- Gello
|
||||
[729] = {"729", "Decap Attack", "Throws Isaac's head in a direction#The head deals contact damage and shoots tears from where it lands#Using the item again or stepping on the head reattaches it"}, -- Decap Attack
|
||||
[730] = {"730", "Glass Eye", "↑ {{Damage}} +0.75 Damage#↑ {{Luck}} +1 Luck"}, -- Glass Eye
|
||||
[731] = {"731", "Stye", "↑ {{Damage}} x1.28 Damage multiplier for the right eye#↑ {{Range}} +6.5 Range for the right eye#↓ {{Shotspeed}} -0.3 Shot speed for the right eye"}, -- Stye
|
||||
@@ -422,53 +425,8 @@ local repCollectibles={
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
{"Isaac", "", "All item pedestals cycle between two options"},
|
||||
{"Magdalene", "", "↑ {{Heart}} +1 Health#The max amount of heart containers is raised to 18"},
|
||||
{"Cain", "", "↑ {{Luck}} +1 Luck#{{Arcade}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
|
||||
{"Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"},
|
||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},
|
||||
{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},
|
||||
{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},
|
||||
{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},
|
||||
{"Black Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"Lilith", "", "Familiars are positioned in front of Lilith's face"},
|
||||
{"Keeper", "", "↑ {{CoinHeart}} +1 Health#The max amount of Coin Heart containers is raised to 4"},
|
||||
{"Apollyon", "", "{{Collectible477}} Using Void has a chance to spawn an item that was previously voided#Does not remove the stat bonuses#The more items voided, the higher the chance for an item to spawn upon use"},
|
||||
{"The Forgotten", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"The Forgotten Soul", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"Bethany", "", "{{Battery}} Activating an item using soul charges is sometimes free"},
|
||||
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
||||
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"},
|
||||
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
||||
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
||||
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
||||
{"Tainted Eve", "", "{{HalfHeart}} Red Heart clots spawn half Red Hearts on death that disappear after 2 seconds"},
|
||||
{"Tainted Samson", "", "{{Collectible704}} Killing an enemy adds 3 seconds to the Berserk! timer instead of 1"},
|
||||
{"Tainted Azazel", "", "{{Collectible726}} Doubles the size of Tainted Azazel's Hemoptysis sneeze attack"},
|
||||
{"Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Eden", "", "Any items obtained before Birthright can no longer be rerolled#Active items can be rerolled again if they are dropped and picked back up"},
|
||||
{"Tainted Lost", "", "Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies"},
|
||||
{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith follow her Gello instead#The melee attack gains +3 damage per familiar"},
|
||||
{"Tainted Keeper", "", "{{Coin}} Strongly attracts the coins dropped by defeating enemies#No effect on other coins"},
|
||||
{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Using Anima Sola chains both Esaus"},
|
||||
{"Dead Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Jacob 2", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Using Anima Sola chains both Esaus"},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
}
|
||||
|
||||
-- Buffs caused by Binge Eater
|
||||
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
|
||||
EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
@@ -687,7 +645,6 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[723] = "Middle ring wisp#Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice
|
||||
[728] = "Middle ring wisp#All wisps orbit Gello while active", -- Gello
|
||||
[729] = "Single room stationary wisp", -- Decap Attack
|
||||
|
||||
}
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
@@ -706,8 +663,8 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
[257] = "Orange, burning locust that sets enemies on fire", -- Fire Mind
|
||||
[305] = "Green locust that poisons enemies", -- Scorpio
|
||||
[374] = "Cyan, glowing locust that can spawn beams of light that deal deal 3x Isaac's damage", -- Holy Light
|
||||
[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per tick", -- Jacob's Ladder
|
||||
[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per tick", -- 120 Volt
|
||||
[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- Jacob's Ladder
|
||||
[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- 120 Volt
|
||||
}
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
@@ -720,7 +677,7 @@ local repCarBattery = {
|
||||
[285] = "Devolves enemies twice", -- D10
|
||||
[288] = {"4-8", "8-16"}, -- Box of Spiders
|
||||
[293] = {200, 400}, -- Head of Krampus
|
||||
[296] = {1, 2, "Heart", "{{CR}}Hearts", 1, 2, "container", "{{CR}}containers"}, -- Converter
|
||||
[296] = {1, 2, " Heart", " {{CR}}Hearts", 1, 2, "container", "{{CR}}containers"}, -- Converter
|
||||
[323] = "The tears deal double damage", -- Isaac's Tears
|
||||
[386] = "Increased chance for rare obstacles", -- D12
|
||||
[485] = "25% chance to quadruple, 75% chance to remove", -- Crooked Penny
|
||||
@@ -735,7 +692,7 @@ local repCarBattery = {
|
||||
[625] = {30, 60}, -- Mega Mush
|
||||
[631] = {25, 50}, -- Meat Cleaver
|
||||
[635] = "Instantly swaps twice#Great for teleporting into enemies, but can't collect out-of-reach items", -- Stitches
|
||||
[639] = {1, 2, "Heart", "{{CR}}Hearts"}, -- Yuck Heart
|
||||
[639] = {1, 2, " Heart", " {{CR}}Hearts"}, -- Yuck Heart
|
||||
[642] = "Triggers twice", -- Magic Skin
|
||||
[650] = {" a ", " 2 ", "Plum", "{{CR}}Plums"}, -- Plum Flute
|
||||
[685] = "Spawns double the wisps, but the use count only goes up by 1", -- Jar of Wisps
|
||||
@@ -751,6 +708,72 @@ local repCarBattery = {
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
|
||||
-- Effect of BFFS!/Hive Mind on Familiars
|
||||
local repBFFSSynergies = {
|
||||
["5.100.67"] = {6, 12}, -- Sister Maggy
|
||||
["5.100.98"] = {"7-8", "6"}, -- The Relic
|
||||
["5.100.107"] = {23.5, 47}, -- The Pinking Shears
|
||||
["5.100.172"] = {112.5, 225}, -- Sacrificial Dagger
|
||||
["5.100.178"] = {7, 14, "Spawns a blue flame at point of impact"}, -- Holy Water
|
||||
["5.100.206"] = {56, 112}, -- Guillotine
|
||||
["5.100.264"] = {6.5, 13}, -- Smart Fly
|
||||
["5.100.272"] = {100, 125}, -- BBF
|
||||
["5.100.273"] = {100, 125}, -- Bob's Brain
|
||||
["5.100.274"] = {150, 300}, -- Best Bud
|
||||
["5.100.275"] = {24, 48}, -- Lil Brimstone
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.319"] = {75, 150}, -- Cain's Other Eye
|
||||
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
||||
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
||||
["5.100.365"] = {30, 60}, -- Lost Fly
|
||||
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
||||
["5.100.389"] = {"7-8", "6"}, -- Rune Bag
|
||||
["5.100.467"] = {10, 20}, -- Finger!
|
||||
["5.100.468"] = {75, 150}, -- Shade
|
||||
["5.100.491"] = {"7", "6"}, -- Acid Baby
|
||||
["5.100.500"] = {"7-8", "6"}, -- Sack of Sacks
|
||||
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
||||
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
||||
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
||||
|
||||
["5.100.565"] = "Double damage while friendly", -- Blood Puppy
|
||||
["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath
|
||||
["5.100.575"] = {1.5, 3}, -- The Intruder
|
||||
["5.100.581"] = {15, 30}, -- Psy Fly
|
||||
["5.100.584"] = "Doubles wisp tear and contact damage", -- Book of Virtues
|
||||
["5.100.605"] = {36, 72}, -- The Scooper
|
||||
["5.100.607"] = {3.5, 7, 5.25, 10.5}, -- Boiled Baby
|
||||
["5.100.608"] = {3.5, 7}, -- Freezer Baby
|
||||
["5.100.610"] = {45, 90, "a rock wave", "4 {{CR}}rock waves", 6.5, 13}, -- Bird Cage
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
["5.100.626"] = {25, 50}, -- Knife Piece 1
|
||||
["5.100.627"] = {25, 50}, -- Knife Piece 2
|
||||
["5.100.629"] = {3, 6}, -- Bot Fly
|
||||
["5.100.635"] = "On use, shoots 8 tears from the player's position", -- Stitches
|
||||
["5.100.645"] = {3.5, 7}, -- Tinytoma
|
||||
["5.100.649"] = {3, 6, 2, 4}, -- Fruity Plum
|
||||
["5.100.650"] = "Contact damage doubled", -- Plum Flute
|
||||
["5.100.652"] = {17.5, 35}, -- Cube Baby
|
||||
["5.100.655"] = {10.5, 21, "No BFFS! bonus damage for any familiar while Spin to Win is being used"}, -- Spin to Win
|
||||
["5.100.679"] = {52.5, 105}, -- Lil Abaddon
|
||||
["5.100.681"] = "Damage doubled", -- Lil Portal
|
||||
["5.100.682"] = {8, 16}, -- Worm Friend
|
||||
["5.100.685"] = "Doubles wisp tear and contact damage", -- Jar of Wisps
|
||||
["5.100.698"] = {37.5, 75}, -- Twisted Pair
|
||||
["5.100.702"] = "Doubles wisp tear and contact damage", -- Vengeful Spirit
|
||||
["5.100.706"] = "Locust damage is increased by 25%", -- Abyss
|
||||
["5.100.712"] = "Doubles orbital contact damage", -- Lemegeton
|
||||
["5.100.713"] = "Clot damage is doubled", -- Sumptorium
|
||||
["5.100.728"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
||||
|
||||
["5.300.96"] = "Doubles wisp tear and contact damage", -- Soul of Bethany
|
||||
["5.350.142"] = "Doubles wisp tear and contact damage", -- Beth's Faith
|
||||
["5.350.182"] = "Doubles wisp tear and contact damage", -- Beth's Essence
|
||||
["5.350.176"] = "Clot damage is doubled", -- Lil Clot
|
||||
["5.350.186"] = "Locust damage is increased by 25%", -- Apollyon's Best Friend
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
@@ -780,7 +803,7 @@ local repTrinkets={
|
||||
[110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"}, -- Silver Dollar
|
||||
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb and Corpse"}, -- Bloody Crown
|
||||
[119] = {"119", "Stem Cell", "{{Heart}} Entering a new floor heals half of Isaac's empty Red/Bone Hearts#{{HalfHeart}} Heals half a heart minimum"}, -- Stem Cell
|
||||
[125] = {"125", "Extension Cord", "Connects all familiars with beams of electricity#The beams deal 6 damage#Beams also arc between co-op players (including Jacob & Esau)"}, -- Extension Cord
|
||||
[125] = {"125", "Extension Cord", "Connects all familiars with beams of electricity#The beams deal 6 damage"}, -- Extension Cord
|
||||
[128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Taking damage has a 4% chance to grant a Bone Heart"}, -- Finger Bone
|
||||
[129] = {"129", "Jawbreaker", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 luck"}, -- Jawbreaker
|
||||
[130] = {"130", "Chewed Pen", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 luck"}, -- Chewed Pen
|
||||
@@ -831,7 +854,7 @@ local repTrinkets={
|
||||
[175] = {"175", "Strange Key", "Opens the door to the Hush floor regardless of the timer#Using {{Collectible297}} Pandora's Box consumes the key and spawns 6 items from random pools"}, -- Strange Key
|
||||
[176] = {"176", "Lil Clot", "Spawns a blood clot that mimics Isaac's movement#Copies Isaac's stats, tear effects and 35% of his damage#Respawns each room"}, -- Lil Clot
|
||||
[177] = {"177", "Temporary Tattoo", "{{Chest}} Clearing a {{ChallengeRoom}} Challenge Room spawns a chest#Clearing a {{BossRushRoom}} Boss Challenge Room spawns an item"}, -- Temporary Tattoo
|
||||
[178] = {"178", "Swallowed M80", "Taking damage has a 50% chance for Isaac to explode"}, -- Swallowed M80
|
||||
[178] = {"178", "Swallowed M80", "Taking damage has a 50% chance for Isaac to explode#Doesn't destroy Blood Donation Machines or Confessionals, while spawning pickups as if it did"}, -- Swallowed M80
|
||||
[179] = {"179", "RC Remote", "Familiars mimic Isaac's movement#Hold the drop button ({{ButtonRT}}) to keep the familiars in place"}, -- RC Remote
|
||||
[180] = {"180", "Found Soul", "Follows Isaac's movement and shoots spectral tears#Copies Isaac's stats, tear effects and 50% of his damage#Dies in one hit#Respawns each floor"}, -- Found Soul
|
||||
[181] = {"181", "Expansion Pack", "Using an active item triggers the effect of an additional 1-2 charge active item"}, -- Expansion Pack
|
||||
@@ -973,15 +996,15 @@ EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Spawns {{ColorShinyPurple}}2{{CR}} random {{UnknownHeart}} hearts, {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys"}, -- VIII - Justice
|
||||
[10] = "Prevents Greed from spawning in the Shop#Turns a Greed Shop into a normal Shop if Greed was already fought in it", -- IX - The Hermit
|
||||
[11] = {" a ", " 2 ", "Machine", "{{CR}}Machines", "Machine", "{{CR}}Machines"}, -- X - Wheel of Fortune
|
||||
[11] = {" a ", " 2 ", "Slot Machine", "{{CR}}Slot Machines", "Fortune Machine", "{{CR}}Fortune Machines"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {" a ", " 2 ", "Machine", "{{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance ( + Greed version)
|
||||
[15] = {" a ", " 2 ", " Machine", " {{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance ( + Greed version)
|
||||
[16] = {2, 4}, -- XV - The Devil
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[18] = "If the Treasure Room hasn't been entered yet, it will have two items to choose from", -- XVII - The Stars
|
||||
[20] = {100, 400}, -- XIX - The Sun
|
||||
[21] = {" a ", " 2 ", "Beggar", "{{CR}}Beggars", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
|
||||
[21] = {" a ", " 2 ", "Beggar ", "{{CR}}Beggars ", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
|
||||
[56] = "Drops Isaac's most recent 6 items alongside the pickups", -- 0 - The Fool?
|
||||
[59] = {2, 3}, -- III - The Empress?
|
||||
[61] = {2, 3}, -- V - The Hierophant?
|
||||
@@ -993,10 +1016,9 @@ EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[70] = {5, 10}, -- XIV - Temperance?
|
||||
[72] = {7, 14}, -- XVI - The Tower?
|
||||
[73] = {"Removes Isaac's {{ColorShinyPurple}}2{{CR}} oldest collected passive items (ignoring starting items)#Spawns {{ColorShinyPurple}}4{{CR}} random items from the current room's item pool"}, -- XVII - The Stars?
|
||||
[76] = {" a ", " 2 ", "Machine", "{{CR}}Machines"}, -- XX - Judgement?
|
||||
[76] = {" a ", " 2 ", " Machine", " {{CR}}Machines"}, -- XX - Judgement?
|
||||
}
|
||||
|
||||
|
||||
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
|
||||
-- These will be appended after Blank Card recharge time and "Blank Card effect:"
|
||||
EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
|
||||
@@ -1078,7 +1100,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy...
|
||||
{"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!!
|
||||
{"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently"}, -- Gulp!
|
||||
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of ipecac tears"}, -- Horf!
|
||||
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf!
|
||||
{"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine!
|
||||
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
|
||||
{"47", "Shot speed Down", "↓ {{Shotspeed}} -0.3 Shot speed"}, -- Shot speed Down
|
||||
@@ -1087,6 +1109,85 @@ EID.descriptions[languageCode].horsepills={
|
||||
[9999] = {"", "Golden Pill", "Random horse pill effect#Has a chance to destroy itself with each use"}, -- Golden Pill
|
||||
}
|
||||
|
||||
---------- Character Info ----------
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5 seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
{"Isaac", "", "All item pedestals cycle between two options"},
|
||||
{"Magdalene", "", "↑ {{Heart}} +1 Health#The max amount of heart containers is raised to 18"},
|
||||
{"Cain", "", "↑ {{Luck}} +1 Luck#{{Arcade}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
|
||||
{"Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"},
|
||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},
|
||||
{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},
|
||||
{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},
|
||||
{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},
|
||||
{"Black Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"Lilith", "", "Familiars are positioned in front of Lilith's face"},
|
||||
{"Keeper", "", "↑ {{CoinHeart}} +1 Health#The max amount of Coin Heart containers is raised to 4"},
|
||||
{"Apollyon", "", "{{Collectible477}} Using Void has a chance to spawn an item that was previously voided#Does not remove the stat bonuses#The more items voided, the higher the chance for an item to spawn upon use"},
|
||||
{"The Forgotten", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"The Forgotten Soul", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"Bethany", "", "{{Battery}} Activating an item using soul charges is sometimes free"},
|
||||
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
||||
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"},
|
||||
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
||||
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
||||
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
||||
{"Tainted Eve", "", "{{HalfHeart}} Red Heart clots spawn half Red Hearts on death that disappear after 2 seconds"},
|
||||
{"Tainted Samson", "", "{{Collectible704}} Killing an enemy adds 3 seconds to the Berserk! timer instead of 1"},
|
||||
{"Tainted Azazel", "", "{{Collectible726}} Doubles the size of Tainted Azazel's Hemoptysis sneeze attack"},
|
||||
{"Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Eden", "", "Any items obtained before Birthright can no longer be rerolled#Active items can be rerolled again if they are dropped and picked back up"},
|
||||
{"Tainted Lost", "", "Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies"},
|
||||
{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith follow her Gello instead#The melee attack gains +3 damage per familiar"},
|
||||
{"Tainted Keeper", "", "{{Coin}} Strongly attracts the coins dropped by defeating enemies#No effect on other coins"},
|
||||
{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#Using Anima Sola chains both Esaus for 6.67 seconds"},
|
||||
{"Dead Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Jacob 2", "", ""},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
}
|
||||
|
||||
---------- Glitched Item Descriptions ----------
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
@@ -1143,11 +1244,32 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
|
||||
-- Text for the base item that is granted
|
||||
grants = "Grants ",
|
||||
|
||||
}
|
||||
|
||||
---------- Bag of Crafting Text ----------
|
||||
EID.descriptions[languageCode].CraftingBagContent = "Bag:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "Room:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "Floor:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "Search:"
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "Bag Quality:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "Best Quality:"
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Hide:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Preview:"
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC Search
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}}, Search: {1})"
|
||||
|
||||
---------- Misc. Text ----------
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} charge:"
|
||||
|
||||
EID.descriptions[languageCode].poopSpells = {
|
||||
{"Poop", "Normal poop that can drop pickups"},
|
||||
{"Corny Poop", "Spawns blue flies while intact"},
|
||||
@@ -1173,29 +1295,7 @@ EID.descriptions[languageCode].VoidNames[2] = "{1} Fire rate"
|
||||
|
||||
EID.descriptions[languageCode].spindownError = "Item disappears"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagContent = "Bag:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "Room:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "Floor:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "Search:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "Bag Quality:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "Best Quality:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Hide:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Preview:"
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
|
||||
|
||||
-- {1} will be converted into the name of the key that toggles the BoC Search
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}}, Search: {1})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} charge:"
|
||||
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{CONFIG_BoC_Toggle}} to show description)"
|
||||
|
||||
@@ -1212,99 +1312,116 @@ EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Instead, consumes
|
||||
|
||||
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} WARNING {{Warning}}"
|
||||
EID.descriptions[languageCode].AchievementWarningText = "Achievements are disabled!#In order to enable progression and achievements, you first need to kill Mom (Depths II) without any mods enabled.#(If you've defeated Mom, this message is a bug and can be ignored)#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].OldGameVersionWarningText = "EID is updated for the newest Steam version#Your game version is not officially supported, so some descriptions and features will be inaccurate#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Install REPENTOGON for improved modded recipe support#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
local repConditions={
|
||||
local repConditions = {
|
||||
------ GENERAL STRINGS ------
|
||||
["Tainted Revive"] = "{1} simply revives",
|
||||
["Ice Tears"] = "Freezing an enemy doesn't count as killing", -- Uranus Anti-Synergy
|
||||
|
||||
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
["5.100.642"] = "Single use for {1}", -- Magic Skin
|
||||
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment
|
||||
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize
|
||||
------ GREED MODE ------
|
||||
["5.100.344"] = {"{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs"}, -- Match Book (Greed)
|
||||
["5.300.74"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon? (Greed)
|
||||
["5.100.416"] = {"{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets (Greed)
|
||||
["5.100.566"] = {"{{HalfSoulHeart}} +1 half Soul Heart when entering a new floor#!!! The stage transition nightmare shows the wrong items in Greed Mode"}, -- Dream Catcher (Greed)
|
||||
["5.100.580"] = "{{GreedMode}} Can only rarely make special rooms in Greed Mode#{{SuperSecretRoom}} Can still help find the Super Secret Room", -- Red Key (Greed)
|
||||
["5.300.83"] = "{{GreedMode}} Can only rarely make special rooms in Greed Mode#{{SuperSecretRoom}} Can still help find the Super Secret Room", -- Soul of Cain (Greed)
|
||||
["5.100.514"] = {"Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear"}, -- Broken Modem (Greed)
|
||||
["5.350.162"] = {"{{Player7}} Clearing a wave has a 50% chance to turn the player into Azazel#{{Timer}} Effect lasts until clearing another wave"}, -- Azazel's Stump (Greed)
|
||||
|
||||
|
||||
------ ACHIEVEMENT CHECKS ------
|
||||
-- todo...
|
||||
|
||||
|
||||
------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
|
||||
["5.100.642"] = "Single use for {1}", -- Magic Skin + Lost
|
||||
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment + Tainted Isaac
|
||||
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize + Tainted Isaac
|
||||
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
|
||||
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak
|
||||
|
||||
["5.100.201"] = "Refills {1}'s charge on pickup", --Iron Bar
|
||||
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny
|
||||
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak + Losts
|
||||
["5.100.694 (Keeper)"] = "{1} gains 1 Broken Heart, fatal hits grant 1 Broken Heart, and he dies at 3 Broken Hearts", -- Heartbreak + Normal Keeper
|
||||
["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet + Keeper
|
||||
["5.100.694 (Tainted Keeper)"] = "{1} gains 1 Broken Heart and dies at 2 Broken Hearts#{{Warning}} {1} will die in one hit after taking this item", -- Heartbreak + Tainted Keeper
|
||||
["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
|
||||
["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
|
||||
["5.100.501 (Deep Pockets)"] = "+1 Heart container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
|
||||
["5.100.728"] = "Deals 100% damage as {1}", -- Lilith + Gello
|
||||
["5.350.156"] = "+1 Coin container for {1}", -- Mother's Kiss
|
||||
["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
|
||||
["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
|
||||
["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
|
||||
|
||||
["5.100.245"] = "Removes the fire rate penalty of {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
|
||||
["20/20"] = "No fire rate penalty with {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
|
||||
["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
|
||||
["Ice Tears"] = "Freezing an enemy doesn't count as killing", -- Uranus Anti-Synergy
|
||||
-- Vibrant/Dim Bulb
|
||||
["5.350.100 (Bethany)"] = "Works with {1}'s soul charges",
|
||||
["5.350.100 (Tainted Bethany)"] = "Works with {1}'s blood charges",
|
||||
["5.350.101 (Bethany)"] = "Ignores {1}'s soul charges",
|
||||
["5.350.101 (Tainted Bethany)"] = "Ignores {1}'s blood charges",
|
||||
|
||||
|
||||
------ DUPLICATE COPIES OF ITEMS ------
|
||||
["5.100.2 (Copies)"] = "Isaac fires 1 more tear#No additional stat decrease", -- The Inner Eye
|
||||
["5.100.153 (Copies)"] = "Isaac fires 2 more tears#No additional stat decrease", -- Mutant Spider
|
||||
["5.100.245 (Copies)"] = "Isaac fires 1 more tear#No additional stat decrease", -- 20/20
|
||||
["5.100.358 (Copies)"] = "Isaac fires 1 more tear in the center", -- The Wiz
|
||||
["5.100.64 (Copies)"] = "Owning this item multiple times reduces the price further", -- Steam Sale
|
||||
["5.100.118 (Copies)"] = "Multiple Brimstones grant increased damage and a larger beam", -- Brimstone
|
||||
["5.100.531 (Copies)"] = "Additional copies only give +1 damage", -- Haemolacria
|
||||
["5.100.224 (Copies)"] = "Additional copies only give +0.5 fire rate", -- Cricket's Body
|
||||
|
||||
|
||||
----- MISC. ITEM CONDITIONS ------
|
||||
["Sacrificial Nugget"] = "Turns Brown Nugget turrets into coins",
|
||||
["Sacrificial Item Wisps"] = "Familiars created by Lemegeton can be sacrificed#Turns all Lemegeton wisps into {{HalfSoulHeart}} half Soul Hearts",
|
||||
["Sacrificial Plum"] = "The summoned Plum counts as a familiar, and doesn't remove Plum Flute",
|
||||
["Sacrificial Quints"] = "If a Quints familiar is sacrificed, you lose Quints",
|
||||
["Sacrificial Abyss"] = "Abyss Locusts count as familiars",
|
||||
["Sacrificial Star"] = "Star of Bethlehem counts as a familiar",
|
||||
["Sacrificial Clots"] = "Turns Clots into coins",
|
||||
|
||||
["1000.76.0"] = "{{Warning}} Only rerolls the character that activates the dice", -- Dice Room 1 (Co-op)
|
||||
["1000.76.5"] = "{{Warning}} All characters' items will be rerolled in co-op!", -- Dice Room 6 (Co-op)
|
||||
["5.100.45"] = "{{HalfHeart}} Heals other players for half a heart", -- Yum Heart (Co-Op)
|
||||
["5.350.125"] = "Beams also arc between players", -- Extension Cord (Co-Op)
|
||||
|
||||
["5.100.245"] = "Removes the fire rate penalty of {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["20/20"] = "No fire rate penalty with {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
|
||||
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
["5.100.201"] = "Refills {1}'s charge on pickup", -- Iron Bar + Notched Axe
|
||||
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny + Black Candle
|
||||
["5.100.501 (Deep Pockets)"] = "+1 container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
|
||||
["? Card Single Use"] = "Single use items can be used multiple times with ? Card", -- Single Use Actives + ? Card
|
||||
["Both Peppers"] = "With {1}, base chance to shoot a flame is 12.5%, up to 100% at 7 luck", -- Ghost Pepper + Bird's Eye
|
||||
["Black Feather"] = "↑ {{Damage}} +0.5 Damage", -- Black Feather items
|
||||
["Hemoptysis"] = "Works with {1}", -- Hemoptysis + Brimstone items
|
||||
["5.100.600"] = "x1.2 Fire rate multiplier for {1}", -- Eye Drops (items and some players)
|
||||
|
||||
["4.5 Volt Timed"] = "No effect on timed recharges", -- 4.5 Volt + Timed Recharges
|
||||
["4.5 Volt Multiple"] = "Secondary active items only gain charge if the primary active is fully charged", -- 4.5 Volt + Schoolbag/Pocket Actives
|
||||
["Bulb Zero"] = "Actives with 0 max charges don't count", -- Vibrant/Dim Bulb + zero charge actives
|
||||
|
||||
["Brimstone Proptosis"] = "Beams deal 6x damage at point blank range, decreasing with distance",
|
||||
["Brimstone Ipecac"] = "The laser gets +2 damage and explodes on enemies and obstacles",
|
||||
["Brimstone Pop!"] = "Shorter beam that shoots {1} tears at the end",
|
||||
["Eye of Belial Dr. Fetus"] = "Bombs pierce, doing 2.5x damage, but don't home or do additional blast damage",
|
||||
["Spirit Sword C Section"] = "{1} has priority#Fetuses hold swords and do spin attacks",
|
||||
["Spirit Sword Mom's Knife"] = "{1} has priority#The spin attack throws the sword forward",
|
||||
["Spirit Sword Technology"] = "The sword becomes a lightsaber that can reflect enemy shots",
|
||||
["Ludovico Ipecac"] = "The tear gets +2 damage but doesn't explode or poison",
|
||||
["Technology Ipecac"] = "The laser gets +2 damage and explodes on targets",
|
||||
["Eye of the Occult Beam"] = "Isaac automatically shoots with a crosshair that alters the beam's path",
|
||||
|
||||
["5.100.344"] = {"{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs"}, -- Match Book (Greed)
|
||||
["5.300.74"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon? (Greed)
|
||||
["5.100.416"] = {"{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets (Greed)
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
|
||||
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
|
||||
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5(?) seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+150
-17
@@ -301,6 +301,7 @@ function EID:getTableName(Type, Variant, SubType)
|
||||
end
|
||||
elseif idString == "-999.-1" then return "sacrifice"
|
||||
elseif idString == "1000.76" then return "dice"
|
||||
elseif idString == "1.0" then return "players"
|
||||
else return "custom"
|
||||
end
|
||||
end
|
||||
@@ -610,6 +611,8 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
return EID:getDescriptionEntry("sacrificeHeader").." ("..SubType.."/"..#EID.descriptions["en_us"].sacrifice..")"
|
||||
elseif tableName == "dice" then
|
||||
return EID:getDescriptionEntry("diceHeader").." ("..SubType..")"
|
||||
elseif tableName == "players" then
|
||||
return EID:getPlayerName(SubType)
|
||||
elseif tableName == "custom" then
|
||||
local xmlName = EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
return name or xmlName or Type.."."..Variant.."."..SubType
|
||||
@@ -715,6 +718,7 @@ function EID:replaceShortMarkupStrings(text)
|
||||
return text
|
||||
end
|
||||
|
||||
local VariantToColorText = { [100] = "{{ColorYellow}}", [350] = "{{ColorYellow}}", [300] = "{{ColorCard}}", [70] = "{{ColorPill}}" }
|
||||
-- Replaces name markup objects with the actual name
|
||||
function EID:replaceNameMarkupStrings(text)
|
||||
for word in string.gmatch(text, "{{Name.-}}") do
|
||||
@@ -733,17 +737,26 @@ function EID:replaceNameMarkupStrings(text)
|
||||
for e in string.gmatch(strTrimmed, "([^.]*)") do
|
||||
table.insert(entityID, tonumber(e))
|
||||
end
|
||||
name = EID:getObjectName(entityID[1], entityID[2], entityID[3])
|
||||
local iconText = ""
|
||||
local colorText = ""
|
||||
if entityID[1] == 1 then
|
||||
if showIcon then iconText = "{{Player" .. entityID[3] .. "}} " end
|
||||
colorText = "{{ColorIsaac}}"
|
||||
else
|
||||
if showIcon then iconText = "{{" .. EID:GetIconNameByVariant(entityID[2]) .. entityID[3] .. "}} " end
|
||||
colorText = VariantToColorText[entityID[2]] or ""
|
||||
end
|
||||
name = iconText .. colorText .. EID:getObjectName(entityID[1], entityID[2], entityID[3]) .. "{{CR}}"
|
||||
elseif indicator == "C" then -- Collectible
|
||||
name = (showIcon and "{{Collectible"..id.."}} " or "")..EID:getObjectName(5, 100, id)
|
||||
name = (showIcon and "{{Collectible"..id.."}} " or "") .. "{{ColorYellow}}" .. EID:getObjectName(5, 100, id) .. "{{CR}}"
|
||||
elseif indicator == "T" then -- Trinket
|
||||
name = (showIcon and "{{Trinket"..id.."}} " or "")..EID:getObjectName(5, 350, id)
|
||||
name = (showIcon and "{{Trinket"..id.."}} " or "") .. "{{ColorYellow}}" .. EID:getObjectName(5, 350, id) .. "{{CR}}"
|
||||
elseif indicator == "P" then -- Pills
|
||||
name = (showIcon and "{{Pill"..id.."}} " or "")..EID:getPillName(id, false)
|
||||
name = (showIcon and "{{Pill"..id.."}} " or "") .. "{{ColorPill}}" .. EID:getPillName(id, false) .. "{{CR}}"
|
||||
elseif indicator == "K" then -- Card
|
||||
name = (showIcon and "{{Card"..id.."}} " or "")..EID:getObjectName(5, 300, id)
|
||||
name = (showIcon and "{{Card"..id.."}} " or "") .. "{{ColorCard}}" .. EID:getObjectName(5, 300, id) .. "{{CR}}"
|
||||
elseif indicator == "I" then -- Player (I for Isaac)
|
||||
name = (showIcon and "{{Player"..id.."}} " or "")..EID:getPlayerName(id)
|
||||
name = (showIcon and "{{Player"..id.."}} " or "") .. "{{ColorIsaac}}" .. EID:getPlayerName(id) .. "{{CR}}"
|
||||
end
|
||||
text = string.gsub(text, word, name, 1)
|
||||
end
|
||||
@@ -780,9 +793,24 @@ end
|
||||
-- Tries to read special markup used to generate icons for all Collectibles/Trinkets and the default Cards/Pills
|
||||
-- Returns an inlineIcon Object or nil if no parsing was possible
|
||||
function EID:createItemIconObject(str)
|
||||
local collID,numReplace = string.gsub(str, "Collectible", "")
|
||||
local item = nil
|
||||
local subTypeIdentifier = 0
|
||||
|
||||
-- Check for {{Item#.##.###}} markup; easiest way to handle it is to just call this function again
|
||||
local itemID,numReplaceGeneric = string.gsub(str, "Item", "")
|
||||
if numReplaceGeneric > 0 and itemID ~= "" then
|
||||
local Type, Var, Sub = EID:SplitTVS(itemID)
|
||||
if Type == 1 then return EID:getIcon("Player" .. Sub)
|
||||
elseif Type == 5 then
|
||||
if Var == 100 then return EID:createItemIconObject("Collectible" .. Sub)
|
||||
elseif Var == 350 then return EID:createItemIconObject("Trinket" .. Sub)
|
||||
elseif Var == 300 then return EID:createItemIconObject("Card" .. Sub)
|
||||
elseif Var == 70 then return EID:createItemIconObject("Pill" .. Sub)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local collID,numReplace = string.gsub(str, "Collectible", "")
|
||||
if numReplace > 0 and collID ~= "" and tonumber(collID) ~= nil then
|
||||
item = EID.itemConfig:GetCollectible(tonumber(collID))
|
||||
subTypeIdentifier = tonumber(collID)
|
||||
@@ -974,15 +1002,19 @@ function EID:replaceAllMarkupWithSpaces(text, checkBulletpoint)
|
||||
return ""
|
||||
end
|
||||
end
|
||||
-- iconsFound is used to make the next space after a markup icon be immune to line breaks, but only if it's just one icon with no other text
|
||||
local iconsFound = 0; if text:gsub(" ", ""):gsub("{{.-}}","") ~= "" then iconsFound = -999 end
|
||||
|
||||
for word in string.gmatch(text, "{{.-}}") do
|
||||
local lookup = EID:getIcon(word)
|
||||
if lookup[1] ~= "ERROR" then
|
||||
text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1)
|
||||
iconsFound = iconsFound + 1
|
||||
else
|
||||
text = string.gsub(text, word, "", 1)
|
||||
end
|
||||
end
|
||||
return text
|
||||
return text, iconsFound
|
||||
end
|
||||
|
||||
-- Fits a given string to a specific width
|
||||
@@ -990,8 +1022,8 @@ end
|
||||
function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
local formattedLines = {}
|
||||
-- Lines with a {{NoLineBreak}} tag should be left in one continuous line
|
||||
if str:find("{{NoLineBreak}}") then
|
||||
str = str:gsub("{{NoLineBreak}}","")
|
||||
if str:find("{{NoLineBreak}}") or str:find("{{NoLB}}") then
|
||||
str = str:gsub("{{NoLineBreak}}",""):gsub("{{NoLB}}","")
|
||||
table.insert(formattedLines,str)
|
||||
return formattedLines
|
||||
end
|
||||
@@ -999,6 +1031,8 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
local text = {}
|
||||
-- the first word we run into might actually be a bulletpoint icon, which should be zero width
|
||||
local isBulletpoint = true
|
||||
-- if we find an icon by itself, we should skip the following space
|
||||
local previousWordWasIcon = false
|
||||
local cursor = 1
|
||||
local word_begin_index = 1
|
||||
|
||||
@@ -1065,11 +1099,11 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
|
||||
-- we can break after str[cursor]
|
||||
local word = sub(str, word_begin_index, cursor)
|
||||
local wordFiltered = EID:replaceAllMarkupWithSpaces(word, isBulletpoint)
|
||||
local wordFiltered, iconsFound = EID:replaceAllMarkupWithSpaces(word, isBulletpoint)
|
||||
isBulletpoint = false
|
||||
local wordLength = EID:getStrWidth(wordFiltered)
|
||||
|
||||
if curLength + wordLength <= textboxWidth or curLength < 17 then
|
||||
if curLength + wordLength <= textboxWidth or curLength < 17 or previousWordWasIcon then
|
||||
table.insert(text, word)
|
||||
curLength = curLength + wordLength
|
||||
else
|
||||
@@ -1077,7 +1111,7 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
text = { word }
|
||||
curLength = wordLength
|
||||
end
|
||||
|
||||
previousWordWasIcon = (iconsFound == 1)
|
||||
-- next word starts here
|
||||
word_begin_index = cursor + 1
|
||||
end
|
||||
@@ -1163,38 +1197,137 @@ function EID:updateDescriptionsViaTable(changeTable, tableToUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
-- Converts e.g. "5.100.69" format strings into 5, 100, and 69; returns 0 for any not included
|
||||
function EID:SplitTVS(tvsString)
|
||||
local Type, Var, Sub = 0, 0, 0
|
||||
local tvsTable = {}
|
||||
for i in string.gmatch(tvsString, "[^.]+") do table.insert(tvsTable, tonumber(i)) end
|
||||
Type = tvsTable[1] or Type; Var = tvsTable[2] or Var; Sub = tvsTable[3] or Sub;
|
||||
return Type, Var, Sub
|
||||
end
|
||||
|
||||
-- Checks if any player has a given item ID (or anyone is a given player ID)
|
||||
function EID:PlayersHaveItem(Type, Var, Sub)
|
||||
-- convert "5.100.69" format strings into type, var, sub
|
||||
if type(Type) == "string" then
|
||||
Type, Var, Sub = EID:SplitTVS(Type)
|
||||
-- assume collectible if only Type was given
|
||||
elseif Var == nil then Sub = Type; Type = 5; Var = 100 end
|
||||
if Type == 1 then return EID:PlayersHaveCharacter(Sub)
|
||||
elseif Type == 5 then
|
||||
if Var == 100 then return EID:PlayersHaveCollectible(Sub)
|
||||
elseif Var == 350 then return EID:PlayersHaveTrinket(Sub)
|
||||
elseif Var == 300 then return EID:PlayersHaveCard(Sub)
|
||||
elseif Var == 70 then return EID:PlayersHavePill(Sub)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if the given player has the given item ID (or is the given player ID)
|
||||
function EID:PlayerHasItem(player, Type, Var, Sub)
|
||||
-- convert "5.100.69" format strings into type, var, sub
|
||||
if type(Type) == "string" then
|
||||
Type, Var, Sub = EID:SplitTVS(Type)
|
||||
-- assume collectible if only Type was given
|
||||
elseif Var == nil then Sub = Type; Type = 5; Var = 100 end
|
||||
if Type == 1 then return player:GetPlayerType() == Sub
|
||||
elseif Type == 5 then
|
||||
if Var == 100 then return player:HasCollectible(Sub)
|
||||
elseif Var == 350 then return player:HasTrinket(Sub)
|
||||
elseif Var == 300 then return EID:PlayerHasCard(player, Sub)
|
||||
elseif Var == 70 then return EID:PlayerHasPill(player, Sub)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if any player has a given collectible ID, for modifiers
|
||||
function EID:PlayersHaveCollectible(collectibleID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(collectibleID) then
|
||||
return true, player
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function EID:PlayersVoidedCollectible(collectibleID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(477) and EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(collectibleID)] then
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:PlayerVoidedCollectible(player, collectibleID)
|
||||
local i = EID:getPlayerID(player)
|
||||
if player:HasCollectible(477) and EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(collectibleID)] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if any player has a given trinket ID, for modifiers
|
||||
function EID:PlayersHaveTrinket(trinketID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasTrinket(trinketID) then
|
||||
return true, player
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function EID:PlayersHaveCard(cardID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
for j = 0, (EID.isRepentance and 3 or 1) do
|
||||
if player:GetCard(j) == cardID then
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:PlayerHasCard(player, cardID)
|
||||
for j = 0, (EID.isRepentance and 3 or 1) do
|
||||
if player:GetCard(j) == cardID then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EID:PlayersHavePill(pillID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
for j = 0, (EID.isRepentance and 3 or 1) do
|
||||
if player:GetPill(j) == pillID then
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:PlayerHasPill(player, pillID)
|
||||
for j = 0, (EID.isRepentance and 3 or 1) do
|
||||
if player:GetPill(j) == pillID then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if someone is playing as a certain character, for modifiers
|
||||
-- includeTainted means we don't care if the player is Tainted or not (for things that, say, apply to Lost/Tainted Lost)
|
||||
function EID:PlayersHaveCharacter(playerType, includeTainted)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:GetPlayerType() == playerType then
|
||||
return true, player
|
||||
return true, player, i
|
||||
end
|
||||
if includeTainted and EID.isRepentance and EID.TaintedToRegularID[player:GetPlayerType()] == playerType then
|
||||
return true, player
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
return false
|
||||
|
||||
+284
-105
@@ -16,85 +16,76 @@ Argument 4: Optional table that can define a variety of different settings
|
||||
|
||||
]]
|
||||
|
||||
-- General conditions
|
||||
-- Tarot Cloth (AB+ and Rep) (fallback to English because most are just find+replace)
|
||||
------ GENERAL CONDITIONS ------
|
||||
-- Tarot Cloth
|
||||
if not EID.isRepentance then
|
||||
EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
|
||||
else EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
|
||||
EID:AddCollectibleConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false}) -- Car Battery
|
||||
EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
|
||||
else EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
|
||||
|
||||
-- IV Bag conditions (need to be applied in a specific order)
|
||||
EID:AddCollectibleConditional(135, 75, "PHD") -- PHD improves IV Bag
|
||||
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
|
||||
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
|
||||
-- Car Battery
|
||||
EID:AddItemConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false})
|
||||
EID:AddConditional(356, EID.CheckActivesForCarBattery, "No Effect") -- "No effect" text for Car Battery pedestal
|
||||
|
||||
-- Greed Mode
|
||||
-- "No effect" append
|
||||
EID:AddConditional({134, 241, 464, "5.300.22", "5.350.59", "5.350.83", "5.350.84", "5.350.85", "5.350.102", "5.350.110", "5.350.111", "5.350.124"}, EID.IsGreedMode, "No Effect (Greed)") -- Guppy's Tail, Contract from Below, Glyph of Balance, The World, Cain's Eye, Store Key, Rib of Greed, Karma, Fragmented Card, Silver Dollar, Bloody Crown, Door Stop
|
||||
|
||||
EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20"}, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun
|
||||
-- todo: isaac's fork; and maybe some other "room" effects that also work on wave clear could mention waves
|
||||
-- change the "room clear reward" trinkets (like ace of spades) to not mention room clears
|
||||
-- broken modem room clear duplication shouldn't be mentioned?
|
||||
-- BFFS! / Hive Mind
|
||||
EID:AddItemConditional({"5.100","5.350.54","5.350.57"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false, uniqueID = "BFFS"})
|
||||
EID:AddConditional(247, EID.CheckFamiliarsForBFFS, "No Effect") -- "No effect" text for BFFS pedestal
|
||||
if EID.isRepentance then
|
||||
EID:AddConditional({344, 416, "5.300.74"}, EID.IsGreedMode) -- Match Book, Deep Pockets, The Moon?
|
||||
EID:AddItemConditional({"5.300.96", "5.350.142", "5.350.176", "5.350.182", "5.350.186"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false}) -- BFFS! Repentance soulstone/trinkets
|
||||
EID:AddItemConditional("5.100", 248, EID.CheckForHiveMind, {locTable = "BFFSSynergies", replaceColor = "BlinkBlue", noFallback = false, uniqueID = "BFFS"}) -- Hive Mind
|
||||
EID:AddSynergyConditional(247, 248, "No Effect (Familiars)") -- Already having Hive Mind / BFFS!
|
||||
end
|
||||
|
||||
-- Different effect for No Red Health players
|
||||
EID:AddConditional({442, "5.350.107", "5.350.119"}, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Dark Prince's Crown, Crow Heart, Stem Cell
|
||||
EID:AddConditional(81, function() return EID:CheckForNoRedHealthPlayer() end) -- Dead Cat
|
||||
-- Abyss, Birthright Book of Belial, Binge Eater
|
||||
if EID.isRepentance then
|
||||
EID:AddItemConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
|
||||
EID:AddItemConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
|
||||
EID:AddItemConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
|
||||
end
|
||||
|
||||
-- Achievement checks (these always return true without REPENTOGON)
|
||||
|
||||
------ GREED MODE ------
|
||||
-- "No effect" append
|
||||
EID:AddConditional({134, 241, 464, "5.300.22", "5.350.59", "5.350.83", "5.350.84", "5.350.85", "5.350.102", "5.350.110", "5.350.111", "5.350.124", 21, 54, 249, 376, 437}, EID.IsGreedMode, "No Effect (Greed)") -- Guppy's Tail, Contract from Below, Glyph of Balance, The World, Cain's Eye, Store Key, Rib of Greed, Karma, Fragmented Card, Silver Dollar, Bloody Crown, Door Stop, Treasure Map, Compass, There's Options, Restock, D7
|
||||
-- Not bothering with Repentance no effect items because they're all tagged nogreed
|
||||
|
||||
-- change the word "room" to "wave"
|
||||
EID:AddConditional({266, "5.350.46", 385}, EID.IsGreedMode, "Room to Wave")
|
||||
|
||||
-- append/overwrite some descriptions
|
||||
EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20", 246, 333, "5.350.120", "5.350.34", "5.350.36", "5.350.41", "5.350.44", "5.350.45", "5.350.72", 514 }, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun, Blue Map, The Mind, Hairpin, some nogreed trinkets, Broken Modem
|
||||
EID:AddConditional({"5.350.5", 208}, EID.IsGreedMode, "No Champion Drops")
|
||||
|
||||
if EID.isRepentance then
|
||||
EID:AddConditional({567, 693, "5.350.163", "5.350.167", }, EID.IsGreedMode, "Room to Wave")
|
||||
EID:AddConditional({344, 416, "5.300.74", 566, 580, "5.300.83", "5.350.162"}, EID.IsGreedMode) -- Match Book, Deep Pockets, The Moon?, Dream Catcher, Red Key, Soul of Cain, Azazel's Stump
|
||||
end
|
||||
|
||||
|
||||
------ ACHIEVEMENT CHECKS ------
|
||||
-- Achievement functions always return true without REPENTOGON, so use them how you need to have non-ogon players see what they should.
|
||||
EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
|
||||
EID:AddConditional(297, function() return not EID:HaveNotUnlockedAchievement(366) end) -- Pandora's Box unlocking Moving Box
|
||||
|
||||
-- Specific character synergies/changes
|
||||
|
||||
------ NO RED HEALTH PLAYERS ------
|
||||
EID:AddConditional({442, "5.350.107", "5.350.119"}, EID.CheckForNoRedHealthPlayer, "No Red") -- Dark Prince's Crown, Crow Heart, Stem Cell
|
||||
EID:AddConditional(81, EID.CheckForNoRedHealthPlayer) -- Dead Cat
|
||||
if EID.isRepentance then
|
||||
EID:AddConditional({569, 671, 676}, EID.CheckForNoRedHealthPlayer, "No Red") -- Blood Oath, Candy Heart, Empty Heart
|
||||
EID:AddPlayerConditional({671, 676}, 14, "No Effect") -- Candy Heart / Empty Heart + Keeper
|
||||
EID:AddPlayerConditional(676, 16, "No Effect", nil, false) -- Empty Heart + Forgotten (not Tainted)
|
||||
end
|
||||
|
||||
|
||||
------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
|
||||
-- Note that passing "false" as a 5th variable to AddPlayerConditional will make it so the Tainted version of the char doesn't count, otherwise it does
|
||||
EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
|
||||
EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
|
||||
EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
|
||||
EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
|
||||
EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
|
||||
|
||||
-- Item Synergies
|
||||
EID:AddSynergyConditional(7, 34) -- Martyr + Book of Belial/The Devil
|
||||
EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
|
||||
EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
|
||||
EID:AddCollectibleConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
|
||||
|
||||
-- 9 Volt + 1 Room/Timed Charges
|
||||
-- This got a bit complicated, since it looks at a trait of every collectible + you having another, but hey, it's compact
|
||||
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(1) end, "1 Room", { useResult = true })
|
||||
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "Timed", { useResult = true })
|
||||
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, 1) end, "1 Room", { bulletpoint = "Collectible116" })
|
||||
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1) end, "Timed", { bulletpoint = "Collectible116" })
|
||||
|
||||
-- Overridden by Brimstone
|
||||
-- Haven't done it yet but I'm sure preparing the system for it
|
||||
-- Remember most of these will be AB+ only (not EID.isRepentance)
|
||||
|
||||
-- AB+ only conditionals
|
||||
if not EID.isRepentance then
|
||||
EID:AddCollectibleConditional(205, {116, 276}, "No Effect") -- Sharp Plug + 9 Volt, Isaac's Heart
|
||||
EID:AddCollectibleConditional(205, 108, "Wafer") -- Sharp Plug + The Wafer
|
||||
EID:AddSynergyConditional(205, 441, "Can't Charge", "Can't Be Charged") -- Sharp Plug + Mega Blast
|
||||
|
||||
EID:AddConditional(208, function() return EID:IsHardMode() end) -- Champion Belt
|
||||
end
|
||||
|
||||
EID:AddPlayerConditional(152, 2, "Technology 2 One Eye") -- Cain + Technology 2
|
||||
if EID.isRepentance then
|
||||
-- General conditions
|
||||
EID:AddCollectibleConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
|
||||
EID:AddCollectibleConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
|
||||
EID:AddCollectibleConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
|
||||
|
||||
-- Co-op friendly items
|
||||
-- todo: which? (extension cord)
|
||||
EID:AddConditional(45, function() return EID:MultiplePlayerCharacters() end) -- Yum Heart
|
||||
|
||||
-- No red health
|
||||
EID:AddConditional({569, 671, 676}, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Blood Oath, Candy Heart, Empty Heart
|
||||
EID:AddPlayerConditional({671, 676}, 14, "No Effect") -- Candy Heart / Empty Heart + Keeper
|
||||
EID:AddPlayerConditional(676, 16, "No Effect", nil, false) -- Empty Heart + Forgotten (not Tainted)
|
||||
|
||||
-- Tainted characters reviving as themselves
|
||||
EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
|
||||
EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
|
||||
@@ -104,58 +95,246 @@ if EID.isRepentance then
|
||||
-- Specific character synergies/changes
|
||||
EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
|
||||
EID:AddPlayerConditional(188, 2) -- Cain + Abel
|
||||
EID:AddPlayerConditional(360, 13) -- Incubus + Lilith
|
||||
EID:AddPlayerConditional({ 360, 728 }, 13) -- Incubus/Gello + Lilith
|
||||
EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
|
||||
EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
|
||||
EID:AddPlayerConditional(694, 14, "Keeper", nil, false) -- Keeper + Heartbreak
|
||||
EID:AddPlayerConditional(694, 33, "Tainted Keeper") -- Tainted Keeper + Heartbreak
|
||||
EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
|
||||
EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
|
||||
EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
|
||||
EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
|
||||
EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
|
||||
EID:AddPlayerConditional(205, 22, "Tainted Magdalene")-- Tainted Magdalene + Sharp Plug
|
||||
|
||||
-- Item Synergies
|
||||
EID:AddCollectibleConditional(201, 147) -- Iron Bar refills Notched Axe
|
||||
EID:AddCollectibleConditional("5.350.172", 260) -- Black Candle + Cursed Penny
|
||||
EID:AddCollectibleConditional(501, 416) -- Greed's Gullet + Deep Pockets
|
||||
EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + The Inner Eye, Mutant Spider, Polyphemus
|
||||
EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy Milk + Almond Milk
|
||||
|
||||
--TODO: SYNERGY CONDITIONAL DOESN'T WORK WITH TRINKETS YET, nothing I have works with trinkets yet really. need to detect trinket strings and handle them properly, and make a ConditionalTrinketCheck or something
|
||||
--EID:AddSynergyConditional(596, {"5.350.118", 704, 62, "5.350.60", 520, 411, 621, "5.350.58", "5.350.189", 657}, "Ice Tears") -- Uranus + On Kill Effects
|
||||
EID:AddSynergyConditional(596, {704, 62, 520, 411, 621, 657}, "Ice Tears") -- Uranus + On Kill Effects
|
||||
EID:AddPlayerConditional(596, 27, "Ice Tears") -- Uranus + Tainted Samson
|
||||
|
||||
-- 9 Volt, Sharp Plug + Special Charge Actives
|
||||
EID:AddConditional({116, 205}, function() return EID:CheckPlayersForActiveChargeType(nil, 2) end, "Can't Charge", { useResult = true })
|
||||
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2) end, "Can't Be Charged", { bulletpoint = "Collectible116", variableText = "{{NameOnlyC116}}" })
|
||||
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(205) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2) end, "Can't Be Charged", { bulletpoint = "Collectible205", variableText = "{{NameOnlyC205}}" })
|
||||
EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 18, "Bethany", nil, false) -- Bethany + Vibrant/Dim Bulb
|
||||
EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 36, "Tainted Bethany") -- Tainted Bethany + Vibrant/Dim Bulb
|
||||
end
|
||||
|
||||
|
||||
------ DUPLICATE COPIES OF ITEMS ------
|
||||
-- Items that have no effect from multiple copies (AddSelfConditional adds it when holding Diplopia automatically)
|
||||
-- This list is mostly taken from Diplopia's wiki page, there's a lot more with no effect out there I'm sure
|
||||
EID:AddSelfConditional({7, 55, 63, 69, 87, 104, 106, 108, 109, 116, 122, 132, 139, 149, 152, 156, 162, 169, 191, 200, 203, 214, 221, 225, 231, 233, 238, 239, 243, 244, 247, 248, 249, 261, 276, 299, 300, 313, 316, 330, 350, 356, 366, 368, 371, 374, 379, 400, 401, 408, 411, 412, 414, 416, 423, 429, 444, 446, 447, 450, 451, 458, 494, 495, 496, 501, 524, 525, 529, 532, 533, 534, 540, 546, }, "No Effect (Copies)")
|
||||
-- Items that have an interesting effect from multiple copies
|
||||
EID:AddSelfConditional({2, 64, 118, 153, 245, 358}, "Copies")
|
||||
-- Items that can't be duplicated
|
||||
EID:AddItemConditional(347, 347, "Can't Be Duplicated", nil, false) -- Diplopia
|
||||
if not EID.isRepentance then
|
||||
EID:AddSelfConditional({115, 222, 224, 228, 531}, "No Effect (Copies)")
|
||||
EID:AddSelfConditional({440}, "Copies")
|
||||
end
|
||||
if EID.isRepentance then
|
||||
EID:AddSelfConditional({399, 440, 554, 561, 577, 586, 600, 612, 616, 634, 651, 656, 670, 671, 674, 678, 686, 701}, "No Effect (Copies)")
|
||||
EID:AddSelfConditional({531}, "Copies")
|
||||
EID:AddItemConditional({"5.350", "5.300.33"}, 347, "Can't Be Duplicated", nil, false) -- Trinkets, Jera
|
||||
end
|
||||
|
||||
|
||||
------ OVERRIDES / OVERRIDDEN BY -----
|
||||
-- TODO: Check Azazel and Forgotten's effects with these items, especially Brimstone overrides
|
||||
-- Monstro's Lung might be worthy of this list too?
|
||||
-- Is the layer order correct here? Would I be better off making a new function for adding these overrides that has its own pre-defined layer numbers for the problematic items, to clean up this mess some?
|
||||
EID:AddSynergyConditional({52, 69, 104, 132, 222, 224, 233, 316, 329, 369, 379, 397, 401, 410, 440, 444, 453, 459, 461, 462, 494, 524, 532, 533, 540, }, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
|
||||
EID:AddOneSidedSynergyConditional(168, 118, "Epic Fetus Brimstone", {layer = 900, checkLayers = true})
|
||||
EID:AddOneSidedSynergyConditional(168, 114, "Epic Fetus Mom's Knife", {layer = 900, checkLayers = true})
|
||||
EID:AddOneSidedSynergyConditional(168, 330, "Epic Fetus Soy Milk", {layer = 900, checkLayers = true})
|
||||
|
||||
EID:AddSynergyConditional({69, 132, 222, 316, 369, 379, 410, 440, 453, 459, 461, 494, 524, 532, 533, }, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
|
||||
EID:AddSynergyConditional(462, 52, "Eye of Belial Dr. Fetus", nil, {layer = 800, checkLayers = true})
|
||||
|
||||
EID:AddSynergyConditional({5, 69, 132, 221, 224, 316, 379, 401, 410, 459, 461, 462, 529, 532, 533, }, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
|
||||
EID:AddOneSidedSynergyConditional(114, 118, "Brimstone Mom's Knife", {layer = 700, checkLayers = true})
|
||||
|
||||
EID:AddSynergyConditional({316, 379, 410, 440, 453, 461, 462, 524, 533, 540, }, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
|
||||
EID:AddSynergyConditional(118, 149, "Brimstone Ipecac", nil, {layer = 666, checkLayers = true})
|
||||
|
||||
EID:AddSynergyConditional({5, 69, 104, 233, 316, 329, 379, 397, 410, 453, 461, 524, 529, 532, 533, 540, "5.350.26"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
|
||||
EID:AddSynergyConditional(149, 395, "Technology Ipecac", nil, {layer = 600, checkLayers = true}) -- Tech X + Ipecac
|
||||
|
||||
EID:AddSynergyConditional({410, 462, 524, 533, 540}, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
|
||||
EID:AddSynergyConditional(149, 68, "Technology Ipecac", nil, {layer = 400, checkLayers = true}) -- Technology + Ipecac
|
||||
|
||||
EID:AddSynergyConditional({69, 222, 224, 316, 394, 397, 410, 532}, 329, "Overridden", "Overrides", {layer = 300, checkLayers = true}) -- Ludovico
|
||||
EID:AddSynergyConditional(149, 329, "Ludovico Ipecac", nil, {layer = 300, checkLayers = true}) -- Ludovico + Ipecac
|
||||
|
||||
if not EID.isRepentance then
|
||||
EID:AddSynergyConditional({374, 429, }, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
|
||||
EID:AddSynergyConditional({374, 401, 429, 444, 461}, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
|
||||
EID:AddSynergyConditional({104, 150, 374, 394, 443, 453, 463, 494, 496, 503, }, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
|
||||
EID:AddSynergyConditional({104, 224, 369, 374, 394, 401, 429, 444, 459, 463, 494, 532, }, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
|
||||
EID:AddSynergyConditional({55, 87, 150, 221, 374, 394, 401, 429, 443, 444, 463, 494, 496, 503, "5.350.96"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
|
||||
EID:AddSynergyConditional({69, 104, 222, 224, 245, 316, 369, 374, 394, 429, 494, }, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
|
||||
|
||||
EID:AddSynergyConditional({52, 68, 114, 118, 168, 329, 395}, 69, "Chocolate Milk Overrides", nil, {uniqueID = "choccy"}) -- Chocolate Milk providing fire rate (the override/overridden line happens too)
|
||||
end
|
||||
|
||||
if EID.isRepentance then
|
||||
EID:AddOneSidedSynergyConditional(678, 579, "Spirit Sword C Section", {layer = 1001, checkLayers = true}) -- C Section + Spirit Sword
|
||||
EID:AddSynergyConditional({52, 69, 118, 168, 229, 316, 329, 379, 394, 395, 397, 440, 556, 597, }, 579, "Overridden", "Overrides", {layer = 1000, checkLayers = true}) -- Spirit Sword
|
||||
EID:AddOneSidedSynergyConditional(579, 114, "Spirit Sword Mom's Knife", {layer = 1000, checkLayers = true}) -- Spirit Sword + Mom's Knife
|
||||
EID:AddOneSidedSynergyConditional(579, 68, "Spirit Sword Technology", {layer = 1000, checkLayers = true}) -- Spirit Sword + Technology
|
||||
|
||||
EID:AddSynergyConditional({553, 572, 678, "5.350.144"}, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
|
||||
EID:AddOneSidedSynergyConditional(561, 168, "Epic Fetus Soy Milk", {layer = 900, checkLayers = true}) -- Epic Fetus + Almond Milk
|
||||
EID:AddSynergyConditional({69, 229, 316, 329, 397, 410, 533, 572, 597, }, 678, "Overridden", "Overrides", {layer = 850, checkLayers = true}) -- C Section
|
||||
EID:AddSynergyConditional({68, 118, 572, 597, 637, "5.350.144"}, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
|
||||
EID:AddSynergyConditional({52, 572, 597}, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
|
||||
EID:AddSynergyConditional({597}, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
|
||||
EID:AddOneSidedSynergyConditional({529, 532}, 118, "Brimstone Pop!", {layer = 666, checkLayers = true}) -- Brimstone + Pop!/Lachryphagy
|
||||
EID:AddSynergyConditional(572, 118, "Eye of the Occult Beam", nil, {layer = 666}) -- Brimstone + Eye of the Occult
|
||||
EID:AddSynergyConditional({572, 597, "5.350.144"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
|
||||
EID:AddSynergyConditional({597}, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
|
||||
EID:AddSynergyConditional(572, 68, "Eye of the Occult Beam", nil, {layer = 400}) -- Technology + Eye of the Occult
|
||||
|
||||
EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy Milk + Almond Milk
|
||||
end
|
||||
|
||||
|
||||
----- MISC. ITEM CONDITIONS ------
|
||||
-- IV Bag conditions (need to be applied in a specific order)
|
||||
EID:AddItemConditional(135, 75, "PHD") -- PHD improves IV Bag
|
||||
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
|
||||
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
|
||||
|
||||
-- Suicide item interactions
|
||||
EID:AddSynergyConditional({475, "5.300.46"}, {210, 276, 313}, "Suicide 1", "Suicide 2") -- Plan C, Suicide King + Isaac's Heart, Holy Mantle, Gnawed Leaf
|
||||
if EID.isRepentance then
|
||||
EID:AddSynergyConditional({577, 656}, {276, 313}, "Suicide 1", "Suicide 2") -- Damocles + Isaac's Heart, Holy Mantle
|
||||
EID:AddSynergyConditional({577, 656, 475, "5.300.46"}, {674, 694}, "Suicide 1", "Suicide 2") -- Damocles, Plan C, Suicide King + Spirit Shackles, Heartbreak
|
||||
end
|
||||
|
||||
-- Actives with certain charge types interactions
|
||||
-- 9 Volt + 1 Room/Timed
|
||||
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(1, 0) end, "1 Room")
|
||||
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "Timed")
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, 1, 0, 116) end, "9 Volt 1 Room", { bulletpoint = "Collectible116" })
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 116) end, "9 Volt Timed", { bulletpoint = "Collectible116" })
|
||||
-- Vibrant/Dim Bulb
|
||||
EID:AddConditional({"5.350.100", "5.350.101"}, EID.CheckForMultipleActives, "Bulb Multiple") -- Vibrant/Dim Bulb + Having multiple actives
|
||||
EID:AddConditional({"5.350.100", "5.350.101"}, function() return EID:CheckPlayersForActiveChargeType(0, nil, false) end, "Bulb Zero") -- Vibrant/Dim Bulb + Having a 0-charge active
|
||||
EID:AddConditional("5.350.101", function() return EID:CheckPlayersForActiveChargeType(nil, 1, false) end, "Timed") -- Dim Bulb + Having a timed active
|
||||
if not EID.isRepentance then
|
||||
-- AB+ Sharp Plug oddities
|
||||
EID:AddItemConditional(205, {116, 276}, "No Effect") -- Sharp Plug + 9 Volt, Isaac's Heart
|
||||
EID:AddItemConditional(205, 108, "Wafer") -- Sharp Plug + The Wafer
|
||||
EID:AddSynergyConditional(205, 441, "Can't Charge", "Can't Be Charged") -- Sharp Plug + Mega Blast
|
||||
end
|
||||
if EID.isRepentance then
|
||||
-- 9 Volt, Sharp Plug + Special Charge Actives
|
||||
EID:AddConditional({116, 205}, function() return EID:CheckPlayersForActiveChargeType(nil, 2) end, "Can't Charge")
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 116) end, "Can't Be Charged", { bulletpoint = "Collectible116", variableText = "{{NameOnlyC116}}" })
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 205) end, "Can't Be Charged", { bulletpoint = "Collectible205", variableText = "{{NameOnlyC205}}" })
|
||||
-- 4.5 Volt interactions
|
||||
EID:AddConditional(647, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "4.5 Volt Timed") -- 4.5 Volt + Having a timed active
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 647) end, "4.5 Volt Timed", { bulletpoint = "Collectible647"})
|
||||
EID:AddItemConditional(534, 647, "4.5 Volt Multiple") -- Schoolbag + 4.5 Volt
|
||||
EID:AddConditional(647, EID.CheckForMultipleActives, "4.5 Volt Multiple")-- 4.5 Volt + Schoolbag/Pocket Actives
|
||||
end
|
||||
|
||||
-- Sacrificial Altar interactions
|
||||
EID:AddSynergyConditional(504, 536, "Sacrificial Nugget") -- Sacrificial Altar + Brown Nugget
|
||||
EID:AddOneSidedSynergyConditional({112, 363, 390}, 536, "Sacrificial Angels") -- Sacrificial Altar + Angel Familiars
|
||||
EID:AddOneSidedSynergyConditional({412, 413}, 536, "Sacrificial Conception") -- Sacrificial Altar + Cambion/Immaculate Conception
|
||||
if not EID.isRepentance then
|
||||
EID:AddSynergyConditional(477, 536, "Sacrificial Void") -- Sacrificial Altar + Void (AB+ only)
|
||||
end
|
||||
if EID.isRepentance then
|
||||
EID:AddSynergyConditional(712, 536, "Sacrificial Item Wisps") -- Sacrificial Altar + Lemegeton
|
||||
EID:AddSynergyConditional(650, 536, "Sacrificial Plum") -- Sacrificial Altar + Plum Flute
|
||||
EID:AddSynergyConditional(661, 536, "Sacrificial Quints") -- Sacrificial Altar + Quints
|
||||
EID:AddSynergyConditional(706, 536, "Sacrificial Abyss") -- Sacrificial Altar + Abyss Locusts
|
||||
EID:AddSynergyConditional(651, 536, "Sacrificial Star") -- Sacrificial Altar + Star of Bethlehem
|
||||
EID:AddSynergyConditional(713, 536, "Sacrificial Clots") -- Sacrificial Altar + Sumptorium
|
||||
end
|
||||
|
||||
-- Miscellaneous Item Synergies
|
||||
EID:AddSynergyConditional(7, {34, "5.300.16"}) -- Martyr + Book of Belial/The Devil
|
||||
EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
|
||||
EID:AddItemConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
|
||||
EID:AddSynergyConditional(368, {69, 118, 316, 229, 395, 114, 329}, "Almost No Effect") -- Epiphora + Charge Shots / Ludovico
|
||||
|
||||
EID:AddSynergyConditional({127, 297, 347, 490, 483, 515, 475, 536}, "5.300.48", "? Card Single Use") -- ? Card + Single Use Actives
|
||||
if EID.isRepentance then EID:AddSynergyConditional({585, 577, 628, 636}, "5.300.48", "? Card Single Use") end -- ? Card + Single Use Actives
|
||||
|
||||
EID:AddConditional(521, EID.PlayersHaveRestock) -- Coupon + Restock/Greed
|
||||
for k,_ in pairs(EID.blackFeatherItems) do EID:AddItemConditional(k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
|
||||
for k,_ in pairs(EID.blackFeatherTrinkets) do EID:AddItemConditional("5.350." .. k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
|
||||
EID:AddItemConditional("5.70.28", 358) -- Wizard pill + The Wiz
|
||||
EID:AddItemConditional(523, 477) -- Moving Box is a passive to Void
|
||||
EID:AddItemConditional({8, 113, 163, 167, 99, 100, 174, 95, 268, 67}, 322, "Mongo Babies") -- Mongo Baby + Copiable familiars
|
||||
if EID.isRepentance then EID:AddItemConditional(608, 322, "Mongo Babies") end
|
||||
EID:AddSynergyConditional(261, 222, "Proptosis Anti-Gravity")
|
||||
EID:AddSynergyConditional(394, 69, "Chocolate Milk Marked")
|
||||
|
||||
-- AB+ only misc conditionals
|
||||
if not EID.isRepentance then
|
||||
EID:AddConditional(208, EID.IsHardMode, nil, {noFallback = false}) -- Champion Belt (AB+ Hard Mode)
|
||||
|
||||
end
|
||||
|
||||
-- Rep only misc conditionals
|
||||
if EID.isRepentance then
|
||||
-- Co-op friendly items
|
||||
EID:AddConditional({45, "5.350.125"}, EID.MultiplePlayerCharacters) -- Yum Heart, Extension Cord
|
||||
EID:AddConditional({"1000.76.0", "1000.76.5"}, EID.MultiplePlayerCharacters) -- Dice Room 1 and 6
|
||||
|
||||
-- Item Synergies
|
||||
EID:AddItemConditional(201, 147) -- Iron Bar refills Notched Axe
|
||||
EID:AddItemConditional("5.350.172", 260) -- Black Candle + Cursed Penny
|
||||
EID:AddItemConditional(501, 416) -- Greed's Gullet + Deep Pockets
|
||||
EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + The Inner Eye, Mutant Spider, Polyphemus
|
||||
EID:AddSynergyConditional(596, {"5.350.118", 704, 62, "5.350.60", 520, 411, 621, "5.350.58", "5.350.189", 657}, "Ice Tears") -- Uranus + On Kill Effects
|
||||
EID:AddPlayerConditional(596, 27, "Ice Tears") -- Uranus + Tainted Samson
|
||||
EID:AddSynergyConditional(495, 616, "Both Peppers") -- Ghost Pepper + Bird's Eye
|
||||
EID:AddSynergyConditional(726, {408, 646, 293, 679, 275, 399, 680, 441, 49, 533}, "Hemoptysis") -- Hemoptysis + Brimstone effects
|
||||
|
||||
-- eye drops + chargeable passives like brimstone could go here but there's a lot of them
|
||||
EID:AddPlayerConditional(600, {2, 7, 13, 16}) -- Eye Drops + Cain, Azazel, Lilith, Forgotten
|
||||
EID:AddSynergyConditional(152, {708, 444}, "Technology 2 One Eye") -- Technology 2 + Stapler, Lead Pencil
|
||||
end
|
||||
|
||||
--[[
|
||||
TODO STUFF:
|
||||
BUURAZU'S TODO STUFF:
|
||||
|
||||
Overridden / Overrides (Brimstone, Mom's Knife, Epic Fetus stuff)
|
||||
Co-op benefit items (not sure what they are tbh)
|
||||
Spoiler achievement descriptions (plus a config setting possibly, to always show the spoilers) (Chaos Card and Plan C?)
|
||||
BFFs / Hive Mind + Tainted Apollyon, Tainted Eve, Tainted Lilith; melody trinket + Tainted Eve/Lilith; these are insane synergies that deserve attention
|
||||
Maybe a find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
|
||||
Crystal Key + Pandora's Box should be moved here? Or leave it in modifiers
|
||||
Are Blank Card + Placebo + Clear Rune ready to get moved to here now that I have good ways to return values?
|
||||
Jacob's Ladder synergies with other battery items (I didn't even know about this)
|
||||
Bean synergies with ghost pepper/bird's eye
|
||||
Car Battery / BFFS whitelist for showing certain lines on the car/bffs pedestal, not just "No effect"
|
||||
Implement a system where similar texts don't get shown multiple times in one apply conditionals function (hive minds/bffs)
|
||||
hallowed ground / midas touch + the poop / card against humanity / everything jar synergies
|
||||
Add Void synergy information for some active items (which?) (warn on things like mom's box you don't get double trinket power?)
|
||||
Damage multipliers that don't stack
|
||||
Clicker only changes Tainteds into other Tainteds?
|
||||
|
||||
TODOS I'VE DECIDED NOT TODO RIGHT NOW:
|
||||
Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
|
||||
|
||||
TODOs unrelated to conditionals:
|
||||
Luck modifier that prints out a percentage for the effect based on your current luck stat
|
||||
Glyph of Balance prediction in Item Reminder?
|
||||
Purity's current stat boost, if possible
|
||||
Implement the standardized colors for characters, items, map names, etc
|
||||
Character info tab in item reminder
|
||||
Make Glitched Crown type pedestals work better in EID (pause on one item and press tab to switch to the next item)
|
||||
Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
|
||||
Wild Card vurp-like desc modifier
|
||||
|
||||
MAYBE SOME DAYS:
|
||||
Bag of Crafting "sort by recipe nearest completion in bag" option
|
||||
no recipes mode could suggest ingredient replacement (replace: {lowest}->{highest})
|
||||
super bum shouldn't count duplicate progress
|
||||
Add a background or something to overlapping local descs
|
||||
Pre-cache an entity's description in some way before even looking at them using coroutines
|
||||
Reorganize eid_api better, maybe split it in two, shouldn't the api only contain functions other modders would use?
|
||||
Make api functions for conditionals/other new features I've made that might be difficult for modders to approach
|
||||
"Add golden trinket / mom's box / is rune / is card / placebo recharge / false phd info for mods to add in EID:addCard/Pill?" - did most of these happen?
|
||||
check the actual github wiki, i've never looked at that, maybe I should update that some time
|
||||
As eid_modifiers' usefulness dwindles, maybe it should add its modifiers like how external mods would add them
|
||||
|
||||
new config options for spoiler-heavy descriptions if we make any (chaos card and plan C?)
|
||||
CO-OP BENEFIT ITEMS! tech zero / extension cord in co-op? yum heart and such
|
||||
Items that override other items (brimstone, mom's knife, epic fetus stuff)
|
||||
BFFs / the fly booster + Tainted Apollyon, Tainted Eve; melody trinket + Tainted Eve; these are insane synergies that deserve attention
|
||||
TODO: Make some of these coll/char IDs be from the enum for readability? or just keep it to comments
|
||||
TODO: A find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
|
||||
-- hey what if all these Luck addons that I kinda don't like instead showed an accurate percentage of what they do at your current luck (although this is Modifier territory, with a per character display) (might be annoying though)
|
||||
-- todo: TrinketConditional, use it for the crystal key + pandora's box or whichever key it is, and Black Feather items maybe (leave the damage calc to modifiers, but we can append text to black feather items)
|
||||
-- todo: Vibrant/Dim Bulb + doesn't work with pocket consumables
|
||||
-- todo: idk about the BFFs synergy stuff but I noticed that Brown Nugget is incorrectly dealt with, it gained double damage in rep
|
||||
-- hive mind and BFFs synergy has a lot of overlap also, need a data list of hivemind familiars
|
||||
-- brown nugget + sacrificial altar in AB+?!
|
||||
-- ? Card + single use actives in Repentance? Alabaster Box. is there a way to detect an active is a single-use active or do we need a hardcode list?
|
||||
-- unrelated to conditionals: Glyph of Balance prediction in Item Reminder?
|
||||
-- Jacob's Ladder synergies with other battery items (I didn't even know about this)
|
||||
-- Bean actives synegies with ghost pepper/bird's eye
|
||||
-- todo: head of krampus damage (needs rep version), shoop da whoop damage / tick count (differs by 1 in repentance lol ok), head of krampus car battery, rep car battery
|
||||
-- Greed Mode useless World card, Moon warps to super secret, Glyph of Balance very bad in AB+ (removed from Greed in rep), Blanket bad, Deep Pockets bad
|
||||
car battery "no effect" items (also apply this as a synergy where car battery has no effect text, and other bad synergies, based on your active)
|
||||
-- overall todo: remove "tick" language from all descriptions; Lil brimstone, black powder, black hole
|
||||
Cain + items that close his eyes? mostly AB+ only?
|
||||
Pandora's Box achievement check if moving box is unlocked find replace that with "nothing"
|
||||
]]
|
||||
+337
-129
@@ -1,4 +1,111 @@
|
||||
local game = Game()
|
||||
local modTextsAdded = 0
|
||||
local function newModdedCondition(text, language)
|
||||
if text == nil then return nil end
|
||||
modTextsAdded = modTextsAdded + 1
|
||||
EID.descriptions[language].ConditionalDescs["Modded Conditional " .. modTextsAdded] = text
|
||||
return "Modded Conditional " .. modTextsAdded
|
||||
end
|
||||
|
||||
------ FUNCTIONS FOR MODDERS TO ADD CONDITIONALS ------
|
||||
-- You provide your own strings into these functions
|
||||
|
||||
-- Add text to a pedestal's description when you own a different item
|
||||
-- ID and ownedID can be a collectible ID or a full item string (like "5.350.54")
|
||||
-- ownedID can also be a function rather than just an ID; if it returns true, the text will be displayed
|
||||
-- The text will be added as a new line, with the owned item's icon at the start
|
||||
-- If you pass in replaceText, instead the text is found in the description and replaced with replaceText
|
||||
-- For convenience, ID can be a table of IDs that will all get the condition applied
|
||||
-- Optional parameters: replaceText, language, extraTable
|
||||
-- Example usage: EID:addCondition(myDevilishItemID, EID.IsGreedMode, "{{GreedMode}} Reduces shop prices by 1 for each optional Nightmare wave completed")
|
||||
function EID:addCondition(ID, ownedID, text, replaceText, language, extraTable)
|
||||
language = language or "en_us"
|
||||
if replaceText then text = {text, replaceText} end
|
||||
local modifierText = newModdedCondition(text, language)
|
||||
if type(ownedID) ~= "function" then
|
||||
EID:AddItemConditional(ID, ownedID, modifierText, extraTable)
|
||||
else
|
||||
EID:AddConditional(ID, ownedID, modifierText, extraTable)
|
||||
end
|
||||
end
|
||||
|
||||
-- Shortcut function for when you have two items that have a synergy with each other
|
||||
-- ID1 will have text1 added to its description if you own ID2
|
||||
-- ID2 will have text2 (or text1, if text2 isn't given) added to its description if you own ID1
|
||||
-- ID1 and ID2 can both be tables of IDs that will get the condition applied to each other
|
||||
-- Optional parameters: text2, language, extraTable
|
||||
-- Example usage: EID:addSynergyCondition(myHappyLittleItemID, {CollectibleType.COLLECTIBLE_BRIMSTONE, CollectibleType.COLLECTIBLE_SULFUR}, "Turns your laser into a smiley face that charms enemies")
|
||||
function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable)
|
||||
language = language or "en_us"
|
||||
local modifierText1 = newModdedCondition(text1, language)
|
||||
local modifierText2 = newModdedCondition(text2, language)
|
||||
EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable)
|
||||
end
|
||||
|
||||
-- Function for adding text to a pedestal's description when you're playing a specific character
|
||||
-- The character's head icon will be at the start of appended lines
|
||||
-- Optional parameters: replaceText, language, extraTable
|
||||
-- Example usage: EID:addPlayerCondition(myAngstyItemID, PlayerType.PLAYER_EVE, "Gives Eve extra mascara (2x Damage multiplier)")
|
||||
function EID:addPlayerCondition(ID, playerID, text, replaceText, language, extraTable)
|
||||
language = language or "en_us"
|
||||
if replaceText then text = {text, replaceText} end
|
||||
local modifierText = newModdedCondition(text, language)
|
||||
EID:AddPlayerConditional(ID, playerID, modifierText, extraTable)
|
||||
end
|
||||
|
||||
-- Shortcut function for tarotClothBuffs, tarotClothBuffsAB, carBattery, abyssSynergies, bookOfBelialBuffs, bingeEaterBuffs
|
||||
-- Because these are general conditions that only match one item type, it's super easy to add to them
|
||||
-- The text will be appended; numberToDouble will be found in the description and doubled, as that's the most frequent use case
|
||||
-- or, if you provide newNumber, it changes numberToDouble to that (technically, it's just a find/replace pair, any strings work)
|
||||
-- Example usage: EID:addToGeneralCondition(myVeryHealthyItemID, "bingeEaterBuffs", "↑ {{Speed}} +0.15 Speed#↓ {{Tears}} -0.5 Tears#↓ {{Damage}} -0.5 Damage")
|
||||
function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber, language)
|
||||
language = language or "en_us"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = {numberToDouble, newNumber, text}
|
||||
end
|
||||
EID.descriptions[language][locTable][ID] = text
|
||||
end
|
||||
|
||||
-- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets
|
||||
-- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5)
|
||||
function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language)
|
||||
language = language or "en_us"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = {numberToDouble, newNumber, text}
|
||||
end
|
||||
if type(ID) ~= "string" then ID = "5.100." .. ID
|
||||
else
|
||||
-- We don't have to add a new condition for collectibles, because they're checked with a "5.100" condition
|
||||
EID:AddItemConditional(ID, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false, uniqueID = "BFFS"})
|
||||
end
|
||||
EID.descriptions[language].BFFSSynergies[ID] = text
|
||||
end
|
||||
|
||||
-- Shortcut function for adding Hive Mind conditions; by default, it will show with BFFS too, unless you pass in allowBFFS as false
|
||||
function EID:addHiveMindCondition(ID, text, numberToDouble, newNumber, language, allowBFFS)
|
||||
language = language or "en_us"
|
||||
if allowBFFS == nil then allowBFFS = true end
|
||||
EID.HiveMindFamiliars[ID] = true
|
||||
if not allowBFFS then EID.BFFSIgnore[ID] = true end
|
||||
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = {numberToDouble, newNumber, text}
|
||||
end
|
||||
if type(ID) ~= "string" then ID = "5.100." .. ID
|
||||
else
|
||||
-- We don't have to add a new condition for collectibles, because they're checked with a "5.100" condition
|
||||
EID:AddItemConditional(ID, 248, EID.CheckForHiveMind, {locTable = "BFFSSynergies", replaceColor = "BlinkBlue", noFallback = false, uniqueID = "BFFS"})
|
||||
end
|
||||
EID.descriptions[language].BFFSSynergies[ID] = text
|
||||
end
|
||||
|
||||
|
||||
------ FUNCTIONS FOR INTERNAL USE ------
|
||||
-- These need to look up strings from the localization table, and are designed to reduce work needed by localizers. Of course, you can use these in mods if you want
|
||||
-- They're simple to use in the simplest use case, while powerful enough to handle complicated needs
|
||||
|
||||
--[[
|
||||
Argument 1: The item ID
|
||||
@@ -7,6 +114,7 @@ local game = Game()
|
||||
If you're adding a condition that applies to an entire type of item, pass in a string in Type.Var format
|
||||
|
||||
Argument 2: The function that will apply the condition if it returns true; descObj will be passed into this function
|
||||
This function can return a collectible ID, which will be used for bulletpoints/variable text
|
||||
|
||||
Argument 3 (optional): Additional text for finding the string in the localization file
|
||||
For example, if you put "Overridden" here, modifying Tech X, it will look for ConditionalDescs["5.100.395 (Overridden)"] AND ConditionalDescs["Overridden"]
|
||||
@@ -20,61 +128,89 @@ local game = Game()
|
||||
replaceColor: Find/replace text will be highlighted with this color
|
||||
bulletpoint: Appended lines will begin with this bulletpoint
|
||||
noFallback: Don't fallback to English if this isn't localized; by default, conditionals don't fallback, to avoid printing English text in unupdated languages
|
||||
useResult: The condition function can return a collectible ID; if true, use that ID to generate bulletpoint/variable text. This is to be able to use specific collectible icons/names while using more general modded-item-friendly conditions
|
||||
|
||||
Argument 5 (very optional): The position in the table to insert this new condition, in case mods want to insert modifiers before our base ones
|
||||
usePedestalName: If true, display the pedestal item's name in place of {1}
|
||||
layer: A number used in determining the order that conditionals should be checked in, default -1
|
||||
checkLayers: If true, don't print this condition if a higher layer condition was applied already
|
||||
uniqueID: Only one conditional with the given unique ID will be printed
|
||||
]]
|
||||
function EID:AddConditional(IDs, funcText, modText, extraTable, insertPoint)
|
||||
local function CopyTable(t1)
|
||||
local newTable = {}; for k, v in pairs(t1) do newTable[k] = v end
|
||||
return newTable
|
||||
end
|
||||
-- Every single add conditional function ends up calling this function eventually. This is THE place to define variables every condition MUST have.
|
||||
function EID:AddConditional(IDs, funcText, modText, extraTable)
|
||||
if type(IDs) ~= "table" then IDs = { IDs } end
|
||||
if modText == "" then modText = nil end
|
||||
extraTable = extraTable or {}
|
||||
-- make a shallow copy of the passed-in table
|
||||
local newTable = {}; for k, v in pairs(extraTable) do newTable[k] = v end
|
||||
newTable.func = funcText;
|
||||
newTable.modifierText = modText;
|
||||
if newTable.noFallback == nil then newTable.noFallback = true end
|
||||
if extraTable.noFallback == nil then extraTable.noFallback = true end
|
||||
extraTable.layer = extraTable.layer or -1
|
||||
for _, id in ipairs(IDs) do
|
||||
if type(id) ~= "string" then id = "5.100." .. id end
|
||||
EID.DescriptionConditions[id] = EID.DescriptionConditions[id] or {}
|
||||
if insertPoint then
|
||||
table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
|
||||
else
|
||||
table.insert(EID.DescriptionConditions[id], newTable)
|
||||
|
||||
local newTable = CopyTable(extraTable)
|
||||
newTable.func = funcText;
|
||||
newTable.modifierText = modText;
|
||||
if newTable.usePedestalName then
|
||||
newTable.variableText = "{{NameOnly" .. id .. "}}"
|
||||
end
|
||||
table.insert(EID.DescriptionConditions[id], newTable)
|
||||
end
|
||||
end
|
||||
|
||||
-- Easy to use functions for conditionals that rely on having a specific collectible/character
|
||||
-- By default, they'll have a bulletpoint for the coll/char, and {1} becomes the coll/char's name
|
||||
|
||||
-- Easy to use functions for conditionals that rely on having a specific item/character
|
||||
-- By default, they'll have a bulletpoint for the item/char, and {1} becomes the item/char's name
|
||||
-- checkInReminder is for if a synergy is no longer relevant once the item isn't obtainable (e.g. Abyss locusts) (true by default)
|
||||
function EID:AddCollectibleConditional(IDs, ownedIDs, modText, extraTable, checkInReminder)
|
||||
function EID:AddItemConditional(IDs, ownedIDs, modText, extraTable, checkInReminder)
|
||||
if type(ownedIDs) ~= "table" then ownedIDs = { ownedIDs } end
|
||||
if checkInReminder == nil then checkInReminder = true end
|
||||
extraTable = extraTable or {}
|
||||
for _, ownedID in ipairs(ownedIDs) do
|
||||
EID.collectiblesToCheck[ownedID] = true
|
||||
local newTable = {}; for k, v in pairs(extraTable) do newTable[k] = v end
|
||||
if newTable.variableText == nil then newTable.variableText = "{{NameOnlyC" .. ownedID .. "}}" end
|
||||
if newTable.bulletpoint == nil then newTable.bulletpoint = "Collectible" .. ownedID end
|
||||
EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID, checkInReminder) end, modText, newTable)
|
||||
local newTable = CopyTable(extraTable)
|
||||
local tvs = ownedID; if type(ownedID) == "number" then tvs = "5.100." .. ownedID end
|
||||
|
||||
if newTable.variableText == nil then newTable.variableText = "{{NameOnly" .. tvs .. "}}" end
|
||||
if newTable.bulletpoint == nil then newTable.bulletpoint = "Item" .. tvs end
|
||||
EID:AddConditional(IDs, function() return EID:ConditionalItemCheck(ownedID, checkInReminder) end, modText, newTable)
|
||||
end
|
||||
end
|
||||
|
||||
-- For adding pairs of abilities to collectibles; you can define a different modifier text for each of them
|
||||
-- example: EID:AddSynergyConditional({list of IDs overridden by Brimstone}, Brimstone, "Overridden", "Overrides")
|
||||
function EID:AddSynergyConditional(IDs, ownedIDs, modText1, modText2, extraTable1, extraTable2, checkInReminder)
|
||||
EID:AddCollectibleConditional(IDs, ownedIDs, modText1, extraTable1, checkInReminder)
|
||||
EID:AddCollectibleConditional(ownedIDs, IDs, modText2 or modText1, extraTable2 or extraTable1, checkInReminder)
|
||||
EID:AddItemConditional(IDs, ownedIDs, modText1, extraTable1, checkInReminder)
|
||||
EID:AddItemConditional(ownedIDs, IDs, modText2 or modText1, extraTable2 or extraTable1, checkInReminder)
|
||||
end
|
||||
-- For adding a synergy pair where the same item name should be used for the descriptions of both sides of it
|
||||
-- e.g. Sacrificial Altar synergies are displayed on both the Altar and the familiar, but only the familiar's name matters
|
||||
function EID:AddOneSidedSynergyConditional(IDs, ownedIDs, modText, extraTable, checkInReminder)
|
||||
extraTable = extraTable or {}
|
||||
local newTable = CopyTable(extraTable)
|
||||
newTable.usePedestalName = true
|
||||
EID:AddItemConditional(IDs, ownedIDs, modText, newTable, checkInReminder)
|
||||
EID:AddItemConditional(ownedIDs, IDs, modText, extraTable, checkInReminder)
|
||||
end
|
||||
|
||||
-- For adding a conditional that looks at owning itself; item reminder is of course disabled
|
||||
-- Holding Diplopia or Crooked Penny should probably also trigger this type of conditional, so it's included by default
|
||||
function EID:AddSelfConditional(ownedIDs, modText, extraTable, includeDiplopia)
|
||||
if type(ownedIDs) ~= "table" then ownedIDs = { ownedIDs } end
|
||||
if includeDiplopia == nil then includeDiplopia = true end
|
||||
for _, ownedID in ipairs(ownedIDs) do
|
||||
if includeDiplopia then EID:AddItemConditional(ownedID, {ownedID, 347, 485}, modText, extraTable, false)
|
||||
else EID:AddItemConditional(ownedID, ownedID, modText, extraTable, false) end
|
||||
end
|
||||
end
|
||||
|
||||
-- For adding a conditional based on if a specific character is present
|
||||
-- includeTainted is for if you want to check the normal and tainted version of a character (true by default)
|
||||
function EID:AddPlayerConditional(IDs, charIDs, modText, extraTable, includeTainted)
|
||||
if type(charIDs) ~= "table" then charIDs = { charIDs } end
|
||||
if includeTainted == nil then includeTainted = true end
|
||||
extraTable = extraTable or {}
|
||||
for _, charID in ipairs(charIDs) do
|
||||
local newTable = {}; for k, v in pairs(extraTable) do newTable[k] = v end
|
||||
local newTable = CopyTable(extraTable)
|
||||
if newTable.variableText == nil then newTable.variableText = "{{NameOnlyI" .. charID .. "}}" end
|
||||
if newTable.bulletpoint == nil then newTable.bulletpoint = "Player" .. charID end
|
||||
EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID, includeTainted) end, modText, newTable)
|
||||
@@ -82,63 +218,52 @@ function EID:AddPlayerConditional(IDs, charIDs, modText, extraTable, includeTain
|
||||
end
|
||||
|
||||
|
||||
----- Evaluation Functions -----
|
||||
------ Evaluation Functions ------
|
||||
|
||||
function EID:ConditionalItemCheck(itemID, checkInReminder)
|
||||
if EID.InsideItemReminder then
|
||||
if not checkInReminder then return false end
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
if EID:PlayerHasItem(player, itemID) or EID:PlayerVoidedCollectible(player, itemID) then return true end
|
||||
elseif EID.collectiblesOwned[itemID] or EID.collectiblesAbsorbed[itemID] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function EID:ConditionalCharCheck(playerType, includeTainted)
|
||||
-- We don't want to display irrelevant item info inside the Item Reminder
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
if player:GetPlayerType() == playerType then
|
||||
return true
|
||||
elseif includeTainted and EID.isRepentance and EID.TaintedToRegularID[player:GetPlayerType()] == playerType then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return EID:PlayersHaveCharacter(playerType, includeTainted)
|
||||
end
|
||||
end
|
||||
|
||||
function EID:ConditionalCollCheck(collectibleID, checkInReminder)
|
||||
-- We don't want to display irrelevant item info inside the Item Reminder
|
||||
if EID.InsideItemReminder then
|
||||
if not checkInReminder then return false end
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
if player:HasCollectible(collectibleID) then return true end
|
||||
-- Check for the item being inside the Item Reminder player's Void (not sure if this is ever relevant...)
|
||||
if player:HasCollectible(477) then
|
||||
local playerID = EID:getPlayerID(player)
|
||||
if EID.absorbedItems[tostring(playerID)] and EID.absorbedItems[tostring(playerID)][tostring(collectibleID)] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
return EID.collectiblesOwned[collectibleID] or EID.collectiblesAbsorbed[collectibleID]
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function EID:IsGreedMode()
|
||||
return game:IsGreedMode()
|
||||
end
|
||||
|
||||
function EID:IsGreedModePlusTarot()
|
||||
return game:IsGreedMode() and EID:ConditionalCollCheck(451, true)
|
||||
return game:IsGreedMode() and EID:ConditionalItemCheck(451, true)
|
||||
end
|
||||
|
||||
function EID:PlayersHaveRestock()
|
||||
return EID:PlayersHaveCollectible(376) or EID:IsGreedMode()
|
||||
end
|
||||
|
||||
function EID:IsHardMode()
|
||||
if game.Difficulty == 1 or game.Difficulty == 3 then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
return game.Difficulty == 1 or game.Difficulty == 3
|
||||
end
|
||||
|
||||
-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
|
||||
function EID:CheckForNoRedHealthPlayer()
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
return EID.NoRedHeartsPlayerIDs[player:GetPlayerType()]
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
@@ -151,14 +276,67 @@ function EID:CheckForNoRedHealthPlayer()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check if we have characters with Schoolbag or a pocket active item
|
||||
function EID:CheckForMultipleActives(onlyChargeablePockets)
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
if player:HasCollectible(534) then return true end
|
||||
local id = player:GetPlayerType()
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return true end
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(534) then return true end
|
||||
local id = player:GetPlayerType()
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return true end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
-- Check if we have characters with Schoolbag or a chargeable pocket active item (for 4.5 Volt)
|
||||
function EID:CheckForMultipleChargeableActives()
|
||||
return EID:CheckForMultipleActives(true)
|
||||
end
|
||||
|
||||
-- When we have Car Battery, change active pedestal descriptions
|
||||
function EID:CheckForCarBattery(descObj)
|
||||
if EID.CarBatteryNoSynergy[descObj.ObjSubType] then return "No Effect"
|
||||
else return descObj.ObjSubType end
|
||||
if EID.CarBatteryNoSynergy[descObj.ObjSubType] then return "No Effect" end
|
||||
return descObj.ObjSubType
|
||||
end
|
||||
-- When we're looking at a Car Battery pedestal, check our actives for having no effect
|
||||
function EID:CheckActivesForCarBattery(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,_ in pairs(EID.CarBatteryNoSynergy) do
|
||||
if EID:PlayersHaveCollectible(k) then return k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- When we have BFFS/Hive Mind, change familiar pedestal descriptions
|
||||
function EID:CheckForBFFS(descObj, hiveMind)
|
||||
if EID.BFFSIgnore[descObj.ObjSubType] and not hiveMind then return "N/A" end
|
||||
if descObj.ObjVariant == 100 and EID.BFFSNoSynergy[descObj.ObjSubType] then return "No Effect" end
|
||||
local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
return descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype
|
||||
end
|
||||
function EID:CheckForHiveMind(descObj)
|
||||
if EID.HiveMindFamiliars[descObj.ObjSubType] then return EID:CheckForBFFS(descObj, true) end
|
||||
return "N/A"
|
||||
end
|
||||
|
||||
-- When we're looking at a BFFS pedestal, check our familiars for having no effect (only finds the earliest one, but whatever)
|
||||
function EID:CheckFamiliarsForBFFS(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,_ in pairs(EID.BFFSNoSynergy) do
|
||||
if EID:PlayersHaveCollectible(k) then return k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for a player having an active item with a specific quantity of charges, or charge type
|
||||
-- 0 = normal, 1 = timed, 2 = special
|
||||
function EID:CheckPlayersForActiveChargeType(maxCharge, chargeType)
|
||||
function EID:CheckPlayersForActiveChargeType(maxCharge, chargeType, checkPockets)
|
||||
checkPockets = checkPockets or true
|
||||
local players = {}
|
||||
if EID.InsideItemReminder then
|
||||
players[1] = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
@@ -167,22 +345,31 @@ function EID:CheckPlayersForActiveChargeType(maxCharge, chargeType)
|
||||
table.insert(players, Isaac.GetPlayer(i))
|
||||
end
|
||||
end
|
||||
|
||||
local maxSlot = EID.isRepentance and 1 or 0
|
||||
if EID.isRepentance and checkPockets then maxSlot = 3 end
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
for j = 0, EID.isRepentance and 3 or 0 do
|
||||
for j = 0, maxSlot do
|
||||
local activeID = player:GetActiveItem(j)
|
||||
if EID:CheckActiveChargeType(activeID, maxCharge, chargeType) then return activeID end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:CheckActiveChargeType(itemID, maxCharge, chargeType)
|
||||
local active = EID.itemConfig:GetCollectible(itemID)
|
||||
if active then
|
||||
if active.MaxCharges == maxCharge and active.ChargeType ~= 2 then return true
|
||||
elseif EID.isRepentance and active.ChargeType == chargeType then return true
|
||||
elseif not EID.isRepentance and chargeType == 1 and active.MaxCharges >= 30 then return true end
|
||||
-- Check the given item ID for the given max charge and/or charge type (as well as check if the players have the additional collectible ID provided)
|
||||
function EID:CheckActiveChargeType(itemID, maxCharge, chargeType, requiredCollectible)
|
||||
if requiredCollectible == nil or EID:ConditionalItemCheck(requiredCollectible) then
|
||||
local active = EID.itemConfig:GetCollectible(itemID)
|
||||
if active and active.Type == ItemType.ITEM_ACTIVE then
|
||||
local result = true
|
||||
if maxCharge and active.MaxCharges ~= maxCharge then result = false end
|
||||
if EID.isRepentance then
|
||||
if chargeType and active.ChargeType ~= chargeType then result = false end
|
||||
else
|
||||
if chargeType == 1 and active.MaxCharges < 30 then result = false end
|
||||
end
|
||||
return result
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -233,79 +420,100 @@ end
|
||||
|
||||
function EID:applyConditionals(descObj)
|
||||
EID:CheckPlayersCollectibles()
|
||||
|
||||
local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
local typeVar = descObj.ObjType.."."..descObj.ObjVariant -- for general conditions (Tarot Cloth, Book of Virtues)
|
||||
local typeVarSub = descObj.fullItemString -- for specific conditions
|
||||
-- Combine general+specific conditions into one table
|
||||
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype -- for specific conditions
|
||||
local highestLayer = -999
|
||||
local printedDescs = {}
|
||||
|
||||
-- Combine specific+generic conditions into one table (in that order)
|
||||
local conds = {}
|
||||
if EID.DescriptionConditions[typeVarSub] then TableConcat(conds, EID.DescriptionConditions[typeVarSub]) end
|
||||
if EID.DescriptionConditions[typeVar] then TableConcat(conds, EID.DescriptionConditions[typeVar]) end
|
||||
table.sort(conds, function(a, b) return a.layer > b.layer end)
|
||||
-- Check every condition we need to check for this item
|
||||
for _, cond in ipairs(conds) do
|
||||
-- Search for the localization string; "S" (for generals) or "T.V.S" or "T.V.S (Modifier)" or "Modifier"
|
||||
local locTable = cond.locTable or "ConditionalDescs"
|
||||
local text = nil
|
||||
local modifierText = type(cond.modifierText) == "function" and cond.modifierText(EID, descObj) or cond.modifierText
|
||||
|
||||
-- Find our string in the base localization table
|
||||
if cond.noTable then
|
||||
text = EID:getDescriptionEntry(modifierText, nil, cond.noFallback)
|
||||
-- Find our string as either "Type.Var.Sub (Mod Text)" or "Mod Text"
|
||||
elseif modifierText then
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub .. " (" .. modifierText .. ")", cond.noFallback)
|
||||
if text == nil then text = EID:getDescriptionEntry(locTable, modifierText, cond.noFallback) end
|
||||
-- Find our string as either "Type.Var.Sub" or just the Subtype
|
||||
else
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub, cond.noFallback)
|
||||
if text == nil then text = EID:getDescriptionEntry(locTable, descObj.ObjSubType, cond.noFallback) end
|
||||
end
|
||||
if not cond.checkLayers or highestLayer <= cond.layer then
|
||||
local result = cond.func(EID, descObj)
|
||||
if result then
|
||||
-- Search for the localization string; "S" (for generals) or "T.V.S" or "T.V.S (Modifier)" or "Modifier"
|
||||
local locTable = cond.locTable or "ConditionalDescs"
|
||||
local text = nil
|
||||
local modifierText = type(cond.modifierText) == "function" and cond.modifierText(EID, descObj) or cond.modifierText
|
||||
|
||||
-- Find our string in the base localization table
|
||||
if cond.noTable then
|
||||
text = EID:getDescriptionEntry(modifierText, nil, cond.noFallback)
|
||||
-- Find our string as either "Type.Var.Sub (Mod Text)" or "Mod Text"
|
||||
elseif modifierText then
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub .. " (" .. modifierText .. ")", cond.noFallback)
|
||||
if text == nil then text = EID:getDescriptionEntry(locTable, modifierText, cond.noFallback) end
|
||||
-- Find our string as either "Type.Var.Sub" or just the Subtype
|
||||
else
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub, cond.noFallback)
|
||||
if text == nil then text = EID:getDescriptionEntry(locTable, descObj.ObjSubType, cond.noFallback) end
|
||||
end
|
||||
|
||||
-- If we find the localization string for this condition, and it passes the test, modify the description text
|
||||
local result = cond.func(descObj)
|
||||
if text ~= nil and result then
|
||||
local variableText, bulletpoint
|
||||
if cond.useResult then
|
||||
variableText = "{{NameOnlyC"..result.."}}"
|
||||
bulletpoint = "Collectible"..result
|
||||
else
|
||||
variableText = type(cond.variableText) == "function" and cond.variableText(EID, descObj) or cond.variableText
|
||||
bulletpoint = cond.bulletpoint
|
||||
end
|
||||
|
||||
-- String = append
|
||||
if type(text) == "string" then
|
||||
text = EID:ReplaceVariableStr(text, 1, variableText)
|
||||
local iconStr = "#"
|
||||
if bulletpoint then iconStr = iconStr .. "{{" .. bulletpoint .. "}} " end
|
||||
if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
|
||||
EID:appendToDescription(descObj, iconStr .. text:gsub("#", iconStr))
|
||||
|
||||
-- Table with 1 entry = replace
|
||||
elseif #text == 1 then
|
||||
descObj.Description = EID:ReplaceVariableStr(text[1], 1, variableText)
|
||||
|
||||
-- Table with 2+ entries = find and replace pairs
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #text do
|
||||
local toFind = text[pos]
|
||||
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], 1, variableText)
|
||||
if cond.replaceColor then replaceWith = "{{" .. cond.replaceColor .. "}}" .. replaceWith .. "{{CR}}" end
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return replaceWith
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
-- If we find the localization string for this condition, it passed the condition's test, and the layer is ok, modify the description text
|
||||
if text ~= nil and (not cond.uniqueID or printedDescs[cond.uniqueID] == nil) then
|
||||
if cond.layer > highestLayer then highestLayer = cond.layer end
|
||||
if cond.uniqueID then printedDescs[cond.uniqueID] = true end
|
||||
local variableText, bulletpoint
|
||||
-- If the condition returned a value, use that value
|
||||
if result ~= true then
|
||||
-- For the time being, we assume the result was a collectible number (will support more soon)
|
||||
variableText = "{{NameOnlyC"..result.."}}"
|
||||
bulletpoint = "Collectible"..result
|
||||
else
|
||||
descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
|
||||
variableText = type(cond.variableText) == "function" and cond.variableText(EID, descObj) or cond.variableText
|
||||
bulletpoint = cond.bulletpoint
|
||||
end
|
||||
|
||||
-- String = append
|
||||
if type(text) == "string" then
|
||||
text = EID:ReplaceVariableStr(text, 1, variableText)
|
||||
local iconStr = "#"
|
||||
if bulletpoint then iconStr = iconStr .. "{{" .. bulletpoint .. "}} " end
|
||||
if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
|
||||
EID:appendToDescription(descObj, iconStr .. text:gsub("#", iconStr))
|
||||
|
||||
-- Table with 1 entry = replace
|
||||
elseif #text == 1 then
|
||||
descObj.Description = EID:ReplaceVariableStr(text[1], 1, variableText)
|
||||
|
||||
-- Table with 2+ entries = find and replace pairs
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
-- If there's an odd number of entries, the last one is appended
|
||||
else
|
||||
local pos = 1
|
||||
while pos <= #text do
|
||||
local toFind = text[pos]
|
||||
if text[pos + 1] then
|
||||
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], 1, variableText)
|
||||
if cond.replaceColor then replaceWith = "{{" .. cond.replaceColor .. "}}" .. replaceWith .. "{{CR}}" end
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return replaceWith
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
|
||||
end
|
||||
else
|
||||
toFind = EID:ReplaceVariableStr(toFind, 1, variableText)
|
||||
local iconStr = "#"
|
||||
if bulletpoint then iconStr = iconStr .. "{{" .. bulletpoint .. "}} " end
|
||||
if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
|
||||
EID:appendToDescription(descObj, iconStr .. toFind:gsub("#", iconStr))
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+37
-10
@@ -160,7 +160,7 @@ EID.TextReplacementPairs = {
|
||||
local controllerSprites = Sprite()
|
||||
controllerSprites:Load("gfx/ui/buttons.anm2", true)
|
||||
local function getControllerSprite()
|
||||
return (EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
|
||||
return (EID.player and EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
|
||||
end
|
||||
|
||||
--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
|
||||
@@ -709,7 +709,8 @@ EID.InlineColors = {
|
||||
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
|
||||
|
||||
["ColorIsaac"] = KColor(0.89, 0.776, 0.773, 1),
|
||||
["ColorTaintedIsaac"] = KColor(0.812, 0.612, 0.608, 1),
|
||||
["ColorCard"] = KColor(0.815, 0.651, 0.494, 1), -- actually taken from Ouija Board, real card brown would be too dark for descriptions
|
||||
["ColorPill"] = KColor(0.306, 0.651, 0.851, 1),
|
||||
|
||||
-- Swag Colors
|
||||
-- Rainbow color effect
|
||||
@@ -731,6 +732,19 @@ EID.InlineColors = {
|
||||
local c = EID.InlineColors
|
||||
return SwagColors({c["ColorYellow"], c["ColorRed"]})
|
||||
end,
|
||||
-- Silver to gray, for Black Feather?
|
||||
["BlinkGray"] = function(_)
|
||||
local c = EID.InlineColors
|
||||
return SwagColors({c["ColorGray"], c["ColorSilver"]})
|
||||
end,
|
||||
-- Pink for BFFs <3, the two shades come from Nancy Bombs and Eraser
|
||||
["BlinkPink"] = function(_)
|
||||
return SwagColors({KColor(1, 0.698, 0.886, 1), KColor(1, 0.5, 1, 1)})
|
||||
end,
|
||||
-- Blue for Hive Mind, the two shades come from Hive Mind
|
||||
["BlinkBlue"] = function(_)
|
||||
return SwagColors({KColor(0.341, 0.529, 0.906, 1), KColor(0.592, 0.717, 0.937, 1)})
|
||||
end,
|
||||
-- Shiny purple color effect
|
||||
["ColorShinyPurple"] = function(_)
|
||||
return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)
|
||||
@@ -928,7 +942,7 @@ if EID.isRepentance then
|
||||
EID.CarBatteryNoSynergy[323] = false -- Isaac's Tears
|
||||
EID.CarBatteryNoSynergy[386] = false -- D12
|
||||
EID.CarBatteryNoSynergy[421] = true -- Kidney Bean
|
||||
EID.CarBatteryNoSynergy[522] = false -- Telekinesis TODO: REPENTANCE DIFFERENCES IN MAIN DESC TOO
|
||||
EID.CarBatteryNoSynergy[522] = false -- Telekinesis
|
||||
EID.CarBatteryNoSynergy[523] = true -- Moving Box
|
||||
-- Repentance actives
|
||||
EID.CarBatteryNoSynergy[555] = true; EID.CarBatteryNoSynergy[577] = true; EID.CarBatteryNoSynergy[578] = true; EID.CarBatteryNoSynergy[580] = true;
|
||||
@@ -940,22 +954,31 @@ if EID.isRepentance then
|
||||
end
|
||||
|
||||
-- Familiars that have no effect from BFFS!
|
||||
EID.BFFSNoSynergy = { [11] = true, [81] = true, [238] = true, [239] = true, [243] = true, [265] = true, [268] = true, [269] = true, [278] = true, [280] = true, [281] = true, [387] = true, [404] = true, [405] = true, [431] = true, [436] = true, [469] = true, [472] = true, [492] = true, [516] = true, [528] = true, [542] = true, [543] = true }
|
||||
-- todo: this table is wrong, for instance brown nugget didnt have one and then got one
|
||||
EID.BFFSNoSynergy = { [10] = true, [11] = true, [81] = true, [178] = true, [238] = true, [239] = true, [243] = true, [265] = true, [268] = true, [269] = true, [276] = true, [278] = true, [280] = true, [281] = true, [387] = true, [404] = true, [431] = true, [433] = true, [436] = true, [467] = true, [469] = true, [472] = true, [492] = true, [504] = true, [516] = true, [528] = true, [542] = true, [543] = true }
|
||||
if EID.isRepentance then
|
||||
EID.BFFSNoSynergy[504] = true -- Brown Nugget
|
||||
EID.BFFSNoSynergy[178] = false -- Holy Water
|
||||
EID.BFFSNoSynergy[276] = false -- Isaac's Heart
|
||||
EID.BFFSNoSynergy[325] = true -- Scissors
|
||||
EID.BFFSNoSynergy[405] = true -- GB Bug
|
||||
EID.BFFSNoSynergy[467] = false -- Finger!
|
||||
EID.BFFSNoSynergy[504] = false -- Brown Nugget
|
||||
EID.BFFSNoSynergy[567] = true -- Paschal Candle
|
||||
EID.BFFSNoSynergy[615] = true -- Lil Dumpy (I couldn't notice any change anyway)
|
||||
EID.BFFSNoSynergy[651] = true -- Star of Bethlehem
|
||||
EID.BFFSNoSynergy[697] = true -- Vanishing Twin
|
||||
end
|
||||
|
||||
-- Familiars that have a BFFS! effect from Hive Mind
|
||||
EID.HiveMindFamiliars = {}
|
||||
-- Familiars that count for Hive Mind in Repentance (although it could give them No Effect if it just increases size)
|
||||
EID.HiveMindFamiliars = { [10] = true, [57] = true, [128] = true, [170] = true, [264] = true, [272] = true, [274] = true, [279] = true, [320] = true, [364] = true, [365] = true, [403] = true, [426] = true, [430] = true, [504] = true, [511] = true, [575] = true, [581] = true, [629] = true, [649] = true, [650] = true, [706] = true, }
|
||||
-- Familiars that count for Hive Mind but should be ignored by BFFS (not used yet, maybe used by modded item conditionals)
|
||||
EID.BFFSIgnore = {}
|
||||
|
||||
-- Tainted character's respective normal version ID, for conditionals that apply to both versions of the character
|
||||
-- To help with other character pairs, Esau = Jacob, Dead Tainted Lazarus = Tainted Lazarus, Tainted Soul = Tainted Forgotten
|
||||
EID.TaintedToRegularID = { [20] = 19, [21] = 0, [22] = 1, [23] = 2, [24] = 3, [25] = 4, [26] = 5, [27] = 6, [28] = 7, [29] = 8, [30] = 9, [31] = 10, [32] = 13,
|
||||
[33] = 14, [34] = 15, [35] = 16, [36] = 18, [37] = 19, [38] = 29, [39] = 37, [40] = 35 }
|
||||
-- Player IDs of Tainted characters, might be useful for something
|
||||
EID.TaintedIDs = {}; for i = 21, 40 do EID.TaintedIDs[i] = true end
|
||||
|
||||
-- Character IDs that are Soul/Black Hearts only: ???, The Lost, The Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [17] = true }
|
||||
@@ -963,14 +986,18 @@ if EID.isRepentance then
|
||||
-- ???, The Lost, Black Judas, The Soul, Tainted Judas, Tainted ???, Tainted Lost, Tainted Forgotten, Tainted Bethany, Tainted Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [12] = true, [17] = true, [24] = true, [25] = true, [31] = true, [35] = true, [36] = true, [40] = true }
|
||||
end
|
||||
-- Character IDs that have a pocket active
|
||||
EID.PocketActivePlayerIDs = { [22] = true, [23] = true, [24] = true, [25] = true, [26] = true, [29] = true, [34] = true, [36] = true, [37] = true, [38] = true, [39] = true }
|
||||
-- Character IDs that have a pocket active (0 = normal, 1 = timed, 2 = special)
|
||||
EID.PocketActivePlayerIDs = { [22] = 0, [23] = 2, [24] = 1, [25] = 2, [26] = 1, [29] = 0, [34] = 0, [36] = 0, [37] = 1, [38] = 0, [39] = 1 }
|
||||
|
||||
-- Cards that don't work with Blank Card in Repentance (Note: ? Card is blacklisted here, don't use this for determining what is a card)
|
||||
EID.blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[48]=true,[49]=true,[50]=true,[55]=true,[78]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
-- Cards that are treated as runes
|
||||
EID.runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
|
||||
-- "Evil" item IDs for Black Feather
|
||||
EID.blackFeatherItems = {[215]=true,[216]=true,[230]=true,[260]=true,[262]=true,[339]=true,[344]=true}
|
||||
if EID.isRepentance then EID.blackFeatherItems[654] = true end
|
||||
EID.blackFeatherTrinkets = {[17]=true,[22]=true}
|
||||
|
||||
|
||||
---------------- BAG OF CRAFTING DATA ------------------
|
||||
|
||||
@@ -12,6 +12,7 @@ EID.ItemReminderSelectedCategory = 0 -- Currently selected category
|
||||
EID.ItemReminderSelectedPlayer = 0 -- Currently selected player
|
||||
EID.ItemReminderSelectedItem = 0 -- Currently selected Item
|
||||
EID.InsideItemReminder = false -- Disable some modifiers, when building the Item Reminder description
|
||||
EID.ItemReminderPlayerEntity = nil -- for description modifiers to reference
|
||||
|
||||
-- TODO:
|
||||
-- crooked penny cheats. 404/liberty cap/broken syringe/etc. "what item is it"
|
||||
@@ -72,7 +73,6 @@ EID.ItemReminderDescriptionModifier = {
|
||||
---------------- Passive Items ----------------
|
||||
["5.100.392"] = { -- Zodiac
|
||||
isHiddenInfo = true,
|
||||
isRepentance = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
local zodiacItem = player:GetZodiacEffect()
|
||||
if zodiacItem > 0 then
|
||||
@@ -121,11 +121,10 @@ EID.ItemReminderDescriptionModifier = {
|
||||
|
||||
["5.100.44"] = { -- Teleport! location
|
||||
isCheat = true,
|
||||
isRepentance = true,
|
||||
-- The result preview changes as soon as we activate Teleport, which looks awkward, so try to not display the result while mid-teleport.
|
||||
-- Doesn't work perfectly and only in Rep
|
||||
modifierFunction = function(descObj, player)
|
||||
if player:GetSprite():GetAnimation() ~= "TeleportUp" then
|
||||
-- The result preview changes as soon as we activate Teleport, which looks awkward, so try to not display the result while mid-teleport.
|
||||
-- Doesn't work perfectly and only in Rep
|
||||
if not EID.isRepentance or player:GetSprite():GetAnimation() ~= "TeleportUp" then
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = EID:Teleport1Prediction(EID:GetItemSeed(player, 44))
|
||||
end
|
||||
@@ -242,23 +241,14 @@ EID.ItemReminderDescriptionModifier = {
|
||||
},
|
||||
["5.350.75"] = { -- 404 Error
|
||||
isHiddenInfo = true,
|
||||
isRepentance = true, -- HasTrinket can't differentiate between real and fake trinkets in AB+
|
||||
modifierFunction = function(descObj, player)
|
||||
-- Unfortunately, includes other temporary trinket givers, such as Glitched Items. We'd need to predict 404's result using RNG to actually know which it specifically is granting
|
||||
|
||||
-- Don't display Mysterious Paper's 1-frame temporary trinket granting
|
||||
local hasPaper = player:HasTrinket(21)
|
||||
-- Mysterious Paper does not play well with displaying Error 404's effect
|
||||
local mysteriousPaperBlacklist = { [23] = true, [48] = true }
|
||||
for i = 1, TrinketType.NUM_TRINKETS - 1 do
|
||||
local tempTrinketFound = player:HasTrinket(i, true) ~= player:HasTrinket(i, false)
|
||||
if tempTrinketFound and (not mysteriousPaperBlacklist[i] or not hasPaper) then
|
||||
local demoDescObj = EID:getDescriptionObj(5, 350, i)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
end
|
||||
end
|
||||
local seed = game:GetLevel():GetCurrentRoom():GetSpawnSeed()
|
||||
local result = EID:RNGNext(seed, 2, 7, 25) % (EID.isRepentance and 189 or 128) + 1
|
||||
|
||||
local demoDescObj = EID:getDescriptionObj(5, 350, result)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
end
|
||||
},
|
||||
["5.350.166"] = { -- Modeling Clay
|
||||
@@ -310,10 +300,12 @@ function EID:ItemReminderAddDescription(player, entityType, variant, subType, ex
|
||||
|
||||
local specialDesc = EID.ItemReminderDescriptionModifier[objectID]
|
||||
if specialDesc and type(specialDesc.modifierFunction) == "function" then
|
||||
-- dont add, if description modifier is a cheat and cheats are disabled
|
||||
local evalShowCheat = not (specialDesc.isCheat and not EID.Config["ItemReminderShowRNGCheats"])
|
||||
local evalShowHidden = not (specialDesc.isHidden and not EID.Config["ItemReminderShowHiddenInfo"])
|
||||
if evalShowCheat or evalShowHidden then
|
||||
-- don't add, if description modifier is a cheat and cheats are disabled
|
||||
local evaluateFunction = true
|
||||
if (specialDesc.isCheat and not EID.Config["ItemReminderShowRNGCheats"]) then evaluateFunction = false end
|
||||
if (specialDesc.isHiddenInfo and not EID.Config["ItemReminderShowHiddenInfo"]) then evaluateFunction = false end
|
||||
if (specialDesc.isRepentance and not EID.isRepentance) then evaluateFunction = false end
|
||||
if evaluateFunction then
|
||||
specialDesc.modifierFunction(descObj, player)
|
||||
end
|
||||
end
|
||||
@@ -598,6 +590,7 @@ function EID:ItemReminderGetDescription()
|
||||
for key, _ in pairs(EID.ItemReminderBlacklist) do currentBlacklist[key] = true end
|
||||
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player -- use main player as fallback
|
||||
EID.ItemReminderPlayerEntity = player -- for description modifiers to reference
|
||||
|
||||
if EID.ItemReminderSelectedCategory == 0 or EID.Config["ItemReminderDisplayMode"] == "Classic" then
|
||||
-- execute all functions defined per category
|
||||
|
||||
@@ -246,7 +246,8 @@ function EID:VoidRoomCheck()
|
||||
(not EID.isRepentance or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
|
||||
numRunable = numRunable + 1
|
||||
if EID.isRepentance then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
|
||||
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
|
||||
-- Moving Box (523) is counted as a passive item
|
||||
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE or entity.SubType == 523) then
|
||||
numVoidable = numVoidable + 1
|
||||
else
|
||||
table.insert(activesAbsorbed, entity.SubType)
|
||||
|
||||
+20
-54
@@ -3,12 +3,12 @@ local game = Game()
|
||||
EID.TabPreviewID = 0
|
||||
-- Modifiers switching the previewed description can cause infinite loops or undesired text, use this to help prevent it
|
||||
EID.inModifierPreview = false
|
||||
-- The "Hold Map Helper" needs to know if it shouldn't display because we're in a Hold Tab desc
|
||||
-- The "Item Reminder" needs to know if it shouldn't display because we're in a Hold Tab desc
|
||||
EID.TabDescThisFrame = false
|
||||
|
||||
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BFFS] = true
|
||||
EID.collectiblesToCheck["5.300.41"] = true -- Black Rune
|
||||
local maxSlot = 1
|
||||
-- Repentance modifiers
|
||||
if EID.isRepentance then
|
||||
@@ -25,9 +25,6 @@ if EID.isRepentance then
|
||||
end
|
||||
EID.collectiblesOwned = {}
|
||||
EID.collectiblesAbsorbed = {}
|
||||
EID.blackRuneOwned = false
|
||||
EID.blackFeatherItems = {[215]=true,[216]=true,[230]=true,[260]=true,[262]=true,[339]=true,[344]=true,[654]=true,}
|
||||
EID.blackFeatherTrinkets = {[17]=true,[22]=true}
|
||||
|
||||
EID.LastCollectibleCheck = 0
|
||||
function EID:CheckPlayersCollectibles()
|
||||
@@ -35,30 +32,17 @@ function EID:CheckPlayersCollectibles()
|
||||
-- (has to be checked regularly due to mechanics like D4 / Tainted Eden)
|
||||
if EID.GameUpdateCount >= EID.LastCollectibleCheck + 15 then
|
||||
EID.LastCollectibleCheck = EID.GameUpdateCount
|
||||
local numPlayers = game:GetNumPlayers()
|
||||
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
|
||||
for v,_ in pairs(EID.collectiblesToCheck) do
|
||||
EID.collectiblesOwned[v] = false
|
||||
EID.collectiblesAbsorbed[v] = false
|
||||
for i = 0, numPlayers - 1 do
|
||||
if players[i]:HasCollectible(v) then
|
||||
EID.collectiblesOwned[v] = i
|
||||
break
|
||||
-- Check for the item being inside this player's Void
|
||||
-- note: currently Absorb checks are only done as a backup, will always be false if it's owned legitimately
|
||||
elseif EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(v)] and players[i]:HasCollectible(477) then
|
||||
EID.collectiblesAbsorbed[v] = i
|
||||
end
|
||||
end
|
||||
end
|
||||
-- other Card in inventory checks could be done in this loop here if ever desired
|
||||
EID.blackRuneOwned = false
|
||||
for i = 0, numPlayers - 1 do
|
||||
for j = 0, maxSlot do
|
||||
if players[i]:GetCard(j) == Card.RUNE_BLACK then
|
||||
EID.blackRuneOwned = i
|
||||
break
|
||||
end
|
||||
-- Check for any player having the item, set collectiblesOwned to that player's ID
|
||||
local result, player, playerNum = EID:PlayersHaveItem(v)
|
||||
if result then EID.collectiblesOwned[v] = playerNum
|
||||
-- Check for the item being inside a player's Void if it's a collectible
|
||||
-- note: currently Absorb checks are only done as a backup, will always be false if it's owned legitimately
|
||||
elseif type(v) == "number" then
|
||||
result, player, playerNum = EID:PlayersVoidedCollectible(v)
|
||||
if result then EID.collectiblesAbsorbed[v] = playerNum end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -93,7 +77,7 @@ local function VoidCallback(descObj, isRune)
|
||||
if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
|
||||
EID:VoidRoomCheck()
|
||||
if EID.collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned[477]), false) end
|
||||
if EID.blackRuneOwned then EID:VoidRNGCheck(Isaac.GetPlayer(EID.blackRuneOwned), true) end
|
||||
if EID.collectiblesOwned["5.300.41"] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned["5.300.41"]), true) end
|
||||
lastVoidCheck = EID.GameUpdateCount
|
||||
EID.RecheckVoid = false
|
||||
end
|
||||
@@ -229,25 +213,26 @@ local function SacrificeRoomCallback(descObj)
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Black Feather dynamic damage up text
|
||||
-- TODO: Make this co-op friendly, add conditionals to the black feather items
|
||||
local function BlackFeatherCallback(descObj)
|
||||
local itemCounter = 0
|
||||
for itemID, _ in pairs(EID.blackFeatherItems) do
|
||||
itemCounter = itemCounter + EID.player:GetCollectibleNum(itemID)
|
||||
end
|
||||
for trinketID, _ in pairs(EID.blackFeatherTrinkets) do
|
||||
-- in AB+, GetTrinketMultiplier doesn't take an ID, it's just 1 (or 2 with Mom's Box)
|
||||
if EID.isRepentance then
|
||||
itemCounter = itemCounter + EID.player:GetTrinketMultiplier(trinketID)
|
||||
else
|
||||
if EID.player:GetTrinket(0) == trinketID then itemCounter = itemCounter + EID.player:GetTrinketMultiplier() end
|
||||
if EID.player:GetTrinket(1) == trinketID then itemCounter = itemCounter + EID.player:GetTrinketMultiplier() end
|
||||
if EID.player:HasTrinket(trinketID) then itemCounter = itemCounter + 1 end
|
||||
end
|
||||
end
|
||||
|
||||
local hasBox = EID.collectiblesOwned[439]
|
||||
local hasBox = EID.player:HasCollectible(439)
|
||||
local isGolden = EID.isRepentance and ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG)
|
||||
local damageMultiplied = 0.5 * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1)
|
||||
local dmgColor = (hasBox or isGolden) and "ColorGold" or "ColorLime"
|
||||
local base = EID.isRepentance and 0.5 or 0.2
|
||||
local damageMultiplied = base * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1)
|
||||
local dmgColor = itemCounter == 0 and "CR" or (hasBox or isGolden) and "ColorGold" or "BlinkGray"
|
||||
|
||||
local description = EID:getDescriptionEntry("BlackFeatherInformation")
|
||||
description, _ = EID:ReplaceVariableStr(description, 1, tostring(itemCounter))
|
||||
@@ -257,18 +242,6 @@ local function BlackFeatherCallback(descObj)
|
||||
return descObj
|
||||
end
|
||||
|
||||
local function BFFSSynergiesCallback(descObj)
|
||||
local description = EID:getDescriptionEntry("BFFSSynergies", descObj.fullItemString, true)
|
||||
if EID.BFFSNoSynergy[descObj.ObjSubType] then
|
||||
description = EID:getDescriptionEntry("BFFSSynergies", "NoEffect")
|
||||
elseif description == nil then
|
||||
description = EID:getDescriptionEntry("BFFSSynergies", "DoubleDamage")
|
||||
end
|
||||
|
||||
EID:appendToDescription(descObj, "#{{Collectible247}} {{ColorOrange}}" .. description .. "{{CR}}")
|
||||
return descObj
|
||||
end
|
||||
|
||||
if EID.isRepentance then
|
||||
-- Handle Birthright
|
||||
local function BirthrightCallback(descObj)
|
||||
@@ -804,16 +777,9 @@ local function EIDConditionsAB(descObj)
|
||||
|
||||
if EID.Config["DisplayVoidStatInfo"] then
|
||||
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
|
||||
if EID.blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
|
||||
end
|
||||
|
||||
-- BFF Synergy check
|
||||
if EID.collectiblesOwned[247] then
|
||||
local config = EID.itemConfig:GetCollectible(descObj.ObjSubType)
|
||||
if config ~= nil and config.Type == ItemType.ITEM_FAMILIAR then
|
||||
table.insert(callbacks, BFFSSynergiesCallback)
|
||||
end
|
||||
if EID.collectiblesOwned["5.300.41"] then table.insert(callbacks, BlackRuneCallback) end
|
||||
end
|
||||
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
|
||||
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
|
||||
end
|
||||
|
||||
@@ -122,7 +122,6 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
for i,func in ipairs(getFunctions) do
|
||||
local val = item[func](item) * statMult[i]
|
||||
if val ~= 0 then
|
||||
if (i == 4) then print("range!") end
|
||||
local s = string.format("%.2g",SimpleRound(val))
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
|
||||
@@ -10,8 +10,8 @@ EID.isRepentance = REPENTANCE -- REPENTANCE variable can be altered by any mod,
|
||||
require("eid_config")
|
||||
EID.Config = EID.UserConfig
|
||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||
EID.ModVersion = 4.75
|
||||
EID.ModVersionCommit = "d33fd23"
|
||||
EID.ModVersion = 4.77
|
||||
EID.ModVersionCommit = "8ff9f7a"
|
||||
EID.DefaultConfig.Version = EID.Config.Version
|
||||
EID.isHidden = false
|
||||
EID.player = nil -- The primary Player Entity of Player 1
|
||||
@@ -995,6 +995,7 @@ function EID:setPlayer()
|
||||
if EID.isRepentance then EID.players = { EID.player, EID.isRepentance and EID.player:GetOtherTwin() } end
|
||||
EID.coopMainPlayers = { EID.player }
|
||||
EID.coopAllPlayers = EID.players
|
||||
EID.controllerIndexes = {}
|
||||
EID.controllerIndexes[p.ControllerIndex] = 1
|
||||
EID.isMultiplayer = false
|
||||
return
|
||||
|
||||
+3
-3
@@ -4,7 +4,7 @@
|
||||
<directory>external item descriptions</directory>
|
||||
<id>836319872</id>
|
||||
<description>[img]https://i.imgur.com/l9nbaxP.png[/img]
|
||||
This mod displays detailed information about all items, trinkets, cards, runes and pills DIRECTLY onto your screen. Say goodbye to your browser tab with platinumgod open ;)
|
||||
This mod displays detailed information about all items, trinkets, cards, runes and pills DIRECTLY onto your screen. Say goodbye to your browser tab with platinumgod or the wiki open ;)
|
||||
|
||||
[img]https://i.imgur.com/bRGqujD.png[/img] [url=https://discord.gg/HhD4vMM4bZ]Need help or want to chat? Join our Discord server![/url]
|
||||
[img]https://i.imgur.com/P6a8043.png[/img] [url=https://github.com/wofsauge/External-Item-Descriptions]Check this project out on GitHub![/url]
|
||||
@@ -13,7 +13,7 @@ This mod displays detailed information about all items, trinkets, cards, runes a
|
||||
[list]
|
||||
[*] [b]Compatible with Afterbirth+, Repentance and Repentogon[/b]
|
||||
[*] Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
|
||||
[*] Displays [b]additional information[/b] like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require --luadebug flag!), and much much more!
|
||||
[*] Displays [b]additional information[/b] like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require REPENTOGON installed!), and much much more!
|
||||
[*] Mod support for nearly all mods!
|
||||
[*] Extended features available with [url=https://repentogon.com/]Repentogon[/url]
|
||||
[*] Easy to use API ([url=https://github.com/wofsauge/External-Item-Descriptions/wiki]Documentation here[/url])
|
||||
@@ -51,7 +51,7 @@ You are currently looking at the version for Afterbirth+ and Repentance.
|
||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||
</description>
|
||||
<version>4.75</version>
|
||||
<version>4.77</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
Reference in new issue
Block a user