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No files matched your search
@@ -137,7 +137,7 @@ for dlc in dlcs:
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||||
langFiles += glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/*.lua", recursive=True)
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# Read other language files
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for file in langFiles:
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if "en_us" not in file and "transformations" not in file:
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if "en_us" not in file and "transformations" not in file and "item_data" not in file:
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languageCode = os.path.basename(file).replace(".lua","")
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print("reading:",file)
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addUpdatedTables(languageCode, dlc)
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+2
-1
@@ -16,7 +16,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- **Korean**: by Blackcreamtea, 리셰(kohashiwakaba)
|
||||
- **Polish**: by Rickyy, Kennyluz, MERITT, DimonoKingoKongo
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- **Portuguese**: by Marcelino Cruz
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- **Romanian**: by ed._.096, MHI
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- **Romanian**: by ed._.096, Cuța Mihail-Sebastian
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- **Russian**: by hell2Pay, fly_6, Dezzelshipc and Sekaz
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- **Spanish**: by Lidia Arroyo Purroy, MartinFierro, maintained by AutisticGoat (Kotry)
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- **Brazilian Portuguese**: by LuanRoger and NotZin02
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@@ -34,3 +34,4 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
|
||||
- [CreepSore](https://github.com/CreepSore) for creating the bag of crafting search feature
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- [Poyo](https://x.com/Poyomama02) for the great thumbnail art
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- Pattieburger for Experimental Treatment and Dataminer Stat Change Predictors
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@@ -20,7 +20,7 @@ This version is designed to be used with the Afterbirth+ and Repentance DLCs.
|
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- **Press F2 to hide/show the descriptions!**
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||||
|
||||
## Supported Languages
|
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Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian, Vietnamese
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Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Romanian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian, Vietnamese
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## Versions
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There are multiple Versions of the mod, depending on which DLCs you have installed. You are currently looking at the version for Afterbirth+ and Repentance.
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@@ -34,7 +34,7 @@ For **Steam users**, simply press the "Subscribe" button on the mod's Steam Work
|
||||
For **manual mod installation** or **installation trouble shooting**, read this tutorial "[How to install the mod](https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod)"
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## Configuration
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||||
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||||
Simply install "[Mod Config Menu - Pure](https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787)". You can use it to configure the mod while playing.
|
||||
Simply install "[Mod Config Menu - Impure](https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951)". You can use it to configure the mod while playing.
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||||
|
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Alternatively, edit the `eid_config.lua` file like described [here.](https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually)
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|
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@@ -725,8 +725,11 @@ EID.descriptions[languageCode].transformations={
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-- Each language can do their own algorithm to modify the given text to their needs
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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text = EID:ReplaceVariableStr(text, "singular_r", amount > 1 and "" or "r") -- add "r" to word if singular
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text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "e" or "") -- add "n" to word
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text = EID:ReplaceVariableStr(text, "plural_e", amount > 1 and "e" or "") -- add "e" to word
|
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text = EID:ReplaceVariableStr(text, "plural_en", amount > 1 and "en" or "") -- add "en" to word
|
||||
text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "n" or "") -- add "n" to word
|
||||
text = EID:ReplaceVariableStr(text, "plural_e_sing_en", amount > 1 and "e" or "en") -- add "en" or "e" to word
|
||||
text = EID:ReplaceVariableStr(text, "plural_e_sing_es", amount > 1 and "e" or "es") -- add "es" or "e" to word
|
||||
text = EID:ReplaceVariableStr(text, "plural_s", amount > 1 and "s" or "") -- add "s" to word
|
||||
return text
|
||||
end
|
||||
|
||||
@@ -100,7 +100,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"76", "X-Ray Vision", "{{SecretRoom}} Opens all secret room entrances"}, -- X-Ray Vision
|
||||
{"77", "My Little Unicorn", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot but deals 40 contact damage per second"}, -- My Little Unicorn
|
||||
{"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item has a high chance to replace the floor's boss with a horseman"}, -- Book of Revelations
|
||||
{"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{SoulHeart}} +1 Soul Heart"}, -- The Mark
|
||||
{"79", "The Mark", "↑ {{Damage}} +1 Damage#↑ {{Speed}} +0.2 Speed#{{SoulHeart}} +1 Soul Heart"}, -- The Mark
|
||||
{"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{SoulHeart}} +2 Soul Hearts"}, -- The Pact
|
||||
{"81", "Dead Cat", "↑ +9 Lives#Isaac respawns with 1 heart container on death#{{Warning}} Sets Isaac's heart containers to 1 when picked up"}, -- Dead Cat
|
||||
{"82", "Lord of the Pit", "↑ {{Speed}} +0.3 Speed#Flight"}, -- Lord of the Pit
|
||||
@@ -118,7 +118,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
|
||||
{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
|
||||
{"96", "Little C.H.A.D.", "{{HalfHeart}} Spawns a half Red Heart every 3 rooms"}, -- Little C.H.A.D.
|
||||
{"97", "The Book of Sin", "Spawns a random pickup"}, -- The Book of Sin
|
||||
{"97", "The Book of Sin", "Spawns 1 random pickup"}, -- The Book of Sin
|
||||
{"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 5-6 rooms"}, -- The Relic
|
||||
{"99", "Little Gish", "{{Slow}} Shoots slowing tears#Deals 3.5 damage per tear"}, -- Little Gish
|
||||
{"100", "Little Steven", "Shoots homing tears#Deals 3.5 damage per tear"}, -- Little Steven
|
||||
@@ -295,7 +295,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every 5-6 rooms"}, -- Mystery Sack
|
||||
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 75 contact damage per second"}, -- Best Bud
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#Deals 75 contact damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 31.5 damage over 0.63 seconds"}, -- Lil Brimstone
|
||||
{"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 contact damage per second"}, -- Lil Haunt
|
||||
@@ -1098,8 +1098,13 @@ EID.descriptions[languageCode].transformations={
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
|
||||
if amount > 1 then
|
||||
text = text:gsub("Life", "Lives")
|
||||
end
|
||||
-- replace {pluralize} placeholders inside the text with an "s"
|
||||
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
|
||||
text = EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
|
||||
text = EID:ReplaceVariableStr(text, "pluralize_y", amount > 1 and "ies" or "y")
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
|
||||
@@ -1343,8 +1348,4 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.18 (Greed)"] = {"{{TreasureRoom}} Teleports Isaac to a random Treasure Room"}, -- XVII - The Stars (Greed)
|
||||
["5.300.18 (Late Greed)"] = {"Teleports Isaac to the first room of the floor"}, -- XVII - The Stars (Greed Last Floors)
|
||||
["5.300.10"] = "Teleports Isaac to a random room if there's no Shop", -- IX - The Hermit (Womb and below)
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"}
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
@@ -118,7 +119,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"94", "Sacco di Penny", "{{Coin}} Genera 1 moneta casuale ogni 2 stanze"},
|
||||
{"95", "Robo-Bebè", "Spara laser#Infligge 3.5 danni a colpo"},
|
||||
{"96", "Piccola C.H.A.D.", "{{HalfHeart}} Genera mezzo Cuore Rosso ogni 3 stanze"},
|
||||
{"97", "Il Libro del Peccato", "Genera un consumabile casuale"},
|
||||
{"97", "Il Libro del Peccato", "Genera 1 consumabile casuale"},
|
||||
{"98", "La Reliquia", "{{SoulHeart}} Evoca 1 Cuore Celeste per ogni 5-6 stanze"},
|
||||
{"99", "Piccolo Gish", "{{Slow}} Spara proiettili rallentanti#Infligge 3.5 danni a lacrima"},
|
||||
{"100", "Piccolo Steven", "Spara proiettili a ricerca#Infligge 3.5 danni a lacrima"},
|
||||
@@ -295,7 +296,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"271", "Sacco delle Meraviglie", "Genera 1 consumabile casuale ogni tot stanze"},
|
||||
{"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 60 danni#{{Warning}} L'esplosione può ferire Isaac"},
|
||||
{"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 60 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"},
|
||||
{"274", "Scudiero", "Subire danni genera un orbitale dal medio raggio fino all'uscita dalla stanza#L'orbitale infligge 75 danni al secondo"},
|
||||
{"274", "Scudiero", "Subire danni genera un orbitale dal medio raggio fino all'uscita dalla stanza#Infligge 75 danni al secondo"},
|
||||
{"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3.5 danni per tocco, per un totale di 31.5 danni"},
|
||||
{"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"},
|
||||
{"277", "Mini Tormento", "{{Fear}} Insegue i nemici e li spaventa#Infligge 4 danni al secondo"},
|
||||
@@ -1097,8 +1098,9 @@ EID.descriptions[languageCode].transformations={
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
|
||||
text = EID:ReplaceVariableStr(text, "plural_a_e", amount > 1 and "e" or "a")
|
||||
text = EID:ReplaceVariableStr(text, "plural_o_i", amount > 1 and "i" or "o")
|
||||
text = EID:ReplaceVariableStr(text, "plural_e_i", amount > 1 and "i" or "e")
|
||||
return text
|
||||
end
|
||||
|
||||
@@ -1345,6 +1347,3 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.10"] = "Se non c'è un Negozio teletrasporta Isaac in una stanza casuale", -- IX - The Hermit (Womb and below)
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,439 @@
|
||||
-- AB+ Modular Descriptions
|
||||
-- Used to generate item descriptions based on modules and data entries
|
||||
local C_ID = "5.100."
|
||||
local T_ID = "5.350."
|
||||
local Pill_ID = "5.70."
|
||||
local Card_ID = "5.300."
|
||||
|
||||
-- Define which items use fully automated descriptions by using the modular descriptions system.
|
||||
-- Currently only those will use the modular descriptions system
|
||||
EID.FullyAutomatedDescriptions = {
|
||||
[C_ID..1] = true, [C_ID..3] = true, [C_ID..4] = true, [C_ID..6] = true, [C_ID..7] = true, [C_ID..10] = true, [C_ID..12] = true, [C_ID..14] = true, [C_ID..15] = true, [C_ID..16] = true, [C_ID..17] = true, [C_ID..18] = true, [C_ID..19] = true, [C_ID..20] = true, [C_ID..22] = true, [C_ID..23] = true, [C_ID..24] = true, [C_ID..25] = true, [C_ID..26] = true, [C_ID..27] = true, [C_ID..28] = true, [C_ID..29] = true, [C_ID..30] = true, [C_ID..31] = true, [C_ID..32] = true, [C_ID..34] = true, [C_ID..35] = true, [C_ID..43] = true, [C_ID..45] = true, [C_ID..48] = true, [C_ID..50] = true, [C_ID..51] = true, [C_ID..58] = true, [C_ID..59] = true, [C_ID..61] = true, [C_ID..70] = true, [C_ID..74] = true, [C_ID..77] = true, [C_ID..79] = true, [C_ID..80] = true, [C_ID..82] = true, [C_ID..85] = true, [C_ID..90] = true, [C_ID..92] = true, [C_ID..97] = true, [C_ID..101] = true, [C_ID..102] = true, [C_ID..106] = true, [C_ID..115] = true, [C_ID..119] = true, [C_ID..120] = true, [C_ID..121] = true, [C_ID..129] = true, [C_ID..138] = true, [C_ID..141] = true, [C_ID..143] = true, [C_ID..145] = true, [C_ID..146] = true, [C_ID..154] = true, [C_ID..159] = true, [C_ID..165] = true, [C_ID..172] = true, [C_ID..176] = true, [C_ID..179] = true, [C_ID..182] = true, [C_ID..183] = true, [C_ID..184] = true, [C_ID..185] = true, [C_ID..189] = true, [C_ID..190] = true, [C_ID..192] = true, [C_ID..193] = true, [C_ID..194] = true, [C_ID..195] = true, [C_ID..196] = true, [C_ID..197] = true, [C_ID..215] = true, [C_ID..216] = true, [C_ID..226] = true, [C_ID..235] = true, [C_ID..237] = true, [C_ID..240] = true, [C_ID..253] = true, [C_ID..254] = true, [C_ID..255] = true, [C_ID..263] = true, [C_ID..288] = true, [C_ID..298] = true, [C_ID..305] = true, [C_ID..306] = true, [C_ID..307] = true, [C_ID..310] = true, [C_ID..330] = true, [C_ID..334] = true, [C_ID..336] = true, [C_ID..339] = true, [C_ID..340] = true, [C_ID..341] = true, [C_ID..342] = true, [C_ID..343] = true, [C_ID..344] = true, [C_ID..345] = true, [C_ID..346] = true, [C_ID..354] = true, [C_ID..355] = true, [C_ID..370] = true, [C_ID..379] = true, [C_ID..426] = true, [C_ID..428] = true, [C_ID..438] = true, [C_ID..456] = true, [C_ID..474] = true, [C_ID..499] = true, [C_ID..541] = true,
|
||||
[T_ID..27] = true, [T_ID..35] = true, [T_ID..37] = true, [T_ID..39] = true, [T_ID..47] = true, [T_ID..65] = true, [T_ID..66] = true,
|
||||
[Card_ID..2] = true, [Card_ID..4] = true, [Card_ID..6] = true, [Card_ID..7] = true, [Card_ID..8] = true, [Card_ID..12] = true, [Card_ID..13] = true, [Card_ID..14] = true, [Card_ID..16] = true, [Card_ID..22] = true, [Card_ID..36] = true, [Card_ID..38] = true, [Card_ID..39] = true, [Card_ID..53] = true, [Card_ID..59] = true, [Card_ID..61] = true, [Card_ID..79] = true, [Card_ID..93] = true,
|
||||
[Pill_ID..3] = true, [Pill_ID..6] = true, [Pill_ID..8] = true, [Pill_ID..9] = true, [Pill_ID..11] = true, [Pill_ID..12] = true, [Pill_ID..13] = true, [Pill_ID..14] = true, [Pill_ID..15] = true, [Pill_ID..16] = true, [Pill_ID..17] = true, [Pill_ID..18] = true, [Pill_ID..19] = true, [Pill_ID..37] = true, [Pill_ID..39] = true, [Pill_ID..46] = true, [Pill_ID..48] = true, [Pill_ID..49] = true,
|
||||
}
|
||||
|
||||
EID.ItemData = {
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
[C_ID .. 1] = { Tears = 0.7 }, -- The Sad Onion
|
||||
[C_ID .. 2] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- The Inner Eye
|
||||
[C_ID .. 3] = { TearEffect = "Homing" }, -- Spoon Bender
|
||||
[C_ID .. 4] = { Damage = 0.5, DamageMultiplier = 1.5 }, -- Cricket's Head
|
||||
[C_ID .. 5] = { Range = 1.5, TearHeight = 1, ShotSpeed = 0.6 }, -- My Reflection
|
||||
[C_ID .. 6] = { Tears = 1.5, TearHeight = 0.76, Range = -17.62 }, -- Number One
|
||||
[C_ID .. 7] = { Damage = 1 }, -- Blood of the Martyr
|
||||
[C_ID .. 8] = { DamagePerTear = 3.5 }, -- Brother Bobby
|
||||
[C_ID .. 10] = { FlyOrbital = 2, BlockProjectiles = true }, -- Halo of Flies
|
||||
[C_ID .. 11] = { Life = 1 }, -- 1up!
|
||||
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
|
||||
[C_ID .. 13] = { Speed = -0.1 }, -- The Virus
|
||||
[C_ID .. 14] = { Speed = 0.6, Range = 5.25, TearHeight = 0.5 }, -- Roid Rage
|
||||
[C_ID .. 15] = { RedHeart = 1, FullHealth = 1 }, -- <3
|
||||
[C_ID .. 16] = { RedHeart = 2, FullHealth = 1 }, -- Raw Liver
|
||||
[C_ID .. 17] = { Key = 99 }, -- Skeleton Key
|
||||
[C_ID .. 18] = { Coin = 99 }, -- Dollar
|
||||
[C_ID .. 19] = { Bomb = 10 }, -- Boom
|
||||
[C_ID .. 20] = { Flight = true }, -- Transcendence
|
||||
[C_ID .. 22] = { RedHeart = 1 }, -- Lunch
|
||||
[C_ID .. 23] = { RedHeart = 1 }, -- Dinner
|
||||
[C_ID .. 24] = { RedHeart = 1 }, -- Dessert
|
||||
[C_ID .. 25] = { RedHeart = 1 }, -- Breakfast
|
||||
[C_ID .. 26] = { RedHeart = 1 }, -- Rotten Meat
|
||||
[C_ID .. 27] = { Speed = 0.3 }, -- Wooden Spoon
|
||||
[C_ID .. 28] = { Speed = 0.3 }, -- Belt
|
||||
[C_ID .. 29] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Underwear
|
||||
[C_ID .. 30] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Heels
|
||||
[C_ID .. 31] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Lipstick
|
||||
[C_ID .. 32] = { Tears = 0.7 }, -- Wire Coat Hanger
|
||||
[C_ID .. 34] = { HeldEffect = {AngelDevilChance = 12.5}, RoomEffect = {Damage = 2} }, -- Book of Belial
|
||||
[C_ID .. 35] = { DamageToAllEnemies = 40 }, -- The Necronomicon
|
||||
[C_ID .. 37] = { Variables = { [1] = 110 } }, -- Mr. Boom
|
||||
[C_ID .. 45] = { HealingRed = 1 }, -- Yum Heart
|
||||
[C_ID .. 46] = { Luck = 1 }, -- Lucky Foot
|
||||
[C_ID .. 48] = { TearEffect = "Piercing" }, -- Cupid's Arrow
|
||||
[C_ID .. 49] = { Variables = { [1] = 26, [2] = 0.9 } }, -- Shoop da Whoop!
|
||||
[C_ID .. 50] = { Damage = 1 }, -- Steven
|
||||
[C_ID .. 51] = { Damage = 1, AngelDevilChance = 10 }, -- Pentagram
|
||||
[C_ID .. 52] = { TearsMultiplier = 0.4 }, -- Dr. Fetus
|
||||
[C_ID .. 55] = { LuckChance = {Top = 1, Bottom = 2, Multiplier = 0.5 } }, -- Mom's Eye
|
||||
[C_ID .. 57] = { ContactDamagePerSecond = 75 }, -- Distant Admiration
|
||||
[C_ID .. 58] = { TimedEffect = { Duration = 10, Invincibility = true} }, -- Book of Shadows
|
||||
[C_ID .. 67] = { DamagePerTear = 3.5 }, -- Sister Maggy
|
||||
[C_ID .. 70] = { Speed = 0.4, Damage = 1 }, -- Growth Hormones
|
||||
[C_ID .. 71] = { Speed = 0.3, TearHeight = 1.5, SizeDown = 1, Range = -4.25 }, -- Mini Mush
|
||||
[C_ID .. 72] = { SoulHeart = 3 }, -- Rosary
|
||||
[C_ID .. 74] = { Coin = 25 }, -- A Quarter
|
||||
[C_ID .. 75] = { HealingRed = 2, Spawns = {Pill = 1} }, -- PHD
|
||||
[C_ID .. 77] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- My Little Unicorn
|
||||
[C_ID .. 78] = { SoulHeart = 1, AngelDevilChance = 17.5 }, -- Book of Revelations
|
||||
[C_ID .. 79] = { Speed = 0.2, Damage = 1, SoulHeart = 1 }, -- The Mark
|
||||
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, SoulHeart = 2 }, -- The Pact
|
||||
[C_ID .. 81] = { Life = 9 }, -- Dead Cat
|
||||
[C_ID .. 82] = { Speed = 0.3, Flight = true }, -- Lord of the Pit
|
||||
[C_ID .. 83] = { OnUseEffect = { SoulHeart = 1}, RoomEffect = { Damage = 0.7, Speed = -0.18, PlayerContactDamage = 40 } }, -- The Nail
|
||||
[C_ID .. 85] = { Spawns = {Card = 1} }, -- Deck of Cards
|
||||
[C_ID .. 87] = { LuckChance = {Top = 1, Bottom = 8 } }, -- Loki's Horns
|
||||
[C_ID .. 88] = { ContactDamagePerSecond = 52.5 }, -- Little Chubby
|
||||
[C_ID .. 89] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.2 } }, -- Spider Bite
|
||||
[C_ID .. 90] = { Tears = 0.2, Damage = 1, Speed = -0.2 }, -- Small Rock
|
||||
[C_ID .. 92] = { RedHeart = 1, HealingRed = 1, SoulHeart = 2 }, -- Super Bandage
|
||||
[C_ID .. 93] = { TimedEffect = { Duration = 6.5, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- The Gamekid
|
||||
[C_ID .. 95] = { DamagePerShot = 3.5 }, -- Robo-Baby
|
||||
[C_ID .. 97] = { Spawns = {RandomPickup = 1}}, -- The Book of Sin
|
||||
[C_ID .. 98] = { Variables = { RANGE = {5,6} } }, -- The Relic
|
||||
[C_ID .. 99] = { DamagePerTear = 3.5 }, -- Little Gish
|
||||
[C_ID .. 100] = { DamagePerTear = 3.5 }, -- Little Steven
|
||||
|
||||
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 0.25, TearHeight = 0.5 }, -- Halo
|
||||
[C_ID .. 102] = { Spawns = {Pill = 1} }, -- Mom's Bottle of Pills
|
||||
[C_ID .. 103] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.25 } }, -- The Common Cold
|
||||
[C_ID .. 106] = { BombDamage = 1.83, Bomb = 5 }, -- Mr. Mega
|
||||
[C_ID .. 107] = { Variables = { [1] = 82.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
|
||||
[C_ID .. 110] = { Range = 0.25, TearHeight = 0.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
|
||||
[C_ID .. 112] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 105 }, -- Guardian Angel
|
||||
[C_ID .. 113] = { DamagePerTear = 3 }, -- Demon Baby
|
||||
[C_ID .. 115] = { TearEffect = "Spectral" }, -- Ouija Board
|
||||
[C_ID .. 117] = { ContactDamagePerSecond = 4.3 }, -- Dead Bird
|
||||
[C_ID .. 118] = { TearsMultiplier = 0.33, Variables = {[1] = 13, [2] = 0.9} }, -- Brimstone
|
||||
[C_ID .. 119] = { RedHeart = 1, Speed = 0.3, HealingRed = 4 }, -- Blood Bag
|
||||
[C_ID .. 120] = { Speed = 0.3, Tears = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin)
|
||||
[C_ID .. 121] = { EmptyHeart = 1, Damage = 0.3, Range = 0.25, TearHeight = 0.5, Speed = -0.1 }, -- Odd Mushroom (Large)
|
||||
[C_ID .. 122] = { EffectList = { Speed = 0.2, Damage = 1.5 } }, -- Whore of Babylon
|
||||
[C_ID .. 125] = { Bomb = 5 }, -- Bobby-Bomb
|
||||
[C_ID .. 127] = { SingleUseInfo = true }, -- Forget Me Now
|
||||
[C_ID .. 128] = { ContactDamagePerSecond = 30 }, -- Forever Alone
|
||||
[C_ID .. 129] = { EmptyHeart = 2, Speed = -0.2, HealingRed = 0.5 }, -- Bucket of Lard
|
||||
[C_ID .. 137] = { Bomb = 5 }, -- Remote Detonator
|
||||
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3 }, -- Stigmata
|
||||
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
|
||||
[C_ID .. 141] = { Spawns = {RandomCoin = 7} }, -- Pageant Boy
|
||||
[C_ID .. 143] = { Speed = 0.3, ShotSpeed = 0.2 }, -- Speed Ball
|
||||
[C_ID .. 145] = { Spawns = {BlueFly = {2,4}} }, -- Guppy's Head
|
||||
[C_ID .. 146] = { EternalHeart = 1 }, -- Prayer Card
|
||||
[C_ID .. 148] = { Variables = { RANGE = {1,3}} }, -- Infestation
|
||||
[C_ID .. 149] = { Damage = 40, TearsMultiplier = 0.5, TearDelay = 10 }, -- Ipecac
|
||||
[C_ID .. 150] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Tough Love
|
||||
[C_ID .. 152] = { TearsMultiplier = 0.5, DamageMultiplier = 0.65 }, -- Technology 2
|
||||
[C_ID .. 153] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- Mutant Spider
|
||||
[C_ID .. 154] = { LeftEye = { Damage = 2 } }, -- Chemical Peel
|
||||
[C_ID .. 155] = { ContactDamagePerSecond = 17 }, -- The Peeper
|
||||
[C_ID .. 158] = { EffectList = { FullMapping = "Exception"} }, -- Crystal Ball
|
||||
[C_ID .. 159] = { Flight = true, TearEffect = "Spectral" }, -- Spirit of the Night
|
||||
[C_ID .. 162] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15 } }, -- Celtic Cross
|
||||
[C_ID .. 163] = { DamagePerTear = 3.5 }, -- Ghost Baby
|
||||
[C_ID .. 165] = { Damage = 1, ShotSpeed = 0.23 }, -- Cat-o-nine-tails
|
||||
[C_ID .. 167] = { DamagePerTear = 4 }, -- Harlequin Baby
|
||||
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, TearsMultiplier = 0.48, TearDelay = 3 }, -- Polyphemus
|
||||
[C_ID .. 170] = { DamagePerSecond = 40 }, -- Daddy Longlegs
|
||||
[C_ID .. 171] = { DamageToAllEnemies = 10 }, -- Spider Butt
|
||||
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 225 }, -- Sacrificial Dagger
|
||||
[C_ID .. 173] = { Variables = { [1] = 50 } }, -- Mitre
|
||||
[C_ID .. 174] = { DamagePerTear = {3, 5} }, -- Rainbow Baby
|
||||
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16 }, -- Stem Cells
|
||||
[C_ID .. 179] = { EternalHeart = 1, Flight = 1 }, -- Fate
|
||||
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Range = 0.38, TearHeight = 0.75, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
|
||||
[C_ID .. 183] = { Tears = 0.7, ShotSpeed = 0.16 }, -- Tooth Picks
|
||||
[C_ID .. 184] = { RedHeart = 1, Flight = 1 }, -- Holy Grail
|
||||
[C_ID .. 185] = { TearEffect = "Spectral", Flight = true }, -- Dead Dove
|
||||
[C_ID .. 186] = { DamageToAllEnemies = 40 }, -- Blood Rights
|
||||
[C_ID .. 188] = { DamagePerTear = 3.5 }, -- Abel
|
||||
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 0.5, TearHeight = 1, FullHealth = 1 }, -- SMB Super Fan
|
||||
[C_ID .. 190] = { Bomb = 99 }, -- Pyro
|
||||
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing" } }, -- Telepathy For Dummies
|
||||
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3 }, -- MEAT!
|
||||
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1} }, -- Magic 8 Ball
|
||||
[C_ID .. 195] = { Spawns = {Pill = 4} }, -- Mom's Coin Purse
|
||||
[C_ID .. 196] = { Tears = 0.4, Spawns = {SoulHeart = 2} }, -- Squeezy
|
||||
[C_ID .. 197] = { Damage = 0.5, Range = 0.25, TearHeight = 0.5 }, -- Jesus Juice
|
||||
[C_ID .. 199] = { Key = 2 }, -- Mom's Key
|
||||
[C_ID .. 200] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Mom's Eyeshadow
|
||||
|
||||
[C_ID .. 201] = { Damage = 0.3, LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Iron Bar
|
||||
[C_ID .. 206] = { TearDelay = -1, Damage = 1, Variables = { [1] = 105 } }, -- Guillotine
|
||||
[C_ID .. 208] = { Damage = 1 }, -- Champion Belt
|
||||
[C_ID .. 209] = { Bomb = 5}, -- Butt Bombs
|
||||
[C_ID .. 211] = { Variables = { RANGE = {1,2} } }, -- Spiderbaby
|
||||
[C_ID .. 213] = { ShotSpeed = -0.15, }, -- Lost Contact
|
||||
[C_ID .. 214] = { Range = 5 }, -- Anemic
|
||||
[C_ID .. 215] = { AngelDevilChance = 100 }, -- Goat Head
|
||||
[C_ID .. 216] = { Damage = 1, BlackHeart = 3 }, -- Ceremonial Robes
|
||||
[C_ID .. 217] = { HealingRed = 1, LuckChance = {Top = 1, Bottom = 20, Multiplier = 2 } }, -- Mom's Wig
|
||||
[C_ID .. 218] = { RedHeart = 1 }, -- Placenta
|
||||
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 10 } }, -- Old Bandage
|
||||
[C_ID .. 220] = { Bomb = 5}, -- Sad Bombs
|
||||
[C_ID .. 222] = { TearDelay = -2 }, -- Anti-Gravity
|
||||
[C_ID .. 223] = { Bomb = 5}, -- Pyromaniac
|
||||
[C_ID .. 224] = { TearDelay = -1, TearSizeMultiplier = 1.2, Range = -10, }, -- Cricket's Body
|
||||
[C_ID .. 226] = { RedHeart = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
|
||||
[C_ID .. 227] = { Coin = 3 }, -- Piggy Bank
|
||||
[C_ID .. 228] = { TearDelay = -1}, -- Mom's Perfume
|
||||
[C_ID .. 229] = { TearsMultiplier = 0.23 }, -- Monstro's Lung
|
||||
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 6 }, -- Abaddon
|
||||
[C_ID .. 231] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Ball of Tar
|
||||
[C_ID .. 232] = { Speed = 0.3 }, -- Stop Watch
|
||||
[C_ID .. 233] = { TearEffect = "Spectral", TearHeight = 7 }, -- Tiny Planet
|
||||
[C_ID .. 237] = { Damage = 1.5, Tears = -0.3, TearSizeMultiplier = 2, TearEffect = "Piercing" }, -- Death's Touch
|
||||
[C_ID .. 238] = { AngelChance = 25 }, -- Key Piece 1
|
||||
[C_ID .. 239] = { AngelChance = 25 }, -- Key Piece 2
|
||||
[C_ID .. 240] = { RandomStatUp = 4, RandomStatDown = 2 }, -- Experimental Treatment
|
||||
[C_ID .. 251] = { Spawns = { Card = 1 } }, -- Starter Deck
|
||||
[C_ID .. 252] = { Spawns = { Pill = 1 } }, -- Little Baggy
|
||||
[C_ID .. 253] = { RedHeart = 1, Luck = 1 }, -- Magic Scab
|
||||
[C_ID .. 254] = { TearHeight = 0.5, LeftEye = { Damage = 1, Range = 5 } }, -- Blood Clot
|
||||
[C_ID .. 255] = { Tears = 0.5, ShotSpeed = 0.2 }, -- Screw
|
||||
[C_ID .. 256] = { Bomb = 5, }, -- Hot Bombs
|
||||
[C_ID .. 257] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.7 } }, -- Fire Mind
|
||||
[C_ID .. 259] = { Damage = 1, LuckChance = {Top = 1, Bottom = 3, Multiplier = 0.1 }}, -- Dark Matter
|
||||
[C_ID .. 260] = { BlackHeart = 1, AngelDevilChance = 15 }, -- Black Candle
|
||||
[C_ID .. 261] = { DamageMultiplier = 2 }, -- Proptosis
|
||||
[C_ID .. 262] = { BlackHeart = 1 }, -- Missing Page 2
|
||||
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 22.5 }, -- Smart Fly
|
||||
[C_ID .. 267] = { DamagePerShot = 3.5 }, -- Robo Baby 2.0
|
||||
[C_ID .. 270] = { DamagePerSecond = 3.2 }, -- Leech
|
||||
[C_ID .. 272] = { Variables = { [1] = 60 } }, -- BBF
|
||||
[C_ID .. 273] = { Variables = { [1] = 60 } }, -- Bob's Brain
|
||||
[C_ID .. 274] = { ContactDamagePerSecond = 75 }, -- Best Bud
|
||||
[C_ID .. 275] = { Variables = { [1] = 31.5 } }, -- Lil Brimstone
|
||||
[C_ID .. 277] = { ContactDamagePerSecond = 4 }, -- Lil Haunt
|
||||
[C_ID .. 279] = { ContactDamagePerSecond = 30 }, -- Big Fan
|
||||
[C_ID .. 288] = { Spawns = { BlueSpider= { 1 , 4 } } }, -- Box of Spiders
|
||||
[C_ID .. 292] = { BlackHeart = 1}, -- Satanic Bible
|
||||
[C_ID .. 293] = { Variables = { [1] = 440 } }, -- Head of Krampus
|
||||
[C_ID .. 297] = { SingleUseInfo = true }, -- Pandora's Box
|
||||
[C_ID .. 298] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true } }, -- Unicorn Stump
|
||||
[C_ID .. 299] = { Speed = -0.3 }, -- Taurus
|
||||
|
||||
[C_ID .. 300] = { Speed = 0.25 }, -- Aries
|
||||
[C_ID .. 301] = { SoulHeart = 3 }, -- Cancer
|
||||
[C_ID .. 302] = { SizeUp = 1 }, -- Leo
|
||||
[C_ID .. 304] = { CoinBombKey = 6 }, -- Libra
|
||||
[C_ID .. 305] = { TearEffect = "Poison" }, -- Scorpio
|
||||
[C_ID .. 306] = { Speed = 0.2, TearEffect = "Piercing" }, -- Sagittarius
|
||||
[C_ID .. 307] = { RedHeart = 1, Speed = 0.1, TearDelay = -1, Damage = 0.5, Range = 1.5, CoinBombKey = 1 }, -- Capricorn
|
||||
[C_ID .. 309] = { TearDelay = -1, TearSizeMultiplier = 1.25 }, -- Pisces
|
||||
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.5 }, -- Eve's Mascara
|
||||
[C_ID .. 312] = { RedHeart = 1, HealingRed = 1 }, -- Maggy's Bow
|
||||
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4 }, -- Thunder Thighs
|
||||
[C_ID .. 316] = { Variables = { [1] = 4 } }, -- Cursed Eye
|
||||
[C_ID .. 318] = { ContactDamagePerSecond = 6 }, -- Gemini
|
||||
[C_ID .. 320] = { ContactDamagePerSecond = 37.5 }, -- ???'s Only Friend
|
||||
[C_ID .. 321] = { ContactDamagePerSecond = 10.7 }, -- Samson's Chains
|
||||
[C_ID .. 330] = { TearsMultiplier = 4, TearDelay = -2, DamageMultiplier = 0.2, TearSizeMultiplier = 0.5 }, -- Soy Milk
|
||||
[C_ID .. 331] = { Damage = 0.5, Range = 1.2, Tears = -0.3,TearHeight = 0.8, ShotSpeed = -0.3, TearEffect = "Homing" }, -- Godhead
|
||||
[C_ID .. 334] = { RedHeart = 3 }, -- The Body
|
||||
[C_ID .. 335] = { SoulHeart = 2 }, -- The Soul
|
||||
[C_ID .. 336] = { Range = 0.25, TearSizeMultiplier = 1.5, TearHeight = -0.5, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
|
||||
[C_ID .. 339] = { Range = 5.25, TearHeight = 0.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
|
||||
[C_ID .. 340] = { Speed = 0.3, SizeDown = 1, Spawns = { Pill = 1} }, -- Caffeine Pill
|
||||
[C_ID .. 341] = { Tears = 0.7, ShotSpeed = 0.16, }, -- Torn Photo
|
||||
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, }, -- Blue Cap
|
||||
[C_ID .. 343] = { Luck = 1, SoulHeart = 1, Spawns = { Key = 2} }, -- Latch Key
|
||||
[C_ID .. 344] = { BlackHeart = 1, Spawns = { Bomb = 3} }, -- Match Book
|
||||
[C_ID .. 345] = { Damage = 1, Range = 5.25, TearHeight = 0.5 }, -- Synthoil
|
||||
[C_ID .. 346] = { RedHeart = 1 }, -- A Snack
|
||||
[C_ID .. 347] = { SingleUseInfo = true }, -- Diplopia
|
||||
[C_ID .. 349] = { Variables = { [1] = 56 } }, -- Wooden Nickel
|
||||
[C_ID .. 353] = { Bomb = 5 }, -- Bomber Boy
|
||||
[C_ID .. 354] = { RedHeart = 1, Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
|
||||
[C_ID .. 355] = { Range = 1.25, Luck = 1, TearHeight = 0.5 }, -- Mom's Pearls
|
||||
[C_ID .. 358] = { TearEffect = "Spectral" }, -- The Wiz
|
||||
[C_ID .. 359] = { Damage = 1.5 }, -- 8 Inch Nails
|
||||
[C_ID .. 363] = { Orbital = true, ContactDamagePerSecond = 105 }, -- Sworn Protector
|
||||
[C_ID .. 364] = { ContactDamagePerSecond = 45 }, -- Friend Zone
|
||||
[C_ID .. 365] = { ContactDamagePerSecond = 105 }, -- Lost Fly
|
||||
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {2,4} } }, -- Scatter Bombs
|
||||
[C_ID .. 367] = { Bomb = 5 }, -- Sticky Bombs
|
||||
[C_ID .. 369] = { Range = 2.25, TearHeight = 1.5, TearEffect = "Spectral" }, -- Continuum
|
||||
[C_ID .. 370] = { Tears = 0.7, Range = 5.25, TearHeight = 0.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
|
||||
[C_ID .. 374] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.9, Maximum = 0.5 } }, -- Holy Light
|
||||
[C_ID .. 376] = { Spawns = { RandomPickup = 3 } }, -- Restock
|
||||
[C_ID .. 379] = { TearSizeMultiplier = 2, TearEffect = "Spectral" }, -- Pupula Duplex
|
||||
[C_ID .. 380] = { Coin = 5 }, -- Pay To Play
|
||||
[C_ID .. 381] = { Tears = 0.7 }, -- Eden's Blessing
|
||||
[C_ID .. 390] = { DamagePerTear = 10 }, -- Seraphim
|
||||
[C_ID .. 394] = { Tears = 0.7, Range = 3.15, TearHeight = 0.3 }, -- Marked
|
||||
[C_ID .. 397] = { Tears = 0.5, TearHeight = 0.5, Range = 5.25, ShotSpeed = 0.16 }, -- Tractor Beam
|
||||
[C_ID .. 399] = { Damage = 1 }, -- Maw of the Void
|
||||
|
||||
[C_ID .. 402] = { Spawns = { RandomPickup = { 1,6 } } }, -- Chaos
|
||||
[C_ID .. 404] = { BlockProjectiles = true }, -- Farting Baby
|
||||
[C_ID .. 405] = { ContactDamagePerSecond = 120 }, -- GB Bug
|
||||
[C_ID .. 409] = { BlackHeart = 2 }, -- Empty Vessel
|
||||
[C_ID .. 410] = { LuckChance = {Top = 1, Bottom = 30, Maximum = 0.1 } }, -- Evil Eye
|
||||
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, Range = 5.25, TearHeight = 0.5, ShotSpeed = -0.3 } }, -- Crown Of Light
|
||||
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
|
||||
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 3 }, -- Obsessed Fan
|
||||
[C_ID .. 428] = { FullHealth = true, SoulHeart = 4 }, -- PJs
|
||||
[C_ID .. 430] = { MimicMovement = 1}, -- Papa Fly
|
||||
[C_ID .. 431] = { MimicMovement = 2}, -- Multidimensional Baby
|
||||
[C_ID .. 432] = { Bomb = 5 }, -- Glitter Bombs
|
||||
[C_ID .. 433] = { ContactDamagePerSecond = 5 }, -- My Shadow
|
||||
[C_ID .. 435] = { DamagePerTear = 3.5 }, -- Lil Loki
|
||||
[C_ID .. 438] = { Tears = 0.75, SoulHeart = 1, SizeDown = true }, -- Binky
|
||||
[C_ID .. 439] = { Spawns = { RandomTrinket = 1 }, HeldEffect = { Luck = 1} }, -- Mom's Box
|
||||
[C_ID .. 440] = { Speed = -0.2, Range = -17, TearHeight = 2 }, -- Kidney Stone
|
||||
[C_ID .. 442] = { EffectList = {Tears = 0.75, Range = 1.5, TearHeight = 1, ShotSpeed = 0.2}}, -- Dark Prince's Crown
|
||||
[C_ID .. 443] = { Tears = 0.3, LuckChance = {Top = 1, Bottom = 15 } }, -- Apple!
|
||||
[C_ID .. 445] = { Speed = 0.1, Damage = 0.3, }, -- Dog Tooth
|
||||
[C_ID .. 449] = { SoulHeart = 1 }, -- Metal Plate
|
||||
[C_ID .. 451] = { Spawns = {Card = 1} }, -- Tarot Cloth
|
||||
[C_ID .. 453] = { Range = 1.5, TearHeight = 1 }, -- Compound Fracture
|
||||
[C_ID .. 455] = { Range = 1.5, TearHeight = 1 }, -- Dad's Lost Coin
|
||||
[C_ID .. 456] = { RedHeart = 1 }, -- Moldy Bread
|
||||
[C_ID .. 457] = { SoulHeart = 1 }, -- Cone Head
|
||||
[C_ID .. 458] = { Spawns = { RandomTrinket = 1 } }, -- Belly Button
|
||||
[C_ID .. 459] = { Variables = { [1] = 60 } }, -- Sinus Infection
|
||||
[C_ID .. 461] = { LuckChance = {Top = 1, Bottom = 7, Maximum = 0.5 } }, -- Parasitoid
|
||||
[C_ID .. 462] = { Range = 1.5, TearHeight = 1, TearEffect = "Piercing" }, -- Eye of Belial
|
||||
[C_ID .. 463] = { Damage = 0.3 }, -- Sulfuric Acid
|
||||
[C_ID .. 464] = { SoulHeart = 2 }, -- Glyph of Balance
|
||||
[C_ID .. 465] = { Tears = 0.3 }, -- Analog Stick
|
||||
[C_ID .. 468] = { ContactDamagePerSecond = 30, MimicMovement = 1, Variables = { [1] = 600 } }, -- Shade
|
||||
[C_ID .. 470] = { ContactDamagePerSecond = 30 }, -- Hushy
|
||||
[C_ID .. 473] = { ContactDamagePerSecond = 40.5, BlockProjectiles = true }, -- Big Chubby
|
||||
[C_ID .. 474] = { BlockProjectiles = true }, -- Tonsil
|
||||
[C_ID .. 475] = { SingleUseInfo = true, DamageToAllEnemies = "9,999,999" }, -- Plan C
|
||||
[C_ID .. 481] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Dataminer
|
||||
[C_ID .. 483] = { SingleUseInfo = true, EffectList = { DamageToAllEnemies = 200 } }, -- Mama Mega!
|
||||
[C_ID .. 487] = { RoomEffect = { Range = 5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
|
||||
[C_ID .. 490] = { SingleUseInfo = true }, -- Eden's Soul
|
||||
[C_ID .. 491] = { Variables = { [1] = 3 } }, -- Acid Baby
|
||||
[C_ID .. 492] = { Luck = 1 }, -- YO LISTEN!
|
||||
[C_ID .. 493] = { EffectList = { Damage = 0.2 } }, -- Adrenaline
|
||||
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2 } }, -- Euthanasia
|
||||
[C_ID .. 499] = { AngelChance = 100 }, -- Eucharist
|
||||
[C_ID .. 500] = { Variables = { RANGE = {5,6} } }, -- Sack of Sacks
|
||||
|
||||
[C_ID .. 503] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Little Horn
|
||||
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 30 }, -- Bloodshot Eye
|
||||
[C_ID .. 511] = { ContactDamagePerSecond = 30 }, -- Angry Fly
|
||||
[C_ID .. 513] = { Damage = 0.1, SoulHeart = 1 }, -- Bozo
|
||||
[C_ID .. 515] = { SingleUseInfo = true }, -- Mystery Gift
|
||||
[C_ID .. 517] = { Bomb = 7 }, -- Fast Bombs
|
||||
[C_ID .. 531] = { DamageMultiplier = 1.31, TearsMultiplier = 0.5, TearDelay = 10 }, -- Haemolacria
|
||||
[C_ID .. 536] = { SingleUseInfo = true }, -- Sacrificial Altar
|
||||
[C_ID .. 535] = { HealingRed = 1, SoulHeart = 1 }, -- Blanket
|
||||
[C_ID .. 538] = { Spawns = { RandomTrinket = 3 } }, -- Marbles
|
||||
[C_ID .. 541] = { BoneHeart = 1, Spawns = { RedHeart = 3 } }, -- Marrow
|
||||
[C_ID .. 542] = { Orbital = true }, -- Slipped Rib
|
||||
[C_ID .. 543] = { EffectList = { TearsMultiplier = 2} }, -- Hallowed Ground
|
||||
[C_ID .. 547] = { Tears = 0.7, BoneHeart = 1 }, -- Divorce Papers
|
||||
[C_ID .. 548] = { ContactDamagePerSecond = 7 }, -- Jaw Bone
|
||||
[C_ID .. 549] = { EffectList = { Tears = 0.5} }, -- Brittle Bones
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
|
||||
[T_ID .. 8] = { LuckChance = { Top = 1, Bottom = 20, Multiplier = 0.5 }, ItemDescription = "5.100.93" }, -- Cartridge
|
||||
[T_ID .. 10] = { Tears = 0.3 }, -- Wiggle Worm
|
||||
[T_ID .. 16] = { Variables = {[1] = 60 } }, -- Mom's Toenail
|
||||
[T_ID .. 21] = { Variables = { TEXT = "{{IND}}{{NameC327}}#{{IND}}{{NameC328}}#{{IND}}{{NameT48}}#{{IND}}{{NameT23}}" } }, -- Mysterious Paper
|
||||
[T_ID .. 26] = { Range = 10 }, -- Hook Worm
|
||||
[T_ID .. 27] = { ShotSpeed = 0.5 }, -- Whip Worm
|
||||
[T_ID .. 30] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Pinky Eye
|
||||
[T_ID .. 31] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Push Pin
|
||||
[T_ID .. 35] = { Damage = 2 }, -- Curved Horn
|
||||
[T_ID .. 37] = { Speed = 0.15 }, -- Goat Hoof
|
||||
[T_ID .. 39] = { TearsDelay = -2 }, -- Cancer
|
||||
[T_ID .. 40] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.5 } }, -- Red Patch
|
||||
[T_ID .. 42] = { Luck = 1 }, -- Lucky Toe
|
||||
[T_ID .. 46] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Isaac's Fork
|
||||
[T_ID .. 48] = { LuckChance = {Top = 1, Bottom = 20, Multiplier = 0.3, Maximum = 0.5 } }, -- A Missing Page
|
||||
[T_ID .. 54] = { DamagePerTear = 3.5 }, -- Isaac's Head
|
||||
[T_ID .. 57] = { DamagePerTear = 3.5 }, -- ???'s Soul
|
||||
[T_ID .. 58] = { LuckChance = {Top = 1, Bottom = 15, Multiplier = 1.4 } }, -- Samson's Lock
|
||||
[T_ID .. 59] = { LuckChance = {Top = 1, Bottom = 4 } }, -- Cain's Eye
|
||||
[T_ID .. 60] = { LuckChance = {Formula = "Additive", Top = 1, Bottom = 20, Multiplier = 0.125 } }, -- Eve's Bird Foot (Change calculation is not documented on the wiki. This is a best guess)
|
||||
[T_ID .. 65] = { RangeMultiplier = 2, TearHeightMultiplier = 0.5 }, -- Tape Worm
|
||||
[T_ID .. 66] = { Range = 4, ShotSpeed = -0.4, TearHeight = 2 }, -- Lazy Worm
|
||||
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
|
||||
[T_ID .. 80] = { Variables = { [1] = 0.2 } }, -- Black Feather
|
||||
[T_ID .. 92] = { TearDelayMultiplier = 0.8 }, -- Cracked Crown
|
||||
[T_ID .. 95] = { LuckChance = {Top = 1, Bottom = 33 } }, -- Black Tooth
|
||||
[T_ID .. 96] = { Range = 4, TearHeight = 2, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
|
||||
[T_ID .. 97] = { Variables = { RANGE = {12,20} } }, --Tonsil
|
||||
[T_ID .. 98] = { Variables = { [1] = 60 } }, -- Nose Goblin
|
||||
[T_ID .. 100] = { EffectList = { Speed = 0.25, Tears = 0.2, Damage = 0.5, Range = 0.75, ShotSpeed = 0.1, Luck = 1 } }, -- Vibrant Bulb
|
||||
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.4, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
|
||||
[T_ID .. 104] = { Variables = { [1] = 2 } }, -- Wish Bone
|
||||
[T_ID .. 105] = { Variables = { [1] = 2 } }, -- Bag Lunch
|
||||
[T_ID .. 128] = { Variables = { [1] = 2 } }, -- Finger Bone
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing" } }, -- I - The Magician
|
||||
[Card_ID .. 4] = { RoomEffect = { Speed = 0.3, Damage = 1.5 } }, -- III - The Empress
|
||||
[Card_ID .. 6] = { Spawns = { SoulHeart = 2 } }, -- V - The Hierophant
|
||||
[Card_ID .. 7] = { Spawns = { RedHeart = 2 } }, -- VI - The Lovers
|
||||
[Card_ID .. 8] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- VII - The Chariot
|
||||
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5 } }, -- XI - Strength
|
||||
[Card_ID .. 13] = { RoomEffect = { Flight = true } }, -- XII - The Hanged Man
|
||||
[Card_ID .. 14] = { DamageToAllEnemies = 40 }, -- XIII - Death
|
||||
[Card_ID .. 16] = { RoomEffect = { Damage = 2 } }, -- XV - The Devil
|
||||
[Card_ID .. 20] = { FullHealth = true, DamageToAllEnemies = 100, FullMapping = "Exception" }, -- XIX - The Sun
|
||||
[Card_ID .. 22] = { FullMapping = "Exception" }, -- XXI - The World
|
||||
[Card_ID .. 35] = { SoulHeart = 1 }, -- Dagaz
|
||||
[Card_ID .. 36] = { FullMapping = true }, -- Ansuz
|
||||
[Card_ID .. 38] = { Spawns = { BlueSpider = 3, BlueFly = 3} }, -- Berkano
|
||||
[Card_ID .. 39] = { TimedEffect = { Duration = 30, Invincibility = true} }, -- Algiz
|
||||
[Card_ID .. 41] = { DamageToAllEnemies = 40 }, -- Black Rune
|
||||
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 30, SizeUp = true } }, -- Huge Growth
|
||||
[Card_ID .. 53] = { Spawns = { Card = 3 } }, -- Ancient Recall
|
||||
[Card_ID .. 54] = { RoomEffect = { Speed = 0.5, ShotSpeed = -1 } }, -- Era Walk
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
[Pill_ID .. 3] = { SoulHeart = 2 }, -- Balls of Steel
|
||||
[Pill_ID .. 6] = { FullHealth = true }, -- Full Health
|
||||
[Pill_ID .. 7] = { RedHeart = -1 }, -- Health Down
|
||||
[Pill_ID .. 8] = { EmptyHeart = 1 }, -- Health Up
|
||||
[Pill_ID .. 9] = { NoEffect = true }, -- I Found Pills
|
||||
[Pill_ID .. 10] = { NoEffect = true, EffectList = { RedHeart = 1 } }, -- Puberty
|
||||
[Pill_ID .. 11] = { FlyOrbital = 1 }, -- Pretty Fly
|
||||
[Pill_ID .. 12] = { Range = -2 }, -- Range Down
|
||||
[Pill_ID .. 13] = { Range = 2.5 }, -- Range Up
|
||||
[Pill_ID .. 14] = { Speed = -0.12 }, -- Speed Down
|
||||
[Pill_ID .. 15] = { Speed = 0.15 }, -- Speed Up
|
||||
[Pill_ID .. 16] = { Tears = -0.28 }, -- Tears Down
|
||||
[Pill_ID .. 17] = { Tears = 0.35 }, -- Tears Up
|
||||
[Pill_ID .. 18] = { Luck = -1 }, -- Luck Down
|
||||
[Pill_ID .. 19] = { Luck = 1 }, -- Luck Up
|
||||
[Pill_ID .. 21] = { Spawns = {Battery = {1,2}} }, -- 48 Hour Energy!
|
||||
[Pill_ID .. 22] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
|
||||
[Pill_ID .. 33] = { SizeUp = true }, -- One makes you larger
|
||||
[Pill_ID .. 34] = { SizeDown = true }, -- One makes you small
|
||||
[Pill_ID .. 37] = { ItemDescription = "5.100.93" }, -- Power Pill! (Reuse The Gamekid)
|
||||
[Pill_ID .. 39] = { Spawns = {BlueFly = 3} }, -- Friends Till The End!
|
||||
[Pill_ID .. 46] = { TimedEffect = { Duration = 6, Invincibility = true, CantShoot = true } }, -- Feels like I'm walking on sunshine!
|
||||
}
|
||||
|
||||
-- Splits the input text at '#' and extracts stat name and value from each part
|
||||
--[[
|
||||
local todo ={
|
||||
}
|
||||
local function extractStats(text)
|
||||
local result = {}
|
||||
for part in string.gmatch(text, "[^#]+") do
|
||||
local stat, value = string.match(part, "{{(%w+)}}%s*([%+%-]?[%d%.]+)")
|
||||
if stat and value then
|
||||
table.insert(result, stat .. " = " .. value:gsub("+",""))
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Example usage:
|
||||
for k, v in ipairs(todo) do
|
||||
local statString = ""
|
||||
local stats = extractStats(v[3])
|
||||
for _, line in ipairs(stats) do
|
||||
statString = statString ..line.. ", "
|
||||
end
|
||||
|
||||
print("[C_ID .. "..v[1].."] = { "..statString.." }, -- "..v[2])
|
||||
print("[C_ID .. "..v[1].."] = \""..v[3].."\", -- "..v[2])
|
||||
end
|
||||
]]--
|
||||
@@ -195,7 +195,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"132", "석탄 한 덩이", "공격이 멀리 나갈수록 타일 1칸당 피해량이 +0.6 증가합니다."}, -- A Lump of Coal
|
||||
{"133", "구피의 발", "{{SoulHeart}} 사용 시 최대 체력 1칸을 소울하트 3칸으로 바꿉니다."}, -- Guppy's Paw
|
||||
{"134", "구피의 꼬리", "{{Chest}} 방 클리어 보상이 33%의 확률로 상자 혹은 황금상자로 바뀝니다.#!!! 방 클리어 보상이 22%의 확률로 등장하지 않습니다."}, -- Guppy's Tail
|
||||
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다"}, -- IV Bag
|
||||
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다."}, -- IV Bag
|
||||
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 하나 설치합니다."}, -- Best Friend
|
||||
{"137", "원격 폭파기", "↑ {{Bomb}}폭탄 +5#폭탄이 아이템 사용 전까지 터지지 않습니다."}, -- Remote Detonator
|
||||
{"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata
|
||||
@@ -422,7 +422,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"359", "8인치 대못", "↑ {{DamageSmall}}공격력 +1.5#공격이 적을 더 강하게 밀쳐냅니다."}, -- 8 Inch Nails
|
||||
{"360", "인큐버스", "공격방향으로 캐릭터의 공격과 같은 공격을 발사합니다."}, -- Incubus
|
||||
{"361", "운명의 보상", "공격방향으로 캐릭터의 눈물과 같은 눈물을 발사합니다."}, -- Fate's Reward
|
||||
{"362", "꼬마 상자", "방 클리어 시 35% 확률로 픽업 또는 10% 확률로 장신구를 드랍합니다."}, -- Lil Chest
|
||||
{"362", "꼬마 상자", "방 클리어 시 25% 확률로 픽업 또는 10% 확률로 장신구를 드랍합니다."}, -- Lil Chest
|
||||
{"363", "맹세한 수호자", "캐릭터 주위를 돌며 적의 탄환을 막아줍니다.#접촉한 적에게 초당 105의 피해를 줍니다.#{{EternalHeart}} 그 방에서 탄환 10회 방어시 이터널하트를 하나 드랍합니다."}, -- Sworn Protector
|
||||
{"364", "사랑과 우정 사이", "캐릭터 주변을 돌며 접촉하는 적에게 초당 45의 피해를 줍니다."}, -- Friend Zone
|
||||
{"365", "길잃은 파리", "벽과 장애물 둘레를 돌며 접촉하는 적에게 초당 105의 피해를 줍니다."}, -- Lost Fly
|
||||
|
||||
+953
-930
File diff suppressed because it is too large.
Load diff
@@ -134,7 +134,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"111", "Боб", "Ядовитые газы"},
|
||||
{"112", "Ангел-хранитель", "Орбитальный спутник#Ускоряет всех спутников#Блокирует снаряды#Наносит 105 контактного урона в секунду"},
|
||||
{"113", "Малыш демон", "Авто-наводящийся спутник#Имеет небольшой радиус действия#Наносит 3 урона"},
|
||||
{"114", "Мамин нож", "Управляемый нож (наносит много урона)"},
|
||||
{"114", "Мамин нож", "Заменяет слёзы на управляемый нож, который пронзает врагов#Наносит 2x урона персонажа пока находится в руках#Урон при броске достигает 6x при заряде на 1/3; дальнейший заряд увеличивает только дальность#Когда нож летит назад наносит фиксированный 2x урон" },
|
||||
{"115", "Доска Уиджа", "Спектральные слезы"},
|
||||
{"116", "9 вольт", "+1 заряд после использования активного предмета#Полностью заряжает текущий предмет"},
|
||||
{"117", "Мёртвая птичка", "Атакует врагов после того, как вы получите урон#Наносит 4 контактного урона в секунду"},
|
||||
@@ -171,7 +171,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"148", "Заражение", "При получении вами урона появляется союзная муха"},
|
||||
{"149", "Рвотный корень", "Слезы летят по дуге и взрываются#Эффект отравления"},
|
||||
{"150", "Жёсткая любовь", "Шанс выстрелить зубом, наносящим двойной урон#100% шанс с удачей +9"},
|
||||
{"151", "Плакса", "1/6 шанс появления союзной мухи при нанесении урона врагу"},
|
||||
{"151", "Плакса", "1/6 шанс появления синей мухи при нанесении урона врагу#Шанс не зависит от удачи" },
|
||||
{"152", "Технология 2", "Бесконечный лазер#↓ -35% к урону"},
|
||||
{"153", "Паук мутант", "4-кратный выстрел#↓ к скорострельности"},
|
||||
{"154", "Химический ожог", "↑ +2 к урону для левого глаза"},
|
||||
@@ -224,7 +224,8 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"201", "Железный слиток", "↑ +0.3 к урону#Шанс оглушить врага#100% шанс с удачей +27"},
|
||||
{"202", "Прикосновение Мидаса", "Превращает врагов в золото при касании#При контакте с врагом, наносит урон, равный количеству монет#Если их разбить, из них выпадут монеты"},
|
||||
{"203", "Скромный набор", "Подбираемые предметы становятся двойными"},
|
||||
{"204", "Сумка на ремне", "Шанс создать случайный предмет при получении урона"},
|
||||
{"204", "Сумка на ремне", "При получении урона шанс 50% получить случайную монету, бомбу, ключ или сердце" },
|
||||
[215] = { "Козья голова", "{{DevilRoom}}/{{AngelRoom}} +100% к шансу появление сделки с Дьяволом/Ангелом#Дверь в комнату сделки никогда не пропадает" },
|
||||
{"205", "Острый штепсель", "Если активный предмет не заряжен, можно использовать его за 2 сердца"},
|
||||
{"206", "Гильотина", "↑ +1 к урону#↑ скорострельность#Ваша голова теперь движется вокруг вас по орбите#Голова наносит 105 контактного урона"},
|
||||
{"207", "Шар из пластырей", "УР1: орбитальный спутник#УР2: стреляющий спутник#УР3: маленькая Девочка-Пластырь#УР4: полноценная Девочка-Пластырь"},
|
||||
@@ -321,7 +322,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
{"297", "Ящик Пандоры", "В зависимости от этажа:#ПI:2 Сердца Души#ПII:2 ключа, 2 бомбы#КI:1 артефакт Босса#KII:ПI+КI#ГI:4 Сердца Души#ГII: 30 Монет#УI:2 артефакта Босса#УII: Библия#Шеол: 1 артефакт Дьявола+Черное Сердце#Собор: 1 артефакт Ангела+Сердце Души#Сундук: 1 Монета"},
|
||||
{"298", "Копыто единорога", "Временная неуязвимость и + 0.28 к скорости при использовании"},
|
||||
{"299", "Телец", "Вы становитесь быстрее в комнате с врагами#При полном ускорении вы становитесь неуязвимым"},
|
||||
{"299", "Телец", "{{Speed}} -0.3 Скорость#Вы становитесь быстрее в комнате с врагами#При скорости 2.0, временная неуязвимость и контактный урон" },
|
||||
{"300", "Овен", "↑ +0.25 к скорости#Столкновение с врагами наносит им урон"},
|
||||
{"301", "Рак", "+3 Сердца Души#При получении урона любой следующий урон в пределах комнаты отнимет пол-сердца"},
|
||||
{"302", "Лев", "Позволяет ломать камни, растаптывая их#Больше размер"},
|
||||
@@ -331,7 +332,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"306", "Стрелец", "↑ +0.2 к скорости#Сквозные слёзы"},
|
||||
{"307", "Козерог", "+1 Ключ / Бомба / Монета#↑ +1 к здоровью#↑ +0.5 к урону#↑ +0.1 к скорости#↑ +1.5 дальность стрельбы"},
|
||||
{"308", "Водолей", "Персонаж оставляет за собой след из слез, наносящий врагам 6 урона в секунду"},
|
||||
{"309", "Рыбы", "↑ +0.5 к скорострельности#Увеличивает отталкивание"},
|
||||
{"309", "Рыбы", "{{Tears}} +0.5 Скорострельность#+0.12 Размер слез#Увеличивает отдачу от слёз" },
|
||||
{"310", "Тушь Евы", "Множитель урона x2#↓ Множитель х0.5 к скорострельности#↓ -0.5 скорость слезы"},
|
||||
{"311", "Тень Иуды", "После смерти вы появитесь в виде Черного Иуды#(он имеет урон x2 и + к скорости)"},
|
||||
{"312", "Бант Мэгги", "↑ +1 к здоровью#Удваивает эффект лечения сердец"},
|
||||
@@ -383,8 +384,8 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"358", "Колдун", "Вы стреляете по диагонали двумя слезами, как от пилюли R U A WIZARD#Спектральные слезы"},
|
||||
{"359", "Восьмидюймовые гвозди", "↑ +1.5 к урону#Увеличивает отдачу"},
|
||||
{"360", "Инкуб", "Копирует атаку вашего персонажа"},
|
||||
{"361", "Дар судьбы", "Стреляет слезами с таким же уроном, что и у вашего персонажа"},
|
||||
{"362", "Маленький сундучок", "Дает случайный предмет через каждые несколько комнат"},
|
||||
{"361", "Дар судьбы", "Стреляет слёзами с таким же уроном и эффектами как у персонажа#Скорострельность вдвое ниже, чем у других фамильяров" },
|
||||
{"362", "Маленький сундучок", "35% шанс появления подбираемого предмета каждую комнату" },
|
||||
{"363", "Присягнувший защитник", "Наносит 105 контактного урона#Блокирует и притягивает снаряды#При блокировании 10 выстрелов в одной комнате создает вечное сердце"},
|
||||
{"364", "Френдзона", "Орбитальная муха#Наносит 45 контактного урона"},
|
||||
{"365", "Потерянная муха", "Летит вдоль стен и препятствий#Наносит 105 контактного урона"},
|
||||
|
||||
@@ -381,7 +381,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+1.25#↑ 泪弹高度+0.5#↑ {{Luck}} 幸运+1"},
|
||||
{"356", "车载电池", "{{Battery}} 使用主动道具时触发效果两次"},
|
||||
{"357", "朋友盒", "{{Timer}} 在当前房间复制所有跟班#{{Collectible113}} 若没有跟班, 则在当前房间获得1个恶魔宝宝"},
|
||||
{"358", "蠢巫帽", "同时对角发射2颗泪弹"},
|
||||
{"358", "蠢巫帽", "灵体泪弹#同时对角发射2颗泪弹"},
|
||||
{"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"},
|
||||
{"360", "淫魔", "发射泪弹, 效果和属性与角色一致"},
|
||||
{"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"},
|
||||
@@ -795,7 +795,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"55", "抹大拉的信仰", "{{EternalHeart}} 每层一开始获得1永恒之心"},
|
||||
{"56", "犹大的舌头", "{{DevilRoom}} 降低恶魔房交易价格为1心之容器#不降低3魂心的价格"},
|
||||
{"57", "???的灵魂", "在房间中四处漂浮的跟班#发射方向与角色相同#泪弹造成3.5点伤害"},
|
||||
{"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 1/15概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"},
|
||||
{"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 6.66%概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"},
|
||||
{"59", "该隐的眼睛", "25%概率揭示新一层的地图图标#{{Luck}} 幸运3: 100%概率"},
|
||||
{"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%概率生成死鸟#{{Luck}} 幸运8: 100%概率"},
|
||||
{"61", "左断手", "{{RedChest}} 将所有箱子变成红箱子"},
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "bul"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} честота на стреляне",
|
||||
Tears = "{value} честота на стреляне",
|
||||
TearHeight = "{value} височина на сълзите",
|
||||
TearSizeMultiplier = "{value} размер на сълзите",
|
||||
TearSize = "{value} размер на сълзите",
|
||||
TearDelayMultiplier = "{value} забавяне на сълзите",
|
||||
TearDelay = "{value} забавяне на сълзите",
|
||||
FireRateMultiplier = "{value} честота на стреляне",
|
||||
FireRate = "{value} честота на стреляне",
|
||||
DamageMultiplier = "{value} щети",
|
||||
Damage = "{value} щети",
|
||||
DamageTemp = "{value} щети (временно)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} щети от бомба",
|
||||
Speed = "{value} скорост",
|
||||
RangeMultiplier = "{value} обхват",
|
||||
Range = "{value} обхват",
|
||||
Luck = "{value} късмет",
|
||||
ShotSpeedMultiplier = "{value} скорост на стрелбата",
|
||||
ShotSpeed = "{value} скорост на стрелбата",
|
||||
Life = "{value} живот",
|
||||
SizeUp = "Увеличаване на размера",
|
||||
SizeDown = "Намаляване на размера",
|
||||
Flight = "Летене",
|
||||
Invincibility = "Неуязвимост",
|
||||
RandomStatUp = "↑ Увеличава произволно {value} стат",
|
||||
RandomStatDown = "↓ Намалява произволно {value} стат",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} здраве",
|
||||
SoulHeart = "{value} духовно сърце",
|
||||
BlackHeart = "{value} черно сърце",
|
||||
BoneHeart = "{value} костно сърце",
|
||||
EternalHeart = "{value} вечно сърце",
|
||||
GoldenHeart = "{value} златно сърце",
|
||||
RottenHeart = "{value} гнило сърце",
|
||||
BrokenHeart = "{value} счупено сърце",
|
||||
EmptyHeart = "{value} празен контейнер за сърце",
|
||||
FullHealth = "Пълно здраве",
|
||||
HealingRed = "Излекува {value} сърце",
|
||||
CoinHeart = "{value} Монета сърце",
|
||||
EmptyCoinHeart = "{value} празно сърце от монета",
|
||||
HealingCoin = "Излекува {value} монета",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% шанс за Дяволска/Ангелска стая",
|
||||
DevilChance = "{value}% шанс за Дяволска стая",
|
||||
AngelChance = "{value}% шанс за Ангелска стая",
|
||||
PlanetariumChance = "{value}% шанс за Планетариум",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} монета",
|
||||
Bomb = "{value} бомба",
|
||||
Key = "{value} ключ",
|
||||
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба и {{Key}} ключ",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Създава {value} произволен предмет",
|
||||
RandomTrinket = "Създава {value} произволна дрънкулка",
|
||||
RandomHeart = "Създава {value} произволно сърце",
|
||||
RedHeart = "Създава {value} червено сърце",
|
||||
SoulHeart = "Създава {value} духовно сърце",
|
||||
BlackHeart = "Създава {value} черно сърце",
|
||||
BoneHeart = "Създава {value} костно сърце",
|
||||
Bomb = "Създава {value} бомба",
|
||||
Key = "Създава {value} ключ",
|
||||
Coin = "Създава {value} монета",
|
||||
RandomCoin = "Създава {value} произволна монета",
|
||||
Card = "Създава {value} карта",
|
||||
Pill = "Създава {value} хапче",
|
||||
Rune = "Създава {value} руна",
|
||||
Battery = "Създава {value} батерия",
|
||||
BlueFly = "Създава {value} синя муха",
|
||||
BlueSpider = "Създава {value} син паяк",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Самонасочващи се сълзи",
|
||||
Spectral = "Спектрални сълзи",
|
||||
Piercing = "Пронизващи сълзи",
|
||||
Poison = "{{Poison}} Отровни сълзи",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} орбитална муха",
|
||||
Orbital = "Орбитален спътник",
|
||||
BlockProjectiles = "Блокира вражески изстрели",
|
||||
DamagePerTear = "Нанася {value} щети за сълза",
|
||||
DamagePerShot = "Нанася {value} щети за изстрел",
|
||||
DamagePerSecond = "Нанася {value} щети в секунда",
|
||||
ContactDamagePerSecond = "Нанася {value} контактни щети в секунда",
|
||||
MimicMovement = "Копира движението на Isaac с {value} секунди закъснение",
|
||||
-- Player
|
||||
CantShoot = "Isaac не може да стреля",
|
||||
PlayerContactDamage = "Isaac нанася {value} контактни щети в секунда",
|
||||
DamageToAllEnemies = "Нанася {value} щети на всички врагове",
|
||||
-- Misc
|
||||
LeftEye = "Дава за лявото око:",
|
||||
RightEye = "Дава за дясното око:",
|
||||
RoomEffect = "{{Timer}} Дава за стаята:",
|
||||
TimedEffect = "{{Timer}} Дава за {value} секунди:",
|
||||
OnUseEffect = "При използване:",
|
||||
HeldEffect = "Докато се държи:",
|
||||
MaxLuck = "{{Luck}} Макс.({max}%) при {value} късмет",
|
||||
SingleUseInfo = "{{Warning}} Само едно използване {{Warning}}",
|
||||
NoEffect = "Никакъв ефект",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Пълно картографиране на етажа {exception}",
|
||||
Exception = "(без {{SuperSecretRoom}} Супер Тайна Стая)"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "cs_cz"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Násobič Slz",
|
||||
Tears = "{value} Slzy",
|
||||
TearHeight = "{value} Výška slz",
|
||||
TearSizeMultiplier = "{value} Násobič velikosti slz",
|
||||
TearSize = "{value} Velikost slz",
|
||||
TearDelayMultiplier = "{value} Násobič zpoždění slz",
|
||||
TearDelay = "{value} Zpoždění slz",
|
||||
FireRateMultiplier = "{value} Násobič rychlosti střel",
|
||||
FireRate = "{value} Rychlost střelby",
|
||||
DamageMultiplier = "{value} Násobič poškození",
|
||||
Damage = "{value} Poškození",
|
||||
DamageTemp = "{value} Poškození (dočasné)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Poškození bomb",
|
||||
Speed = "{value} Rychlost",
|
||||
RangeMultiplier = "{value} Násobič dostřelu",
|
||||
Range = "{value} Rozsah",
|
||||
Luck = "{value} Štěstí",
|
||||
ShotSpeedMultiplier = "{value} Násobič rychlosti střel",
|
||||
ShotSpeed = "{value} Rychlost střel",
|
||||
Life = "{value} Život",
|
||||
SizeUp = "Zvětšení",
|
||||
SizeDown = "Zmenšení",
|
||||
Flight = "Létání",
|
||||
Invincibility = "Nesmrtelnost",
|
||||
RandomStatUp = "↑ Zvýší náhodně {value} statistik{plural_ay}",
|
||||
RandomStatDown = "↓ Sníží náhodně {value} statistik{plural_ay}",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Zdraví",
|
||||
SoulHeart = "{value} Duševní Srdc{plural_e}",
|
||||
BlackHeart = "{value} Černé Srdc{plural_e}",
|
||||
BoneHeart = "{value} Kostěné Srdc{plural_e}",
|
||||
EternalHeart = "{value} Srdce Věčnosti",
|
||||
GoldenHeart = "{value} Zlaté Srdc{plural_e}",
|
||||
RottenHeart = "{value} Shnilé Srdc{plural_e}",
|
||||
BrokenHeart = "{value} Rozbité Srdc{plural_e}",
|
||||
EmptyHeart = "{value} Prázdné místo pro srdc{plural_e}",
|
||||
FullHealth = "Plné zdraví",
|
||||
HealingRed = "Vyléčí {value} srdc{plural_e}",
|
||||
CoinHeart = "{value} mince srdc{plural_e}",
|
||||
EmptyCoinHeart = "{value} prázdné mince srdc{plural_e}",
|
||||
HealingCoin = "Vyléčí {value} minc{plural_e}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% šance na Ďábelskou/Andělskou místnost",
|
||||
DevilChance = "{value}% šance na Ďábelskou místnost",
|
||||
AngelChance = "{value}% šance na Andělskou místnost",
|
||||
PlanetariumChance = "{value}% šance na Planetárium",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Minc{plural_e}",
|
||||
Bomb = "{value} Bomb{plural_ay}",
|
||||
Key = "{value} Klíč{plural_e}",
|
||||
CoinBombKey = "{value} {{Coin}} minc{plural_e}, {{Bomb}} bomb{plural_ay} a {{Key}} klíč{plural_e}",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Vytvoří {value} náhodný pickup",
|
||||
RandomTrinket = "Vytvoří {value} náhodný trinket",
|
||||
RandomHeart = "Vytvoří {value} náhodné srdce",
|
||||
RedHeart = "Vytvoří {value} Červené srdce",
|
||||
SoulHeart = "Vytvoří {value} Duševní srdce",
|
||||
BlackHeart = "Vytvoří {value} Černé srdce",
|
||||
BoneHeart = "Vytvoří {value} Kostěné srdce",
|
||||
Bomb = "Vytvoří {value} bombu",
|
||||
Key = "Vytvoří {value} klíč{plural_e}",
|
||||
Coin = "Vytvoří {value} minc{plural_e}",
|
||||
RandomCoin = "Vytvoří {value} náhodnou minc{plural_ay}",
|
||||
Card = "Vytvoří {value} kartu",
|
||||
Pill = "Vytvoří {value} pilulku",
|
||||
Rune = "Vytvoří {value} runu",
|
||||
Battery = "Vytvoří {value} baterii",
|
||||
BlueFly = "Vytvoří {value} modrou mouchu",
|
||||
BlueSpider = "Vytvoří {value} modrého pavouk{plural_ay}",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Naváděné slzy",
|
||||
Spectral = "Spektrální slzy",
|
||||
Piercing = "Průrazné slzy",
|
||||
Poison = "{{Poison}} Jedovaté slzy",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} orbitální mouch{plural_ay}",
|
||||
Orbital = "Orbitální",
|
||||
BlockProjectiles = "Blokuje nepřátelské střely",
|
||||
DamagePerTear = "Způsobuje {value} poškození za slzu",
|
||||
DamagePerShot = "Způsobuje {value} poškození za střelu",
|
||||
DamagePerSecond = "Způsobuje {value} poškození za sekundu",
|
||||
ContactDamagePerSecond = "Uděluje {value} kontaktního poškození za sekundu",
|
||||
MimicMovement = "Napodobuje Isaacův pohyb s {value} sekundovým zpožděním",
|
||||
-- Player
|
||||
CantShoot = "Izák nemůže střílet",
|
||||
PlayerContactDamage = "Izák uděluje {value} kontaktního poškození za sekundu",
|
||||
DamageToAllEnemies = "Způsobí {value} poškození všem nepřátelům",
|
||||
-- Misc
|
||||
LeftEye = "Získáš pro levé oko:",
|
||||
RightEye = "Získáš pro pravé oko:",
|
||||
RoomEffect = "{{Timer}} Získáš pro místnost:",
|
||||
TimedEffect = "{{Timer}} Získáš na {value} sekund:",
|
||||
OnUseEffect = "Po použití:",
|
||||
HeldEffect = "Při držení:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) při {value} štěstí",
|
||||
--MaxLuck = "{max}% šance při {value} štěstí",
|
||||
SingleUseInfo = "{{Warning}} JEDNO POUŽITÍ {{Warning}}",
|
||||
NoEffect = "Žádný efekt",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Úplné mapování patra {exception}",
|
||||
Exception = "(kromě {{SuperSecretRoom}} Super Tajné Místnosti)"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "de"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Tränen",
|
||||
Tears = "{value} Tränen",
|
||||
TearHeight = "{value} Tränenhöhe",
|
||||
TearSizeMultiplier = "{value} Tränen Größe",
|
||||
TearSize = "{value} Tränen Größe",
|
||||
TearDelayMultiplier = "{value} Tränenverzögerung",
|
||||
TearDelay = "{value} Tränenverzögerung",
|
||||
FireRateMultiplier = "{value} Feuerrate",
|
||||
FireRate = "{value} Feuerrate",
|
||||
DamageMultiplier = "{value} Schaden",
|
||||
Damage = "{value} Schaden",
|
||||
DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Bomben-Schaden",
|
||||
Speed = "{value} Geschwindigkeit",
|
||||
RangeMultiplier = "{value} Reichweite",
|
||||
Range = "{value} Reichweite",
|
||||
Luck = "{value} Glück",
|
||||
ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
|
||||
ShotSpeed = "{value} Schussgeschwindigkeit",
|
||||
Life = "{value} Leben",
|
||||
SizeUp = "Werde größer",
|
||||
SizeDown = "Werde kleiner",
|
||||
Flight = "Flug",
|
||||
Invincibility = "Unverwundbarkeit",
|
||||
RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
|
||||
RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Herz{plural_en}",
|
||||
SoulHeart = "{value} Seelenherz{plural_en}",
|
||||
BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
|
||||
BoneHeart = "{value} Knochenherz{plural_en}",
|
||||
EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
|
||||
GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
|
||||
RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
|
||||
BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
|
||||
EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
|
||||
FullHealth = "Volle Gesundheit",
|
||||
HealingRed = "Heilt {value} Herz{plural_en}",
|
||||
CoinHeart = "{value} Münz-Herz{plural_en}",
|
||||
EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
|
||||
HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
|
||||
DevilChance = "{value}% Teufelsraum Chance",
|
||||
AngelChance = "{value}% Engelsraum Chance",
|
||||
PlanetariumChance = "{value}% Planetarium Chance",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Münz{plural_e_sing_en}",
|
||||
Bomb = "{value} Bomb{plural_e_sing_en}",
|
||||
Key = "{value} Schlüssel",
|
||||
CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
|
||||
RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
|
||||
RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
|
||||
RedHeart = "Spawnt {value} Red Herz{plural_en}",
|
||||
SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
|
||||
BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
|
||||
BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
|
||||
Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
|
||||
Key = "Spawnt {value} Schlüssel",
|
||||
Coin = "Spawnt {value} Münz{plural_e_sing_en}",
|
||||
RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
|
||||
Card = "Spawnt {value} Kart{plural_e_sing_en}",
|
||||
Pill = "Spawnt {value} Pill{plural_e_sing_en}",
|
||||
Rune = "Spawnt {value} Run{plural_e_sing_en}",
|
||||
Battery = "Spawnt {value} Batteri{plural_en}",
|
||||
BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
|
||||
BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Zielsuchende Tränen",
|
||||
Spectral = "Spektrale Tränen",
|
||||
Piercing = "Durchdringende Tränen",
|
||||
Poison = "{{Poison}} Giftige Tränen",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Orbital Fliege{plural_n}",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Blockiert feindliche Projektile",
|
||||
DamagePerTear = "Verursacht {value} Schaden pro Träne",
|
||||
DamagePerShot = "Verursacht {value} Schaden pro Schuss",
|
||||
DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
|
||||
ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
|
||||
MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
|
||||
-- Player
|
||||
CantShoot = "Isaac kann nicht schießen",
|
||||
PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
|
||||
DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
|
||||
-- Misc
|
||||
LeftEye = "Erhalte für das linke Auge:",
|
||||
RightEye = "Erhalte für das rechte Auge:",
|
||||
RoomEffect = "{{Timer}} Erhalte für den Raum:",
|
||||
TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
|
||||
OnUseEffect = "Bei Benutzung:",
|
||||
HeldEffect = "Während gehalten:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
|
||||
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
|
||||
SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
|
||||
NoEffect = "Kein Effekt",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
|
||||
Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "el_gr"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Δάκρυα",
|
||||
Tears = "{value} Δάκρυα",
|
||||
TearHeight = "{value} Ύψος δακρύων",
|
||||
TearSizeMultiplier = "{value} Μέγεθος δακρύων",
|
||||
TearSize = "{value} Μέγεθος δακρύων",
|
||||
TearDelayMultiplier = "{value} Καθυστέρηση δακρύων",
|
||||
TearDelay = "{value} Καθυστέρηση δακρύων",
|
||||
FireRateMultiplier = "{value} Ρυθμός πυροδότησης",
|
||||
FireRate = "{value} Ρυθμός πυροδότησης",
|
||||
DamageMultiplier = "{value} Ζημιά",
|
||||
Damage = "{value} Ζημιά",
|
||||
DamageTemp = "{value} Ζημιά (προσωρινά)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Ζημιά βόμβας",
|
||||
Speed = "{value} Ταχύτητα",
|
||||
RangeMultiplier = "{value} Έκταση δακρύων",
|
||||
Range = "{value} Έκταση δακρύων",
|
||||
Luck = "{value} Τύχη",
|
||||
ShotSpeedMultiplier = "{value} Ταχύτητα δακρύων",
|
||||
ShotSpeed = "{value} Ταχύτητα δακρύων",
|
||||
Life = "{value} Ζωή",
|
||||
SizeUp = "Αύξηση μεγέθους",
|
||||
SizeDown = "Μείωση μεγέθους",
|
||||
Flight = "Πτήση",
|
||||
Invincibility = "Αθανασία",
|
||||
RandomStatUp = "↑ Αυξάνει τυχαία {value} στατιστικό",
|
||||
RandomStatDown = "↓ Μειώνει τυχαία {value} στατιστικό",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Κόκκινη Καρδιά",
|
||||
SoulHeart = "{value} Ψυχική Καρδιά",
|
||||
BlackHeart = "{value} Μαύρη Καρδιά",
|
||||
BoneHeart = "{value} Κοκαλένια Καρδιά",
|
||||
EternalHeart = "{value} Αιώνια Καρδιά",
|
||||
GoldenHeart = "{value} Χρυσή Καρδιά",
|
||||
RottenHeart = "{value} Σάπια Καρδιά",
|
||||
BrokenHeart = "{value} Σπασμένη Καρδιά",
|
||||
EmptyHeart = "{value} Κενό δοχείο καρδιάς",
|
||||
FullHealth = "Πλήρης υγεία",
|
||||
HealingRed = "Θεραπεύει {value} καρδιά",
|
||||
CoinHeart = "{value} Νομισματική Καρδιά",
|
||||
EmptyCoinHeart = "{value} Άδεια Καρδιά σε Κέρμα",
|
||||
HealingCoin = "Θεραπεύει {value} νόμισμα",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% πιθανότητα για Διαβολικό/Αγγελικό δωμάτιο",
|
||||
DevilChance = "{value}% πιθανότητα για Διαβολικό δωμάτιο",
|
||||
AngelChance = "{value}% πιθανότητα για Αγγελικό δωμάτιο",
|
||||
PlanetariumChance = "{value}% πιθανότητα για Πλανητάριο",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Κέρμα",
|
||||
Bomb = "{value} Βόμβα",
|
||||
Key = "{value} Κλειδί",
|
||||
CoinBombKey = "{value} {{Coin}} κέρμα, {{Bomb}} βόμβα και {{Key}} κλειδί",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Δημιουργεί {value} τυχαίο αντικείμενο",
|
||||
RandomTrinket = "Δημιουργεί {value} τυχαίο μπιχλιμπίδι",
|
||||
RandomHeart = "Δημιουργεί {value} τυχαία καρδιά",
|
||||
RedHeart = "Δημιουργεί {value} Κόκκινη καρδιά",
|
||||
SoulHeart = "Δημιουργεί {value} Ψυχική καρδιά",
|
||||
BlackHeart = "Δημιουργεί {value} Μαύρη καρδιά",
|
||||
BoneHeart = "Δημιουργεί {value} Κοκαλένια καρδιά",
|
||||
Bomb = "Δημιουργεί {value} βόμβα",
|
||||
Key = "Δημιουργεί {value} κλειδί",
|
||||
Coin = "Δημιουργεί {value} κέρμα",
|
||||
RandomCoin = "Δημιουργεί {value} τυχαίο κέρμα",
|
||||
Card = "Δημιουργεί {value} κάρτα",
|
||||
Pill = "Δημιουργεί {value} χάπι",
|
||||
Rune = "Δημιουργεί {value} ρουνά",
|
||||
Battery = "Δημιουργεί {value} μπαταρία",
|
||||
BlueFly = "Δημιουργεί {value} μπλε μύγα",
|
||||
BlueSpider = "Δημιουργεί {value} μπλε αράχνη",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Κατευθυνόμενα δάκρυα",
|
||||
Spectral = "Φασματικά δάκρυα",
|
||||
Piercing = "Διεισδυτικά δάκρυα",
|
||||
Poison = "{{Poison}} Δηλητηριώδη δάκρυα",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} τροχιακή μύγα",
|
||||
Orbital = "Τροχιακός σύντροφος",
|
||||
BlockProjectiles = "Αποκρούει εχθρικά βλήματα",
|
||||
DamagePerTear = "Προκαλεί {value} ζημιά ανά δάκρυ",
|
||||
DamagePerShot = "Προκαλεί {value} ζημιά ανά βολή",
|
||||
DamagePerSecond = "Προκαλεί {value} ζημιά ανά δευτερόλεπτο",
|
||||
ContactDamagePerSecond = "Δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
|
||||
MimicMovement = "Μιμείται την κίνηση του Isaac με καθυστέρηση {value} δευτερολέπτων",
|
||||
-- Player
|
||||
CantShoot = "Ο Isaac δεν μπορεί να πυροβολήσει",
|
||||
PlayerContactDamage = "Ο Isaac δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
|
||||
DamageToAllEnemies = "Προκαλεί {value} ζημιά σε όλους τους εχθρούς",
|
||||
-- Misc
|
||||
LeftEye = "Δίνει για το αριστερό μάτι:",
|
||||
RightEye = "Δίνει για το δεξί μάτι:",
|
||||
RoomEffect = "{{Timer}} Δίνει για το δωμάτιο:",
|
||||
TimedEffect = "{{Timer}} Δίνει για {value} δευτερόλεπτα:",
|
||||
OnUseEffect = "Κατά τη χρήση:",
|
||||
HeldEffect = "Όταν κρατιέται:",
|
||||
MaxLuck = "{{Luck}} Μέγ.({max}%) με {value} τύχη",
|
||||
SingleUseInfo = "{{Warning}} ΜΙΑ ΧΡΗΣΗ {{Warning}}",
|
||||
NoEffect = "Κανένα αποτέλεσμα",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Πλήρης χαρτογράφηση ορόφου {exception}",
|
||||
Exception = "(εκτός από {{SuperSecretRoom}} Σούπερ Μυστικό Δωμάτιο)"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "en_us"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Tears multiplier",
|
||||
Tears = "{value} Tears",
|
||||
TearHeight = "{value} Tear Height",
|
||||
TearSizeMultiplier = "{value} Tear size",
|
||||
TearSize = "{value} Tear size",
|
||||
TearDelayMultiplier = "{value} Tear Delay multiplier",
|
||||
TearDelay = "{value} Tear Delay",
|
||||
FireRateMultiplier = "{value} Fire rate multiplier",
|
||||
FireRate = "{value} Fire rate",
|
||||
DamageMultiplier = "{value} Damage multiplier",
|
||||
Damage = "{value} Damage",
|
||||
DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Bomb Damage",
|
||||
Speed = "{value} Speed",
|
||||
RangeMultiplier = "{value} Range multiplier",
|
||||
Range = "{value} Range",
|
||||
Luck = "{value} Luck",
|
||||
ShotSpeedMultiplier = "{value} Shot speed multiplier",
|
||||
ShotSpeed = "{value} Shot speed",
|
||||
Life = "{value} Life",
|
||||
SizeUp = "Size up",
|
||||
SizeDown = "Size down",
|
||||
Flight = "Flight",
|
||||
Invincibility = "Invincibility",
|
||||
RandomStatUp = "↑ Increases {value} random stat{pluralize}",
|
||||
RandomStatDown = "↓ Decreases {value} random stat{pluralize}",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Health",
|
||||
SoulHeart = "{value} Soul Heart{pluralize}",
|
||||
BlackHeart = "{value} Black Heart{pluralize}",
|
||||
BoneHeart = "{value} Bone Heart{pluralize}",
|
||||
EternalHeart = "{value} Eternal Heart{pluralize}",
|
||||
GoldenHeart = "{value} Golden Heart{pluralize}",
|
||||
RottenHeart = "{value} Rotten Heart{pluralize}",
|
||||
BrokenHeart = "{value} Broken Heart{pluralize}",
|
||||
EmptyHeart = "{value} Empty Heart container{pluralize}",
|
||||
FullHealth = "Full health",
|
||||
HealingRed = "Heals {value} heart{pluralize}",
|
||||
CoinHeart = "{value} Coin Heart{pluralize}",
|
||||
EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}",
|
||||
HealingCoin = "Heals {value} coin{pluralize}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% Devil/Angel Room chance",
|
||||
DevilChance = "{value}% Devil Room chance",
|
||||
AngelChance = "{value}% Angel Room chance",
|
||||
PlanetariumChance = "{value}% Planetarium chance",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Coin{pluralize}",
|
||||
Bomb = "{value} Bomb{pluralize}",
|
||||
Key = "{value} Key{pluralize}",
|
||||
CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Spawns {value} random pickup{pluralize}",
|
||||
RandomTrinket = "Spawns {value} random trinket{pluralize}",
|
||||
RandomHeart = "Spawns {value} random heart{pluralize}",
|
||||
RedHeart = "Spawns {value} Red Heart{pluralize}",
|
||||
SoulHeart = "Spawns {value} Soul Heart{pluralize}",
|
||||
BlackHeart = "Spawns {value} Black Heart{pluralize}",
|
||||
BoneHeart = "Spawns {value} Bone Heart{pluralize}",
|
||||
Bomb = "Spawns {value} bomb{pluralize}",
|
||||
Key = "Spawns {value} key{pluralize}",
|
||||
Coin = "Spawns {value} coin{pluralize}",
|
||||
RandomCoin = "Spawns {value} random coin{pluralize}",
|
||||
Card = "Spawns {value} card{pluralize}",
|
||||
Pill = "Spawns {value} pill{pluralize}",
|
||||
Rune = "Spawns {value} rune{pluralize}",
|
||||
Battery = "Spawns {value} batter{pluralize_y}",
|
||||
BlueFly = "Spawns {value} blue fl{pluralize_y}",
|
||||
BlueSpider = "Spawns {value} blue spider{pluralize}",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Homing tears",
|
||||
Spectral = "Spectral tears",
|
||||
Piercing = "Piercing tears",
|
||||
Poison = "{{Poison}} Poison tears",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Fly orbital{pluralize}",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Blocks enemy projectiles",
|
||||
DamagePerTear = "Deals {value} damage per tear",
|
||||
DamagePerShot = "Deals {value} damage per shot",
|
||||
DamagePerSecond = "Deals {value} damage per second",
|
||||
ContactDamagePerSecond = "Deals {value} contact damage per second",
|
||||
MimicMovement = "Mimics Isaac's movement on a {value} second delay",
|
||||
-- Player
|
||||
CantShoot = "Isaac can't shoot",
|
||||
PlayerContactDamage = "Isaac deals {value} contact damage per second",
|
||||
DamageToAllEnemies = "Deals {value} damage to all enemies",
|
||||
-- Misc
|
||||
LeftEye = "Receive for left eye:",
|
||||
RightEye = "Receive for right eye:",
|
||||
RoomEffect = "{{Timer}} Receive for the room:",
|
||||
TimedEffect = "{{Timer}} Receive for {value} seconds:",
|
||||
OnUseEffect = "Upon use:",
|
||||
HeldEffect = "While held:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) at {value} luck",
|
||||
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
|
||||
SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}",
|
||||
NoEffect = "No effect",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}",
|
||||
Exception = "(except {{SuperSecretRoom}} Super Secret Room)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "fr"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "Débit {value}",
|
||||
Tears = "Débit {value}",
|
||||
TearHeight = "Hauteur des larmes {value}",
|
||||
TearSizeMultiplier = "Taille des larmes {value}",
|
||||
TearSize = "Taille des larmes {value}",
|
||||
TearDelayMultiplier = "Délai des larmes {value}",
|
||||
TearDelay = "Délai des larmes {value}",
|
||||
FireRateMultiplier = "Cadence {value}",
|
||||
FireRate = "Cadence {value}",
|
||||
DamageMultiplier = "Dégâts {value}",
|
||||
Damage = "Dégâts {value}",
|
||||
DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "Dégâts de bombe {value}",
|
||||
Speed = "Vitesse {value}",
|
||||
RangeMultiplier = "Portée {value}",
|
||||
Range = "Portée {value}",
|
||||
Luck = "Chance {value}",
|
||||
ShotSpeedMultiplier = "Vitesse des tirs {value}",
|
||||
ShotSpeed = "Vitesse des tirs {value}",
|
||||
Life = "{value} Vie",
|
||||
SizeUp = "Taille augmentée",
|
||||
SizeDown = "Taille diminuée",
|
||||
Flight = "Permet à Isaac de voler",
|
||||
Invincibility = "Rend Isaac invulnérable",
|
||||
RandomStatUp = "↑ Augmente aléatoirement {value} stat",
|
||||
RandomStatDown = "↓ Diminue aléatoirement {value} stat",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} réceptacle{pluralize} de cœur",
|
||||
SoulHeart = "{value} cœur d'âme",
|
||||
BlackHeart = "{value} cœur noir",
|
||||
BoneHeart = "{value} cœur d'os",
|
||||
EternalHeart = "{value} cœur éternel",
|
||||
GoldenHeart = "{value} cœur doré",
|
||||
RottenHeart = "{value} cœur moisi",
|
||||
BrokenHeart = "{value} cœur brisé",
|
||||
EmptyHeart = "{value} réceptacle{pluralize} de cœur vide",
|
||||
FullHealth = "Soin complet",
|
||||
HealingRed = "Soigne {value} cœur rouge",
|
||||
CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}",
|
||||
EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides",
|
||||
HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% de chance de Salle du Diable/Ange",
|
||||
DevilChance = "{value}% de chance de Salle du Diable",
|
||||
AngelChance = "{value}% de chance de Salle de l'Ange",
|
||||
PlanetariumChance = "{value}% de chance de Planétarium",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Pièce{pluralize}",
|
||||
Bomb = "{value} Bombe{pluralize}",
|
||||
Key = "{value} Clé{pluralize}",
|
||||
CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}",
|
||||
RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}",
|
||||
RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}",
|
||||
RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}",
|
||||
SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}",
|
||||
BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}",
|
||||
BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}",
|
||||
Bomb = "Fait apparaître {value} bombe{pluralize}",
|
||||
Key = "Fait apparaître {value} clé{pluralize}",
|
||||
Coin = "Fait apparaître {value} pièce{pluralize}",
|
||||
RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}",
|
||||
Card = "Fait apparaître {value} carte{pluralize}",
|
||||
Pill = "Fait apparaître {value} pilule{pluralize}",
|
||||
Rune = "Fait apparaître {value} rune{pluralize}",
|
||||
Battery = "Fait apparaître {value} pile{pluralize_y}",
|
||||
BlueFly = "Invoque {value} mouche bleue{pluralize_y}",
|
||||
BlueSpider = "Invoque {value} araignée bleue{pluralize}",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Larmes autoguidées",
|
||||
Spectral = "Larmes spectrales",
|
||||
Piercing = "Larmes transperçantes",
|
||||
Poison = "{{Poison}} Larmes empoisonnées",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} mouches orbitales",
|
||||
Orbital = "Orbite autour d'Isaac",
|
||||
BlockProjectiles = "Bloque les projectiles ennemis",
|
||||
DamagePerTear = "{value} dégâts par larme",
|
||||
DamagePerShot = "{value} dégâts par tir",
|
||||
DamagePerSecond = "{value} dégâts par seconde",
|
||||
ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde",
|
||||
MimicMovement = "Suit Isaac avec un délai de {value} secondes",
|
||||
-- Player
|
||||
CantShoot = "Isaac ne peut pas tirer",
|
||||
PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde",
|
||||
DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis",
|
||||
-- Misc
|
||||
LeftEye = "Donne pour l'œil gauche:",
|
||||
RightEye = "Donne pour l'œil droit:",
|
||||
RoomEffect = "{{Timer}} Donne pour la salle:",
|
||||
TimedEffect = "{{Timer}} Donne pendant {value} secondes:",
|
||||
OnUseEffect = "À l'utilisation:",
|
||||
HeldEffect = "En étant tenu:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance",
|
||||
--MaxLuck = "{{Luck}} {max}% chance at {value} luck",
|
||||
SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}",
|
||||
NoEffect = "Aucun effet",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}",
|
||||
Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "it"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Moltiplicatore di Lacrime",
|
||||
Tears = "{value} Lacrime",
|
||||
TearHeight = "{value} Altezza Lacrime",
|
||||
TearSizeMultiplier = "{value} Moltiplicatore Dimensione Lacrime",
|
||||
TearSize = "{value} Dimensione Lacrime",
|
||||
TearDelayMultiplier = "{value} Moltiplicatore Ritardo Lacrime",
|
||||
TearDelay = "{value} Ritardo Lacrime",
|
||||
FireRateMultiplier = "{value} Moltiplicatore Cadence",
|
||||
FireRate = "{value} Cadenza di Fuoco",
|
||||
DamageMultiplier = "{value} Moltiplicatore Danni",
|
||||
Damage = "{value} Danni",
|
||||
DamageTemp = "{value} Danni (temporanei)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Danni Bomba",
|
||||
Speed = "{value} Velocità",
|
||||
RangeMultiplier = "{value} Moltiplicatore Gittata",
|
||||
Range = "{value} Gittata",
|
||||
Luck = "{value} Fortuna",
|
||||
ShotSpeedMultiplier = "{value} Moltiplicatore Velocità Colpi",
|
||||
ShotSpeed = "{value} Velocità Colpi",
|
||||
Life = "{value} Vita",
|
||||
SizeUp = "Aumento Taglia",
|
||||
SizeDown = "Riduzione Taglia",
|
||||
Flight = "Volo",
|
||||
Invincibility = "Invulnerabilità",
|
||||
RandomStatUp = "↑ Aumenta casualmente {value} statistica",
|
||||
RandomStatDown = "↓ Diminuisce casualmente {value} statistica",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Salute",
|
||||
SoulHeart = "{value} Cuor{plural_e_i} Celest{plural_e_i}",
|
||||
BlackHeart = "{value} Cuor{plural_e_i} Ner{plural_o_i}",
|
||||
BoneHeart = "{value} Cuore Osse{plural_o_i}",
|
||||
EternalHeart = "{value} Cuore Etern{plural_o_i}",
|
||||
GoldenHeart = "{value} Cuore d'Or{plural_o_i}",
|
||||
RottenHeart = "{value} Cuore Marcio",
|
||||
BrokenHeart = "{value} Cuore Rotto",
|
||||
EmptyHeart = "{value} Contenitore Cuore Vuoto",
|
||||
FullHealth = "Salute Massima",
|
||||
HealingRed = "Cura di {value} cuor{plural_e_i}",
|
||||
CoinHeart = "{value} Portamonete vuot{plural_o_i}",
|
||||
EmptyCoinHeart = "{value} Portamonete vuot{plural_o_i}",
|
||||
HealingCoin = "Cura di {value} monet{plural_a_e}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% probabilità di Stanza Diavolo/Angelo",
|
||||
DevilChance = "{value}% probabilità di Stanza del Diavolo",
|
||||
AngelChance = "{value}% probabilità di Stanza dell'Angelo",
|
||||
PlanetariumChance = "{value}% probabilità di Planetario",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Moneta",
|
||||
Bomb = "{value} Bomba",
|
||||
Key = "{value} Chiave",
|
||||
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Genera {value} consumabile casuale",
|
||||
RandomTrinket = "Genera {value} ninnolo casuale",
|
||||
RandomHeart = "Genera {value} cuore casuale",
|
||||
RedHeart = "Genera {value} Cuore Rosso",
|
||||
SoulHeart = "Genera {value} Cuore Celeste",
|
||||
BoneHeart = "Genera {value} Cuore Osseo",
|
||||
Bomb = "Genera {value} bomba",
|
||||
Key = "Genera {value} chiave",
|
||||
Coin = "Genera {value} moneta",
|
||||
RandomCoin = "Genera {value} moneta casuale",
|
||||
Card = "Genera {value} carta",
|
||||
Pill = "Genera {value} pillola",
|
||||
Rune = "Genera {value} runa",
|
||||
Battery = "Genera {value} pila",
|
||||
BlueFly = "Genera {value} mosca blu",
|
||||
BlueSpider = "Genera {value} ragno blu",
|
||||
},
|
||||
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Lacrime a ricerca",
|
||||
Spectral = "Lacrime spettrali",
|
||||
Piercing = "Lacrime perforanti",
|
||||
Poison = "{{Poison}} Lacrime Velenose",
|
||||
},
|
||||
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Mosca orbitale",
|
||||
Orbital = "Orbitale",
|
||||
BlockProjectiles = "Blocca proiettili nemici",
|
||||
DamagePerTear = "Infligge {value} danni per lacrima",
|
||||
DamagePerShot = "Infligge {value} danni per colpo",
|
||||
DamagePerSecond = "Infligge {value} danni al secondo",
|
||||
ContactDamagePerSecond = "Infligge {value} danni da contatto al secondo",
|
||||
MimicMovement = "Imita il movimento di Isaac con ritardo di {value} secondi",
|
||||
|
||||
-- Player
|
||||
CantShoot = "Isaac non può sparare",
|
||||
PlayerContactDamage = "Isaac infligge {value} danni da contatto al secondo",
|
||||
DamageToAllEnemies = "Infligge {value} danni a tutti i nemici",
|
||||
|
||||
-- Misc
|
||||
LeftEye = "Ottieni per occhio sinistro:",
|
||||
RightEye = "Ottieni per occhio destro:",
|
||||
RoomEffect = "{{Timer}} Ottieni per la stanza:",
|
||||
TimedEffect = "{{Timer}} Ottieni per {value} secondi:",
|
||||
OnUseEffect = "All'uso:",
|
||||
HeldEffect = "Tenendolo:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) a {value} Fortuna",
|
||||
SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}",
|
||||
NoEffect = "Nessun effetto",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Mappatura completa del piano {exception}",
|
||||
Exception = "(eccetto {{SuperSecretRoom}} Stanza Super Segreta)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "ja_jp"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "連射速度 {value}",
|
||||
Tears = "連射速度 {value}",
|
||||
TearHeight = "涙の高さ {value}",
|
||||
TearSizeMultiplier = "涙のサイズ {value}",
|
||||
TearSize = "涙のサイズ {value}",
|
||||
TearDelayMultiplier = "連射間隔 {value}",
|
||||
TearDelay = "連射間隔 {value}",
|
||||
FireRateMultiplier = "攻撃速度の倍率 {value}",
|
||||
FireRate = "攻撃速度 {value}",
|
||||
DamageMultiplier = "攻撃力 {value}",
|
||||
Damage = "攻撃力 {value}",
|
||||
DamageTemp = "攻撃力 {value}(一時的)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "爆弾ダメージ {value}",
|
||||
Speed = "移動速度 {value}",
|
||||
RangeMultiplier = "射程 {value}",
|
||||
Range = "射程 {value}",
|
||||
Luck = "運 {value}",
|
||||
ShotSpeedMultiplier = "弾速 {value}",
|
||||
ShotSpeed = "弾速 {value}",
|
||||
Life = "体力 {value}",
|
||||
SizeUp = "サイズ増加",
|
||||
SizeDown = "サイズ減少",
|
||||
Flight = "飛行",
|
||||
Invincibility = "無敵",
|
||||
RandomStatUp = "↑ ランダムに {value} ステータス上昇",
|
||||
RandomStatDown = "↓ ランダムに {value} ステータス低下",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "最大体力 {value}",
|
||||
SoulHeart = "青ハート {value}",
|
||||
BlackHeart = "黒ハート {value}",
|
||||
BoneHeart = "骨ハート {value}",
|
||||
EternalHeart = "白ハート {value}",
|
||||
GoldenHeart = "金ハート {value}",
|
||||
RottenHeart = "腐ったハート {value}",
|
||||
BrokenHeart = "壊れたハート {value}",
|
||||
EmptyHeart = "空のハート容器 {value}",
|
||||
FullHealth = "体力満タン",
|
||||
HealingRed = "{value} ハートを回復",
|
||||
CoinHeart = "コインの健康状態 {value}",
|
||||
EmptyCoinHeart = "{value} 枚の空のコインの体力",
|
||||
HealingCoin = "{value} コイン分の体力を回復",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
|
||||
DevilChance = "悪魔部屋の出現率 {value}%",
|
||||
AngelChance = "天使部屋の 出現率 {value}%",
|
||||
PlanetariumChance = "の確率でプラネタリウム {value}% ",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} コイン",
|
||||
Bomb = "{value} 爆弾",
|
||||
Key = "{value} 鍵",
|
||||
CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "{value} 個のランダムなピックアップをスポーン",
|
||||
RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
|
||||
RandomHeart = "{value} 個のランダムなハートをスポーン",
|
||||
RedHeart = "{value} 個の赤ハートをスポーン",
|
||||
SoulHeart = "{value} 個の青ハートをスポーン",
|
||||
BoneHeart = "{value} 個の骨ハートをスポーン",
|
||||
Bomb = "{value} 個の爆弾をスポーン",
|
||||
Key = "{value} 個の鍵をスポーン",
|
||||
Coin = "{value} 枚のコインをスポーン",
|
||||
RandomCoin = "{value} 枚のランダムなコインをスポーン",
|
||||
Card = "{value} 枚のカードをスポーン",
|
||||
Pill = "{value} 個のピルをスポーン",
|
||||
Rune = "{value} 個のルーンをスポーン",
|
||||
Battery = "{value} 個の電池をスポーン",
|
||||
BlueFly = "{value} 匹の青いハエをスポーン",
|
||||
BlueSpider = "{value} 匹の青クモをスポーン",
|
||||
},
|
||||
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "涙にホーミング効果を付与",
|
||||
Spectral = "スペクトラルの涙",
|
||||
Piercing = "貫通する涙",
|
||||
Poison = "{{Poison}} 毒の涙",
|
||||
},
|
||||
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} 匹のオービタルハエ",
|
||||
Orbital = "オービタル",
|
||||
BlockProjectiles = "敵の弾をブロックする",
|
||||
DamagePerTear = "涙1発につき {value} ダメージを与える",
|
||||
DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
|
||||
DamagePerSecond = "秒間 {value} ダメージを与える",
|
||||
ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
|
||||
MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
|
||||
|
||||
-- Player
|
||||
CantShoot = "アイザックは攻撃できない",
|
||||
PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
|
||||
DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
|
||||
|
||||
-- Misc
|
||||
LeftEye = "左目に付与:",
|
||||
RightEye = "右目に付与:",
|
||||
RoomEffect = "{{Timer}} 部屋に付与:",
|
||||
TimedEffect = "{{Timer}} {value} 秒間付与:",
|
||||
OnUseEffect = "使用時:",
|
||||
HeldEffect = "所持中:",
|
||||
MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
|
||||
SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
|
||||
NoEffect = "効果なし",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
|
||||
Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "ko_kr"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
local C_ID = "5.100."
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {
|
||||
[C_ID .. 120] = true, -- Odd Mushroom (Thin) this is okay but there is no item_data.lua for rgon (tears for rep -> firerate for rep+ -> tears for rgon) so adding this for now
|
||||
[C_ID .. 215] = true, -- Goat Head
|
||||
[C_ID .. 240] = true, -- Experiment Treatment
|
||||
[C_ID .. 499] = true, -- Eucharist
|
||||
[C_ID .. 600] = true, -- Eye Drops
|
||||
}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "연사 {value}",
|
||||
Tears = "연사 {value}",
|
||||
TearHeight = "눈물 높이 {value}",
|
||||
TearSizeMultiplier = "눈물크기 {value}",
|
||||
TearSize = "눈물크기 {value}",
|
||||
TearDelayMultiplier = "눈물 딜레이 {value}",
|
||||
TearDelay = "눈물 딜레이 {value}",
|
||||
FireRateMultiplier = "연사 배율 {value}", -- All fire rate mult items also modify tears cap, so no need to mention
|
||||
FireRate = "연사(+상한) {value}", -- Must mention tears cap
|
||||
DamageMultiplier = "공격력 배율 {value}",
|
||||
Damage = "공격력 {value}",
|
||||
DamageTemp = "증발성 공격력 {value}", -- For Temp Binge Eater buffs
|
||||
BombDamage = "폭탄 피해량 {value}",
|
||||
Speed = "이동속도 {value}",
|
||||
RangeMultiplier = "사거리 배율 {value}",
|
||||
Range = "사거리 {value}",
|
||||
Luck = "행운 {value}",
|
||||
ShotSpeedMultiplier = "탄속 {value}",
|
||||
ShotSpeed = "탄속 {value}",
|
||||
Life = "추가 목숨 {value}",
|
||||
SizeUp = "캐릭터 크기 증가",
|
||||
SizeDown = "캐릭터 크기 감소",
|
||||
Flight = "비행 능력을 얻습니다",
|
||||
Invincibility = "캐릭터가 무적 상태가 됩니다.",
|
||||
RandomStatUp = "↑ 무작위 능력치 {value}개 증가",
|
||||
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "최대 체력 {value}",
|
||||
SoulHeart = "소울하트 {value}",
|
||||
BlackHeart = "블랙하트 {value}",
|
||||
BoneHeart = "뼈하트 {value}",
|
||||
EternalHeart = "이터널하트 {value}",
|
||||
GoldenHeart = "황금하트 {value}",
|
||||
RottenHeart = "썩은하트 {value}",
|
||||
BrokenHeart = "부서진하트 {value}",
|
||||
EmptyHeart = "빈 최대 체력 {value}",
|
||||
FullHealth = "체력을 모두 회복합니다.",
|
||||
HealingRed = "체력을 {value}칸 회복합니다.",
|
||||
CoinHeart = "코인하트 {value}",
|
||||
EmptyCoinHeart = "빈 코인하트 {value}",
|
||||
HealingCoin = "체력을 {value}칸 회복합니다.", -- same as HealingRed
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "악마/천사방 확률 {value}% ",
|
||||
DevilChance = "악마방 확률 {value}%",
|
||||
AngelChance = "천사방 확률 {value}% ",
|
||||
PlanetariumChance = "천체관 확률 {value}% ",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "동전 {value}",
|
||||
Bomb = "폭탄 {value}",
|
||||
Key = "열쇠 {value}",
|
||||
CoinBombKey = "{{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 {value}",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "랜덤 픽업을 {value}개 드랍합니다.",
|
||||
RandomTrinket = "랜덤 장신구를 {value}개 드랍합니다.",
|
||||
RandomHeart = "랜덤 하트를 {value}개 드랍합니다.",
|
||||
RedHeart = "빨간하트를 {value}개 드랍합니다.",
|
||||
SoulHeart = "소울하트를 {value}개 드랍합니다.",
|
||||
BlackHeart = "블랙하트를 {value}개 드랍합니다.",
|
||||
BoneHeart = "뼈하트를 {value}개 드랍합니다.",
|
||||
Bomb = "폭탄을 {value}개 드랍합니다.",
|
||||
Key = "열쇠를 {value}개 드랍합니다.",
|
||||
Coin = "동전을 {value}개 드랍합니다.",
|
||||
RandomCoin = "랜덤 동전을 {value}개 드랍합니다.",
|
||||
Card = "카드를 {value}장 드랍합니다.",
|
||||
Pill = "알약을 {value}개 드랍합니다.",
|
||||
Rune = "룬을 {value}개 드랍합니다.",
|
||||
Battery = "배터리를 {value}개 드랍합니다.",
|
||||
BlueFly = "파란 아군 파리를 {value}마리 소환합니다.",
|
||||
BlueSpider = "파란 아군 거미를 {value}마리 소환합니다.",
|
||||
},
|
||||
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "공격에 유도 효과가 생깁니다.", -- Should follow Spoon Bender
|
||||
Spectral = "공격이 장애물을 관통합니다.", -- Should follow Ouija Board
|
||||
Piercing = "공격이 적을 관통합니다.", -- Should follow Cupid's Arrow
|
||||
Poison = "{{Poison}} 공격에 독성이 생깁니다.",
|
||||
},
|
||||
|
||||
-- Familiars
|
||||
FlyOrbital = "파리 배리어 {value}",
|
||||
Orbital = "캐릭터의 주변을 돕니다.",
|
||||
BlockProjectiles = "적 탄환을 막아줍니다.",
|
||||
DamagePerTear = "공격력 {value}의 눈물을 발사합니다.", -- Only tear familiars use this now, so should follow Sister's Maggy
|
||||
DamagePerShot = "공격력 {value}의 레이저를 발사합니다.", -- Only laser familiars use this now, so should follow Robo-Baby
|
||||
DamagePerSecond = "초당 {value}의 피해를 줍니다.",
|
||||
ContactDamagePerSecond = "접촉 시 초당 {value}의 피해를 줍니다.",
|
||||
MimicMovement = "캐릭터가 지나간 길을 {value}초 후 따라옵니다.", -- Should follow Shade
|
||||
|
||||
-- Player
|
||||
CantShoot = "공격 불가",
|
||||
PlayerContactDamage = "캐릭터 접촉 시 초당 {value}의 피해를 줍니다.",
|
||||
DamageToAllEnemies = "그 방의 적에게 {value}의 피해를 줍니다.",
|
||||
|
||||
-- Misc
|
||||
LeftEye = "왼쪽 눈 효과:",
|
||||
RightEye = "오른쪽 눈 효과:",
|
||||
RoomEffect = "{{Timer}} 그 방에서:",
|
||||
TimedEffect = "{{Timer}} {value}초 동안:",
|
||||
OnUseEffect = "사용 시:",
|
||||
HeldEffect = "소지중일 때:",
|
||||
MaxLuck = "{{Luck}} {value}: 확률 {max}%",
|
||||
SingleUseInfo = "{{Warning}} 일회용 {{Warning}}",
|
||||
NoEffect = "무효과",
|
||||
FullMapping = { -- BaseDesc should follow The Mind/Ansuz, Exception should follow The World, Crystal Ball
|
||||
BaseDesc = "{{Timer}} 맵에 {{UltraSecretRoom}} 특급비밀방{exception}을 제외한 모든 방의 위치가 표시됩니다.",
|
||||
Exception = ", {{SuperSecretRoom}} 일급비밀방",
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "pl"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Mnożnik Szybkostrzelności",
|
||||
Tears = "{value} Szybkostrzelności",
|
||||
TearHeight = "{value} Wysokości lotu łez",
|
||||
TearSizeMultiplier = "{value} Wielkość łez",
|
||||
TearSize = "{value} Wielkość łez",
|
||||
TearDelayMultiplier = "{value} Mnożnik Opóźnienia Wystrzału",
|
||||
TearDelay = "{value} Opóźnienie Wystrzału",
|
||||
FireRateMultiplier = "{value} Mnożnik Szybkostrzelności",
|
||||
FireRate = "{value} Szybkostrzelności",
|
||||
DamageMultiplier = "{value} Mnożnik Obrażeń",
|
||||
Damage = "{value} Obrażeń",
|
||||
DamageTemp = "{value} Obrażeń (tymczasowe)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Obrażenia od bomb",
|
||||
Speed = "{value} Prędkości",
|
||||
RangeMultiplier = "{value} Mnożnik Zasięgu",
|
||||
Range = "{value} Zasięgu",
|
||||
Luck = "{value} Szczęścia",
|
||||
ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów",
|
||||
ShotSpeed = "{value} Prędkości Strzałów",
|
||||
Life = "{value} Żyć",
|
||||
SizeUp = "Rośniesz",
|
||||
SizeDown = "Malejesz",
|
||||
Flight = "Latanie",
|
||||
Invincibility = "Nieśmiertelność",
|
||||
RandomStatUp = "↑ Zwiększa losowo {value} statystyk",
|
||||
RandomStatDown = "↓ Zmniejsza losowo {value} statystyk",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Serce",
|
||||
SoulHeart = "{value} Serce Duszy",
|
||||
BlackHeart = "{value} Czarne Serce",
|
||||
BoneHeart = "{value} Kościane Serce",
|
||||
EternalHeart = "{value} Wieczne serce",
|
||||
GoldenHeart = "{value} Złote Serce",
|
||||
RottenHeart = "{value} Zgniłe Serce",
|
||||
BrokenHeart = "{value} Złamane Serce",
|
||||
EmptyHeart = "{value} Pusty zasobnik na serce",
|
||||
FullHealth = "Pełne zdrowie",
|
||||
HealingRed = "Leczy {value} czerwone serce",
|
||||
CoinHeart = "{value} Pieniężne Serce",
|
||||
EmptyCoinHeart = "{value} Pusty zasobnik na Pieniężne Serce",
|
||||
HealingCoin = "Leczy {value} monet",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}",
|
||||
DevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}",
|
||||
AngelChance = "{value}% szansy na Pokój Anioła{{AngelRoom}}",
|
||||
PlanetariumChance = "{value}% szansy na Planetarium",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Moneta",
|
||||
Bomb = "{value} Bomba",
|
||||
Key = "{value} Klucz",
|
||||
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Tworzy {value} losowy pickup",
|
||||
RandomTrinket = "Tworzy {value} losowy trynkiet",
|
||||
RandomHeart = "Tworzy {value} losowe serce",
|
||||
RedHeart = "Tworzy {value} Czerwone Serce",
|
||||
SoulHeart = "Tworzy {value} Serce Duszy",
|
||||
BlackHeart = "Tworzy {value} Czarne Serce",
|
||||
BoneHeart = "Tworzy {value} Kościane Serce",
|
||||
Bomb = "Tworzy {value} bomb",
|
||||
Key = "Tworzy {value} klucz",
|
||||
Coin = "Tworzy {value} monetę",
|
||||
RandomCoin = "Tworzy {value} losową monetę",
|
||||
Card = "Tworzy {value} kartę",
|
||||
Pill = "Tworzy {value} pigułkę",
|
||||
Rune = "Tworzy {value} runę",
|
||||
Battery = "Tworzy {value} baterię",
|
||||
BlueFly = "Tworzy {value} niebieską muchę",
|
||||
BlueSpider = "Tworzy {value} niebieskiego pająka",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Naprowadzane łzy",
|
||||
Spectral = "Widmowe łzy",
|
||||
Piercing = "Penetrujące łzy",
|
||||
Poison = "{{Poison}} Trujące łzy",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Orbitująca mucha",
|
||||
Orbital = "Orbitujący sojusznik",
|
||||
BlockProjectiles = "Blokuje wrogie pociski",
|
||||
DamagePerTear = "Zadaje {value} obrażeń na łzę",
|
||||
DamagePerShot = "Zadaje {value} obrażeń na strzał",
|
||||
DamagePerSecond = "Zadaje {value} obrażeń na sekundę",
|
||||
ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę",
|
||||
MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem",
|
||||
-- Player
|
||||
CantShoot = "Isaac nie może strzelać",
|
||||
PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę",
|
||||
DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom",
|
||||
-- Misc
|
||||
LeftEye = "Otrzymujesz dla lewego oka:",
|
||||
RightEye = "Otrzymujesz dla prawego oka:",
|
||||
RoomEffect = "{{Timer}} Otrzymujesz w tym pokoju:",
|
||||
TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:",
|
||||
OnUseEffect = "Po użyciu:",
|
||||
HeldEffect = "Gdy trzymasz:",
|
||||
MaxLuck = "{{Luck}} Maks.({max}%) przy {value} Szczęścia",
|
||||
SingleUseInfo = "{{Warning}} JEDNORAZOWE {{Warning}}",
|
||||
NoEffect = "Brak efektu",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Pełne ujawnienie mapy dla piętra {exception}",
|
||||
Exception = "(oprócz {{SuperSecretRoom}} Super Sekretnego Pokoju)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "pt"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Multiplicador de Lágrimas",
|
||||
Tears = "{value} Lágrimas",
|
||||
TearHeight = "{value} Altura da Lágrima",
|
||||
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
|
||||
TearSize = "{value} Tamanho da Lágrima",
|
||||
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
|
||||
TearDelay = "{value} Atraso da Lágrima",
|
||||
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
|
||||
FireRate = "{value} Taxa de Disparo",
|
||||
DamageMultiplier = "{value} Multiplicador de Dano",
|
||||
Damage = "{value} Dano",
|
||||
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Dano de Bomba",
|
||||
Speed = "{value} Velocidade",
|
||||
RangeMultiplier = "{value} Multiplicador de Alcance",
|
||||
Range = "{value} Alcance",
|
||||
Luck = "{value} Sorte",
|
||||
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
|
||||
ShotSpeed = "{value} Velocidade de Disparo",
|
||||
Life = "{value} Vida",
|
||||
SizeUp = "Aumenta o tamanho",
|
||||
SizeDown = "Diminui o tamanho",
|
||||
Flight = "Voo",
|
||||
Invincibility = "Invencibilidade",
|
||||
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
|
||||
RandomStatDown = "↓ Diminui {value} estatística aleatória",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Saúde",
|
||||
SoulHeart = "{value} Coração de Alma",
|
||||
BlackHeart = "{value} Coração Negro",
|
||||
BoneHeart = "{value} Coração de Osso",
|
||||
EternalHeart = "{value} Coração Eterno",
|
||||
GoldenHeart = "{value} Coração Dourado",
|
||||
RottenHeart = "{value} Coração Podre",
|
||||
BrokenHeart = "{value} Coração Partido",
|
||||
EmptyHeart = "{value} Contêiner de Coração Vazio",
|
||||
FullHealth = "Saúde cheia",
|
||||
HealingRed = "Cura {value} Coração",
|
||||
CoinHeart = "{value} Coração de Moeda",
|
||||
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
|
||||
HealingCoin = "Cura {value} moeda",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
|
||||
DevilChance = "{value}% Chance de Sala do Diabo",
|
||||
AngelChance = "{value}% Chance de Sala do Anjo",
|
||||
PlanetariumChance = "{value}% Chance de Planetário",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Moeda",
|
||||
Bomb = "{value} Bomba",
|
||||
Key = "{value} Chave",
|
||||
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Gera {value} pickup aleatório",
|
||||
RandomTrinket = "Gera {value} trinket aleatório",
|
||||
RandomHeart = "Gera {value} coração aleatório",
|
||||
RedHeart = "Gera {value} Coração Vermelho",
|
||||
SoulHeart = "Gera {value} Coração de Alma",
|
||||
BlackHeart = "Gera {value} Coração Negro",
|
||||
BoneHeart = "Gera {value} Coração de Osso",
|
||||
Bomb = "Gera {value} bomba",
|
||||
Key = "Gera {value} chave",
|
||||
Coin = "Gera {value} moeda",
|
||||
RandomCoin = "Gera {value} moeda aleatória",
|
||||
Card = "Gera {value} carta",
|
||||
Pill = "Gera {value} pílula",
|
||||
Rune = "Gera {value} runa",
|
||||
Battery = "Gera {value} bateria",
|
||||
BlueFly = "Gera {value} mosca azul",
|
||||
BlueSpider = "Gera {value} aranha azul",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Lágrimas teleguiadas",
|
||||
Spectral = "Lágrimas espectrais",
|
||||
Piercing = "Lágrimas que atravessam inimigos",
|
||||
Poison = "{{Poison}} Lágrimas venenosas",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Mosca orbital",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Bloqueia projéteis inimigos",
|
||||
DamagePerTear = "Causa {value} de dano por lágrima",
|
||||
DamagePerShot = "Causa {value} de dano por disparo",
|
||||
DamagePerSecond = "Causa {value} de dano por segundo",
|
||||
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
|
||||
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
|
||||
-- Player
|
||||
CantShoot = "O personagem não pode atirar",
|
||||
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
|
||||
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
|
||||
-- Misc
|
||||
LeftEye = "Recebe no olho esquerdo:",
|
||||
RightEye = "Recebe no olho direito:",
|
||||
RoomEffect = "{{Timer}} Recebe para a sala:",
|
||||
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
|
||||
OnUseEffect = "Ao usar:",
|
||||
HeldEffect = "Enquanto segurar:",
|
||||
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
|
||||
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
|
||||
NoEffect = "Sem efeito",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
|
||||
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "pt_br"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Multiplicador de Lágrimas",
|
||||
Tears = "{value} Lágrimas",
|
||||
TearHeight = "{value} Altura da Lágrima",
|
||||
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
|
||||
TearSize = "{value} Tamanho da Lágrima",
|
||||
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
|
||||
TearDelay = "{value} Atraso da Lágrima",
|
||||
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
|
||||
FireRate = "{value} Taxa de Disparo",
|
||||
DamageMultiplier = "{value} Multiplicador de Dano",
|
||||
Damage = "{value} Dano",
|
||||
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Dano de Bomba",
|
||||
Speed = "{value} Velocidade",
|
||||
RangeMultiplier = "{value} Multiplicador de Alcance",
|
||||
Range = "{value} Alcance",
|
||||
Luck = "{value} Sorte",
|
||||
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
|
||||
ShotSpeed = "{value} Velocidade de Disparo",
|
||||
Life = "{value} Vida",
|
||||
SizeUp = "Aumenta o tamanho",
|
||||
SizeDown = "Diminui o tamanho",
|
||||
Flight = "Voo",
|
||||
Invincibility = "Invencibilidade",
|
||||
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
|
||||
RandomStatDown = "↓ Diminui {value} estatística aleatória",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Saúde",
|
||||
SoulHeart = "{value} Coração de Alma",
|
||||
BlackHeart = "{value} Coração Negro",
|
||||
BoneHeart = "{value} Coração de Osso",
|
||||
EternalHeart = "{value} Coração Eterno",
|
||||
GoldenHeart = "{value} Coração Dourado",
|
||||
RottenHeart = "{value} Coração Podre",
|
||||
BrokenHeart = "{value} Coração Partido",
|
||||
EmptyHeart = "{value} Contêiner de Coração Vazio",
|
||||
FullHealth = "Saúde cheia",
|
||||
HealingRed = "Cura {value} Coração",
|
||||
CoinHeart = "{value} Coração de Moeda",
|
||||
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
|
||||
HealingCoin = "Cura {value} moeda",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
|
||||
DevilChance = "{value}% Chance de Sala do Diabo",
|
||||
AngelChance = "{value}% Chance de Sala do Anjo",
|
||||
PlanetariumChance = "{value}% Chance de Planetário",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Moeda",
|
||||
Bomb = "{value} Bomba",
|
||||
Key = "{value} Chave",
|
||||
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Gera {value} pickup aleatório",
|
||||
RandomTrinket = "Gera {value} trinket aleatório",
|
||||
RandomHeart = "Gera {value} coração aleatório",
|
||||
RedHeart = "Gera {value} Coração Vermelho",
|
||||
SoulHeart = "Gera {value} Coração de Alma",
|
||||
BlackHeart = "Gera {value} Coração Negro",
|
||||
BoneHeart = "Gera {value} Coração de Osso",
|
||||
Bomb = "Gera {value} bomba",
|
||||
Key = "Gera {value} chave",
|
||||
Coin = "Gera {value} moeda",
|
||||
RandomCoin = "Gera {value} moeda aleatória",
|
||||
Card = "Gera {value} carta",
|
||||
Pill = "Gera {value} pílula",
|
||||
Rune = "Gera {value} runa",
|
||||
Battery = "Gera {value} bateria",
|
||||
BlueFly = "Gera {value} mosca azul",
|
||||
BlueSpider = "Gera {value} aranha azul",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Lágrimas teleguiadas",
|
||||
Spectral = "Lágrimas espectrais",
|
||||
Piercing = "Lágrimas que atravessam inimigos",
|
||||
Poison = "{{Poison}} Lágrimas venenosas",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Mosca orbital",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Bloqueia projéteis inimigos",
|
||||
DamagePerTear = "Causa {value} de dano por lágrima",
|
||||
DamagePerShot = "Causa {value} de dano por disparo",
|
||||
DamagePerSecond = "Causa {value} de dano por segundo",
|
||||
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
|
||||
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
|
||||
-- Player
|
||||
CantShoot = "O personagem não pode atirar",
|
||||
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
|
||||
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
|
||||
-- Misc
|
||||
LeftEye = "Recebe no olho esquerdo:",
|
||||
RightEye = "Recebe no olho direito:",
|
||||
RoomEffect = "{{Timer}} Recebe para a sala:",
|
||||
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
|
||||
OnUseEffect = "Ao usar:",
|
||||
HeldEffect = "Enquanto segurar:",
|
||||
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
|
||||
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
|
||||
NoEffect = "Sem efeito",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
|
||||
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "ro_ro"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} viteză de atac",
|
||||
Tears = "{value} viteză de atac",
|
||||
TearHeight = "{value} Înălțime lacrimă",
|
||||
TearSizeMultiplier = "{value} Mărimea Lacrimilor",
|
||||
TearSize = "{value} Mărimea Lacrimilor",
|
||||
TearDelayMultiplier = "{value} multiplicator întârziere lacrimi",
|
||||
TearDelay = "{value} Întârziere lacrimi",
|
||||
FireRateMultiplier = "{value} viteză de atac",
|
||||
FireRate = "{value} viteză de atac",
|
||||
DamageMultiplier = "{value} Daune",
|
||||
Damage = "{value} Daune",
|
||||
DamageTemp = "{value} Daune (temporare)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Daune ale bombelor",
|
||||
Speed = "{value} Viteză",
|
||||
RangeMultiplier = "{value} Distanță",
|
||||
Range = "{value} Distanță",
|
||||
Luck = "{value} Noroc",
|
||||
ShotSpeedMultiplier = "{value} Viteza atacului",
|
||||
ShotSpeed = "{value} Viteza atacului",
|
||||
Life = "{value} Viață",
|
||||
SizeUp = "Crește mărimea",
|
||||
SizeDown = "Scade mărimea",
|
||||
Flight = "Zbor",
|
||||
Invincibility = "Invincibilitate",
|
||||
RandomStatUp = "↑ Crește {value} statistic aleatoriu",
|
||||
RandomStatDown = "↓ Scade {value} statistic aleatoriu",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Viață",
|
||||
SoulHeart = "{value} Inimă Suflet",
|
||||
BlackHeart = "{value} Inimă Neagră",
|
||||
BoneHeart = "{value} Inimă Osoasă",
|
||||
EternalHeart = "{value} Inimă Eternală",
|
||||
GoldenHeart = "{value} Inimă Aurie",
|
||||
RottenHeart = "{value} Inimă Putrezită",
|
||||
BrokenHeart = "{value} Inimă Frântă",
|
||||
EmptyHeart = "{value} Container gol de inimă",
|
||||
FullHealth = "Viață plină",
|
||||
HealingRed = "Vindecă {value} inimă",
|
||||
CoinHeart = "{value} Inimă Bănuț",
|
||||
EmptyCoinHeart = "{value} Container gol Inimă-Bănuț",
|
||||
HealingCoin = "Vindecă {value} bănuț",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% șansă la camere Diavol/Înger",
|
||||
DevilChance = "{value}% șansă Cameră Diavol",
|
||||
AngelChance = "{value}% șansă Cameră Înger",
|
||||
PlanetariumChance = "{value}% șansă Planetariu",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Bănuț",
|
||||
Bomb = "{value} Bombe",
|
||||
Key = "{value} Cheie",
|
||||
CoinBombKey = "{value} {{Coin}} bănuț, {{Bomb}} bombă și {{Key}} cheie",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Oferă {value} lucru aleator",
|
||||
RandomTrinket = "Oferă {value} breloc aleator",
|
||||
RandomHeart = "Oferă {value} inimă aleatorie",
|
||||
RedHeart = "Oferă {value} Inimă Roșie",
|
||||
SoulHeart = "Oferă {value} Inimă Suflet",
|
||||
BlackHeart = "Oferă {value} Inimă Neagră",
|
||||
BoneHeart = "Oferă {value} Inimă Osoasă",
|
||||
Bomb = "Oferă {value} bombă",
|
||||
Key = "Oferă {value} cheie",
|
||||
Coin = "Oferă {value} bănuț",
|
||||
RandomCoin = "Oferă {value} bănuț aleator",
|
||||
Card = "Oferă {value} carte",
|
||||
Pill = "Oferă {value} pastilă",
|
||||
Rune = "Oferă {value} rună",
|
||||
Battery = "Oferă {value} baterie",
|
||||
BlueFly = "Oferă {value} muscă albastră",
|
||||
BlueSpider = "Oferă {value} păianjen albastru",
|
||||
},
|
||||
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Lacrimi care urmăresc",
|
||||
Spectral = "Lacrimi Fantomatice",
|
||||
Piercing = "Lacrimi pătrunzătoare",
|
||||
Poison = "{{Poison}} Lacrimi otrăvitoare",
|
||||
},
|
||||
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Muscă orbitală",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Blochează proiectilele inamicilor",
|
||||
DamagePerTear = "Dă {value} daune pe lacrimă",
|
||||
DamagePerShot = "Dă {value} daune pe împușcătură",
|
||||
DamagePerSecond = "Dă {value} daune pe secundă",
|
||||
ContactDamagePerSecond = "Dă {value} daune de contact pe secundă",
|
||||
MimicMovement = "Oglindește mișcările lui Isaac cu {value} secunde întârziere",
|
||||
|
||||
-- Player
|
||||
CantShoot = "Isaac nu poate trage",
|
||||
PlayerContactDamage = "Isaac dă {value} daune de contact pe secundă",
|
||||
DamageToAllEnemies = "Dă {value} daune tuturor inamicilor",
|
||||
|
||||
-- Misc
|
||||
LeftEye = "Primește pentru ochiul stâng:",
|
||||
RightEye = "Primește pentru ochiul drept:",
|
||||
RoomEffect = "{{Timer}} Primește pentru cameră:",
|
||||
TimedEffect = "{{Timer}} Primește pentru {value} secunde:",
|
||||
OnUseEffect = "La folosire:",
|
||||
HeldEffect = "Când este ținut:",
|
||||
MaxLuck = "{{Luck}} Max.({max}%) la {value} noroc",
|
||||
SingleUseInfo = "{{Warning}} UTILIZARE UNICĂ {{Warning}}",
|
||||
NoEffect = "Fără efect",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Vezi toată harta etajului {exception}",
|
||||
Exception = "(cu excepția {{SuperSecretRoom}} Camerei Super Secrete)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "ru"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} скорострельности",
|
||||
Tears = "{value} скорострельности",
|
||||
TearHeight = "{value} высота слезы",
|
||||
TearSizeMultiplier = "{value} размер слез",
|
||||
TearSize = "{value} размер слез",
|
||||
TearDelayMultiplier = "{value} множитель задержки между выстрелами",
|
||||
TearDelay = "{value} задержка между выстрелами",
|
||||
FireRateMultiplier = "{value} скорострельности",
|
||||
FireRate = "{value} скорострельности",
|
||||
DamageMultiplier = "{value} множитель урона",
|
||||
Damage = "{value} к урону",
|
||||
DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} урон бомб",
|
||||
Speed = "{value} скорость",
|
||||
RangeMultiplier = "{value} множитель дальности стрельбы",
|
||||
Range = "{value} дальность стрельбы",
|
||||
Luck = "{value} удача",
|
||||
ShotSpeedMultiplier = "{value} Скорость снаряда",
|
||||
ShotSpeed = "{value} Скорость снаряда",
|
||||
Life = "{value} дополнительная жизнь",
|
||||
SizeUp = "Увеличение размера",
|
||||
SizeDown = "Уменьшение размера",
|
||||
Flight = "Полет",
|
||||
Invincibility = "Неуязвимость",
|
||||
RandomStatUp = "↑ Увеличивает {value} случайную характеристику",
|
||||
RandomStatDown = "↓ Уменьшает {value} случайную характеристику",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} к здоровью",
|
||||
SoulHeart = "{value} Сердце Души",
|
||||
BlackHeart = "{value} Черное Сердце",
|
||||
BoneHeart = "{value} Костяное Сердце",
|
||||
EternalHeart = "{value} Вечное сердце",
|
||||
GoldenHeart = "{value} Золотое сердце",
|
||||
RottenHeart = "{value} Гнилое сердце",
|
||||
BrokenHeart = "{value} Поломанное сердце",
|
||||
EmptyHeart = "{value} пустой контейнер сердца",
|
||||
FullHealth = "Полное здоровье",
|
||||
HealingRed = "Восстанавливает {value} сердца",
|
||||
CoinHeart = "{value} Монетное сердце",
|
||||
EmptyCoinHeart = "{value} пустое монетное сердце",
|
||||
HealingCoin = "Восстанавливает {value} монету",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела",
|
||||
DevilChance = "{value}% шанс появления Комнаты Дьявола",
|
||||
AngelChance = "{value}% шанс появления Комнаты Ангела",
|
||||
PlanetariumChance = "{value}% шанс появления Планетария",
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Монет",
|
||||
Bomb = "{value} Бомб",
|
||||
Key = "{value} Ключей",
|
||||
CoinBombKey = "{value} {{Coin}} Монет, {{Bomb}} Бомб и {{Key}} Ключей",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Создает {value} случайный предмет",
|
||||
RandomTrinket = "Создает {value} случайный брелок",
|
||||
RandomHeart = "Создает {value} случайное сердце",
|
||||
RedHeart = "Создает {value} Красное сердце",
|
||||
SoulHeart = "Создает {value} Сердце Души",
|
||||
BlackHeart = "Создает {value} Черное Сердце",
|
||||
BoneHeart = "Создает {value} Костяное Сердце",
|
||||
Bomb = "Создает {value} бомбу",
|
||||
Key = "Создает {value} ключ",
|
||||
Coin = "Создает {value} монету",
|
||||
RandomCoin = "Создает {value} случайную монету",
|
||||
Card = "Создает {value} карту",
|
||||
Pill = "Создает {value} пилюлю",
|
||||
Rune = "Создает {value} руну",
|
||||
Battery = "Создает {value} батарейку",
|
||||
BlueFly = "Создает {value} синюю муху",
|
||||
BlueSpider = "Создает {value} синего паука",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Самонаводящиеся слезы",
|
||||
Spectral = "Спектральные слезы",
|
||||
Piercing = "Пронзающие слезы",
|
||||
Poison = "{{Poison}} Отравляющие слезы",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Орбитальная муха",
|
||||
Orbital = "Орбиталь",
|
||||
BlockProjectiles = "Блокирует вражеские снаряды",
|
||||
DamagePerTear = "Наносит {value} урона за слезу",
|
||||
DamagePerShot = "Наносит {value} урона за выстрел",
|
||||
DamagePerSecond = "Наносит {value} урона в секунду",
|
||||
ContactDamagePerSecond = "Наносит {value} контактного урона в секунду",
|
||||
MimicMovement = "Повторяет движения Исаака с задержкой {value} секунд",
|
||||
-- Player
|
||||
CantShoot = "Исаак не может стрелять",
|
||||
PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду",
|
||||
DamageToAllEnemies = "Наносит {value} урона всем врагам",
|
||||
-- Misc
|
||||
LeftEye = "Для левого глаза:",
|
||||
RightEye = "Для правого глаза:",
|
||||
RoomEffect = "{{Timer}} Получаем в комнате:",
|
||||
TimedEffect = "{{Timer}} Действует {value} секунд:",
|
||||
OnUseEffect = "При использовании:",
|
||||
HeldEffect = "Пока держите:",
|
||||
MaxLuck = "{{Luck}} Макс.({max}%) при {value} удаче",
|
||||
SingleUseInfo = "{{Warning}} ОДНОРАЗОВЫЙ {{Warning}}",
|
||||
NoEffect = "Нет эффекта",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}",
|
||||
Exception = "(кроме {{SuperSecretRoom}} Супер Секретной Комнаты)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "spa"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "Lágrimas {value}",
|
||||
Tears = "Lágrimas {value}",
|
||||
TearHeight = "Altura de lágrima {value}",
|
||||
TearSizeMultiplier = "Tamaño de lágrimas {value}",
|
||||
TearSize = "Tamaño de lágrimas {value}",
|
||||
TearDelayMultiplier = "Vel. de lágrimas {value}",
|
||||
TearDelay = "Vel. de lágrimas {value}",
|
||||
FireRateMultiplier = "Lágrimas {value}",
|
||||
FireRate = "Lágrimas {value}",
|
||||
DamageMultiplier = "Daño {value}",
|
||||
Damage = "Daño {value}",
|
||||
DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "Daño de bomba {value}",
|
||||
Speed = "Velocidad {value}",
|
||||
RangeMultiplier = "Alcance {value}",
|
||||
Range = "Alcance {value}",
|
||||
Luck = "Suerte {value}",
|
||||
ShotSpeedMultiplier = "Vel. de Lágrimas {value}",
|
||||
ShotSpeed = "Vel. de Lágrimas {value}",
|
||||
Life = "{value} Vida{plural_s} extra",
|
||||
SizeUp = "Aumenta tu tamaño",
|
||||
SizeDown = "Reduce tu tamaño",
|
||||
Flight = "Permite volar",
|
||||
Invincibility = "Invencibilidad",
|
||||
RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}",
|
||||
RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Cora{plural_zon}",
|
||||
SoulHeart = "{value} Cora{plural_zon} de alma",
|
||||
BlackHeart = "{value} Cora{plural_zon} negro{plural_s}",
|
||||
BoneHeart = "{value} Cora{plural_zon} de hueso",
|
||||
EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}",
|
||||
GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}",
|
||||
RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}",
|
||||
BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}",
|
||||
EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}",
|
||||
FullHealth = "Salud al máximo",
|
||||
HealingRed = "Cura {value} cora{plural_zon}",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel",
|
||||
DevilChance = "{value}% de probabilidad de Sala del Diablo",
|
||||
AngelChance = "{value}% de probabilidad de Sala del Ángel",
|
||||
PlanetariumChance = "{value}% de probabilidad de Planetario",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Moneda{plural_s}",
|
||||
Bomb = "{value} Bomba{plural_s}",
|
||||
Key = "{value} Llave{plural_s}",
|
||||
CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}",
|
||||
RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}",
|
||||
RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}",
|
||||
RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}",
|
||||
SoulHeart = "Genera {value} cora{plural_zon} de alma",
|
||||
BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}",
|
||||
BoneHeart = "Genera {value} cora{plural_zon} de hueso",
|
||||
Bomb = "Genera {value} bomba{plural_s}",
|
||||
Key = "Genera {value} llave{plural_s}",
|
||||
Coin = "Genera {value} moneda{plural_s}",
|
||||
RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}",
|
||||
Card = "Genera {value} carta{plural_s}",
|
||||
Pill = "Genera {value} píldora{plural_s}",
|
||||
Rune = "Genera {value} runa{plural_s}",
|
||||
Battery = "Genera {value} batería{plural_s}",
|
||||
BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}",
|
||||
BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Lágrimas teledirigidas",
|
||||
Spectral = "Lágrimas espectrales",
|
||||
Piercing = "Lágrimas perforantes",
|
||||
Poison = "{{Poison}} Lágrimas venenosas",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}",
|
||||
Orbital = "Orbital",
|
||||
BlockProjectiles = "Bloquea proyectiles enemigos",
|
||||
DamagePerTear = "Inflige {value} de daño por lágrima",
|
||||
DamagePerShot = "Inflige {value} de daño por disparo",
|
||||
DamagePerSecond = "Inflige {value} de daño por segundo",
|
||||
ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo",
|
||||
MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso",
|
||||
-- Player
|
||||
CantShoot = "No puedes disparar",
|
||||
PlayerContactDamage = "Infliges {value} de daño por contacto por segundo",
|
||||
DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos",
|
||||
-- Misc
|
||||
LeftEye = "Otorga para el ojo izquierdo:",
|
||||
RightEye = "Otorga para el ojo derecho:",
|
||||
RoomEffect = "{{Timer}} Otorga durante la habitación:",
|
||||
TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:",
|
||||
OnUseEffect = "Al usarlo:",
|
||||
HeldEffect = "Al tenerlo:",
|
||||
MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte",
|
||||
--MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting
|
||||
SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}",
|
||||
NoEffect = "Sin efecto",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}",
|
||||
Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "tr_tr"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
TearsMultiplier = "{value} Gözyaşı",
|
||||
Tears = "{value} Gözyaşı",
|
||||
TearHeight = "{value} Gözyaşı yüksekliği",
|
||||
TearSizeMultiplier = "{value} Gözyaşı boyutu",
|
||||
TearSize = "{value} Gözyaşı boyutu",
|
||||
TearDelayMultiplier = "{value} Gözyaşı gecikmesi",
|
||||
TearDelay = "{value} Gözyaşı gecikmesi",
|
||||
FireRateMultiplier = "{value} Atış hızı",
|
||||
FireRate = "{value} Atış hızı",
|
||||
DamageMultiplier = "{value} Hasar",
|
||||
Damage = "{value} Hasar",
|
||||
DamageTemp = "{value} Hasar (geçici)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Bomba hasarı",
|
||||
Speed = "{value} Hız",
|
||||
RangeMultiplier = "{value} Menzil",
|
||||
Range = "{value} Menzil",
|
||||
Luck = "{value} Şans",
|
||||
ShotSpeedMultiplier = "{value} Gözyaşı hızı",
|
||||
ShotSpeed = "{value} Gözyaşı hızı",
|
||||
Life = "{value} hayat",
|
||||
SizeUp = "Boy artar",
|
||||
SizeDown = "Boy küçülür",
|
||||
Flight = "Uçuş",
|
||||
Invincibility = "Dokunulmazlık",
|
||||
RandomStatUp = "↑ Rastgele {value} istatistik artışı",
|
||||
RandomStatDown = "↓ Rastgele {value} istatistik azalır",
|
||||
|
||||
RedHeart = "{value} Kırmızı Kalp",
|
||||
SoulHeart = "{value} Ruh Kalbi",
|
||||
BlackHeart = "{value} Siyah Kalp",
|
||||
BoneHeart = "{value} Kemik Kalp",
|
||||
EternalHeart = "{value} Ebedi Kalp",
|
||||
GoldenHeart = "{value} Altın Kalp",
|
||||
RottenHeart = "{value} Çürük Kalp",
|
||||
BrokenHeart = "{value} Kırık Kalp",
|
||||
EmptyHeart = "{value} Boş kalp konteynırı",
|
||||
FullHealth = "Tam can",
|
||||
HealingRed = "{value} Kalp iyileştirir",
|
||||
CoinHeart = "{value} Altın Kalp",
|
||||
EmptyCoinHeart = "{value} Boş Altın Kalp",
|
||||
HealingCoin = "{value} Altın iyileştirir",
|
||||
|
||||
AngelDevilChance = "{value}% Şeytan/Melek odası şansı",
|
||||
DevilChance = "{value}% Şeytan odası şansı",
|
||||
AngelChance = "{value}% Melek odası şansı",
|
||||
PlanetariumChance = "{value}% Planetaryum şansı",
|
||||
|
||||
Coin = "{value} Altın",
|
||||
Bomb = "{value} Bomba",
|
||||
Key = "{value} Anahtar",
|
||||
CoinBombKey = "{value} {{Coin}} Altın, {{Bomb}} Bomba ve {{Key}} Anahtar",
|
||||
Spawns = {
|
||||
RandomPickup = "Rastgele {value} pickup çıkartır",
|
||||
RandomTrinket = "Rastgele {value} trinket çıkartır",
|
||||
RandomHeart = "Rastgele {value} kalp çıkarır",
|
||||
RedHeart = "Rastgele {value} Kırmızı Kalp",
|
||||
SoulHeart = "Rastgele {value} Ruh Kalbi",
|
||||
BlackHeart = "Rastgele {value} Siyah Kalp",
|
||||
BoneHeart = "Rastgele {value} Kemik Kalp",
|
||||
Bomb = "Rastgele {value} Bomba",
|
||||
Key = "Rastgele {value} Anahtar",
|
||||
Coin = "Rastgele {value} Altın",
|
||||
RandomCoin = "Rastgele {value} coin çıkarır",
|
||||
Card = "Rastgele {value} Kart",
|
||||
Pill = "Rastgele {value} Hap",
|
||||
Rune = "Rastgele {value} Rune",
|
||||
Battery = "Rastgele {value} Pil",
|
||||
BlueFly = "Rastgele {value} mavi sinek",
|
||||
BlueSpider = "Rastgele {value} mavi örümcek",
|
||||
},
|
||||
|
||||
TearEffect = {
|
||||
Homing = "Takip eden gözyaşları",
|
||||
Spectral = "Hayalet gözyaşları",
|
||||
Piercing = "Delici gözyaşları",
|
||||
Poison = "{{Poison}} Zehir gözyaşları",
|
||||
},
|
||||
|
||||
FlyOrbital = "{value} Sinek yörüngeci",
|
||||
Orbital = "Yörüngeç",
|
||||
BlockProjectiles = "Düşman ateşlerini engeller",
|
||||
DamagePerTear = "Gözyaşı başına {value} Hasar",
|
||||
DamagePerShot = "Atış başına {value} hasar",
|
||||
DamagePerSecond = "Saniyede {value} hasar verir",
|
||||
ContactDamagePerSecond = "Saniyede {value} dokunma hasarı verir",
|
||||
MimicMovement = "Isaac'ın hareketlerini {value} saniye gecikme ile taklit eder",
|
||||
CantShoot = "Isaac ateş atamaz",
|
||||
PlayerContactDamage = "Isaac saniyede {value} dokunma hasarı verir",
|
||||
DamageToAllEnemies = "Tüm düşmanlara {value} hasar verir",
|
||||
|
||||
LeftEye = "Sol göz için:",
|
||||
RightEye = "Sağ göz için:",
|
||||
RoomEffect = "{{Timer}} Oda için:",
|
||||
TimedEffect = "{{Timer}} {value} saniye için:",
|
||||
OnUseEffect = "Kullanıldığında:",
|
||||
HeldEffect = "Elde iken:",
|
||||
MaxLuck = "{{Luck}} Maks.({max}%) {value} şansında",
|
||||
SingleUseInfo = "{{Warning}} TEK KULLANIM {{Warning}}",
|
||||
NoEffect = "Efekt yok",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Kat için tam harita efekti {exception}",
|
||||
Exception = "({{SuperSecretRoom}} Süper Gizli Oda hariç)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "uk_ua"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Темпу Стрільби",
|
||||
Tears = "{value} Темп Стрільби",
|
||||
TearHeight = "{value} Висота Польоту Сльози",
|
||||
TearSizeMultiplier = "{value} Розміру Сльози",
|
||||
TearSize = "{value} Розмір Сльози",
|
||||
TearDelayMultiplier = "{value} Затримки між слізьми",
|
||||
TearDelay = "{value} Затримка між слізьми",
|
||||
FireRateMultiplier = "{value} Швидкості Стрільби",
|
||||
FireRate = "{value} Швидкість Стрільби",
|
||||
DamageMultiplier = "{value} множник Шкоди",
|
||||
Damage = "{value} Шкоду",
|
||||
DamageTemp = "{value} Шкоду (тимчасове)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Шкода від Бомби",
|
||||
Speed = "{value} Швидкість",
|
||||
RangeMultiplier = "{value} Дальність",
|
||||
Range = "{value} Дальність",
|
||||
Luck = "{value} Удача",
|
||||
ShotSpeedMultiplier = "{value} Швидкості Стрільби",
|
||||
ShotSpeed = "{value} Швидкість Стрільби",
|
||||
Life = "{value} Життя",
|
||||
SizeUp = "Розмір збільшено",
|
||||
SizeDown = "Розмір зменшено",
|
||||
Flight = "Політ",
|
||||
Invincibility = "Невразливість",
|
||||
RandomStatUp = "↑ Збільшує {value} випадкових характеристик",
|
||||
RandomStatDown = "↓ Зменшує {value} випадкових характеристик",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Контейнер червоних сердець",
|
||||
SoulHeart = "{value} серце Душі",
|
||||
BlackHeart = "{value} Чорне серце",
|
||||
BoneHeart = "{value} Кісткове серце",
|
||||
EternalHeart = "{value} Вічне серце",
|
||||
GoldenHeart = "{value} Золоте серце",
|
||||
RottenHeart = "{value} Гниле серце",
|
||||
BrokenHeart = "{value} Зламане серце",
|
||||
EmptyHeart = "{value} пустий Контейнер червоних сердець",
|
||||
FullHealth = "Повне здоров'я",
|
||||
HealingRed = "Відновлює {value} серце",
|
||||
CoinHeart = "{value} Монетне серце",
|
||||
EmptyCoinHeart = "{value} Пусте монетне серце",
|
||||
HealingCoin = "Відновлює {value} монету",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% шанс появи кімнати Диявола/Ангела",
|
||||
DevilChance = "{value}% шанс появи кімнати Диявола",
|
||||
AngelChance = "{value}% шанс появи кімнати Ангела",
|
||||
PlanetariumChance = "{value}% шанс появи Планетарія",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Монета",
|
||||
Bomb = "{value} Бомба",
|
||||
Key = "{value} Ключ",
|
||||
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба та {{Key}} ключ",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Створює {value} випадковий(і) розхідник(и)",
|
||||
RandomTrinket = "Створює {value} випадковий(і) брелок(и)",
|
||||
RandomHeart = "Створює {value} випадкове(і) серце(а)",
|
||||
RedHeart = "Створює {value} червоне(і) серце(а)",
|
||||
SoulHeart = "Створює {value} серце Душі",
|
||||
BlackHeart = "Створює {value} чорне(і) серце(а)",
|
||||
BoneHeart = "Створює {value} кісткове(і) серце(а)",
|
||||
Bomb = "Створює {value} бомбу(и)",
|
||||
Key = "Створює {value} ключ(і)",
|
||||
Coin = "Створює {value} монету(и)",
|
||||
RandomCoin = "Створює {value} випадкову монету(и)",
|
||||
Card = "Створює {value} картку(и)",
|
||||
Pill = "Створює {value} пігулку(и)",
|
||||
Rune = "Створює {value} руну(и)",
|
||||
Battery = "Створює {value} батарейку(и)",
|
||||
BlueFly = "Створює {value} синю муху(и)",
|
||||
BlueSpider = "Створює {value} синього павука(ів)",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Самонавідні сльози",
|
||||
Spectral = "Спектральні сльози",
|
||||
Piercing = "Пронизуючі сльози",
|
||||
Poison = "{{Poison}} Отруйні сльози",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Муха-орбіталь",
|
||||
Orbital = "Орбіталь",
|
||||
BlockProjectiles = "Блокує ворожі снаряди",
|
||||
DamagePerTear = "Наносить {value} шкоди за сльозу",
|
||||
DamagePerShot = "Наносить {value} шкоди за постріл",
|
||||
DamagePerSecond = "Наносить {value} шкоди за секунду",
|
||||
ContactDamagePerSecond = "Наносить {value} контактної шкоди за секунду",
|
||||
MimicMovement = "Повторює рухи персонажа з затримкою {value} секунди",
|
||||
-- Player
|
||||
CantShoot = "Персонаж не може стріляти",
|
||||
PlayerContactDamage = "Персонаж наносить {value} контактної шкоди за секунду",
|
||||
DamageToAllEnemies = "Наносить {value} шкоди усім ворогам",
|
||||
-- Misc
|
||||
LeftEye = "Отримує для лівого ока:",
|
||||
RightEye = "Отримує для правого ока:",
|
||||
RoomEffect = "{{Timer}} Отримує для кімнати:",
|
||||
TimedEffect = "{{Timer}} Діє протягом {value} секунд:",
|
||||
OnUseEffect = "При використанні:",
|
||||
HeldEffect = "Поки тримаєте:",
|
||||
MaxLuck = "{{Luck}} Макс.({max}%) при {value} Удачі",
|
||||
SingleUseInfo = "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}",
|
||||
NoEffect = "Немає ефекту",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Повне відображення карти для поверху {exception}",
|
||||
Exception = "(окрім {{SuperSecretRoom}} Суперсекретної кімнати)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "vi"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "{value} Hệ số nước mắt",
|
||||
Tears = "{value} Nước mắt",
|
||||
TearHeight = "{value} Tốc độ rơi nước mắt",
|
||||
TearSizeMultiplier = "{value} Kích thước nước mắt",
|
||||
TearSize = "{value} Kích thước nước mắt",
|
||||
TearDelayMultiplier = "{value} Hệ số độ trễ nước mắt",
|
||||
TearDelay = "{value} Độ trễ nước mắt",
|
||||
FireRateMultiplier = "{value} Hệ số tốc độ bắn",
|
||||
FireRate = "{value} Tốc độ bắn",
|
||||
DamageMultiplier = "{value} Hệ số sát thương",
|
||||
Damage = "{value} Sát thương",
|
||||
DamageTemp = "{value} Sát thương (tạm thời)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "{value} Sát thương bom",
|
||||
Speed = "{value} Tốc độ",
|
||||
RangeMultiplier = "{value} Hệ số tầm bắn",
|
||||
Range = "{value} Tầm bắn",
|
||||
Luck = "{value} May mắn",
|
||||
ShotSpeedMultiplier = "{value} Hệ số tốc độ đạn",
|
||||
ShotSpeed = "{value} Tốc độ đạn",
|
||||
Life = "{value} Mạng",
|
||||
SizeUp = "Tăng kích thước",
|
||||
SizeDown = "Giảm kích thước",
|
||||
Flight = "Bay được",
|
||||
Invincibility = "Bất tử",
|
||||
RandomStatUp = "↑ Tăng {value} chỉ số ngẫu nhiên",
|
||||
RandomStatDown = "↓ Giảm {value} chỉ số ngẫu nhiên",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} Máu",
|
||||
SoulHeart = "{value} Trái Tim Linh Hồn",
|
||||
BlackHeart = "{value} Trái Tim Đen",
|
||||
BoneHeart = "{value} Trái Tim Xương",
|
||||
EternalHeart = "{value} Trái Tim Vĩnh cửu",
|
||||
GoldenHeart = "{value} Trái Tim Vàng",
|
||||
RottenHeart = "{value} Trái Tim Thối",
|
||||
BrokenHeart = "{value} Trái Tim Vỡ",
|
||||
EmptyHeart = "{value} Ô trái tim trống",
|
||||
FullHealth = "Đầy máu",
|
||||
HealingRed = "Hồi {value} trái tim",
|
||||
CoinHeart = "{value} Trái Tim Đồng Xu",
|
||||
EmptyCoinHeart = "{value} Ô Trái Tim Đồng Xu trống",
|
||||
HealingCoin = "Hồi {value} đồng xu",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% Cơ hội Phòng Quỷ/Thiên thần",
|
||||
DevilChance = "{value}% Cơ hội Phòng Quỷ",
|
||||
AngelChance = "{value}% Cơ hội Phòng Thiên thần",
|
||||
PlanetariumChance = "{value}% Cơ hội Phòng Thiên Văn",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} Đồng xu",
|
||||
Bomb = "{value} Bom",
|
||||
Key = "{value} Chìa khóa",
|
||||
CoinBombKey = "{value} {{Coin}} đồng xu, {{Bomb}} bom và {{Key}} chìa khóa",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "Tạo {value} vật phẩm nhặt ngẫu nhiên",
|
||||
RandomTrinket = "Tạo {value} món trang sức ngẫu nhiên",
|
||||
RandomHeart = "Tạo {value} trái tim ngẫu nhiên",
|
||||
RedHeart = "Tạo {value} Trái Tim Đỏ",
|
||||
SoulHeart = "Tạo {value} Trái Tim Linh Hồn",
|
||||
BlackHeart = "Tạo {value} Trái Tim Đen",
|
||||
BoneHeart = "Tạo {value} Trái Tim Xương",
|
||||
Bomb = "Tạo {value} bom",
|
||||
Key = "Tạo {value} chìa khóa",
|
||||
Coin = "Tạo {value} đồng xu",
|
||||
RandomCoin = "Tạo {value} đồng xu ngẫu nhiên",
|
||||
Card = "Tạo {value} lá bài",
|
||||
Pill = "Tạo {value} viên thuốc",
|
||||
Rune = "Tạo {value} rune",
|
||||
Battery = "Tạo {value} Pin",
|
||||
BlueFly = "Tạo {value} ruồi xanh",
|
||||
BlueSpider = "Tạo {value} nhện xanh",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "Nước mắt tự dẫn đường",
|
||||
Spectral = "Nước mắt xuyên tường",
|
||||
Piercing = "Nước mắt xuyên thấu",
|
||||
Poison = "{{Poison}} Nước mắt độc",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} Vệ tinh ruồi",
|
||||
Orbital = "Vệ tinh",
|
||||
BlockProjectiles = "Chặn đạn của kẻ địch",
|
||||
DamagePerTear = "Gây {value} sát thương mỗi nước mắt",
|
||||
DamagePerShot = "Gây {value} sát thương mỗi phát",
|
||||
DamagePerSecond = "Gây {value} sát thương mỗi giây",
|
||||
ContactDamagePerSecond = "Gây {value} sát thương tiếp xúc mỗi giây",
|
||||
MimicMovement = "Bắt chước chuyển động của Isaac sau {value} giây",
|
||||
-- Player
|
||||
CantShoot = "Isaac không thể bắn",
|
||||
PlayerContactDamage = "Isaac gây {value} sát thương tiếp xúc mỗi giây",
|
||||
DamageToAllEnemies = "Gây {value} sát thương cho tất cả kẻ địch",
|
||||
-- Misc
|
||||
LeftEye = "Nhận cho mắt trái:",
|
||||
RightEye = "Nhận cho mắt phải:",
|
||||
RoomEffect = "{{Timer}} Nhận trong phòng:",
|
||||
TimedEffect = "{{Timer}} Nhận trong {value} giây:",
|
||||
OnUseEffect = "Khi sử dụng:",
|
||||
HeldEffect = "Khi cầm:",
|
||||
MaxLuck = "{{Luck}} Tối đa ({max}%) ở {value} may mắn",
|
||||
SingleUseInfo = "{{Warning}} CHỈ DÙNG MỘT LẦN {{Warning}}",
|
||||
NoEffect = "Không có hiệu ứng",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} Hiệu ứng bản đồ đầy đủ cho tầng {exception}",
|
||||
Exception = "(trừ {{SuperSecretRoom}} Phòng Bí mật Siêu cấp)"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
-- This file contains text elements that are used for the modular description system.
|
||||
local languageCode = "zh_cn"
|
||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||
|
||||
-- List of description IDs to ignore for fully automated descriptions
|
||||
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||
|
||||
---------- Modular Descriptions ----------
|
||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||
|
||||
-----------------------------------------------------------------
|
||||
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
|
||||
-----------------------------------------------------------------
|
||||
EID.descriptions[languageCode].ModularDescriptions = {
|
||||
-- Player Stats
|
||||
TearsMultiplier = "射速修正 {value}",
|
||||
Tears = "射速 {value}",
|
||||
TearHeight = "泪弹高度 {value}",
|
||||
TearSizeMultiplier = "泪弹尺寸 {value}",
|
||||
TearSize = "泪弹尺寸 {value}",
|
||||
TearDelayMultiplier = "射击延迟 {value}",
|
||||
TearDelay = "射击延迟 {value}",
|
||||
FireRateMultiplier = "发射速率修正 {value}",
|
||||
FireRate = "发射速率 {value}",
|
||||
DamageMultiplier = "伤害修正 {value}",
|
||||
Damage = "伤害 {value}",
|
||||
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
|
||||
BombDamage = "炸弹伤害 {value}",
|
||||
Speed = "移速 {value}",
|
||||
RangeMultiplier = "射程修正 {value}",
|
||||
Range = "射程 {value}",
|
||||
Luck = "幸运 {value}",
|
||||
ShotSpeedMultiplier = "弹速修正 {value}",
|
||||
ShotSpeed = "弹速 {value}",
|
||||
Life = "生命 {value}",
|
||||
SizeUp = "体型变大",
|
||||
SizeDown = "体型变小",
|
||||
Flight = "飞行",
|
||||
Invincibility = "无敌",
|
||||
RandomStatUp = "↑ 随机提升 {value} 项属性",
|
||||
RandomStatDown = "↓ 随机降低 {value} 项属性",
|
||||
|
||||
-- Health related
|
||||
RedHeart = "{value} 心之容器",
|
||||
SoulHeart = "{value} 魂心",
|
||||
BlackHeart = "{value} 黑心",
|
||||
BoneHeart = "{value} 骨心",
|
||||
EternalHeart = "{value} 永恒之心",
|
||||
GoldenHeart = "{value} 金心",
|
||||
RottenHeart = "{value} 腐心",
|
||||
BrokenHeart = "{value} 失去的心",
|
||||
EmptyHeart = "{value} 空心之容器",
|
||||
FullHealth = "回满血",
|
||||
HealingRed = "治疗 {value} 红心",
|
||||
CoinHeart = "{value} 硬币心容器",
|
||||
EmptyCoinHeart = "{value} 空硬币心容器",
|
||||
HealingCoin = "治疗 {value} 硬币",
|
||||
|
||||
-- Room chances
|
||||
AngelDevilChance = "{value}% 恶魔房/天使房概率",
|
||||
DevilChance = "{value}% 恶魔房概率",
|
||||
AngelChance = "{value}% 天使房概率",
|
||||
PlanetariumChance = "{value}% 天象房概率",
|
||||
|
||||
-- Pickups / Spawns
|
||||
Coin = "{value} 硬币",
|
||||
Bomb = "{value} 炸弹",
|
||||
Key = "{value} 钥匙",
|
||||
CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
|
||||
-- Dynamic Spawns
|
||||
Spawns = {
|
||||
RandomPickup = "生成 {value} 个随机掉落物",
|
||||
RandomTrinket = "生成 {value} 个随机饰品",
|
||||
RandomHeart = "生成 {value} 个随机心",
|
||||
RedHeart = "生成 {value} 个红心",
|
||||
SoulHeart = "生成 {value} 个魂心",
|
||||
BlackHeart = "生成 {value} 个黑心",
|
||||
BoneHeart = "生成 {value} 个骨心",
|
||||
Bomb = "生成 {value} 个炸弹",
|
||||
Key = "生成 {value} 个钥匙",
|
||||
Coin = "生成 {value} 个硬币",
|
||||
RandomCoin = "生成 {value} 个随机硬币",
|
||||
Card = "生成 {value} 张卡牌",
|
||||
Pill = "生成 {value} 个胶囊",
|
||||
Rune = "生成 {value} 个符文",
|
||||
Battery = "生成 {value} 个电池",
|
||||
BlueFly = "生成 {value} 只蓝苍蝇",
|
||||
BlueSpider = "生成 {value} 只蓝蜘蛛",
|
||||
},
|
||||
-- Permanent Tear Effects
|
||||
TearEffect = {
|
||||
Homing = "追踪泪弹",
|
||||
Spectral = "灵体泪弹",
|
||||
Piercing = "穿刺泪弹",
|
||||
Poison = "{{Poison}} 有毒泪弹",
|
||||
},
|
||||
-- Familiars
|
||||
FlyOrbital = "{value} 苍蝇环绕物",
|
||||
Orbital = "环绕物",
|
||||
BlockProjectiles = "阻挡弹幕",
|
||||
DamagePerTear = "每颗泪弹造成 {value} 点伤害",
|
||||
DamagePerShot = "每次射击造成 {value} 点伤害",
|
||||
DamagePerSecond = "每秒造成 {value} 点伤害",
|
||||
ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
|
||||
MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
|
||||
-- Player
|
||||
CantShoot = "角色无法发射",
|
||||
PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
|
||||
DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
|
||||
-- Misc
|
||||
LeftEye = "左眼获得:",
|
||||
RightEye = "右眼获得:",
|
||||
RoomEffect = "{{Timer}} 在当前房间获得:",
|
||||
TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
|
||||
OnUseEffect = "使用后:",
|
||||
HeldEffect = "持有时:",
|
||||
MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
|
||||
SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
|
||||
NoEffect = "无效果",
|
||||
FullMapping = {
|
||||
BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
|
||||
Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,42 @@
|
||||
-- Repentance Modular Descriptions
|
||||
-- Used to generate item descriptions based on modules and data entries
|
||||
local C_ID = "5.100."
|
||||
local T_ID = "5.350."
|
||||
local Pill_ID = "5.70."
|
||||
local Card_ID = "5.300."
|
||||
local HorseID = PillColor.PILL_GIANT_FLAG
|
||||
|
||||
EID.FullyAutomatedDescriptions[Card_ID..38] = nil -- Berkano
|
||||
|
||||
local itemData = {
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
|
||||
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
|
||||
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
|
||||
[C_ID .. 554] = { Tears = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
|
||||
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
|
||||
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
|
||||
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
|
||||
[T_ID .. 66] = { Damage = 0.5, ShotSpeed = -0.5 }, -- Lazy Worm
|
||||
[T_ID .. 97] = { Variables = { RANGE = {6, 12} } }, --Tonsil
|
||||
[T_ID .. 99] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.05 } }, -- Super Ball (Formula is not documented on the wiki. This is a best guess)
|
||||
[T_ID .. 104] = { Variables = { [1] = 5 } }, -- Wish Bone
|
||||
[T_ID .. 105] = { Variables = { [1] = 5 } }, -- Bag Lunch
|
||||
|
||||
------------ Cards ------------
|
||||
|
||||
[Card_ID .. 38] = { }, -- Berkano (replace blue spider/fly spawns with abyss locusts)
|
||||
|
||||
---------- Horse Pills ----------
|
||||
|
||||
[Pill_ID .. (HorseID + 29)] = { FullHealth = true, ItemDescription = "5.70.29" }, -- Percs! (Added full heal information)
|
||||
[Pill_ID .. (HorseID + 30)] = { BrokenHeart = 1, ItemDescription = "5.70.30" }, -- Addicted! (Added broken heart)
|
||||
}
|
||||
|
||||
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
|
||||
+458
-263
@@ -14,298 +14,493 @@ local languageCode = "ro_ro"
|
||||
|
||||
local collectibles = {
|
||||
-- Change: added "Creep persists until you exit the room"
|
||||
[56] = {"56", "Accidentul Lămâii", "Varsă o baltă de lămâie#Balta provoacă 24 de daune pe secundă#Balta persistă pe durata camerei"}, -- Lemon Mishap
|
||||
[56] = { "56", "Accidentul Lămâii", "Varsă o baltă de acid#Acidul provoacă 24 de daune pe secundă#Acidul persistă până când părăsești camera" }, -- Lemon Mishap
|
||||
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
||||
[117] = {"117", "Pasăre Moartă", "Vătamarea oferă o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune pe secundă#Persistă între camere dacă Isaac are 1/2 inimi"}, -- Dead Bird
|
||||
[117] = { "117", "Pasăre Moartă", "Când primești daune, apare o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune de contact pe secundă#Persistă între camere dacă jucătorul are 1/2 inimi" }, -- Dead Bird
|
||||
-- Change: added "Spawns a random penny trinket"
|
||||
[141] = { "141", "Băiatul Misterios", "{{Coin}} Creează 7 monede aleatorii#Creează un suvenir penny aleatoriu" }, -- Pageant Boy
|
||||
-- Change: added Fire rate information
|
||||
[186] = { "186", "Drepturi de Sânge", "Provoacă 40 de daune tuturor inamicilor#{{Tears}} {{ColorGreen}}+0.48{{CR}} Viteză de atac pentru camera curentă#{{Warning}} Provoacă 1 inimă de daune lui Isaac#După prima utilizare într-o cameră, provoacă doar o jumătate de inimă#{{Heart}} Elimină inimile roșii mai întâi" }, -- Blood Rights
|
||||
-- Change: added random tear effects information
|
||||
[244] = { "244", "Tech.5", "Ocazional tragi lasere pe lângă lacrimile lui Isaac#Șansă mică ca laserele să aibă efecte aleatorii"}, -- Tech.5
|
||||
-- Change: added "Blocks enemy tears"
|
||||
[281] = { "281", "Sac de Box", "Familiar momeală#Inamicii îl vizează pe el în locul lui Isaac#Blochează lacrimile inamice" }, -- Punching Bag
|
||||
-- Change: added "+0.2 Shot speed"
|
||||
[329] = { "329", "Tehnica Ludovico", "↑ {{Shotspeed}} {{ColorGreen}}+0.2{{CR}} viteză lacrimi#Înlocuiește lacrimile lui Isaac cu o singură lacrimă uriașă controlabilă" }, -- The Ludovico Technique
|
||||
-- Change: Complete rewrite
|
||||
[351] = {"351", "Fasole Gigant", "Provoacă 100 de daune și pietrifică toți inamicilor din cameră#{{Poison}} Provoacă 5 daune și otrăvește toți inamicii din apropiere#Poate deschide camerele secrete și să spargă pietre"}, -- Mega Bean
|
||||
[351] = { "351", "Mega Fasole", "{{Petrify}} Provoacă 100 de daune și pietrifică toți inamicii din cameră#{{Poison}} Provoacă 5 daune și otrăvește inamicii apropiați#Poate deschide camere secrete și sparge pietre" }, -- Mega Bean
|
||||
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
||||
[420] = { "420", "Pudră Neagră", "Mersul în cerc desenează o pentagramă pe podea, care provoacă 130 de daune în 4 secunde#Oferă explozii mai mari#Șemineele explodează când sunt stinse" }, -- Black Powder
|
||||
-- Change: Complete rewrite
|
||||
[436] = {"436", "Lapte!", "Blochează proiectilele inamicilor#{{Tears}} După 10 lovituri laptele se spare și oferă Lacrimi pe durata etajului"}, -- Milk!
|
||||
[436] = { "436", "Lapte!", "Blochează proiectilele inamice#{{Tears}} După 10 lovituri, se sparge și oferă un bonus de lacrimi pentru restul etajului" }, -- Milk!
|
||||
-- Change: Complete rewrite
|
||||
[447] = {"447", "Fasole Persistentă", "Dacă tragi pentru 4 secunde fară pauză Isaac lasă un nor de rahat#Norul se mărește pe durata a 10 secunde#Norul provoacă daune mai puține pe măsură ce crește#Poate fi înpins cu lacrimi"}, -- Linger Bean
|
||||
[447] = { "447", "Fasole Persistentă", "Dacă tragi fără pauză timp de 4 secunde, apare un nor de gaz#Norul își mărește dimensiunea în 10 secunde#Norul provoacă mai puține daune cu cât devine mai mare#Poate fi mutat trăgând în el" }, -- Linger Bean
|
||||
-- Change: added " and fires radial bursts of tears"
|
||||
[470] = {"470", "Hushy", "Se mișcă prin cameră#Provoacă 30 de daune de contact pe secundă#Se oprește cand Isaac trage#Blochează proiectilele când este oprit și trage cu rafale de lacrimi in cerc"}, -- Hushy
|
||||
[470] = { "470", "Tăcutul", "Se lovește prin cameră#Provoacă 30 de daune de contact pe secundă#Se oprește când Isaac trage#Blochează proiectilele când e oprit și trage rafale radiale de lacrimi" }, -- Hushy
|
||||
-- Change: added "10 to 12 seconds for Delirium and Mother"
|
||||
[475] = { "475", "Planul C", "Provoacă 9.999.999 de daune tuturor inamicilor#{{Warning}} Îl omoară pe Isaac după 3 secunde#10 până la 12 secunde pentru Delirium și Mother" }, -- Plan C
|
||||
-- Change: added "Turns item pedestals into glitched items"
|
||||
[481] = {"481", "Dataminer", "↑ Crește statusuri la întâmplare#↓ Scade statusuri la întâmplare#{{Timer}} Efecte aleatorii pe lacrimi pe durata camerei#Transformă piedestalele in iteme glitched#{{Blank}} Corupe toate aspecte visuale si muzica pe durata camerei"}, -- Dataminer
|
||||
[481] = { "481", "Dataminer", "↑ Crește aleatoriu o caracteristică#↓ Scade aleatoriu o caracteristică#{{Timer}} Efecte aleatorii de lacrimi pentru cameră#Transformă piedestalele de obiecte în obiecte glitched#{{Blank}} Corupe toate sprite-urile și muzica din cameră" }, -- Dataminer
|
||||
-- Change: Reduced the chance of removing the most recent item to 50%
|
||||
[482] = { "482", "Clicker", "Îți schimbă personajul cu unul aleatoriu#50% șansă de a elimina cel mai recent obiect colectat" }, -- Clicker
|
||||
-- Change: Complete rewrite
|
||||
[510] = {"510", "Delirant", "Oferă o varianta prietenoasă a unui boss Delirium#Persista între camere#{{Warning}} Numai un boss poate fi activ o dată#Numărul de incărcări este bazat pe calitatea bossului anterior"}, -- Delirious
|
||||
[510] = { "510", "Delirant", "Generează o versiune prietenoasă Delirium a unui boss#Persistă între camere#{{Warning}} Doar un boss poate fi activ în același timp#Sănătatea bossului scade în timp" }, -- Delirious
|
||||
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
|
||||
[554] = { "554", "Prea Înfricoșător", "{{Tears}} {{ColorGreen}}+0.5{{CR}} Viteză de atac#{{Shotspeed}} {{ColorGreen}}+0.2{{CR}} Viteza Lacrimilor#{{Fear}} Îi sperie pe inamicii dintr-un mic radius în jurul lui Isaac" }, -- 2Spooky
|
||||
-- Change: added "Tears leave a pool of creep on impact"
|
||||
[560] = {"560", "Doare", "{{Timer}} Când Isaac este vătămat primește pe durata camerei:#↑ {{Tears}} +1.2 Viteză de atac la prima vătămare#↑ {{Tears}} +0.4 Viteză de atac pentru fiecare altă vătămare#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă la impact"}, -- Doare
|
||||
[560] = { "560", "Durează", "{{Timer}} Când primești daune, pentru camera respectivă:#↑ {{Tears}} {{ColorGreen}}+1.2{{CR}} Viteză de atac la prima lovitură#↑ {{Tears}} {{ColorGreen}}+0.4{{CR}} Viteză de atac pentru fiecare lovitură suplimentară#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă de acid la impact" }, -- It Hurts
|
||||
-- Change: Added ring of fire on impact description
|
||||
[593] = { "593", "Marte", "Dublu-apăsarea unei taste de mișcare îl face pe Isaac să se arunce#{{Damage}} În timpul aruncării, Isaac este invincibil și provoacă {{ColorGreen}}4x{{CR}} dauna lui {{ColorGreen}}+8{{CR}}#{{Timer}} 3 secunde timp de reîncărcare#{{Burning}} Creează un inel de foc la impact" }, -- Mars
|
||||
-- Change: Heals 2 hearts instead of 1/2
|
||||
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Vieți goale#↓ {{Speed}} -0.3 Viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la +0.5 cât timp stai pe loc#{{Poison}} Deplasarea cauzează nori otravitori#{{Poison}} Imunitate la otravă"}, -- Jupiter
|
||||
[594] = { "594", "Jupiter", "↑ {{EmptyHeart}} {{ColorGreen}}+2{{CR}} containere de inimă goale#↓ {{Speed}} {{ColorRed}}-0.3{{CR}} viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la {{ColorGreen}}+0.5{{CR}} dacă stai pe loc#{{Poison}} Mișcarea eliberează nori de otravă#{{Poison}} Imunitate la otravă" }, -- Jupiter
|
||||
-- Change: Complete rewrite
|
||||
[632] = {"632", "Farmec Malefic", "↑ {{Luck}} +2 Noroc#Imunitate la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} teamă, {{Slow}} pânza de păianjen {{Poison}} Otrava#Oferă 1 secundă de imunitate la balți"}, -- Evil Charm
|
||||
[632] = { "632", "Farmec Rău", "↑ {{Luck}} {{ColorGreen}}+2{{CR}} noroc#Imun la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} frică, {{Slow}} pânze de păianjen și {{Poison}} efecte de otravă#Oferă 1 secundă de imunitate la acid" }, -- Evil Charm
|
||||
-- Change: Removed +2 Soul Hearts
|
||||
[643] = { "643", "Revelație", "Zbor#{{Chargeable}} Fascicul sfânt încărcabil cu daune mari#Nu înlocuiește lacrimile lui Isaac" }, -- Revelation
|
||||
-- Change: Adjusted the stat boost to match Hallowed Ground
|
||||
[651] = { "651", "Steaua din Betleem", "Călătorește încet de la prima cameră a etajului la {{BossRoom}} Camera Boss#Se mișcă mai repede dacă ești înaintea ei și mai încet dacă ești în urma ei#Stând în aura ei oferă:#↑ {{Tears}} {{ColorGreen}}x2.5{{CR}} multiplicator lacrimi#↑ {{Damage}} {{ColorGreen}}x1.2{{CR}} multiplicator daune#Lacrimi cu urmărire#50% șansă să ignori daunele" }, -- Star of Bethlehem
|
||||
-- Change: Added Shop as a new destination
|
||||
[660] = { "660", "Citirea Cărților", "Creează două portaluri în prima cameră a fiecărui etaj#Părăsirea camerei face portalurile să dispară#{{Blank}} {{ColorRed}}Roșu: {{CR}}{{BossRoom}} Camera Boss#{{Blank}} {{ColorYellow}}Galben: {{CR}}{{TreasureRoom}} Camera de Obiecte#{{Blank}} {{ColorBlue}}Albastru: {{CR}}{{SecretRoom}} Camera Secretă#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Magazin" }, -- Card Reading
|
||||
-- Change: Complete rewrite
|
||||
[681] = {"681", "Micul Portal", "Dubla apăsare a butonului de tragere aruncă portalul#Provoacă daune de contact cand este aruncat#Consumă pickupurile în durmul său#Fiecare pickup îi mărește dimensiunea, daunele și oferă o muscă albastră#Consumarea a 2-3 pickupuri oferă un portal spre o cameră specială și familiarul dispare pe durata etajului#Conținutul camerei speciale persistă pe durata partidei"}, -- Lil Portal
|
||||
[681] = { "681", "Portal Mic", "Dublu-apăsarea unui buton de tragere lansează portalul#Provoacă daune de contact când este lansat#Consumă obiectele din cale#Fiecare obiect consumat îi mărește dimensiunea, daunele și creează o muscă albastră#Dacă consumă 2-3 obiecte, creează un portal către o cameră specială și familiarul dispare pentru restul etajului#Conținutul camerei persistă pentru restul rundei" }, -- Lil Portal
|
||||
-- Change: Added into for first usage
|
||||
[685] = { "685", "Borcan cu Spirite", "Creează 2 spirite aleatorii#Creează încă un spirit la fiecare utilizare, până la 12" }, -- Jar of Wisps
|
||||
-- Change: Added info about the damage based on item quality
|
||||
[706] = {"706", "Abyss", "Consumă toate piedestalele din cameră și oferă o lăcustă pentru fiecare item#Unele iteme oferă lăcuste speciale#{{Damage}} Lăcustele provoacă deaunele lui Isaac înmulțit cu caliatea itemului consumat:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
|
||||
[706] = { "706", "Abis", "Consumă toate piedestalele de obiecte din cameră și creează o lăcustă familiară pentru fiecare#Unele obiecte creează o lăcustă specială când sunt consumate#{{Damage}} Lăcustele provoacă daunele lui Isaac înmulțite cu calitatea obiectului consumat:#{{Quality0}} - {{ColorGreen}}0.5x{{CR}}#{{Quality1}} - {{ColorGreen}}0.75x{{CR}}#{{Quality2}} - {{ColorGreen}}1.0x{{CR}}#{{Quality3}} - {{ColorGreen}}1.5x{{CR}}#{{Quality4}} - {{ColorGreen}}2.0x{{CR}}" }, -- Abyss
|
||||
}
|
||||
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
local trinkets = {
|
||||
-- Change: Added champion loot information
|
||||
[5] = {"5", "Inimă Violet", "Șansă de {{ColorGreen}}2x{{CR}} pentru inamici campioni#50% șansă ca inamicii campioni să lase loot#Dubleză loot-ul inamicilor campioni"}, -- Purple Heart
|
||||
-- Change: Added info about devil deals
|
||||
[7] = { "7", "Mărgea de Rozariu", "{{AngelChance}} {{ColorGreen}}+50%{{CR}} șansă la Camera Îngerului#{{Collectible33}} Șansă mai mare să găsești Biblia în {{Shop}} Magazine și {{Library}} Biblioteci#Forțează {{DevilChance}}Ofertele Diavolului să fie {{AngelChance}}Oferte ale Îngerului"}, -- Rosary Bead
|
||||
-- Change: added info about dropping the item
|
||||
[16] = {"16", "Unghia Mamei", "{{MomBoss}} Aruncarea suvenirului în camere ostile va face ca Piciorul Mamei să calce acea locație"}, -- Mom's Toenail
|
||||
-- Change: added Super Secret Room info
|
||||
[23] = { "23", "Poster Lipsă", "{{Player10}} Reînvii ca The Lost la moarte#{{SuperSecretRoom}} 33% șansă să se dezvăluie Camera Super Secretă pe un etaj nou"}, -- Missing Poster
|
||||
-- Change: added ", {{Trinket135}} A Lighter"
|
||||
[53] = {"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping"}, -- Tick
|
||||
[53] = { "53", "Căpușă", "{{HealingRed}} Vindecă 1 inimă când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-15%{{CR}} viață boss#{{Warning}} Odată luată, nu poate fi scoasă#Poate fi îndepărtată doar cu {{Trinket41}} Chibrit, {{Trinket135}} O Brichetă sau înghițind-o" }, -- Tick
|
||||
-- Change: added +0.5 damage
|
||||
[66] = {"66", "Viermele Leneș", "↑ {{Damage}} {{ColorGreen}}+0.5{{CR}} Daune#↓ {{Shotspeed}} {{ColorRed}}-0.5{{CR}} Viteză lacrimi"}, -- Lazy Worm
|
||||
-- Change: Complete rewrite
|
||||
[70] = {"70", "Păduche", "Creează un păianjen albastru la fiecare 30 de secunde în camere ostile#Creează un păianjen albastru la curățarea camerei"}, -- Louse
|
||||
-- Change: Added more loot information
|
||||
[76] = {"76", "Jeton de Poker", "↑ 50% șansă ca cuferele să ofere extra obiecte#↓ 50% șansă ca cuferele să conțină doar o muscă#Crește șansele de câștig la sloturi și alte aparate#Dacă cufărul conține un obiect, acesta va fi de calitate 3 sau mai mare#Conținutul cufărului poate fi uneori obiecte din afara pool-ului de cufere aurii"}, -- Poker Chip
|
||||
-- Change: Added additional effects
|
||||
[85] = {"85", "Karma", "{{DonationMachine}} Folosirea oricărui tip de Mașină de Donații are 33% șansă să:#{{HealingRed}} Vindece 1 inimă (40%)#{{Coin}} Oferă 1 monedă (40%)#{{Luck}} Oferă {{ColorGreen}}+1{{CR}} noroc (15%)#{{Beggar}} Creează un Cerșetor (5%)#{{DonationMachine}} Mașinile de donații se blochează mai rar#Afectează și donațiile la Cerșetori și Mașinile de Reaprovizionare"}, -- Karma
|
||||
-- Change: Added damage up information
|
||||
[89] = {"89", "Lesă de Copil", "Familiarii stau mai aproape de Isaac#{{Damage}} {{ColorGreen}}+25%{{CR}} daune pentru familiari"}, -- Child Leash
|
||||
-- Change: 33% chance, Spawns blue fly on new room
|
||||
[93] = { "93", "Scutec Folosit", "33% șansă pe cameră ca toți inamicii zburători să devină prietenoși#Creează 1 muscă albastră la intrarea într-o cameră nouă"}, -- Used Diaper
|
||||
-- Change: Changed "12-20 times" to "6-12 times"
|
||||
[97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil
|
||||
[97] = { "97", "Amigdală", "După ce primești daune de 6-12 ori, creează un familiar care blochează proiectile#Dispare după ce creează 2 familiari" }, -- Tonsil
|
||||
-- Change: now affected by luck, maxing at 18 luck
|
||||
[99] = { "99", "Super Minge", "10% șansă să tragi lacrimi săltărețe#{{Luck}} 100% șansă la 18 noroc" }, -- Super Ball
|
||||
-- Change: Added +2 Tears
|
||||
[103] = {"103", "Egalitate!", "Când numărul de {{Coin}} monede, {{Bomb}} bombe și {{Key}} chei ale lui Isaac este egal:#↑ {{Tears}} {{ColorGreen}}+2{{CR}} Viteză de atac#Transformă obiectele simple în obiecte duble"}, -- Equality!
|
||||
-- Change: "2%" to "5%"
|
||||
[104] = { "104", "Osul Dorinței", "5% șansă să se distrugă și să creeze un obiect pe piedestal când primești daune" }, -- Wish Bone
|
||||
-- Change: "2%" to "5%"
|
||||
[105] = { "105", "Prânz la Pachet", "{{Collectible22}} 5% șansă să se distrugă și să creeze Prânzul când primești daune" }, -- Bag Lunch
|
||||
-- Change: added "Bombs deal 15% more damage"
|
||||
[133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse
|
||||
-- Change: "2%" to "5%"
|
||||
[104] = {"104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
|
||||
-- Change: "2%" to "5%"
|
||||
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
|
||||
[133] = { "133", "Fitil Scurt", "Bombe lui Isaac explodează mai repede#Bombe provoacă cu 15% mai multe daune" }, -- Short Fuse
|
||||
-- Change: added "Removes Tick"
|
||||
[135] = {"135", "O Brichetă", "{{Burning}} Intrarea într-o cameră are 20% șansă să ardă inamici aleatorii#{{Warning}} Îndepărtează {{Trinket53}} Căpușa"}, -- A Lighter
|
||||
-- Change: Added coin type based information
|
||||
[172] = {"172", "Bănuț Blestemat", "Ridicarea unei monede îl teleportează pe Isaac într-o cameră aleatorie#Poate teleporta în camere secrete#Tipul monedei influențează tipul camerei alese"}, -- Cursed Penny
|
||||
|
||||
}
|
||||
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
|
||||
|
||||
-- Table that contains commonly used descriptions for abyss synergies
|
||||
local abyssPresets = {
|
||||
noEffect = "Niciun efect special",
|
||||
normalTwo = "Două lăcuste normale",
|
||||
smallFour = "Patru lăcuste mici",
|
||||
blackFear = "Lăcustă neagră care provoacă teamă",
|
||||
blueConfuse = "Lăcustă albastră care aruncă inamicii și provoacă confuzie",
|
||||
blueFreeze = "Lăcustă alastră care ingheață inamicii",
|
||||
cyanDestroyProjectiles = "Lăcustă cyan care distruge proiectilele inamicilor",
|
||||
cyanElectricity = "Lăcustă cyan care produce o scânteie de curent ce provoacă 0.1 daune pe tick",
|
||||
grayConfuse = "Lăcustă gri care provoacă confuzie inamicilor",
|
||||
grayPetrify = "Lăcustă gri care pietrifică inamicii",
|
||||
grayMagnetize = "Lăcustă gri care magnetizeză inamicii",
|
||||
graySlow = "Lăcustă gri deschis care încetinește inamicii",
|
||||
grayBones = "Lăcustă gri care creează 1-3 oase fisurate la impactul cu inamicii",
|
||||
greenPoison = "Lăcustă verde care otrăvește inamicii",
|
||||
pinkMimic = "Lăcustă roz care mimează la întamplare efectele de la alte lăcuste speciale",
|
||||
pinkCharm = "Lacustă roz care vrăjește inamicii",
|
||||
purpleHoming = "Lăcustă mov balistică",
|
||||
orangeBurn = "Lăcustă protocalie care arde inamicii",
|
||||
redBleed = "Lăcustă roșu închis care provoacă sângerare inamicilor",
|
||||
redLarge = "Lăcustă roșie mare",
|
||||
whiteBeam = "Lăcustă strălucitoare albă care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac",
|
||||
whiteGodhead = "Lăcustă strălucitoare albă care are o aură de Zeitate ce provoacă 2 daune pe tick inamicilor din ea",
|
||||
yellowExplode = "Lăcustă galbenă care explodează",
|
||||
yellowPoisonExplode = "Lăcustă galbenă care otrăvește inamicii si explodează",
|
||||
yellowMimicExplode = "Lăcustă galbenă care explodează și mimează efectul de la altă lăcustă specială",
|
||||
}
|
||||
------- Golden Trinkets -------
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
local goldenTrinketEffects = {
|
||||
-- Purple Heart (find replace):
|
||||
[5] = { 2, 3, 4, 50, 66, 75 },
|
||||
-- Callus (append):
|
||||
[14] = { "{{SacrificeRoom}} Reduce daunele țepilor din camera de sacrificiu la o jumătate de inimă", "{{Collectible108}} Reduce majoritatea daunelor la o jumătate de inimă" },
|
||||
-- Mom's Toenail (find replace):
|
||||
[16] = {"locație", "{{CR}}locație {{ColorGold}}de două ori{{CR}}", "{{CR}}locație {{ColorGold}}de 3 ori{{CR}}"},
|
||||
-- Paper Clip (find replace):
|
||||
[19] = {"Cufere aurii", "{{CR}}Cufere aurii {{ColorGold}}și Blocuri Încuiate{{CR}}", "{{CR}}Cufere aurii, {{ColorGold}}Blocuri Încuiate și Uși Încuiate{{CR}}"},
|
||||
-- Mysterious Paper (find replace):
|
||||
[21] = {"efectul de", "{{ColorGold}}două{{CR}} dintre următoarele efecte", "{{ColorGold}}două{{CR}} dintre următoarele efecte"},
|
||||
-- Daemon's Tail (append):
|
||||
[22] = {"{{BlackHeart}} Șemineele albastre și mov vor lăsa acum inimi negre"},
|
||||
-- Broken Ankh (find replace):
|
||||
[28] = { 22, 33, 50 },
|
||||
-- Umbilical Cord (find replace):
|
||||
[33] = {"o jumătate de inimă roșie", "o inimă", "o inimă și jumătate"},
|
||||
-- Child's Heart (find replace):
|
||||
[34] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Rusted Key (find replace):
|
||||
[36] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Match Stick (find replace):
|
||||
[41] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Cursed Skull (replace):
|
||||
[43] = {
|
||||
"Când primește daune până la o jumătate de inimă sau mai puțin, Isaac este teleportat într-o cameră {{ColorGold}}specială{{CR}}",
|
||||
"Când primește daune până la {{ColorGold}}o inimă{{CR}} sau mai puțin, Isaac este teleportat într-o cameră {{ColorGold}}specială{{CR}}",
|
||||
},
|
||||
-- Safety Cap (find replace):
|
||||
[44] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Ace of Spades (find replace):
|
||||
[45] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Counterfeit Penny (find replace):
|
||||
[52] = {"încă o monedă", "{{ColorGold}}2{{CR}} monede", "{{ColorGold}}3{{CR}} monede"},
|
||||
-- Tick (replace): added ", {{Trinket135}} A Lighter"
|
||||
[53] = {
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}2{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{ColorGold}}Poate fi îndepărtată!{{CR}}",
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}2{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{Warning}} Odată luată, nu poate fi scoasă#Poate fi îndepărtată doar cu {{Trinket41}} Chibrit, {{Trinket135}} O Brichetă sau înghițind-o",
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}3{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{ColorGold}}Poate fi îndepărtată!{{CR}}",
|
||||
},
|
||||
-- Isaac's Head (find replace):
|
||||
[54] = {"3.5 daune", "daunele lui Isaac", "{{ColorGreen}}1.5x{{CR}} daunele lui Isaac"},
|
||||
-- Judas' Tongue (replace):
|
||||
[56] = {
|
||||
"{{DevilRoom}} Reduce {{ColorGold}}toate{{CR}} prețurile ofertelor diavolului la 1 container de inimă",
|
||||
"{{DevilRoom}} Reduce {{ColorGold}}toate{{CR}} prețurile ofertelor diavolului la 1 container de inimă#{{ColorGold}}Forțează ofertele țepilor de sacrificiu să plătească la prima încercare{{CR}}"
|
||||
},
|
||||
-- ???'s Soul (find replace):
|
||||
[57] = {"Familiar care sare", "{{CR}}Oferă {{ColorGold}}2 {{CR}}familiari care sar", "{{CR}}Oferă {{ColorGold}}3 {{CR}}familiari care sar"},
|
||||
-- Samson's Lock (find replace):
|
||||
[58] = { 6.66, 13, 25 },
|
||||
-- The Left Hand (append):
|
||||
[61] = {
|
||||
"{{RedChest}} Cuferele roșii vor conține acum loot suplimentar",
|
||||
"{{RedChest}} Cuferele roșii vor conține acum loot suplimentar#{{ColorGold}}Cuferele roșii nu vor mai genera păianjeni roșii{{CR}}",
|
||||
},
|
||||
-- Shiny Rock (replace):
|
||||
[62] = {
|
||||
"Pietrele cu crawlspace, pietrele colorate {{ColorGold}}și ușile camerelor secrete/super secrete{{CR}} clipesc la fiecare 10 secunde",
|
||||
"Pietrele cu crawlspace, pietrele colorate {{ColorGold}}și ușile camerelor secrete/super secrete{{CR}} clipesc la fiecare {{ColorGold}}5{{CR}} secunde",
|
||||
},
|
||||
-- Safety Scissors (append):
|
||||
[63] = {
|
||||
"Reduce raza exploziei inamicilor",
|
||||
"Reduce foarte mult raza exploziei inamicilor",
|
||||
},
|
||||
-- Super Magnet (find replace):
|
||||
[68] = {"obiecte și inamici", "{{CR}}obiecte, inamici, {{ColorGold}}saci și suveniruri{{CR}}", "{{CR}}obiecte, inamici, {{ColorGold}}saci, suveniruri și cufere{{CR}}"},
|
||||
-- Louse (find replace):
|
||||
[70] = {"un păianjen albastru", "2{{CR}} păianjeni albaștri", "3{{CR}} păianjeni albaștri"},
|
||||
-- Bob's Bladder (appendix):
|
||||
[71] = {"Mărime crescută a acidului", "Mărime și durată crescută a acidului"},
|
||||
-- Poker Chip (append):
|
||||
[76] = {"{{Slotmachine}} Dublează câștigurile de la jocurile de noroc", "{{Slotmachine}} Triplează câștigurile de la jocurile de noroc"},
|
||||
-- Store Key (append):
|
||||
[83] = {"{{Shop}} Previne magazinele să folosească aranjamente de calitate scăzută", "{{Shop}} Îmbunătățește aranjamentele magazinelor"},
|
||||
-- Rib of Greed (append):
|
||||
[84] = {"{{Coin}} Șansă crescută pentru bănuți dubli, nicheluri, dime-uri, bănuți norocoși și bănuți de aur"},
|
||||
-- Karma (find replace):
|
||||
[85] = {"1 noroc", "2{{CR}} noroc", "3{{CR}} noroc"},
|
||||
-- Mom's Locket (find replace):
|
||||
[87] = {"o jumătate de inimă", "o inimă", "o inimă și jumătate"},
|
||||
-- Meconium (find replace):
|
||||
[91] = { 33, 66, 100, 5, 7, 10 },
|
||||
-- Used Diaper (find replace):
|
||||
[93] = {"1 muscă albastră", "2{{CR}} muște albastre", "3{{CR}} muște albastre"},
|
||||
-- Fish Tail (append):
|
||||
[94] = {"20% șansă să creeze 3 muște/păianjeni albaștri", "20% șansă să creeze 4 muște/păianjeni albaștri"},
|
||||
-- Tonsil (find replace):
|
||||
[97] = {"2 familiari", "3{{CR}} familiari", "4{{CR}} familiari"},
|
||||
-- Nose Goblin (replace):
|
||||
[98] = {
|
||||
"{{ColorGold}}20%{{CR}} șansă să tragi o lacrimă lipicioasă#{{ColorGold}}75%{{CR}} șansă să fie cu urmărire#{{Damage}} Mucii provoacă daunele lui Isaac o dată pe secundă#Mucii rămân lipiți 10 secunde",
|
||||
"{{ColorGold}}30%{{CR}} șansă să tragi o lacrimă lipicioasă cu {{ColorGold}}urmărire{{CR}}#{{Damage}} Mucii provoacă daunele lui Isaac o dată pe secundă#Mucii rămân lipiți 10 secunde",
|
||||
},
|
||||
-- Fragmented Card (append):
|
||||
[102] = {"{{SecretRoom}} Dezvăluie locația unei camere secrete", "{{SecretRoom}} Dezvăluie locația ambelor camere secrete"},
|
||||
-- Lost Cork
|
||||
[106] = {"Crește", "Crește foarte mult{{CR}}"},
|
||||
-- Crow Heart (append):
|
||||
[107] = {
|
||||
"{{AngelDevilChance}} 25% șansă să nu scadă șansa la Camera Diavolului/Îngerului după ce primești daune la Inima Roșie",
|
||||
"{{AngelDevilChance}} 50% șansă să nu scadă șansa la Camera Diavolului/Îngerului după ce primești daune la Inima Roșie",
|
||||
},
|
||||
-- Walnut (find replace):
|
||||
[108] = {
|
||||
"o inimă {{UnknownHeart}} aleatorie, {{Coin}} monedă, {{Key}} cheie și {{Trinket}} suvenir aleatoriu",
|
||||
"2{{CR}} inimi {{UnknownHeart}} aleatorii, {{Coin}} monede, {{Key}} chei și {{Trinket}} suveniruri aleatorii",
|
||||
"3{{CR}} inimi {{UnknownHeart}} aleatorii, {{Coin}} monede, {{Key}} chei și {{Trinket}} suveniruri aleatorii",
|
||||
},
|
||||
-- Duct Tape (append):
|
||||
[109] = {"Apăsarea butonului de aruncare va schimba între diverse formații de familiari"},
|
||||
-- Silver Dollar (find replace):
|
||||
[110] = {"Magazine", "Magazine îmbunătățite"},
|
||||
-- Bloody Crown (append):
|
||||
[111] = {"Vor conține 2 obiecte din care Isaac poate alege"},
|
||||
-- Pay To Win (append):
|
||||
[112] = {"{{RestockMachine}} Cutiile de reaprovizionare au șanse mai mici să explodeze"},
|
||||
-- Locust of War (find replace):
|
||||
[113] = {"o muscă explozivă de atac", "2{{CR}} muște explozive de atac", "3{{CR}} muște explozive de atac"},
|
||||
-- Locust of Pestilence (find replace):
|
||||
[114] = {"o muscă de atac otrăvitoare", "2{{CR}} muște de atac otrăvitoare", "3{{CR}} muște de atac otrăvitoare"},
|
||||
-- Locust of Famine (find replace):
|
||||
[115] = {"o muscă de atac încetinitoare", "2{{CR}} muște de atac încetinitoare", "3{{CR}} muște de atac încetinitoare"},
|
||||
-- Locust of Death (find replace):
|
||||
[116] = {"o muscă de atac", "2{{CR}} muște de atac", "3{{CR}} muște de atac"},
|
||||
-- Locust of Conquest (full replace):
|
||||
[117] = {
|
||||
"{{CR}}Intrarea într-o cameră ostilă creează {{ColorGold}}2-5{{CR}} muște de atac#Fiecare muscă provoacă {{ColorGreen}}2x{{CR}} daunele lui Isaac",
|
||||
"{{CR}}Intrarea într-o cameră ostilă creează {{ColorGold}}3-7{{CR}} muște de atac#Fiecare muscă provoacă {{ColorGreen}}2x{{CR}} daunele lui Isaac",
|
||||
},
|
||||
-- Stem Cell (find replace):
|
||||
[119] = {"jumătate", "toate"},
|
||||
-- Hairpin (find replace):
|
||||
[120] = {"reîncarcă complet", "supraîncarcă"},
|
||||
-- Wooden Cross (find replace):
|
||||
[121] = {"un scut sfânt", "2{{CR}} scuturi sfinte"},
|
||||
-- Filigree Feather (append):
|
||||
[123] = {"Șefii îngeri vor lăsa și o jumătate de inimă de suflet", "Șefii îngeri vor lăsa și o inimă de suflet"},
|
||||
-- Door Stop (append):
|
||||
[124] = {"Ține și ușile Boss Rush deschise", "Ține și ușile Boss Rush / Challenge Room deschise"},
|
||||
-- Rotten Penny (find replace):
|
||||
[126] = {"o muscă albastră", "2{{CR}} muște albastre", "3{{CR}} muște albastre"},
|
||||
-- Baby-Bender (append):
|
||||
[127] = {"Le oferă și efectul {{Trinket144}} Viermele Cerebral", "Le oferă și efectele {{Trinket144}} Viermele Cerebral și {{Trinket65}} Viermele Bandă"},
|
||||
-- Blessed Penny (find replace):
|
||||
[131] = { 17, 25, 30 },
|
||||
-- Short Fuse (find replace):
|
||||
[133] = { 15, 30, 50 },
|
||||
-- Gigante Bean (append)
|
||||
[134] = {"Crește reculul pârțurilor", "Crește reculul pârțurilor#{{ColorGold}}Pârțurile îi amețesc pe inamici timp de 3 secunde{{CR}}"},
|
||||
-- Broken Padlock (find replace):
|
||||
[136] = {"Uși, blocuri cu cheie și cufere aurii", "{{CR}}Uși, blocuri cu cheie, cufere aurii, {{ColorGold}}Săli de joc și Camere de Provocare{{CR}}", "{{CR}}Uși, blocuri cu cheie, cufere aurii, {{ColorGold}}Săli de joc, Camere de Provocare și Camere Boss{{CR}}"},
|
||||
-- 'M (append):
|
||||
[138] = {"10% șansă să încarce complet obiectul rulat", "20% șansă să încarce complet obiectul rulat"},
|
||||
-- Apple of Sodom (find replace):
|
||||
[140] = {"inimi roșii ridicate", "orice {{CR}}inimi ridicate"},
|
||||
-- Brain Worm (append):
|
||||
[144] = {"25% șansă să tragi lacrimi străpungătoare", "50% șansă să tragi lacrimi străpungătoare"},
|
||||
-- Devil’s Crown (append):
|
||||
[146] = {"{{Trinket174}} 25% șansă ca Camera de Comori Roșie să fie îmbunătățită", "{{Trinket174}} 33% șansă ca Camera de Comori Roșie să fie îmbunătățită"},
|
||||
-- Charged Penny (find replace):
|
||||
[147] = {"1 încărcare", "2{{CR}} încărcări", "3{{CR}} încărcări"},
|
||||
-- Friendship Necklace (append):
|
||||
[148] = {"Crește viteza de orbitare a familiarilor", "Crește foarte mult viteza de orbitare a familiarilor"},
|
||||
-- Panic Button (append):
|
||||
[149] = {"10% șansă să folosești obiectul activ gratuit", "20% șansă să folosești obiectul activ gratuit"},
|
||||
-- Blue Key (append):
|
||||
[150] = {"Dublează recompensele din camerele albastre curățate", "Triplează recompensele din camerele albastre curățate"},
|
||||
-- Flat File (append):
|
||||
[151] = {"Afectează și Șefii, Ranchiunele și Bilele & Lanțurile"},
|
||||
-- Telescope Lens (full replace):
|
||||
[152] = {
|
||||
"{{PlanetariumChance}} {{ColorGreen}}+18%{{CR}} șansă la Planetariu#{{ColorGreen}}+15%{{CR}} șansă suplimentară dacă nu ai intrat încă într-un Planetariu#Planetariile pot apărea în Pântece și Cadavru",
|
||||
"{{PlanetariumChance}} {{ColorGreen}}+33%{{CR}} șansă la Planetariu#{{ColorGreen}}+15%{{CR}} șansă suplimentară dacă nu ai intrat încă într-un Planetariu#Planetariile pot apărea în Pântece, Cadavru, {{ColorGold}}Sheol și Catedrala{{CR}}",
|
||||
},
|
||||
-- Holy Crown (full replace):
|
||||
[155] = {
|
||||
"{{CR}}Creează o {{TreasureRoom}} Cameră de Comori și un {{ColorGold}}magazin îmbunătățit{{CR}} {{Shop}} în Catedrală#{{ColorGold}}Camerele de comori din Catedrală vor conține 2 obiecte din care Isaac poate alege{{CR}}",
|
||||
"{{CR}}Creează o {{TreasureRoom}} Cameră de Comori și un {{ColorGold}}magazin îmbunătățit{{CR}} {{Shop}} în Catedrală#{{ColorGold}}Camerele de comori din Catedrală vor conține 2 obiecte din care Isaac poate alege{{CR}}#{{ColorGold}}Dezvăluie locația Camerei de Comori și a Magazinului din Catedrală{{CR}}",
|
||||
},
|
||||
-- Torn Card (find replace):
|
||||
[157] = { 15, 10, 5 },
|
||||
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
|
||||
[159] = {
|
||||
"{{GoldenChest}} Înlocuiește toate cuferele (cu excepția celor Vechi/Mega) cu cufere aurii#{{GoldenChest}} Cuferele aurii pot conține cărți, pastile sau suveniruri suplimentare#{{GoldenChest}} {{ColorGold}}+10%{{CR}} șansă să primești un cufăr după curățarea unei camere",
|
||||
"{{Key}} {{ColorGreen}}+1{{CR}} Cheie la ridicare#{{GoldenChest}} Înlocuiește toate cuferele (cu excepția celor Vechi/Mega) cu cufere aurii#{{GoldenChest}} Cuferele aurii pot conține cărți, pastile sau suveniruri suplimentare#{{GoldenChest}} {{ColorGold}}+10%{{CR}} șansă să primești un cufăr după curățarea unei camere",
|
||||
"{{GoldenChest}} Înlocuiește toate cuferele (cu excepția celor Vechi/Mega) cu cufere aurii#{{GoldenChest}} Cuferele aurii pot conține cărți, pastile sau suveniruri suplimentare#{{GoldenChest}} {{ColorGold}}+20%{{CR}} șansă să primești un cufăr după curățarea unei camere"
|
||||
},
|
||||
-- Wicked Crown (full replace):
|
||||
[161] = {
|
||||
"{{CR}}Creează o {{TreasureRoom}} Cameră de Comori și un {{ColorGold}}magazin îmbunătățit{{CR}} {{Shop}} în Sheol#{{ColorGold}}Camerele de comori din Sheol vor conține 2 obiecte la alegere{{CR}}",
|
||||
"{{CR}}Creează o {{TreasureRoom}} Cameră de Comori și un {{ColorGold}}magazin îmbunătățit{{CR}} {{Shop}} în Sheol#{{ColorGold}}Camerele de comori din Sheol vor conține 2 obiecte la alegere{{CR}}#{{ColorGold}}Dezvăluie locația Camerei de Comori și a Magazinului din Sheol{{CR}}",
|
||||
},
|
||||
-- Nuh Uh! (append):
|
||||
[165] = {"{{ColorGreen}}+10%{{CR}} șansă ca obiectele să apară dublu", "{{ColorGreen}}+20%{{CR}} șansă ca obiectele să apară dublu"},
|
||||
-- Keeper’s Bargain (full replace):
|
||||
[171] = {
|
||||
"{{DevilRoom}} {{ColorGreen}}100%{{CR}} șansă ca ofertele diavolului să coste monede în loc de inimi",
|
||||
"{{DevilRoom}} {{ColorGreen}}100%{{CR}} șansă ca ofertele diavolului să coste monede în loc de inimi#{{ColorGold}}Crește șansa ca ofertele diavolului să fie reduse la preț{{CR}}",
|
||||
},
|
||||
-- Cursed Penny (append):
|
||||
[172] = {"Șansă crescută de a fi teleportat într-o cameră specială"},
|
||||
-- Your Soul (append):
|
||||
[173] = {"10% șansă ca suvenirul să nu fie consumat", "20% șansă ca suvenirul să nu fie consumat"},
|
||||
-- Strange Key (full replace):
|
||||
[175] = {
|
||||
"Deschide ușa către etajul Hush indiferent de timp#Folosirea {{Collectible297}} Cutia Pandorei consumă cheia și creează {{ColorGold}}8{{CR}} obiecte din pool-uri aleatorii#{{ColorGold}}Permite deschiderea tuturor ușilor și cufărelor de pe etajul Hush gratuit{{CR}}",
|
||||
"Deschide ușa către etajul Hush indiferent de timp#Folosirea {{Collectible297}} Cutia Pandorei consumă cheia și creează {{ColorGold}}10{{CR}} obiecte din pool-uri aleatorii#{{ColorGold}}Permite deschiderea tuturor ușilor și cufărelor de pe etajul Hush gratuit{{CR}}",
|
||||
},
|
||||
-- Temporary Tattoo (append):
|
||||
[177] = {"Crește permanent o caracteristică aleatorie după completarea unei Camere de Provocare", "Crește permanent două caracteristici aleatorii după completarea unei Camere de Provocare"},
|
||||
-- RC Remote (append):
|
||||
[179] = {"Familiarii vor provoca 2 daune de contact pe tick", "Familiarii vor provoca 5 daune de contact pe tick"},
|
||||
-- Expansion Pack (full replace):
|
||||
[181] = {
|
||||
"Folosirea unui obiect activ declanșează efectul a {{ColorGold}}2{{CR}} obiecte active suplimentare de 1-2 încărcări",
|
||||
"Folosirea unui obiect activ declanșează efectul a {{ColorGold}}2{{CR}} obiecte active suplimentare de 1-2 încărcări#{{ColorGold}}Declanșează și efectul unui obiect activ de 3 încărcări{{CR}}",
|
||||
},
|
||||
-- Beth’s Essence (append):
|
||||
[182] = {"50% șansă ca spiritele din Camera Îngerului să fie speciale#{{ColorGold}}Cerșetorii vor crea spirite speciale{{CR}}", "100% șansă ca spiritele din Camera Îngerului să fie speciale#{{ColorGold}}Cerșetorii vor crea spirite speciale{{CR}}"},
|
||||
-- Adoption Papers (append):
|
||||
[184] = {"Familiarii vor fi mereu la vânzare", "Familiarii vor fi mereu la vânzare#{{Card92}} {{ColorGold}}Magazinele vor putea vinde \"Sufletul lui Lilith\"{{CR}}"},
|
||||
-- Sigil of Baphomet (find replace):
|
||||
[189] = {"1 secundă", "1.5 {{CR}}secunde", "2 {{CR}}secunde"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
||||
|
||||
----- Golden Trinkets Data -----
|
||||
|
||||
local goldenTrinketData = {
|
||||
[5] = {findReplace = true}, -- Purple Heart
|
||||
[14] = {append = true}, -- Callus
|
||||
[16] = {findReplace = true}, -- Mom's Toenail
|
||||
[19] = {findReplace = true}, -- Paper Clip
|
||||
[21] = {findReplace = true}, -- Mysterious Paper
|
||||
[22] = {append = true}, -- Daemon's Tail
|
||||
[28] = {findReplace = true}, -- Broken Ankh
|
||||
[33] = {findReplace = true}, -- Umbilical Cord
|
||||
[34] = {findReplace = true}, -- Child's Heart
|
||||
[36] = {findReplace = true}, -- Rusted Key
|
||||
[41] = {findReplace = true}, -- Match Stick
|
||||
[43] = {fullReplace = true}, -- Cursed Skull
|
||||
[44] = {findReplace = true}, -- Safety Cap
|
||||
[45] = {findReplace = true}, -- Ace of Spades
|
||||
[52] = {findReplace = true}, -- Counterfeit Penny
|
||||
[54] = {findReplace = true}, -- Isaac's Head
|
||||
[56] = {fullReplace = true}, -- Judas' Tongue
|
||||
[57] = {findReplace = true}, -- ???'s Soul
|
||||
[58] = {findReplace = true}, -- Samson's Lock
|
||||
[61] = {append = true}, -- The Left Hand
|
||||
[62] = {fullReplace = true}, -- Shiny Rock
|
||||
[63] = {append = true}, -- Safety Scissors
|
||||
[68] = {findReplace = true}, -- Super Magnet
|
||||
[70] = {findReplace = true}, -- Louse
|
||||
[71] = {append = true}, -- Bob's Bladder
|
||||
[76] = {append = true}, -- Poker Chip
|
||||
[83] = {append = true}, -- Store Key
|
||||
[84] = {append = true}, -- Rib of Greed
|
||||
[85] = {findReplace = true}, -- Karma
|
||||
[87] = {findReplace = true}, -- Mom's Locket
|
||||
[91] = {findReplace = true}, -- Meconium
|
||||
[93] = {findReplace = true}, -- Used Diaper
|
||||
[94] = {append = true}, -- Fish Tail
|
||||
[97] = {findReplace = true}, -- Tonsil
|
||||
[98] = {fullReplace = true}, -- Nose Goblin
|
||||
[102] = {append = true}, -- Fragmented Card
|
||||
[106] = {append = true}, -- Lost Cork
|
||||
[107] = {append = true}, -- Crow Heart
|
||||
[108] = {findReplace = true}, -- Wallnut
|
||||
[109] = {append = true}, -- Duct Tape
|
||||
[110] = {findReplace = true}, -- Silver Dollar
|
||||
[111] = {append = true}, -- Bloody Crown
|
||||
[112] = {append = true}, -- Pay To Win
|
||||
[113] = {findReplace = true}, -- Locust of War
|
||||
[114] = {findReplace = true}, -- Locust of Pestilence
|
||||
[115] = {findReplace = true}, -- Locust of Famine
|
||||
[116] = {findReplace = true}, -- Locust of Death
|
||||
[117] = {fullReplace = true}, -- Locust of Conquest
|
||||
[119] = {findReplace = true}, -- Stem Cell
|
||||
[120] = {findReplace = true}, -- Hairpin
|
||||
[121] = {findReplace = true}, -- Wooden Cross
|
||||
[123] = {append = true}, -- Filigree Feather
|
||||
[124] = {append = true}, -- Door Stop
|
||||
[126] = {findReplace = true}, -- Rotten Penny
|
||||
[127] = {append = true}, -- Baby-Bender
|
||||
[131] = {findReplace = true}, -- Blessed Penny
|
||||
[133] = {findReplace = true}, -- Short Fuse
|
||||
[134] = {append = true}, -- Gigante Bean
|
||||
[136] = {findReplace = true}, -- Broken Padlock
|
||||
[138] = {append = true}, -- 'M
|
||||
[140] = {findReplace = true}, -- Apple of Sodom
|
||||
[144] = {append = true}, -- Brain Worm
|
||||
[146] = {append = true}, -- Devil’s Crown
|
||||
[147] = {findReplace = true}, -- Charged Penny
|
||||
[148] = {append = true}, -- Friendship Necklace
|
||||
[149] = {append = true}, -- Panic Button
|
||||
[150] = {append = true}, -- Blue Key
|
||||
[151] = {append = true}, -- Flat File
|
||||
[152] = {fullReplace = true}, -- Telescope Lens
|
||||
[155] = {fullReplace = true}, -- Holy Crown
|
||||
[157] = {findReplace = true}, -- Torn Card
|
||||
[159] = {fullReplace = true}, -- Gilded Key
|
||||
[161] = {fullReplace = true}, -- Wicked Crown
|
||||
[165] = {append = true}, -- Nuh Uh!
|
||||
[171] = {fullReplace = true}, -- Keeper’s Bargain
|
||||
[172] = {append = true}, -- Cursed Penny
|
||||
[173] = {append = true}, -- Your Soul
|
||||
[175] = {fullReplace = true}, -- Strange Key
|
||||
[177] = {append = true}, -- Temporary Tattoo
|
||||
[179] = {append = true}, -- RC Remote
|
||||
[181] = {fullReplace = true}, -- Expansion Pack
|
||||
[182] = {append = true}, -- Beth’s Essence
|
||||
[184] = {append = true}, -- Adoption Papers
|
||||
[189] = {findReplace = true}, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
local cards = {
|
||||
-- Change: Added "1% chance for it to be a Crane Game"
|
||||
[11] = { "11", "X - Roata norocului", "{{Slotmachine}} Creează o Păcănea#{{FortuneTeller}} 24% șansă să fie un Automat de Noroc#{{CraneGame}} 1% șansă să fie o Macara" },
|
||||
-- Change: Added stone enemies and shields
|
||||
[32] = {"32", "Hagalaz", "Distruge toate pietrele și inamicii de piatră din cameră"},
|
||||
-- Change: Complete rewrite
|
||||
[38] = { "38", "Berkano", "{{Collectible706}} Invocă 3 lăcuste ale Abisului pentru cameră" },
|
||||
}
|
||||
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
|
||||
|
||||
local tarotClothBuffs = {
|
||||
-- Change: Added Crane Game
|
||||
[11] = { " o Păcănea", " 2 {{CR}}Păcănele", " acesta ", " {{CR}}fiecare ", " acesta ", " {{CR}}fiecare " }, -- X - Wheel of Fortune
|
||||
}
|
||||
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
local horsepills = {
|
||||
[20] = {"19", "Telepilule", "Îl teleportează pe Isaac într-o cameră specială"},
|
||||
[26] = { "25", "Amnezie", "{{CurseLost}} Ascunde harta etajului#{{Pill}} Uită toate pastilele identificate anterior" },
|
||||
[29] = {"28", "Protecție!", "{{HealingRed}} Viață completă#{{Timer}} Reduce toate daunele primite la o jumătate de inimă pentru cameră"},
|
||||
[30] = {"29", "Dependență!", "{{BrokenHeart}} {{ColorGreen}}+1{{CR}} Inimă Frântă#{{Timer}} Crește toate daunele primite la o inimă întreagă pentru cameră"},
|
||||
[32] = {"31", "???", "{{CurseMaze}} Efectul Blestemului Labirintului pentru etaj#Blesteme suplimentare după utilizări multiple"},
|
||||
[42] = {"41", "Sunt Somnoros...", "{{Slow}} Îl încetinește pe Isaac și toți inamicii pentru tot etajul"},
|
||||
[43] = {"42", "Sunt Entuziasmat!!", "Îl accelerează pe Isaac și toți inamicii pentru tot etajul"},
|
||||
[44] = {"43", "Înghite!", "Consumă suvenirul lui Isaac și îi oferă permanent efectul {{ColorGold}}auriu{{CR}}"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
|
||||
|
||||
---------- Car Battery ----------
|
||||
|
||||
local carBattery = {
|
||||
[34] = {2, 4},
|
||||
[47] = "Creează 2 lovituri aeriene",
|
||||
[164] = "Creează 2 flăcări",
|
||||
[289] = "Creează 2 flăcări",
|
||||
[441] = {15, 23},
|
||||
[728] = "Creează 2 familiari demonici",
|
||||
}
|
||||
EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
|
||||
|
||||
---------- Conditions ----------
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
|
||||
|
||||
local conditions = {
|
||||
["5.100.205 (Tainted Magdalene)"] = "Inimile sângerânde oferă doar jumătate din încărcarea unui container de inimă obișnuit",
|
||||
["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} Un Cub de Carne","{{Collectible207}} Minge de Bandaje"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
---------- Synergies ----------
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
|
||||
local abyssSynergies = {
|
||||
[4] = abyssPresets.noEffect, -- Cricket's Head
|
||||
[6] = "Lăcusta rapidă ce provoacă daunele mai rapide pe tick", -- Number One
|
||||
[7] = abyssPresets.noEffect, -- Blood of the Martyr
|
||||
[10] = "Două lăcuste cyan care distrug proiectilele inamicilor", -- Halo of Flies
|
||||
[12] = abyssPresets.redLarge, -- Magic Mushroom
|
||||
[19] = abyssPresets.yellowExplode, -- Boom!
|
||||
[37] = abyssPresets.yellowExplode, -- Mr. Boom
|
||||
[39] = abyssPresets.grayPetrify, -- Mom's Bra
|
||||
[40] = abyssPresets.yellowExplode, -- Kamikaze!
|
||||
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
|
||||
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
|
||||
[41] = abyssPresets.blackFear, -- Mom's Pad
|
||||
[53] = abyssPresets.grayMagnetize, -- Magneto
|
||||
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
|
||||
[62] = abyssPresets.redBleed, -- Charm of the Vampire
|
||||
[63] = abyssPresets.cyanElectricity, -- The Battery
|
||||
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
|
||||
[66] = abyssPresets.graySlow, -- The Hourglass
|
||||
[68] = abyssPresets.cyanElectricity, -- Technology
|
||||
[69] = abyssPresets.redLarge, -- Chocolate Milk
|
||||
[71] = "Lăcustă roșie mică", -- Mini Mush
|
||||
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
|
||||
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
|
||||
[89] = abyssPresets.graySlow, -- Spider Bite
|
||||
[95] = abyssPresets.cyanElectricity, -- Robo Baby
|
||||
[99] = abyssPresets.graySlow, -- Little Gish
|
||||
[100] = abyssPresets.purpleHoming, -- Little Steven
|
||||
[104] = "O lăcustă roșie normală și două lăcuste mici", -- The Parasite
|
||||
[106] = abyssPresets.yellowExplode, -- Mr. Mega
|
||||
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
|
||||
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
|
||||
[111] = abyssPresets.greenPoison, -- The Bean
|
||||
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
|
||||
[114] = "Lăcustă roșie mare ce atacă mai rapid", -- Mom's Knife
|
||||
[116] = abyssPresets.cyanElectricity, -- 9 Volt
|
||||
[118] = "Lăcustă neagră mare", -- Brimstone
|
||||
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
|
||||
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
|
||||
[136] = abyssPresets.yellowExplode, -- Best Friend
|
||||
[137] = abyssPresets.yellowExplode, -- Remote Detonator
|
||||
[140] = abyssPresets.yellowExplode, -- Bob's Curse
|
||||
[149] = abyssPresets.greenPoison, -- Ipecac
|
||||
[153] = abyssPresets.smallFour, -- Mutant Spider
|
||||
[160] = abyssPresets.whiteBeam, -- Crack the Sky
|
||||
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
|
||||
[164] = abyssPresets.orangeBurn, -- The Candle
|
||||
[168] = abyssPresets.yellowExplode, -- Epic Fetus
|
||||
[169] = abyssPresets.redLarge, -- Polyphemus
|
||||
[171] = abyssPresets.graySlow, -- Spider Butt
|
||||
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
|
||||
[178] = "Lăcustă strălucitoare albă care pietrifică inamicii și poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Holy Water
|
||||
[180] = abyssPresets.greenPoison, -- The Black Bean
|
||||
[181] = abyssPresets.whiteBeam, -- White Pony
|
||||
[182] = "Lăcustă albă balistică și înceată care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Sacred Heart
|
||||
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
|
||||
[190] = abyssPresets.yellowExplode, -- Pyro
|
||||
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
|
||||
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
|
||||
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
|
||||
[201] = abyssPresets.grayConfuse, -- Iron Bar
|
||||
[202] = abyssPresets.grayPetrify, -- Midas' Touch
|
||||
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
|
||||
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
|
||||
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
|
||||
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
|
||||
[220] = abyssPresets.yellowExplode, -- Sad Bombs
|
||||
[224] = abyssPresets.smallFour, -- Cricket's Body
|
||||
[228] = abyssPresets.blackFear, -- Mom's Perfume
|
||||
[230] = abyssPresets.blackFear, -- Abaddon
|
||||
[231] = "Lăcustă neagră care încetinește inamicii", -- Ball of Tar
|
||||
[232] = abyssPresets.graySlow, -- Stop Watch
|
||||
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
|
||||
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
|
||||
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
|
||||
[245] = abyssPresets.normalTwo, -- 20/20
|
||||
[248] = abyssPresets.redLarge, -- Hive Mind
|
||||
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
|
||||
[256] = "Lăcustă galbena înflăcărată care arde inamicii si explodează", -- Hot Bombs
|
||||
[258] = abyssPresets.pinkMimic, -- Missing No.
|
||||
[259] = abyssPresets.blackFear, -- Dark Matter
|
||||
[264] = abyssPresets.purpleHoming, -- Smart Fly
|
||||
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
|
||||
[266] = abyssPresets.graySlow, -- Juicy Sack
|
||||
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
|
||||
[272] = abyssPresets.yellowExplode, -- BBF
|
||||
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
|
||||
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
|
||||
[277] = abyssPresets.blackFear, -- Lil Haunt
|
||||
[279] = "Lăcustă cyan foarte înceată care distruge proiectilele inamicilor", -- Big Fan
|
||||
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
|
||||
[289] = abyssPresets.orangeBurn, -- Red Candle
|
||||
[294] = abyssPresets.blueConfuse, -- Butter Bean
|
||||
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
|
||||
[300] = abyssPresets.blueConfuse, -- Aries
|
||||
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
|
||||
[309] = abyssPresets.blueConfuse, -- Pisces
|
||||
[310] = "Lăcustă neagră înceată", -- Eve's Mascara
|
||||
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
|
||||
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
|
||||
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
|
||||
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
|
||||
[330] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Soy Milk
|
||||
[331] = abyssPresets.whiteGodhead, -- Godhead
|
||||
[336] = "Lăcustă roșie înceată", -- Dead Onion
|
||||
[337] = abyssPresets.graySlow, -- Broken Watch
|
||||
[338] = abyssPresets.grayPetrify, -- Boomerang
|
||||
[347] = abyssPresets.normalTwo, -- Diplopia
|
||||
[350] = abyssPresets.greenPoison, -- Toxic Shock
|
||||
[351] = "Lăcustă verde care otrăvește, aruncă și provoacă confuzie inamicilor", -- Mega Bean
|
||||
[353] = abyssPresets.yellowExplode, -- Bomber Boy
|
||||
[356] = abyssPresets.cyanElectricity, -- Car Battery
|
||||
[360] = abyssPresets.normalTwo, -- Incubus
|
||||
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
|
||||
[366] = "Două Lăcuste galbene care explodează", -- Scatter Bombs
|
||||
[367] = "Lăcustă galbenă care încetinește inamicii și explodează", -- Sticky Bombs
|
||||
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
|
||||
[372] = abyssPresets.cyanElectricity, -- Charged Baby
|
||||
[374] = abyssPresets.whiteBeam, -- Holy Light
|
||||
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
|
||||
[378] = abyssPresets.yellowExplode, -- Number Two
|
||||
[379] = abyssPresets.redLarge, -- Pupula Duplex
|
||||
[387] = abyssPresets.graySlow, -- Censer
|
||||
[391] = abyssPresets.pinkCharm, -- Betrayal
|
||||
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
|
||||
[395] = abyssPresets.cyanElectricity, -- Tech X
|
||||
[398] = "Lăcustă albastră care micește inamicii", -- God's Flesh
|
||||
[401] = abyssPresets.yellowExplode, -- Explosivo
|
||||
[402] = abyssPresets.pinkMimic, -- Chaos
|
||||
[403] = abyssPresets.pinkMimic, -- Spider Mod
|
||||
[404] = "Lăcustă cyan care otrăvește inamicii și distruge proiectilele", -- Farting Baby
|
||||
[405] = abyssPresets.pinkMimic, -- GB Bug
|
||||
[415] = abyssPresets.whiteBeam, -- Crown of Light
|
||||
[417] = abyssPresets.whiteGodhead, -- Succubus
|
||||
[418] = abyssPresets.pinkMimic, -- Fruit Cake
|
||||
[421] = abyssPresets.pinkCharm, -- Kidney Bean
|
||||
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
|
||||
[425] = abyssPresets.graySlow, -- Night Light
|
||||
[427] = abyssPresets.yellowExplode, -- Mine Crafter
|
||||
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
|
||||
[441] = "Lăcustă neagră mare", -- Mega Blast
|
||||
[446] = abyssPresets.greenPoison, -- Dead Tooth
|
||||
[448] = abyssPresets.redBleed, -- Shard of Glass
|
||||
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
|
||||
[453] = abyssPresets.grayBones, -- Compound Fracture
|
||||
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
|
||||
[459] = abyssPresets.greenPoison, -- Sinus Infection
|
||||
[460] = abyssPresets.grayConfuse, -- Glaucoma
|
||||
[466] = abyssPresets.greenPoison, -- Contagion
|
||||
[473] = "Lăcustă roșie mare înceată", -- Big Chubby
|
||||
[478] = abyssPresets.grayPetrify, -- Pause
|
||||
[483] = "Lăcustă galbenă mare care explodează", -- Mama Mega
|
||||
[488] = abyssPresets.pinkMimic, -- Metronome
|
||||
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
|
||||
[497] = abyssPresets.grayConfuse, -- Camo Undies
|
||||
[502] = abyssPresets.graySlow, -- Large Zit
|
||||
[506] = abyssPresets.redBleed, -- Backstabber
|
||||
[508] = abyssPresets.redBleed, -- Mom's Razor
|
||||
[510] = abyssPresets.pinkMimic, -- Delirious
|
||||
[512] = abyssPresets.grayMagnetize, -- Black Hole
|
||||
[514] = "Lăcustă gri care pietrifică inamicii și provoacă confuzie", -- Broken Modem
|
||||
[517] = abyssPresets.yellowExplode, -- Fast Bombs
|
||||
[519] = abyssPresets.pinkMimic, -- Lil Delirium
|
||||
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
|
||||
[524] = abyssPresets.cyanElectricity, -- Technology Zero
|
||||
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
|
||||
[533] = abyssPresets.whiteBeam, -- Trisagion
|
||||
[541] = abyssPresets.grayBones, -- Marrow
|
||||
[542] = abyssPresets.grayBones, -- Slipped Rib
|
||||
[544] = abyssPresets.grayBones, -- Pointy Rib
|
||||
[545] = abyssPresets.grayBones, -- Book of the Dead
|
||||
[546] = abyssPresets.grayPetrify, -- Dad's Ring
|
||||
[548] = abyssPresets.grayBones, -- Jawbone
|
||||
[549] = abyssPresets.grayBones, -- Brittle Bones
|
||||
[553] = abyssPresets.greenPoison, -- Mucomycosis
|
||||
[554] = abyssPresets.blackFear, -- 2Spooky
|
||||
[561] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Almond Milk
|
||||
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
|
||||
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
|
||||
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
|
||||
[574] = abyssPresets.whiteGodhead, -- Monstrance
|
||||
[575] = abyssPresets.graySlow, -- The Intruder
|
||||
[577] = "Două Lăcuste cyan care distrug proiectiele inamicilor", -- Damocles
|
||||
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
|
||||
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
|
||||
[591] = abyssPresets.pinkCharm, -- Venus
|
||||
[594] = abyssPresets.greenPoison, -- Jupiter
|
||||
[596] = abyssPresets.blueFreeze, -- Uranus
|
||||
[603] = abyssPresets.cyanElectricity, -- Battery Pack
|
||||
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
|
||||
[608] = abyssPresets.blueFreeze, -- Freezer Baby
|
||||
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
|
||||
[616] = abyssPresets.orangeBurn, -- Bird's Eye
|
||||
[617] = abyssPresets.grayMagnetize, -- Lodestone
|
||||
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
|
||||
[622] = abyssPresets.pinkMimic, -- Genesis
|
||||
[625] = "Lăcustă Roșie neagră care atacă mai repede", -- Mega Mush
|
||||
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
|
||||
[631] = "Doua Lăcuste roșii mici", -- Meat Cleaver
|
||||
[637] = abyssPresets.blueConfuse, -- Knockout Drops
|
||||
[640] = abyssPresets.orangeBurn, -- Urn of Souls
|
||||
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
|
||||
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
|
||||
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
|
||||
[652] = abyssPresets.blueFreeze, -- Cube Baby
|
||||
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
|
||||
[683] = abyssPresets.grayBones, -- Bone Spurs
|
||||
[689] = abyssPresets.pinkMimic, -- Glitched Crown
|
||||
[690] = abyssPresets.blueConfuse, -- Belly Jelly
|
||||
[693] = "Trei Lăcuste cyan care distrug proiectilele inamicilor", -- The Swarm
|
||||
[698] = abyssPresets.normalTwo, -- Twisted Pair
|
||||
[721] = abyssPresets.pinkMimic, -- TMTRAINER
|
||||
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
|
||||
[706] = "Oferă 16 lăcuste de diferite culori și efecte", -- Abyss
|
||||
[706] = "Creează 16 lăcuste cu culori și efecte diferite",
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].abyssSynergies = {}
|
||||
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
|
||||
|
||||
---------- Transformations ----------
|
||||
EID.descriptions[languageCode].transformations[17] = "Necromant" -- Add Necromancer transformation
|
||||
|
||||
|
||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||
if EID.enableDebug then
|
||||
|
||||
+208
-2
@@ -29,14 +29,220 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
|
||||
---------- Trinkets ----------
|
||||
|
||||
local trinkets = {
|
||||
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
|
||||
[5] = {"5", "Пурпурное сердце", "Шанс появления чемпионов увеличен в 2 раза#Шанс 50%, что из чемпионов выпадет лут#Весь лут с чемпионов удваивается"}, -- Purple Heart
|
||||
[7] = {"7", "Бусинка от четок", "{{AngelChance}} +50% к шансу Комнаты Ангела#{{Collectible33}} Повышает шанс найти Библию в {{Shop}}Магазине и {{Library}}Библиотеке#Заменяет {{DevilChance}}Сделки с Дьяволом на {{AngelChance}}Сделки с Ангелом"}, -- Rosary Bead
|
||||
[16] = {"16", "Ноготь мамы", "{{MomBoss}} Если сбросить брелок в комнате с врагами, Нога Мамы раздавит это место"}, -- Mom's Toenail
|
||||
[23] = {"23", "Плакат о пропавшем без вести", "{{Player10}} Возрождает за Потерянного после смерти#{{SuperSecretRoom}} 33% шанс открыть Суперсекретную комнату на новом этаже"}, -- Missing Poster
|
||||
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату с Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
|
||||
[66] = {"66", "Ленивый червь", "↑ {{Damage}} +0.5 урона#↓ {{Shotspeed}} -0.5 скорости полета"}, -- Lazy Worm
|
||||
[70] = {"70", "Вошь", "Создаёт синюю муху каждые 30 секунд в комнате с врагами#Создаёт синюю муху при зачистке комнаты"}, -- Louse
|
||||
[76] = {"76", "Фишка для покера", "↑ 50% шанс получить доп. лут из сундуков#↓ 50% шанс, что в сундуке будет всего одна муха#Повышает шансы на выплату в автоматах#Заменяет плохие предметы из сундуков на более качественные#Иногда в сундуках могут быть предметы из других пулов"}, -- Poker Chip
|
||||
[85] = {"85", "Карма", "{{DonationMachine}} При использовании автомата пожертвований есть 33% шанс на:#{{HealingRed}} Лечение на 1 сердце (40%)#{{Coin}} +1 монета (40%)#{{Luck}} +1 удачи (15%)#{{Beggar}} Спавн попрошайки (5%)#Автоматы реже взрываются#Также влияет на попрошаек и автоматы пополнения"}, -- Karma
|
||||
[89] = {"89", "Детский поводок", "Фамильяры держатся ближе к персонажу#{{Damage}} Урон фамильяров увеличен на 25%"}, -- Child Leash
|
||||
[93] = {"93", "Использованный подгузник", "33% шанс, что все враждебные мухи станут союзными#Создаёт 1 синюю муху при входе в новую комнату"}, -- Used Diaper
|
||||
[97] = {"97", "Миндалина", "Создает фамильяра после получения урона 6 - 12 раз#Может сработать дважды, после чего исчезнет"}, -- Tonsil
|
||||
[133] = {"133", "Короткий запал", "Бомбы, заложенные персонажем, наносят на 15% больше урона и взрываются быстрее"}, -- Short Fuse
|
||||
[99] = {"99", "Супер мяч", "Шанс 10% выстрелить рикошетящими слезами#{{Luck}} Шанс 100% при 18 удачи"}, -- Super Ball
|
||||
[103] = {"103", "Равенство!", "Если количество {{Coin}}монет, {{Bomb}}бомб и {{Key}}ключей равно:#↑ {{Tears}} +2 к скорострельности#Превращает одиночные расходники в двойные"}, -- Equality!
|
||||
[104] = {"104", "Кость желаний", "С шансом 5% создает предмет на пьедестале при получении урона#После чего исчезает"}, -- Wish Bone
|
||||
[105] = {"105", "Пакет с обедом", "С шансом 5% создает предмет {{Collectible22}} при получении урона#После чего исчезает"}, -- Bag Lunch
|
||||
[133] = {"133", "Короткий запал", "Бомбы, заложенные персонажем, наносят на 15% больше урона и взрываются быстрее"}, -- Short Fuse
|
||||
[135] = {"135", "Зажигалка", "{{Burning}} При входе в комнату есть 20% шанс поджечь случайных врагов#{{Warning}} Удаляет брелок {{Trinket53}} Клещ"}, -- A Lighter
|
||||
[172] = {"172", "Проклятый пенни", "При поднятии монеты телепортирует в случайную комнату#Может телепортировать в секретные комнаты#Тип монеты влияет на тип комнаты, в которую вас телепортирует"}, -- Cursed Penny
|
||||
}
|
||||
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
|
||||
|
||||
------- Golden Trinkets -------
|
||||
|
||||
local goldenTrinketEffects = {
|
||||
[5] = { 2, 3, 4, 50, 66, 75 }, -- Purple Heart
|
||||
[14] = { "{{SacrificeRoom}} Снижает урон от шипов в комнате жертвоприношений до половины сердца", "{{Collectible108}} Снижает почти любой входящий урон до половины сердца" }, -- Callus
|
||||
[16] = { "место", "{{CR}}место {{ColorGold}}дважды", "{{CR}}место {{ColorGold}}3 раза" }, -- Mom's Toenail
|
||||
[19] = { "Золотые сундуки", "{{CR}}Золотые сундуки {{ColorGold}}и камни со замком", "{{CR}}Золотые сундуки, {{ColorGold}}камни со замком и запертые двери" }, -- Paper Clip
|
||||
[21] = { "эффекта", "{{ColorGold}}двух{{CR}} из следующих эффектов", "{{ColorGold}}двух{{CR}} из следующих эффектов" }, -- Mysterious Paper
|
||||
[22] = { "{{BlackHeart}} Из синих и фиолетовых костров теперь могут выпадать чёрные сердца" }, -- Daemon's Tail
|
||||
[28] = { 22, 33, 50 }, -- Broken Ankh
|
||||
[33] = { "половина", "целое сердце", "полтора сердца" }, -- Umbilical Cord
|
||||
[34] = { 10, 20, 50, 33, 66, 100 }, -- Child's Heart
|
||||
[36] = { 10, 20, 50, 33, 66, 100 }, -- Rusted Key
|
||||
[41] = { 10, 20, 50, 33, 66, 100 }, -- Match Stick
|
||||
[43] = { "При получении урона, если осталось полсердца или меньше, Исаак телепортируется в {{ColorGold}}особую{{CR}} комнату", "При получении урона, если осталось {{ColorGold}}одно сердце{{CR}} или меньше, Исаак телепортируется в {{ColorGold}}особую{{CR}} комнату" }, -- Cursed Skull
|
||||
[44] = { 10, 20, 50, 33, 66, 100 }, -- Safety Cap
|
||||
[45] = { 10, 20, 50, 33, 66, 100 }, -- Ace of Spades
|
||||
[52] = { "монетка", "{{ColorGold}}2{{CR}} монетки", "{{ColorGold}}3{{CR}} монетки" }, -- Counterfeit Penny
|
||||
[53] = { "{{HealingRed}} Восполняет {{ColorGold}}2{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно снять!", "{{HealingRed}} Восполняет {{ColorGold}}2{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{Warning}} После поднятия нельзя снять#Снимается только с помощью {{Trinket41}} Спичек, {{Trinket135}} Зажигалки или поглощения", "{{HealingRed}} Восполняет {{ColorGold}}3{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно снять!" }, -- Tick
|
||||
[54] = { "3.5 урона", "урон Исаака", "1.5x урон Исаака" }, -- Isaac's Head
|
||||
[56] = { "{{DevilRoom}} Снижает {{ColorGold}}все{{CR}} цены сделок с Дьяволом до 1 контейнера", "{{DevilRoom}} Снижает {{ColorGold}}все{{CR}} цены сделок с Дьяволом до 1 контейнера#{{ColorGold}}Гарантирует выплату с шипов самопожертвования с первой попытки" }, -- Judas' Tongue
|
||||
[57] = { "спутник", "{{CR}}Даёт {{ColorGold}}2{{CR}} спутников", "{{CR}}Даёт {{ColorGold}}3{{CR}} спутников" }, -- ???'s Soul
|
||||
[58] = { 6.66, 13, 25 }, -- Samson's Lock
|
||||
[61] = { "{{RedChest}} Красные сундуки теперь содержат больше ценного лута", "{{RedChest}} Красные сундуки теперь содержат больше ценного лута#{{ColorGold}}Из красных сундуков больше не появляются пауки" }, -- The Left Hand
|
||||
[62] = { "Люки, отмеченные камни {{ColorGold}}и секретные двери{{CR}} мерцают каждые 10 секунд", "Люки, отмеченные камни {{ColorGold}}и секретные двери{{CR}} мерцают каждые {{ColorGold}}5{{CR}} секунд" }, -- Shiny Rock
|
||||
[63] = { "Уменьшает радиус вражеских взрывов", "Значительно уменьшает радиус вражеских взрывов" }, -- Safety Scissors
|
||||
[68] = { "расходники и врагов", "{{CR}}расходники, врагов, {{ColorGold}}мешки и брелоки", "{{CR}}расходники, врагов, {{ColorGold}}мешки, брелоки и сундуки" }, -- Super Magnet
|
||||
[70] = { "синего паука", "2{{CR}} синих пауков", "3{{CR}} синих пауков" }, -- Louse
|
||||
[71] = { "Увеличивает размер лужи", "Увеличивает размер и время жизни лужи" }, -- Bob's Bladder
|
||||
[76] = { "{{Slotmachine}} Удваивает выплаты игровых автоматов", "{{Slotmachine}} Утраивает выплаты игровых автоматов" }, -- Poker Chip
|
||||
[83] = { "{{Shop}} Убирает плохие планировки магазинов", "{{Shop}} Улучшает планировку магазинов" }, -- Store Key
|
||||
[84] = { "{{Coin}} Повышен шанс появления двойных, пятаков и золотых монет" }, -- Rib of Greed
|
||||
[85] = { "1 удачи", "2{{CR}} удачи", "3{{CR}} удачи" }, -- Karma
|
||||
[87] = { "полсердца", "целое сердце", "полтора сердца" }, -- Mom's Locket
|
||||
[91] = { 33, 66, 100, 5, 7, 10 }, -- Meconium
|
||||
[93] = { "1 синюю муху", "2{{CR}} синие мухи", "3{{CR}} синие мухи" }, -- Used Diaper
|
||||
[94] = { "20% шанс создать 3 синих мухи или паука", "20% шанс создать 4 синих мухи или паука" }, -- Fish Tail
|
||||
[97] = { "2 фамильяра", "3{{CR}} фамильяра", "4{{CR}} фамильяра" }, -- Tonsil
|
||||
[98] = { "{{ColorGold}}20{{CR}}% шанс выстрелить козявкой#{{ColorGold}}75{{CR}}% шанс самонаведения#{{Damage}} Козявки наносят ваш урон раз в сек.#Держатся 10 сек.", "{{ColorGold}}30{{CR}}% шанс выстрелить {{ColorGold}}самонаводящейся{{CR}} козявкой#{{Damage}} Козявки наносят ваш урон раз в сек.#Держатся 10 сек." }, -- Nose Goblin
|
||||
[102] = { "{{SecretRoom}} Открывает одну секретную комнату", "{{SecretRoom}} Открывает обе секретные комнаты" }, -- Fragmented Card
|
||||
[106] = { "Увеличивает", "Значительно{{CR}} увеличивает" }, -- Lost Cork
|
||||
[107] = { "{{AngelDevilChance}} 25% шанс сохранить вероятность сделки при потере красных сердец", "{{AngelDevilChance}} 50% шанс сохранить вероятность сделки при потере красных сердец" }, -- Crow Heart
|
||||
[108] = { "случайное {{UnknownHeart}} сердце, {{Coin}} монету, {{Key}} ключ и {{Trinket}} брелок", "2{{CR}} случайных {{UnknownHeart}} сердца, {{Coin}} монеты, {{Key}} ключа и {{Trinket}} брелока", "3{{CR}} случайных {{UnknownHeart}} сердца, {{Coin}} монеты, {{Key}} ключа и {{Trinket}} брелока" }, -- Walnut
|
||||
[109] = { "Нажатие ctrl меняет положение фамильяров" }, -- Duct Tape
|
||||
[110] = { "Магазины", "Улучшенные магазины" }, -- Silver Dollar
|
||||
[111] = { "Дают выбор из 2-х предметов" }, -- Bloody Crown
|
||||
[112] = { "{{RestockMachine}} Автоматы пополнения реже взрываются" }, -- Pay To Win
|
||||
[113] = { "взрывную муху", "2{{CR}} взрывные мухи", "3{{CR}} взрывные мухи" }, -- Locust of War
|
||||
[114] = { "ядовитую муху", "2{{CR}} ядовитые мухи", "3{{CR}} ядовитые мухи" }, -- Locust of Pestilence
|
||||
[115] = { "замедляющую муху", "2{{CR}} замедляющие мухи", "3{{CR}} замедляющие мухи" }, -- Locust of Famine
|
||||
[116] = { "боевую муху", "2{{CR}} боевые мухи", "3{{CR}} боевые мухи" }, -- Locust of Death
|
||||
[117] = { "{{CR}}При входе в комнату создаёт {{ColorGold}}2-5{{CR}} боевых мух#Каждая наносит 2x вашего урона", "{{CR}}При входе в комнату создаёт {{ColorGold}}3-7{{CR}} боевых мух#Каждая наносит 2x вашего урона" }, -- Locust of Conquest
|
||||
[119] = { "половину", "всё" }, -- Stem Cell
|
||||
[120] = { "полностью заряжает", "сверхзаряжает" }, -- Hairpin
|
||||
[121] = { "щит", "2{{CR}} щита" }, -- Wooden Cross
|
||||
[123] = { "Ангелы также дают пол-синего сердца", "Ангелы также дают синее сердце" }, -- Filigree Feather
|
||||
[124] = { "Держит дверь в Босс раш открытой", "Держит двери в Босс раш и комнаты испытаний открытыми" }, -- Door Stop
|
||||
[126] = { "синюю муху", "2{{CR}} синие мухи", "3{{CR}} синие мухи" }, -- Rotten Penny
|
||||
[127] = { "Также даёт эффект {{Trinket144}} Мозгового червя", "Также даёт эффекты {{Trinket144}} Мозгового червя и {{Trinket65}} Ленточного червя" }, -- Baby-Bender
|
||||
[131] = { 17, 25, 30 }, -- Blessed Penny
|
||||
[133] = { 15, 30, 50 }, -- Short Fuse
|
||||
[134] = { "Усиливает отталкивание газов", "Усиливает отталкивание газов#{{ColorGold}}Газы оглушают врагов на 3 сек." }, -- Gigante Bean
|
||||
[136] = { "сундуки", "{{CR}}сундуки, {{ColorGold}}аркады и комнаты испытаний", "{{CR}}сундуки, {{ColorGold}}аркады, комнаты испытаний и комнаты боссов" }, -- Broken Padlock
|
||||
[138] = { "10% шанс полностью зарядить предмет при реролле", "20% шанс полностью зарядить предмет при реролле" }, -- 'M
|
||||
[140] = { "красные сердца", "любые {{CR}}сердца" }, -- Apple of Sodom
|
||||
[144] = { "25% шанс выстрелить пронзающими слезами", "50% шанс выстрелить пронзающими слезами" }, -- Brain Worm
|
||||
[146] = { "{{Trinket174}} 25% шанс улучшить красную сокровищницу", "{{Trinket174}} 33% шанс улучшить красную сокровищницу" }, -- Devil’s Crown
|
||||
[147] = { "1 заряд", "2{{CR}} заряда", "3{{CR}} заряда" }, -- Charged Penny
|
||||
[148] = { "Ускоряет вращение фамильяров", "Значительно ускоряет вращение фамильяров" }, -- Friendship Necklace
|
||||
[149] = { "10% шанс бесплатного использования активного предмета", "20% шанс бесплатного использования активного предмета" }, -- Panic Button
|
||||
[150] = { "Удваивает награды в синих комнатах", "Утраивает награды в синих комнатах" }, -- Blue Key
|
||||
[151] = { "Также влияет на Боссов с шипами и шипастые шары" }, -- Flat File
|
||||
[152] = { "{{PlanetariumChance}} +18{{CR}}% шанс Планетария#+15% если ещё не посещался#Могут появиться в Матке и Трупе", "{{PlanetariumChance}} +33{{CR}}% шанс Планетария#+15% если ещё не посещался#Могут появиться в Матке, Трупе, {{ColorGold}}Шеоле и Соборе" }, -- Telescope Lens
|
||||
[155] = { "{{CR}}Добавляет сокровищницу и {{ColorGold}}улучшенный{{CR}} магазин в Соборе#{{ColorGold}}Даёт выбор из 2-х предметов в сокровищнице Собора", "{{CR}}Добавляет сокровищницу и {{ColorGold}}улучшенный{{CR}} магазин в Соборе#{{ColorGold}}Даёт выбор из 2-х предметов#{{ColorGold}}Показывает их расположение на карте" }, -- Holy Crown
|
||||
[157] = { 15, 10, 5 }, -- Torn Card
|
||||
[159] = { "{{GoldenChest}} Заменяет почти все сундуки на золотые#{{GoldenChest}} Могут содержать доп. карты, таблетки или брелоки#{{GoldenChest}} {{ColorGold}}+10% шанс сундука за зачистку", "{{Key}} +1 Ключ#{{GoldenChest}} Заменяет почти все сундуки на золотые#{{GoldenChest}} Содержат доп. лут#{{GoldenChest}} {{ColorGold}}+10% шанс сундука за зачистку", "{{GoldenChest}} Заменяет почти все сундуки на золотые#{{GoldenChest}} Содержат доп. лут#{{GoldenChest}} {{ColorGold}}+20% шанс сундука за зачистку" }, -- Gilded Key
|
||||
[161] = { "{{CR}}Добавляет сокровищницу и {{ColorGold}}улучшенный{{CR}} магазин в Шеоле#{{ColorGold}}Даёт выбор из 2-х предметов в сокровищнице Шеола", "{{CR}}Добавляет сокровищницу и {{ColorGold}}улучшенный{{CR}} магазин в Шеоле#{{ColorGold}}Даёт выбор из 2-х предметов#{{ColorGold}}Показывает их расположение на карте" }, -- Wicked Crown
|
||||
[165] = { "+10% шанс двойных расходников", "+20% шанс двойных расходников" }, -- Nuh Uh!
|
||||
[171] = { "{{DevilRoom}} Сделки с Дьяволом всегда стоят монеты", "{{DevilRoom}} Сделки с Дьяволом всегда стоят монеты#{{ColorGold}}Повышает шанс распродаж в сделке" }, -- Keeper’s Bargain
|
||||
[172] = { "Повышает шанс телепорта в особую комнату" }, -- Cursed Penny
|
||||
[173] = { "10% шанс не поглотить брелок", "20% шанс не поглотить брелок" }, -- Your Soul
|
||||
[175] = { "Всегда открывает проход к Хашу#{{Collectible297}} Ящик Пандоры даёт {{ColorGold}}8{{CR}} предметов и поглощает ключ#{{ColorGold}}Сундуки и двери открываются без ключей на этаже Хаша", "Всегда открывает проход к Хашу#{{Collectible297}} Ящик Пандоры даёт {{ColorGold}}10{{CR}} предметов и поглощает ключ#{{ColorGold}}Сундуки и двери открываются без ключей на этаже Хаша" }, -- Strange Key
|
||||
[177] = { "Повышает случайный стат за комнату испытаний", "Повышает 2 случайных стата за комнату испытаний" }, -- Temporary Tattoo
|
||||
[179] = { "Фамильяры наносят 2 конт. урона", "Фамильяры наносят 5 конт. урона" }, -- RC Remote
|
||||
[181] = { "Использование активного предмета вызывает эффекты {{ColorGold}}2{{CR}} доп. предметов (1-2 заряда)", "Использование активного предмета вызывает эффекты {{ColorGold}}2{{CR}} доп. предметов (1-2 заряда)#{{ColorGold}}Также вызывает эффект предмета с 3 зарядами" }, -- Expansion Pack
|
||||
[182] = { "50% шанс на особые огоньки#{{ColorGold}}Попрошайки также создают особые огоньки", "100% шанс на особые огоньки#{{ColorGold}}Попрошайки также создают особые огоньки" }, -- Beth’s Essence
|
||||
[184] = { "Фамильяры всегда со скидкой", "Фамильяры со скидкой#{{Card92}} {{ColorGold}}В магазинах появляется «Душа Лилит»" }, -- Adoption Papers
|
||||
[189] = { "1 секунду", "1.5 {{CR}}секунды", "2 {{CR}}секунды" }, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
||||
|
||||
----- Golden Trinkets Data -----
|
||||
|
||||
local goldenTrinketData = {
|
||||
[5] = {findReplace = true}, -- Purple Heart
|
||||
[14] = {append = true}, -- Callus
|
||||
[16] = {findReplace = true}, -- Mom's Toenail
|
||||
[19] = {findReplace = true}, -- Paper Clip
|
||||
[21] = {findReplace = true}, -- Mysterious Paper
|
||||
[22] = {append = true}, -- Daemon's Tail
|
||||
[28] = {findReplace = true}, -- Broken Ankh
|
||||
[33] = {findReplace = true}, -- Umbilical Cord
|
||||
[34] = {findReplace = true}, -- Child's Heart
|
||||
[36] = {findReplace = true}, -- Rusted Key
|
||||
[41] = {findReplace = true}, -- Match Stick
|
||||
[43] = {fullReplace = true}, -- Cursed Skull
|
||||
[44] = {findReplace = true}, -- Safety Cap
|
||||
[45] = {findReplace = true}, -- Ace of Spades
|
||||
[52] = {findReplace = true}, -- Counterfeit Penny
|
||||
[53] = {fullReplace = true}, -- Tick
|
||||
[54] = {findReplace = true}, -- Isaac's Head
|
||||
[56] = {fullReplace = true}, -- Judas' Tongue
|
||||
[57] = {findReplace = true}, -- ???'s Soul
|
||||
[58] = {findReplace = true}, -- Samson's Lock
|
||||
[61] = {append = true}, -- The Left Hand
|
||||
[62] = {fullReplace = true}, -- Shiny Rock
|
||||
[63] = {append = true}, -- Safety Scissors
|
||||
[68] = {findReplace = true}, -- Super Magnet
|
||||
[70] = {findReplace = true}, -- Louse
|
||||
[71] = {append = true}, -- Bob's Bladder
|
||||
[76] = {append = true}, -- Poker Chip
|
||||
[83] = {append = true}, -- Store Key
|
||||
[84] = {append = true}, -- Rib of Greed
|
||||
[85] = {findReplace = true}, -- Karma
|
||||
[87] = {findReplace = true}, -- Mom's Locket
|
||||
[91] = {findReplace = true}, -- Meconium
|
||||
[93] = {findReplace = true}, -- Used Diaper
|
||||
[94] = {append = true}, -- Fish Tail
|
||||
[97] = {findReplace = true}, -- Tonsil
|
||||
[98] = {fullReplace = true}, -- Nose Goblin
|
||||
[102] = {append = true}, -- Fragmented Card
|
||||
[106] = {append = true}, -- Lost Cork
|
||||
[107] = {append = true}, -- Crow Heart
|
||||
[108] = {findReplace = true}, -- Wallnut
|
||||
[109] = {append = true}, -- Duct Tape
|
||||
[110] = {findReplace = true}, -- Silver Dollar
|
||||
[111] = {append = true}, -- Bloody Crown
|
||||
[112] = {append = true}, -- Pay To Win
|
||||
[113] = {findReplace = true}, -- Locust of War
|
||||
[114] = {findReplace = true}, -- Locust of Pestilence
|
||||
[115] = {findReplace = true}, -- Locust of Famine
|
||||
[116] = {findReplace = true}, -- Locust of Death
|
||||
[117] = {fullReplace = true}, -- Locust of Conquest
|
||||
[119] = {findReplace = true}, -- Stem Cell
|
||||
[120] = {findReplace = true}, -- Hairpin
|
||||
[121] = {findReplace = true}, -- Wooden Cross
|
||||
[123] = {append = true}, -- Filigree Feather
|
||||
[124] = {append = true}, -- Door Stop
|
||||
[126] = {findReplace = true}, -- Rotten Penny
|
||||
[127] = {append = true}, -- Baby-Bender
|
||||
[131] = {findReplace = true}, -- Blessed Penny
|
||||
[133] = {findReplace = true}, -- Short Fuse
|
||||
[134] = {append = true}, -- Gigante Bean
|
||||
[136] = {findReplace = true}, -- Broken Padlock
|
||||
[138] = {append = true}, -- 'M
|
||||
[140] = {findReplace = true}, -- Apple of Sodom
|
||||
[144] = {append = true}, -- Brain Worm
|
||||
[146] = {append = true}, -- Devil’s Crown
|
||||
[147] = {findReplace = true}, -- Charged Penny
|
||||
[148] = {append = true}, -- Friendship Necklace
|
||||
[149] = {append = true}, -- Panic Button
|
||||
[150] = {append = true}, -- Blue Key
|
||||
[151] = {append = true}, -- Flat File
|
||||
[152] = {fullReplace = true}, -- Telescope Lens
|
||||
[155] = {fullReplace = true}, -- Holy Crown
|
||||
[157] = {findReplace = true}, -- Torn Card
|
||||
[159] = {fullReplace = true}, -- Gilded Key
|
||||
[161] = {fullReplace = true}, -- Wicked Crown
|
||||
[165] = {append = true}, -- Nuh Uh!
|
||||
[171] = {fullReplace = true}, -- Keeper’s Bargain
|
||||
[172] = {append = true}, -- Cursed Penny
|
||||
[173] = {append = true}, -- Your Soul
|
||||
[175] = {fullReplace = true}, -- Strange Key
|
||||
[177] = {append = true}, -- Temporary Tattoo
|
||||
[179] = {append = true}, -- RC Remote
|
||||
[181] = {fullReplace = true}, -- Expansion Pack
|
||||
[182] = {append = true}, -- Beth’s Essence
|
||||
[184] = {append = true}, -- Adoption Papers
|
||||
[189] = {findReplace = true}, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
|
||||
|
||||
---------- Cards----------
|
||||
|
||||
local cards = {
|
||||
[11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} Создаёт игровой автомат#{{FortuneTeller}} Шанс 24% на появление автомата предсказаний#{{CraneGame}} Шанс 1% на появление кран-автомата" },
|
||||
[32] = { "32", "Хагалаз", "Уничтожает все камни и каменных врагов в комнате" },
|
||||
[38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи до конца зачистки комнаты" },
|
||||
}
|
||||
|
||||
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
|
||||
|
||||
---------- Conditions ----------
|
||||
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ local transformations = {
|
||||
-- Collectibles
|
||||
["5.100.35"] = "12,16", -- The Necronomicon: Bookworm, Necromancer
|
||||
["5.100.262"] = "16", -- Missing Page 2: Necromancer
|
||||
["5.100.390"] = "10", -- Seraphim: Seraphim
|
||||
["5.100.390"] = "4,10", -- Seraphim: Seraphim
|
||||
["5.100.519"] = "4", -- Lil Delirium: Conjoined
|
||||
["5.350.48"] = "16", -- A Missing Page: Necromancer
|
||||
["5.350.71"] = "8", -- Bobs Bladder: Bob
|
||||
|
||||
+327
-15
@@ -21,12 +21,14 @@ local collectibles = {
|
||||
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
|
||||
-- Change: added Fire rate information
|
||||
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
|
||||
-- Change: added random tear effects information
|
||||
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
|
||||
-- Change: added "Blocks enemy tears"
|
||||
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
|
||||
-- Change: added "+0.2 Shot speed"
|
||||
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
|
||||
-- Change: Complete rewrite
|
||||
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean
|
||||
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
|
||||
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
||||
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
|
||||
-- Change: "10%" to "20%"
|
||||
@@ -62,7 +64,7 @@ local collectibles = {
|
||||
-- Change: Added Shop as a new destination
|
||||
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading
|
||||
-- Change: Complete rewrite
|
||||
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
|
||||
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗(当前楼层数+1)个掉落物生成通往特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
|
||||
-- Change: Added into for first usage
|
||||
[685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps
|
||||
-- Change: Added info about the damage based on item quality
|
||||
@@ -74,37 +76,39 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
|
||||
|
||||
local trinkets = {
|
||||
-- Change: Added champion loot information
|
||||
[5] = {"5", "紫心奖章", "出现精英怪的概率翻倍#精英怪掉落更多掉落物"}, -- Purple Heart
|
||||
[5] = {"5", "紫心奖章", "出现精英怪的概率变为2倍#精英怪掉落掉落物的概率变为50%#精英怪掉落掉落物翻倍"}, -- Purple Heart
|
||||
-- Change: Added info about devil deals
|
||||
[7] = { "7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房为{{AngelChance}}天使房"}, -- Rosary Bead
|
||||
[7] = { "7", "念珠段", "{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房变为{{AngelChance}}天使房"}, -- Rosary Bead
|
||||
-- Change: added info about dropping the item
|
||||
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置#在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
|
||||
[16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
|
||||
-- Change: added Super Secret Room info
|
||||
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示超级隐藏房"}, -- Missing Poster
|
||||
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster
|
||||
-- Change: added ", {{Trinket135}} A Lighter"
|
||||
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
|
||||
-- Change: added +0.5 damage
|
||||
[66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
|
||||
[66] = {"66", "懒懒虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
|
||||
-- Change: Complete rewrite
|
||||
[70] = {"70", "虱子", "清理房间后生成1蓝蜘蛛"}, -- Louse
|
||||
[70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
|
||||
-- Change: Added more loot information
|
||||
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
|
||||
-- Change: Added additional effects
|
||||
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#也会影响乞丐捐款和补货机"}, -- Karma
|
||||
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
|
||||
-- Change: Added damage up information
|
||||
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得少量伤害修正"}, -- Child Leash
|
||||
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正×125%"}, -- Child Leash
|
||||
-- Change: 33% chance, Spawns blue fly on new room
|
||||
[93] = { "93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
|
||||
[93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
|
||||
-- Change: Changed "12-20 times" to "6-12 times"
|
||||
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil
|
||||
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
|
||||
-- Change: Added +2 Tears
|
||||
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2#将掉落物变成成对掉落物"}, -- Equality!
|
||||
-- Change: added "Bombs deal 15% more damage"
|
||||
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
|
||||
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2"}, -- Equality!
|
||||
-- Change: "2%" to "5%"
|
||||
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
|
||||
-- Change: "2%" to "5%"
|
||||
[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch
|
||||
-- Change: added "Bombs deal 15% more damage"
|
||||
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
|
||||
-- Change: added "Removes Tick"
|
||||
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除 {{Trinket53}} 血虱"}, -- A Lighter
|
||||
-- Change: Added coin type based information
|
||||
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
|
||||
}
|
||||
@@ -113,15 +117,323 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
|
||||
------- Golden Trinkets -------
|
||||
|
||||
local goldenTrinketEffects = {
|
||||
-- Purple Heart (find replace):
|
||||
[5] = { 2, 3, 4, 50, 66, 75 },
|
||||
-- Callus (append):
|
||||
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
|
||||
-- Mom's Toenail (find replace):
|
||||
[16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"},
|
||||
-- Paper Clip (find replace):
|
||||
[19] = {"金箱子", "{{CR}}金箱子{{ColorGold}}和钥匙方块", "{{CR}}金箱子, {{ColorGold}}钥匙方块和上锁的门"},
|
||||
-- Mysterious Paper (find replace):
|
||||
[21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"},
|
||||
-- Daemon's Tail (append):
|
||||
[22] = {"{{BlackHeart}}蓝色与紫色火堆现在会掉落黑心"},
|
||||
-- Broken Ankh (find replace):
|
||||
[28] = { 22, 33, 50 },
|
||||
-- Umbilical Cord (find replace):
|
||||
[33] = {"半红心", "一红心", "一个半红心"},
|
||||
-- Child's Heart (find replace):
|
||||
[34] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Rusted Key (find replace):
|
||||
[36] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Match Stick (find replace):
|
||||
[41] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Cursed Skull (replace):
|
||||
[43] = {
|
||||
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
|
||||
"当受伤后只剩{{ColorGold}}半颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}} 房间",
|
||||
},
|
||||
-- Safety Cap (find replace):
|
||||
[44] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Ace of Spades (find replace):
|
||||
[45] = { 10, 20, 50, 33, 66, 100 },
|
||||
-- Counterfeit Penny (find replace):
|
||||
[52] = {"1硬币", "{{ColorGold}}2{{CR}}硬币", "{{ColorGold}}3{{CR}}硬币"},
|
||||
-- Tick (replace): added ", {{Trinket135}} A Lighter"
|
||||
[53] = {
|
||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
|
||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
||||
},
|
||||
-- Isaac's Head (find replace):
|
||||
[54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"},
|
||||
-- Judas' Tongue (replace):
|
||||
[56] = {
|
||||
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
|
||||
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
|
||||
},
|
||||
-- ???'s Soul (find replace):
|
||||
[57] = {"四处漂浮", "{{CR}}获得{{ColorGold}}2个{{CR}}四处漂浮", "{{CR}}获得{{ColorGold}}3个 {{CR}}四处漂浮"},
|
||||
-- Samson's Lock (find replace):
|
||||
[58] = { 6.66, 13, 25, 10, 5, 2 },
|
||||
-- The Left Hand (append):
|
||||
[61] = {
|
||||
"{{RedChest}}红箱子包含额外掉落物",
|
||||
"{{RedChest}}红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
|
||||
},
|
||||
-- Shiny Rock (replace):
|
||||
[62] = {
|
||||
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每10秒闪烁一次",
|
||||
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每{{ColorGold}}5{{CR}}秒闪烁一次",
|
||||
},
|
||||
-- Safety Scissors (append):
|
||||
[63] = {
|
||||
"降低敌人的爆炸半径",
|
||||
"大幅降低敌人的爆炸半径",
|
||||
},
|
||||
-- Super Magnet (find replace):
|
||||
[68] = {"掉落物和敌人", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋与饰品", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋, 饰品与箱子"},
|
||||
-- Louse (find replace):
|
||||
[70] = {"1只蓝蜘蛛", "2{{CR}}只蓝蜘蛛", "3{{CR}}只蓝蜘蛛"},
|
||||
-- Bob's Bladder (appendix):
|
||||
[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
|
||||
-- Poker Chip (append):
|
||||
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
|
||||
-- Store Key (append):
|
||||
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"},
|
||||
-- Rib of Greed (append):
|
||||
[84] = {"{{Coin}}提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
|
||||
-- Karma (find replace):
|
||||
[85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3},
|
||||
-- Mom's Locket (find replace):
|
||||
[87] = {"半红心", "一红心", "一个半红心"},
|
||||
-- Meconium (find replace):
|
||||
[91] = { 33, 66, 100, 5, 7, 10 },
|
||||
-- Used Diaper (find replace):
|
||||
[93] = {"1蓝苍蝇", "2{{CR}}蓝苍蝇", "3{{CR}}蓝苍蝇"},
|
||||
-- Fish Tail (append):
|
||||
[94] = {"20%概率翻3倍", "20%概率翻4倍"},
|
||||
-- Tonsil (find replace):
|
||||
[97] = {"2个跟班", "3{{CR}}个跟班", "4{{CR}}个跟班"},
|
||||
-- Nose Goblin (replace):
|
||||
[98] = {
|
||||
"{{ColorGold}}20{{CR}}%概率发射鼻屎泪弹#{{ColorGold}}75{{CR}}%概率使鼻屎泪弹获得追踪效果#{{Damage}}鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
|
||||
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
|
||||
},
|
||||
-- Fragmented Card (append):
|
||||
[102] = {"{{SecretRoom}}揭示一个隐藏房的位置", "{{SecretRoom}}揭示两个隐藏房的位置"},
|
||||
-- Lost Cork (find replace):
|
||||
[106] = {"提高", "大幅{{CR}}提高"},
|
||||
-- Crow Heart (append):
|
||||
[107] = {
|
||||
"{{AngelDevilChance}} 25%概率受到红心伤害后不减少恶魔房/天使房概率",
|
||||
"{{AngelDevilChance}} 50%概率受到红心伤害后不减少恶魔房/天使房概率",
|
||||
},
|
||||
-- Walnut (find replace):
|
||||
[108] = {
|
||||
"1随机{{UnknownHeart}}心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品",
|
||||
"2{{CR}}随机{{UnknownHeart}}心, 2{{Coin}}硬币, 2{{Key}}钥匙和3{{Trinket}}随机饰品",
|
||||
"3{{CR}}随机{{UnknownHeart}}心, 3{{Coin}}硬币, 3{{Key}}钥匙和3{{Trinket}}随机饰品",
|
||||
},
|
||||
-- Duct Tape (append):
|
||||
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
|
||||
-- Silver Dollar (find replace):
|
||||
[110] = {"商店", "稀有布局的商店"},
|
||||
-- Bloody Crown (append):
|
||||
[111] = {"其会包含2个道具供玩家选择"},
|
||||
-- Pay To Win (append):
|
||||
[112] = {"{{RestockMachine}}补货机爆炸概率降低"},
|
||||
-- Locust of War (find replace):
|
||||
[113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"},
|
||||
-- Locust of Pestilence (find replace):
|
||||
[114] = {"1只有毒攻击的蝗虫", "2{{CR}}只有毒攻击的蝗虫", "3{{CR}}只有毒攻击的蝗虫"},
|
||||
-- Locust of Famine (find replace):
|
||||
[115] = {"1只减速攻击的蝗虫", "2{{CR}}只减速攻击的蝗虫", "3{{CR}}只减速攻击的蝗虫"},
|
||||
-- Locust of Death (find replace):
|
||||
[116] = {"1只攻击蝗虫", "2{{CR}}只攻击蝗虫", "3{{CR}}只攻击蝗虫"},
|
||||
-- Locust of Conquest (full replace):
|
||||
[117] = {
|
||||
"{{CR}}进入有敌人的房间会生成{{ColorGold}}2-5{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
|
||||
"{{CR}}进入有敌人的房间会生成{{ColorGold}}3-7{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
|
||||
},
|
||||
-- Stem Cell (find replace):
|
||||
[119] = {"一半", "全部"},
|
||||
-- Hairpin (find replace):
|
||||
[120] = {"充能", "充能2次"},
|
||||
-- Wooden Cross (find replace):
|
||||
[121] = {"第一次受到的伤害", "前两次{{CR}}受到的伤害"},
|
||||
-- Filigree Feather (append):
|
||||
[123] = {"天使头目也会掉落半魂心", "天使头目也会掉落1魂心"},
|
||||
-- Door Stop (append):
|
||||
[124] = {"也可以使离开头目车轮战的门打开", "也可以使离开头目车轮战/挑战房的门打开"},
|
||||
-- Rotten Penny (find replace):
|
||||
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
|
||||
-- Baby-Bender (append):
|
||||
[127] = {"同时使跟班获得{{Trinket144}} 脑形虫的效果", "同时使跟班获得{{Trinket144}} 脑形虫与 {{Trinket65}} 长条虫的效果"},
|
||||
-- Blessed Penny (find replace):
|
||||
[131] = { 17, 25, 30 },
|
||||
-- Short Fuse (find replace):
|
||||
[133] = { 15, 30, 50 },
|
||||
-- Gigante Bean (append)
|
||||
[134] = {"增强屁的击退", "增强屁的击退#{{ColorGold}}屁会使敌人混乱3秒"},
|
||||
-- Broken Padlock (find replace):
|
||||
[136] = {"门, 钥匙方块和金箱子", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房与挑战房", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房, 挑战房与头目房"},
|
||||
-- 'M (append):
|
||||
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
|
||||
-- Apple of Sodom (find replace):
|
||||
[140] = {"拾起红心", "任意{{CR}}的心被拾取"},
|
||||
-- Brain Worm (append):
|
||||
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
|
||||
-- Devil’s Crown (append):
|
||||
[146] = {"{{Trinket174}}25%概率为数字冰箱贴的特殊布局", "{{Trinket174}}33%概率为数字冰箱贴的特殊布局"},
|
||||
-- Charged Penny (find replace):
|
||||
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
|
||||
-- Friendship Necklace (append):
|
||||
[148] = {"增加跟班的环绕速度", "大幅增加跟班的环绕速度"},
|
||||
-- Panic Button (append):
|
||||
[149] = {"10%概率不消耗充能", "20%概率不消耗充能"},
|
||||
-- Blue Key (append):
|
||||
[150] = {"蓝色房间的清理房间奖励变为2倍", "蓝色房间的清理房间奖励变为3倍"},
|
||||
-- Flat File (append):
|
||||
[151] = {"也对头目, 窥眼刺块与链球生效"},
|
||||
-- Telescope Lens (full replace):
|
||||
[152] = {
|
||||
"{{PlanetariumChance}} +18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫",
|
||||
"{{PlanetariumChance}} +33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂",
|
||||
},
|
||||
-- Holy Crown (full replace):
|
||||
[155] = {
|
||||
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
|
||||
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
|
||||
},
|
||||
-- Torn Card (find replace):
|
||||
[157] = { 15, 10, 5 },
|
||||
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
|
||||
[159] = {
|
||||
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
|
||||
"{{Key}}拾取时获得1个钥匙#{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
|
||||
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
|
||||
},
|
||||
-- Wicked Crown (full replace):
|
||||
[161] = {
|
||||
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
|
||||
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
|
||||
},
|
||||
-- Nuh Uh! (append):
|
||||
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
|
||||
-- Keeper’s Bargain (full replace):
|
||||
[171] = {
|
||||
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心",
|
||||
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率",
|
||||
},
|
||||
-- Cursed Penny (append):
|
||||
[172] = {"增加传送至特殊房间的概率"},
|
||||
-- Your Soul (append):
|
||||
[173] = {"10%概率不消耗该饰品", "20%概率不消耗该饰品"},
|
||||
-- Strange Key (full replace):
|
||||
[175] = {
|
||||
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}8{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
|
||||
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}10{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
|
||||
},
|
||||
-- Temporary Tattoo (append):
|
||||
[177] = {"清理挑战房后获得1项随机属性上升", "清理挑战房后获得2项随机属性上升"},
|
||||
-- RC Remote (append):
|
||||
[179] = {"跟班每14帧造成2点接触伤害", "跟班每14帧造成5点接触伤害"},
|
||||
-- Expansion Pack (full replace):
|
||||
[181] = {
|
||||
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果",
|
||||
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果#{{ColorGold}}同时触发一个3充能主动道具的使用效果",
|
||||
},
|
||||
-- Beth’s Essence (append):
|
||||
[182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"},
|
||||
-- Adoption Papers (append):
|
||||
[184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝魂石\""},
|
||||
-- Sigil of Baphomet (find replace):
|
||||
[189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
||||
|
||||
----- Golden Trinkets Data -----
|
||||
|
||||
local goldenTrinketData = {
|
||||
[5] = {findReplace = true}, -- Purple Heart
|
||||
[14] = {append = true}, -- Callus
|
||||
[16] = {findReplace = true}, -- Mom's Toenail
|
||||
[19] = {findReplace = true}, -- Paper Clip
|
||||
[21] = {findReplace = true}, -- Mysterious Paper
|
||||
[22] = {append = true}, -- Daemon's Tail
|
||||
[28] = {findReplace = true}, -- Broken Ankh
|
||||
[33] = {findReplace = true}, -- Umbilical Cord
|
||||
[34] = {findReplace = true}, -- Child's Heart
|
||||
[36] = {findReplace = true}, -- Rusted Key
|
||||
[41] = {findReplace = true}, -- Match Stick
|
||||
[43] = {fullReplace = true}, -- Cursed Skull
|
||||
[44] = {findReplace = true}, -- Safety Cap
|
||||
[45] = {findReplace = true}, -- Ace of Spades
|
||||
[52] = {findReplace = true}, -- Counterfeit Penny
|
||||
[54] = {findReplace = true}, -- Isaac's Head
|
||||
[56] = {fullReplace = true}, -- Judas' Tongue
|
||||
[57] = {findReplace = true}, -- ???'s Soul
|
||||
[58] = {findReplace = true}, -- Samson's Lock
|
||||
[61] = {append = true}, -- The Left Hand
|
||||
[62] = {fullReplace = true}, -- Shiny Rock
|
||||
[63] = {append = true}, -- Safety Scissors
|
||||
[68] = {findReplace = true}, -- Super Magnet
|
||||
[70] = {findReplace = true}, -- Louse
|
||||
[71] = {append = true}, -- Bob's Bladder
|
||||
[76] = {append = true}, -- Poker Chip
|
||||
[83] = {append = true}, -- Store Key
|
||||
[84] = {append = true}, -- Rib of Greed
|
||||
[85] = {findReplace = true}, -- Karma
|
||||
[87] = {findReplace = true}, -- Mom's Locket
|
||||
[91] = {findReplace = true}, -- Meconium
|
||||
[93] = {findReplace = true}, -- Used Diaper
|
||||
[94] = {append = true}, -- Fish Tail
|
||||
[97] = {findReplace = true}, -- Tonsil
|
||||
[98] = {fullReplace = true}, -- Nose Goblin
|
||||
[102] = {append = true}, -- Fragmented Card
|
||||
[106] = {findReplace = true}, -- Lost Cork
|
||||
[107] = {append = true}, -- Crow Heart
|
||||
[108] = {findReplace = true}, -- Wallnut
|
||||
[109] = {append = true}, -- Duct Tape
|
||||
[110] = {findReplace = true}, -- Silver Dollar
|
||||
[111] = {append = true}, -- Bloody Crown
|
||||
[112] = {append = true}, -- Pay To Win
|
||||
[113] = {findReplace = true}, -- Locust of War
|
||||
[114] = {findReplace = true}, -- Locust of Pestilence
|
||||
[115] = {findReplace = true}, -- Locust of Famine
|
||||
[116] = {findReplace = true}, -- Locust of Death
|
||||
[117] = {fullReplace = true}, -- Locust of Conquest
|
||||
[119] = {findReplace = true}, -- Stem Cell
|
||||
[120] = {findReplace = true}, -- Hairpin
|
||||
[121] = {findReplace = true}, -- Wooden Cross
|
||||
[123] = {append = true}, -- Filigree Feather
|
||||
[124] = {append = true}, -- Door Stop
|
||||
[126] = {findReplace = true}, -- Rotten Penny
|
||||
[127] = {append = true}, -- Baby-Bender
|
||||
[131] = {findReplace = true}, -- Blessed Penny
|
||||
[133] = {findReplace = true}, -- Short Fuse
|
||||
[134] = {append = true}, -- Gigante Bean
|
||||
[136] = {findReplace = true}, -- Broken Padlock
|
||||
[138] = {append = true}, -- 'M
|
||||
[140] = {findReplace = true}, -- Apple of Sodom
|
||||
[144] = {append = true}, -- Brain Worm
|
||||
[146] = {append = true}, -- Devil’s Crown
|
||||
[147] = {findReplace = true}, -- Charged Penny
|
||||
[148] = {append = true}, -- Friendship Necklace
|
||||
[149] = {append = true}, -- Panic Button
|
||||
[150] = {append = true}, -- Blue Key
|
||||
[151] = {append = true}, -- Flat File
|
||||
[152] = {fullReplace = true}, -- Telescope Lens
|
||||
[155] = {fullReplace = true}, -- Holy Crown
|
||||
[157] = {findReplace = true}, -- Torn Card
|
||||
[159] = {fullReplace = true}, -- Gilded Key
|
||||
[161] = {fullReplace = true}, -- Wicked Crown
|
||||
[165] = {append = true}, -- Nuh Uh!
|
||||
[171] = {fullReplace = true}, -- Keeper’s Bargain
|
||||
[172] = {append = true}, -- Cursed Penny
|
||||
[173] = {append = true}, -- Your Soul
|
||||
[175] = {fullReplace = true}, -- Strange Key
|
||||
[177] = {append = true}, -- Temporary Tattoo
|
||||
[179] = {append = true}, -- RC Remote
|
||||
[181] = {fullReplace = true}, -- Expansion Pack
|
||||
[182] = {append = true}, -- Beth’s Essence
|
||||
[184] = {append = true}, -- Adoption Papers
|
||||
[189] = {findReplace = true}, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
local cards = {
|
||||
|
||||
@@ -832,7 +832,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Pozlacený Klíč", "{{Key}} +1 klíč při prvním sebrání#{{GoldenChest}} Nahradí všechny truhly (kromě Staré/Mega) za zlaté truhly#{{GoldenChest}} Zlaté truhly mohou obsahovat extra karty, pilulky nebo trinkety"}, -- Gilded Key
|
||||
[160] = {"160", "Pytlíček Štěstěny", "{{GrabBag}} Když vstoupíš do nového patra, vytvoří 1 pytlík"}, -- Lucky Sack
|
||||
[161] = {"161", "Zlá Koruna", "Vytvoří {{TreasureRoom}} Pokladnici {{Shop}} Obchod v Šeolu"}, -- Wicked Crown
|
||||
[162] = {"162", "Azazelův Pahýl", "{{Player7}} 50% šance, že se po vyklizení místnosti proměníš v Azazela#Účinek trvá do vyklizení a opuštění jiné místnosti"}, -- Azazel's Stump
|
||||
[162] = {"162", "Azazelův Pahýl", "{{Player7}} 33% šance, že se po vyklizení místnosti proměníš v Azazela#Účinek trvá do vyklizení a opuštění jiné místnosti"}, -- Azazel's Stump
|
||||
[163] = {"163", "Dingle Berry", "Všichni Dipové (malá hovínka) jsou teď přátelští#Po vyklizení místnosti vytvoří 1 náhodný Dipa"}, -- Dingle Berry
|
||||
[164] = {"164", "Prstencový Uzávěr", "{{Bomb}} Za každou umístěnou bombu vytvoří 1 bombu navíc"}, -- Ring Cap
|
||||
[165] = {"165", "Ne Ne!", "{{Coin}} V Lůně a mimo ni, nahradí všechny spawny klíčů a mincí za bombu, srdce, pilulku, kartu, cetku, baterii nebo nepřátelskou mušku."}, -- Nuh Uh!
|
||||
@@ -1605,6 +1605,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}% Rychlost střely", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}% Poškození", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "Bludička pro jednu místnost",
|
||||
NoWisps = "Žádné bludičky",
|
||||
|
||||
@@ -525,6 +525,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}% Schussgeschwindigkeit", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}% Schaden", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "Einzelraum-Wisp{plural_s}",
|
||||
NoWisps = "Kein Wisp",
|
||||
@@ -894,7 +895,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Vergoldeter Schlüssel", "{{Key}} +1 Schlüssel beim Aufsammeln#{{GoldenChest}} Ersetzt alle Truhen (außer Alt/Mega) durch goldene Truhen#{{GoldenChest}} Goldene Truhen können zusätzliche Karten, Pillen oder Trinkets enthalten"}, -- Gilded Key
|
||||
[160] = {"160", "Glückssack", "{{GrabBag}} Das Betreten einer neuen Ebene lässt einen Sack erscheinen"}, -- Lucky Sack
|
||||
[161] = {"161", "Böse Krone", "Erzeugt einen {{TreasureRoom}} Schatzraum und {{Shop}} Laden in Sheol"}, -- Wicked Crown
|
||||
[162] = {"162", "Azazels Stumpf", "{{Player7}} Einen Raum leeren hat eine 50%ige Chance, den Spieler in Azazel zu verwandeln#{{Timer}} Der Effekt dauert an, bis ein anderer Raum geräumt und verlassen wird"}, -- Azazel's Stump
|
||||
[162] = {"162", "Azazels Stumpf", "{{Player7}} Einen Raum leeren hat eine 33%ige Chance, den Spieler in Azazel zu verwandeln#{{Timer}} Der Effekt dauert an, bis ein anderer Raum geräumt und verlassen wird"}, -- Azazel's Stump
|
||||
[163] = {"163", "Dingle Berry", "Alle Dip (kleine Kack-) Feinde sind freundlich#Das Leeren eines Raumes lässt einen zufälligen Dip erscheinen"}, -- Dingle Berry
|
||||
[164] = {"164", "Ringkappe", "{{Bomb}} Erzeugt 1 zusätzliche Bombe für jede platzierte Bombe"}, -- Ring Cap
|
||||
[165] = {"165", "Nuh Uh!", "Auf Womb und darüber hinaus ersetzt alle Münz- und Schlüsselspawns durch eine Bombe, ein Herz, eine Pille, eine Karte, ein Trinket, eine Batterie oder einen Feindflieger"}, -- Nuh Uh!
|
||||
@@ -1010,7 +1011,7 @@ local repCards={
|
||||
[68] = {"68", "XII - Der Gehängte?", "{{Timer}} Erhalte für 30 Sekunden:#↓ {{Speed}} -0,1 Geschwindigkeit#Dreifachschuss#{{Coin}} Getötete Feinde lassen Münzen fallen"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - Tod?", "{{Collectible545}} Aktiviert das Buch der Toten#Spawnt Knochenwesen für jeden im Raum getöteten Feind"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - Mäßigkeit?", "{{Pill}} Zwingt Isaac, 5 zufällige Pillen zu essen"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - Der Teufel?", "{{Timer}} Erhalte für 60 Sekunden:#{{Collectible33}} Aktiviert die Bibel (Flug)#{{Collectible390}} Seraphim-Begleiter#{{MomsHeart}} Tötet Mamas Fuß und Mamas Herz sofort#{{Warning}} Tötet Isaac, wenn es gegen Satan verwendet wird"}, -- XV - The Devil?
|
||||
[71] = {"71", "XV - Der Teufel?", "{{Timer}} Erhalte für 30 Sekunden:#{{Collectible33}} Aktiviert die Bibel (Flug)#{{Collectible390}} Seraphim-Begleiter#{{MomsHeart}} Tötet Mamas Fuß und Mamas Herz sofort#{{Warning}} Tötet Isaac, wenn es gegen Satan verwendet wird"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - Der Turm?", "Spawnt 7 Gruppen zufälliger Felsen und Hindernisse#Gruppen enthalten oft Getönte Felsen"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - Die Sterne?", "Entfernt Isaacs ältesten eingesammelten passiven Gegenstand (ignoriert Startgegenstände)#Spawnt 2 zufällige Gegenstände aus dem aktuellen Raum-Gegenstandspool"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - Der Mond?", "{{UltraSecretRoom}} Teleportiert Isaac in den Ultra Secret Room#Der Rückweg besteht aus roten Räumen"}, -- XVIII - The Moon?
|
||||
|
||||
+11
-10
@@ -45,7 +45,7 @@ local repCollectibles={
|
||||
[71] = {"71", "Mini Mush", "↑ {{Speed}} +0.3 Speed#↑ {{Range}} +2.5 Range#↑ Size down"}, -- Mini Mush
|
||||
[72] = {"72", "Rosary", "↑ {{Tears}} +0.5 Tears#{{SoulHeart}} +3 Soul Hearts#{{Collectible33}} The Bible is added to all item pools"}, -- Rosary
|
||||
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item replaces the floor's boss with a horseman"}, -- Book of Revelations
|
||||
[79] = {"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{BlackHeart}} +1 Black Heart"}, -- The Mark
|
||||
[79] = {"79", "The Mark", "↑ {{Damage}} +1 Damage#↑ {{Speed}} +0.2 Speed#{{BlackHeart}} +1 Black Heart"}, -- The Mark
|
||||
[80] = {"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{BlackHeart}} +2 Black Hearts"}, -- The Pact
|
||||
[83] = {"83", "The Nail", "Upon use:#{{HalfBlackHeart}} + Half Black Heart#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#↓ {{Speed}} -0.18 Speed#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"}, -- The Nail
|
||||
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
|
||||
@@ -84,10 +84,10 @@ local repCollectibles={
|
||||
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{HealingRed}} Full health#Homing tears"}, -- Sacred Heart
|
||||
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#Flight"}, -- Holy Grail
|
||||
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
[189] = {"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +2.5 Range#{{HealingRed}} Full health"}, -- SMB Super Fan
|
||||
[189] = {"189", "SMB Super Fan", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Speed}} +0.2 Speed#↑ {{Range}} +2.5 Range#↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- SMB Super Fan
|
||||
[192] = {"192", "Telepathy for Dummies", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- Telepathy for Dummies
|
||||
[193] = {"193", "MEAT!", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{HealingRed}} Heals 1 heart"}, -- MEAT!
|
||||
[194] = {"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Shot speed#{{Card}} Spawns a card#{{PlanetariumChance}} +15% Planetarium chance"}, -- Magic 8 Ball
|
||||
[193] = {"193", "MEAT!", "↑ {{Damage}} +0.3 Damage#↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- MEAT!
|
||||
[194] = {"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Shot speed#{{Card}} Spawns 1 card#{{PlanetariumChance}} +15% Planetarium chance"}, -- Magic 8 Ball
|
||||
[197] = {"197", "Jesus Juice", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range"}, -- Jesus Juice
|
||||
[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbleing Bundle
|
||||
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
|
||||
@@ -101,7 +101,7 @@ local repCollectibles={
|
||||
[224] = {"224", "Cricket's Body", "↑ {{Tears}} +0.5 Fire rate#↓ {{Range}} x0.8 Range multiplier#Tears split in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
|
||||
[225] = {"225", "Gimpy", "{{SoulHeart}} Taking damage has a 8% chance to spawn a Soul Heart#{{Luck}} +2% chance per luck#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
|
||||
[226] = {"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
[228] = {"228", "Mom's Perfume", "↑ {{Tears}} +0.5 Fire rate#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
[228] = {"228", "Mom's Perfume", "↑ {{Tears}} +0.5 Fire rate (Flat bonus, ignores tears cap)#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
[229] = {"229", "Monstro's Lung", "↓ {{Tears}} x0.23 Fire rate multiplier#{{Chargeable}} Tears are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
[230] = {"230", "Abaddon", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1.5 Damage#{{BlackHeart}} Converts all heart containers into Black Hearts#{{BlackHeart}} +2 Black Hearts#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
[232] = {"232", "Stop Watch", "↑ {{Speed}} +0.3 Speed#{{Slow}} Enemies are permanently slowed down to 80% of their attack and movement speed"}, -- Stop Watch
|
||||
@@ -117,7 +117,7 @@ local repCollectibles={
|
||||
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 contact damage per second"}, -- Smart Fly
|
||||
[272] = {"272", "BBF", "Friendly exploding fly#The explosion deals 100 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 150 contact damage per second"}, -- Best Bud
|
||||
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#Deals 150 contact damage per second"}, -- Best Bud
|
||||
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 24 damage over 0.63 seconds"}, -- Lil Brimstone
|
||||
[276] = {"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#The heart charges up when Isaac fires and releases a burst of tears when he stops#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
[278] = {"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#Spawns a Black Heart, rune, card, pill, or spider for every 1.5 hearts picked up"}, -- Dark Bum
|
||||
@@ -126,7 +126,7 @@ local repCollectibles={
|
||||
[285] = {"285", "D10", "Devolves all enemies in the room#For instance, all Red Flies become Black Flies"}, -- D10
|
||||
[286] = {"286", "Blank Card", "Triggers the effect of the card Isaac holds without using it"}, -- Blank Card
|
||||
[287] = {"287", "Book of Secrets", "Highlights tinted and crawlspace rocks in the room#{{Timer}} Receive one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass #{{Collectible246}} Blue Map#Only grants effects not already active#{{Collectible76}} If all effects are active, grants X-Ray Vision"}, -- Book of Secrets
|
||||
[288] = {"288", "Box of Spiders", "Spawn 4-8 blue spiders"}, -- Box of Spiders
|
||||
[288] = {"288", "Box of Spiders", "Spawns 4-8 blue spiders"}, -- Box of Spiders
|
||||
[289] = {"289", "Red Candle", "Throws a red flame#It deals contact damage, blocks enemy tears, and disappears when it has dealt damage or blocked shots 4 times or after 10 seconds"}, -- Red Candle
|
||||
[291] = {"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses#Extinguishes fire places and fills the room with water#Turns lava pits into walkable ground"}, -- Flush!
|
||||
[292] = {"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart#{{DevilRoom}} Using the item before a boss fight makes the boss reward a devil deal#Purchasing these devil deals has the same consequences as those in Devil Rooms#Does not affect item pedestals in The Void floor"}, -- Satanic Bible
|
||||
@@ -182,7 +182,7 @@ local repCollectibles={
|
||||
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
|
||||
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
|
||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Tears}} +1 Fire rate cap#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
|
||||
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
|
||||
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
||||
@@ -304,7 +304,7 @@ local repCollectibles={
|
||||
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
|
||||
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
|
||||
[613] = {"613", "", "<Item does not exist>"},
|
||||
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep#"}, -- Blood Bombs
|
||||
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs
|
||||
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Chance to deflect projectiles near it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
|
||||
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
|
||||
[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
|
||||
@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}% Shot speed", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}% Damage", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "Single room wisp",
|
||||
NoWisps = "No Wisps",
|
||||
@@ -1038,7 +1039,7 @@ local repCards={
|
||||
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#{{Friendly}} Spawns friendly Bone entities for each enemy killed in room"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 60 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
|
||||
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 30 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - The Tower?", "Spawns 7 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - The Stars?", "Removes Isaac's oldest collected passive item (ignoring starting items)#Spawns 2 random items from the current room's item pool"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Teleports Isaac to the Ultra Secret Room#Pathway back will be made of red rooms"}, -- XVIII - The Moon?
|
||||
|
||||
@@ -1022,7 +1022,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Clé Dorée", "{{Key}} +1 Clé#Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}"}, -- Gilded Key
|
||||
[160] = {"160", "Bourse Trèfle", "Fait apparaître un sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
|
||||
[161] = {"161", "Couronne Impure", "Une Salle du Trésor apparaît à {{ColorTransform}}Shéol"}, -- Wicked Crown
|
||||
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 50% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
|
||||
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 33% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
|
||||
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Terminer une salle invoque une Crotte amicale"}, -- Dingle Berry
|
||||
[164] = {"164", "Amorces", "Ajoute gratuitement une bombe à chaque bombe posée"}, -- Ring Cap
|
||||
[165] = {"165", "Ah Non !", "À partir de l'{{ColorTransform}}Utérus{{ColorWhite}}, remplace les pièces et les clés par des bombes, des cœurs, des pilules, des cartes, des runes, des piles, des babioles ou des mouches"}, -- Nuh Uh!
|
||||
|
||||
@@ -84,9 +84,9 @@ local repCollectibles={
|
||||
[182] = {"182", "Sacro Cuore", "↑ {{Heart}} +1 Salute#↑ {{Damage}} x2.3 Moltiplicatore Danni#↑ {{Damage}} +1 Danni#↓ {{Tears}} -0.4 Lacrime#↓ {{Shotspeed}} -0.25 Velocità Colpi#{{HealingRed}} Salute al Massimo#Lacrime a ricerca"}, -- Sacred Heart
|
||||
[184] = {"184", "Sacro Graal", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#Volo"}, -- Holy Grail
|
||||
[186] = {"186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Warning}} Infligge 1 cuore di danno ad Isaac#Dopo il 1° uso in una stanza, infligge invece mezzo cuore di danno#{{Heart}} Rimuove per primi i Cuori Rossi"}, -- Blood Rights
|
||||
[189] = {"189", "Super Fan di SMB", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.2 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +2.5 Gittata#{{HealingRed}} Salute al massimo"}, -- SMB Super Fan
|
||||
[189] = {"189", "Super Fan di SMB", "↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Speed}} +0.2 Velocità#↑ {{Range}} +2.5 Gittata#↑ {{Heart}} +1 Salute#{{HealingRed}} Salute al massimo"}, -- SMB Super Fan
|
||||
[192] = {"192", "Telepatia per Negati", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Range}} +3 Gittata#Lacrime a ricerca"}, -- Telepathy for Dummies
|
||||
[193] = {"193", "CARNE!", "↑ {{Heart}} +1 Salute#↑ {{Damage}} +0.3 Danni#{{HealingRed}} Cura di 1 cuore"}, -- MEAT!
|
||||
[193] = {"193", "CARNE!", "↑ {{Damage}} +0.3 Danni#↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore"}, -- MEAT!
|
||||
[194] = {"194", "Palla Magica", "↑ {{Shotspeed}} +0.16 Velocità Colpi#{{Card}} Genera 1 carta#+15% di chance di un Planetario"}, -- Magic 8 Ball
|
||||
[197] = {"197", "Succhino di Cristo", "↑ {{Damage}} +0.5 Danni#↑ {{Range}} +1.5 Gittata"}, -- Jesus Juice
|
||||
[203] = {"203", "Offerta Imperdibile", "I consumabili hanno il 50% di chance di venire raddoppiati"}, -- Humbleing Bundle
|
||||
@@ -117,7 +117,7 @@ local repCollectibles={
|
||||
[264] = {"264", "Moscastuta", "Orbitale#Attaccca i nemici quando Isaac prende danni#Infligge 6.5 danni al secondo"}, -- Smart Fly
|
||||
[272] = {"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 100 DANNI#{{Warning}} L'esplosione può ferire Isaac"}, -- BBF
|
||||
[273] = {"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 100 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"}, -- Bob's Brain
|
||||
[274] = {"274", "Scudiero", "Subire danni genera 1 orbitale dal medio raggio fino all'uscita dalla stanza#L'orbitale infligge 150 danni al secondo"}, -- Best Bud
|
||||
[274] = {"274", "Scudiero", "Subire danni genera 1 orbitale dal medio raggio fino all'uscita dalla stanza#Infligge 150 danni al secondo"}, -- Best Bud
|
||||
[275] = {"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3 danni per tocco, per un totale di 24 danni"}, -- Lil Brimston
|
||||
[276] = {"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#Il cuore si carica mentre Isaac spara, rilasciando uno scroscio di lacrime quando smette#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"}, -- Isaac's Heart
|
||||
[278] = {"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#Genera 1 Cuore Nero, runa, carta, pillola, o ragno per ogni 1.5 Cuori Rossi raccolti"}, -- Dark Bum
|
||||
@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}% Velocità Colpi", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}% Danni", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}% di chance)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "Fiammella per una singola stanza",
|
||||
NoWisps = "Niente fiammelle",
|
||||
@@ -1038,7 +1039,7 @@ local repCards={
|
||||
[68] = {"68", "XII - L'Appeso?", "{{Timer}} Conferisce per 30 secondi:#↓ {{Speed}} -0.1 Velocità#Triplo colpo#{{Coin}} I nemici uccisi lasciano monete"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - Morte?", "{{Collectible545}} Attiva \"Libro dei Morti\"#{{Friendly}} Genera entità d'ossa amichevoli per ogni nemico ucciso nella stanza"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - Temperanza?", "{{Pill}} Costringe Isaac ad assumere 5 pillole casuali"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - Il Diavolo?", "{{Timer}} Conferisce per 60 secondi:#{{Collectible33}} Attiva \"La Bibbia\" (volo)#{{Collectible390}} Famiglio di \"Serafino\"#{{MomsHeart}} Uccide istantaneamente Mamma, Cuore di Mamma e \"È Vivo!\"#{{Warning}} Uccide Isaac se usato contro Satana"}, -- XV - The Devil?
|
||||
[71] = {"71", "XV - Il Diavolo?", "{{Timer}} Conferisce per 30 secondi:#{{Collectible33}} Attiva \"La Bibbia\" (volo)#{{Collectible390}} Famiglio di \"Serafino\"#{{MomsHeart}} Uccide istantaneamente Mamma, Cuore di Mamma e \"È Vivo!\"#{{Warning}} Uccide Isaac se usato contro Satana"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - La Torre?", "Genera 7 ammassi di rocce e ostacoli casuali#Gli ammassi contengono spesso rocce colorate"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - Le Stelle?", "Rimuove l'oggetto passivo raccolto per 1° da Isaac (esclusi gli oggetti di partenza)#Genera 2 oggetti casuali dalla categoria di oggetti della stanza corrente"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - La Luna?", "{{UltraSecretRoom}} Teletrasporta Isaac nella Stanza Ultra Segreta#La via di ritorno è composta da Stanza Rosse"}, -- XVIII - The Moon?
|
||||
|
||||
@@ -0,0 +1,328 @@
|
||||
-- Repentance Modular Descriptions
|
||||
-- Used to generate item descriptions based on modules and data entries
|
||||
local C_ID = "5.100."
|
||||
local T_ID = "5.350."
|
||||
local Pill_ID = "5.70."
|
||||
local Card_ID = "5.300."
|
||||
local HorseID = PillColor.PILL_GIANT_FLAG
|
||||
|
||||
-- Update automated descriptions table
|
||||
local automatedRep = {
|
||||
[C_ID..564] = true, [C_ID..587] = true, [C_ID..600] = true, [C_ID..613] = true, [C_ID..620] = true, [C_ID..624] = true, [C_ID..630] = true, [C_ID..639] = true, [C_ID..648] = true, [C_ID..659] = true, [C_ID..662] = true, [C_ID..666] = true, [C_ID..669] = true, [C_ID..707] = true, [C_ID..718] = true, [C_ID..730] = true, [C_ID..731] = true,
|
||||
}
|
||||
EID:updateDescriptionsViaTable(automatedRep, EID.FullyAutomatedDescriptions)
|
||||
|
||||
EID.FullyAutomatedDescriptions[C_ID..263] = nil -- Proptosis
|
||||
EID.FullyAutomatedDescriptions[C_ID..298] = nil -- Box of Spiders
|
||||
EID.FullyAutomatedDescriptions[C_ID..330] = nil -- Soy Milk
|
||||
EID.FullyAutomatedDescriptions[C_ID..344] = nil -- A Snack
|
||||
EID.FullyAutomatedDescriptions[C_ID..474] = nil -- Glass Canon Item
|
||||
|
||||
|
||||
|
||||
local itemData = {
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
[C_ID .. 2] = { FireRateMultiplier = 0.51 }, -- Inner Eye
|
||||
[C_ID .. 5] = { Damage = 1.5, Range = 1.5, RangeMultiplier = 2, ShotSpeedMultiplier = 1.6, Luck = -1 }, -- My Reflection
|
||||
[C_ID .. 6] = { Tears = 1.5, Range = -1.5, RangeMultiplier = 0.8 }, -- Number One
|
||||
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
|
||||
[C_ID .. 13] = { Speed = 0.2, PlayerContactDamage = 48 }, -- The Virus
|
||||
[C_ID .. 14] = { Speed = 0.3, Range = 2.5 }, -- Roid Rage
|
||||
[C_ID .. 18] = { Coin = 100 }, -- Dollar
|
||||
[C_ID .. 22] = { RedHeart = 1, HealingRed = 1 }, -- Lunch
|
||||
[C_ID .. 23] = { RedHeart = 1, HealingRed = 1 }, -- Dinner
|
||||
[C_ID .. 24] = { RedHeart = 1, HealingRed = 1 }, -- Dessert
|
||||
[C_ID .. 25] = { RedHeart = 1, HealingRed = 1 }, -- Breakfast
|
||||
[C_ID .. 26] = { RedHeart = 1, HealingRed = 1 }, -- Rotten Meat
|
||||
[C_ID .. 29] = { Range = 2.5 , Spawns = {BlueFly = {3,6}}}, -- Mom's Underwear
|
||||
[C_ID .. 30] = { Range = 2.5, PlayerContactDamage = 24 }, -- Mom's Heels
|
||||
[C_ID .. 31] = { Range = 3.75, Spawns = {RandomHeart = 1}}, -- Mom's Lipstick
|
||||
[C_ID .. 37] = { Variables = { [1] = 185 } }, -- Mr. Boom
|
||||
[C_ID .. 40] = { Variables = { [1] = 185 } }, -- Kamikaze!
|
||||
[C_ID .. 41] = { Spawns = { BlueFly = 1 }}, -- Mom's Pad
|
||||
[C_ID .. 49] = { Variables = { [1] = 24, [2] = 0.83 } }, -- Shoop da Whoop!
|
||||
[C_ID .. 52] = { FireRateMultiplier = 0.4 }, -- Dr. Fetus
|
||||
[C_ID .. 55] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 2, Multiplier = 0.1 } }, -- Mom's Eye
|
||||
[C_ID .. 59] = { AngelDevilChance = 12.5, RoomEffect = {Damage = 2} }, -- Book of Belial (passive)
|
||||
[C_ID .. 62] = { Damage = 0.3 }, -- Charm of the Vampire
|
||||
[C_ID .. 67] = { DamagePerTear = 6 }, -- Sister Maggy
|
||||
[C_ID .. 70] = { Speed = 0.2, Damage = 1 }, -- Growth Hormones
|
||||
[C_ID .. 71] = { Speed = 0.3, Range = 2.5, SizeDown = 1 }, -- Mini Mush
|
||||
[C_ID .. 72] = { Tears = 0.5, SoulHeart = 3 }, -- Rosary
|
||||
[C_ID .. 79] = { Speed = 0.2, Damage = 1, BlackHeart = 1 }, -- The Mark
|
||||
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, BlackHeart = 2 }, -- The Pact
|
||||
[C_ID .. 83] = { OnUseEffect = { BlackHeart = 0.5 }, RoomEffect = {Damage = 2, Speed = -0.18 } }, -- The Nail
|
||||
[C_ID .. 87] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 4, Multiplier = 0.05 } }, -- Loki's Horns
|
||||
[C_ID .. 98] = { Variables = { RANGE = {7,8} } }, -- The Relic
|
||||
|
||||
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 1.5, HealingRed = 1 }, -- The Halo
|
||||
[C_ID .. 106] = { BombDamage = 1.85, Bomb = 5 }, -- Mr. Mega
|
||||
[C_ID .. 107] = { Variables = { [1] = 23.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
|
||||
[C_ID .. 110] = { Range = 1.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
|
||||
[C_ID .. 115] = { Tears = 0.5, TearEffect = "Spectral" }, -- Ouija Board
|
||||
[C_ID .. 118] = { FireRateMultiplier = 0.33, Variables = {[1] = 9, [2] = 0.63} }, -- Brimstone
|
||||
[C_ID .. 121] = { RedHeart = 1, Damage = 1, Range = 1.5, Speed = -0.2 }, -- Odd Mushroom (Large)
|
||||
[C_ID .. 129] = { RedHeart = 2, Speed = -0.2 }, -- Bucket of Lard
|
||||
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- Stigmata
|
||||
[C_ID .. 139] = { Spawns = {RandomTrinket = 1}}, -- Mom's Purse
|
||||
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
|
||||
[C_ID .. 148] = { Variables = { RANGE = {2,6}} }, -- Infestation
|
||||
[C_ID .. 149] = { Damage = 40, FireRateMultiplier = 0.33, RangeMultiplier = 0.8, ShotSpeedMultiplier = 0.8 }, -- Ipecac
|
||||
[C_ID .. 152] = { FireRateMultiplier = 0.67 }, -- Technology 2
|
||||
[C_ID .. 153] = { FireRateMultiplier = 0.42 }, -- Mutant Spider
|
||||
[C_ID .. 155] = { ContactDamagePerSecond = 17.1, LeftEye = { DamageMultiplier = 1.35 } }, -- The Peeper
|
||||
[C_ID .. 158] = { EffectList = { FullMapping = "Exception", HeldEffect = { PlanetariumChance = 15 } } }, -- Crystal Ball
|
||||
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, FireRateMultiplier = 0.42 }, -- Polyphemus
|
||||
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 112.5 }, -- Sacrificial Dagger
|
||||
[C_ID .. 173] = { Variables = { [1] = 33 } }, -- Mitre
|
||||
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16, HealingRed = 1 }, -- Stem Cells
|
||||
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
|
||||
[C_ID .. 184] = { RedHeart = 1, HealingRed = 1, Flight = true }, -- Holy Grail
|
||||
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 2.5, FullHealth = 1 }, -- SMB Super Fan
|
||||
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- Telepathy for Dummies
|
||||
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- MEAT!
|
||||
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1}, PlanetariumChance = 15 }, -- Magic 8 Ball
|
||||
[C_ID .. 197] = { Damage = 0.5, Range = 1.5 }, -- Jesus Juice
|
||||
|
||||
[C_ID .. 206] = { FireRate = 0.5, Damage = 1, Variables = { [1] = 56 } }, -- Guillotine
|
||||
[C_ID .. 211] = { Variables = { RANGE = {3,5} } }, -- Spiderbaby
|
||||
[C_ID .. 214] = { Range = 1.5 }, -- Anemic
|
||||
[C_ID .. 218] = { RedHeart = 1, HealingRed = 1 }, -- Placenta
|
||||
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 20 } }, -- Old Bandage
|
||||
[C_ID .. 222] = { FireRate = 1 }, -- Anti-Gravity
|
||||
[C_ID .. 224] = { FireRate = 0.5, RangeMultiplier = 0.8 }, -- Cricket's Body
|
||||
[C_ID .. 226] = { RedHeart = 1, HealingRed = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
|
||||
[C_ID .. 228] = { FireRate = 0.5 }, -- Mom's Perfume
|
||||
[C_ID .. 229] = { FireRateMultiplier = 0.23 }, -- Monstro's Lung
|
||||
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 2 }, -- Abaddon
|
||||
[C_ID .. 233] = { TearEffect = "Spectral", Range = 6.5 }, -- Tiny Planet
|
||||
[C_ID .. 245] = { DamageMultiplier = 0.8 }, -- 20/20
|
||||
[C_ID .. 253] = { RedHeart = 1, HealingRed = 1, Luck = 1 }, -- Magic Scab
|
||||
[C_ID .. 254] = { LeftEye = { Damage = 1, Range = 2.75 } }, -- Blood Clot (Removed tear Height)
|
||||
[C_ID .. 261] = { Damage = 0.5 }, -- Proptosis
|
||||
[C_ID .. 263] = { Spawns = { Rune = 1 } }, -- Proptosis
|
||||
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 6.5 }, -- Smart Fly
|
||||
[C_ID .. 272] = { Variables = { [1] = 100 } }, -- BBF
|
||||
[C_ID .. 273] = { Variables = { [1] = 100 } }, -- Bob's Brain
|
||||
[C_ID .. 274] = { ContactDamagePerSecond = 150 }, -- Best Bud
|
||||
[C_ID .. 275] = { Variables = { [1] = 24 } }, -- Lil Brimstone
|
||||
[C_ID .. 288] = { Spawns={BlueSpider={4,8}} }, -- Box of Spiders
|
||||
[C_ID .. 293] = { Variables = { [1] = 200 } }, -- Head of Krampus
|
||||
|
||||
[C_ID .. 307] = { RedHeart = 1, HealingRed = 1, Speed = 0.1, FireRate = 0.5, Damage = 0.5, Range = 0.75, CoinBombKey = 1 }, -- Capricorn
|
||||
[C_ID .. 309] = { FireRate = 0.5, TearSize = 0.12 }, -- Pisces
|
||||
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.66 }, -- Eve's Mascara
|
||||
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4, HealingRed = 1 }, -- Thunder Thighs
|
||||
[C_ID .. 316] = { Variables = { [1] = 5 } }, -- Cursed Eye
|
||||
[C_ID .. 320] = { ContactDamagePerSecond = 15 }, -- ???'s Only Friend
|
||||
[C_ID .. 328] = { Damage = 1 }, -- The Negative
|
||||
[C_ID .. 330] = { FireRateMultiplier = 5.5, DamageMultiplier = 0.2, TearSize = -0.3 }, -- Soy Milk
|
||||
[C_ID .. 331] = { Damage = 0.5, Tears = -0.3, ShotSpeed = -0.3, RoomEffect = { TearEffect = "Homing" } }, -- Godhead
|
||||
[C_ID .. 336] = { Range = -1.5, TearSize = 0.22, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
|
||||
[C_ID .. 339] = { Range = 2.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
|
||||
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, HealingRed = 1 }, -- Blue Cap
|
||||
[C_ID .. 345] = { Damage = 1, Range = 2.5 }, -- Synthoil
|
||||
[C_ID .. 346] = { RedHeart = 1, HealingRed = 1 }, -- A Snack
|
||||
[C_ID .. 349] = { Variables = { [1] = 59 } }, -- Wooden Nickel
|
||||
[C_ID .. 354] = { RedHeart = 1, HealingRed = 1 , Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
|
||||
[C_ID .. 355] = { Range = 2.5, Luck = 1, SoulHeart = 1 }, -- Mom's Pearls
|
||||
[C_ID .. 365] = { ContactDamagePerSecond = 30 }, -- Lost Fly
|
||||
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {4,5} } }, -- Scatter Bombs
|
||||
[C_ID .. 369] = { Range = 3, TearEffect = "Spectral" }, -- Continuum
|
||||
[C_ID .. 370] = { Tears = 0.7, Range = 2.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
|
||||
[C_ID .. 376] = { }, -- Restock (no longer spawns pickups)
|
||||
[C_ID .. 394] = { Tears = 0.7, Range = 3 }, -- Marked
|
||||
[C_ID .. 397] = { FireRate = 1, Range = 2.5, ShotSpeed = 0.16 }, -- Tractor Beam
|
||||
[C_ID .. 399] = { }, -- Maw of the Void (No longer adds damage)
|
||||
|
||||
[C_ID .. 405] = { }, -- GB Bug (No longer does damage)
|
||||
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, ShotSpeed = -0.3 } }, -- Crown Of Light
|
||||
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
|
||||
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 0.66 }, -- Obsessed Fan
|
||||
[C_ID .. 430] = { MimicMovement = 0.66}, -- Papa Fly
|
||||
[C_ID .. 431] = { MimicMovement = 0.66}, -- Multidimensional Baby
|
||||
[C_ID .. 433] = { ContactDamagePerSecond = 8.7 }, -- My Shadow
|
||||
[C_ID .. 440] = { }, -- Kidney Stone (Stats all got removed)
|
||||
[C_ID .. 442] = { EffectList = {FireRate = 2, Range = 1.5, ShotSpeed = 0.2}}, -- Dark Prince's Crown
|
||||
[C_ID .. 453] = { Range = 1.5 }, -- Compound Fracture
|
||||
[C_ID .. 455] = { Range = 2.5 }, -- Dad's Lost Coin
|
||||
[C_ID .. 456] = { RedHeart = 1, HealingRed = 1 }, -- Moldy Bread
|
||||
[C_ID .. 459] = { Variables = { [1] = 10 } }, -- Sinus Infection
|
||||
[C_ID .. 462] = { Range = 1.5, TearEffect = "Piercing" }, -- Eye of Belial
|
||||
[C_ID .. 468] = { ContactDamagePerSecond = 75, MimicMovement = 0.66, Variables = { [1] = 666 } }, -- Shade
|
||||
[C_ID .. 474] = { }, -- Glass Canon Item (Previously Tonsil)
|
||||
[C_ID .. 487] = { RoomEffect = { Range = 1.5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
|
||||
[C_ID .. 491] = { Variables = { [1] = 7 } }, -- Acid Baby
|
||||
[C_ID .. 495] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Ghost Pepper
|
||||
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2, Maximum = 0.25 } }, -- Euthanasia
|
||||
[C_ID .. 500] = { Variables = { RANGE = {7,8} } }, -- Sack of Sacks
|
||||
|
||||
[C_ID .. 501] = { PlayerContactDamage = 7 }, -- Little Horn
|
||||
[C_ID .. 504] = { DamagePerTear = 3.5 }, -- Brown Nugget
|
||||
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 20 }, -- Bloodshot Eye
|
||||
[C_ID .. 531] = { DamageMultiplier = 1.5, Damage = 1, FireRateMultiplier = 0.33, RangeMultiplier = 0.8 }, -- Haemolacria
|
||||
[C_ID .. 543] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Hallowed Ground
|
||||
[C_ID .. 549] = { EffectList = { FireRate = 0.4} }, -- Brittle Bones
|
||||
-- Repentance Items
|
||||
[C_ID .. 555] = { Coin = 5, EffectList = { Damage = 1.2 } }, -- Golden Razor
|
||||
[C_ID .. 563] = { Bomb = 5 }, -- Nancy Bombs
|
||||
[C_ID .. 564] = { Tears = 0.5, ShotSpeed = 0.2 }, -- A Bar of Soap
|
||||
[C_ID .. 561] = { FireRateMultiplier = 4, DamageMultiplier = 0.3, TearSize = -0.16 }, -- Almond Milk
|
||||
[C_ID .. 571] = { Speed = 0.3, SoulHeart = 2, }, -- Orphan Socks
|
||||
[C_ID .. 572] = { Damage = 1, Range = 2, ShotSpeed = -0.16, }, -- Eye of the Occult
|
||||
[C_ID .. 573] = { RedHeart = 1, DamageMultiplier = 1.2, FullHealth = true }, -- Immaculate Heart
|
||||
[C_ID .. 577] = { SingleUseInfo = true }, -- Damocles
|
||||
[C_ID .. 581] = { ContactDamagePerSecond = 15 }, -- Psy Fly
|
||||
[C_ID .. 582] = { FireRate = 0.75, Speed = -0.03, }, -- Wavy Cap
|
||||
[C_ID .. 583] = { Bomb = 5 }, -- Rocket in a Jar
|
||||
[C_ID .. 584] = { AngelChance = 12.5 }, -- Book of Virtues
|
||||
[C_ID .. 585] = { SingleUseInfo = true }, -- Alabaster Box
|
||||
[C_ID .. 588] = { EffectList = { Damage = 3, Luck = 1} }, -- Sol
|
||||
[C_ID .. 590] = { Speed = 0.4 }, -- Mercurius
|
||||
[C_ID .. 591] = { RedHeart = 1, HealingRed = 1 }, -- Venus
|
||||
[C_ID .. 592] = { Damage = 1 }, -- Terra
|
||||
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 0.5 }, -- Jupiter
|
||||
[C_ID .. 598] = { Tears = 0.7 }, -- Pluto
|
||||
|
||||
[C_ID .. 600] = { LeftEye = { FireRateMultiplier = 1.4 } }, -- Eye Drops
|
||||
[C_ID .. 601] = { Tears = 0.7, EternalHeart = 1 }, -- Act of Contrition
|
||||
[C_ID .. 603] = { Spawns = {Battery = {2,4}} }, -- Battery Pack
|
||||
[C_ID .. 605] = { ContactDamagePerSecond = 36, RightEye = { DamageMultiplier = 1.35 } }, -- The Scooper
|
||||
[C_ID .. 606] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Ocular Rift
|
||||
[C_ID .. 607] = { DamagePerTear = {3.5 , 5.25} }, -- Boiled Baby
|
||||
[C_ID .. 614] = { RedHeart = 1, HealingRed = 4 }, -- Blood Bombs
|
||||
[C_ID .. 616] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Bird's Eye
|
||||
[C_ID .. 617] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Lodestone
|
||||
[C_ID .. 618] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Rotten Tomato
|
||||
[C_ID .. 621] = { Damage = 21.6, FullHealth = true }, -- Red Stew
|
||||
[C_ID .. 622] = { SingleUseInfo = true }, -- Genesis
|
||||
[C_ID .. 623] = { Key = 5 }, -- Sharp Key
|
||||
[C_ID .. 624] = { Spawns = { Card = 5 } }, -- Booster Pack
|
||||
[C_ID .. 625] = { TimedEffect = { Duration = 30, DamageMultiplier = 4, Range = 2, Tears = -1.9, Invincibility = true } }, -- Mega Mush
|
||||
[C_ID .. 628] = { SingleUseInfo = true }, -- Death Certificate
|
||||
[C_ID .. 629] = { ContactDamagePerSecond = 3 }, -- Bot Fly
|
||||
[C_ID .. 632] = { Luck = 2 }, -- Evil Charm
|
||||
[C_ID .. 633] = { Speed = 0.1, Damage = 2, Flight = true }, -- Dogma
|
||||
[C_ID .. 636] = { SingleUseInfo = true }, -- R Key
|
||||
[C_ID .. 637] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Rotten Tomato
|
||||
[C_ID .. 639] = { RottenHeart = 1 }, -- Yuck Heart
|
||||
[C_ID .. 643] = { SoulHeart = 2, Flight = true }, -- Revelation
|
||||
[C_ID .. 645] = { ContactDamagePerSecond = 3.5 }, -- Tinytoma
|
||||
[C_ID .. 646] = { Bomb = 5 }, -- Brimstone Bombs
|
||||
[C_ID .. 649] = { ContactDamagePerSecond = 6 }, -- Fruity Plum
|
||||
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.8, TearEffect = "Homing"} }, -- Star of Bethlehem
|
||||
[C_ID .. 654] = { BlackHeart = 1 }, -- False PHD
|
||||
[C_ID .. 655] = { OnUseEffect = { Speed = 0.5 } }, -- Spin to Win
|
||||
[C_ID .. 659] = { Range = 2.5, TearSize = 0.22 }, -- Tropicamide
|
||||
[C_ID .. 664] = { RedHeart = 1, FullHealth = true }, -- Binge Eater
|
||||
[C_ID .. 667] = { Bomb = 1 }, -- Strawman
|
||||
[C_ID .. 669] = { RedHeart = 1, Speed = 0.2, Tears = 0.5, Damage = 0.5, Range = 2.5, ShotSpeed = 0.16, Luck = 1, FullHealth = true, AngelDevilChance = 6.9, PlanetariumChance = 6.9 }, -- Sausage
|
||||
[C_ID .. 673] = { EffectList = {Damage = 1, SoulHeart = 1 } }, -- Redemption
|
||||
[C_ID .. 686] = { Spawns = { SoulHeart = 1 } }, -- Soul Locket
|
||||
[C_ID .. 688] = { Life = 1 }, -- Inner Child
|
||||
[C_ID .. 693] = { FlyOrbital = 8 }, -- The Swarm
|
||||
[C_ID .. 694] = { BrokenHeart = 3 }, -- Heartbreak
|
||||
|
||||
[C_ID .. 704] = { TimedEffect = { Duration = 5, Speed = 0.4, FireRateMultiplier = 0.5, FireRate = 2, Damage = 3 } }, -- Berserk!
|
||||
[C_ID .. 705] = { EffectList = { Speed = 1 } }, -- Dark Arts
|
||||
[C_ID .. 707] = { RedHeart = 1, HealingRed = 1 }, -- Supper
|
||||
[C_ID .. 708] = { Damage = 1 }, -- Stapler
|
||||
[C_ID .. 716] = { Spawns = { Coin = 3, Key = 1}, EffectList = { Speed = 0.03, Damage =0.5, Range =0.25 } }, -- Keeper's Sack
|
||||
[C_ID .. 727] = { Bomb = 5 }, -- Ghost Bombs
|
||||
[C_ID .. 730] = { Damage = 0.75, Luck = 1 }, -- Glass Eye
|
||||
[C_ID .. 731] = { RightEye = { DamageMultiplier = 1.28, Range = 6.5, ShotSpeed = -0.3 } }, -- Stye
|
||||
[C_ID .. 732] = { Damage = 1 }, -- Mom's Ring
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
[T_ID .. 10] = { Tears = 0.4, TearEffect = "Spectral" }, -- Wiggle Worm
|
||||
[T_ID .. 11] = { Tears = 0.47, TearEffect = "Spectral" }, -- Ring Worm
|
||||
[T_ID .. 16] = { Variables = { [1] = 20 } }, -- Mom's Toenail
|
||||
[T_ID .. 26] = { Tears = 0.4, Range = 1.5, TearEffect = "Spectral" }, -- Hook Worm
|
||||
[T_ID .. 39] = { FireRate = 1 }, -- Cancer
|
||||
[T_ID .. 65] = { Range = 3 }, -- Tape Worm
|
||||
[T_ID .. 66] = { ShotSpeed = -0.5 }, -- Lazy Worm
|
||||
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC285}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
|
||||
[T_ID .. 80] = { Variables = { [1] = 0.5 } }, -- Black Feather
|
||||
[T_ID .. 96] = {Tears = 0.4, Range = 1.5, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
|
||||
[T_ID .. 98] = { Variables = { [1] = 10 } }, -- Nose Goblin
|
||||
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.5, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
|
||||
[T_ID .. 128] = { Variables = { [1] = 4 } }, -- Finger Bone
|
||||
[T_ID .. 129] = { LuckChance = { Top = 1, Bottom = 10 } }, -- Jawbreaker
|
||||
[T_ID .. 130] = { LuckChance = { Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Chewed Pen
|
||||
[T_ID .. 135] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.05 } }, -- A Lighter (Formula is not documented on the wiki. This is a best guess)
|
||||
[T_ID .. 143] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.03, Maximum = 1/3 } }, -- Old Capacitor
|
||||
[T_ID .. 145] = { Luck = 10 }, -- Perfection
|
||||
[T_ID .. 152] = { PlanetariumChance = 9 }, -- Telescope Lens
|
||||
[T_ID .. 159] = { Key = 1 }, -- Gilded Key
|
||||
[T_ID .. 174] = { DevilChance = 10 }, -- Number Magnet
|
||||
[T_ID .. 188] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.02 } }, -- Ice Cube (Formula is not documented on the wiki. This is a best guess)
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- I - The Magician
|
||||
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5 } }, -- XI - Strength
|
||||
[Card_ID .. 39] = { TimedEffect = { Duration = 20, Invincibility = true} }, -- Algiz
|
||||
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 3, SizeUp = true } }, -- Huge Growth
|
||||
[Card_ID .. 59] = { TimedEffect = { Duration = 60, RedHeart = 2, FireRate = 1.5, Speed = -0.1 } }, -- III - The Empress?
|
||||
[Card_ID .. 61] = { Spawns = { BoneHeart = 2 } }, -- V - The Hierophant?
|
||||
[Card_ID .. 63] = { TimedEffect = { Duration = 10, FireRateMultiplier = 4} }, -- VII - The Chariot?
|
||||
[Card_ID .. 68] = { TimedEffect = { Duration = 30, Speed = -0.1 } }, -- XII - The Hanged Man?
|
||||
[Card_ID .. 75] = { EffectList = { Damage = 1.5, Flight = true, TearEffect = "Spectral" }}, -- XIX - The Sun?
|
||||
[Card_ID .. 79] = { Spawns = { RedHeart = {1,20} } }, -- Queen of Hearts
|
||||
[Card_ID .. 85] = { EffectList = { FireRate = 1.5, Damage = 1 } }, -- Soul of ???
|
||||
[Card_ID .. 93] = { Spawns = { Coin = {1, 25} } }, -- Soul of the Keeper
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
[Pill_ID .. 12] = { Range = -1 }, -- Range Down
|
||||
[Pill_ID .. 13] = { Range = 1.25 }, -- Range Up
|
||||
[Pill_ID .. 48] = { ShotSpeed = -0.15 }, -- Shot speed Down
|
||||
[Pill_ID .. 49] = { ShotSpeed = 0.15 }, -- Shot speed Up
|
||||
[Pill_ID .. 50] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Experimental Pill
|
||||
|
||||
---------- Horse Pills ----------
|
||||
|
||||
[Pill_ID .. (HorseID + 3)] = { SoulHeart = 4 }, -- Balls of Steel
|
||||
[Pill_ID .. (HorseID + 6)] = { SoulHeart = 3, FullHealth = true }, -- Full Health
|
||||
[Pill_ID .. (HorseID + 7)] = { RedHeart = -2 }, -- Health Down
|
||||
[Pill_ID .. (HorseID + 8)] = { EmptyHeart = 2 }, -- Health Up
|
||||
[Pill_ID .. (HorseID + 9)] = { NoEffect = true }, -- I Found Pills
|
||||
[Pill_ID .. (HorseID + 10)] = { ItemDescription = "5.70.10" }, -- Puberty
|
||||
[Pill_ID .. (HorseID + 12)] = { Range = -2 }, -- Range Down
|
||||
[Pill_ID .. (HorseID + 13)] = { Range = 2.5 }, -- Range Up
|
||||
[Pill_ID .. (HorseID + 14)] = { Speed = -0.24 }, -- Speed Down
|
||||
[Pill_ID .. (HorseID + 15)] = { Speed = 0.3 }, -- Speed Up
|
||||
[Pill_ID .. (HorseID + 16)] = { Tears = -0.56 }, -- Tears Down
|
||||
[Pill_ID .. (HorseID + 17)] = { Tears = 0.70 }, -- Tears Up
|
||||
[Pill_ID .. (HorseID + 18)] = { Luck = -2 }, -- Luck Down
|
||||
[Pill_ID .. (HorseID + 19)] = { Luck = 2 }, -- Luck Up
|
||||
[Pill_ID .. (HorseID + 20)] = { ItemDescription = "5.70.20" }, -- Telepills
|
||||
[Pill_ID .. (HorseID + 21)] = { Spawns = {Battery = {3,4}} }, -- 48 Hour Energy!
|
||||
[Pill_ID .. (HorseID + 22)] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
|
||||
[Pill_ID .. (HorseID + 24)] = { ItemDescription = {"5.100.333", "5.70.24"} }, -- I can see forever!
|
||||
[Pill_ID .. (HorseID + 26)] = { ItemDescription = "5.70.26" }, -- Amnesia
|
||||
[Pill_ID .. (HorseID + 29)] = { ItemDescription = "5.70.29" }, -- Percs!
|
||||
[Pill_ID .. (HorseID + 30)] = { ItemDescription = "5.70.30" }, -- Addicted!
|
||||
[Pill_ID .. (HorseID + 37)] = { RoomEffect = { Damage = 7, Range = 3 }, ItemDescription = "5.100.93" }, -- Power Pill!
|
||||
[Pill_ID .. (HorseID + 39)] = { Spawns = {BlueFly = 6} }, -- Friends Till The End!
|
||||
[Pill_ID .. (HorseID + 46)] = { ItemDescription = "5.100.93" }, -- Feels like I'm walking on sunshine!
|
||||
[Pill_ID .. (HorseID + 48)] = { ShotSpeed = -0.3 }, -- Shot speed Down
|
||||
[Pill_ID .. (HorseID + 49)] = { ShotSpeed = 0.3 }, -- Shot speed Up
|
||||
}
|
||||
|
||||
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
|
||||
|
||||
-- TODO: Add modular
|
||||
EID.ItemData.BingeEaterBuffs = {
|
||||
[C_ID .. 22] = { Tears = 0.5, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Lunch
|
||||
[C_ID .. 23] = { Tears = 0.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dinner
|
||||
[C_ID .. 24] = { Damage = 1, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dessert
|
||||
[C_ID .. 25] = { Range = 2.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Breakfast
|
||||
[C_ID .. 26] = { Damage = 1, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Rotten Meat
|
||||
[C_ID .. 346] = { ShotSpeed = 0.2, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- A Snack
|
||||
[C_ID .. 456] = { Damage = 1, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Midnight Snack
|
||||
[C_ID .. 707] = { Tears = 0.5, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Supper
|
||||
}
|
||||
@@ -493,6 +493,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "弾速:{1}%", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "ダメージ: {1}%", -- {1} will be replaced with the damage changes in %
|
||||
Chance = "(確率{1}%)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "その部屋でのみ有効",
|
||||
NoWisps = "ウィスプなし",
|
||||
|
||||
@@ -171,7 +171,7 @@ local repCollectibles={
|
||||
[327] = {"327", "즉석사진", "!!! {{NoLB}}Chest/Home 스테이지 진입에 필요#{{Collectible58}} 피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 5초간 무적 상태가 됩니다."}, -- The Polaroid
|
||||
[328] = {"328", "반전사진", "!!! {{NoLB}}Dark Room/Home 스테이지 진입에 필요#↑ {{DamageSmall}}공격력 +1#{{Collectible35}} 피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 그 방의 적에게 40의 방어 무시 피해를 줍니다."}, -- The Negative
|
||||
[330] = {"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x5.5#↓ {{TearsizeSmall}}눈물크기 -0.3#{{Chargeable}} 충전이 필요한 공격이 충전 없이 자동으로 발사됩니다.#{{Blank}} (부가 공격 제외)"}, -- Soy Milk
|
||||
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +1#↓ {{TearsSmall}}연사 -0.3#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 60의 피해를 받습니다."}, -- Godhead
|
||||
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +0.5#↓ {{TearsSmall}}연사 -0.3#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 60의 피해를 받습니다."}, -- Godhead
|
||||
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}} x1.4/{{Collectible214}})로 부활하며;#{{ArrowGrayRight}} {{EmptyHeart}}최대 체력 -1 (최소 1)#{{ArrowGrayRight}} {{DamageSmall}}공격력 +0.5#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다."}, -- Lazarus' Rags
|
||||
[333] = {"333", "정신", "맵에 특급비밀방을 제외한 모든 방의 위치가 표시됩니다."}, -- The Mind
|
||||
[336] = {"336", "죽은 양파", "↓ {{RangeSmall}}사거리 -1.5#↓ {{ShotspeedSmall}}탄속 -0.4#↑ {{TearsizeSmall}}눈물크기 +0.22#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
|
||||
@@ -578,6 +578,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "탄속 {1}%", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "피해 {1}%", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " (확률 {1}%)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "방을 나가면 사라집니다.",
|
||||
NoWisps = "위습 없음",
|
||||
@@ -964,7 +965,7 @@ local repTrinkets={
|
||||
[159] = {"159", "도금 열쇠", "↑ {{Key}}열쇠 +1#{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다."}, -- Gilded Key
|
||||
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 하나 드랍합니다."}, -- Lucky Sack
|
||||
[161] = {"161", "사악한 왕관", "Sheol 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 등장합니다."}, -- Wicked Crown
|
||||
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 50%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
|
||||
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 33%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
|
||||
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
|
||||
[164] = {"164", "딱총 화약", "폭탄 설치 시 1개의 폭탄을 추가로 설치합니다."}, -- Ring Cap
|
||||
[165] = {"165", "아니거든!", "Womb/Corpse 스테이지부터 열쇠와 동전이 다른 픽업으로 대체됩니다."}, -- Nuh-Uh!
|
||||
|
||||
@@ -759,7 +759,7 @@ local repTrinkets={
|
||||
[159] = {"159","","{{Key}} +1 Chave#{{GoldenChest}} Substitui todos os baús por Baús Dourados (excerto Old/Mega)#{{GoldenChest}} Baús Dourados podem conter cartas, pílulas ou trinkets extras"}, -- Gilded Key
|
||||
[160] = {"160","","{{GrabBag}} Gera um saco ao viajar para o próximo andar"}, -- Lucky Sack
|
||||
[161] = {"161","","Gera uma Sala do Tesouro {{TreasureRoom}} e Loja {{Shop}} no Sheol"}, -- Wicked Crown
|
||||
[162] = {"162","","{{Player7}} 50% de chance de transformar-se em Azazel quando entra em uma nova sala#O efeito dura até limpar e sair de outra sala"}, -- Azazel's Stump
|
||||
[162] = {"162","","{{Player7}} 33% de chance de transformar-se em Azazel quando entra em uma nova sala#O efeito dura até limpar e sair de outra sala"}, -- Azazel's Stump
|
||||
[163] = {"163","","Todos os Dips (pequenos cocôs) são amigáveis#Gera 1 Dips aleatório quando limpa uma sala"}, -- Dingle Berry
|
||||
[164] = {"164","","{{Bomb}} Gera uma bomba extra para cada bomba colocada"}, -- Ring Cap
|
||||
[165] = {"165","","No Womb e diante, substitui todos as moedas e chaves por uma bomba, coração, pílula, carta, trinket, bateria ou mosca inimiga"}, -- Nuh Uh!
|
||||
|
||||
+1150
-1064
File diff suppressed because it is too large.
Load diff
+11
-11
@@ -54,7 +54,7 @@ local repCollectibles={
|
||||
[91] = {"91", "Каска спелеолога", "Раскрывает типы комнат в радиусе 2 комнат#{{SecretRoom}} Также может раскрыть Секретные и Суперсекретные комнаты#Блокирует снаряды, падающие сверху"}, -- Spelunker Hat
|
||||
[98] = {"98", "Реликвия", "{{SoulHeart}} Создаёт 1 синее сердце каждые 7-8 комнат"}, -- The Relic
|
||||
[101] = {"101", "Нимб", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#↑ {{Damage}} +0.3 урону#↑ {{Tears}} +0.2 скорострельности#↑ {{Range}} +0.38 дальности#↑ {{Speed}} +0.3 скорости"}, -- The Halo
|
||||
[106] = {"106", "Мистер Мега", "{{Bomb}} +5 бомб#↑ Урон бомбами x1.85"}, -- Mr. Mega
|
||||
[106] = {"106", "Мистер Мега", "{{Bomb}} +5 бомб#↑ Урон от бомб x1.85"}, -- Mr. Mega
|
||||
[110] = {"110", "Мамины линзы", "Шанс выстрелить окаменяющей слезой#{{Luck}} 50% шанс при 20 удачи#↑ {{Range}} +0.38 дальности"}, -- Mom's Contacts
|
||||
[115] = {"115", "Доска Уиджа", "↑ {{Tears}} +0.4 скорострельности#Спектральные слезы"},
|
||||
[118] = {"118", "Сера", "{{Chargeable}} Заряжаемое#Выстреливает кровавый лазер, наносящий постоянный урон#↓ {{Tears}} -67% скорострельности"}, -- Brimstone
|
||||
@@ -81,7 +81,7 @@ local repCollectibles={
|
||||
[178] = {"178", "Святая вода", "{{Throwable}} {{ColorOrange}}Бросаемое{{CR}}#Летит в сторону стрельбы персонажа#Ломается и наносит 7 урона при столкновении с врагом#Оставляет окаменяющую лужу после броска"}, -- Holy Water
|
||||
[182] = {"182", "Священное сердце", "↑ {{Heart}} +1 к здоровью#{{Heart}} Полное лечение#Самонаводящиеся слёзы#↑ {{Damage}} +130% + 1 урон#↓ {{Tears}} -0.4 скорострельности#↓ {{Shotspeed}} -0.25 скорости слезы"}, -- Sacred Heart
|
||||
[184] = {"184", "Святой Грааль", "Даёт полёт#↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце"}, -- Holy Grail
|
||||
[188] = {"188", "Авель", "Зеркально повторяет движение#Стреляет в сторону персонажа#Наносит 3.5 урона за выстрел#{{Player2}} Наносит 7.5 урона, если персонаж - Каин"}, -- Abel
|
||||
[188] = {"188", "Авель", "Зеркально повторяет движение игрока#Стреляет в сторону персонажа#Наносит 3.5 урона за выстрел#{{Player2}} Наносит 7.5 урона, если персонаж - Каин"}, -- Abel
|
||||
[189] = {"189", "Супер фанат SMB", "↑ {{Heart}} +1 к здоровью#{{Heart}} Полное лечение#↑ {{Damage}} +0.3 урона#↑ {{Tears}} +0.2 скорострельность#↑ {{Range}} +1.5 дальность#↑ {{Speed}} +0.2 скорость"}, -- SMB Super Fan
|
||||
[192] = {"192", "Телепатия для чайников", "Для текущей комнаты: #↑ {{Range}} +3 дальности#Самонаводящиеся слезы"}, -- Telepathy for Dummies
|
||||
[193] = {"193", "МЯСО!", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#↑ {{Damage}} +0.3 урону"}, -- MEAT!
|
||||
@@ -95,13 +95,13 @@ local repCollectibles={
|
||||
[218] = {"218", "Плацента", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#{{HalfHeart}} Шанс вылечить половину красного сердца каждую минуту"}, -- Placenta
|
||||
[222] = {"222", "Анти-гравитация", "Слезы висят в воздухе, пока вы стреляете#После отпускания, они все полетят в сторону, в которую были выстрелены#↑ {{Tears}} +1 скорострельность"}, -- Anti-Gravity
|
||||
[224] = {"224", "Тело Крикета", "При попадании слеза разделяется на 4#Разделённые слёзы наносят половину урона#↑ {{Tears}} +0.5 скорострельности#↓ {{Range}} -20% от дальности"}, -- Cricket's Body
|
||||
[228] = {"228", "Мамины духи", "{{Fear}} Шанс выстрелить пугающей слезой#↑ {{Tears}} +0.5 скорострельности"}, -- Moms Perfume
|
||||
[228] = {"228", "Мамины духи", "{{Fear}} Шанс выстрелить пугающей слезой#↑ {{Tears}} +0.5 скорострельности даже если достигнут лимит#!!! Модификаторы не влияют на эту прибавку"}, -- Moms Perfume
|
||||
[229] = {"229", "Лёгкое Монстро", "{{Chargeable}} Слезы заряжаются и выстреливают россыпью#↓ {{Tears}} -77% скорострельности"}, --Monstro's Lung
|
||||
[230] = {"230", "Абаддон", "↑ {{Damage}} +1.5 урона#↑ {{Speed}} +0.2 скорости#{{Fear}} Пугающие слезы#Заменяет все {{Heart}} красные контейнеры сердец на {{BlackHeart}} черные сердца#{{BlackHeart}} +2 черных сердца"}, -- Abaddon
|
||||
[232] = {"232", "Секундомер", "{{Slow}} Постоянное замедление врагов#↑ {{Speed}} +0.3 скорости"}, -- Stop Watch
|
||||
[232] = {"232", "Секундомер", "{{Slow}} Все враги и их снаряды всегда замедлены#↑ {{Speed}} +0.3 скорости"}, -- Stop Watch
|
||||
[233] = {"233", "Крошечная планета", "Слёзы летают по орбите вокруг вас#↑ {{Range}} +6.5 дальности#Спектральные слёзы"}, -- Tiny Planet
|
||||
[240] = {"240", "Экспериментальное лечение", "↑ Случайно увеличивает 4 характеристики #↓ Случайно уменьшает 2 характеристики"}, -- Experimental Treatment
|
||||
[245] = {"245", "20/20", "Удваивает все ваши выстрелы#↓ {{Damage}} -20% урона"}, -- 20/20
|
||||
[245] = {"245", "20/20", "Все ваши выстрелы становятся двойными (эффект схожий с транформацией Книжный червь)# !!!{{Player14}} Убирает штраф к скорострельности для Хранителя #↓ {{Damage}} -20% урона"}, -- 20/20
|
||||
[248] = {"248", "Разум улья", "Синие пауки и мухи наносят удвоенный урон#Спутники пауки и мухи становятся сильнее"}, -- Hive Mind
|
||||
[253] = {"253", "Волшебная корка", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#↑ {{Luck}} +1 удача"}, -- Magic Scab
|
||||
[254] = {"254", "Сгусток крови", "!!! Применяется только к левому глазу#↑ {{Damage}} +1 урон#↑ {{Range}} +1.5 дальности"}, -- Blood Clot
|
||||
@@ -111,12 +111,12 @@ local repCollectibles={
|
||||
[263] = {"263", "Чистая руна", "{{Rune}} Копирует эффекты удерживаемой руны или камня души#Создаёт 1 случайную руну при подборе"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[273] = {"273", "Мозг Боба", "{{Throwable}} {{ColorOrange}}Бросаемый{{CR}} спутник-бомба#Взрыв наносит 100 урона#Урон игнорирует защиту"}, -- Bob's Brain
|
||||
[274] = {"274", "Лучший приятель", "При получении вами урона появляется орбитальная муха#Муха наносит 150 урона в секунду"}, -- Best Bud
|
||||
[275] = {"275", "Малютка сера", "{{Collectible118}} Стреляет тонким потоком Серы#Поток наносит 2 урона в тик, в целом нанося до 20 урона"}, -- Lil Brimstone
|
||||
[275] = {"275", "Малютка сера", "{{Collectible118}} Стреляет тонким потоком Бримстоуна#Поток наносит 2 урона в тик, в целом нанося до 20 урона"}, -- Lil Brimstone
|
||||
[276] = {"276", "Сердце Исаака", "Персонаж становится неуязвимым#!!! За персонажем следует сердце. Если оно получит урон, то персонажу также будет нанесён урон#Спутник заряжается при стрельбе, после выпускает слёзы и отталкивает"}, -- Isaac's Heart
|
||||
[278] = {"278", "Тёмный бездельник", "{{Heart}} Собирает красные сердца с пола#Каждые 1.5 сердца создаёт 1 черное сердце, пилюлю, карту, руну или паука"}, -- Dark Bum
|
||||
[280] = {"280", "Сисси Длинные Ноги", "Случайно призывает синих пауков в текущей комнате#{{Charm}} Очаровывает врагов при контакте"}, -- Sissy Longlegs
|
||||
[283] = {"283", "D100", "Меняет все предметы на пьедесталах, характеристики, предметы и все артефакты#Копирует 1 случайный подбираемый предмет#Меняет текущую комнату, заменяя врагов#Заменяет камни в комнате"}, -- D100
|
||||
[285] = {"285", "D10", "Заменяет врагов в комнате#Пытается заменить на врагов с таким же количеством здоровья"}, -- D10
|
||||
[285] = {"285", "D10", "Заменяет врагов в комнате#Заменяемые враги будут иметь схожее количество здоровья"}, -- D10
|
||||
[287] = {"287", "Книга тайн", "При использовании показывает скрытые камни и камни с ретро сокровищницами#Даёт эффект до конца этажа: #{{Collectible54}} Карты сокровищ#{{Collectible21}} Компаса#{{Collectible246}} Синей карты#Даёт эффекты, которых у вас ещё нет#{{Collectible76}} Даёт Рентгеновское зрение, если все эффекты активны"}, -- Book of Secrets
|
||||
[288] = {"288", "Коробка с пауками", "Создает 4-8 синих пауков"}, -- Box of Spiders
|
||||
[289] = {"289", "Красная свеча", "Бросает красный огонь#Пламя исчезнет, когда нанесет урон или заблокирует снаряды 5 раз или через 10 секунд"}, -- Red Candle
|
||||
@@ -172,7 +172,7 @@ local repCollectibles={
|
||||
[393] = {"393", "Змеиный поцелуй", "{{Poison}} 15% шанс выстрелить отравляющей слезой#{{Luck}} Не зависит от удачи#{{Poison}} Отравляет врагов при касании#{{BlackHeart}} Отравленные касанием враги после смерти с шансом 20% оставляют черное сердце"}, -- Serpent`s Kiss
|
||||
[394] = {"394", "Отмеченный", "Вы стреляете слезами в направлении маркера, которым вы управляете#↑ {{Tears}} +0.7 скорострельности#↑ {{Range}} +3 дальности#Спутники стреляют по направлению маркера"}, -- Marked
|
||||
[395] = {"395", "Технология X", "{{Chargeable}} Вы атакуете заряжающимися лазерными кольцами#Урон зависит от длительности зарядки#100% при полной зарядке"}, -- Tech X
|
||||
[397] = {"397", "Тяговый луч", "Ваши слезы летят строго вдоль луча света, не отклоняясь даже при вашем движении#↑ {{Tears}} +1 скорострельность#↑ {{Range}} +1.5 дальности#↑ {{Shotspeed}} +0.16 к скорости слезы"},
|
||||
[397] = {"397", "Тяговый луч", "Ваши слезы летят строго вдоль луча света, не отклоняясь даже при вашем движении#↑ {{Tears}} +1 скорострельность#↑ {{Tears}} Повышает лимит скорострельности на 1#↑ {{Range}} +1.5 дальности#↑ {{Shotspeed}} +0.16 к скорости слезы"},
|
||||
[399] = {"399", "Пасть бездны", "{{Chargeable}} После непрерывной стрельбы в течение 3 секунд, на голове появится красный крест. После прекращения стрельбы появится черное кольцо, наносящее большой урон"}, -- Maw of the Void
|
||||
[401] = {"401", "Взрывчатко", "Слезы со случайным шансом могут прилипнуть к врагу, после чего они начнут увеличиваться в размерах, пока не взорвутся#Липкие слезы периодически наносят обычный урон"}, -- Explosivo
|
||||
[404] = {"404", "Пукающий малыш", "Блокирует снаряды#После блокирования может выпустить газы, которые могут отравить,очаровать или отбросить врагов#Газы наносят 5-6 урона"}, -- Farting Baby
|
||||
@@ -336,14 +336,14 @@ local repCollectibles={
|
||||
[657] = {"657", "Васкулит", "После убийства врага из него вылетают слёзы, летящие в случайном направлении"}, -- Vasculitis
|
||||
[658] = {"658", "Огромная клетка", "Создает микро-персонажей при получении урона#Они преследуют и стреляют в ближайших врагов"}, -- Giant Cell
|
||||
[659] = {"659", "Тропикамид", "↑ +1.5 к дальности#Увеличивает размер слезы"}, -- Tropicamide
|
||||
[660] = {"660", "Гадание на картах", "Создает два портала в начале каждого этажа#Один, начиная с 4 главы#Порталы исчезают при выходе из комнаты#{{ColorRed}}Красный:{{CR}} Комната босс#{{ColorYellow}}Жёлтый:{{CR}} Комната сокровищ#{{ColorBlue}}Синий:{{CR}} Секретная комната"}, -- Card Reading
|
||||
[660] = {"660", "Гадание на картах", "Создает два портала в начале каждого этажа#Один, начиная с 4 главы#Порталы исчезают при выходе из комнаты#{{ColorRed}}Красный:{{CR}} Комната босса#{{ColorYellow}}Жёлтый:{{CR}} Комната сокровищ#{{ColorBlue}}Синий:{{CR}} Секретная комната#{{ColorGreen}}Зелёный:{{CR}} Магазин" }, -- Card Reading
|
||||
[661] = {"661", "Пятерняшки", "Убийство врага призывает стационарного спутника на его месте#Максимум может создать 5 спутников"}, -- Quints
|
||||
[662] = {"662", "", "<Item does not exist>"}, -- Pacifist (Cut item)
|
||||
[663] = {"663", "Зуб и гвоздь", "Каждую 6 секунду делает вас неуязвимым#Мигает перед эффектом"}, -- Tooth and Nail
|
||||
[664] = {"664", "Кутёжник", "+1 к здоровью#Полное лечение#Предмет на пьедестале периодически меняются между собой и артефактом-едой#Сбор еды дает временное усиление урона +3.6, 2 небольших постоянных характеристики и -0.03 скорости#Артефакты-еда лечат 3 красных сердца"}, -- Binge Eater
|
||||
[665] = {"665", "Глаз Гаппи", "Показывает содержимое костров, мешочков, сундуков и лавочников до их открытия"}, -- Guppy's Eye
|
||||
[666] = {"666", "", "<Item does not exist>"}, -- HELL!!
|
||||
[667] = {"667", "Соломенное чучело", "Создает Хранителя как второго персонажа#Если он умирает, оставляет после себя синих пауков#После этого предмет удаляется"}, -- Strawman
|
||||
[667] = {"667", "Соломенное чучело", "{{Bomb}} +1 Бомба#Создает Хранителя как второго персонажа#Когда он умирает, появляются синие пауки, предмет удаляется и предметы которые Хранитель подобрал удаляются тоже#Сделки с дьяволом стоят монеты, пока Хранитель жив# !!! Может подбирать сюжетные предметы" }, -- Strawman
|
||||
[668] = {"668", "Папина записка", "После подбора начинается восхождение"}, -- Dad's Note
|
||||
[669] = {"669", "Сосиска", "↑ +1 к здоровью#↑ +0.2 к скорости#↑ +0.5 к урону#↑ +0.5 к скорострельности #↑ +1.5 к дальности#↑ +0.2 к скорости слезы#↑ +1 к удаче#↑ +6.9 к шансу появления сделки Ангела / Дьявола#↑ +6.9% к шансу {{Planetarium}} Планетария"}, -- Sausage
|
||||
[670] = {"670", "Выбор?", "Если после зачистки комнаты дается награда, то на выбор будет две разные награды#Поднятие одного приводит к исчезновению другого"}, -- Options?
|
||||
@@ -354,7 +354,7 @@ local repCollectibles={
|
||||
[675] = {"675", "Треснувший шар", "При получении урона открывает все двери и проходы, уничтожает скрытые камни и камни с ретро сокровищницами в комнате#Раскрывается случайная комната#Может открыть сюжетные двери#Может раскрыть {{UltraSecretRoom}} Ультра секретную комнату"}, -- Cracked Orb
|
||||
[676] = {"676", "Пустое сердце", "Если у персонажа есть одно или менее красных сердец, то в начале следующего этажа даётся пустой контейнер здоровья#Костяные сердца не в счет"}, -- Empty Heart
|
||||
[677] = {"677", "Астральная проекция", "Когда вы получаете урон, время замирает на 3 секунды#Персонаж становится призраком и покидает тело#В форме призрака персонаж получает полет, спектральные слезы, а также блокирует следующий попавший выстрел"}, -- Astral Projection
|
||||
[678] = {"678", "Кесарево", "Атака с короткой зарядкой, которая создаёт самонаводящегося зародыша"}, -- C Section
|
||||
[678] = {"678", "Кесарево", "Заменяет слёзы на заряжаемую атаку спектральными самонаводящимися зародышами#Зародыши наносят 2.8x от базового урона в секунду" }, -- C Section
|
||||
[679] = {"679", "Малютка Абаддон", "Спутник, который после зарядки создаёт вокруг себя чёрное кольцо {{Collectible399}} Пасти бездны"}, -- Lil Abaddon
|
||||
[680] = {"680", "Месть Монтесумы", "После непрерывной стрельбы в течение 2,5 секунд создает небольшой широкий поток#Стреляет против направления движения"}, -- Montezuma's Revenge
|
||||
[681] = {"681", "Малютка портал", "Спутник, который летит по направлению стрельбы, наносит урон врагам и собирает подбираемые предметы на своём пути#Создаёт синюю муху за каждый#За каждые 4 предмета создаёт портал в неисследованную комнату"}, -- Lil Portal
|
||||
|
||||
@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}% vel. de lágrimas", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}% Daño", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}% de probabilidad)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "Fuego de una sola habitación",
|
||||
NoWisps = "No hay fuego",
|
||||
@@ -931,7 +932,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Llave dorada", "{{Key}} +1 Llave al recoger#{{GoldenChest}} Reemplaza todos los cofres por cofres dorados (excepto mega cofres y cofres viejos)#{{GoldenChest}} Los cofres dorados pueden contener cartas, pildoras o trinkets extra"}, -- Gilded Key
|
||||
[160] = {"160", "Bolsa de la suerte", "{{GrabBag}} Genera un saco al cambiar de piso"}, -- Lucky Sack
|
||||
[161] = {"161", "Corona maldita", "Las {{Shop}} tiendas y {{TreasureRoom}} salas de tesoro aparecerán en Sheol"}, -- Wicked Crown
|
||||
[162] = {"162", "Muñon de Azazel", "{{Player7}} 50% de probabilidad de convertirte en Azazel al limpiar una habitación#{{Timer}} El efecto dura hasta completar y salir de otra habitación"}, -- Azazel's Stump
|
||||
[162] = {"162", "Muñon de Azazel", "{{Player7}} 33% de probabilidad de convertirte en Azazel al limpiar una habitación#{{Timer}} El efecto dura hasta completar y salir de otra habitación"}, -- Azazel's Stump
|
||||
[163] = {"163", "Pedacito de popó", "Vuelve amistosas a todas las caquitas enemigas#Genera una caquita amistosa al limpiar una habitación"}, -- Dingle Berry
|
||||
[164] = {"164", "Fulminantes", "{{Bomb}} Genera una bomba adicional por cada bomba colocada"}, -- Ring Cap
|
||||
[165] = {"165", "¡Nah!", "Desde el Útero en adelante, cambia las monedas y llaves que se generan por una bomba, corazón, pildora, carta, trinket, batería, o mosca enemiga"}, -- Nuh Uh!
|
||||
@@ -1128,7 +1129,7 @@ local repCards={
|
||||
[68] = {"68", "XII - ¿El Colgado?", "{{Timer}} Otorga durante 30 segundos:#↓ {{Speed}} velocidad -0.10#Disparo triple#{{Coin}} Los enemigos asesinados dejan caer monedas"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - ¿Muerte?", "{{Collectible545}} Activa el efecto del Libro de los Muertos#Genera entidades de hueso por cada enemigo eliminado en la habitación"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - ¿Templanza?", "{{Pill}} Consumes 5 píldoras aleatorias"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - ¿El Diablo?", "{{Timer}} Otorga durante 60 segundos:#{{Collectible33}} Activa el efecto de La Biblia#{{Collectible390}} Genera un familiar Serafín#{{MomsHeart}} Mata al Pie de Mamá y al Corazón de Mamá de forma instantanea#{{Warning}} Te mata al usarlo contra Satán"}, -- XV - The Devil?
|
||||
[71] = {"71", "XV - ¿El Diablo?", "{{Timer}} Otorga durante 30 segundos:#{{Collectible33}} Activa el efecto de La Biblia#{{Collectible390}} Genera un familiar Serafín#{{MomsHeart}} Mata al Pie de Mamá y al Corazón de Mamá de forma instantanea#{{Warning}} Te mata al usarlo contra Satán"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - ¿La Torre?", "Genera 7 grupos de rocas y obstáculos aleatorios"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - ¿Las Estrellas?", "Elimina el objeto pasivo más antiguo#Genera 2 objetos aleatorios del grupo de la sala actual"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - ¿La Luna?", "{{UltraSecretRoom}} Te teletransporta a la sala ultrasecreta#{{Collectible580}} Genera un camino de vuelta con habitaciones rojas"}, -- XVIII - The Moon?
|
||||
|
||||
@@ -796,7 +796,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Позолочений ключ", "{{Key}} +1 ключ при підбиранні#{{GoldenChest}} Міняє усі скрині (окрім Старих/Мега) на золоті скрині#{{GoldenChest}} Золоті скрині мають більше предметів ніж звичайно"}, -- Gilded Key
|
||||
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішечок"}, -- Lucky Sack
|
||||
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Шеолі'"}, -- Wicked Crown
|
||||
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 50% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
|
||||
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 33% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
|
||||
[163] = {"163", "Какаха", "Усі Діпи (маленькі какахи) тепер не наносять вам шкоди#Створює 1 випадкового Діпа після зачищення кімнати"}, -- Dingle Berry
|
||||
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 підпалену бомбу поруч з тою, що ви поставили"}, -- Ring Cap
|
||||
[165] = {"165", "Ні-і!", "З поверху 'Матка' і далі, заміняє усі монети і ключі на інші випадкові розхідники"}, -- Nuh Uh!
|
||||
|
||||
@@ -956,7 +956,7 @@ local repTrinkets={
|
||||
[159] = {"159", "Gilded Key", "{{Key}} +1 Chìa khóa khi nhặt#{{GoldenChest}} Thay tất cả rương (trừ Cũ/Mega) bằng rương vàng#{{GoldenChest}} Rương vàng có thể chứa thêm lá bài, thuốc hoặc bùa"}, -- Gilded Key
|
||||
[160] = {"160", "Lucky Sack", "{{GrabBag}} Vào tầng mới tạo một bao tải"}, -- Lucky Sack
|
||||
[161] = {"161", "Wicked Crown", "Tạo một {{TreasureRoom}} Phòng Kho báu và {{Shop}} Cửa hàng trong Sheol"}, -- Wicked Crown
|
||||
[162] = {"162", "Azazel's Stump", "{{Player7}} Dọn phòng có 50% cơ hội biến người chơi thành Azazel#{{Timer}} Hiệu ứng kéo dài đến khi dọn và rời một phòng khác"}, -- Azazel's Stump
|
||||
[162] = {"162", "Azazel's Stump", "{{Player7}} Dọn phòng có 33% cơ hội biến người chơi thành Azazel#{{Timer}} Hiệu ứng kéo dài đến khi dọn và rời một phòng khác"}, -- Azazel's Stump
|
||||
[163] = {"163", "Dingle Berry", "Tất cả kẻ thù Dip (phân nhỏ) đều thân thiện#Dọn phòng tạo 1 Dip ngẫu nhiên"}, -- Dingle Berry
|
||||
[164] = {"164", "Ring Cap", "{{Bomb}} Tạo thêm 1 bom cho mỗi bom đặt"}, -- Ring Cap
|
||||
[165] = {"165", "Nuh Uh!", "Từ Womb trở đi, thay tất cả đồng xu và chìa khóa bằng bom, trái tim, thuốc, lá bài, bùa, pin hoặc ruồi địch"}, -- Nuh Uh!
|
||||
@@ -1072,7 +1072,7 @@ local repCards={
|
||||
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Nhận trong 30 giây:#↓ {{Speed}} -0.1 Tốc độ#Bắn ba phát#{{Coin}} Kẻ thù bị giết làm rơi đồng xu"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - Death?", "{{Collectible545}} Kích hoạt Book of the Dead#Tạo thực thể Xương cho mỗi kẻ thù bị giết trong phòng"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - Temperance?", "{{Pill}} Ép Isaac ăn 5 viên thuốc ngẫu nhiên"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - The Devil?", "{{Timer}} Nhận trong 60 giây:#{{Collectible33}} Kích hoạt The Bible (bay)#{{Collectible390}} bạn đồng hành Seraphim#{{MomsHeart}} Giết ngay lập tức Chân của Mom và Trái tim của Mom#{{Warning}} Giết Isaac khi dùng với Satan"}, -- XV - The Devil?
|
||||
[71] = {"71", "XV - The Devil?", "{{Timer}} Nhận trong 30 giây:#{{Collectible33}} Kích hoạt The Bible (bay)#{{Collectible390}} bạn đồng hành Seraphim#{{MomsHeart}} Giết ngay lập tức Chân của Mom và Trái tim của Mom#{{Warning}} Giết Isaac khi dùng với Satan"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - The Tower?", "Tạo 7 cụm đá và chướng ngại vật ngẫu nhiên#Cụm thường chứa Đá Tinted"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - The Stars?", "Loại bỏ vật phẩm thụ động lâu đời nhất của Isaac (bỏ qua vật phẩm khởi đầu)#Tạo 2 vật phẩm ngẫu nhiên từ nhóm vật phẩm của phòng hiện tại"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Dịch chuyển Isaac đến Phòng Bí mật Tối thượng#Đường trở lại sẽ làm bằng các phòng đỏ"}, -- XVIII - The Moon?
|
||||
|
||||
@@ -14,7 +14,7 @@ local languageCode = "zh_cn"
|
||||
|
||||
local repCollectibles={
|
||||
[2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye
|
||||
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
|
||||
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
|
||||
[6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One
|
||||
[12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom
|
||||
[13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus
|
||||
@@ -105,7 +105,7 @@ local repCollectibles={
|
||||
[229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung
|
||||
[230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon
|
||||
[232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch
|
||||
[233] = {"233", "小小星球", "↑ 射程+7#灵体泪弹#角色的泪弹环绕在角色周围"}, -- Tiny Planet
|
||||
[233] = {"233", "小小星球", "↑ 射程+6.5#灵体泪弹#角色的泪弹环绕在角色周围"}, -- Tiny Planet
|
||||
[245] = {"245", "完美视力", "↓ {{Damage}} 伤害修正x0.8#角色同时发射2颗泪弹"}, -- 20/20
|
||||
[248] = {"248", "虫群之心", "蓝蜘蛛/蓝苍蝇造成的伤害翻倍#蜘蛛/苍蝇类跟班变得更强"}, -- Hive Mind
|
||||
[253] = {"253", "魔法血痂", "↑ {{Heart}} +1心之容器#↑ {{Luck}} 幸运+1#{{HealingRed}} 治疗1红心"}, -- Magic Scab
|
||||
@@ -161,6 +161,7 @@ local repCollectibles={
|
||||
[346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack
|
||||
[349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel
|
||||
[352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon
|
||||
[353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#角色放置的炸弹伤害x0.75"},
|
||||
[354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks
|
||||
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
|
||||
[360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成0.75x角色伤害"}, -- Incubus
|
||||
@@ -175,13 +176,13 @@ local repCollectibles={
|
||||
[376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock
|
||||
[380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play
|
||||
[382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball
|
||||
[386] = {"386", "D12", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
|
||||
[386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
|
||||
[384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy
|
||||
[389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag
|
||||
[391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"},
|
||||
[393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss
|
||||
[394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked
|
||||
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加1x"}, -- Tech X
|
||||
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至1x"}, -- Tech X
|
||||
[397] = {"397", "牵引光束", "↑ {{Tears}} 射速+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam
|
||||
[399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void
|
||||
[401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo
|
||||
@@ -402,7 +403,7 @@ local repCollectibles={
|
||||
[709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex!
|
||||
[710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting
|
||||
[711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip
|
||||
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自宝箱房/头目房/商店道具池"}, -- Lemegeton
|
||||
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton
|
||||
[713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium
|
||||
[714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall
|
||||
[715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold
|
||||
@@ -485,6 +486,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
|
||||
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
|
||||
StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
|
||||
Shotspeed = "{1}%弹速", -- {1} will be replaced with the shot speed changes in %
|
||||
Damage = "{1}%伤害", -- {1} will be replaced with the damage changes in %
|
||||
Chance = " ({1}%概率)", -- {1} will be replaced with the chance
|
||||
SingleRoom = "单房间魂火",
|
||||
NoWisps = "无魂火",
|
||||
@@ -882,7 +884,7 @@ local repTrinkets={
|
||||
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny
|
||||
[51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%概率生成1钥匙#镍币和铸币生成钥匙概率更高"}, -- Flat Penny
|
||||
[65] = {"65", "长条虫", "↑ {{Range}} 射程+3"}, -- Tape Worm
|
||||
[66] = {"66", "懒散虫", "↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
|
||||
[66] = {"66", "懒懒虫", "↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
|
||||
[67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice
|
||||
[69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid
|
||||
[80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather
|
||||
@@ -928,7 +930,7 @@ local repTrinkets={
|
||||
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
|
||||
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
|
||||
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
|
||||
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有50%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump
|
||||
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump
|
||||
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
|
||||
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
|
||||
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
|
||||
@@ -955,7 +957,7 @@ local repTrinkets={
|
||||
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
|
||||
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
|
||||
[188] = {"188", "冰块", "{{Petrify}} 进入房间时, 20%概率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube
|
||||
[189] = {"189", "巴风特之印", "击杀敌人时, 使角色无敌1秒#期间击杀敌人额外增加1秒无敌"}, -- Sigil of Baphomet
|
||||
[189] = {"189", "巴风特之印", "击杀敌人时, 使角色获得1秒护盾#期间击杀敌人可以累加, 最多5秒"}, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
|
||||
|
||||
|
||||
+73
-13
@@ -14,11 +14,15 @@ local languageCode = "ro_ro"
|
||||
|
||||
local collectibles = {
|
||||
-- Change: added "Creep persists until you exit the room"
|
||||
[56] = {"56", "Accidentul Lămâii", "Varsă o baltă de lămâie#Balta provoacă 24 de daune pe secundă#Balta persistă pe durata camerei"}, -- Lemon Mishap
|
||||
[56] = {"56", "Accidentul Lămâii", "Varsă o baltă de lămâie#Balta provoacă 24 de daune pe secundă#Balta persistă până când părăsești camera"}, -- Lemon Mishap
|
||||
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
||||
[117] = {"117", "Pasăre Moartă", "Vătamarea oferă o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune pe secundă#Persistă între camere dacă Isaac are 1/2 inimi"}, -- Dead Bird
|
||||
[117] = {"117", "Pasăre Moartă", "Când primești daune, apare o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune de contact pe secundă#Persistă între camere dacă Isaac are 1/2 inimi"}, -- Dead Bird
|
||||
-- Change: added "Blocks enemy tears"
|
||||
[281] = { "281", "Sac de Box", "Familiar momeală#Inamicii îl vizează pe el în locul lui Isaac#Blochează lacrimile inamice" }, -- Punching Bag
|
||||
-- Change: added "+0.2 Shot speed"
|
||||
[329] = { "329", "Tehnica Ludovico", "↑ {{Shotspeed}} {{ColorGreen}}+0.2{{CR}} viteză lacrimi#Înlocuiește lacrimile lui Isaac cu o singură lacrimă uriașă controlabilă" }, -- The Ludovico Technique
|
||||
-- Change: Complete rewrite
|
||||
[351] = {"351", "Fasole Gigant", "Provoacă 100 de daune și pietrifică toți inamicilor din cameră#{{Poison}} Provoacă 5 daune și otrăvește toți inamicii din apropiere#Poate deschide camerele secrete și să spargă pietre"}, -- Mega Bean
|
||||
[351] = {"351", "Fasole Gigant", "{{Petrify}} Provoacă 100 de daune și pietrifică toți inamicii din cameră#{{Poison}} Provoacă 5 daune și otrăvește inamicii apropiați#Poate deschide camere secrete și sparge pietre"}, -- Mega Bean
|
||||
-- Change: Complete rewrite
|
||||
[436] = {"436", "Lapte!", "Blochează proiectilele inamicilor#{{Tears}} După 10 lovituri laptele se spare și oferă Lacrimi pe durata etajului"}, -- Milk!
|
||||
-- Change: Complete rewrite
|
||||
@@ -27,14 +31,24 @@ local collectibles = {
|
||||
[470] = {"470", "Hushy", "Se mișcă prin cameră#Provoacă 30 de daune de contact pe secundă#Se oprește cand Isaac trage#Blochează proiectilele când este oprit și trage cu rafale de lacrimi in cerc"}, -- Hushy
|
||||
-- Change: added "Turns item pedestals into glitched items"
|
||||
[481] = {"481", "Dataminer", "↑ Crește statusuri la întâmplare#↓ Scade statusuri la întâmplare#{{Timer}} Efecte aleatorii pe lacrimi pe durata camerei#Transformă piedestalele in iteme glitched#{{Blank}} Corupe toate aspecte visuale si muzica pe durata camerei"}, -- Dataminer
|
||||
-- Change: Reduced the chance of removing the most recent item to 50%
|
||||
[482] = { "482", "Clicker", "Îți schimbă personajul cu unul aleatoriu#50% șansă de a elimina cel mai recent obiect colectat" }, -- Clicker
|
||||
-- Change: Complete rewrite
|
||||
[510] = {"510", "Delirant", "Oferă o varianta prietenoasă a unui boss Delirium#Persista între camere#{{Warning}} Numai un boss poate fi activ o dată#Numărul de incărcări este bazat pe calitatea bossului anterior"}, -- Delirious
|
||||
[510] = {"510", "Delirant", "Generează o versiune prietenoasă Delirium a unui boss#Persistă între camere#{{Warning}} Doar un boss poate fi activ în același timp#Sănătatea bossului scade în timp"}, -- Delirious
|
||||
-- Change: added "Tears leave a pool of creep on impact"
|
||||
[560] = {"560", "Doare", "{{Timer}} Când Isaac este vătămat primește pe durata camerei:#↑ {{Tears}} +1.2 Viteză de atac la prima vătămare#↑ {{Tears}} +0.4 Viteză de atac pentru fiecare altă vătămare#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă la impact"}, -- Doare
|
||||
[560] = {"560", "Doare", "{{Timer}} Când Isaac este vătămat primește pe durata camerei:#↑ {{Tears}} {{ColorGreen}}+1.2{{CR}} Viteză de atac la prima vătămare#↑ {{Tears}} {{ColorGreen}}+0.4{{CR}} Viteză de atac pentru fiecare altă vătămare#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă la impact"}, -- Doare
|
||||
-- Change: Added ring of fire on impact description
|
||||
[593] = { "593", "Marte", "Dublu-apăsarea unei taste de mișcare îl face pe Isaac să se arunce#{{Damage}} În timpul aruncării, Isaac este invincibil și provoacă {{ColorGreen}}4x{{CR}} dauna lui {{ColorGreen}}+8{{CR}}#{{Timer}} 3 secunde timp de reîncărcare#{{Burning}} Creează un inel de foc la impact" }, -- Mars
|
||||
-- Change: Heals 2 hearts instead of 1/2
|
||||
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Vieți goale#↓ {{Speed}} -0.3 Viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la +0.5 cât timp stai pe loc#{{Poison}} Deplasarea cauzează nori otravitori#{{Poison}} Imunitate la otravă"}, -- Jupiter
|
||||
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} {{ColorGreen}}+2{{CR}} Vieți goale#↓ {{Speed}} {{ColorRed}}-0.3{{CR}} Viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la {{ColorGreen}}+0.5{{CR}} cât timp stai pe loc#{{Poison}} Deplasarea cauzează nori otravitori#{{Poison}} Imunitate la otravă"}, -- Jupiter
|
||||
-- Change: Complete rewrite
|
||||
[632] = {"632", "Farmec Malefic", "↑ {{Luck}} +2 Noroc#Imunitate la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} teamă, {{Slow}} pânza de păianjen {{Poison}} Otrava#Oferă 1 secundă de imunitate la balți"}, -- Evil Charm
|
||||
[632] = {"632", "Farmec Malefic", "↑ {{Luck}} {{ColorGreen}}+2{{CR}} Noroc#Imunitate la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} teamă, {{Slow}} pânza de păianjen {{Poison}} Otrava#Oferă 1 secundă de imunitate la balți"}, -- Evil Charm
|
||||
-- Change: Adjusted the stat boost to match Hallowed Ground
|
||||
[651] = { "651", "Steaua din Betleem", "Călătorește încet de la prima cameră a etajului la {{BossRoom}} Camera Boss#Se mișcă mai repede dacă ești înaintea ei și mai încet dacă ești în urma ei#Stând în aura ei oferă:#↑ {{Tears}} {{ColorGreen}}x2.5{{CR}} multiplicator lacrimi#↑ {{Damage}} {{ColorGreen}}x1.2{{CR}} multiplicator daune#Lacrimi cu urmărire#50% șansă să ignori daunele" }, -- Star of Bethlehem
|
||||
-- Change: Added Shop as a new destination
|
||||
[660] = { "660", "Citirea Cărților", "Creează două portaluri în prima cameră a fiecărui etaj#Părăsirea camerei face portalurile să dispară#{{Blank}} {{ColorRed}}Roșu: {{CR}}{{BossRoom}} Camera Boss#{{Blank}} {{ColorYellow}}Galben: {{CR}}{{TreasureRoom}} Camera de Obiecte#{{Blank}} {{ColorBlue}}Albastru: {{CR}}{{SecretRoom}} Camera Secretă#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Magazin" }, -- Card Reading
|
||||
-- Change: Added into for first usage
|
||||
[685] = { "685", "Borcan cu Spirite", "Creează 2 spirite aleatorii#Creează încă un spirit la fiecare utilizare, până la 12" }, -- Jar of Wisps
|
||||
-- Change: Complete rewrite
|
||||
[681] = {"681", "Micul Portal", "Dubla apăsare a butonului de tragere aruncă portalul#Provoacă daune de contact cand este aruncat#Consumă pickupurile în durmul său#Fiecare pickup îi mărește dimensiunea, daunele și oferă o muscă albastră#Consumarea a 2-3 pickupuri oferă un portal spre o cameră specială și familiarul dispare pe durata etajului#Conținutul camerei speciale persistă pe durata partidei"}, -- Lil Portal
|
||||
-- Change: Added info about the damage based on item quality
|
||||
@@ -46,18 +60,64 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
|
||||
|
||||
local trinkets = {
|
||||
-- Change: added ", {{Trinket135}} A Lighter"
|
||||
[53] = {"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping"}, -- Tick
|
||||
[53] = { "53", "Căpușă", "{{HealingRed}} Vindecă 1 inimă când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-15%{{CR}} viață boss#{{Warning}} Odată luată, nu poate fi scoasă#Poate fi îndepărtată doar cu {{Trinket41}} Chibrit, {{Trinket135}} O Brichetă sau înghițind-o" }, -- Tick
|
||||
-- Change: Changed "12-20 times" to "6-12 times"
|
||||
[97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil
|
||||
[97] = { "97", "Amigdală", "După ce primești daune de 6-12 ori, creează un familiar care blochează proiectile#Dispare după ce creează 2 familiari" }, -- Tonsil
|
||||
-- Change: added "Bombs deal 15% more damage"
|
||||
[133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse
|
||||
[133] = { "133", "Fitil Scurt", "Bombe lui Isaac explodează mai repede#Bombe provoacă cu 15% mai multe daune" }, -- Short Fuse
|
||||
-- Change: "2%" to "5%"
|
||||
[104] = {"104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
|
||||
[104] = { "104", "Osul Dorinței", "5% șansă să se distrugă și să creeze un obiect pe piedestal când primești daune" }, -- Wish Bone
|
||||
-- Change: "2%" to "5%"
|
||||
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
|
||||
[105] = { "105", "Prânz la Pachet", "{{Collectible22}} 5% șansă să se distrugă și să creeze Prânzul când primești daune" }, -- Bag Lunch
|
||||
}
|
||||
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
|
||||
|
||||
------- Golden Trinkets -------
|
||||
|
||||
local goldenTrinketEffects = {
|
||||
-- Tick (replace): added ", {{Trinket135}} A Lighter"
|
||||
[53] = {
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}2{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{ColorGold}}Poate fi îndepărtată!{{CR}}",
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}2{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{Warning}} Odată luată, nu poate fi scoasă#Poate fi îndepărtată doar cu {{Trinket41}} Chibrit, {{Trinket135}} O Brichetă sau înghițind-o",
|
||||
"{{HealingRed}} Vindecă {{ColorGold}}3{{CR}} inimi când intri într-o {{BossRoom}} Cameră Boss#{{ColorRed}}-30%{{CR}} viață boss#{{ColorGold}}Poate fi îndepărtată!{{CR}}",
|
||||
},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
local cards = {
|
||||
-- Change: Added "1% chance for it to be a Crane Game"
|
||||
[11] = { "11", "X - Roata norocului", "{{Slotmachine}} Creează o Păcănea#{{FortuneTeller}} 24% șansă să fie un Automat de Noroc#{{CraneGame}} 1% șansă să fie o Macara" },
|
||||
-- Change: Complete rewrite
|
||||
[38] = { "38", "Berkano", "{{Collectible706}} Invocă 3 lăcuste ale Abisului pentru cameră" },
|
||||
}
|
||||
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
|
||||
|
||||
local tarotClothBuffs = {
|
||||
-- Change: Added Crane Game
|
||||
[11] = { " o Păcănea", " 2 {{CR}}Păcănele", " acesta ", " {{CR}}fiecare ", " acesta ", " {{CR}}fiecare " }, -- X - Wheel of Fortune
|
||||
}
|
||||
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
local horsepills = {
|
||||
-- Change: Forgets all previously identified pills
|
||||
[26] = { "25", "Amnezie", "{{CurseLost}} Ascunde harta etajului#{{Pill}} Uită toate pastilele identificate anterior" }, -- Amnesia
|
||||
}
|
||||
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
|
||||
|
||||
---------- Conditions ----------
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
|
||||
|
||||
local conditions = {
|
||||
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
|
||||
["5.100.205 (Tainted Magdalene)"] = "Inimile sângerânde oferă doar jumătate din încărcarea unui container de inimă obișnuit",
|
||||
}
|
||||
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
-- Table that contains commonly used descriptions for abyss synergies
|
||||
local abyssPresets = {
|
||||
noEffect = "Niciun efect special",
|
||||
@@ -166,7 +226,7 @@ local abyssSynergies = {
|
||||
[245] = abyssPresets.normalTwo, -- 20/20
|
||||
[248] = abyssPresets.redLarge, -- Hive Mind
|
||||
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
|
||||
[256] = "Lăcustă galbena înflăcărată care arde inamicii si explodează", -- Hot Bombs
|
||||
[256] = "Lăcustă galbenă înflăcărată care arde inamicii si explodează", -- Hot Bombs
|
||||
[258] = abyssPresets.pinkMimic, -- Missing No.
|
||||
[259] = abyssPresets.blackFear, -- Dark Matter
|
||||
[264] = abyssPresets.purpleHoming, -- Smart Fly
|
||||
|
||||
+106
-11
@@ -133,8 +133,15 @@ function EID:addCollectible(id, description, itemName, language)
|
||||
local modName = EID._currentMod
|
||||
-- Glitched Items exception so they don't have a mod name
|
||||
if id > 4294960000 then modName = nil end
|
||||
local fullID = "5.100." .. id
|
||||
if EID.FullyAutomatedDescriptions[fullID] then
|
||||
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||
end
|
||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||
EID.descriptions[language].custom["5.100." .. id] = {id, itemName, description, modName}
|
||||
EID.descriptions[language].custom[fullID] = {id, itemName, description, modName}
|
||||
if itemName then
|
||||
EID.ItemNames[language][fullID] = itemName
|
||||
end
|
||||
end
|
||||
|
||||
---Adds a description for a trinket.
|
||||
@@ -149,8 +156,15 @@ function EID:addTrinket(id, description, itemName, language)
|
||||
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
end
|
||||
local fullID = "5.350." .. id
|
||||
if EID.FullyAutomatedDescriptions[fullID] then
|
||||
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||
end
|
||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||
EID.descriptions[language].custom["5.350." .. id] = {id, itemName, description, EID._currentMod}
|
||||
EID.descriptions[language].custom[fullID] = {id, itemName, description, EID._currentMod}
|
||||
if itemName then
|
||||
EID.ItemNames[language][fullID] = itemName
|
||||
end
|
||||
end
|
||||
|
||||
---Adds character specific information, which can be viewed in the Item Reminder
|
||||
@@ -243,8 +257,15 @@ function EID:addCard(id, description, itemName, language)
|
||||
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
end
|
||||
local fullID = "5.300." .. id
|
||||
if EID.FullyAutomatedDescriptions[fullID] then
|
||||
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||
end
|
||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||
EID.descriptions[language].custom["5.300." .. id] = {id, itemName, description, EID._currentMod}
|
||||
EID.descriptions[language].custom[fullID] = {id, itemName, description, EID._currentMod}
|
||||
if itemName then
|
||||
EID.ItemNames[language][fullID] = itemName
|
||||
end
|
||||
end
|
||||
|
||||
-- DEPRECATED! Does nothing! Don't use!
|
||||
@@ -265,12 +286,19 @@ function EID:addPill(id, description, itemName, language)
|
||||
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
end
|
||||
local fullID = "5.70." .. id
|
||||
if EID.FullyAutomatedDescriptions[fullID] then
|
||||
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||
end
|
||||
EID:CreateDescriptionTableIfMissing("pills", language)
|
||||
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
||||
EID.descriptions[language].pills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
EID.descriptions[language].pills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||
-- Default the horsepill to the same description as the base pill, for mods that only define the base pill
|
||||
if EID.isRepentance and EID.descriptions[language].horsepills[id+1] == nil then
|
||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
if EID.isRepentance and EID.descriptions[language].horsepills[id + 1] == nil then
|
||||
EID.descriptions[language].horsepills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||
end
|
||||
if itemName then
|
||||
EID.ItemNames[language][fullID] = itemName
|
||||
end
|
||||
end
|
||||
|
||||
@@ -287,8 +315,15 @@ function EID:addHorsePill(id, description, itemName, language)
|
||||
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
end
|
||||
local fullID = "5.70." .. id
|
||||
if EID.FullyAutomatedDescriptions[fullID] then
|
||||
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||
end
|
||||
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
EID.descriptions[language].horsepills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||
if itemName then
|
||||
EID.ItemNames[language][fullID] = itemName
|
||||
end
|
||||
end
|
||||
|
||||
---Adds a metadata for a pilleffect. Used for Placebo/False PHD
|
||||
@@ -630,12 +665,24 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
|
||||
description.ObjType = Type
|
||||
description.ObjVariant = Variant
|
||||
description.ObjSubType = SubType
|
||||
description.fullItemString = Type.."."..Variant.."."..SubType
|
||||
local adjustedID = EID:getAdjustedSubtype(Type, Variant, SubType)
|
||||
description.fullItemString = Type.."."..Variant.."."..adjustedID
|
||||
description.Name = EID:getObjectName(Type, Variant, SubType)
|
||||
description.Entity = entity or nil
|
||||
|
||||
local generatedModularDesc = false
|
||||
local hasIgnoreModular = EID.descriptions[EID:getLanguage()].IgnoreFullyAutomatedDescriptions and EID.descriptions[EID:getLanguage()].IgnoreFullyAutomatedDescriptions[description.fullItemString]
|
||||
if EID.FullyAutomatedDescriptions[description.fullItemString] and not hasIgnoreModular then
|
||||
local success, modularDescription = pcall(EID.GenerateDescription, nil, description)
|
||||
if success and modularDescription and modularDescription ~= "" then
|
||||
description.Description = modularDescription
|
||||
generatedModularDesc = true
|
||||
end
|
||||
end
|
||||
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
||||
if not generatedModularDesc then
|
||||
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
|
||||
end
|
||||
|
||||
description.Transformation = EID:getTransformation(Type, Variant, SubType)
|
||||
|
||||
@@ -802,11 +849,12 @@ function EID:getDescriptionData(Type, Variant, SubType)
|
||||
local fullString = Type.."."..Variant
|
||||
local adjustedID = EID:getAdjustedSubtype(Type, Variant, SubType)
|
||||
local moddedDesc = EID:getDescriptionEntry("custom", fullString.."."..adjustedID)
|
||||
local fallbackDesc = EID:getDescriptionEntry("custom", fullString..".-1")
|
||||
local tableName = EID:getTableName(Type, Variant, SubType)
|
||||
local legacyModdedDescription = EID:getLegacyModDescription(Type, Variant, adjustedID)
|
||||
local defaultDesc = EID:getDescriptionEntry(tableName, adjustedID)
|
||||
|
||||
return moddedDesc or legacyModdedDescription or defaultDesc
|
||||
return moddedDesc or fallbackDesc or legacyModdedDescription or defaultDesc
|
||||
end
|
||||
|
||||
---Returns an adjusted SubType for special cases like Horse Pills and Golden Trinkets
|
||||
@@ -895,7 +943,16 @@ end
|
||||
---@param SubType integer
|
||||
---@return string
|
||||
function EID:getObjectName(Type, Variant, SubType)
|
||||
local fallbackName = Type.."."..Variant.."."..SubType
|
||||
local tableName = EID:getTableName(Type, Variant, SubType)
|
||||
|
||||
-- try to get name from EID.ItemNames table
|
||||
local translatedName = EID.ItemNames[EID:getLanguage()][fallbackName]
|
||||
local itemNameTableEntry = translatedName ~= "" and translatedName or EID.ItemNames[EID.DefaultLanguageCode][fallbackName]
|
||||
-- return itemName table entry if found and not pills/horsepills
|
||||
-- 'EID.ItemNames[EID.DefaultLanguageCode][fallbackName]' can also be empty check if it is empty again, to check ItemConfig stuff propery
|
||||
if itemNameTableEntry and itemNameTableEntry ~= "" and tableName ~= "pills" and tableName ~= "horsepills" then return itemNameTableEntry end
|
||||
|
||||
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
||||
local name = nil
|
||||
if tableEntry ~= nil then
|
||||
@@ -903,7 +960,6 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
name = tableEntry[2]
|
||||
end
|
||||
end
|
||||
local fallbackName = Type.."."..Variant.."."..SubType
|
||||
if tableName == "collectibles" then
|
||||
if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end
|
||||
local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
|
||||
@@ -968,11 +1024,17 @@ function EID:getPillName(pillID, isHorsepill)
|
||||
local vanillaName = ""
|
||||
if pillID == 9999 then
|
||||
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
|
||||
else
|
||||
if EID.itemConfig:GetPillEffect(pillID - 1) == nil then
|
||||
return "<INVALID PILL ID>"
|
||||
else
|
||||
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
|
||||
end
|
||||
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
|
||||
end
|
||||
local translatedName = EID.ItemNames[EID:getLanguage()]["5.70."..pillID-1]
|
||||
name = name and name[2] or translatedName or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
|
||||
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
|
||||
|
||||
return name
|
||||
end
|
||||
|
||||
@@ -1615,6 +1677,39 @@ function EID:removeDescriptionModifier(modifierName)
|
||||
end
|
||||
end
|
||||
|
||||
---Adds Modular data modifier
|
||||
---@param modifierName string
|
||||
---@param condition fun(descObj: EID_DescObj): boolean
|
||||
---@param callback fun(descObj: EID_DescObj): EID_DescObj
|
||||
---@param position? integer
|
||||
function EID:addModularDataModifier(modifierName, condition, callback, position)
|
||||
position = position or #EID.ModularDataModifiers + 1
|
||||
for _, v in ipairs(EID.ModularDataModifiers) do
|
||||
if v["name"] == modifierName then
|
||||
v["condition"] = condition
|
||||
v["callback"] = callback
|
||||
return
|
||||
end
|
||||
end
|
||||
table.insert(EID.ModularDataModifiers, position, {
|
||||
name = modifierName,
|
||||
condition = condition,
|
||||
callback = callback
|
||||
})
|
||||
end
|
||||
|
||||
---Removes a Modular data modifier
|
||||
---@see EID.addModularDataModifier
|
||||
---@param modifierName string
|
||||
function EID:removeModularDataModifier(modifierName)
|
||||
for i, v in ipairs(EID.ModularDataModifiers) do
|
||||
if v["name"] == modifierName then
|
||||
table.remove(EID.ModularDataModifiers, i)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Interpolates between 2 KColors with a given fraction.
|
||||
---@param kColor1 KColor
|
||||
---@param kColor2 KColor
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local game = Game()
|
||||
local modTextsAdded = 0
|
||||
local function newModdedCondition(text, language)
|
||||
function newModdedCondition(text, language)
|
||||
if text == nil then return nil end
|
||||
modTextsAdded = modTextsAdded + 1
|
||||
EID:CreateDescriptionTableIfMissing("ConditionalDescs", language)
|
||||
@@ -43,6 +43,21 @@ function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable)
|
||||
EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable)
|
||||
end
|
||||
|
||||
-- Shortcut function for when you see a second copy of an item you already own (so it can say no effect or unique effects)
|
||||
-- It will not show while in the Item Reminder, as that would be silly
|
||||
-- ownedID can be a collectible ID or a full item string (like "5.350.54")
|
||||
-- The text will be added as a new line, with the owned item's icon at the start
|
||||
-- By default, the text will also be shown while holding Diplopia/Crooked Penny
|
||||
-- Optional parameters: language, extraTable, includeDiplopiaCrooked
|
||||
-- Example usage: EID:addSelfConditional(myUselessIfDupedItemID, "No effect from multiple copies")
|
||||
function EID:addSelfCondition(ownedID, text, language, extraTable, includeDiplopiaCrooked)
|
||||
language = language or EID.DefaultLanguageCode
|
||||
if includeDiplopiaCrooked == nil then includeDiplopiaCrooked = true end
|
||||
local modifierText = newModdedCondition(text, language)
|
||||
if includeDiplopiaCrooked then EID:AddItemConditional(ownedID, {ownedID, 347, 485}, modifierText, extraTable, false)
|
||||
else EID:AddItemConditional(ownedID, ownedID, modifierText, extraTable, false) end
|
||||
end
|
||||
|
||||
-- Function for adding text to a pedestal's description when you're playing a specific character
|
||||
-- The character's head icon will be at the start of appended lines
|
||||
-- By default, adding a conditional to a base character will also add it to the Tainted version of the character
|
||||
|
||||
@@ -891,7 +891,7 @@ EID.GoldenTrinketData = {
|
||||
[156] = {t={1,1}}, -- Mother's Kiss
|
||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
|
||||
[160] = 1, -- Lucky Sack
|
||||
[162] = {t={50}, mults={1.32, 2}}, -- Azazel's Stump (50/67/100)
|
||||
[162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100)
|
||||
[163] = {t={1},mult=2}, -- Dingle Berry
|
||||
[164] = 1, -- Ring Cap
|
||||
[166] = {t={50},mult=2}, -- Modeling Clay
|
||||
@@ -920,6 +920,7 @@ EID.GoldenTrinketData = {
|
||||
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
|
||||
}
|
||||
if EID.isRepentancePlus then
|
||||
EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch
|
||||
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
|
||||
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
|
||||
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
|
||||
@@ -928,6 +929,7 @@ if EID.isRepentancePlus then
|
||||
EID.GoldenTrinketData[49] = 25 -- Bloody Penny
|
||||
EID.GoldenTrinketData[50] = 25 -- Burnt Penny
|
||||
EID.GoldenTrinketData[51] = 25 -- Flat Penny
|
||||
EID.GoldenTrinketData[59] = 25 -- Cain's Eye
|
||||
EID.GoldenTrinketData[60] = {t={5}} -- Eve's Bird Foot
|
||||
EID.GoldenTrinketData[67] = {t={50}, mults={1.5,2}} -- Cracked Dice
|
||||
EID.GoldenTrinketData[79] = {t={25}, mults={1.32,2}} -- Endless Nameless
|
||||
|
||||
@@ -413,9 +413,8 @@ function EID:GlyphOfBalancePrediction(player)
|
||||
end
|
||||
|
||||
--- Crooked Penny ---
|
||||
function EID:CrookedPennyPrediction(rng, carBattery)
|
||||
local rng = EID:RNGNext(rng)
|
||||
local seed = rng
|
||||
function EID:CrookedPennyPrediction(seed, carBattery)
|
||||
seed = EID:RNGNext(seed)
|
||||
-- Repentance makes a new seed by XORing the room's decoration seed
|
||||
if EID.isRepentance then
|
||||
local roomSeed = game:GetLevel():GetCurrentRoom():GetDecorationSeed()
|
||||
@@ -430,13 +429,106 @@ function EID:CrookedPennyPrediction(rng, carBattery)
|
||||
else
|
||||
result = EID:getDescriptionEntry("CrookedPennyTails")
|
||||
-- failures advance crooked penny's RNG an additional time to give the pity penny a seed value
|
||||
rng = EID:RNGNext(rng)
|
||||
seed = EID:RNGNext(seed)
|
||||
end
|
||||
|
||||
if carBattery then return result .. "#{{Collectible356}} " .. EID:CrookedPennyPrediction(rng)
|
||||
if carBattery then return result .. "#{{Collectible356}} " .. EID:CrookedPennyPrediction(seed)
|
||||
else return result end
|
||||
end
|
||||
|
||||
-- Experimental Treatment Stat Changes (by Pattieburger)
|
||||
-- Uses only s2,s3,s4 from the ET collectible RNG stream.
|
||||
-- Outcome pattern: 4 stats UP, 2 stats DOWN, 1 stat unchanged.
|
||||
|
||||
-- Possible Stat change lookup table, for use with modular descriptions (7 stats total).
|
||||
-- Used by Experimental Treatment and also Dataminer, without the first entry.
|
||||
local statChangeLookup = {
|
||||
[1] = {"RedHeart", 1.0 }, -- Health container
|
||||
[2] = {"Speed", 0.2 },
|
||||
[3] = REPENTANCE and {"FireRate", 0.5 } or {"Tears", 0.5 },
|
||||
[4] = {"Damage", 1.0 },
|
||||
[5] = {"Range", REPENTANCE and 2.5 or 0.5 },
|
||||
[6] = {"ShotSpeed", 0.2 },
|
||||
[7] = {"Luck", 1.0 },
|
||||
}
|
||||
|
||||
function EID:ExperimentalTreatmentRNGCheck(player)
|
||||
-- s1: current collectible RNG seed (pre-pickup)
|
||||
local s1 = player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_EXPERIMENTAL_TREATMENT):GetSeed()
|
||||
|
||||
-- simulate advances
|
||||
local s2 = EID:RNGNext(s1, 5, 9, 7) -- used (NoChange)
|
||||
local s3 = EID:RNGNext(s2, 5, 9, 7) -- used (Neg1)
|
||||
local s4 = EID:RNGNext(s3, 5, 9, 7) -- used (Neg2)
|
||||
|
||||
-- NoChange: (s2 % 7) + 1
|
||||
local noChange = (s2 % 7) + 1
|
||||
-- Neg1: (s3 % 6) + 1, but if it collides with NoChange -> becomes Luck (7)
|
||||
local neg1 = (s3 % 6) + 1
|
||||
if neg1 == noChange then
|
||||
neg1 = 7
|
||||
end
|
||||
|
||||
-- Neg2: (s4 % 5) + 1, with collision rules:
|
||||
-- - if collides with neg1 -> becomes Shot speed (6)
|
||||
-- - if collides with noChange -> becomes Luck (7)
|
||||
local neg2 = (s4 % 5) + 1
|
||||
if neg2 == neg1 then
|
||||
neg2 = 6
|
||||
end
|
||||
if neg2 == noChange then
|
||||
neg2 = 7
|
||||
end
|
||||
|
||||
local statChanges = {}
|
||||
statChanges[statChangeLookup[neg1][1]] = -statChangeLookup[neg1][2]
|
||||
statChanges[statChangeLookup[neg2][1]] = -statChangeLookup[neg2][2] + (statChanges[statChangeLookup[neg2][1]] or 0) -- optionally add existing value
|
||||
|
||||
-- Positives are the remaining 4 stats
|
||||
for stat = 1, 7 do
|
||||
if stat ~= noChange and stat ~= neg1 and stat ~= neg2 then
|
||||
statChanges[statChangeLookup[stat][1]] = statChangeLookup[stat][2] + (statChanges[statChangeLookup[stat][1]] or 0) -- optionally add existing value
|
||||
end
|
||||
end
|
||||
|
||||
-- Return stat change table
|
||||
return statChanges
|
||||
end
|
||||
|
||||
-- Dataminer Stat Changes (by Pattieburger)
|
||||
-- We "shuffle" the stat table using s1..s5 (mod6, mod5, mod4, mod3, mod2).
|
||||
-- Result: position 1 = stat UP, position 2 = stat DOWN.
|
||||
function EID:DataminerRNGCheck(player)
|
||||
-- s0: current collectible RNG seed (pre-use)
|
||||
local s0 = player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_DATAMINER):GetSeed()
|
||||
|
||||
-- simulate s1..s5 (do NOT alter game RNG; just compute next seeds)
|
||||
local s1 = EID:RNGNext(s0, 5, 9, 7)
|
||||
local s2 = EID:RNGNext(s1, 5, 9, 7)
|
||||
local s3 = EID:RNGNext(s2, 5, 9, 7)
|
||||
local s4 = EID:RNGNext(s3, 5, 9, 7)
|
||||
local s5 = EID:RNGNext(s4, 5, 9, 7)
|
||||
|
||||
-- stat indices:
|
||||
-- 1=Speed, 2=Fire rate, 3=Damage, 4=Range, 5=Shotspeed, 6=Luck
|
||||
local statTable = {1,2,3,4,5,6}
|
||||
local seeds = { s1, s2, s3, s4, s5 }
|
||||
|
||||
for i = 6, 2, -1 do
|
||||
local seed = seeds[7 - i] -- 6→1, 5→2, 4→3, 3→4, 2→5
|
||||
local j = (seed % i) + 1
|
||||
statTable[i], statTable[j] = statTable[j], statTable[i]
|
||||
end
|
||||
|
||||
local upStat = statTable[1] + 1 -- +1 to skip Health container entry
|
||||
local downStat = statTable[2] + 1 -- +1 to skip Health container entry
|
||||
|
||||
return {
|
||||
[statChangeLookup[downStat][1]] = -statChangeLookup[downStat][2],
|
||||
[statChangeLookup[upStat][1]] = statChangeLookup[upStat][2],
|
||||
}
|
||||
end
|
||||
|
||||
-- Liberty Cap, Broken Syringe, Mom's Lock (extremely similar, simple RNG modulos) --
|
||||
local libertyItems = {[0] = 21, 71, 120, 121}
|
||||
if EID.isRepentance then libertyItems = {[0] = 12, 71, 120, 121, 342, 398} end
|
||||
|
||||
@@ -93,7 +93,9 @@ end
|
||||
|
||||
--- Attempts to load all language packs from a given game version
|
||||
function EID:LoadLanguagePacks(gameVersion)
|
||||
--transformation infos
|
||||
--modular item informations
|
||||
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".item_data")
|
||||
--transformation informations
|
||||
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations")
|
||||
--load languages
|
||||
for _, languageCode in ipairs(EID.Languages) do
|
||||
@@ -102,6 +104,18 @@ function EID:LoadLanguagePacks(gameVersion)
|
||||
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (" .. gameVersion .. ") failed: " ..
|
||||
tostring(err))
|
||||
end
|
||||
-- load item name lists
|
||||
wasSuccessful, err = pcall(require, "descriptions.names." .. languageCode)
|
||||
if not wasSuccessful and not string.find(err, "not found") then
|
||||
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (Names) failed: " ..
|
||||
tostring(err))
|
||||
end
|
||||
-- load modular descriptions
|
||||
wasSuccessful, err = pcall(require, "descriptions.modular." .. languageCode)
|
||||
if not wasSuccessful and not string.find(err, "not found") then
|
||||
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (modular) failed: " ..
|
||||
tostring(err))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -190,8 +190,9 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"Display Transformation Name","显示套装名称"},
|
||||
{"Display Transformation Icon","显示套装图标"},
|
||||
{"Display Transformation Progress","显示套装进度"},
|
||||
{"Display Item Pool Icon","显示道具池图标"},
|
||||
{"Display Item Pool Name","显示道具池名称"},
|
||||
{"Current Item Pool Icon","当前道具池图标"},
|
||||
{"Current Item Pool Name","当前道具池名称"},
|
||||
{"Item Pool Info","道具池信息"},
|
||||
{"Display ID","显示ID"},
|
||||
{"Display Mod Indicator","显示模组指示器"},
|
||||
{"Indicator","指示器"},
|
||||
@@ -234,6 +235,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
["Hold this key to smoothly change the text size."] = "按住此键以平滑更改文字尺寸",
|
||||
["Displays the icon of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的图标",
|
||||
["Displays the name of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的名称",
|
||||
["Displays the icons of item pools for collectible would appear. REPENTOGON is needed for modded items"] = "显示道具会出现的道具池的图标, 模组道具需要忏悔龙",
|
||||
})
|
||||
|
||||
MCM.SetSubcategoryNameTranslate("EID","Reminder","备忘")
|
||||
|
||||
@@ -141,6 +141,29 @@ local function BlackRuneCallback(descObj)
|
||||
return VoidCallback(descObj, true)
|
||||
end
|
||||
|
||||
local function RandomStatIncreaseCallback(descObj)
|
||||
for i = 1, #EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
-- only add description for relevant players
|
||||
if not EID.InsideItemReminder or (EID.InsideItemReminder and EID.ItemReminderPlayerEntity == player) then
|
||||
local playerID = player:GetPlayerType()
|
||||
EID:appendToDescription(descObj, "#"..EID:GetPlayerIcon(playerID) .. " {{ColorIsaac}}"..player:GetName().."{{CR}}#")
|
||||
|
||||
if descObj.ObjSubType == 240 then
|
||||
-- Experimental Treatment
|
||||
local itemDataTable = EID:ExperimentalTreatmentRNGCheck(player)
|
||||
EID:appendToDescription(descObj, EID:GenerateDescriptionFromStatTable(itemDataTable))
|
||||
else
|
||||
-- Dataminer
|
||||
local itemDataTable = EID:DataminerRNGCheck(player)
|
||||
EID:appendToDescription(descObj, EID:GenerateDescriptionFromStatTable(itemDataTable))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Map each text block of Pandora's Box to the AbsoluteStage number. Second entry is the block used for Alt-Stages
|
||||
local pandoraStages = {
|
||||
[1] = { 1, 1 }, -- B1
|
||||
@@ -1172,8 +1195,8 @@ if EID.isRepentance then
|
||||
|
||||
-- damage multiplier based on proc chance
|
||||
if damageMultiplier2 ~= 1 then
|
||||
local damageText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"), damageMultiplier2)
|
||||
descriptionText = descriptionText .. "#" .. textColor .. damageText2 .. GetChanceString(2, procChance, procChance, 0)
|
||||
local damageText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"), damageMultiplier2 * 100)
|
||||
descriptionText = descriptionText .. "#{{Damage}} " .. textColor .. damageText2 .. GetChanceString(2, procChance, procChance, 0)
|
||||
end
|
||||
-- create list of tear effect descriptions
|
||||
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
|
||||
@@ -1302,6 +1325,10 @@ local function EIDConditionsAB(descObj)
|
||||
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
|
||||
if EID.collectiblesOwned["5.300.41"] then table.insert(callbacks, BlackRuneCallback) end
|
||||
end
|
||||
if EID.Config["ItemReminderShowRNGCheats"] then
|
||||
if descObj.ObjSubType == 240 then table.insert(callbacks, RandomStatIncreaseCallback) end
|
||||
if descObj.ObjSubType == 481 then table.insert(callbacks, RandomStatIncreaseCallback) end
|
||||
end
|
||||
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
|
||||
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
-- Special behavior functions that alter the data of modular descriptions
|
||||
local function HealthUpCondition(_, descObj)
|
||||
if not EID.Config["DynamicHealthUps"] then return descObj end
|
||||
|
||||
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
|
||||
local playerType = closestPlayer:GetPlayerType()
|
||||
local heartType = EID.CharacterToHeartType[playerType] or "Red"
|
||||
return heartType ~= "Red"
|
||||
end
|
||||
|
||||
|
||||
-- Replaces the data entry defined as the key, with the one defined as the value. If the new data entry exists already, its value gets added to the old one
|
||||
local healthTypeReplacements = {
|
||||
Soul = { RedHeart = "SoulHeart", FullHealth = "", HealingRed = "", EmptyHeart = "SoulHeart", RottenHeart = "" },
|
||||
Black = { RedHeart = "BlackHeart", FullHealth = "", HealingRed = "", EmptyHeart = "BlackHeart", RottenHeart = "" },
|
||||
-- TODO: Potato Peeler and Abaddon do remove coin hearts in rep+. Maybe hide CoinHeart data, if max is reached?
|
||||
Coin = { RedHeart = "CoinHeart", HealingRed = "HealingCoin", EmptyHeart = "EmptyCoinHeart", SoulHeart = "", BlackHeart = "" },
|
||||
None = {
|
||||
RedHeart = "",
|
||||
CoinHeart = "",
|
||||
FullHealth = "",
|
||||
HealingRed = "",
|
||||
HealingCoin = "",
|
||||
SoulHeart = "",
|
||||
BlackHeart = "",
|
||||
BoneHeart = "",
|
||||
EternalHeart = "",
|
||||
GoldenHeart = "",
|
||||
RottenHeart = "",
|
||||
BrokenHeart = "",
|
||||
EmptyHeart = "",
|
||||
EmptyCoinHeart = "",
|
||||
},
|
||||
}
|
||||
|
||||
local function HealthUpCallback(itemDataTable, descObj)
|
||||
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
|
||||
local playerType = closestPlayer:GetPlayerType()
|
||||
local heartType = EID.CharacterToHeartType[playerType] or "Red"
|
||||
if not healthTypeReplacements[heartType] then return itemDataTable end
|
||||
for oldDataName, newDataName in pairs(healthTypeReplacements[heartType]) do
|
||||
local oldValue = itemDataTable[oldDataName]
|
||||
itemDataTable[oldDataName] = nil -- remove old data entry
|
||||
if oldValue and newDataName ~= "" then
|
||||
local existingValue = type(itemDataTable[newDataName]) == "number" and tonumber(itemDataTable[newDataName]) or 0
|
||||
itemDataTable[newDataName] = oldValue + existingValue
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Highlight changes in text with player icon
|
||||
return itemDataTable
|
||||
end
|
||||
|
||||
EID:addModularDataModifier("HealthToX", HealthUpCondition, HealthUpCallback)
|
||||
@@ -0,0 +1,598 @@
|
||||
-- Table defining the construction bahavior of modular descriptions.
|
||||
-- A modular description is constructed by looking up the EID.ItemData entry for the given item id (for example: 5.100.123).
|
||||
-- Each item data coresponds to an entry in the "EID.ModuleBehaviors" table below, which defines how the description is constructed.
|
||||
-- If no BehaviorFunc is defined, the default constructor is used, which takes the "EID.descriptions[<CurrentLanguage>].ModularDescriptions" entry with the
|
||||
-- same name as the ModuleBehavior, and tries to use the provided data from the ItemData entry to fill the {value} placeholder in the description module text
|
||||
|
||||
---- Argument -----
|
||||
-- The key is the name of the module. It should be the exact same as the data entry in EID.ItemData and the entry of the translation text to be used (in EID.descriptions["en_us"].ModularDescriptions)
|
||||
-- Priority defines the order of which the modules are added to the description. Positive values get added before the "Additional Informations". Negative priority modules get added afterwards
|
||||
-- Arrow indicates if an up/down arrow should be shown at the front of a description for positive/negative values.
|
||||
-- InvertArrow inverts the Arrow direction, pointing up for negative values and down for positive.
|
||||
-- Icon indicates what icon should be shown before the modular description.
|
||||
-- IsMultiplier indicates if the modular description describes a multiplier (e.g. TearsMultiplier) and its value should be formatted with an "x" instead of "+/-".
|
||||
-- HideSign indicates if the sign (+/-/x) should be hidden for the modular description value
|
||||
-- BehaviorFunc can be used to define a custom behavior for building the modular description. its a function that takes 3 arguments and should return the altered description.
|
||||
EID.ModuleBehaviors = {
|
||||
["SingleUseInfo"] = { Priority = 11000, HideSign = true },
|
||||
-- Player Modules
|
||||
["TearsMultiplier"] = { Priority = 9990, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true },
|
||||
["Tears"] = { Priority = 9980, Arrow = true, Icon = "{{Tears}}" },
|
||||
["TearDelayMultiplier"] = { Priority = 9970, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true, InvertArrow = true },
|
||||
["TearDelay"] = { Priority = 9970, Arrow = true, Icon = "{{Tears}}" },
|
||||
["FireRateMultiplier"] = { Priority = 9960, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true },
|
||||
["FireRate"] = { Priority = 9950, Arrow = true, Icon = "{{Tears}}" },
|
||||
["TearHeight"] = { Priority = 9940, Arrow = true },
|
||||
["TearSizeMultiplier"] = { Priority = 9930, Arrow = true, Icon = "{{Tearsize}}", IsMultiplier = true },
|
||||
["TearSize"] = { Priority = 9920, Arrow = true, Icon = "{{Tearsize}}" },
|
||||
["DamageMultiplier"] = { Priority = 9890, Arrow = true, Icon = "{{Damage}}", IsMultiplier = true },
|
||||
["Damage"] = { Priority = 9880, Arrow = true, Icon = "{{Damage}}" },
|
||||
["DamageTemp"] = { Priority = 9870, Arrow = true, Icon = "{{Timer}}" },
|
||||
["BombDamage"] = { Priority = 9860, Arrow = true, Icon = "{{Bomb}}", IsMultiplier = true },
|
||||
["Speed"] = { Priority = 9790, Arrow = true, Icon = "{{Speed}}" },
|
||||
["RangeMultiplier"] = { Priority = 9780, Arrow = true, Icon = "{{Range}}", IsMultiplier = true },
|
||||
["Range"] = { Priority = 9770, Arrow = true, Icon = "{{Range}}" },
|
||||
["ShotSpeedMultiplier"] = { Priority = 9690, Arrow = true, Icon = "{{Shotspeed}}", IsMultiplier = true },
|
||||
["ShotSpeed"] = { Priority = 9680, Arrow = true, Icon = "{{Shotspeed}}" },
|
||||
["Luck"] = { Priority = 9590, Arrow = true, Icon = "{{Luck}}" },
|
||||
["Life"] = { Priority = 9580, Arrow = true },
|
||||
["SizeUp"] = { Priority = 9570, Arrow = true },
|
||||
["SizeDown"] = { Priority = 9560, Arrow = true },
|
||||
["Flight"] = { Priority = 9550 },
|
||||
["Invincibility"] = { Priority = 9540 },
|
||||
["RandomStatUp"] = { Priority = 9530, HideSign = true },
|
||||
["RandomStatDown"] = { Priority = 9520, HideSign = true },
|
||||
["CantShoot"] = { Priority = 9510, HideSign = true },
|
||||
["PlayerContactDamage"] = { Priority = 9500, HideSign = true },
|
||||
|
||||
-- Health related
|
||||
["RedHeart"] = { Priority = 8990, Arrow = true, Icon = "{{Heart}}" },
|
||||
["CoinHeart"] = { Priority = 8990, Arrow = true, Icon = "{{CoinHeart}}" },
|
||||
["FullHealth"] = { Priority = 8980, Icon = "{{HealingRed}}", HideSign = true },
|
||||
["HealingRed"] = { Priority = 8970, Icon = "{{HealingRed}}", HideSign = true },
|
||||
["HealingCoin"] = { Priority = 8970, Icon = "{{HealingCoin}}", HideSign = true },
|
||||
["SoulHeart"] = { Priority = 8960, Icon = "{{SoulHeart}}" },
|
||||
["BlackHeart"] = { Priority = 8950, Icon = "{{BlackHeart}}" },
|
||||
["BoneHeart"] = { Priority = 8940, Icon = "{{EmptyBoneHeart}}" },
|
||||
["EternalHeart"] = { Priority = 8930, Icon = "{{EternalHeart}}" },
|
||||
["GoldenHeart"] = { Priority = 8920, Icon = "{{GoldenHeart}}" },
|
||||
["RottenHeart"] = { Priority = 8910, Icon = "{{RottenHeart}}" },
|
||||
["BrokenHeart"] = { Priority = 8910, Icon = "{{BrokenHeart}}" },
|
||||
["EmptyHeart"] = { Priority = 8900, Icon = "{{EmptyHeart}}" },
|
||||
["EmptyCoinHeart"] = { Priority = 8900, Icon = "{{EmptyCoinHeart}}" },
|
||||
|
||||
-- Pickups / Spawns
|
||||
["Coin"] = { Priority = 7990, Icon = "{{Coin}}" },
|
||||
["Bomb"] = { Priority = 7980, Icon = "{{Bomb}}" },
|
||||
["Key"] = { Priority = 7970, Icon = "{{Key}}" },
|
||||
["CoinBombKey"] = { Priority = 7960, },
|
||||
|
||||
-- Room chances
|
||||
["AngelDevilChance"] = { Priority = 6990, Icon = "{{AngelDevilChance}}" },
|
||||
["DevilChance"] = { Priority = 6980, Icon = "{{DevilChance}}" },
|
||||
["AngelChance"] = { Priority = 6970, Icon = "{{AngelChance}}" },
|
||||
["PlanetariumChance"] = { Priority = 6960, Icon = "{{PlanetariumChance}}" },
|
||||
|
||||
-- Familiars
|
||||
["FlyOrbital"] = { Priority = 5990 },
|
||||
["Orbital"] = { Priority = 5980 },
|
||||
["MimicMovement"] = { Priority = 5970, HideSign = true },
|
||||
["BlockProjectiles"] = { Priority = -5950, HideSign = true },
|
||||
["DamagePerTear"] = { Priority = -5960, HideSign = true },
|
||||
["DamagePerShot"] = { Priority = -5970, HideSign = true },
|
||||
["DamagePerSecond"] = { Priority = -5980, HideSign = true },
|
||||
["ContactDamagePerSecond"] = { Priority = -5990, HideSign = true },
|
||||
-- Miscellaneous
|
||||
["NoEffect"] = { Priority = 5000, HideSign = true },
|
||||
["DamageToAllEnemies"] = { Priority = 5010, HideSign = true },
|
||||
|
||||
-- Dynamic Spawns
|
||||
["Spawns"] = {
|
||||
Priority = 5500,
|
||||
HideSign = true,
|
||||
Icon = {
|
||||
RandomHeart = "{{UnknownHeart}}",
|
||||
RandomTrinket = "{{Trinket}}",
|
||||
RedHeart = "{{Heart}}",
|
||||
SoulHeart = "{{SoulHeart}}",
|
||||
BlackHeart = "{{BlackHeart}}",
|
||||
BoneHeart = "{{EmptyBoneHeart}}",
|
||||
EternalHeart = "{{EternalHeart}}",
|
||||
GoldenHeart = "{{GoldenHeart}}",
|
||||
EmptyHeart = "{{EmptyHeart}}",
|
||||
Bomb = "{{Bomb}}",
|
||||
Key = "{{Key}}",
|
||||
Coin = "{{Coin}}",
|
||||
RandomCoin = "{{Coin}}",
|
||||
Card = "{{Card}}",
|
||||
Pill = "{{Pill}}",
|
||||
Rune = "{{Rune}}",
|
||||
Battery = "{{Battery}}",
|
||||
},
|
||||
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
local moduleDescription = ""
|
||||
for subModuleID, subValue in pairs(itemDataTableEntry) do
|
||||
local subTextFragment = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[subModuleID]
|
||||
if not subTextFragment then
|
||||
print("[ERROR] Spawn translation not found!", subModuleID)
|
||||
end
|
||||
local subTextEntry = EID:FormatModuleDescription(moduleBehaviorEntry, subValue, subTextFragment)
|
||||
-- add icon of subentry to the beginning of the text
|
||||
local iconString = ""
|
||||
if moduleBehaviorEntry.Icon and type(moduleBehaviorEntry.Icon) == "table" and moduleBehaviorEntry.Icon[subModuleID] then
|
||||
iconString = moduleBehaviorEntry.Icon[subModuleID] .. " "
|
||||
end
|
||||
moduleDescription = moduleDescription .. iconString .. subTextEntry
|
||||
end
|
||||
|
||||
return EID:AddModularTextLineToDescription(description, moduleDescription, indent)
|
||||
end
|
||||
},
|
||||
["TearEffect"] = {
|
||||
Priority = 5510,
|
||||
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
-- support single and multiple tear effects by turning single entries into a table
|
||||
if type(itemDataTableEntry) ~= "table" then
|
||||
itemDataTableEntry = {itemDataTableEntry}
|
||||
end
|
||||
for _, effect in ipairs(itemDataTableEntry) do
|
||||
local effectText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[effect]
|
||||
description = EID:AddModularTextLineToDescription(description, effectText, indent)
|
||||
end
|
||||
return description
|
||||
end
|
||||
},
|
||||
["FullMapping"] = {
|
||||
Priority = 5520,
|
||||
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
local baseText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)["BaseDesc"]
|
||||
local valueText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[itemDataTableEntry] or ""
|
||||
if not baseText then
|
||||
print("[ERROR] BaseDesc translation not found!", effect)
|
||||
else
|
||||
baseText = baseText:gsub("{exception}", valueText):gsub("%s+$", "")
|
||||
return EID:AddModularTextLineToDescription(description, baseText, indent)
|
||||
end
|
||||
return description
|
||||
end
|
||||
},
|
||||
["LuckChance"] = {
|
||||
Priority = -9950,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
-- build max luck information line
|
||||
local maxLuckText = EID:getDescriptionEntry("ModularDescriptions", "MaxLuck")
|
||||
local maxLuckPercent = EID:PrettyPrintValue((itemDataTableEntry.Maximum or 1) * 100)
|
||||
maxLuckText = maxLuckText:gsub("{max}", maxLuckPercent)
|
||||
local maxLuckVal = EID:CalculateChanceWithLuck(itemDataTableEntry, true)
|
||||
if EID.player and EID.player.Luck >= maxLuckVal then
|
||||
maxLuckText = "" -- dont show max luck info if player already has enough luck
|
||||
else
|
||||
maxLuckText = maxLuckText:gsub("{value}", maxLuckVal)
|
||||
end
|
||||
-- append max luck info after the affected line
|
||||
local _, chanceVarPos = string.find(description, "{VAR:LUCKCHANCE}", 1, true)
|
||||
local nextLineStart = string.find(description, "#", chanceVarPos or 1, true)
|
||||
-- add max Luck description line right after the affected line, then add the rest
|
||||
local newDesc = EID:AddModularTextLineToDescription(string.sub(description, 0 , nextLineStart), maxLuckText, indent)
|
||||
newDesc = newDesc .. string.sub(description, nextLineStart or 0)
|
||||
-- replace variable with calculated chance
|
||||
newDesc = newDesc:gsub("{VAR:LUCKCHANCE}", EID:CalculateChanceWithLuck(itemDataTableEntry, false))
|
||||
return newDesc
|
||||
end
|
||||
},
|
||||
["EffectList"] = {
|
||||
-- Generic list of Effects to be placed inside the description, without any title text
|
||||
Priority = -9940,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "EffectList", nil, indent)
|
||||
end
|
||||
},
|
||||
["RightEye"] = {
|
||||
Priority = 9500,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "RightEye", nil, indent)
|
||||
end
|
||||
},
|
||||
["LeftEye"] = {
|
||||
Priority = 9500,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "LeftEye", nil, indent)
|
||||
end
|
||||
},
|
||||
["RoomEffect"] = {
|
||||
Priority = -9930,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "RoomEffect", nil, indent)
|
||||
end
|
||||
},
|
||||
["TimedEffect"] = {
|
||||
Priority = -9920,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "TimedEffect", "Duration", indent)
|
||||
end
|
||||
},
|
||||
["OnUseEffect"] = {
|
||||
Priority = -9910,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "OnUseEffect", nil, indent)
|
||||
end
|
||||
},
|
||||
["HeldEffect"] = {
|
||||
Priority = -9900,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
indent = indent or 0
|
||||
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "HeldEffect", nil, indent)
|
||||
end
|
||||
},
|
||||
["ItemDescription"] = {
|
||||
-- Adds the description of another item
|
||||
Priority = -9980,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
|
||||
-- support single and multiple tear effects by turning single entries into a table
|
||||
if type(itemDataTableEntry) ~= "table" then
|
||||
itemDataTableEntry = {itemDataTableEntry}
|
||||
end
|
||||
for _, itemID in ipairs(itemDataTableEntry) do
|
||||
local itemDesc = EID:GenerateDescription({fullItemString = itemID})
|
||||
if itemDesc and itemDesc ~= "" then
|
||||
local numReplaced = 0
|
||||
description, numReplaced = description:gsub("{VAR:ITEMDESCRIPTION}", itemDesc)
|
||||
if numReplaced == 0 then
|
||||
description = EID:AddModularTextLineToDescription(description, itemDesc, indent)
|
||||
end
|
||||
end
|
||||
end
|
||||
return description
|
||||
end
|
||||
},
|
||||
-- Variable-like entries that require special handling
|
||||
["Variables"] = {
|
||||
Priority = -9999,
|
||||
BehaviorFunc = function(_, itemDataTableEntry, description)
|
||||
-- Function to replace VAR markup with their specific content from the variables table
|
||||
description = description:gsub("{VAR:(.-)}", function(matchString)
|
||||
-- Try to capture main text and optional trailing numbers used to add multiple variables of the same type
|
||||
local variableName, number = matchString:match("^(.-)(%d*)$")
|
||||
-- if the variablename is a number, use generic handler
|
||||
local handlerName = variableName == "" and "FORMATTED" or variableName
|
||||
-- if a function for the given variable exists, use it and return its value
|
||||
local variableData = itemDataTableEntry[variableName] or
|
||||
itemDataTableEntry[tonumber(number)] or itemDataTableEntry[matchString]
|
||||
if EID.DynamicVariableHandlers[handlerName] and variableData then
|
||||
return EID.DynamicVariableHandlers[handlerName](variableData)
|
||||
else
|
||||
if not EID.DynamicVariableHandlers[handlerName] then
|
||||
print("[ERROR] No handler found for variable '"..tostring(handlerName).."' CurDescription:", description)
|
||||
elseif not variableData then
|
||||
print("[ERROR] No data-entry found for variable '"..tostring(variableName).."' CurDescription:", description)
|
||||
end
|
||||
end
|
||||
-- return nil if no function was found, to not replace the Variable string
|
||||
end)
|
||||
return description
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
-- Metatable to automatically set the Name field of ModuleBehaviors when a new entry is added
|
||||
for k,v in pairs(EID.ModuleBehaviors) do v.Name = k end
|
||||
setmetatable(EID.ModuleBehaviors, { __newindex = function(_, key, value)
|
||||
if type(value) == "table" then rawset(value, "Name", key) end
|
||||
rawset(self, key, value) end
|
||||
})
|
||||
|
||||
EID.ModularDataModifiers = {}
|
||||
|
||||
-- Formats a number to a string, removing trailing zeros after the decimal point
|
||||
function EID:PrettyPrintValue(value)
|
||||
return string.format("%.2f", value):gsub("%.?0+$", "")
|
||||
end
|
||||
|
||||
-- Calculates a chance value based on the given luck and variable data
|
||||
function EID:CalculateChanceWithLuck(variableData, useMax)
|
||||
local luckValue = EID.player and EID.player.Luck or 0
|
||||
local top = variableData.Top or 1
|
||||
local bottom = variableData.Bottom or 1
|
||||
local multiplier = variableData.Multiplier or 1
|
||||
local maximum = variableData.Maximum or 1
|
||||
local luckFunc = variableData.Formula and EID.LuckFormulaPresets[variableData.Formula] or
|
||||
EID.LuckFormulaPresets.Default
|
||||
if useMax then
|
||||
local result = luckFunc.MaxFunc(top, bottom, multiplier, maximum)
|
||||
return math.floor(result)
|
||||
else
|
||||
local result = math.min(luckFunc.ChanceFunc(luckValue, top, bottom, multiplier), maximum)
|
||||
-- if the luck value exceeds the maximum, it can produce negative values. we handle it as 100%
|
||||
result = result >= 0 and result or maximum
|
||||
-- Colorize chance, if different than default
|
||||
result = EID:PrettyPrintValue(result * 100)
|
||||
return luckValue ~= 0 and "{{BlinkGreen}}".. result .."{{CR}}" or result
|
||||
end
|
||||
end
|
||||
|
||||
EID.DynamicVariableHandlers = {
|
||||
FORMATTED = function(variableData)
|
||||
if type(variableData) == "table" then return tostring(variableData[1]) .. "-" .. tostring(variableData[2]) -- interpret a table as a range of numbers
|
||||
elseif type(variableData) == "number" then return EID:PrettyPrintValue(variableData)
|
||||
else return tostring(variableData) end -- return string otherwise
|
||||
end,
|
||||
RANGE = function(variableData) return tostring(variableData[1]) .. "-" .. tostring(variableData[2]) end,
|
||||
TEXT = function(variableData) return variableData end,
|
||||
}
|
||||
|
||||
|
||||
-- Formulas to calculate effect trigger change changes based on the player luck.
|
||||
-- Each entry requires 2 functions. One calculates the chance based on the given luck. The second calculates the required luck to reach the maximum luck
|
||||
EID.LuckFormulaPresets = {
|
||||
-- default calculation using most common calculation method. Example for Apple! = 1/(15-Luck) (6.66% at 0 Luck) = top = 1, bottom = 15, multiplier = 1, maximum = 1
|
||||
Default = {
|
||||
-- source: Items listed in https://bindingofisaacrebirth.wiki.gg/wiki/Luck
|
||||
ChanceFunc = function(luckValue, top, bottom, multiplier)
|
||||
return top / (bottom - (luckValue * multiplier))
|
||||
end,
|
||||
-- created by solving top formula for Luck (L)
|
||||
-- T / (B - (L * M)) = MAX | do * (B - (L * M))
|
||||
-- T = MAX * (B - (L * M)) | do * 1/MAX
|
||||
-- T / MAX = B - L * M | do - B and * -1 and * 1/M
|
||||
-- (-T / MAX + B) / M = L
|
||||
MaxFunc = function(top, bottom, multiplier, maximum)
|
||||
return (-top / maximum + bottom) / multiplier
|
||||
end
|
||||
},
|
||||
Additive = {
|
||||
ChanceFunc = function(luckValue, top, bottom, multiplier)
|
||||
return top / bottom + (luckValue * multiplier)
|
||||
end,
|
||||
-- T/B + L*M = MAX | - T/B
|
||||
-- L*M = MAX - T/B | / M
|
||||
-- L = (MAX - T/B) / M
|
||||
MaxFunc = function(top, bottom, multiplier, maximum)
|
||||
return (maximum - top/bottom) / multiplier
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
-- Handles a modular description entry by calling its BehaviorFunc or the default generator
|
||||
function EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
if not moduleBehaviorEntry or not itemDataTableEntry then
|
||||
print("[ERROR] (EID:HandleModuleEntry) Missing ModuleBehavior entry or ItemData table entry!", moduleBehaviorEntry, itemDataTableEntry, description)
|
||||
return description
|
||||
end
|
||||
if type(moduleBehaviorEntry.BehaviorFunc) == "function" then
|
||||
local success, modifiedDescription = pcall(moduleBehaviorEntry.BehaviorFunc, moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
if not success then
|
||||
-- Make the error messages of BehaviorFuncs more verbose, by using pcall
|
||||
error("[ERROR] Error in BehaviorFunc of entry '" .. moduleBehaviorEntry.Name.."': ".. tostring(modifiedDescription))
|
||||
end
|
||||
return success and modifiedDescription or description
|
||||
end
|
||||
-- default behavior
|
||||
return EID:GenerateDefaultModuleDescription(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||
end
|
||||
|
||||
-- Applies a modular description for a nested modular entry (e.g. TimedEffect or RoomEffect)
|
||||
-- If the moduleName is given, it will try to replace {VAR:moduleName}
|
||||
-- If applyValueWithName is given, it will replace {value} in the module description with the value of the given name
|
||||
function EID:ApplyModularNestedDescription(itemDataTableEntry, description, moduleName, applyValueWithName, indent)
|
||||
-- Get base text fragment for the module
|
||||
local moduleText = EID:getDescriptionEntry("ModularDescriptions", moduleName)
|
||||
local textFragment = moduleText and (moduleText .. "#") or ""
|
||||
|
||||
-- replace value if a specific value name is given
|
||||
if applyValueWithName then
|
||||
local value = EID:PrettyPrintValue(itemDataTableEntry[applyValueWithName] or "UNDEFINED")
|
||||
textFragment = textFragment:gsub("{value}", value)
|
||||
if tonumber(value) then
|
||||
textFragment = EID:TryPluralizeString(textFragment, tonumber(value))
|
||||
end
|
||||
end
|
||||
-- add subdata entries
|
||||
local sortedmodules = EID:GetSortedModularDescriptionEntries(itemDataTableEntry, true)
|
||||
for _, moduleBehaviorEntry in ipairs(sortedmodules) do
|
||||
local moduleID = moduleBehaviorEntry.Name
|
||||
if EID:ValidateModuleEntry(moduleID, "located in a '"..moduleName.."' element") then
|
||||
if not (applyValueWithName and moduleID == applyValueWithName) then
|
||||
textFragment = EID:GenerateTextFromModuleEntry(EID.ModuleBehaviors[moduleID], itemDataTableEntry[moduleID], textFragment, (indent or 0) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- remove leading/trailing # and multiple # in a row. Makes translation more readable in some places, if a # is explicitly added
|
||||
textFragment = textFragment:gsub("#$", ""):gsub("^#", ""):gsub("#+", "#")
|
||||
-- Escape % signs in text, to prevent pattern-matching errors
|
||||
textFragment = textFragment:gsub("%%", "%%%%")
|
||||
|
||||
-- Try replace inline variable
|
||||
local numReplaced = 0
|
||||
description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment)
|
||||
if numReplaced == 0 then
|
||||
return EID:AddModularTextLineToDescription(description, textFragment, indent)
|
||||
end
|
||||
return description
|
||||
end
|
||||
|
||||
function EID:GetSortedModularDescriptionEntries(itemDataTable, combineTables, validateEntries, debugInfo)
|
||||
-- sort modules of selected Item by priority
|
||||
local sortedModulesPositivePrio = {}
|
||||
local sortedModulesNegativePrio = {}
|
||||
for moduleID, _ in pairs(itemDataTable) do
|
||||
if validateEntries and EID:ValidateModuleEntry(moduleID, "in "..debugInfo) or EID.ModuleBehaviors[moduleID] then
|
||||
if EID.ModuleBehaviors[moduleID].Priority > 0 then
|
||||
table.insert(sortedModulesPositivePrio, EID.ModuleBehaviors[moduleID])
|
||||
else
|
||||
table.insert(sortedModulesNegativePrio, EID.ModuleBehaviors[moduleID])
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(sortedModulesPositivePrio, function(a, b) return a.Priority > b.Priority end)
|
||||
table.sort(sortedModulesNegativePrio, function(a, b) return a.Priority > b.Priority end)
|
||||
if combineTables then
|
||||
return EID:ConcatTables(sortedModulesPositivePrio, sortedModulesNegativePrio)
|
||||
end
|
||||
return sortedModulesPositivePrio, sortedModulesNegativePrio
|
||||
end
|
||||
|
||||
---Apply Description Modifier to a given description object
|
||||
---@param itemDataTable table
|
||||
---@param descObj EID_DescObj
|
||||
---@return table
|
||||
function EID:ApplyModularDataModifier(itemDataTable, descObj)
|
||||
local dataCopy = EID:CopyTable(itemDataTable)
|
||||
for _,modifier in ipairs(EID.ModularDataModifiers) do
|
||||
local result = modifier.condition(dataCopy, descObj)
|
||||
if type(result) == "table" then
|
||||
for _,callback in ipairs(result) do
|
||||
dataCopy = callback(dataCopy, descObj)
|
||||
end
|
||||
elseif result then
|
||||
dataCopy = modifier.callback(dataCopy, descObj)
|
||||
end
|
||||
end
|
||||
return dataCopy
|
||||
end
|
||||
|
||||
-- Tries to generate a description for an item based on its modules defined in EID.ItemData
|
||||
-- Returns an empty string if no modules are defined for the item
|
||||
function EID:GenerateDescription(descriptionObj)
|
||||
local itemID = descriptionObj.fullItemString
|
||||
if not itemID then return nil end
|
||||
if EID.descriptions[EID:getLanguage()].DisableModularDescriptions then return nil end
|
||||
|
||||
local itemDataTable = EID.ItemData[itemID]
|
||||
|
||||
return EID:GenerateDescriptionFromStatTable(itemDataTable, descriptionObj, itemID)
|
||||
end
|
||||
|
||||
-- Generates a description for an item based on its modules defined in EID.ItemData
|
||||
-- Optional: A description object can be provided to apply modular data modifiers
|
||||
-- Returns an empty string if no modules are defined for the item
|
||||
function EID:GenerateDescriptionFromStatTable(itemDataTable, descriptionObj, itemID)
|
||||
-- return empty string if no ItemData are defined
|
||||
if not itemDataTable then
|
||||
return ""
|
||||
end
|
||||
|
||||
if descriptionObj then
|
||||
itemDataTable = EID:ApplyModularDataModifier(itemDataTable, descriptionObj)
|
||||
end
|
||||
|
||||
local sortedModulesPositivePrio, sortedModulesNegativePrio = EID:GetSortedModularDescriptionEntries(itemDataTable, false, itemID ~= nil, itemID)
|
||||
|
||||
local description = ""
|
||||
|
||||
-- Add module information with positive priority
|
||||
for _, moduleBehaviorEntry in ipairs(sortedModulesPositivePrio) do
|
||||
description = EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTable[moduleBehaviorEntry.Name], description, 0)
|
||||
end
|
||||
|
||||
-- add linebreak between additional information and negative priority modules
|
||||
if not string.find(description, "#$") then
|
||||
description = description .. "#"
|
||||
end
|
||||
|
||||
-- Add module information with negative priority
|
||||
for _, moduleBehaviorEntry in ipairs(sortedModulesNegativePrio) do
|
||||
description = EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTable[moduleBehaviorEntry.Name], description, 0)
|
||||
end
|
||||
-- remove leading/trailing # and multiple # in a row. Makes translation more readable in some places, if a # is explicitly added
|
||||
description = description:gsub("#$", ""):gsub("^#", ""):gsub("#+", "#")
|
||||
|
||||
return description
|
||||
end
|
||||
|
||||
-- Default modular description generator, used if no BehaviorFunc is defined
|
||||
function EID:GenerateDefaultModuleDescription(moduleBehaviorEntry, itemDataValue, description, indent)
|
||||
local moduleID = moduleBehaviorEntry.Name
|
||||
local textFragment = EID:getDescriptionEntry("ModularDescriptions", moduleID)
|
||||
local moduleDescription = EID:FormatModuleDescription(moduleBehaviorEntry, itemDataValue, textFragment)
|
||||
return EID:AddModularTextLineToDescription(description, moduleDescription, indent)
|
||||
end
|
||||
|
||||
function EID:AddModularTextLineToDescription(description, textToAdd, indent)
|
||||
if textToAdd and textToAdd ~= "" then
|
||||
if indent and indent > 0 then
|
||||
textToAdd = string.rep("{{IND}}", indent) .. textToAdd
|
||||
end
|
||||
if not description:find("#$") then
|
||||
description = description .."#".. textToAdd
|
||||
else
|
||||
description = description .. textToAdd
|
||||
end
|
||||
end
|
||||
return description
|
||||
end
|
||||
|
||||
-- Formats a modular description line based on the module behavior entry and the given value
|
||||
function EID:FormatModuleDescription(moduleBehaviorEntry, value, textFragment)
|
||||
local isMultiplier = moduleBehaviorEntry.IsMultiplier
|
||||
|
||||
if textFragment then
|
||||
-- if the value is a table, we handle it as a range of values
|
||||
if type(value) == "table" then
|
||||
local rangeValue = tostring(value[1]) .. "-" .. tostring(value[2])
|
||||
textFragment = textFragment:gsub("{value}", rangeValue)
|
||||
value = value[2] -- for pluralization, take the maximum value
|
||||
else
|
||||
-- If value is not of type number, we assume 1
|
||||
if type(value) == "number" then
|
||||
-- formated and without trailing zeros
|
||||
local formattedValue = EID:PrettyPrintValue(value)
|
||||
|
||||
-- Handle sign
|
||||
if not moduleBehaviorEntry.HideSign then
|
||||
local sign = isMultiplier and "x" or value > 0 and "+" or ""
|
||||
formattedValue = sign .. formattedValue
|
||||
end
|
||||
-- Put formatted value into text fragment
|
||||
textFragment = textFragment:gsub("{value}", formattedValue)
|
||||
else
|
||||
textFragment = textFragment:gsub("{value}", tostring(value))
|
||||
value = 1 -- for further evaluations
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- arrow up/down and icon decoration
|
||||
local decoration = ""
|
||||
if moduleBehaviorEntry.Arrow then
|
||||
if moduleBehaviorEntry.InvertArrow then
|
||||
if isMultiplier then
|
||||
decoration = value >= 1 and "↓ " or "↑ "
|
||||
else
|
||||
decoration = value >= 0 and "↓ " or "↑ "
|
||||
end
|
||||
else
|
||||
if isMultiplier then
|
||||
-- multipliers smaller 1 are a negative effect
|
||||
decoration = value >= 1 and "↑ " or "↓ "
|
||||
else
|
||||
decoration = value >= 0 and "↑ " or "↓ "
|
||||
end
|
||||
end
|
||||
end
|
||||
if moduleBehaviorEntry.Icon and type(moduleBehaviorEntry.Icon) ~= "table" then
|
||||
decoration = decoration .. moduleBehaviorEntry.Icon
|
||||
end
|
||||
|
||||
local text = (decoration or "") .. " " .. (textFragment or "") .. "#"
|
||||
-- try pluralize
|
||||
text = EID:TryPluralizeString(text, value)
|
||||
-- remove leading and double spaces
|
||||
text = text:gsub(" +", " "):gsub("^%s+", "")
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
-- DEBUG: Validate Module table entry existance
|
||||
function EID:ValidateModuleEntry(ModuleID, additionalInfo)
|
||||
if not EID.ModuleBehaviors[ModuleID] then
|
||||
print("[ERROR] Unknown item Modul '"..ModuleID.."'", additionalInfo)
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -60,7 +60,7 @@ local oldPosInitFunc = EID.PositionLocalMode
|
||||
function EID:PositionLocalMode(entity)
|
||||
oldPosInitFunc(_, entity)
|
||||
-- custom description position when describing collectionpage entries
|
||||
if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
||||
if not Isaac.IsInGame() then
|
||||
EID.CurrentScaleType = "MainMenu"
|
||||
EID.UsedPosition = Vector(10, 10)
|
||||
end
|
||||
@@ -69,6 +69,9 @@ end
|
||||
local skipItemIDs = {}
|
||||
function EID:OnMenuRender()
|
||||
if EID.Config["RGON_ShowOnCollectionPage"] and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
||||
EID:HandleRenderingKeys()
|
||||
if EID.isHidden then return end
|
||||
|
||||
if #skipItemIDs == 0 then -- build list of items not listed in the collectionpage
|
||||
local itemConfig = Isaac.GetItemConfig()
|
||||
for i = 1, EID:GetMaxCollectibleID(), 1 do
|
||||
@@ -228,9 +231,19 @@ local function DonationMachineCallback(descObj)
|
||||
end
|
||||
end
|
||||
|
||||
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
||||
|
||||
if coinsNeeded - totalDonations <= 0 then
|
||||
-- All rewards unlocked, remove description part with required coin amount
|
||||
local linebreakPos = string.find(descObj.Description, "#")
|
||||
if linebreakPos then
|
||||
descObj.Description = string.sub(descObj.Description, linebreakPos + 1)
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
-- Replace variables in description with values
|
||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 1, coinsNeeded)
|
||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 2, coinsNeeded - totalDonations)
|
||||
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ EID.XMLItemPools = {{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0},
|
||||
{{12, 0.2}, {14, 1.0}, {16, 0.2}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {27, 1.0}, {28, 1.0}, {29, 1.0}, {30, 1.0}, {31, 1.0}, {32, 1.0}, {51, 1.0}, {70, 1.0}, {71, 1.0}, {73, 1.0}, {92, 0.5}, {101, 0.5}, {120, 1.0}, {121, 1.0}, {132, 1.0}, {143, 1.0}, {165, 1.0}, {176, 1.0}, {183, 1.0}, {193, 1.0}, {194, 1.0}, {195, 1.0}, {196, 1.0}, {197, 1.0}, {198, 1.0}, {207, 1.0}, {218, 1.0}, {219, 1.0}, {240, 1.0}, {253, 1.0}, {254, 1.0}, {255, 1.0}, {339, 1.0}, {340, 1.0}, {341, 1.0}, {342, 1.0}, {343, 1.0}, {344, 1.0}, {345, 1.0}, {346, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {455, 1.0}, {456, 1.0}, {538, 1.0}, {541, 1.0}, {547, 1.0}, {564, 1.0}, {600, 1.0}, {624, 1.0}, {644, 1.0}, {659, 1.0}, {707, 1.0}, {708, 1.0}, {730, 1.0}, {731, 1.0}}, -- greedBoss
|
||||
{{11, 0.1}, {46, 1.0}, {63, 1.0}, {73, 1.0}, {75, 1.0}, {76, 1.0}, {84, 1.0}, {91, 1.0}, {105, 1.0}, {116, 1.0}, {137, 1.0}, {139, 1.0}, {147, 1.0}, {156, 1.0}, {164, 1.0}, {166, 0.1}, {199, 1.0}, {204, 1.0}, {205, 1.0}, {208, 1.0}, {232, 0.1}, {246, 1.0}, {247, 1.0}, {248, 1.0}, {251, 1.0}, {252, 1.0}, {260, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {286, 0.5}, {289, 1.0}, {290, 1.0}, {296, 1.0}, {297, 1.0}, {338, 1.0}, {347, 1.0}, {348, 1.0}, {356, 1.0}, {372, 1.0}, {380, 1.0}, {386, 1.0}, {402, 0.5}, {403, 1.0}, {405, 1.0}, {406, 1.0}, {414, 1.0}, {416, 1.0}, {434, 1.0}, {439, 1.0}, {451, 1.0}, {472, 1.0}, {475, 0.2}, {476, 1.0}, {477, 1.0}, {478, 1.0}, {479, 1.0}, {481, 1.0}, {482, 1.0}, {483, 0.5}, {485, 1.0}, {486, 1.0}, {487, 1.0}, {488, 1.0}, {489, 0.1}, {500, 1.0}, {512, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {521, 1.0}, {527, 1.0}, {534, 1.0}, {535, 1.0}, {566, 1.0}, {585, 1.0}, {603, 1.0}, {604, 1.0}, {609, 0.5}, {619, 1.0}, {621, 1.0}, {623, 1.0}, {624, 1.0}, {636, 0.1}, {638, 1.0}, {647, 1.0}, {667, 0.1}, {674, 0.1}, {688, 0.1}, {689, 0.1}, {691, 0.1}, {692, 1.0}, {700, 0.1}, {701, 0.1}, {703, 0.1}, {711, 0.1}, {721, 0.1}, {722, 0.1}, {723, 0.1}, {732, 1.0}}, -- greedShop
|
||||
{{51, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {126, 1.0}, {133, 1.0}, {134, 1.0}, {145, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {260, 1.0}, {371, 1.0}, {408, 1.0}, {442, 1.0}, {451, 1.0}, {468, 1.0}, {475, 0.2}, {496, 1.0}, {503, 1.0}, {536, 1.0}, {565, 1.0}, {569, 1.0}, {642, 1.0}, {654, 0.5}, {665, 1.0}, {692, 1.0}, {694, 0.5}, {702, 1.0}, {711, 1.0}}, -- greedCurse
|
||||
{{34, 1.0}, {35, 1.0}, {51, 1.0}, {67, 1.0}, {68, 0.2}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {132, 1.0}, {134, 1.0}, {133, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {172, 1.0}, {187, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {259, 1.0}, {262, 1.0}, {265, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {275, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {417, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {462, 1.0}, {468, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- greedDevil
|
||||
{{34, 1.0}, {35, 1.0}, {51, 1.0}, {68, 0.2}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {132, 1.0}, {134, 1.0}, {133, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {172, 1.0}, {187, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {259, 1.0}, {262, 1.0}, {265, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {275, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {417, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {462, 1.0}, {468, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- greedDevil
|
||||
{{7, 1.0}, {33, 1.0}, {72, 1.0}, {78, 1.0}, {98, 1.0}, {101, 1.0}, {108, 1.0}, {112, 1.0}, {124, 1.0}, {138, 1.0}, {142, 1.0}, {146, 1.0}, {162, 1.0}, {178, 1.0}, {182, 1.0}, {184, 1.0}, {185, 1.0}, {197, 1.0}, {243, 1.0}, {313, 1.0}, {326, 1.0}, {331, 1.0}, {332, 1.0}, {333, 1.0}, {334, 1.0}, {335, 1.0}, {363, 1.0}, {374, 1.0}, {387, 1.0}, {390, 1.0}, {400, 1.0}, {407, 1.0}, {413, 1.0}, {415, 1.0}, {423, 1.0}, {490, 1.0}, {499, 1.0}, {510, 0.4}, {519, 1.0}, {526, 1.0}, {528, 1.0}, {533, 1.0}, {543, 1.0}, {567, 1.0}, {568, 1.0}, {573, 1.0}, {574, 1.0}, {579, 1.0}, {584, 0.5}, {586, 1.0}, {601, 1.0}, {622, 1.0}, {634, 1.0}, {640, 1.0}, {643, 1.0}, {651, 1.0}, {653, 1.0}, {685, 1.0}, {686, 1.0}, {691, 0.5}, {696, 1.0}}, -- greedAngel
|
||||
{{11, 1.0}, {16, 1.0}, {17, 1.0}, {20, 1.0}, {35, 1.0}, {84, 1.0}, {120, 1.0}, {121, 1.0}, {127, 1.0}, {168, 1.0}, {190, 1.0}, {213, 1.0}, {226, 1.0}, {242, 1.0}, {258, 1.0}, {262, 1.0}, {263, 1.0}, {271, 1.0}, {286, 1.0}, {316, 1.0}, {321, 1.0}, {348, 1.0}, {389, 1.0}, {402, 1.0}, {405, 1.0}, {424, 1.0}, {450, 1.0}, {489, 1.0}, {500, 1.0}, {501, 1.0}, {546, 1.0}, {562, 1.0}, {571, 1.0}, {582, 1.0}, {609, 1.0}, {612, 1.0}, {625, 1.0}, {628, 1.0}, {632, 1.0}, {636, 1.0}, {664, 1.0}, {667, 1.0}, {669, 1.0}, {674, 1.0}, {677, 1.0}, {688, 1.0}, {689, 1.0}, {691, 0.5}, {700, 1.0}, {701, 1.0}, {703, 1.0}, {711, 1.0}, {716, 1.0}, {717, 1.0}, {719, 1.0}, {721, 1.0}, {723, 1.0}}, -- greedSecret
|
||||
{{1, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {21, 1.0}, {32, 1.0}, {38, 1.0}, {44, 1.0}, {46, 1.0}, {47, 1.0}, {48, 1.0}, {49, 1.0}, {51, 1.0}, {63, 1.0}, {66, 1.0}, {68, 1.0}, {77, 1.0}, {85, 1.0}, {89, 1.0}, {90, 1.0}, {91, 1.0}, {93, 1.0}, {95, 1.0}, {102, 1.0}, {105, 1.0}, {116, 1.0}, {136, 1.0}, {137, 1.0}, {147, 1.0}, {152, 1.0}, {153, 1.0}, {166, 1.0}, {189, 1.0}, {194, 1.0}, {196, 1.0}, {208, 1.0}, {212, 1.0}, {227, 1.0}, {232, 1.0}, {244, 1.0}, {251, 1.0}, {255, 1.0}, {263, 1.0}, {267, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {337, 1.0}, {338, 1.0}, {352, 1.0}, {357, 1.0}, {362, 1.0}, {370, 1.0}, {382, 1.0}, {383, 1.0}, {386, 1.0}, {395, 1.0}, {397, 1.0}, {403, 1.0}, {406, 1.0}, {419, 1.0}, {422, 1.0}, {425, 1.0}, {427, 1.0}, {437, 1.0}, {438, 1.0}, {439, 1.0}, {444, 1.0}, {451, 1.0}, {465, 1.0}, {476, 1.0}, {478, 1.0}, {488, 1.0}, {494, 1.0}, {505, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {524, 1.0}, {527, 1.0}, {538, 1.0}, {599, 1.0}, {604, 1.0}, {609, 1.0}, {617, 1.0}, {624, 1.0}, {629, 1.0}, {638, 1.0}, {644, 1.0}, {649, 1.0}, {655, 1.0}, {687, 1.0}, {709, 1.0}, {720, 1.0}, {723, 1.0}, {730, 1.0}}, -- craneGame
|
||||
|
||||
@@ -3,6 +3,7 @@ EID = RegisterMod("External Item Descriptions", 1)
|
||||
-- important variables
|
||||
EID.GameVersion = "ab+"
|
||||
EID.descriptions = {} -- Table that holds all translation strings
|
||||
EID.ItemNames = {} -- Table that holds all item names for each language
|
||||
EID.enableDebug = false
|
||||
local game = Game()
|
||||
EID.isRepentancePlus = REPENTANCE_PLUS or FontRenderSettings ~= nil -- Repentance+ adds FontRenderSettings() class. We use this to check if the DLC is enabled. V1.9.7.7 added REPENTANCE_PLUS variable
|
||||
@@ -11,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
|
||||
require("eid_config")
|
||||
EID.Config = EID.UserConfig
|
||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||
EID.ModVersion = 5.11
|
||||
EID.ModVersionCommit = "e057d2a"
|
||||
EID.ModVersion = 5.20
|
||||
EID.ModVersionCommit = "e18d88d"
|
||||
EID.DefaultConfig.Version = EID.Config.Version
|
||||
EID.isHidden = false
|
||||
EID.player = nil -- The primary Player Entity of Player 1
|
||||
@@ -108,6 +109,8 @@ end
|
||||
|
||||
|
||||
require("features.eid_api")
|
||||
require("features.eid_modular_descriptions")
|
||||
require("features.eid_modular_data_modifiers")
|
||||
require("features.eid_grid_descriptions")
|
||||
|
||||
require("features.eid_language_manager")
|
||||
@@ -399,6 +402,14 @@ function EID:CheckVoidAbsorbs(_, _, player)
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckVoidAbsorbs, CollectibleType.COLLECTIBLE_VOID)
|
||||
|
||||
function EID:HandleRenderingKeys()
|
||||
-- scale key must be handled before resetting to non-local mode
|
||||
EID:HandleScaleKey()
|
||||
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or (EID.player and Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex)) then
|
||||
EID.isHidden = not EID.isHidden
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--------------------------Handle Scale Shortcut----------------------------
|
||||
|
||||
@@ -408,7 +419,7 @@ local scaleSpeed = 0.01 -- scale size per frame
|
||||
local scaleToBigger = true
|
||||
EID.CurrentScaleType = "Size" -- Size or LocalModeSize; checked by EID:getTextPosition() to not apply modifiers in local mode
|
||||
local scaleHoldFrame = 0
|
||||
local function handleScaleKey()
|
||||
function EID:HandleScaleKey()
|
||||
local scaleKey = EID.Config["SizeHotkey"]
|
||||
|
||||
-- press and hold ScaleKey
|
||||
@@ -1320,11 +1331,7 @@ function EID:OnRender()
|
||||
|
||||
-- Do not check our hide or scale hotkeys while a tab that can modify them is open
|
||||
if EID.MCMCompat_isDisplayingEIDTab ~= "General" then
|
||||
-- scale key must be handled before resetting to non-local mode
|
||||
handleScaleKey()
|
||||
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex) then
|
||||
EID.isHidden = not EID.isHidden
|
||||
end
|
||||
EID:HandleRenderingKeys()
|
||||
end
|
||||
EID.TabPreviewID = 0
|
||||
EID.TabDescThisFrame = false
|
||||
@@ -1375,7 +1382,7 @@ function EID:OnRender()
|
||||
-- Check for Drop being pressed, for Repentance D Infinity tracking
|
||||
if EID.isRepentance then
|
||||
local dropTriggered, playerNumPressingDrop = EID:PlayersActionPressed(ButtonAction.ACTION_DROP, Input.IsActionTriggered)
|
||||
if dropTriggered then
|
||||
if dropTriggered and not game:IsPaused() then
|
||||
local playerPressingDrop = EID.coopMainPlayers[playerNumPressingDrop]
|
||||
local playerID = EID:getPlayerID(playerPressingDrop, true)
|
||||
local playerType = playerPressingDrop:GetPlayerType()
|
||||
@@ -1731,6 +1738,7 @@ end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)
|
||||
|
||||
local function OnPostPlayerInit()
|
||||
EID:setPlayer() -- re-evaluate player list. Fixes crash when using "rewind" command in a MC_POST_RENDER callback
|
||||
EID.ShouldCheckStartingItems = true -- for The Stars? tracking
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, OnPostPlayerInit)
|
||||
|
||||
+3
-3
@@ -35,7 +35,7 @@ The Steam-Workshop version of this mod is compatible with Afterbirth+, Repentanc
|
||||
Supported Languages:
|
||||
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Brazilian-Portuguese, Romanian, Russian, Spanish, Turkish, Ukrainian, Vietnamese
|
||||
|
||||
To change the language, just edit the "Language" setting in the configuration. We recommend to install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url] to easily change the configuration ingame.
|
||||
To change the language, just edit the "Language" setting in the configuration. We recommend to install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951]'Mod Config Menu Impure'[/url] to easily change the configuration ingame.
|
||||
|
||||
[img]https://i.imgur.com/RVtZEqp.png[/img]
|
||||
For [b]Steam users[/b], simply press the "Subscribe" button on the mod's Steam Workshop page. This will automatically install the mod for you.
|
||||
@@ -43,7 +43,7 @@ For [b]manual mod installation[/b], read this tutorial "[url=https://github
|
||||
|
||||
If you have problems installing use the [url=https://wofsauge.github.io/IsaacDocs/rep/faq/interactive_FAQ.html]Interactive FAQ[/url].
|
||||
[img]https://i.imgur.com/PFTZnfC.png[/img]
|
||||
Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url]. You can use it to configure the mod while playing.
|
||||
Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951]'Mod Config Menu Impure'[/url]. You can use it to configure the mod while playing.
|
||||
|
||||
Alternatively, edit the `eid_config.lua` file like described [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually]here[/url]
|
||||
|
||||
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
|
||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||
</description>
|
||||
<version>5.11</version>
|
||||
<version>5.20</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
Reference in new issue
Block a user