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Author SHA1 Message Date
Xenocean 3b5010128a update zh_cn and en_us (#993)
Check Localization / Check Localization process (push) Canceled after 0s
* update walnut description for en_us an zh_cn

* Add files via upload

* Update zh_cn.lua

* Update eid_mcm_cn.lua

* Update eid_mcm_cn.lua

* Add files via upload

* Update zh_cn.lua

* Update en_us.lua
2026-09-17 20:08:51 +02:00
lzrdblzzrd 007b972a10 Update and complete Russian localization (#989)
* Update Russian localization

* Fix Russian TMTRAINER chain spacing

* Fix blank lines after dynamic health conversion

* Update Russian item names from Dead God

* fix(ru): refresh Repentance descriptions

* fix(ru): update Repentance+ descriptions from Dead God

* Fix Russian AB+ description omissions

* Refine Russian modular and REPENTOGON descriptions

* [verified] fix(ru): finalize localization accuracy
2026-09-17 20:08:20 +02:00
Xenocean b6010e390e Update zh_cn.lua (#988)
fixed a misspell as #987 said
2026-08-06 19:19:26 +01:00
Xenocean 85c20b1286 update zh_cn and en_us (#986) 2026-08-03 19:15:23 +01:00
리셰 65339a7bae EID.displayPermanentText fix (#985)
make commit 78bc8fc apply only when permname is provided
2026-08-02 14:04:32 +01:00
Xenocean a1f8ffa816 update zh_cn and en_us (#983)
* update zh_cn and en_us

make sure every golden trinket/mom's box description can be shown correctly in zh_cn and en_us

* update zh_cn and en_us

make sure every golden trinket/mom's box description can be shown correctly in zh_cn and en_us

* update zh_cn and en_us

make sure every golden trinket/mom's box description can be shown correctly in zh_cn and en_us

* Add files via upload

* Update en_us.lua

* Add files via upload
2026-08-02 14:04:07 +01:00
Kennyluzz 3956f2d113 POLISH name pass + retranslation of first 110 AB+ items (#982)
Complete retranslation of the first 110 IDs of AB+, whilst keeping the old translations for the rest for now. Additionally working pluralization for modular
2026-07-26 19:04:52 +02:00
Wofsauge 35be00271b fix: remove trailing space after color markup in filterColorMarkup function
closes #958
2026-07-24 00:48:14 +02:00
Wofsauge ff44af1060 chore:release 5.23
Check Localization / Check Localization process (push) Canceled after 0s
2026-07-22 22:31:01 +02:00
Wofsauge bc0551a5d5 Unidentified pills are now correctly displayed as unidentified, if using the mouse control feature to inspect them 2026-07-22 22:27:00 +02:00
Wofsauge 2eeb74696e added support for long string formatted descriptions
closes #965
2026-07-22 21:48:42 +02:00
Wofsauge 4075bea241 fixed double % signs in nested modular descriptions
fixes #981
2026-07-22 21:38:52 +02:00
Wofsauge 93d9d17648 Updated Thin Odd Mushroom, 2Spooky and Star of Bethlehem modular descriptions for rep+ & Rgon
closes #979
2026-07-22 21:28:28 +02:00
Wofsauge 105653b956 fix: added item_data to rgon data, in order to have consistent behavior for some descriptions.
fixes for example the Berkano modular description
2026-07-22 21:14:24 +02:00
Wofsauge 78bc8fcb43 Make config option "TranslateItemName" work in all usecases, fixing wrong behavior in Item reminder and other features 2026-07-22 21:05:49 +02:00
Wofsauge 9efa77309e fixed Item reminder showing -999.-1.1 as a title, if "Name Language" is set to somthing other than "Current Language" 2026-07-22 20:45:50 +02:00
Xenocean 8f3f16e797 updated zh_cn and en_us (#980)
* updated zh_cn and en_us in rep+

most information are from wiki

* update zh_cn.lua

* Update item_data.lua

* update zh_cn

* Update item_data.lua

* Update en_us

Removed the 'Tears' multiplier description from Maggy's Bow.

* update zh_cn and en_us

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2026-07-22 20:35:27 +02:00
Xenocean bbda3ee5ee updated zh_cn and en_us (#977) 2026-07-07 19:38:11 +02:00
mishanya32 98ba247f07 update ru.lua (#976)
changed 299
2026-07-06 20:15:36 +02:00
mishanya32 82654cfc2d update ru.lua (#975)
changed 245 to look better ingame
2026-07-06 20:15:19 +02:00
mishanya32 e307ec030f update ru.lua (#974)
changed book of virtues synergy with jar, it actually spells "при разрушении"
2026-07-06 20:12:42 +02:00
Xenocean aea88ad754 updated zh_cn in rep, rep+ and modular (#972) 2026-07-06 20:11:39 +02:00
mishanya32 03d5e7afc8 update ru.lua (#973)
changed description for trinket 16
2026-07-06 20:11:00 +02:00
Wofsauge 61f7721d58 chore: release 5.22
Check Localization / Check Localization process (push) Canceled after 0s
2026-07-05 22:02:50 +02:00
Wofsauge 21fc956ee6 Item Reminder: Show Object ID if config option is enabled
implemented #970
2026-07-05 21:52:16 +02:00
Wofsauge 151d9b9904 improved Monkey Paw (en_us) and The Jar typo (russian)
fixes #969
2026-07-05 21:40:35 +02:00
Xenocean e5d0aa678c Add luck formulas for most of luck-based collectibles/trinkets (#971)
most of information are from wiki
2026-07-05 21:24:24 +02:00
sawalk 2f5f276fc3 ko_kr: file name consolidation (#966)
changed via https://pastebin.com/9Ez0gQNk
2026-06-19 12:15:53 +02:00
Josh Retzer b488dc4186 use rgon to calculate bag of crafting (#968) 2026-06-19 12:15:17 +02:00
Wofsauge 3bf30b9c32 chore: release 5.21 2026-05-17 23:38:49 +02:00
Wofsauge 307e29eed9 fix: added goldenTrinketData to russian languagepack 2026-05-17 23:31:39 +02:00
sawalk 2e27394c25 ko_kr: fix typo (#964)
Check Localization / Check Localization process (push) Canceled after 0s
2026-05-16 17:22:10 +02:00
mishanya32 840449cc2b rep+ update ru.lua (#963)
added descriptions for golden trinkets and some basic trinkets into rep+ ru.lua
2026-05-12 23:59:31 +02:00
mishanya32 0fc5259803 rep+ update ru.lua (#961)
added line of code for cards 11, 32, 38 into rep+ ru.lua (forgot that new berkano only aply for rep+ in previous pull request)
2026-05-01 15:34:13 +02:00
Wofsauge 37212a516f Changed links to point to MCM-Impure 2026-04-28 13:04:06 +02:00
34 changed files with 4038 additions and 2191 deletions

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+1 -1
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@@ -34,7 +34,7 @@ For **Steam users**, simply press the "Subscribe" button on the mod's Steam Work
For **manual mod installation** or **installation trouble shooting**, read this tutorial "[How to install the mod](https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod)" For **manual mod installation** or **installation trouble shooting**, read this tutorial "[How to install the mod](https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod)"
## Configuration ## Configuration
Simply install "[Mod Config Menu - Pure](https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787)". You can use it to configure the mod while playing. Simply install "[Mod Config Menu - Impure](https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951)". You can use it to configure the mod while playing.
Alternatively, edit the `eid_config.lua` file like described [here.](https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually) Alternatively, edit the `eid_config.lua` file like described [here.](https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually)
+55 -55
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@@ -26,7 +26,7 @@ EID.descriptions[languageCode].collectibles={
{"2", "The Inner Eye", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 3 tears at once"}, -- The Inner Eye {"2", "The Inner Eye", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 3 tears at once"}, -- The Inner Eye
{"3", "Spoon Bender", "Homing tears"}, -- Spoon Bender {"3", "Spoon Bender", "Homing tears"}, -- Spoon Bender
{"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"}, -- Cricket's Head {"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"}, -- Cricket's Head
{"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.6 Shot speed#Tears get a boomerang effect"}, -- My Reflection {"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} x1.6 Shot speed multiplier#Tears get a boomerang effect"}, -- My Reflection
{"6", "Number One", "↑ {{Tears}} +1.5 Tears#↑ +0.76 Tear height#↓ {{Range}} -17.62 Range"}, -- Number One {"6", "Number One", "↑ {{Tears}} +1.5 Tears#↑ +0.76 Tear height#↓ {{Range}} -17.62 Range"}, -- Number One
{"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage"}, -- Blood of the Martyr {"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage"}, -- Blood of the Martyr
{"8", "Brother Bobby", "Shoots normal tears#Deals 3.5 damage per tear"}, -- Brother Bobby {"8", "Brother Bobby", "Shoots normal tears#Deals 3.5 damage per tear"}, -- Brother Bobby
@@ -34,7 +34,7 @@ EID.descriptions[languageCode].collectibles={
{"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"}, -- Halo of Flies {"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"}, -- Halo of Flies
{"11", "1up!", "↑ +1 Life#Isaac respawns with full health on death"}, -- 1up! {"11", "1up!", "↑ +1 Life#Isaac respawns with full health on death"}, -- 1up!
{"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{HealingRed}} Full health"}, -- Magic Mushroom {"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{HealingRed}} Full health"}, -- Magic Mushroom
{"13", "The Virus", "↓ {{Speed}} -0.1 Speed#{{Poison}} Touching enemies poisons them#{{BlackHeart}} Poisoned enemies can drop Black Hearts"}, -- The Virus {"13", "The Virus", "↓ {{Speed}} -0.1 Speed#{{Poison}} Touching enemies poisons them#{{BlackHeart}} Poisoned enemies have a 20% chance to drop Black Hearts"}, -- The Virus
{"14", "Roid Rage", "↑ {{Speed}} +0.6 Speed#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"}, -- Roid Rage {"14", "Roid Rage", "↑ {{Speed}} +0.6 Speed#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"}, -- Roid Rage
{"15", "<3", "↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- <3 {"15", "<3", "↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- <3
{"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{HealingRed}} Full health"}, -- Raw Liver {"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{HealingRed}} Full health"}, -- Raw Liver
@@ -62,7 +62,7 @@ EID.descriptions[languageCode].collectibles={
{"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head {"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head
{"39", "Mom's Bra", "{{Petrify}} Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra {"39", "Mom's Bra", "{{Petrify}} Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
{"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze! {"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze!
{"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds"}, -- Mom's Pad {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 4 seconds"}, -- Mom's Pad
{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
{"43", "", "<item does not exist>"}, {"43", "", "<item does not exist>"},
{"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport! {"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport!
@@ -113,7 +113,7 @@ EID.descriptions[languageCode].collectibles={
{"89", "Spider Bite", "{{Slow}} 25% chance to shoot slowing tears#{{Luck}} 100% chance at 15 luck"}, -- Spider Bite {"89", "Spider Bite", "{{Slow}} 25% chance to shoot slowing tears#{{Luck}} 100% chance at 15 luck"}, -- Spider Bite
{"90", "The Small Rock", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +1 Damage#↓ {{Speed}} -0.2 Speed"}, -- The Small Rock {"90", "The Small Rock", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +1 Damage#↓ {{Speed}} -0.2 Speed"}, -- The Small Rock
{"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#{{SecretRoom}} Can reveal Secret and Super Secret Rooms"}, -- Spelunker Hat {"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#{{SecretRoom}} Can reveal Secret and Super Secret Rooms"}, -- Spelunker Hat
{"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage {"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
{"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid {"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid
{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies {"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby {"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
@@ -155,7 +155,7 @@ EID.descriptions[languageCode].collectibles={
{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag {"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag
{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal {"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal
{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"}, -- Guppy's Paw {"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"}, -- Guppy's Paw
{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"}, -- Guppy's Tail {"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#22% chance to spawn no room clear reward"}, -- Guppy's Tail
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{Heart}} Removes Red Hearts first"}, -- IV Bag {"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{Heart}} Removes Red Hearts first"}, -- IV Bag
{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend {"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Upon use, detonates all of Isaac's bombs at once"}, -- Remote Detonator {"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Upon use, detonates all of Isaac's bombs at once"}, -- Remote Detonator
@@ -189,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Damage#↑ {{Shotspeed}} +0.23 Shot speed"}, -- Cat-o-nine-tails {"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Damage#↑ {{Shotspeed}} +0.23 Shot speed"}, -- Cat-o-nine-tails
{"166", "D20", "Rerolls all pickups in the room"}, -- D20 {"166", "D20", "Rerolls all pickups in the room"}, -- D20
{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby {"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
{"168", "Epic Fetus", "Instead of shooting tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#{{Damage}} Rockets deal 20x Isaac's damage"}, -- Epic Fetus {"168", "Epic Fetus", "Instead of shooting tears, aim a crosshair#A missile lands on the crosshair after 1.5 seconds#{{Damage}} Missiles deal 20x Isaac's damage"}, -- Epic Fetus
{"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
{"170", "Daddy Longlegs", "Stomps on a nearby enemy every 4 seconds#Deals 40 damage per second"}, -- Daddy Longlegs {"170", "Daddy Longlegs", "Stomps on a nearby enemy every 4 seconds#Deals 40 damage per second"}, -- Daddy Longlegs
{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt {"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
@@ -229,7 +229,7 @@ EID.descriptions[languageCode].collectibles={
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug
{"206", "Guillotine", "↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine {"206", "Guillotine", "↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages {"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
{"208", "Champion Belt", "↑ {{Damage}} +1 Damage#Champion enemy chance goes from 5% to 20%#Doesn't increase chance of champion bosses"}, -- Champion Belt {"208", "Champion Belt", "↑ {{Damage}} +1 Damage#Champion enemy chance +15%#Doesn't increase chance of champion bosses"}, -- Champion Belt
{"209", "Butt Bombs", "{{Bomb}} +5 Bombs#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bombs {"209", "Butt Bombs", "{{Bomb}} +5 Bombs#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bombs
{"210", "Gnawed Leaf", "After 1 second of inactivity, Isaac becomes invincible"}, -- Gnawed Leaf {"210", "Gnawed Leaf", "After 1 second of inactivity, Isaac becomes invincible"}, -- Gnawed Leaf
{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby {"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
@@ -246,7 +246,7 @@ EID.descriptions[languageCode].collectibles={
{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tear delay#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity {"222", "Anti-Gravity", "↑ {{Tears}} -2 Tear delay#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
{"223", "Pyromaniac", "{{Bomb}} +5 Bombs#Immunity to explosions, rock waves, and stomp attacks#{{HealingRed}} Getting hit by explosions heals 1 heart"}, -- Pyromaniac {"223", "Pyromaniac", "{{Bomb}} +5 Bombs#Immunity to explosions, rock waves, and stomp attacks#{{HealingRed}} Getting hit by explosions heals 1 heart"}, -- Pyromaniac
{"224", "Cricket's Body", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Range#Tears split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body {"224", "Cricket's Body", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Range#Tears split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
{"225", "Gimpy", "{{SoulHeart}} Taking damage has a chance to spawn a Soul Heart#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy {"225", "Gimpy", "{{SoulHeart}} Taking damage has a 10% chance to spawn a Soul Heart#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
{"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus {"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
{"227", "Piggy Bank", "{{Coin}} +3 Coins#{{Coin}} Taking damage spawns 1-2 coins"}, -- Piggy Bank {"227", "Piggy Bank", "{{Coin}} +3 Coins#{{Coin}} Taking damage spawns 1-2 coins"}, -- Piggy Bank
{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tear delay#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume {"228", "Mom's Perfume", "↑ {{Tears}} -1 Tear delay#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
@@ -259,8 +259,8 @@ EID.descriptions[languageCode].collectibles={
{"235", "", "<item does not exist>"}, {"235", "", "<item does not exist>"},
{"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli {"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli
{"237", "Death's Touch", "↑ {{Damage}} +1.5 Damage#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tears#Piercing tears"}, -- Death's Touch {"237", "Death's Touch", "↑ {{Damage}} +1.5 Damage#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tears#Piercing tears"}, -- Death's Touch
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 1 {"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2.5% chance for Eternal Hearts"}, -- Key Piece 1
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 2 {"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2.5% chance for Eternal Hearts"}, -- Key Piece 2
{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment {"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below {"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below
{"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy {"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy
@@ -323,10 +323,10 @@ EID.descriptions[languageCode].collectibles={
{"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box {"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump {"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
{"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus {"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus
{"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies deals contact damage"}, -- Aries {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies at a speed above 0.85 deals 18 contact damage"}, -- Aries
{"301", "Cancer", "{{SoulHeart}} +3 Soul Hearts#Taking damage reduces all future damage in the room to half a heart"}, -- Cancer {"301", "Cancer", "{{SoulHeart}} +3 Soul Hearts#Taking damage reduces all future damage in the room to half a heart"}, -- Cancer
{"302", "Leo", "Size up#Isaac can destroy rocks by walking into them"}, -- Leo {"302", "Leo", "Size up#Isaac can destroy rocks by walking into them"}, -- Leo
{"303", "Virgo", "Taking damage can make Isaac temporarily invincible#{{Luck}} 100% chance at 10 luck#{{Pill}} Converts negative pills into positive ones"}, -- Virgo {"303", "Virgo", "Taking damage have a 25% chance to make Isaac temporarily invincible#{{Luck}} 100% chance at 10 luck#{{Pill}} Converts negative pills into positive ones"}, -- Virgo
{"304", "Libra", "+6 {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys#Balances Isaac's stats#Future stat changes will be spread across all stats"}, -- Libra {"304", "Libra", "+6 {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys#Balances Isaac's stats#Future stat changes will be spread across all stats"}, -- Libra
{"305", "Scorpio", "{{Poison}} Poison tears"}, -- Scorpio {"305", "Scorpio", "{{Poison}} Poison tears"}, -- Scorpio
{"306", "Sagittarius", "↑ {{Speed}} +0.2 Speed#Piercing tears"}, -- Sagittarius {"306", "Sagittarius", "↑ {{Speed}} +0.2 Speed#Piercing tears"}, -- Sagittarius
@@ -335,7 +335,7 @@ EID.descriptions[languageCode].collectibles={
{"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces {"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow {"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow {"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#All Red Hearts heal double their value"}, -- Maggy's Bow
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle {"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
{"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor
@@ -345,12 +345,12 @@ EID.descriptions[languageCode].collectibles={
{"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye {"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend {"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains {"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
{"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby {"322", "Mongo Baby", "Mimics your baby familiars' tears#Deals 2x damage of the mimicked familiar#If you have none, shoots normal 7 damage tears"}, -- Mongo Baby
{"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tears {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tears
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined {"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes Isaac temporarily invincible"}, -- The Polaroid {"327", "The Polaroid", "Taking damage at half a Red Heart or none makes Isaac temporarily invincible for 5 seconds"}, -- The Polaroid
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative {"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique {"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk {"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
@@ -375,7 +375,7 @@ EID.descriptions[languageCode].collectibles={
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel {"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock {"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
{"351", "Mega Bean", "{{Petrify}} Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean {"351", "Mega Bean", "{{Petrify}} Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage"}, -- Glass Cannon {"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage + 10 damage"}, -- Glass Cannon
{"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern"}, -- Bomber Boy {"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern"}, -- Bomber Boy
{"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Trinket}} Spawns a trinket"}, -- Crack Jacks {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range#↑ +0.5 Tear height#↑ {{Luck}} +1 Luck"}, -- Mom's Pearls {"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range#↑ +0.5 Tear height#↑ {{Luck}} +1 Luck"}, -- Mom's Pearls
@@ -398,7 +398,7 @@ EID.descriptions[languageCode].collectibles={
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#{{Petrify}} Petrify all enemies in the room"}, -- Charged Baby {"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#{{Petrify}} Petrify all enemies in the room"}, -- Charged Baby
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye {"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#25% chance to reflect enemy shots"}, -- Host Hat {"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#20% chance to reflect enemy shots"}, -- Host Hat
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a Shop restocks it instantly"}, -- Restock {"376", "Restock", "Spawns 3 random pickups#Buying an item from a Shop restocks it instantly"}, -- Restock
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack {"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack
{"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2 {"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2
@@ -416,17 +416,17 @@ EID.descriptions[languageCode].collectibles={
{"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim {"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim
{"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal {"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal
{"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac {"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a chance to drop a Black Heart on death"}, -- Serpent's Kiss {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a 20% chance to drop a Black Heart on death"}, -- Serpent's Kiss
{"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3.15 Range#↑ +0.3 Tear height#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3.15 Range#↑ +0.3 Tear height#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X {"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor {"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam {"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
{"398", "God's Flesh", "{{Shrink}} Tears can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh {"398", "God's Flesh", "{{Shrink}} Tears have a 10% chance to shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void {"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny {"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo {"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
{"402", "Chaos", "All items are chosen from random item pools#Spawns 1-6 random pickups"}, -- Chaos {"402", "Chaos", "All items are chosen from random item pools#Spawns 1-6 random pickups"}, -- Chaos
{"403", "Spider Mod", "Displays tear damage and health bars of all enemies#Inflicts random status effects to enemies on contact#Randomly spawns batteries"}, -- Spider Mod {"403", "Spider Mod", "Displays tear damage and health bars of all enemies#Inflicts random status effects to enemies on contact#Randomly spawns batteries or blue spiders"}, -- Spider Mod
{"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies"}, -- Farting Baby {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies"}, -- Farting Baby
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug {"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between x0.5 and x2#The multipliers are rerolled each use"}, -- D8 {"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between x0.5 and x2#The multipliers are rerolled each use"}, -- D8
@@ -436,19 +436,19 @@ EID.descriptions[languageCode].collectibles={
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 luck#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye {"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 luck#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage for each enemy killed in the room#Caps at +5 Damage after 10 kills"}, -- Lusty Blood {"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage for each enemy killed in the room#Caps at +5 Damage after 10 kills"}, -- Lusty Blood
{"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception {"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception
{"413", "Immaculate Conception", "Picking up 15 hearts spawns a permanent angelic familiar#Caps at 5 familiars#{{SoulHeart}} If all familiars have been granted, spawns a Soul Heart instead"}, -- Immaculate Conception {"413", "Immaculate Conception", "{{SoulHeart}} Picking up 15 hearts spawns a permanent angelic familiar and a Soul Heart#Caps at 5 familiars"}, -- Immaculate Conception
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options {"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options
{"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
{"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets {"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake {"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0 {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}}> {{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder {"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean {"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass {"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection {"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
{"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head {"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light {"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac#Removes Curse of Darkness for the current floor"}, -- Night Light
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan {"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter {"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
{"428", "PJs", "{{HealingRed}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs {"428", "PJs", "{{HealingRed}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs
@@ -475,7 +475,7 @@ EID.descriptions[languageCode].collectibles={
{"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate {"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed {"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
{"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth {"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth
{"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25"}, -- Varicose Veins {"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25#{{Collectible214}} 20% chance to activate the Anemic effect for 2 seconds"}, -- Varicose Veins
{"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Tears shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture {"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Tears shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture
{"454", "Polydactyly", "Spawns a {{Rune}} rune, {{Card}} card or {{Pill}} pill on pickup#Allows Isaac to carry 2 runes/cards/pills"}, -- Polydactyly {"454", "Polydactyly", "Spawns a {{Rune}} rune, {{Card}} card or {{Pill}} pill on pickup#Allows Isaac to carry 2 runes/cards/pills"}, -- Polydactyly
{"455", "Dad's Lost Coin", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin {"455", "Dad's Lost Coin", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
@@ -484,9 +484,9 @@ EID.descriptions[languageCode].collectibles={
{"458", "Belly Button", "{{Trinket}} Allows Isaac to carry 2 trinkets#{{Trinket}} Spawns a random trinket"}, -- Belly Button {"458", "Belly Button", "{{Trinket}} Allows Isaac to carry 2 trinkets#{{Trinket}} Spawns a random trinket"}, -- Belly Button
{"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 60 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection {"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 60 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
{"460", "Glaucoma", "{{Confusion}} 5% chance to shoot concussive tears#Makes the screen slightly darker"}, -- Glaucoma {"460", "Glaucoma", "{{Confusion}} 5% chance to shoot concussive tears#Makes the screen slightly darker"}, -- Glaucoma
{"461", "Parasitoid", "15% chance to shoot egg sacks#{{Luck}} 50% chance at 5 luck#{{Slow}} Egg sacks spawn slowing creep and a blue spider or fly on hit"}, -- Parasitoid {"461", "Parasitoid", "15% chance to shoot egg sacks#{{Luck}} 50% chance at 5 luck#{{Slow}} Egg sacks spawn slowing creep and 1-2 blue spider or fly on hit"}, -- Parasitoid
{"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial {"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
{"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Damage#Isaac's tears can destroy rocks and open doors"}, -- Sulfuric Acid {"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Damage#Isaac's tears have a 25% chance to destroy rocks and open doors"}, -- Sulfuric Acid
{"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance
{"465", "Analog Stick", "↑ {{Tears}} +0.3 Tears#Allows Isaac to shoot tears in any direction"}, -- Analog Stick {"465", "Analog Stick", "↑ {{Tears}} +0.3 Tears#Allows Isaac to shoot tears in any direction"}, -- Analog Stick
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poisons all nearby enemies#Enemies that die while poisoned also explode and poison nearby enemies"}, -- Contagion {"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poisons all nearby enemies#Enemies that die while poisoned also explode and poison nearby enemies"}, -- Contagion
@@ -528,7 +528,7 @@ EID.descriptions[languageCode].collectibles={
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit {"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 luck#Isaac deals 3.5 contact damage"}, -- Little Horn {"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 luck#Isaac deals 3.5 contact damage"}, -- Little Horn
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget {"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
{"505", "Poke Go", "{{Friendly}} Entering a hostile room has a chance to spawn a friendly enemy"}, -- Poke Go {"505", "Poke Go", "{{Friendly}} Entering a hostile room has a 20% chance to spawn a friendly enemy"}, -- Poke Go
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Soul Hearts instead"}, -- Sharp Straw {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Soul Hearts instead"}, -- Sharp Straw
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
@@ -536,7 +536,7 @@ EID.descriptions[languageCode].collectibles={
{"510", "Delirious", "{{Friendly}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious {"510", "Delirious", "{{Friendly}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly {"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole {"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
{"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo {"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a 5% chance to spawn a Rainbow Poop"}, -- Bozo
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
{"515", "Mystery Gift", "Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift {"515", "Mystery Gift", "Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
{"516", "Sprinkler", "Spawns a Sprinkler that shoots the same tears as Isaac in a circle around itself"}, -- Sprinkler {"516", "Sprinkler", "Spawns a Sprinkler that shoots the same tears as Isaac in a circle around itself"}, -- Sprinkler
@@ -548,9 +548,9 @@ EID.descriptions[languageCode].collectibles={
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box {"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 35 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy {"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 105 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals {"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Shop / Devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME! {"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Shop / Devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars#Presses the button"}, -- Mr. ME!
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism {"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop! {"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List {"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
@@ -566,13 +566,13 @@ EID.descriptions[languageCode].collectibles={
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone {"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow {"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib {"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#Chance to block damage"}, -- Hallowed Ground {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#50% chance to block damage"}, -- Hallowed Ground
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib {"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
{"545", "Book of the Dead", "{{Friendly}} Spawns a bone orbital or friendly bony per enemy killed in the room (up to 8)"}, -- Book of the Dead {"545", "Book of the Dead", "{{Friendly}} Spawns a bone orbital or friendly bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
{"546", "Dad's Ring", "{{Petrify}} Grants an aura that petrifies enemies"}, -- Dad's Ring {"546", "Dad's Ring", "{{Petrify}} Grants an aura that petrifies enemies"}, -- Dad's Ring
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tears#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers {"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tears#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone {"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tears#Shoots 8 bone tears in all directions"}, -- Brittle Bones {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tears#Shoots 10 bone tears in all directions"}, -- Brittle Bones
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping for the room (or one Boss Rush wave)#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel {"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping for the room (or one Boss Rush wave)#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel
{"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel {"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
@@ -691,7 +691,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.319"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Cain's Other Eye ["5.100.319"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Cain's Other Eye
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend ["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains ["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
["5.100.322"] = {3.5, 7}, -- Mongo Baby ["5.100.322"] = {7, 14}, -- Mongo Baby
["5.100.325"] = {3.5, 7}, -- Scissors ["5.100.325"] = {3.5, 7}, -- Scissors
["5.100.360"] = "Damage doubled", -- Incubus ["5.100.360"] = "Damage doubled", -- Incubus
["5.100.361"] = "Damage doubled", -- Fate's Reward ["5.100.361"] = "Damage doubled", -- Fate's Reward
@@ -722,7 +722,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.511"] = {30, 60}, -- Angry Fly ["5.100.511"] = {30, 60}, -- Angry Fly
["5.100.518"] = "Damage doubled", -- Buddy in a Box ["5.100.518"] = "Damage doubled", -- Buddy in a Box
["5.100.519"] = "Damage doubled", -- Lil Delirium ["5.100.519"] = "Damage doubled", -- Lil Delirium
["5.100.525"] = {35, 70}, -- Leprosy ["5.100.525"] = {105, 210}, -- Leprosy
["5.100.526"] = "Horseman contact damage is doubled", -- 7 Seals ["5.100.526"] = "Horseman contact damage is doubled", -- 7 Seals
["5.100.537"] = "Increases creep size, but not damage", -- Lil Spewer ["5.100.537"] = "Increases creep size, but not damage", -- Lil Spewer
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg ["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
@@ -747,7 +747,7 @@ EID.descriptions[languageCode].trinkets={
{"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead {"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge {"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
{"9", "Pulse Worm", "Isaac's tears pulsate#Affects tear hitbox"}, -- Pulse Worm {"9", "Pulse Worm", "Isaac's tears pulsate#Affects tear hitbox"}, -- Pulse Worm
{"10", "Wiggle Worm", "↑ {{Tears}} +0.3 Tears#Isaac's tears move in waves"}, -- Wiggle Worm {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Isaac's tears move in waves"}, -- Wiggle Worm
{"11", "Ring Worm", "Isaac's tears move in spirals with high speed"}, -- Ring Worm {"11", "Ring Worm", "Isaac's tears move in spirals with high speed"}, -- Ring Worm
{"12", "Flat Worm", "50% wider tears#Increases knockback"}, -- Flat Worm {"12", "Flat Worm", "50% wider tears#Increases knockback"}, -- Flat Worm
{"13", "Store Credit", "{{Shop}} Allows Isaac to take 1 Shop item for free"}, -- Store Credit {"13", "Store Credit", "{{Shop}} Allows Isaac to take 1 Shop item for free"}, -- Store Credit
@@ -757,7 +757,7 @@ EID.descriptions[languageCode].trinkets={
{"17", "Black Lipstick", "{{BlackHeart}} +10% chance for random Soul Hearts to spawn as Black Hearts"}, -- Black Lipstick {"17", "Black Lipstick", "{{BlackHeart}} +10% chance for random Soul Hearts to spawn as Black Hearts"}, -- Black Lipstick
{"18", "Bible Tract", "{{EternalHeart}} +3% chance for Eternal Hearts"}, -- Bible Tract {"18", "Bible Tract", "{{EternalHeart}} +3% chance for Eternal Hearts"}, -- Bible Tract
{"19", "Paper Clip", "{{GoldenChest}} Gold chests can be opened for free"}, -- Paper Clip {"19", "Paper Clip", "{{GoldenChest}} Gold chests can be opened for free"}, -- Paper Clip
{"20", "Monkey Paw", "{{BlackHeart}} Spawns 1 Black Heart when Isaac's health is reduced to half a heart#{{Warning}} Disappears after spawning 3 Black Hearts"}, -- Monkey Paw {"20", "Monkey Paw", "{{BlackHeart}} Spawns 1 Black Heart when Isaac's health is damaged down to half a heart#{{Warning}} Disappears after spawning 3 Black Hearts"}, -- Monkey Paw
{"21", "Mysterious Paper", "Randomly grants the effect of: #{{Collectible327}} The Polaroid#{{Collectible328}} The Negative#{{Trinket48}} A Missing Page#{{Trinket23}} Missing Poster"}, -- Mysterious Paper {"21", "Mysterious Paper", "Randomly grants the effect of: #{{Collectible327}} The Polaroid#{{Collectible328}} The Negative#{{Trinket48}} A Missing Page#{{Trinket23}} Missing Poster"}, -- Mysterious Paper
{"22", "Daemon's Tail", "{{Heart}} Decreases spawn rate of hearts to 20%#{{BlackHeart}} All Heart pickups turn into Black Hearts#{{Key}} Increases the drop chance of keys"}, -- Daemon's Tail {"22", "Daemon's Tail", "{{Heart}} Decreases spawn rate of hearts to 20%#{{BlackHeart}} All Heart pickups turn into Black Hearts#{{Key}} Increases the drop chance of keys"}, -- Daemon's Tail
{"23", "Missing Poster", "{{Player10}} Respawn as The Lost on death"}, -- Missing Poster {"23", "Missing Poster", "{{Player10}} Respawn as The Lost on death"}, -- Missing Poster
@@ -766,11 +766,11 @@ EID.descriptions[languageCode].trinkets={
{"26", "Hook Worm", "↑ {{Range}} +10 Range#Isaac's tears move in angular patterns"}, -- Hook Worm {"26", "Hook Worm", "↑ {{Range}} +10 Range#Isaac's tears move in angular patterns"}, -- Hook Worm
{"27", "Whip Worm", "↑ {{Shotspeed}} +0.5 Shot speed"}, -- Whip Worm {"27", "Whip Worm", "↑ {{Shotspeed}} +0.5 Shot speed"}, -- Whip Worm
{"28", "Broken Ankh", "{{Player4}} 22% chance to respawn as ??? (Blue Baby) on death"}, -- Broken Ankh {"28", "Broken Ankh", "{{Player4}} 22% chance to respawn as ??? (Blue Baby) on death"}, -- Broken Ankh
{"29", "Fish Head", "Taking damage spawns 1 blue fly"}, -- Fish Head {"29", "Fish Head", "Taking damage spawns 1-2 blue flies"}, -- Fish Head
{"30", "Pinky Eye", "{{Poison}} 10% chance to shoot poison tears#{{Luck}} 100% chance at 18 luck"}, -- Pinky Eye {"30", "Pinky Eye", "{{Poison}} 10% chance to shoot poison tears#{{Luck}} 100% chance at 18 luck"}, -- Pinky Eye
{"31", "Push Pin", "10% chance to shoot piercing + spectral tears#{{Luck}} 100% chance at 18 luck"}, -- Push Pin {"31", "Push Pin", "10% chance to shoot piercing + spectral tears#{{Luck}} 100% chance at 18 luck"}, -- Push Pin
{"32", "Liberty Cap", "25% chance for a random mushroom effect per room#Can reveal special rooms on the minimap"}, -- Liberty Cap {"32", "Liberty Cap", "25% chance for a random mushroom effect per room#Can reveal special rooms on the minimap"}, -- Liberty Cap
{"33", "Umbilical Cord", "{{Timer}} Spawns {{Collectible100}} Little Steven for the room when Isaac's health is reduced to half a heart"}, -- Umbilical Cord {"33", "Umbilical Cord", "{{Timer}} Spawns {{Collectible100}} Little Steven for the room when Isaac's health is damaged down to half a heart"}, -- Umbilical Cord
{"34", "Child's Heart", "{{UnknownHeart}} 10% chance for the room clear reward to be a random heart#{{Heart}} 33% chance for a bonus heart from chests, tinted rocks, and destroyed machines"}, -- Child's Heart {"34", "Child's Heart", "{{UnknownHeart}} 10% chance for the room clear reward to be a random heart#{{Heart}} 33% chance for a bonus heart from chests, tinted rocks, and destroyed machines"}, -- Child's Heart
{"35", "Curved Horn", "↑ {{Damage}} +2 Damage"}, -- Curved Horn {"35", "Curved Horn", "↑ {{Damage}} +2 Damage"}, -- Curved Horn
{"36", "Rusted Key", "{{Key}} 10% chance for the room clear reward to be a key#{{Key}} 33% chance for a bonus key from chests, tinted rocks, and destroyed machines"}, -- Rusted Key {"36", "Rusted Key", "{{Key}} 10% chance for the room clear reward to be a key#{{Key}} 33% chance for a bonus key from chests, tinted rocks, and destroyed machines"}, -- Rusted Key
@@ -803,7 +803,7 @@ EID.descriptions[languageCode].trinkets={
{"63", "Safety Scissors", "{{Bomb}} Turns Troll Bombs into bomb pickups"}, -- Safety Scissors {"63", "Safety Scissors", "{{Bomb}} Turns Troll Bombs into bomb pickups"}, -- Safety Scissors
{"64", "Rainbow Worm", "Grants a random worm effect every 3 seconds"}, -- Rainbow Worm {"64", "Rainbow Worm", "Grants a random worm effect every 3 seconds"}, -- Rainbow Worm
{"65", "Tape Worm", "↑ {{Range}} x2 Range multiplier#↓ x0.5 Tear height"}, -- Tape Worm {"65", "Tape Worm", "↑ {{Range}} x2 Range multiplier#↓ x0.5 Tear height"}, -- Tape Worm
{"66", "Lazy Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#↓ {{Shotspeed}} -0.4 Shot speed"}, -- Lazy Worm {"66", "Lazy Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Lazy Worm
{"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"}, -- Cracked Dice {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"}, -- Cracked Dice
{"68", "Super Magnet", "Isaac attracts pickups and enemies"}, -- Super Magnet {"68", "Super Magnet", "Isaac attracts pickups and enemies"}, -- Super Magnet
{"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies"}, -- Faded Polaroid {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies"}, -- Faded Polaroid
@@ -811,14 +811,14 @@ EID.descriptions[languageCode].trinkets={
{"71", "Bob's Bladder", "Isaac's bombs leave damaging creep"}, -- Bob's Bladder {"71", "Bob's Bladder", "Isaac's bombs leave damaging creep"}, -- Bob's Bladder
{"72", "Watch Battery", "{{Battery}} 6.66% chance for the room clear reward to be a battery#{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a room"}, -- Watch Battery {"72", "Watch Battery", "{{Battery}} 6.66% chance for the room clear reward to be a battery#{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a room"}, -- Watch Battery
{"73", "Blasting Cap", "{{Bomb}} 10% chance for exploding bombs to drop a bomb pickup"}, -- Blasting Cap {"73", "Blasting Cap", "{{Bomb}} 10% chance for exploding bombs to drop a bomb pickup"}, -- Blasting Cap
{"74", "Stud Finder", "{{LadderRoom}} +0.5% chance to reveal a crawlspace when breaking a rock"}, -- Stud Finder {"74", "Stud Finder", "{{LadderRoom}} 0.5% chance to reveal a crawlspace when breaking a rock"}, -- Stud Finder
{"75", "Error", "Grants a random trinket effect every room"}, -- Error {"75", "Error", "Grants a random trinket effect every room"}, -- Error
{"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly"}, -- Poker Chip {"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly"}, -- Poker Chip
{"77", "Blister", "Increases knockback"}, -- Blister {"77", "Blister", "Increases knockback"}, -- Blister
{"78", "Second Hand", "Status effects applied to enemies last twice as long"}, -- Second Hand {"78", "Second Hand", "Status effects applied to enemies last 2 times as long"}, -- Second Hand
{"79", "Endless Nameless", "Using a {{Rune}} rune, {{Card}} card or {{Pill}} pill has a 25% chance to spawn a copy of that rune, card or pill"}, -- Endless Nameless {"79", "Endless Nameless", "Using a {{Rune}} rune, {{Card}} card or {{Pill}} pill has a 25% chance to spawn a copy of that rune, card or pill"}, -- Endless Nameless
{"80", "Black Feather", "↑ {{Damage}} +0.2 Damage for each \"Evil up\" item held"}, -- Black Feather {"80", "Black Feather", "↑ {{Damage}} +0.2 Damage for each \"Evil up\" item held"}, -- Black Feather
{"81", "Blind Rage", "Invincibility frames after taking damage last twice as long"}, -- Blind Rage {"81", "Blind Rage", "Invincibility frames after taking damage last 2 times as long"}, -- Blind Rage
{"82", "Golden Horse Shoe", "{{TreasureRoom}} Future Treasure Rooms have +15% chance to let Isaac choose between two items"}, -- Golden Horse Shoe {"82", "Golden Horse Shoe", "{{TreasureRoom}} Future Treasure Rooms have +15% chance to let Isaac choose between two items"}, -- Golden Horse Shoe
{"83", "Store Key", "{{Shop}} Lets Isaac open Shops for free"}, -- Store Key {"83", "Store Key", "{{Shop}} Lets Isaac open Shops for free"}, -- Store Key
{"84", "Rib of Greed", "{{Coin}} 5% more coins and fewer hearts from room clear rewards#Greed and Super Greed no longer appear in {{Shop}} Shops or {{SecretRoom}} Secret Rooms"}, -- Rib of Greed {"84", "Rib of Greed", "{{Coin}} 5% more coins and fewer hearts from room clear rewards#Greed and Super Greed no longer appear in {{Shop}} Shops or {{SecretRoom}} Secret Rooms"}, -- Rib of Greed
@@ -827,13 +827,13 @@ EID.descriptions[languageCode].trinkets={
{"87", "Mom's Locket", "{{HealingRed}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket {"87", "Mom's Locket", "{{HealingRed}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket
{"88", "NO!", "Prevents active items from spawning"}, -- NO! {"88", "NO!", "Prevents active items from spawning"}, -- NO!
{"89", "Child Leash", "Familiars stay closer to Isaac"}, -- Child Leash {"89", "Child Leash", "Familiars stay closer to Isaac"}, -- Child Leash
{"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"}, -- Brown Cap {"90", "Brown Cap", "Poop explodes for 60 damage when destroyed"}, -- Brown Cap
{"91", "Meconium", "33% chance for Black Poops to spawn#{{BlackHeart}} Destroying Black Poop has a 5% chance to spawn a Black Heart"}, -- Meconium {"91", "Meconium", "33% chance for Black Poops to spawn#{{BlackHeart}} Destroying Black Poop has a 5% chance to spawn a Black Heart"}, -- Meconium
{"92", "Cracked Crown", "↑ {{Tears}} x0.8 Tear delay#↑ x1.33 Stat multiplier for the stats that are above 1 {{Speed}} speed, 3.5 {{Damage}} damage, 23.75 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown {"92", "Cracked Crown", "↑ {{Tears}} x0.8 Tear delay#↑ x1.33 Stat multiplier for the stats that are above 1 {{Speed}} speed, 3.5 {{Damage}} damage, 23.75 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
{"93", "Used Diaper", "15% chance per room for all fly enemies to become friendly"}, -- Used Diaper {"93", "Used Diaper", "15% chance per room for all fly enemies to become friendly"}, -- Used Diaper
{"94", "Fish Tail", "Doubles all blue fly / spider spawns"}, -- Fish Tail {"94", "Fish Tail", "Doubles all blue fly / locust spawns"}, -- Fish Tail
{"95", "Black Tooth", "{{Poison}} 3% chance to shoot poison tooth tears#The tooth deals 2x Isaac's damage"}, -- Black Tooth {"95", "Black Tooth", "{{Poison}} 3% chance to shoot poison tooth tears#The tooth deals 2x Isaac's damage"}, -- Black Tooth
{"96", "Ouroboros Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#Spectral tears#Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm {"96", "Ouroboros Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#Spectral tears#10% chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
{"97", "Tonsil", "Taking damage 12-20 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars"}, -- Tonsil {"97", "Tonsil", "Taking damage 12-20 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars"}, -- Tonsil
{"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 60 seconds"}, -- Nose Goblin {"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 60 seconds"}, -- Nose Goblin
{"99", "Super Ball", "10% chance to shoot bouncing tears"}, -- Super Ball {"99", "Super Ball", "10% chance to shoot bouncing tears"}, -- Super Ball
@@ -844,9 +844,9 @@ EID.descriptions[languageCode].trinkets={
{"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
{"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
{"106", "Lost Cork", "Increases the radius of friendly creep"}, -- Lost Cork {"106", "Lost Cork", "Increases the radius of friendly creep"}, -- Lost Cork
{"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#This red heart damage does not reduce Devil/Angel Room chances"}, -- Crow Heart {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart
{"108", "Walnut", "Getting hit by 1-9 explosions destroys the trinket and drops a random {{UnknownHeart}} heart, {{Coin}} coin, {{Key}} key and {{Trinket}} trinket#Taking damage isn't required"}, -- Walnut {"108", "Walnut", "Getting hit by explosions has a 33% chance to destroy the trinket and drops a random {{UnknownHeart}} heart, {{Coin}} coin, {{Key}} key and {{Trinket}} trinket#Taking damage isn't required"}, -- Walnut
{"109", "Duct Tape", "Familiars are stuck in one spot and cannot move"}, -- Duct Tape {"109", "Duct Tape", "Familiars are stuck in place relative to Isaac's position"}, -- Duct Tape
{"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb"}, -- Silver Dollar {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb"}, -- Silver Dollar
{"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb"}, -- Bloody Crown {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb"}, -- Bloody Crown
{"112", "Pay To Win", "{{RestockMachine}} Restock boxes always spawn in {{TreasureRoom}} Treasure Rooms"}, -- Pay To Win {"112", "Pay To Win", "{{RestockMachine}} Restock boxes always spawn in {{TreasureRoom}} Treasure Rooms"}, -- Pay To Win
@@ -932,7 +932,7 @@ EID.descriptions[languageCode].cards={
-- Tables with one entry will completely replace the original description -- Tables with one entry will completely replace the original description
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]] -- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
EID.descriptions[languageCode].tarotClothBuffsAB = { EID.descriptions[languageCode].tarotClothBuffsAB = {
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress [4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
[6] = {2, 4}, -- V - The Hierophant [6] = {2, 4}, -- V - The Hierophant
[7] = {2, 4}, -- VI - The Lovers [7] = {2, 4}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot [8] = {6, 12}, -- VII - The Chariot
@@ -1029,14 +1029,14 @@ EID.descriptions[languageCode].CharacterInfo = {
[7] = {"Azazel", "Flight#{{Collectible118}} Short range Brimstone instead of tears"}, [7] = {"Azazel", "Flight#{{Collectible118}} Short range Brimstone instead of tears"},
[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"}, [8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
[9] = {"Eden", "Start with random stats and items each run"}, [9] = {"Eden", "Start with random stats and items each run"},
[10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} One devil deal per room can be taken for free"}, [10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} Devil deals can be taken for free"},
[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"}, [11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#{{Player3}} Counts as Judas for completion marks"}, [12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#{{Player3}} Counts as Judas for completion marks"},
[13] = {"Lilith", "Cannot shoot tears#{{Collectible360}} Her Incubus shoots for her"}, [13] = {"Lilith", "Cannot shoot tears#{{Collectible360}} Her Incubus shoots for her"},
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 2 Coin Hearts#Heart pickups are turned into Blue Flies"}, [14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 2 Coin Hearts#Heart pickups are turned into Blue Flies"},
[15] = {"Apollyon", ""}, [15] = {"Apollyon", ""},
[16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"}, [16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul"},
[17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"}, [17] = {"The Forgotten Soul", "{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten#{{Player16}} Press {{ButtonRT}} to switch to The Forgotten"},
} }
---------- Sacrifice Room ---------- ---------- Sacrifice Room ----------
@@ -1269,7 +1269,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD ["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD
["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper ["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Tears on pickup", -- Brittle Bones (Keeper+Lost) ["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.5 Tears on pickup", -- Brittle Bones (Keeper+Lost)
["5.100.501"] = "{1} can gain additional coin containers", -- Greed's Gullet ["5.100.501"] = "{1} can gain additional coin containers", -- Greed's Gullet
["5.100.230 (Keeper)"] = "{{Warning}} {1} just dies", -- Abaddon ["5.100.230 (Keeper)"] = "{{Warning}} {1} just dies", -- Abaddon
@@ -1328,8 +1328,8 @@ EID.descriptions[languageCode].ConditionalDescs = {
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving", ["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced", ["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage", ["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
["Epic Fetus Brimstone"] = "{1} has priority#Rockets shoot out 10 beams", ["Epic Fetus Brimstone"] = "{1} has priority#Missiles shoot out 10 beams",
["Epic Fetus Mom's Knife"] = "{1} has priority#Rockets shoot out 10 knives", ["Epic Fetus Mom's Knife"] = "{1} has priority#Missiles shoot out 10 knives",
["Haemolacria Brimstone"] = "{1} has priority#Tears split into 4-7 beams", ["Haemolacria Brimstone"] = "{1} has priority#Tears split into 4-7 beams",
["Brimstone Mom's Knife"] = "{1} has priority#A barrage of knives shoot out based on charge amount", ["Brimstone Mom's Knife"] = "{1} has priority#A barrage of knives shoot out based on charge amount",
["Ludovico Ipecac"] = "The tear gets +4 damage but doesn't explode or poison", ["Ludovico Ipecac"] = "The tear gets +4 damage but doesn't explode or poison",
+2 -3
View File
@@ -36,7 +36,6 @@ EID.descriptions[languageCode].alternativeLanguageCodes = {"koreana", "kr", "ko"
korean_gulim(굴림) - A font that was used from former EID Korean. Recommended LineHeight : 13 korean_gulim(굴림) - A font that was used from former EID Korean. Recommended LineHeight : 13
korean_yoonwebdotum10, korean_galmoori9, korean_galmoori11 is added for community request. korean_yoonwebdotum10, korean_galmoori9, korean_galmoori11 is added for community request.
eid_korean_hcrdotum_0.png is untouched due to game crashes for changing file names.
]] ]]
EID.descriptions[languageCode].fonts = { EID.descriptions[languageCode].fonts = {
{name="korean_yoonwebdotum10_shadow", lineHeight=13, textboxWidth = 175}, {name="korean_yoonwebdotum10_shadow", lineHeight=13, textboxWidth = 175},
@@ -195,7 +194,7 @@ EID.descriptions[languageCode].collectibles={
{"132", "석탄 한 덩이", "공격이 멀리 나갈수록 타일 1칸당 피해량이 +0.6 증가합니다."}, -- A Lump of Coal {"132", "석탄 한 덩이", "공격이 멀리 나갈수록 타일 1칸당 피해량이 +0.6 증가합니다."}, -- A Lump of Coal
{"133", "구피의 발", "{{SoulHeart}} 사용 시 최대 체력 1칸을 소울하트 3칸으로 바꿉니다."}, -- Guppy's Paw {"133", "구피의 발", "{{SoulHeart}} 사용 시 최대 체력 1칸을 소울하트 3칸으로 바꿉니다."}, -- Guppy's Paw
{"134", "구피의 꼬리", "{{Chest}} 방 클리어 보상이 33%의 확률로 상자 혹은 황금상자로 바뀝니다.#!!! 방 클리어 보상이 22%의 확률로 등장하지 않습니다."}, -- Guppy's Tail {"134", "구피의 꼬리", "{{Chest}} 방 클리어 보상이 33%의 확률로 상자 혹은 황금상자로 바뀝니다.#!!! 방 클리어 보상이 22%의 확률로 등장하지 않습니다."}, -- Guppy's Tail
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다"}, -- IV Bag {"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다."}, -- IV Bag
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 하나 설치합니다."}, -- Best Friend {"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 하나 설치합니다."}, -- Best Friend
{"137", "원격 폭파기", "↑ {{Bomb}}폭탄 +5#폭탄이 아이템 사용 전까지 터지지 않습니다."}, -- Remote Detonator {"137", "원격 폭파기", "↑ {{Bomb}}폭탄 +5#폭탄이 아이템 사용 전까지 터지지 않습니다."}, -- Remote Detonator
{"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata {"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata
@@ -422,7 +421,7 @@ EID.descriptions[languageCode].collectibles={
{"359", "8인치 대못", "↑ {{DamageSmall}}공격력 +1.5#공격이 적을 더 강하게 밀쳐냅니다."}, -- 8 Inch Nails {"359", "8인치 대못", "↑ {{DamageSmall}}공격력 +1.5#공격이 적을 더 강하게 밀쳐냅니다."}, -- 8 Inch Nails
{"360", "인큐버스", "공격방향으로 캐릭터의 공격과 같은 공격을 발사합니다."}, -- Incubus {"360", "인큐버스", "공격방향으로 캐릭터의 공격과 같은 공격을 발사합니다."}, -- Incubus
{"361", "운명의 보상", "공격방향으로 캐릭터의 눈물과 같은 눈물을 발사합니다."}, -- Fate's Reward {"361", "운명의 보상", "공격방향으로 캐릭터의 눈물과 같은 눈물을 발사합니다."}, -- Fate's Reward
{"362", "꼬마 상자", "방 클리어 시 35% 확률로 픽업 또는 10% 확률로 장신구를 드랍합니다."}, -- Lil Chest {"362", "꼬마 상자", "방 클리어 시 25% 확률로 픽업 또는 10% 확률로 장신구를 드랍합니다."}, -- Lil Chest
{"363", "맹세한 수호자", "캐릭터 주위를 돌며 적의 탄환을 막아줍니다.#접촉한 적에게 초당 105의 피해를 줍니다.#{{EternalHeart}} 그 방에서 탄환 10회 방어시 이터널하트를 하나 드랍합니다."}, -- Sworn Protector {"363", "맹세한 수호자", "캐릭터 주위를 돌며 적의 탄환을 막아줍니다.#접촉한 적에게 초당 105의 피해를 줍니다.#{{EternalHeart}} 그 방에서 탄환 10회 방어시 이터널하트를 하나 드랍합니다."}, -- Sworn Protector
{"364", "사랑과 우정 사이", "캐릭터 주변을 돌며 접촉하는 적에게 초당 45의 피해를 줍니다."}, -- Friend Zone {"364", "사랑과 우정 사이", "캐릭터 주변을 돌며 접촉하는 적에게 초당 45의 피해를 줍니다."}, -- Friend Zone
{"365", "길잃은 파리", "벽과 장애물 둘레를 돌며 접촉하는 적에게 초당 105의 피해를 줍니다."}, -- Lost Fly {"365", "길잃은 파리", "벽과 장애물 둘레를 돌며 접촉하는 적에게 초당 105의 피해를 줍니다."}, -- Lost Fly
+839 -354
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+1059 -603
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+113 -112
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@@ -26,7 +26,7 @@ EID.descriptions[languageCode].collectibles={
{"2", "内眼", "↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#角色一次发射3颗泪弹"}, {"2", "内眼", "↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#角色一次发射3颗泪弹"},
{"3", "弯勺魔术", "追踪泪弹"}, {"3", "弯勺魔术", "追踪泪弹"},
{"4", "柯吉猫的头", "↑ {{Damage}} 伤害+0.5#↑ {{Damage}} 伤害修正x1.5"}, {"4", "柯吉猫的头", "↑ {{Damage}} 伤害+0.5#↑ {{Damage}} 伤害修正x1.5"},
{"5", "我的镜像", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.6#↑ 泪弹高度+1#泪弹具有回旋效果"}, {"5", "我的镜像", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速修正x1.6#↑ 泪弹高度+1#泪弹具有回旋效果"},
{"6", "小号", "↑ {{Tears}} 射速+1.5#↑ 泪弹高度+0.76#↓ {{Range}} 射程-17.62"}, {"6", "小号", "↑ {{Tears}} 射速+1.5#↑ 泪弹高度+0.76#↓ {{Range}} 射程-17.62"},
{"7", "殉道者之血", "↑ {{Damage}} 伤害+1"}, {"7", "殉道者之血", "↑ {{Damage}} 伤害+1"},
{"8", "波比兄弟", "发射普通泪弹#泪弹造成3.5点伤害"}, {"8", "波比兄弟", "发射普通泪弹#泪弹造成3.5点伤害"},
@@ -41,7 +41,7 @@ EID.descriptions[languageCode].collectibles={
{"17", "骷髅钥匙", "{{Key}} +99钥匙"}, {"17", "骷髅钥匙", "{{Key}} +99钥匙"},
{"18", "一美元", "{{Coin}} +99硬币"}, {"18", "一美元", "{{Coin}} +99硬币"},
{"19", "轰!", "{{Bomb}} +10炸弹"}, {"19", "轰!", "{{Bomb}} +10炸弹"},
{"20", "超凡升天", "飞行!"}, {"20", "超凡升天", "飞行"},
{"21", "指南针", "在地图上显示图标#不会显示地图轮廓"}, {"21", "指南针", "在地图上显示图标#不会显示地图轮廓"},
{"22", "午餐", "↑ {{Heart}} +1心之容器"}, {"22", "午餐", "↑ {{Heart}} +1心之容器"},
{"23", "正餐", "↑ {{Heart}} +1心之容器"}, {"23", "正餐", "↑ {{Heart}} +1心之容器"},
@@ -62,7 +62,7 @@ EID.descriptions[languageCode].collectibles={
{"38", "塔米猫的头", "在角色周围发射10颗泪弹#泪弹与角色的效果一致, 额外+25点伤害"}, {"38", "塔米猫的头", "在角色周围发射10颗泪弹#泪弹与角色的效果一致, 额外+25点伤害"},
{"39", "妈妈的胸罩", "{{Petrify}} 使房间中所有敌人石化4秒"}, {"39", "妈妈的胸罩", "{{Petrify}} 使房间中所有敌人石化4秒"},
{"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"}, {"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"},
{"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒"}, {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧4秒"},
{"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并使其中毒"}, {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并使其中毒"},
{"43", "", "<道具不存在>"}, {"43", "", "<道具不存在>"},
{"44", "传送!", "将角色传送至除错误房外的房间"}, {"44", "传送!", "将角色传送至除错误房外的房间"},
@@ -78,7 +78,7 @@ EID.descriptions[languageCode].collectibles={
{"54", "藏宝图", "揭示地图轮廓#不显示房间图标"}, {"54", "藏宝图", "揭示地图轮廓#不显示房间图标"},
{"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运2: 100%概率"}, {"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运2: 100%概率"},
{"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害"}, {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害"},
{"57", "仰慕之交", "中范围环绕苍蝇#每秒造成75点接触伤害"}, {"57", "仰慕之交", "中距离环绕苍蝇#每秒造成75点接触伤害"},
{"58", "影之书", "{{Timer}} 无敌10秒"}, {"58", "影之书", "{{Timer}} 无敌10秒"},
{"59", "", "<道具不存在>"}, {"59", "", "<道具不存在>"},
{"60", "梯子", "角色能走过1格间隙"}, {"60", "梯子", "角色能走过1格间隙"},
@@ -90,7 +90,7 @@ EID.descriptions[languageCode].collectibles={
{"66", "沙漏", "{{Slow}} 使敌人减速8秒"}, {"66", "沙漏", "{{Slow}} 使敌人减速8秒"},
{"67", "玛姬姐妹", "发射普通泪弹#泪弹造成3.5点伤害"}, {"67", "玛姬姐妹", "发射普通泪弹#泪弹造成3.5点伤害"},
{"68", "科技", "角色会发射激光而不是泪弹"}, {"68", "科技", "角色会发射激光而不是泪弹"},
{"69", "巧克力牛奶", "{{Chargeable}} 可蓄力泪弹#{{Damage}} 伤害随蓄力时间提升, 最高4x#{{Tears}} 最大充能时间为2.5x射击延迟"}, {"69", "巧克力牛奶", "{{Chargeable}} 可蓄力泪弹#{{Damage}} 伤害随蓄力时间提升, 最高4x#{{Tears}} 最大蓄力时间为2.5x射击延迟"},
{"70", "生长激素", "↑ {{Speed}} 移速+0.4#↑ {{Damage}} 伤害+1"}, {"70", "生长激素", "↑ {{Speed}} 移速+0.4#↑ {{Damage}} 伤害+1"},
{"71", "小蘑菇", "↑ {{Speed}} 移速+0.3#↑ 泪弹高度+1.5#↑ 体型变小#↓ {{Range}} 射程-4.25#泪弹高度和射程的总体影响为射程稍微提升"}, {"71", "小蘑菇", "↑ {{Speed}} 移速+0.3#↑ 泪弹高度+1.5#↑ 体型变小#↓ {{Range}} 射程-4.25#泪弹高度和射程的总体影响为射程稍微提升"},
{"72", "念珠", "{{SoulHeart}} +3魂心#{{Collectible33}} 圣经添加至所有道具池"}, {"72", "念珠", "{{SoulHeart}} +3魂心#{{Collectible33}} 圣经添加至所有道具池"},
@@ -113,7 +113,7 @@ EID.descriptions[languageCode].collectibles={
{"89", "蜘蛛之咬", "{{Slow}} 25%概率发射减速泪弹#{{Luck}} 幸运15: 100%概率"}, {"89", "蜘蛛之咬", "{{Slow}} 25%概率发射减速泪弹#{{Luck}} 幸运15: 100%概率"},
{"90", "小石头", "↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+1#↓ {{Speed}} 移速-0.2"}, {"90", "小石头", "↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+1#↓ {{Speed}} 移速-0.2"},
{"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房"}, {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房"},
{"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +2魂心"}, {"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +2魂心"},
{"93", "游戏掌机", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, {"93", "游戏掌机", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
{"94", "硬币袋", "{{Coin}} 每2个房间随机生成1硬币"}, {"94", "硬币袋", "{{Coin}} 每2个房间随机生成1硬币"},
{"95", "机器宝宝", "发射激光#激光造成3.5点伤害"}, {"95", "机器宝宝", "发射激光#激光造成3.5点伤害"},
@@ -149,13 +149,13 @@ EID.descriptions[languageCode].collectibles={
{"125", "波比炸弹", "{{Bomb}} +5炸弹#追踪炸弹"}, {"125", "波比炸弹", "{{Bomb}} +5炸弹#追踪炸弹"},
{"126", "剃刀片", "↑ {{Damage}} 在当前房间中伤害+1.2#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"}, {"126", "剃刀片", "↑ {{Damage}} 在当前房间中伤害+1.2#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"},
{"127", "遗忘药", "重置整层"}, {"127", "遗忘药", "重置整层"},
{"128", "孤独一生", "远范围苍蝇环绕物#每秒造成30点接触伤害"}, {"128", "孤独一生", "远距离苍蝇环绕物#每秒造成30点接触伤害"},
{"129", "桶装猪油", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.2#{{HealingRed}} 治疗半红心"}, {"129", "桶装猪油", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.2#{{HealingRed}} 治疗半红心"},
{"130", "小黑马", "持有时:#{{Speed}} 设置移速至少为1.5#飞行#使用后, 向角色移动方向冲刺"}, {"130", "小黑马", "持有时:#{{Speed}} 设置移速至少为1.5#飞行#使用后, 向角色移动方向冲刺"},
{"131", "炸弹袋", "{{Bomb}} 每3个房间生成1炸弹"}, {"131", "炸弹袋", "{{Bomb}} 每3个房间生成1炸弹"},
{"132", "煤块", "{{Damage}} 泪弹前进越远伤害越高"}, {"132", "煤块", "{{Damage}} 泪弹前进越远伤害越高"},
{"133", "嗝屁猫的爪子", "{{SoulHeart}} 将1心之容器转换为3魂心"}, {"133", "嗝屁猫的爪子", "{{SoulHeart}} 将1心之容器转换为3魂心"},
{"134", "嗝屁猫的尾巴", "{{Chest}} 33%概率将房间清理奖励变成箱子#33%概率使奖励消失"}, {"134", "嗝屁猫的尾巴", "{{Chest}} 33%概率将房间清理奖励变成箱子#22%概率使奖励消失"},
{"135", "献血袋", "{{Coin}} 对角色造成半红心伤害并生成1-2硬币#{{Heart}} 优先消耗红心"}, {"135", "献血袋", "{{Coin}} 对角色造成半红心伤害并生成1-2硬币#{{Heart}} 优先消耗红心"},
{"136", "最好的朋友", "生成1个诱饵, 吸引敌人并在5秒后爆炸"}, {"136", "最好的朋友", "生成1个诱饵, 吸引敌人并在5秒后爆炸"},
{"137", "起爆器", "{{Bomb}} +5炸弹#角色的炸弹不再自动爆炸#使用时, 使角色的炸弹同时引爆"}, {"137", "起爆器", "{{Bomb}} +5炸弹#角色的炸弹不再自动爆炸#使用时, 使角色的炸弹同时引爆"},
@@ -189,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
{"165", "九尾鞭", "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.23"}, {"165", "九尾鞭", "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.23"},
{"166", "二十面骰", "重置房间中的所有掉落物"}, {"166", "二十面骰", "重置房间中的所有掉落物"},
{"167", "小丑宝宝", "以V字形发射2颗泪弹#泪弹造成4点伤害"}, {"167", "小丑宝宝", "以V字形发射2颗泪弹#泪弹造成4点伤害"},
{"168", "史诗胎儿博士", "发射泪弹改为瞄准十字准星#1.5秒后火箭降落在准星处#{{Damage}} 火箭造成20x角色伤害"}, {"168", "史诗胎儿博士", "发射泪弹改为瞄准十字准星#1.5秒后导弹降落在准星处#{{Damage}} 导弹造成20x角色伤害"},
{"169", "巨人独眼", "↑ {{Damage}} 伤害+4#↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#泪弹击杀敌人伤害溢出时会穿透敌人前进"}, {"169", "巨人独眼", "↑ {{Damage}} 伤害+4#↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#泪弹击杀敌人伤害溢出时会穿透敌人前进"},
{"170", "长腿蛛父", "每4秒践踏附近敌人#每秒造成40点伤害"}, {"170", "长腿蛛父", "每4秒践踏附近敌人#每秒造成40点伤害"},
{"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害"}, {"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害"},
@@ -227,9 +227,9 @@ EID.descriptions[languageCode].collectibles={
{"203", "慈善捆绑包", "所有可能的掉落物成对出现"}, {"203", "慈善捆绑包", "所有可能的掉落物成对出现"},
{"204", "挎包", "受伤时, 50%概率生成1随机掉落物"}, {"204", "挎包", "受伤时, 50%概率生成1随机掉落物"},
{"205", "锋利插头", "{{Battery}} 使用未充能的主动道具时, 花费2心使其完全充能#只有道具完全没有充能时有效"}, {"205", "锋利插头", "{{Battery}} 使用未充能的主动道具时, 花费2心使其完全充能#只有道具完全没有充能时有效"},
{"206", "断头台", "↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成105点接触伤害"}, {"206", "断头台", "↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会受到伤害, 每秒造成105点接触伤害"},
{"207", "绷带球", "1级: 环绕物#{{Charm}} 2级: 发射魅惑泪弹的环绕物#{{Charm}} 3级: 绷带女孩#{{Charm}} 4级: 超级绷带女孩"}, {"207", "绷带球", "1级: 环绕物#{{Charm}} 2级: 发射魅惑泪弹的环绕物#{{Charm}} 3级: 绷带女孩#{{Charm}} 4级: 超级绷带女孩"},
{"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人概率从5%增至20%#不增加精英头目的概率"}, {"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人概率+15%#不增加精英头目的概率"},
{"209", "屁股炸弹", "{{Bomb}} +5炸弹#{{Confusion}} 爆炸会使房间中所有敌人混乱并造成10点伤害"}, {"209", "屁股炸弹", "{{Bomb}} +5炸弹#{{Confusion}} 爆炸会使房间中所有敌人混乱并造成10点伤害"},
{"210", "狸猫树叶", "完全不行动1秒后, 角色无敌"}, {"210", "狸猫树叶", "完全不行动1秒后, 角色无敌"},
{"211", "蜘蛛宝宝", "受伤时, 生成1-2只蓝蜘蛛"}, {"211", "蜘蛛宝宝", "受伤时, 生成1-2只蓝蜘蛛"},
@@ -243,10 +243,10 @@ EID.descriptions[languageCode].collectibles={
{"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%概率生成1红心"}, {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%概率生成1红心"},
{"220", "悲伤炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时环形发射10颗泪弹"}, {"220", "悲伤炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时环形发射10颗泪弹"},
{"221", "橡胶胶水", "角色的泪弹会在敌人和障碍物上反弹"}, {"221", "橡胶胶水", "角色的泪弹会在敌人和障碍物上反弹"},
{"222", "反重力", "↑ {{Tears}} 射击延迟-2#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"}, {"222", "反重力", "↑ {{Tears}} 射击延迟-2#按住发射键会使泪弹悬空#松开后, 所有泪弹会向被发射方向继续前进"},
{"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸, 岩石波, 践踏的伤害#{{HealingRed}} 受爆炸击中时治疗1红心"}, {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸, 岩石波, 践踏的伤害#{{HealingRed}} 受爆炸击中时治疗1红心"},
{"224", "柯吉猫的身体", "↑ {{Tears}} 射击延迟-1#↑ {{Tearsize}} 泪弹尺寸x1.2#↓ {{Range}} 射程-10#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, {"224", "柯吉猫的身体", "↑ {{Tears}} 射击延迟-1#↑ {{Tearsize}} 泪弹尺寸x1.2#↓ {{Range}} 射程-10#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"},
{"225", "兽性面具", "{{SoulHeart}} 受伤时, 概率生成1魂心#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, {"225", "兽性面具", "{{SoulHeart}} 受伤时, 10%概率生成1魂心#{{HalfHeart}} 敌人死亡时概率掉落1半红心"},
{"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"},
{"227", "小猪存钱罐", "{{Coin}} +3硬币#受伤时, 生成1-2硬币"}, {"227", "小猪存钱罐", "{{Coin}} +3硬币#受伤时, 生成1-2硬币"},
{"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%概率发射恐惧泪弹"}, {"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%概率发射恐惧泪弹"},
@@ -259,8 +259,8 @@ EID.descriptions[languageCode].collectibles={
{"235", "", "<道具不存在>"}, {"235", "", "<道具不存在>"},
{"236", "大肠杆菌", "接触敌人时, 使其变成大便"}, {"236", "大肠杆菌", "接触敌人时, 使其变成大便"},
{"237", "死神之触", "↑ {{Damage}} 伤害+1.5#↑ {{Tearsize}} 泪弹尺寸x2#↓ {{Tears}} 射速-0.3#穿刺泪弹"}, {"237", "死神之触", "↑ {{Damage}} 伤害+1.5#↑ {{Tearsize}} 泪弹尺寸x2#↓ {{Tears}} 射速-0.3#穿刺泪弹"},
{"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"}, {"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2.5%"},
{"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"}, {"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2.5%"},
{"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"}, {"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"},
{"241", "地狱契约", "所有房间清理奖励翻倍#33%概率房间清理奖励消失"}, {"241", "地狱契约", "所有房间清理奖励翻倍#33%概率房间清理奖励消失"},
{"242", "耻辱假面", "50%概率阻挡弹幕"}, {"242", "耻辱假面", "50%概率阻挡弹幕"},
@@ -295,7 +295,7 @@ EID.descriptions[languageCode].collectibles={
{"271", "神秘的袋子", "每5-6个房间生成1随机掉落物"}, {"271", "神秘的袋子", "每5-6个房间生成1随机掉落物"},
{"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成60点伤害#{{Warning}} 爆炸也会伤到角色"}, {"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成60点伤害#{{Warning}} 爆炸也会伤到角色"},
{"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成60点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"}, {"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成60点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"},
{"274", "生死之交", "受伤时, 在房间中生成1个中范围环绕物#环绕物每秒造成75点接触伤害"}, {"274", "生死之交", "受伤时, 在房间中生成1个中距离环绕物#环绕物每秒造成75点接触伤害"},
{"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成31.5点伤害"}, {"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成31.5点伤害"},
{"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#{{Warning}} 心脏受伤时, 角色也会受伤"}, {"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#{{Warning}} 心脏受伤时, 角色也会受伤"},
{"277", "恶灵宝宝", "{{Fear}} 追击并使敌人恐惧#每秒造成4点接触伤害"}, {"277", "恶灵宝宝", "{{Fear}} 追击并使敌人恐惧#每秒造成4点接触伤害"},
@@ -326,9 +326,9 @@ EID.descriptions[languageCode].collectibles={
{"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 对敌人造成18点接触伤害"}, {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 对敌人造成18点接触伤害"},
{"301", "巨蟹座", "{{SoulHeart}} +3魂心#受伤后, 在当前房间中后续所受伤害降低为半心"}, {"301", "巨蟹座", "{{SoulHeart}} +3魂心#受伤后, 在当前房间中后续所受伤害降低为半心"},
{"302", "狮子座", "体型变大#粉碎接触的石头"}, {"302", "狮子座", "体型变大#粉碎接触的石头"},
{"303", "室女座", "受伤时, 概率获得10秒无敌#{{Luck}} 幸运10: 100%概率#将负面胶囊变成正面的"}, {"303", "室女座", "受伤时, 25%概率获得10秒无敌#{{Luck}} 幸运10: 100%概率#将负面胶囊变成正面的"},
{"304", "天秤座", "+6{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#平衡角色属性#后续的属性变化会分散到各个属性"}, {"304", "天秤座", "+6{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#平衡角色属性#后续的属性变化会分散到各个属性"},
{"305", "天蝎座", "{{Poison}} 有毒泪弹"}, {"305", "天蝎座", "{{Poison}} 毒性泪弹"},
{"306", "人马座", "↑ {{Speed}} 移速+0.2#穿刺泪弹"}, {"306", "人马座", "↑ {{Speed}} 移速+0.2#穿刺泪弹"},
{"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙"}, {"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙"},
{"308", "宝瓶座", "角色留下水迹#水迹每秒造成6点伤害"}, {"308", "宝瓶座", "角色留下水迹#水迹每秒造成6点伤害"},
@@ -345,7 +345,7 @@ EID.descriptions[languageCode].collectibles={
{"319", "该隐的另一只眼", "在房间中四处漂浮#与角色同方向发射, 造成1x角色伤害"}, {"319", "该隐的另一只眼", "在房间中四处漂浮#与角色同方向发射, 造成1x角色伤害"},
{"320", "???唯一的朋友", "可控制的苍蝇#每秒造成37.5点接触伤害"}, {"320", "???唯一的朋友", "可控制的苍蝇#每秒造成37.5点接触伤害"},
{"321", "参孙的脚镣", "可拖动的球, 能够摧毁石头#每秒造成10.7点接触伤害"}, {"321", "参孙的脚镣", "可拖动的球, 能够摧毁石头#每秒造成10.7点接触伤害"},
{"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#造成2x所复制跟班的伤害#若没有跟班, 则发射普通的3.5伤害泪弹"}, {"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#造成2x所复制跟班的伤害#若没有跟班, 则发射普通的7伤害泪弹"},
{"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果#发射泪弹时充能"}, {"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果#发射泪弹时充能"},
{"324", "未定义", "传送至{{TreasureRoom}}宝箱房/{{SecretRoom}}隐藏房/{{SuperSecretRoom}}超级隐藏房/{{ErrorRoom}}错误房"}, {"324", "未定义", "传送至{{TreasureRoom}}宝箱房/{{SecretRoom}}隐藏房/{{SuperSecretRoom}}超级隐藏房/{{ErrorRoom}}错误房"},
{"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#头发射泪弹造成3.5点伤害#独立控制角色身体, 仍发射角色的泪弹"}, {"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#头发射泪弹造成3.5点伤害#独立控制角色身体, 仍发射角色的泪弹"},
@@ -353,7 +353,7 @@ EID.descriptions[languageCode].collectibles={
{"327", "全家福", "若不多于半红心时受伤, 则获得5秒无敌"}, {"327", "全家福", "若不多于半红心时受伤, 则获得5秒无敌"},
{"328", "底片", "若不多于半红心时受伤, 则对房间中所有敌人造成伤害"}, {"328", "底片", "若不多于半红心时受伤, 则对房间中所有敌人造成伤害"},
{"329", "鲁多维科科技", "角色的泪弹由1颗巨大的可控泪弹取代"}, {"329", "鲁多维科科技", "角色的泪弹由1颗巨大的可控泪弹取代"},
{"330", "豆奶", "↑ {{Tears}} 射速修正x4#↑ {{Tears}} 发射延迟-2#↓ {{Damage}} 伤害修正x0.2#↓ {{Tearsize}} 泪弹尺寸x0.5"}, {"330", "豆奶", "↑ {{Tears}} 射速修正x4#↑ {{Tears}} 射击延迟-2#↑ 泪弹高度+0.8#↓ {{Damage}} 伤害修正x0.2#↓ {{Tearsize}} 泪弹尺寸x0.5"},
{"331", "神性", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.2#↓ {{Tears}} 射速-0.3#↓ {{Shotspeed}} 弹速-0.3#追踪泪弹#{{Damage}} 泪弹具有光环, 每秒造成4.5x角色伤害"}, {"331", "神性", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.2#↓ {{Tears}} 射速-0.3#↓ {{Shotspeed}} 弹速-0.3#追踪泪弹#{{Damage}} 泪弹具有光环, 每秒造成4.5x角色伤害"},
{"332", "拉撒路的绷带", "{{Player11}} 死亡时, 以'复活的拉撒路'重生"}, {"332", "拉撒路的绷带", "{{Player11}} 死亡时, 以'复活的拉撒路'重生"},
{"333", "思想", "获得完整的地图效果"}, {"333", "思想", "获得完整的地图效果"},
@@ -385,14 +385,14 @@ EID.descriptions[languageCode].collectibles={
{"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"}, {"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"},
{"360", "淫魔", "发射泪弹, 效果和属性与角色一致"}, {"360", "淫魔", "发射泪弹, 效果和属性与角色一致"},
{"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"}, {"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"},
{"362", "小箱子", "清理房间后, 33%概率生成1随机掉落物"}, {"362", "小箱子", "清理房间后, 35%概率生成1随机掉落物"},
{"363", "宣誓守护者", "环绕物#每秒造成105点接触伤害#吸引并阻挡弹幕#在1个房间中阻挡10颗弹幕时, 生成1{{EternalHeart}}永恒之心"}, {"363", "宣誓守护者", "环绕物#每秒造成105点接触伤害#吸引并阻挡弹幕#在1个房间中阻挡10颗弹幕时, 生成1{{EternalHeart}}永恒之心"},
{"364", "浅交朋友", "中范围苍蝇环绕物#每秒造成45点接触伤害"}, {"364", "浅交朋友", "中距离苍蝇环绕物#每秒造成45点接触伤害"},
{"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成105点接触伤害"}, {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成105点接触伤害"},
{"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成2-4个小炸弹"}, {"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成2-4个小炸弹"},
{"367", "粘性炸弹", "{{Bomb}} +5炸弹#角色的炸弹会粘在敌人身上#用炸弹击杀敌人会生成蓝蜘蛛"}, {"367", "粘性炸弹", "{{Bomb}} +5炸弹#角色的炸弹会粘在敌人身上#用炸弹击杀敌人会生成蓝蜘蛛"},
{"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐降低射击延迟, 最多降至50%"}, {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐降低射击延迟, 最多降至50%"},
{"369", "连续统", "↑ {{Range}} 射程+2.25#↑ 泪弹高度+1.5#灵体泪弹#泪弹会过屏幕, 从另一边回来"}, {"369", "连续统", "↑ {{Range}} 射程+2.25#↑ 泪弹高度+1.5#灵体泪弹#泪弹可以飞出屏幕一侧, 并从另一侧回来"},
{"370", "玩偶先生", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#{{UnknownHeart}} 生成3随机心"}, {"370", "玩偶先生", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#{{UnknownHeart}} 生成3随机心"},
{"371", "塔之诅咒", "{{Warning}} 受伤时, 生成6个即爆炸弹#该炸弹继承角色的炸弹效果"}, {"371", "塔之诅咒", "{{Warning}} 受伤时, 生成6个即爆炸弹#该炸弹继承角色的炸弹效果"},
{"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#{{Petrify}} 将房间中所有敌人石化"}, {"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#{{Petrify}} 将房间中所有敌人石化"},
@@ -401,17 +401,17 @@ EID.descriptions[languageCode].collectibles={
{"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%概率阻挡弹幕"}, {"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%概率阻挡弹幕"},
{"376", "补货", "生成3随机掉落物#商店物品购买后会立刻补货"}, {"376", "补货", "生成3随机掉落物#商店物品购买后会立刻补货"},
{"377", "爆裂虫卵", "蜘蛛类敌人不再以角色为目标, 也不对角色造成接触伤害"}, {"377", "爆裂虫卵", "蜘蛛类敌人不再以角色为目标, 也不对角色造成接触伤害"},
{"378", "大号", "持续发射3秒后, 生成1大便炸弹"}, {"378", "大号", "持续发射2.35秒后, 生成1大便炸弹"},
{"379", "双瞳", "↑ {{Tearsize}} 泪弹尺寸x2#灵体泪弹"}, {"379", "双瞳", "↑ {{Tearsize}} 泪弹尺寸x2#灵体泪弹"},
{"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 单钥匙门必须用硬币打开而不是钥匙"}, {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 单钥匙门必须用硬币打开而不是钥匙"},
{"381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具"}, {"381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具"},
{"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人"}, {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 成功捕捉后,下一次使用则会生成相同的友好敌人"},
{"383", "眼泪引爆器", "引爆屏幕中的泪弹, 每颗泪弹分裂为6颗并以环状散开"}, {"383", "眼泪引爆器", "引爆屏幕中的泪弹, 每颗泪弹分裂为6颗并以环状散开"},
{"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每秒造成5-90点接触伤害"}, {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据冲撞速度, 每秒造成5-90点接触伤害"},
{"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起7, 13, 25硬币时升级#2级: 清理房间后, 概率生成掉落物或道具#3级: 发射泪弹, 击中时概率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"}, {"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起6, 12, 24硬币时升级#2级: 清理房间后, 概率生成掉落物或道具#3级: 发射泪弹, 击中时概率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"},
{"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)"}, {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)"},
{"387", "香炉", "{{Slow}} 产生大片光环, 能够使其中的敌人和弹幕减速"}, {"387", "香炉", "{{Slow}} 被大片光环围绕的跟班, 能够使其中的敌人和弹幕减速"},
{"388", "钥匙乞丐", "{{Key}} 捡起附近的钥匙#{{Chest}} 生成随机宝箱作为回报"}, {"388", "钥匙乞丐", "{{Key}} 捡起附近的钥匙#{{Chest}} 生成随机箱子作为回报"},
{"389", "符文袋", "{{Rune}} 每5-6个房间生成1随机符文"}, {"389", "符文袋", "{{Rune}} 每5-6个房间生成1随机符文"},
{"390", "撒拉弗", "发射圣心泪弹#泪弹造成10点伤害"}, {"390", "撒拉弗", "发射圣心泪弹#泪弹造成10点伤害"},
{"391", "背叛", "{{Charm}} 受伤时, 魅惑房间中所有敌人"}, {"391", "背叛", "{{Charm}} 受伤时, 魅惑房间中所有敌人"},
@@ -436,13 +436,13 @@ EID.descriptions[languageCode].collectibles={
{"410", "邪恶之眼", "3.33%概率发射眼睛#{{Luck}} 幸运20: 10%概率#眼睛缓慢移动并发射与角色方向一致的泪弹"}, {"410", "邪恶之眼", "3.33%概率发射眼睛#{{Luck}} 幸运20: 10%概率#眼睛缓慢移动并发射与角色方向一致的泪弹"},
{"411", "血嗜", "↑ {{Damage}} 击杀敌人时, 在当前房间中伤害+0.5#最多击杀10个敌人伤害+5"}, {"411", "血嗜", "↑ {{Damage}} 击杀敌人时, 在当前房间中伤害+0.5#最多击杀10个敌人伤害+5"},
{"412", "恶魔受胎", "受伤15次, 30次, 60次, 90次时, 永久获得1个恶魔跟班#最多产生4个跟班"}, {"412", "恶魔受胎", "受伤15次, 30次, 60次, 90次时, 永久获得1个恶魔跟班#最多产生4个跟班"},
{"413", "圣灵受胎", "每拾起15次心, 永久获得1个天使跟班并生成1魂心#最多产生5个跟班"}, {"413", "圣灵受胎", "{{SoulHeart}} 每拾起15次心, 永久获得1个天使跟班并生成1魂心#最多产生5个跟班"},
{"414", "更多选择", "{{TreasureRoom}} 允许宝箱房道具二选一"}, {"414", "更多选择", "{{TreasureRoom}} 允许宝箱房道具二选一"},
{"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"},
{"416", "深口袋", "允许角色携带2卡牌/胶囊/符文"}, {"416", "深口袋", "允许角色携带2卡牌/胶囊/符文"},
{"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成1.29x角色伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成1.29x角色伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"},
{"418", "水果蛋糕", "每颗泪弹都有不同效果"}, {"418", "水果蛋糕", "每颗泪弹都有不同效果"},
{"419", "传送2.0", "传送至未探索的随机房间#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, {"419", "传送2.0", "传送至未探索的随机房间#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}}> {{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
{"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害"}, {"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害"},
{"421", "腰豆", "{{Charm}} 对近距离的所有敌人造成5点伤害并魅惑"}, {"421", "腰豆", "{{Charm}} 对近距离的所有敌人造成5点伤害并魅惑"},
{"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动"}, {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动"},
@@ -452,7 +452,7 @@ EID.descriptions[languageCode].collectibles={
{"426", "狂热粉丝", "模仿角色移动, 有3秒延迟#每秒造成30点接触伤害"}, {"426", "狂热粉丝", "模仿角色移动, 有3秒延迟#每秒造成30点接触伤害"},
{"427", "工矿炸药包", "生成1个可推的TNT桶#在相同房间中第二次使用时, 远程引爆之前生成的桶"}, {"427", "工矿炸药包", "生成1个可推的TNT桶#在相同房间中第二次使用时, 远程引爆之前生成的桶"},
{"428", "睡衣", "{{HealingRed}} 回满血#{{SoulHeart}} +4魂心"}, {"428", "睡衣", "{{HealingRed}} 回满血#{{SoulHeart}} +4魂心"},
{"429", "店主的头", "{{Coin}} 敌人被泪弹中时, 5%概率掉落1硬币"}, {"429", "店主的头", "{{Coin}} 敌人被泪弹击中时, 5%概率掉落1硬币"},
{"430", "狙击蝇老爹", "模仿角色移动, 有1秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, {"430", "狙击蝇老爹", "模仿角色移动, 有1秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"},
{"431", "多维宝宝", "模仿角色移动, 有2秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, {"431", "多维宝宝", "模仿角色移动, 有2秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"},
{"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%概率生成1随机掉落物, 15%概率魅惑炸到的敌人"}, {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%概率生成1随机掉落物, 15%概率魅惑炸到的敌人"},
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].collectibles={
{"438", "奶嘴", "↑ {{Tears}} 射速+0.75#{{SoulHeart}} +1魂心#↑ 体型变小"}, {"438", "奶嘴", "↑ {{Tears}} 射速+0.75#{{SoulHeart}} +1魂心#↑ 体型变小"},
{"439", "妈妈的盒子", "{{Trinket}} 生成1随机饰品#持有时:#↑ {{Luck}} 幸运+1#{{Trinket}} 饰品效果翻倍"}, {"439", "妈妈的盒子", "{{Trinket}} 生成1随机饰品#持有时:#↑ {{Luck}} 幸运+1#{{Trinket}} 饰品效果翻倍"},
{"440", "肾结石", "↑ 泪弹高度+2#↓ {{Speed}} 移速-0.2#↓ {{Range}} 射程-17#角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, {"440", "肾结石", "↑ 泪弹高度+2#↓ {{Speed}} 移速-0.2#↓ {{Range}} 射程-17#角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"},
{"441", "超级喷射", "{{Timer}} 发射超级撒但激光15秒#激光在房间和层之间持续存在"}, {"441", "超级喷射", "{{Timer}} 发射超级撒但血激光柱15秒#激光在房间和层之间持续存在"},
{"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+0.75#↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.2"}, {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+0.75#↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.2"},
{"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%概率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%概率"}, {"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%概率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%概率"},
{"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹#抛射的泪弹造成2x角色伤害"}, {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹#抛射的泪弹造成2x角色伤害"},
@@ -475,7 +475,7 @@ EID.descriptions[languageCode].collectibles={
{"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%概率反弹为混乱泪弹"}, {"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%概率反弹为混乱泪弹"},
{"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, {"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"},
{"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"}, {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"},
{"452", "静脉曲张", "受伤时:#围着角色发射10颗高伤害泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%概率获得贫血效果"}, {"452", "静脉曲张", "受伤时:#围着角色发射10颗泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%概率获得持续2秒的贫血效果"},
{"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#泪弹击中时碎成1-3个小骨片"}, {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#泪弹击中时碎成1-3个小骨片"},
{"454", "多指畸形", "生成1{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊#允许角色携带2卡牌/符文/胶囊"}, {"454", "多指畸形", "生成1{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊#允许角色携带2卡牌/符文/胶囊"},
{"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#{{Luck}} 生成1幸运硬币"}, {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#{{Luck}} 生成1幸运硬币"},
@@ -484,13 +484,13 @@ EID.descriptions[languageCode].collectibles={
{"458", "肚脐", "{{Trinket}} 生成1随机饰品#{{Trinket}} 允许角色携带2饰品"}, {"458", "肚脐", "{{Trinket}} 生成1随机饰品#{{Trinket}} 允许角色携带2饰品"},
{"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"}, {"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"},
{"460", "青光眼", "{{Confusion}} 5%概率发射混乱泪弹#屏幕会稍暗一些"}, {"460", "青光眼", "{{Confusion}} 5%概率发射混乱泪弹#屏幕会稍暗一些"},
{"461", "拟寄生物", "15%概率发射虫卵#{{Luck}} 幸运5: 50%概率#{{Slow}} 虫卵击中时, 生成减速水迹和1只蓝蜘蛛/蓝苍蝇"}, {"461", "拟寄生物", "15%概率发射虫卵#{{Luck}} 幸运5: 50%概率#{{Slow}} 虫卵击中时, 生成减速水迹和1-2只蓝蜘蛛/蓝苍蝇"},
{"462", "彼列之眼", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"}, {"462", "彼列之眼", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"},
{"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%概率发射能摧毁石头和打开门的泪弹"}, {"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%概率发射能摧毁石头和打开门的泪弹"},
{"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落角色最需要的掉落物"}, {"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落角色最需要的掉落物"},
{"465", "模拟摇杆", "↑ {{Tears}} 射速+0.35#向任意方向发射泪弹"}, {"465", "模拟摇杆", "↑ {{Tears}} 射速+0.35#向任意方向发射泪弹"},
{"466", "传染病", "{{Poison}} 房间中首个击杀的敌人会产生毒气并使周围敌人中毒#中毒的敌人死亡仍会产生毒气"}, {"466", "传染病", "{{Poison}} 房间中首个击杀的敌人会产生毒气并使周围敌人中毒#中毒的敌人死亡仍会产生毒气"},
{"467", "手指!", "{{Damage}} 对手指指向的敌人持续造成0.1x角色伤害"}, {"467", "手指!", "{{Damage}} 对手指指向的敌人持续造成10%角色伤害"},
{"468", "阴影", "跟随角色移动, 有1秒延迟#每秒造成30点接触伤害#{{Friendly}} 造成600伤害后被角色吸收, 角色获得接触伤害效果, 并生成友好的黑蛆"}, {"468", "阴影", "跟随角色移动, 有1秒延迟#每秒造成30点接触伤害#{{Friendly}} 造成600伤害后被角色吸收, 角色获得接触伤害效果, 并生成友好的黑蛆"},
{"469", "抑郁症", "留下水迹#水迹每秒造成6点伤害#接触到云的敌人会被圣光击中"}, {"469", "抑郁症", "留下水迹#水迹每秒造成6点伤害#接触到云的敌人会被圣光击中"},
{"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕"}, {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕"},
@@ -522,7 +522,7 @@ EID.descriptions[languageCode].collectibles={
{"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运15: 100%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运15: 100%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"},
{"497", "迷彩内裤", "{{Confusion}} 进入房间时, 迷惑所有敌人并使角色伪装, 直到角色开始发射"}, {"497", "迷彩内裤", "{{Confusion}} 进入房间时, 迷惑所有敌人并使角色伪装, 直到角色开始发射"},
{"498", "二元性", "{{AngelDevilChance}} {{DevilRoom}}恶魔房和{{AngelRoom}}天使房生成时会同时生成#进入其一, 另一个就会消失"}, {"498", "二元性", "{{AngelDevilChance}} {{DevilRoom}}恶魔房和{{AngelRoom}}天使房生成时会同时生成#进入其一, 另一个就会消失"},
{"499", "圣餐", "{{AngelChance}} 天使房的概率为100%"}, {"499", "圣餐", "{{AngelChance}} 天使房的概率变为100%"},
{"500", "袋中袋", "每5-6个房间生成1福袋"}, {"500", "袋中袋", "每5-6个房间生成1福袋"},
{"501", "贪婪的胃袋", "{{Heart}} 拾起后, 每获得25硬币增加1心之容器"}, {"501", "贪婪的胃袋", "{{Heart}} 拾起后, 每获得25硬币增加1心之容器"},
{"502", "大青春痘", "{{Slow}} 发射时, 时不时额外发射一颗白色青春痘, 造成2x角色伤害并使敌人减速#受伤时, 向随机方向发射一颗青春痘"}, {"502", "大青春痘", "{{Slow}} 发射时, 时不时额外发射一颗白色青春痘, 造成2x角色伤害并使敌人减速#受伤时, 向随机方向发射一颗青春痘"},
@@ -538,7 +538,7 @@ EID.descriptions[languageCode].collectibles={
{"512", "黑洞", "可投掷的黑洞, 会吸入所有东西#每秒造成6点接触伤害#摧毁附近的石头#持续6秒"}, {"512", "黑洞", "可投掷的黑洞, 会吸入所有东西#每秒造成6点接触伤害#摧毁附近的石头#持续6秒"},
{"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 概率魅惑/恐惧敌人#受伤时, 5%概率生成1个彩虹大便"}, {"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 概率魅惑/恐惧敌人#受伤时, 5%概率生成1个彩虹大便"},
{"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%概率使清理房间奖励翻倍"}, {"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%概率使清理房间奖励翻倍"},
{"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#概率生成{{Collectible132}}煤块/{{Collectible36}}便便"}, {"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#概率生成{{Collectible132}}煤块/{{Collectible36}}大便"},
{"516", "洒水器", "生成1个洒水器, 转圈发射泪弹"}, {"516", "洒水器", "生成1个洒水器, 转圈发射泪弹"},
{"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却"}, {"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却"},
{"518", "伙伴盲盒", "与合作宝宝外观一样的跟班#随机泪弹效果#效果每层都会变化"}, {"518", "伙伴盲盒", "与合作宝宝外观一样的跟班#随机泪弹效果#效果每层都会变化"},
@@ -547,16 +547,16 @@ EID.descriptions[languageCode].collectibles={
{"521", "代金券", "使{{Shop}}商店/{{DevilRoom}}恶魔房的随机1个物品免费#{{Shop}} 持有时, 进入商店必有1个商店物品打折"}, {"521", "代金券", "使{{Shop}}商店/{{DevilRoom}}恶魔房的随机1个物品免费#{{Shop}} 持有时, 进入商店必有1个商店物品打折"},
{"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开"}, {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开"},
{"523", "搬家盒", "使用时, 储存当前房间中所有掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, {"523", "搬家盒", "使用时, 储存当前房间中所有掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"},
{"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成1x角色伤害"}, {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧造成1x角色伤害"},
{"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#同时最多有3个环绕物#环绕物受伤过多后被摧毁"}, {"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#最多有3个环绕物#每秒造成105点接触伤害#环绕物受伤过多后被摧毁"},
{"526", "七印", "生成小天启骑士跟班, 能生成对应的蝗虫#骑士及其蝗虫每10秒更换一次"}, {"526", "七印", "生成小天启骑士跟班, 能生成对应的蝗虫#骑士及其蝗虫每10秒更换一次"},
{"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品# 50%概率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"}, {"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品#50%概率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"},
{"528", "天使棱镜", "棱镜环绕物#友方泪弹击中它会分裂成4个"}, {"528", "天使棱镜", "棱镜环绕物#友方泪弹击中它会分裂成4个"},
{"529", "噗!", "角色的泪弹会彼此弹开, 停止移动时消失"}, {"529", "噗!", "角色的泪弹会彼此弹开, 停止移动时消失"},
{"530", "死神名册", "按顺序击杀标记的敌人可获得奖励"}, {"530", "死神名册", "按顺序击杀{{DeathMark}}标记的敌人可获得奖励"},
{"531", "泪血症", "↑ {{Damage}} 伤害修正x1.31#↓ {{Tears}} 射速修正x0.5#↓ {{Tears}} 射击延迟+10#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, {"531", "泪血症", "↑ {{Damage}} 伤害修正x1.31#↓ {{Tears}} 射速修正x0.5#↓ {{Tears}} 射击延迟+10#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"},
{"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成8颗小泪弹#泪弹可以合并变大"}, {"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成8颗小泪弹#泪弹可以合并变大"},
{"533", "三圣颂", "角色的泪弹由光束弹取代#每秒造成15次0.33x角色伤害"}, {"533", "三圣颂", "角色的泪弹由穿刺光束弹取代#每秒造成15次33%角色伤害"},
{"534", "书包", "允许角色持有2个主动道具#按掉落键({{ButtonRT}})切换"}, {"534", "书包", "允许角色持有2个主动道具#按掉落键({{ButtonRT}})切换"},
{"535", "毛毯", "{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{HolyMantle}} 进入头目房时产生神圣屏障护盾, 阻挡1次伤害"}, {"535", "毛毯", "{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{HolyMantle}} 进入头目房时产生神圣屏障护盾, 阻挡1次伤害"},
{"536", "祭坛", "献祭最多2个跟班并生成同样数量的{{DevilRoom}}恶魔房道具#{{Coin}} 将蓝蜘蛛/蓝苍蝇变成硬币"}, {"536", "祭坛", "献祭最多2个跟班并生成同样数量的{{DevilRoom}}恶魔房道具#{{Coin}} 将蓝蜘蛛/蓝苍蝇变成硬币"},
@@ -572,9 +572,9 @@ EID.descriptions[languageCode].collectibles={
{"546", "爸爸的戒指", "{{Petrify}} 获得能使敌人石化的光环"}, {"546", "爸爸的戒指", "{{Petrify}} 获得能使敌人石化的光环"},
{"547", "离婚协议书", "↑ {{Tears}} 射速+0.7#{{EmptyBoneHeart}} +1骨心#{{Trinket21}} 生成神秘纸片饰品"}, {"547", "离婚协议书", "↑ {{Tears}} 射速+0.7#{{EmptyBoneHeart}} +1骨心#{{Trinket21}} 生成神秘纸片饰品"},
{"548", "颌骨", "回旋镖状的跟班#造成7点接触伤害#能捡起并带回掉落物"}, {"548", "颌骨", "回旋镖状的跟班#造成7点接触伤害#能捡起并带回掉落物"},
{"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.5#向四周方向发射8颗骨头泪弹"}, {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.5#向四周方向发射10颗骨头泪弹"},
{"550", "铲子碎片", "妈腿会持续攻击角色#使用后, 在当前房间中(或头目车轮战1波次)妈腿攻击停止#{{Warning}} (试着带着它通过头目车轮战!)"}, {"550", "铲子碎片", "妈腿会持续攻击角色#使用后, 在当前房间中(或头目车轮战1波次)妈腿攻击停止#{{Warning}} (试着带着它通过头目车轮战!)"},
{"551", "铲子碎片", "破铲子的第二部分#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, {"551", "铲子碎片", "铲子碎片的第二部分#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
{"552", "妈妈的铲子", "生成通往下一层的活板门#10%概率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, {"552", "妈妈的铲子", "生成通往下一层的活板门#10%概率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
} }
@@ -692,7 +692,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.319"] = {1, 2}, -- Cain's Other Eye ["5.100.319"] = {1, 2}, -- Cain's Other Eye
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend ["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains ["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
["5.100.322"] = {3.5, 7}, -- Mongo Baby ["5.100.322"] = {7, 14}, -- Mongo Baby
["5.100.325"] = {3.5, 7}, -- Scissors ["5.100.325"] = {3.5, 7}, -- Scissors
["5.100.360"] = "伤害翻倍", -- Incubus ["5.100.360"] = "伤害翻倍", -- Incubus
["5.100.361"] = "伤害翻倍", -- Fate's Reward ["5.100.361"] = "伤害翻倍", -- Fate's Reward
@@ -723,7 +723,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.511"] = {30, 60}, -- Angry Fly ["5.100.511"] = {30, 60}, -- Angry Fly
["5.100.518"] = "伤害翻倍", -- Buddy in a Box ["5.100.518"] = "伤害翻倍", -- Buddy in a Box
["5.100.519"] = "伤害翻倍", -- Lil Delirium ["5.100.519"] = "伤害翻倍", -- Lil Delirium
["5.100.525"] = {35, 70}, -- Leprosy ["5.100.525"] = {105, 210}, -- Leprosy
["5.100.526"] = "骑士接触伤害翻倍", -- 7 Seals ["5.100.526"] = "骑士接触伤害翻倍", -- 7 Seals
["5.100.537"] = "水迹尺寸增大, 但伤害不变", -- Lil Spewer ["5.100.537"] = "水迹尺寸增大, 但伤害不变", -- Lil Spewer
["5.100.539"] = "生成精英敌人", -- Mystery Egg ["5.100.539"] = "生成精英敌人", -- Mystery Egg
@@ -739,37 +739,37 @@ EID.descriptions[languageCode].BFFSSynergies = {
---------- Trinkets ---------- ---------- Trinkets ----------
EID.descriptions[languageCode].trinkets={ EID.descriptions[languageCode].trinkets={
{"1", "被吞下的硬币", "{{Coin}} 受伤时, 生成1硬币"}, {"1", "被吞下的硬币", "{{Coin}} 受伤时, 生成1硬币"},
{"2", "石化大便", "大便50%概率掉落东西"}, {"2", "石化大便", "大便50%概率掉落掉落物"},
{"3", "7号电池", "{{Battery}} 主动道具充能条-1"}, {"3", "7号电池", "{{Battery}} 主动道具所需充能-1"},
{"4", "损坏的遥控器", "{{Collectible44}} 使用主动道具时, 将角色传送至随机房间"}, {"4", "损坏的遥控器", "{{Collectible44}} 使用主动道具时, 将角色传送至随机房间"},
{"5", "紫心奖章", "出现精英怪的概率翻倍"}, {"5", "紫心奖章", "出现精英怪的概率翻倍"},
{"6", "断掉的磁铁", "{{Coin}} 角色吸引硬币"}, {"6", "断掉的磁铁", "{{Coin}} 角色吸引硬币"},
{"7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高"}, {"7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高"},
{"8", "游戏卡带", "{{Timer}} 受伤时, 5%概率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, {"8", "游戏卡带", "{{Timer}} 受伤时, 5%概率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
{"9", "搏动虫", "角色的泪弹搏动#影响泪弹命中区域"}, {"9", "波动虫", "角色的泪弹波动#影响泪弹碰撞箱"},
{"10", "扭扭虫", "↑ {{Tears}} 射速+0.3#角色的泪弹波形前进"}, {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#角色的泪弹波形前进"},
{"11", "环形虫", "角色的泪弹高速螺旋前进"}, {"11", "环形虫", "角色的泪弹高速螺旋前进"},
{"12", "扁形虫", "泪弹宽50%#提高击退力"}, {"12", "扁形虫", "泪弹宽50%#提高击退力"},
{"13", "商店积分", "{{Shop}} 允许角色免费拿1个商店道具"}, {"13", "商店积分", "{{Shop}} 允许角色免费拿1个商店道具"},
{"14", "老茧", "不再受到水迹和地刺的伤害"}, {"14", "老茧", "不再受到水迹和地刺的伤害"},
{"15", "幸运石", "{{Coin}} 摧毁石头会生成硬币"}, {"15", "幸运石", "{{Coin}} 摧毁石头会生成硬币"},
{"16", "妈妈的脚趾甲", "每60秒妈腿会践踏房间中的敌人"}, {"16", "妈妈的脚趾甲", "每60秒妈腿会践踏房间中的随机位置"},
{"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的概率翻倍, 由5%提升至10%"}, {"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的概率+10%"},
{"18", "圣经小册", "{{EternalHeart}} 永恒之心概率+3%"}, {"18", "圣经小册", "{{EternalHeart}} 永恒之心概率+3%"},
{"19", "回形针", "{{GoldenChest}} 金箱子可不消耗钥匙打开"}, {"19", "回形针", "{{GoldenChest}} 金箱子可不消耗钥匙打开"},
{"20", "猴爪", "{{BlackHeart}} 受伤至不多于半心时, 生成1黑心#{{Warning}} 生成3次后消失"}, {"20", "猴爪", "{{BlackHeart}} 受伤至不多于半心时, 生成1黑心#{{Warning}} 生成3次后消失"},
{"21", "神秘纸片", "随机获得效果:#{{Collectible327}} 全家福#{{Collectible328}} 底片#{{Trinket48}} 遗失的书页#{{Trinket23}} 寻人启事"}, {"21", "神秘纸片", "随机获得效果:#{{Collectible327}} 全家福#{{Collectible328}} 底片#{{Trinket48}} 遗失的书页#{{Trinket23}} 寻人启事"},
{"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落概率"}, {"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落概率"},
{"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生"}, {"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生"},
{"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#角色拾起硬币时放屁"}, {"24", "屁股硬币", "{{Coin}} 大便生成硬币的概率+20%#角色拾起硬币时放屁"},
{"25", "神秘糖果", "角色每30秒放屁或生成大便"}, {"25", "神秘糖果", "角色每30秒放屁或生成大便"},
{"26", "钩形虫", "↑ {{Range}} 射程+10#泪弹直角前进"}, {"26", "钩形虫", "↑ {{Range}} 射程+10#泪弹直角前进"},
{"27", "鞭形虫", "↑ {{Shotspeed}} 弹速+0.5"}, {"27", "鞭形虫", "↑ {{Shotspeed}} 弹速+0.5"},
{"28", "碎安卡十字", "{{Player4}} 死亡时, 22%概率以???(小蓝人)重生"}, {"28", "碎安卡十字", "{{Player4}} 死亡时, 22%概率以???(小蓝人)重生"},
{"29", "鱼头", "受伤时, 生成1只蓝苍蝇"}, {"29", "鱼头", "受伤时, 生成1-2只蓝苍蝇"},
{"30", "角膜炎", "{{Poison}} 10%概率发射有毒泪弹#{{Luck}} 幸运18: 100%概率"}, {"30", "角膜炎", "{{Poison}} 10%概率发射有毒泪弹#{{Luck}} 幸运18: 100%概率"},
{"31", "图钉", "10%概率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%概率"}, {"31", "图钉", "10%概率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%概率"},
{"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果#可能在地图上显示特殊房间"}, {"32", "裸盖蘑菇", "每个房间25%概率获得随机蘑菇效果#可能在地图上显示特殊房间"},
{"33", "脐带", "{{Timer}} 受伤至半心时, 在当前房间中生成{{Collectible100}}史蒂文宝宝"}, {"33", "脐带", "{{Timer}} 受伤至半心时, 在当前房间中生成{{Collectible100}}史蒂文宝宝"},
{"34", "小孩的心脏", "{{UnknownHeart}} 10%概率房间清理奖励为1随机心#{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"}, {"34", "小孩的心脏", "{{UnknownHeart}} 10%概率房间清理奖励为1随机心#{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"},
{"35", "弯羊角", "↑ {{Damage}} 伤害+2"}, {"35", "弯羊角", "↑ {{Damage}} 伤害+2"},
@@ -803,49 +803,49 @@ EID.descriptions[languageCode].trinkets={
{"63", "安全剪刀", "{{Bomb}} 将即爆炸弹变成炸弹掉落物"}, {"63", "安全剪刀", "{{Bomb}} 将即爆炸弹变成炸弹掉落物"},
{"64", "彩虹虫", "每3秒获得随机蠕虫效果"}, {"64", "彩虹虫", "每3秒获得随机蠕虫效果"},
{"65", "长条虫", "↑ {{Range}} 射程修正x2#↓ 泪弹高度x0.5"}, {"65", "长条虫", "↑ {{Range}} 射程修正x2#↓ 泪弹高度x0.5"},
{"66", "懒散虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#↓ {{Shotspeed}} 弹速-0.4"}, {"66", "懒懒虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#↓ {{Shotspeed}} 弹速-0.5"},
{"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"},
{"68", "超级磁铁", "角色吸引掉落物和敌人"}, {"68", "超级磁铁", "角色吸引掉落物和敌人"},
{"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人迷惑"}, {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人迷惑"},
{"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛"}, {"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛"},
{"71", "鲍勃的膀胱", "角色的炸弹会留下水迹"}, {"71", "鲍勃的膀胱", "角色的炸弹会留下造成伤害的水迹"},
{"72", "钮扣电池", "{{Battery}} 6.66%概率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理房间后, 5%概率为持有的主动道具充能1格"}, {"72", "钮扣电池", "{{Battery}} 6.66%概率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理房间后, 5%概率为持有的主动道具充能1格"},
{"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%概率产生炸弹掉落物"}, {"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%概率产生炸弹掉落物"},
{"74", "饰钉定位器", "摧毁石头时, 出现{{LadderRoom}}暗门的概率+0.5%"}, {"74", "饰钉定位器", "摧毁石头时, 0.5%概率生成{{LadderRoom}}暗门"},
{"75", "错误", "每个房间获得随机饰品效果"}, {"75", "错误", "每个房间获得随机饰品效果"},
{"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇"}, {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇"},
{"77", "水疱", "提高击退力"}, {"77", "水疱", "提高击退力"},
{"78", "秒针", "状态效果影响敌人两倍久"}, {"78", "秒针", "状态效果影响敌人2倍久"},
{"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%概率生成其复制"}, {"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%概率生成其复制"},
{"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.2"}, {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"物品, 伤害+0.2"},
{"81", "盲目的怒火", "受伤后的无敌变为两倍久"}, {"81", "盲目的怒火", "受伤后的无敌变为2倍久"},
{"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的概率+15%"}, {"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的概率+15%"},
{"83", "商店钥匙", "{{Shop}} 免费开启商店"}, {"83", "商店钥匙", "{{Shop}} 免费开启商店"},
{"84", "贪婪的肋骨", "{{Coin}} 房间清理奖励中硬币概率+5%, 心概率-5%#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"}, {"84", "贪婪的肋骨", "{{Coin}} 提高房间清理奖励中硬币的概率, 降低心的概率#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"},
{"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"}, {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"},
{"86", "小幼虫", "摧毁大便时, 生成1只蓝苍蝇"}, {"86", "小幼虫", "摧毁大便时, 生成1只蓝苍蝇"},
{"87", "妈妈的吊坠", "{{HealingRed}} 使用钥匙时, 治疗半红心#{{Heart}} 将半红心变成整心"}, {"87", "妈妈的吊坠", "{{HealingRed}} 使用钥匙时, 治疗半红心#{{Heart}} 将半红心变成整心"},
{"88", "不!", "阻止主动道具生成"}, {"88", "不!", "阻止主动道具生成"},
{"89", "儿童栓绳", "跟班离角色更近"}, {"89", "儿童栓绳", "跟班离角色更近"},
{"90", "棕色雷管", "大便摧毁时爆炸, 造成100点伤害"}, {"90", "棕色雷管", "大便摧毁时爆炸, 造成60点伤害"},
{"91", "胎粪", "33%生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%概率生成1黑心"}, {"91", "胎粪", "33%概率生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%概率生成1黑心"},
{"92", "碎裂的王冠", "↑ {{Tears}} 射击延迟x0.8#↑ 高于{{Speed}}移速1, {{Damage}}伤害3.5, {{Range}}射程23.75, {{Shotspeed}}弹速1的部分修正x1.33"}, {"92", "碎裂的王冠", "↑ {{Tears}} 射击延迟x0.8#↑ 高于{{Speed}}移速1, {{Damage}}伤害3.5, {{Range}}射程23.75, {{Shotspeed}}弹速1的部分修正x1.33"},
{"93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好"}, {"93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好"},
{"94", "鱼尾", "使蓝苍蝇/蓝蜘蛛生成翻倍"}, {"94", "鱼尾", "使蓝苍蝇/蝗虫的生成量翻倍"},
{"95", "黑牙", "{{Poison}} 3%概率发射有毒牙齿#牙齿造成2x角色伤害"}, {"95", "黑牙", "{{Poison}} 3%概率发射有毒牙齿#牙齿造成2x角色伤害"},
{"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, {"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#10%概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"},
{"97", "扁桃体", "受伤12-20次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, {"97", "扁桃体", "受伤12-20次后, 获得阻挡弹幕的跟班#生成2个跟班后消失"},
{"98", "鼻涕泡", "10%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"}, {"98", "鼻涕泡", "10%概率发射粘性泪弹#50%概率带有追踪效果#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"},
{"99", "超级弹球", "10%概率发射弹性泪弹"}, {"99", "超级弹球", "10%概率发射弹性泪弹"},
{"100", "亮灯泡", "持有完全充能的主动道具时:#↑ {{Speed}} 移速+0.25#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#↑ {{Shotspeed}} 弹速+0.1#↑ {{Luck}} 幸运+1"}, {"100", "亮灯泡", "持有完全充能的主动道具时:#↑ {{Speed}} 移速+0.25#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#↑ {{Shotspeed}} 弹速+0.1#↑ {{Luck}} 幸运+1"},
{"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.4#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.4#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"},
{"102", "塔罗牌残片", "{{SecretRoom}} 持有时, 每层+1个额外隐藏房"}, {"102", "塔罗牌残片", "{{SecretRoom}} 持有时, 每层+1个隐藏房"},
{"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物"}, {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物"},
{"104", "许愿骨", "受伤时, 2%概率被摧毁并生成1底座道具"}, {"104", "许愿骨", "受伤时, 2%概率被摧毁并生成1底座道具"},
{"105", "午餐袋", "{{Collectible22}} 受伤时, 2%概率被摧毁并生成午餐"}, {"105", "午餐袋", "{{Collectible22}} 受伤时, 2%概率被摧毁并生成午餐"},
{"106", "丢失的瓶塞", "提高角色和跟班产生的水迹范围"}, {"106", "丢失的瓶塞", "提高角色和跟班产生的水迹范围"},
{"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心"}, {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"},
{"108", "核桃", "受到1-9次爆炸后, 摧毁饰品并生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品#不必要受伤"}, {"108", "核桃", "受到爆炸后, 33%概率摧毁该饰品并生成1{{UnknownHeart}}随机心, 1{{Coin}}随机硬币, 1{{Key}}随机钥匙和1{{Trinket}}随机饰品#不必要受伤"},
{"109", "胶带", "跟班被粘住, 随角色同步移动"}, {"109", "胶带", "跟班被粘住, 随角色同步移动"},
{"110", "银币", "{{Shop}} 商店会出现在子宫层"}, {"110", "银币", "{{Shop}} 商店会出现在子宫层"},
{"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫层"}, {"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫层"},
@@ -860,15 +860,16 @@ EID.descriptions[languageCode].trinkets={
{"120", "发夹", "头目战开始时将主动道具充能"}, {"120", "发夹", "头目战开始时将主动道具充能"},
{"121", "木十字架", "{{Collectible313}} 阻挡每层第一次受到的伤害"}, {"121", "木十字架", "{{Collectible313}} 阻挡每层第一次受到的伤害"},
{"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%概率掉落角色持有的被动道具"}, {"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%概率掉落角色持有的被动道具"},
{"123", "银丝羽毛", "天使头目掉落正常道具而不是钥匙部件"}, {"123", "银丝羽毛", "天使头目掉落天使房道具而不是钥匙碎片"},
{"124", "门挡", "最后经过的门保持打开"}, {"124", "门挡", "最后经过的门保持打开"},
{"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"}, {"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"},
{"126", "腐烂硬币", "拾起硬币时, 生成1只蓝苍蝇"}, {"126", "腐烂硬币", "拾起硬币时, 生成1只蓝苍蝇"},
{"127", "儿童弯勺", "跟班的泪弹有追踪效果"}, {"127", "儿童弯勺", "跟班的泪弹获得追踪效果"},
{"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%概率获得1骨心"}, {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%概率获得1骨心"},
} }
---------- Cards ---------- ------------ Cards ----------
EID.descriptions[languageCode].cards={ EID.descriptions[languageCode].cards={
{"1", "0-愚者", "将角色传送至本层初始房间"}, {"1", "0-愚者", "将角色传送至本层初始房间"},
{"2", "I-魔术师", "{{Timer}} 当前房间中泪弹有追踪效果"}, {"2", "I-魔术师", "{{Timer}} 当前房间中泪弹有追踪效果"},
@@ -876,7 +877,7 @@ EID.descriptions[languageCode].cards={
{"4", "III-皇后", "{{Timer}} 当前房间中获得:#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+1.5"}, {"4", "III-皇后", "{{Timer}} 当前房间中获得:#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+1.5"},
{"5", "IV-皇帝", "{{BossRoom}} 将角色传送至头目房"}, {"5", "IV-皇帝", "{{BossRoom}} 将角色传送至头目房"},
{"6", "V-教皇", "{{SoulHeart}} 生成2魂心"}, {"6", "V-教皇", "{{SoulHeart}} 生成2魂心"},
{"7", "IV-恋人", "{{Heart}} 生成2红心"}, {"7", "VI-恋人", "{{Heart}} 生成2红心"},
{"8", "VII-战车", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"}, {"8", "VII-战车", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"},
{"9", "VIII-正义", "生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Bomb}}炸弹, 1{{Key}}钥匙"}, {"9", "VIII-正义", "生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Bomb}}炸弹, 1{{Key}}钥匙"},
{"10", "IX-隐者", "{{Shop}} 将角色传送至商店"}, {"10", "IX-隐者", "{{Shop}} 将角色传送至商店"},
@@ -909,7 +910,7 @@ EID.descriptions[languageCode].cards={
{"37", "签筒符文", "重置房间中所有底座道具"}, {"37", "签筒符文", "重置房间中所有底座道具"},
{"38", "桦木符文", "召唤3只蓝蜘蛛和3只蓝苍蝇"}, {"38", "桦木符文", "召唤3只蓝蜘蛛和3只蓝苍蝇"},
{"39", "保护符文", "{{Timer}} 角色无敌30秒"}, {"39", "保护符文", "{{Timer}} 角色无敌30秒"},
{"40", "空白符文", "随机符文效果#使用后, 25%概率再掉落本身"}, {"40", "空白符文", "随机符文效果#使用后, 25%概率再掉落自身"},
{"41", "黑符文", "对所有敌人造成40点伤害#将房间中所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"}, {"41", "黑符文", "对所有敌人造成40点伤害#将房间中所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
{"42", "混沌卡", "使用时, 向角色移动方向投出#立即击杀接触到的任何敌人(精神错乱除外)"}, {"42", "混沌卡", "使用时, 向角色移动方向投出#立即击杀接触到的任何敌人(精神错乱除外)"},
{"43", "信用卡", "使{{Shop}}商店/{{DevilRoom}}恶魔房的所有道具和掉落物免费"}, {"43", "信用卡", "使{{Shop}}商店/{{DevilRoom}}恶魔房的所有道具和掉落物免费"},
@@ -931,7 +932,7 @@ EID.descriptions[languageCode].cards={
-- Tables with one entry will completely replace the original description -- Tables with one entry will completely replace the original description
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]] -- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
EID.descriptions[languageCode].tarotClothBuffsAB = { EID.descriptions[languageCode].tarotClothBuffsAB = {
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress [4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
[6] = {2, 4}, -- V - The Hierophant [6] = {2, 4}, -- V - The Hierophant
[7] = {2, 4}, -- VI - The Lovers [7] = {2, 4}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot [8] = {6, 12}, -- VII - The Chariot
@@ -952,7 +953,7 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[37] = "重置2次", -- Perthro [37] = "重置2次", -- Perthro
[38] = {3, 6, 3, 6}, -- Berkano [38] = {3, 6, 3, 6}, -- Berkano
[39] = {30, 60}, -- Algiz [39] = {30, 60}, -- Algiz
[40] = "触发2次符文效果, 并尝试复制本身2次", -- Blank Rune [40] = "触发2次符文效果, 并尝试复制自身2次", -- Blank Rune
[41] = {40, 80}, -- Black Rune [41] = {40, 80}, -- Black Rune
[46] = {10, 20}, -- Suicide King [46] = {10, 20}, -- Suicide King
[48] = "使用2次", -- ? Card [48] = "使用2次", -- ? Card
@@ -991,13 +992,13 @@ EID.descriptions[languageCode].pills={
{"24", "信息素", "{{Charm}} 魅惑房间中所有敌人"}, {"24", "信息素", "{{Charm}} 魅惑房间中所有敌人"},
{"25", "失忆症", "{{CurseLost}} 隐藏本层地图"}, {"25", "失忆症", "{{CurseLost}} 隐藏本层地图"},
{"26", "柠檬派对", "生成一大滩水迹, 对敌人造成伤害"}, {"26", "柠檬派对", "生成一大滩水迹, 对敌人造成伤害"},
{"27", "你是巫师吗?", "{{Timer}} 角色进行斜角发射30秒"}, {"27", "你是巫师吗?", "{{Timer}} 角色进行对角发射30秒"},
{"28", "止痛药!", "{{Timer}} 当前房间中受到的伤害均为半心"}, {"28", "止痛药!", "{{Timer}} 当前房间中受到的伤害均为半心"},
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"}, {"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"},
{"30", "放-松", "2秒内, 角色在身后生成大便"}, {"30", "放-松", "2秒内, 角色在身后生成大便"},
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"}, {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"},
{"32", "变大胶囊", "角色体型变大#不影响命中区域"}, {"32", "变大胶囊", "角色体型变大#不影响碰撞箱"},
{"33", "变小胶囊", "角色体型变小#影响命中区域"}, {"33", "变小胶囊", "角色体型变小#也会使碰撞箱变小"},
{"34", "大量滋生!", "房间中每1个大便生成1只蓝蜘蛛"}, {"34", "大量滋生!", "房间中每1个大便生成1只蓝蜘蛛"},
{"35", "大量滋生?", "房间中每有1个敌人生成1只蓝蜘蛛#若房间中没有敌人则生成1-3只蓝蜘蛛"}, {"35", "大量滋生?", "房间中每有1个敌人生成1只蓝蜘蛛#若房间中没有敌人则生成1-3只蓝蜘蛛"},
{"36", "大力丸!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, {"36", "大力丸!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
@@ -1008,7 +1009,7 @@ EID.descriptions[languageCode].pills={
{"41", "好困…", "{{Slow}} 使房间中所有敌人减速"}, {"41", "好困…", "{{Slow}} 使房间中所有敌人减速"},
{"42", "好兴奋!!!", "使房间中所有敌人加速"}, {"42", "好兴奋!!!", "使房间中所有敌人加速"},
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果"}, {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果"},
{"44", "呕!", "{{Collectible149}} 发射1颗吐根泪弹"}, {"44", "呕!", "{{Collectible149}} 发射1颗吐根酊泪弹"},
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射(也没有接触伤害)"}, {"45", "感觉像漫步在阳光下!", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射(也没有接触伤害)"},
{"46", "嗝!", "生成上次使用的胶囊"}, {"46", "嗝!", "生成上次使用的胶囊"},
} }
@@ -1021,17 +1022,17 @@ EID.descriptions[languageCode].CharacterInfo = {
[4] = {"???", "不能拥有红心#{{SoulHeart}} 体力上升改为获得魂心"}, [4] = {"???", "不能拥有红心#{{SoulHeart}} 体力上升改为获得魂心"},
[5] = {"夏娃", ""}, [5] = {"夏娃", ""},
[6] = {"参孙", ""}, [6] = {"参孙", ""},
[7] = {"阿萨泻勒", "飞行#{{Collectible118}} 泪弹由短程硫磺火取代"}, [7] = {"阿撒泻勒", "飞行#{{Collectible118}} 泪弹由短程硫磺火取代"},
[8] = {"拉撒路", "死亡时, 以\"复活的拉撒路\"重生, 具有1心之容器"}, [8] = {"拉撒路", "死亡时, 以\"复活的拉撒路\"重生, 具有1心之容器"},
[9] = {"伊甸", "每局游戏开始时, 具有随机属性和道具"}, [9] = {"伊甸", "每局游戏开始时, 具有随机属性和道具"},
[10] = {"游魂", "飞行#灵体泪弹#没有生命值#{{Warning}} 没有血量#{{DevilRoom}} 每个房间可以免费进行1次恶魔交易"}, [10] = {"游魂", "飞行#灵体泪弹#{{Warning}} 没有血量#{{DevilRoom}} 可以免费进行恶魔交易"},
[11] = {"复活的拉撒路", "提升属性, 伤害修正x1.2"}, [11] = {"复活的拉撒路", "提升属性, 伤害修正x1.2"},
[12] = {"黑暗犹大", "{{Damage}} 伤害修正x2#{{Player3}} 通关标记为犹大"}, [12] = {"犹大之影", "{{Damage}} 伤害修正x2#{{Player3}} 通关标记记为犹大的"},
[13] = {"莉莉丝", "不能发射泪弹#{{Collectible360}} 通过淫魔射出泪弹"}, [13] = {"莉莉丝", "不能发射泪弹#{{Collectible360}} 通过淫魔射出泪弹"},
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多2硬币心容器#心类掉落物变成蓝苍蝇"}, [14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多2硬币心容器#心类掉落物变成蓝苍蝇"},
[15] = {"亚伯伦", ""}, [15] = {"亚玻伦", ""},
[16] = {"遗骸", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂#{{SoulHeart}} 遗骸之魂可以最多拥有6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链相连"}, [16] = {"遗骸", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂"},
[17] = {"遗骸之魂", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂#{{SoulHeart}} 遗骸之魂可以最多拥有6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链相连"}, [17] = {"遗骸之魂", "{{SoulHeart}} 遗骸之魂可以拥有最多6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链与遗骸相连#{{Player16}} 按{{ButtonRT}}切换到遗骸"},
} }
---------- Sacrifice Room ---------- ---------- Sacrifice Room ----------
@@ -1069,21 +1070,21 @@ EID.descriptions[languageCode].dice={
-- Using customary name for better understanding -- Using customary name for better understanding
EID.descriptions[languageCode].transformations={ EID.descriptions[languageCode].transformations={
"", -- 0 = none "", -- 0 = none
"嗝屁猫套装", -- 1 "嗝屁猫!", -- 1
"蘑菇套装", -- 2 "蘑菇头!", -- 2
"苍蝇套装", -- 3 "别西卜!", -- 3
"连体套装", -- 4 "连体!", -- 4
"嗑药套装", -- 5 "嗑药!", -- 5
"妈妈套装", -- 6 "好的妈妈?!", -- 6
"便便套装", -- 7 "拉了!", -- 7
"鲍勃套装", -- 8 "鲍勃!", -- 8
"恶魔套装", -- 9 "利维坦!", -- 9
"天使套装", -- 10 "撒拉弗!", -- 10
"乞丐套装", -- 11 "乞丐套装", -- 11
"书虫套装", -- 12 "书虫!", -- 12
"蜘蛛套装", -- 13 "蜘蛛宝宝!", -- 13
"成人套装", -- 14 "成人!", -- 14
"践踏套装" -- 15 "肆意践踏!" -- 15
} }
@@ -1152,7 +1153,7 @@ EID.descriptions[languageCode].ItemReminder = {
Wisps = "所罗门魔典魂火", Wisps = "所罗门魔典魂火",
Special = "特殊", Special = "特殊",
Actives = "持有的主动道具", Actives = "持有的主动道具",
Pockets = "持有的口袋道具", Pockets = "持有的口袋物品",
Trinkets = "持有的饰品", Trinkets = "持有的饰品",
Passives = "持有的被动道具", Passives = "持有的被动道具",
Character = "角色信息", Character = "角色信息",
@@ -1161,7 +1162,7 @@ EID.descriptions[languageCode].ItemReminder = {
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html -- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
-- Includes Repentance room types for localization convenience -- Includes Repentance room types for localization convenience
EID.descriptions[languageCode].RoomTypeNames = { "普通房", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "游戏厅", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房", EID.descriptions[languageCode].RoomTypeNames = { "普通房间", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "赌博房", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房",
-- Not technically room types but still potentially useful to have localized -- Not technically room types but still potentially useful to have localized
[666] = "恶魔房/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" } [666] = "恶魔房/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" }
@@ -1211,8 +1212,8 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect"] = "对{1}没有影响", ["No Effect"] = "对{1}没有影响",
["No Effect Replace"] = {"对{1}没有影响"}, ["No Effect Replace"] = {"对{1}没有影响"},
["No Effect From"] = "{1}对此没有影响", ["No Effect From"] = "{1}对此没有影响",
["Can't Charge"] = "无法改变{1}", ["Can't Charge"] = "无法给{1}充能",
["Can't Be Charged"] = "无法被{1}改变", ["Can't Be Charged"] = "无法被{1}充能",
["Can't Be Duplicated"] = "无法复制", ["Can't Be Duplicated"] = "无法复制",
["No Effect (Greed)"] = "{{GreedMode}} 贪婪模式中无效果", ["No Effect (Greed)"] = "{{GreedMode}} 贪婪模式中无效果",
["No Effect (Copies)"] = "多个重复品无额外效果", -- Having the item already, or having Diplopia while looking at a pedestal ["No Effect (Copies)"] = "多个重复品无额外效果", -- Having the item already, or having Diplopia while looking at a pedestal
@@ -1257,7 +1258,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.135 (PHD)"] = "若持有{1}则生成2-3硬币", -- IV Bag PHD ["5.100.135 (PHD)"] = "若持有{1}则生成2-3硬币", -- IV Bag PHD
["Keeper 0-1"] = "{1}: 生成0-1硬币", -- IV Bag/Piggy Bank Keeper ["Keeper 0-1"] = "{1}: 生成0-1硬币", -- IV Bag/Piggy Bank Keeper
["5.100.549"] = "{1}: 只在拾起时↑ {{Tears}} 射速+0.4", -- Brittle Bones (Keeper+Lost) ["5.100.549"] = "{1}: 只在拾起时↑ {{Tears}} 射速+0.5", -- Brittle Bones (Keeper+Lost)
["5.100.501"] = "{1}: 获得额外硬币心容器", -- Greed's Gullet ["5.100.501"] = "{1}: 获得额外硬币心容器", -- Greed's Gullet
["5.100.230 (Keeper)"] = "{{Warning}} {1}: 直接死亡", -- Abaddon ["5.100.230 (Keeper)"] = "{{Warning}} {1}: 直接死亡", -- Abaddon
@@ -1285,7 +1286,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.205 (Wafer)"] = "花费降至半心", -- Sharp Plug + Wafer ["5.100.205 (Wafer)"] = "花费降至半心", -- Sharp Plug + Wafer
["Suicide 1"] = "{1}无法阻止死亡", -- Plan C, Damocles, Suicide King ["Suicide 1"] = "{1}无法阻止死亡", -- Plan C, Damocles, Suicide King
["Suicide 2"] = "死亡无法被{1}阻止", -- Plan C, Damocles, Suicide King ["Suicide 2"] = "无法阻止{1}的死亡", -- Plan C, Damocles, Suicide King
["5.100.7"] = "{1}效果激活时, 伤害修正x1.5", -- Blood of the Martyr ["5.100.7"] = "{1}效果激活时, 伤害修正x1.5", -- Blood of the Martyr
["5.100.34"] = "伤害修正x1.5", -- Book of Belial ["5.100.34"] = "伤害修正x1.5", -- Book of Belial
@@ -1313,11 +1314,11 @@ EID.descriptions[languageCode].ConditionalDescs = {
["Technology 2 One Eye"] = "持有{1}时, 角色的泪弹完全由激光取代", ["Technology 2 One Eye"] = "持有{1}时, 角色的泪弹完全由激光取代",
["Brimstone Proptosis"] = "激光在最近时造成2x额外伤害, 伤害随距离降低", ["Brimstone Proptosis"] = "激光在最近时造成2x额外伤害, 伤害随距离降低",
["Brimstone Ipecac"] = "吐根泪弹在蓄力时发射#激光伤害+40", ["Brimstone Ipecac"] = "吐根泪弹在蓄力时发射#激光伤害+40",
["Proptosis Anti-Gravity"] = "泪弹移动前不造成伤害", ["Proptosis Anti-Gravity"] = "泪弹移动前不会减少伤害",
["Epic Fetus Soy Milk"] = "瞄准时间不缩短, 但导弹伤害大幅下降", ["Epic Fetus Soy Milk"] = "瞄准时间不缩短, 但导弹伤害大幅下降",
["Eye of Belial Dr. Fetus"] = "炸弹穿透, 但不追踪也没有额外伤害", ["Eye of Belial Dr. Fetus"] = "炸弹穿透, 但不追踪也没有额外伤害",
["Epic Fetus Brimstone"] = "{1}优先#火箭射出10束激光", ["Epic Fetus Brimstone"] = "{1}优先#导弹射出10束激光",
["Epic Fetus Mom's Knife"] = "{1}优先#火箭射出10把菜刀", ["Epic Fetus Mom's Knife"] = "{1}优先#导弹射出10把菜刀",
["Haemolacria Brimstone"] = "{1}优先#泪弹分裂成4-7束激光", ["Haemolacria Brimstone"] = "{1}优先#泪弹分裂成4-7束激光",
["Brimstone Mom's Knife"] = "{1}优先#根据蓄力时间发射飞刀", ["Brimstone Mom's Knife"] = "{1}优先#根据蓄力时间发射飞刀",
["Ludovico Ipecac"] = "泪弹伤害+4, 但不爆炸和中毒", ["Ludovico Ipecac"] = "泪弹伤害+4, 但不爆炸和中毒",
+40 -39
View File
@@ -3,6 +3,7 @@ local languageCode = "pl"
EID.descriptions[languageCode].AdditionalInformations = {} EID.descriptions[languageCode].AdditionalInformations = {}
-- List of description IDs to ignore for fully automated descriptions -- List of description IDs to ignore for fully automated descriptions
local C_ID = "5.100."
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
---------- Modular Descriptions ---------- ---------- Modular Descriptions ----------
@@ -32,29 +33,29 @@ EID.descriptions[languageCode].ModularDescriptions = {
Luck = "{value} Szczęścia", Luck = "{value} Szczęścia",
ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów", ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów",
ShotSpeed = "{value} Prędkości Strzałów", ShotSpeed = "{value} Prędkości Strzałów",
Life = "{value} Żyć", Life = "{value} {plural:Życie|Życia|Żyć}",
SizeUp = "Rośniesz", SizeUp = "Rośniesz",
SizeDown = "Malejesz", SizeDown = "Malejesz",
Flight = "Latanie", Flight = "Latanie",
Invincibility = "Nieśmiertelność", Invincibility = "Nieśmiertelność",
RandomStatUp = "↑ Zwiększa losowo {value} statystyk", RandomStatUp = "↑ Zwiększa losowo {value} {plural:statystykę|statystyki|statystyk}",
RandomStatDown = "↓ Zmniejsza losowo {value} statystyk", RandomStatDown = "↓ Zmniejsza losowo {value} {plural:statystykę|statystyki|statystyk}",
-- Health related -- Health related
RedHeart = "{value} Serce", RedHeart = "{value} {plural:Serce|Serca|Serc}",
SoulHeart = "{value} Serce Duszy", SoulHeart = "{value} {plural:Serce Duszy|Serca Duszy|Serc Duszy}",
BlackHeart = "{value} Czarne Serce", BlackHeart = "{value} {plural:Czarne Serce|Czarne Serca|Czarnych Serc}",
BoneHeart = "{value} Kościane Serce", BoneHeart = "{value} {plural:Kościane Serce|Kościane Serca|Kościanych Serc}",
EternalHeart = "{value} Wieczne serce", EternalHeart = "{value} {plural:Wieczne Serce|Wieczne Serca|Wiecznych Serc}",
GoldenHeart = "{value} Złote Serce", GoldenHeart = "{value} {plural:Złote Serce|Złote Serca|Złotych Serc}",
RottenHeart = "{value} Zgniłe Serce", RottenHeart = "{value} {plural:Zgniłe Serce|Zgniłe Serca|Zgniłych Serc}",
BrokenHeart = "{value} Złamane Serce", BrokenHeart = "{value} {plural:Złamane Serce|Złamane Serca|Złamanych Serc}",
EmptyHeart = "{value} Pusty zasobnik na serce", EmptyHeart = "{value} {plural:Pusty zasobnik na serce|Puste zasobniki na serce|Pustych zasobników na serce}",
FullHealth = "Pełne zdrowie", FullHealth = "Pełne zdrowie",
HealingRed = "Leczy {value} czerwone serce", HealingRed = "Leczy {value} {plural:czerwone serce|czerwone serca|czerwonych serc}",
CoinHeart = "{value} Pieniężne Serce", CoinHeart = "{value} {plural:Pieniężne Serce|Pieniężne Serca|Pieniężnych Serc}",
EmptyCoinHeart = "{value} Pusty zasobnik na Pieniężne Serce", EmptyCoinHeart = "{value} {plural:Pusty zasobnik na serce|Puste zasobniki na serce|Pustych zasobników na serce}",
HealingCoin = "Leczy {value} monet", HealingCoin = "Leczy {value} {plural:monetę|monety|monet}",
-- Room chances -- Room chances
AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}", AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}",
@@ -63,29 +64,29 @@ EID.descriptions[languageCode].ModularDescriptions = {
PlanetariumChance = "{value}% szansy na Planetarium", PlanetariumChance = "{value}% szansy na Planetarium",
-- Pickups / Spawns -- Pickups / Spawns
Coin = "{value} Moneta", Coin = "{value} {plural:Moneta|Monety|Monet}",
Bomb = "{value} Bomba", Bomb = "{value} {plural:Bomba|Bomby|Bomb}",
Key = "{value} Klucz", Key = "{value} {plural:Klucz|Klucze|Kluczy}",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz", CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz",
-- Dynamic Spawns -- Dynamic Spawns
Spawns = { Spawns = {
RandomPickup = "Tworzy {value} losowy pickup", RandomPickup = "Tworzy {value} {plural:losowy zasób|losowe zasoby|losowych zasobów}",
RandomTrinket = "Tworzy {value} losowy trynkiet", RandomTrinket = "Tworzy {value} {plural:losowy drobiazg|losowe drobiazgi|losowych drobiazgów}",
RandomHeart = "Tworzy {value} losowe serce", RandomHeart = "Tworzy {value} {plural:losowe serce|losowe serca|losowych serc}",
RedHeart = "Tworzy {value} Czerwone Serce", RedHeart = "Tworzy {value} {plural:Czerwone Serce|Czerwone Serca|Czerwonych Serc}",
SoulHeart = "Tworzy {value} Serce Duszy", SoulHeart = "Tworzy {value} {plural:Serce Duszy|Serca Duszy|Serc Duszy}",
BlackHeart = "Tworzy {value} Czarne Serce", BlackHeart = "Tworzy {value} {plural:Czarne Serce|Czarne Serca|Czarnych Serc}",
BoneHeart = "Tworzy {value} Kościane Serce", BoneHeart = "Tworzy {value} {plural:Kościane Serce|Kościane Serca|Kościanych Serc}",
Bomb = "Tworzy {value} bomb", Bomb = "Tworzy {value} {plural:bombę|bomby|bomb}",
Key = "Tworzy {value} klucz", Key = "Tworzy {value} {plural:klucz|klucze|kluczy}",
Coin = "Tworzy {value} monetę", Coin = "Tworzy {value} {plural:monetę|monety|monet}",
RandomCoin = "Tworzy {value} losową monetę", RandomCoin = "Tworzy {value} {plural:losową monetę|losowe monety|losowych monet}",
Card = "Tworzy {value} kartę", Card = "Tworzy {value} {plural:kartę|karty|kart}",
Pill = "Tworzy {value} pigułkę", Pill = "Tworzy {value} {plural:pigułkę|pigułki|pigułek}",
Rune = "Tworzy {value} runę", Rune = "Tworzy {value} {plural:runę|runy|run}",
Battery = "Tworzy {value} baterię", Battery = "Tworzy {value} {plural:baterię|baterie|baterii}",
BlueFly = "Tworzy {value} niebieską muchę", BlueFly = "Tworzy {value} {plural:niebieską muchę|niebieskie muchy|niebieskich much}",
BlueSpider = "Tworzy {value} niebieskiego pająka", BlueSpider = "Tworzy {value} {plural:niebieskiego pająka|niebieskie pająki|niebieskich pająków}",
}, },
-- Permanent Tear Effects -- Permanent Tear Effects
TearEffect = { TearEffect = {
@@ -95,7 +96,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
Poison = "{{Poison}} Trujące łzy", Poison = "{{Poison}} Trujące łzy",
}, },
-- Familiars -- Familiars
FlyOrbital = "{value} Orbitująca mucha", FlyOrbital = "{value} {plural:Orbitująca mucha|Orbitujące muchy|Orbitujących much}",
Orbital = "Orbitujący sojusznik", Orbital = "Orbitujący sojusznik",
BlockProjectiles = "Blokuje wrogie pociski", BlockProjectiles = "Blokuje wrogie pociski",
DamagePerTear = "Zadaje {value} obrażeń na łzę", DamagePerTear = "Zadaje {value} obrażeń na łzę",
@@ -104,13 +105,13 @@ EID.descriptions[languageCode].ModularDescriptions = {
ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę", ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę",
MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem", MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem",
-- Player -- Player
CantShoot = "Isaac nie może strzelać", CantShoot = "Izaak nie może strzelać",
PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę", PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę",
DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom", DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom",
-- Misc -- Misc
LeftEye = "Otrzymujesz dla lewego oka:", LeftEye = "Otrzymujesz dla lewego oka:",
RightEye = "Otrzymujesz dla prawego oka:", RightEye = "Otrzymujesz dla prawego oka:",
RoomEffect = "{{Timer}} Otrzymujesz w tym pokoju:", RoomEffect = "{{Timer}} Otrzymujesz w tym pomieszczeniu:",
TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:", TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:",
OnUseEffect = "Po użyciu:", OnUseEffect = "Po użyciu:",
HeldEffect = "Gdy trzymasz:", HeldEffect = "Gdy trzymasz:",
+56 -56
View File
@@ -13,48 +13,48 @@ EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
----------------------------------------------------------------- -----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = { EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats -- Player Stats
TearsMultiplier = "{value} скорострельности", TearsMultiplier = "{value} множитель скорострельности",
Tears = "{value} скорострельности", Tears = "{value} скорострельности",
TearHeight = "{value} высота слезы", TearHeight = "{value} к высоте слезы",
TearSizeMultiplier = "{value} размер слез", TearSizeMultiplier = "{value} множитель размера слёз",
TearSize = "{value} размер слез", TearSize = "{value} к размеру слёз",
TearDelayMultiplier = "{value} множитель задержки между выстрелами", TearDelayMultiplier = "{value} множитель задержки между выстрелами",
TearDelay = "{value} задержка между выстрелами", TearDelay = "{value} к задержке между выстрелами",
FireRateMultiplier = "{value} скорострельности", FireRateMultiplier = "{value} множитель скорострельности",
FireRate = "{value} скорострельности", FireRate = "{value} к скорострельности",
DamageMultiplier = "{value} множитель урона", DamageMultiplier = "{value} множитель урона",
Damage = "{value} к урону", Damage = "{value} к урону",
DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs
BombDamage = "{value} урон бомб", BombDamage = "{value} к урону бомб",
Speed = "{value} скорость", Speed = "{value} к скорости",
RangeMultiplier = "{value} множитель дальности стрельбы", RangeMultiplier = "{value} множитель дальности стрельбы",
Range = "{value} дальность стрельбы", Range = "{value} к дальности стрельбы",
Luck = "{value} удача", Luck = "{value} к удаче",
ShotSpeedMultiplier = "{value} Скорость снаряда", ShotSpeedMultiplier = "{value} множитель скорости снаряда",
ShotSpeed = "{value} Скорость снаряда", ShotSpeed = "{value} к скорости снаряда",
Life = "{value} дополнительная жизнь", Life = "{value} дополнительная жизнь",
SizeUp = "Увеличение размера", SizeUp = "Увеличение размера",
SizeDown = "Уменьшение размера", SizeDown = "Уменьшение размера",
Flight = "Полет", Flight = "Полёт",
Invincibility = "Неуязвимость", Invincibility = "Неуязвимость",
RandomStatUp = "↑ Увеличивает {value} случайную характеристику", RandomStatUp = "↑ Увеличивает {value} случайную характеристику{pluralize}",
RandomStatDown = "↓ Уменьшает {value} случайную характеристику", RandomStatDown = "↓ Уменьшает {value} случайную характеристику{pluralize}",
-- Health related -- Health related
RedHeart = "{value} к здоровью", RedHeart = "{value} к здоровью",
SoulHeart = "{value} Сердце Души", SoulHeart = "{value} синее сердце{pluralize}",
BlackHeart = "{value} Черное Сердце", BlackHeart = "{value} чёрное сердце{pluralize}",
BoneHeart = "{value} Костяное Сердце", BoneHeart = "{value} костяное сердце{pluralize}",
EternalHeart = "{value} Вечное сердце", EternalHeart = "{value} вечное сердце{pluralize}",
GoldenHeart = "{value} Золотое сердце", GoldenHeart = "{value} золотое сердце{pluralize}",
RottenHeart = "{value} Гнилое сердце", RottenHeart = "{value} гнилое сердце{pluralize}",
BrokenHeart = "{value} Поломанное сердце", BrokenHeart = "{value} разбитое сердце{pluralize}",
EmptyHeart = "{value} пустой контейнер сердца", EmptyHeart = "{value} пустой контейнер сердца{pluralize}",
FullHealth = "Полное здоровье", FullHealth = "Полное здоровье",
HealingRed = "Восстанавливает {value} сердца", HealingRed = "Восстанавливает {value} сердце{pluralize}",
CoinHeart = "{value} Монетное сердце", CoinHeart = "{value} монетное сердце{pluralize}",
EmptyCoinHeart = "{value} пустое монетное сердце", EmptyCoinHeart = "{value} пустое монетное сердце{pluralize}",
HealingCoin = "Восстанавливает {value} монету", HealingCoin = "Восстанавливает монеты: {value}{pluralize}",
-- Room chances -- Room chances
AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела", AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела",
@@ -62,29 +62,29 @@ EID.descriptions[languageCode].ModularDescriptions = {
AngelChance = "{value}% шанс появления Комнаты Ангела", AngelChance = "{value}% шанс появления Комнаты Ангела",
PlanetariumChance = "{value}% шанс появления Планетария", PlanetariumChance = "{value}% шанс появления Планетария",
-- Pickups / Spawns -- Pickups / Spawns
Coin = "{value} Монет", Coin = "{value} монета{pluralize}",
Bomb = "{value} Бомб", Bomb = "{value} бомба{pluralize}",
Key = "{value} Ключей", Key = "{value} ключ{pluralize}",
CoinBombKey = "{value} {{Coin}} Монет, {{Bomb}} Бомб и {{Key}} Ключей", CoinBombKey = "{value} {{Coin}} монета{pluralize}, {{Bomb}} бомба{pluralize} и {{Key}} ключ{pluralize}",
-- Dynamic Spawns -- Dynamic Spawns
Spawns = { Spawns = {
RandomPickup = "Создает {value} случайный предмет", RandomPickup = "Создаёт случайный расходник ×{value}{pluralize}",
RandomTrinket = "Создает {value} случайный брелок", RandomTrinket = "Создаёт случайный брелок ×{value}{pluralize}",
RandomHeart = "Создает {value} случайное сердце", RandomHeart = "Создаёт случайное сердце ×{value}{pluralize}",
RedHeart = "Создает {value} Красное сердце", RedHeart = "Создаёт красное сердце ×{value}{pluralize}",
SoulHeart = "Создает {value} Сердце Души", SoulHeart = "Создаёт синее сердце ×{value}{pluralize}",
BlackHeart = "Создает {value} Черное Сердце", BlackHeart = "Создаёт чёрное сердце ×{value}{pluralize}",
BoneHeart = "Создает {value} Костяное Сердце", BoneHeart = "Создаёт костяное сердце ×{value}{pluralize}",
Bomb = "Создает {value} бомбу", Bomb = "Создаёт бомбу ×{value}{pluralize}",
Key = "Создает {value} ключ", Key = "Создаёт ключ ×{value}{pluralize}",
Coin = "Создает {value} монету", Coin = "Создаёт монету ×{value}{pluralize}",
RandomCoin = "Создает {value} случайную монету", RandomCoin = "Создаёт случайную монету ×{value}{pluralize}",
Card = "Создает {value} карту", Card = "Создаёт карту ×{value}{pluralize}",
Pill = "Создает {value} пилюлю", Pill = "Создаёт пилюлю ×{value}{pluralize}",
Rune = "Создает {value} руну", Rune = "Создаёт руну ×{value}{pluralize}",
Battery = "Создает {value} батарейку", Battery = "Создаёт батарейку ×{value}{pluralize_y}",
BlueFly = "Создает {value} синюю муху", BlueFly = "Создаёт синюю муху ×{value}{pluralize_y}",
BlueSpider = "Создает {value} синего паука", BlueSpider = "Создаёт синего паука ×{value}{pluralize}",
}, },
-- Permanent Tear Effects -- Permanent Tear Effects
TearEffect = { TearEffect = {
@@ -94,14 +94,14 @@ EID.descriptions[languageCode].ModularDescriptions = {
Poison = "{{Poison}} Отравляющие слезы", Poison = "{{Poison}} Отравляющие слезы",
}, },
-- Familiars -- Familiars
FlyOrbital = "{value} Орбитальная муха", FlyOrbital = "Орбитальная муха ×{value}{pluralize}",
Orbital = "Орбиталь", Orbital = "Орбиталь",
BlockProjectiles = "Блокирует вражеские снаряды", BlockProjectiles = "Блокирует вражеские снаряды",
DamagePerTear = "Наносит {value} урона за слезу", DamagePerTear = "Наносит {value} урона за слезу",
DamagePerShot = "Наносит {value} урона за выстрел", DamagePerShot = "Наносит {value} урона за выстрел",
DamagePerSecond = "Наносит {value} урона в секунду", DamagePerSecond = "Наносит {value} урона в секунду",
ContactDamagePerSecond = "Наносит {value} контактного урона в секунду", ContactDamagePerSecond = "Наносит {value} контактного урона в секунду",
MimicMovement = "Повторяет движения Исаака с задержкой {value} секунд", MimicMovement = "Повторяет движения Исаака с задержкой в {value} сек.",
-- Player -- Player
CantShoot = "Исаак не может стрелять", CantShoot = "Исаак не может стрелять",
PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду", PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду",
@@ -109,12 +109,12 @@ EID.descriptions[languageCode].ModularDescriptions = {
-- Misc -- Misc
LeftEye = "Для левого глаза:", LeftEye = "Для левого глаза:",
RightEye = "Для правого глаза:", RightEye = "Для правого глаза:",
RoomEffect = "{{Timer}} Получаем в комнате:", RoomEffect = "{{Timer}} До конца комнаты:",
TimedEffect = "{{Timer}} Действует {value} секунд:", TimedEffect = "{{Timer}} Действует {value} сек.:",
OnUseEffect = "При использовании:", OnUseEffect = "При использовании:",
HeldEffect = "Пока держите:", HeldEffect = "При удержании:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} удаче", MaxLuck = "{{Luck}} Макс. ({max}%) при удаче {value}",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВЫЙ {{Warning}}", SingleUseInfo = "{{Warning}} ОДНОРАЗОВОЕ ИСПОЛЬЗОВАНИЕ {{Warning}}",
NoEffect = "Нет эффекта", NoEffect = "Нет эффекта",
FullMapping = { FullMapping = {
BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}", BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}",
+5 -5
View File
@@ -18,10 +18,10 @@ EID.descriptions[languageCode].ModularDescriptions = {
TearHeight = "泪弹高度 {value}", TearHeight = "泪弹高度 {value}",
TearSizeMultiplier = "泪弹尺寸 {value}", TearSizeMultiplier = "泪弹尺寸 {value}",
TearSize = "泪弹尺寸 {value}", TearSize = "泪弹尺寸 {value}",
TearDelayMultiplier = "射击延迟 {value}", TearDelayMultiplier = "射击延迟修正 {value}",
TearDelay = "射击延迟 {value}", TearDelay = "射击延迟 {value}",
FireRateMultiplier = "发射速率修正 {value}", FireRateMultiplier = "射速修正 {value}",
FireRate = "发射速率 {value}", FireRate = "射速修正 {value}",
DamageMultiplier = "伤害修正 {value}", DamageMultiplier = "伤害修正 {value}",
Damage = "伤害 {value}", Damage = "伤害 {value}",
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
@@ -48,7 +48,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
EternalHeart = "{value} 永恒之心", EternalHeart = "{value} 永恒之心",
GoldenHeart = "{value} 金心", GoldenHeart = "{value} 金心",
RottenHeart = "{value} 腐心", RottenHeart = "{value} 腐心",
BrokenHeart = "{value} 失去的心", BrokenHeart = "{value} 碎心",
EmptyHeart = "{value} 空心之容器", EmptyHeart = "{value} 空心之容器",
FullHealth = "回满血", FullHealth = "回满血",
HealingRed = "治疗 {value} 红心", HealingRed = "治疗 {value} 红心",
@@ -60,7 +60,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
AngelDevilChance = "{value}% 恶魔房/天使房概率", AngelDevilChance = "{value}% 恶魔房/天使房概率",
DevilChance = "{value}% 恶魔房概率", DevilChance = "{value}% 恶魔房概率",
AngelChance = "{value}% 天使房概率", AngelChance = "{value}% 天使房概率",
PlanetariumChance = "{value}% 天象房概率", PlanetariumChance = "{value}% 星象房概率",
-- Pickups / Spawns -- Pickups / Spawns
Coin = "{value} 硬币", Coin = "{value} 硬币",
+87 -87
View File
@@ -18,7 +18,7 @@ local collectibles = {
[C_ID .. 5] = "Moje Odbicie", -- My Reflection [C_ID .. 5] = "Moje Odbicie", -- My Reflection
[C_ID .. 6] = "Numer Jeden", -- Number One [C_ID .. 6] = "Numer Jeden", -- Number One
[C_ID .. 7] = "Krew Męczennika", -- Blood of the Martyr [C_ID .. 7] = "Krew Męczennika", -- Blood of the Martyr
[C_ID .. 8] = "Braciszek Robercik", -- Brother Bobby [C_ID .. 8] = "Brat Bercik", -- Brother Bobby
[C_ID .. 9] = "Skatol", -- Skatole [C_ID .. 9] = "Skatol", -- Skatole
[C_ID .. 10] = "Aureola z Much", -- Halo of Flies [C_ID .. 10] = "Aureola z Much", -- Halo of Flies
[C_ID .. 11] = "1up!", -- 1up! [C_ID .. 11] = "1up!", -- 1up!
@@ -67,9 +67,9 @@ local collectibles = {
[C_ID .. 54] = "Mapa Skarbów", -- Treasure Map [C_ID .. 54] = "Mapa Skarbów", -- Treasure Map
[C_ID .. 55] = "Oko Mamy", -- Mom's Eye [C_ID .. 55] = "Oko Mamy", -- Mom's Eye
[C_ID .. 56] = "Wypadek z Cytryną", -- Lemon Mishap [C_ID .. 56] = "Wypadek z Cytryną", -- Lemon Mishap
[C_ID .. 57] = "Podziw z Daleka", -- Distant Admiration [C_ID .. 57] = "Podziw z Oddali", -- Distant Admiration
[C_ID .. 58] = "Księga Cieni", -- Book of Shadows [C_ID .. 58] = "Księga Cieni", -- Book of Shadows
[C_ID .. 59] = "", -- The Book of Belial [C_ID .. 59] = "Księga Beliala", -- The Book of Belial
[C_ID .. 60] = "Drabina", -- The Ladder [C_ID .. 60] = "Drabina", -- The Ladder
[C_ID .. 61] = "", -- [C_ID .. 61] = "", --
[C_ID .. 62] = "Urok Wampira", -- Charm of the Vampire [C_ID .. 62] = "Urok Wampira", -- Charm of the Vampire
@@ -104,7 +104,7 @@ local collectibles = {
[C_ID .. 91] = "Czapka Speleologa", -- Spelunker Hat [C_ID .. 91] = "Czapka Speleologa", -- Spelunker Hat
[C_ID .. 92] = "Super Bandaż", -- Super Bandage [C_ID .. 92] = "Super Bandaż", -- Super Bandage
[C_ID .. 93] = "Gamekid", -- The Gamekid [C_ID .. 93] = "Gamekid", -- The Gamekid
[C_ID .. 94] = "Sakiewa z Monetami", -- Sack of Pennies [C_ID .. 94] = "Sakiewka z Monetami", -- Sack of Pennies
[C_ID .. 95] = "Robo-Dziecko", -- Robo-Baby [C_ID .. 95] = "Robo-Dziecko", -- Robo-Baby
[C_ID .. 96] = "Mały C.H.A.D.", -- Little C.H.A.D. [C_ID .. 96] = "Mały C.H.A.D.", -- Little C.H.A.D.
[C_ID .. 97] = "Księga Grzechu", -- The Book of Sin [C_ID .. 97] = "Księga Grzechu", -- The Book of Sin
@@ -135,7 +135,7 @@ local collectibles = {
[C_ID .. 122] = "Nierządnica z Babilonu", -- Whore of Babylon [C_ID .. 122] = "Nierządnica z Babilonu", -- Whore of Babylon
[C_ID .. 123] = "Księga Potworów", -- Monster Manual [C_ID .. 123] = "Księga Potworów", -- Monster Manual
[C_ID .. 124] = "Zwoje znad Morza Martwego", -- Dead Sea Scrolls [C_ID .. 124] = "Zwoje znad Morza Martwego", -- Dead Sea Scrolls
[C_ID .. 125] = "Bobby-Bomba", -- Bobby-Bomb [C_ID .. 125] = "Berci-Bomba", -- Bobby-Bomb
[C_ID .. 126] = "Żyletka", -- Razor Blade [C_ID .. 126] = "Żyletka", -- Razor Blade
[C_ID .. 127] = "Zapominajka", -- Forget Me Now [C_ID .. 127] = "Zapominajka", -- Forget Me Now
[C_ID .. 128] = "Wiecznie Samotny", -- Forever Alone [C_ID .. 128] = "Wiecznie Samotny", -- Forever Alone
@@ -181,7 +181,7 @@ local collectibles = {
[C_ID .. 168] = "Epicki Fetus", -- Epic Fetus [C_ID .. 168] = "Epicki Fetus", -- Epic Fetus
[C_ID .. 169] = "Polifem", -- Polyphemus [C_ID .. 169] = "Polifem", -- Polyphemus
[C_ID .. 170] = "Tatuś Kosarzy", -- Daddy Longlegs [C_ID .. 170] = "Tatuś Kosarzy", -- Daddy Longlegs
[C_ID .. 171] = "Tyłek Pająka", -- Spider Butt [C_ID .. 171] = "Pajęczy Odbyt", -- Spider Butt
[C_ID .. 172] = "Sztylet Ofiarny", -- Sacrificial Dagger [C_ID .. 172] = "Sztylet Ofiarny", -- Sacrificial Dagger
[C_ID .. 173] = "Mitra", -- Mitre [C_ID .. 173] = "Mitra", -- Mitre
[C_ID .. 174] = "Tęczowe Dziecko", -- Rainbow Baby [C_ID .. 174] = "Tęczowe Dziecko", -- Rainbow Baby
@@ -202,18 +202,18 @@ local collectibles = {
[C_ID .. 189] = "Super Fan SMB", -- SMB Super Fan [C_ID .. 189] = "Super Fan SMB", -- SMB Super Fan
[C_ID .. 190] = "Piromania", -- Pyro [C_ID .. 190] = "Piromania", -- Pyro
[C_ID .. 191] = "Banknot 3 Dolarowy", -- 3 Dollar Bill [C_ID .. 191] = "Banknot 3 Dolarowy", -- 3 Dollar Bill
[C_ID .. 192] = "Telepatia Dla Opornych", -- Telepathy for Dummies [C_ID .. 192] = "Telepatia Dla Bystrzaków", -- Telepathy for Dummies
[C_ID .. 193] = "MIĘSO!", -- MEAT! [C_ID .. 193] = "MIĘSO!", -- MEAT!
[C_ID .. 194] = "Magiczna Kula nr 8", -- Magic 8 Ball [C_ID .. 194] = "Magiczna Kula nr 8", -- Magic 8 Ball
[C_ID .. 195] = "Portmonetka Mamy", -- Mom's Coin Purse [C_ID .. 195] = "Portmonetka Mamy", -- Mom's Coin Purse
[C_ID .. 196] = "Gniotek", -- Squeezy [C_ID .. 196] = "Gniotek", -- Squeezy
[C_ID .. 197] = "Sok z Winogron", -- Jesus Juice [C_ID .. 197] = "Sok Jezusa", -- Jesus Juice
[C_ID .. 198] = "Pudełko", -- Box [C_ID .. 198] = "Pudełko", -- Box
[C_ID .. 199] = "Klucz Mamy", -- Mom's Key [C_ID .. 199] = "Klucz Mamy", -- Mom's Key
[C_ID .. 200] = "Cień do Powiek Mamy", -- Mom's Eyeshadow [C_ID .. 200] = "Cień do Powiek Mamy", -- Mom's Eyeshadow
[C_ID .. 201] = "Sztabka Żelaza", -- Iron Bar [C_ID .. 201] = "Sztabka Żelaza", -- Iron Bar
[C_ID .. 202] = "Dotyk Midasa", -- Midas' Touch [C_ID .. 202] = "Dotyk Midasa", -- Midas' Touch
[C_ID .. 203] = "Pokorny Pakiet", -- Humbleing Bundle [C_ID .. 203] = "Paczka Charytatywna", -- Humbleing Bundle
[C_ID .. 204] = "Nerka", -- Fanny Pack [C_ID .. 204] = "Nerka", -- Fanny Pack
[C_ID .. 205] = "Ostra Wtyczka", -- Sharp Plug [C_ID .. 205] = "Ostra Wtyczka", -- Sharp Plug
[C_ID .. 206] = "Gilotyna", -- Guillotine [C_ID .. 206] = "Gilotyna", -- Guillotine
@@ -265,7 +265,7 @@ local collectibles = {
[C_ID .. 252] = "Torebeczka", -- Little Baggy [C_ID .. 252] = "Torebeczka", -- Little Baggy
[C_ID .. 253] = "Magiczny Strup", -- Magic Scab [C_ID .. 253] = "Magiczny Strup", -- Magic Scab
[C_ID .. 254] = "Zakrzep", -- Blood Clot [C_ID .. 254] = "Zakrzep", -- Blood Clot
[C_ID .. 255] = "Śrubka", -- Screw [C_ID .. 255] = "Wkręt", -- Screw
[C_ID .. 256] = "Gorące Bomby", -- Hot Bombs [C_ID .. 256] = "Gorące Bomby", -- Hot Bombs
[C_ID .. 257] = "Płomienny Umysł", -- Fire Mind [C_ID .. 257] = "Płomienny Umysł", -- Fire Mind
[C_ID .. 258] = "Missing No.", -- Missing No. [C_ID .. 258] = "Missing No.", -- Missing No.
@@ -275,7 +275,7 @@ local collectibles = {
[C_ID .. 262] = "Zgubiona Kartka 2", -- Missing Page 2 [C_ID .. 262] = "Zgubiona Kartka 2", -- Missing Page 2
[C_ID .. 263] = "Przejrzysta Runa", -- Clear Rune [C_ID .. 263] = "Przejrzysta Runa", -- Clear Rune
[C_ID .. 264] = "Mądra Muszka", -- Smart Fly [C_ID .. 264] = "Mądra Muszka", -- Smart Fly
[C_ID .. 265] = "Bezwodnik", -- Dry Baby [C_ID .. 265] = "Suchelec", -- Dry Baby
[C_ID .. 266] = "Soczysty Wór", -- Juicy Sack [C_ID .. 266] = "Soczysty Wór", -- Juicy Sack
[C_ID .. 267] = "Robo-Dziecko 2.0", -- Robo-Baby 2.0 [C_ID .. 267] = "Robo-Dziecko 2.0", -- Robo-Baby 2.0
[C_ID .. 268] = "Zgniłe Dziecko", -- Rotten Baby [C_ID .. 268] = "Zgniłe Dziecko", -- Rotten Baby
@@ -385,7 +385,7 @@ local collectibles = {
[C_ID .. 372] = "Energiczne Dziecko", -- Charged Baby [C_ID .. 372] = "Energiczne Dziecko", -- Charged Baby
[C_ID .. 373] = "Prosto w Cel", -- Dead Eye [C_ID .. 373] = "Prosto w Cel", -- Dead Eye
[C_ID .. 374] = "Święta Światłość", -- Holy Light [C_ID .. 374] = "Święta Światłość", -- Holy Light
[C_ID .. 375] = "Kapelusz Żywiciela", -- Host Hat [C_ID .. 375] = "Czapka Żywiciela", -- Host Hat
[C_ID .. 376] = "Uzupełniacz", -- Restock [C_ID .. 376] = "Uzupełniacz", -- Restock
[C_ID .. 377] = "Pękający Wór", -- Bursting Sack [C_ID .. 377] = "Pękający Wór", -- Bursting Sack
[C_ID .. 378] = "Numer Dwa", -- No. 2 [C_ID .. 378] = "Numer Dwa", -- No. 2
@@ -439,7 +439,7 @@ local collectibles = {
[C_ID .. 426] = "Fan z Obsesją", -- Obsessed Fan [C_ID .. 426] = "Fan z Obsesją", -- Obsessed Fan
[C_ID .. 427] = "Górnik", -- Mine Crafter [C_ID .. 427] = "Górnik", -- Mine Crafter
[C_ID .. 428] = "Piżamka", -- PJs [C_ID .. 428] = "Piżamka", -- PJs
[C_ID .. 429] = "Głowa Dozorcy", -- Head of the Keeper [C_ID .. 429] = "Głowa Chciwca", -- Head of the Keeper
[C_ID .. 430] = "Tata-Mucha", -- Papa Fly [C_ID .. 430] = "Tata-Mucha", -- Papa Fly
[C_ID .. 431] = "Wielowymiarowe Dziecko", -- Multidimensional Baby [C_ID .. 431] = "Wielowymiarowe Dziecko", -- Multidimensional Baby
[C_ID .. 432] = "Brokatowe Bomby", -- Glitter Bombs [C_ID .. 432] = "Brokatowe Bomby", -- Glitter Bombs
@@ -459,14 +459,14 @@ local collectibles = {
[C_ID .. 446] = "Martwy Ząb", -- Dead Tooth [C_ID .. 446] = "Martwy Ząb", -- Dead Tooth
[C_ID .. 447] = "Uporczywa Fasola", -- Linger Bean [C_ID .. 447] = "Uporczywa Fasola", -- Linger Bean
[C_ID .. 448] = "Kawałek Szkła", -- Shard of Glass [C_ID .. 448] = "Kawałek Szkła", -- Shard of Glass
[C_ID .. 449] = "Płyta Metalowa", -- Metal Plate [C_ID .. 449] = "Metalowa Płyta", -- Metal Plate
[C_ID .. 450] = "Chciwe Oko", -- Eye of Greed [C_ID .. 450] = "Chciwe Oko", -- Eye of Greed
[C_ID .. 451] = "Obrus do Tarota", -- Tarot Cloth [C_ID .. 451] = "Obrus do Tarota", -- Tarot Cloth
[C_ID .. 452] = "Żylaki", -- Varicose Veins [C_ID .. 452] = "Żylaki", -- Varicose Veins
[C_ID .. 453] = "Złamanie Otwarte", -- Compound Fracture [C_ID .. 453] = "Złamanie Otwarte", -- Compound Fracture
[C_ID .. 454] = "Polidaktylia", -- Polydactyly [C_ID .. 454] = "Polidaktylia", -- Polydactyly
[C_ID .. 455] = "Zgubiona Moneta Taty", -- Dad's Lost Coin [C_ID .. 455] = "Zgubiona Moneta Taty", -- Dad's Lost Coin
[C_ID .. 456] = "Nocna Przekąska", -- Midnight Snack [C_ID .. 456] = "Spleśniały Chleb", -- Midnight Snack
[C_ID .. 457] = "Stożkogłowy", -- Cone Head [C_ID .. 457] = "Stożkogłowy", -- Cone Head
[C_ID .. 458] = "Pępek", -- Belly Button [C_ID .. 458] = "Pępek", -- Belly Button
[C_ID .. 459] = "Zapalenie Zatok", -- Sinus Infection [C_ID .. 459] = "Zapalenie Zatok", -- Sinus Infection
@@ -483,8 +483,8 @@ local collectibles = {
[C_ID .. 470] = "Hushy", -- Hushy [C_ID .. 470] = "Hushy", -- Hushy
[C_ID .. 471] = "Tyci Monstro", -- Lil Monstro [C_ID .. 471] = "Tyci Monstro", -- Lil Monstro
[C_ID .. 472] = "Dziecięcy Król", -- King Baby [C_ID .. 472] = "Dziecięcy Król", -- King Baby
[C_ID .. 473] = "Big Chubby", -- Big Chubby [C_ID .. 473] = "Duży Chubby", -- Big Chubby
[C_ID .. 474] = "Zepsuta Szklana Armata", -- Broken Glass Cannon [C_ID .. 474] = "Pęknięta Szklana Armata", -- Broken Glass Cannon
[C_ID .. 475] = "Plan C", -- Plan C [C_ID .. 475] = "Plan C", -- Plan C
[C_ID .. 476] = "D1", -- D1 [C_ID .. 476] = "D1", -- D1
[C_ID .. 477] = "Pustka", -- Void [C_ID .. 477] = "Pustka", -- Void
@@ -533,8 +533,8 @@ local collectibles = {
[C_ID .. 520] = "Kable Rozruchowe", -- Jumper Cables [C_ID .. 520] = "Kable Rozruchowe", -- Jumper Cables
[C_ID .. 521] = "Kupon", -- Coupon [C_ID .. 521] = "Kupon", -- Coupon
[C_ID .. 522] = "Telekineza", -- Telekinesis [C_ID .. 522] = "Telekineza", -- Telekinesis
[C_ID .. 523] = "Pudło na Przenosiny", -- Moving Box [C_ID .. 523] = "Pudło do Przeprowadzki", -- Moving Box
[C_ID .. 524] = "Technology Zero", -- Technology Zero [C_ID .. 524] = "Technologia Zero", -- Technology Zero
[C_ID .. 525] = "Trąd", -- Leprosy [C_ID .. 525] = "Trąd", -- Leprosy
[C_ID .. 526] = "7 Pieczęci", -- 7 Seals [C_ID .. 526] = "7 Pieczęci", -- 7 Seals
[C_ID .. 527] = "Pan JA!", -- Mr. ME! [C_ID .. 527] = "Pan JA!", -- Mr. ME!
@@ -770,14 +770,14 @@ local trinkets = {
[T_ID .. 20] = "Małpia Łapka", -- Monkey Paw [T_ID .. 20] = "Małpia Łapka", -- Monkey Paw
[T_ID .. 21] = "Tajemnicza Kartka", -- Mysterious Paper [T_ID .. 21] = "Tajemnicza Kartka", -- Mysterious Paper
[T_ID .. 22] = "Ogon Demona", -- Daemon's Tail [T_ID .. 22] = "Ogon Demona", -- Daemon's Tail
[T_ID .. 23] = "Plakat Zaginionego", -- Missing Poster [T_ID .. 23] = "Plakat o Zaginięciu", -- Missing Poster
[T_ID .. 24] = "Dupny Pieniążek", -- Butt Penny [T_ID .. 24] = "Dupny Pieniążek", -- Butt Penny
[T_ID .. 25] = "Tajemnicze Ciuciu", -- Mysterious Candy [T_ID .. 25] = "Tajemnicze Ciuciu", -- Mysterious Candy
[T_ID .. 26] = "Haczykowaty Robak", -- Hook Worm [T_ID .. 26] = "Haczykowaty Robak", -- Hook Worm
[T_ID .. 27] = "Batowy Robak", -- Whip Worm [T_ID .. 27] = "Batowy Robak", -- Whip Worm
[T_ID .. 28] = "Złamany Anch", -- Broken Ankh [T_ID .. 28] = "Złamany Anch", -- Broken Ankh
[T_ID .. 29] = "Głowa Ryby", -- Fish Head [T_ID .. 29] = "Głowa Ryby", -- Fish Head
[T_ID .. 30] = "Czerwone Oko", -- Pinky Eye [T_ID .. 30] = "Rozpalone Oko", -- Pinky Eye
[T_ID .. 31] = "Pinezka", -- Push Pin [T_ID .. 31] = "Pinezka", -- Push Pin
[T_ID .. 32] = "Czapka Wolności", -- Liberty Cap [T_ID .. 32] = "Czapka Wolności", -- Liberty Cap
[T_ID .. 33] = "Pępowina", -- Umbilical Cord [T_ID .. 33] = "Pępowina", -- Umbilical Cord
@@ -809,81 +809,81 @@ local trinkets = {
[T_ID .. 59] = "Oko Kaina", -- Cain's Eye [T_ID .. 59] = "Oko Kaina", -- Cain's Eye
[T_ID .. 60] = "Skok Ptaka Ewy", -- Eve's Bird Foot [T_ID .. 60] = "Skok Ptaka Ewy", -- Eve's Bird Foot
[T_ID .. 61] = "Lewa Ręka", -- The Left Hand [T_ID .. 61] = "Lewa Ręka", -- The Left Hand
[T_ID .. 62] = "", -- Shiny Rock [T_ID .. 62] = "Błyszczący Kamień", -- Shiny Rock
[T_ID .. 63] = "", -- Safety Scissors [T_ID .. 63] = "Nożyce Bezpieczeństwa", -- Safety Scissors
[T_ID .. 64] = "", -- Rainbow Worm [T_ID .. 64] = "Tęczowy Robak", -- Rainbow Worm
[T_ID .. 65] = "Tape Worm", -- Tape Worm [T_ID .. 65] = "Tasiemiec", -- Tape Worm
[T_ID .. 66] = "Lazy Worm", -- Lazy Worm [T_ID .. 66] = "Leniwy Robak", -- Lazy Worm
[T_ID .. 67] = "", -- Cracked Dice [T_ID .. 67] = "Pęknięta kość", -- Cracked Dice
[T_ID .. 68] = "", -- Super Magnet [T_ID .. 68] = "Super Magnes", -- Super Magnet
[T_ID .. 69] = "Faded Polaroid", -- Faded Polaroid [T_ID .. 69] = "Spłowiały Polaroid", -- Faded Polaroid
[T_ID .. 70] = "", -- Louse [T_ID .. 70] = "Wesz", -- Louse
[T_ID .. 71] = "", -- Bob's Bladder [T_ID .. 71] = "Pęcherz Boba", -- Bob's Bladder
[T_ID .. 72] = "", -- Watch Battery [T_ID .. 72] = "Bateria Guzikowa", -- Watch Battery
[T_ID .. 73] = "", -- Blasting Cap [T_ID .. 73] = "Zapalnik", -- Blasting Cap
[T_ID .. 74] = "", -- Stud Finder [T_ID .. 74] = "Wykrywacz Profili", -- Stud Finder
[T_ID .. 75] = "", -- Error [T_ID .. 75] = "Błąd", -- Error
[T_ID .. 76] = "", -- Poker Chip [T_ID .. 76] = "Żeton do Pokera", -- Poker Chip
[T_ID .. 77] = "", -- Blister [T_ID .. 77] = "Bąbel", -- Blister
[T_ID .. 78] = "", -- Second Hand [T_ID .. 78] = "Sekundnik", -- Second Hand
[T_ID .. 79] = "", -- Endless Nameless [T_ID .. 79] = "Bez końca bez znaczenia", -- Endless Nameless
[T_ID .. 80] = "Czarne pióro", -- Black Feather [T_ID .. 80] = "Czarne Pióro", -- Black Feather
[T_ID .. 81] = "", -- Blind Rage [T_ID .. 81] = "Ślepa Furia", -- Blind Rage
[T_ID .. 82] = "", -- Golden Horse Shoe [T_ID .. 82] = "Złota Podkowa", -- Golden Horse Shoe
[T_ID .. 83] = "", -- Store Key [T_ID .. 83] = "Klucz do Sklepu", -- Store Key
[T_ID .. 84] = "", -- Rib of Greed [T_ID .. 84] = "Żebro Pychy", -- Rib of Greed
[T_ID .. 85] = "", -- Karma [T_ID .. 85] = "", -- Karma
[T_ID .. 86] = "", -- Lil Larva [T_ID .. 86] = "Tycia Larwa", -- Lil Larva
[T_ID .. 87] = "", -- Mom's Locket [T_ID .. 87] = "Naszyjnik Mamy", -- Mom's Locket
[T_ID .. 88] = "", -- NO! [T_ID .. 88] = "NIE!", -- NO!
[T_ID .. 89] = "", -- Child Leash [T_ID .. 89] = "Dziecięca Smycz", -- Child Leash
[T_ID .. 90] = "", -- Brown Cap [T_ID .. 90] = "Brązowy Zapalnik", -- Brown Cap
[T_ID .. 91] = "", -- Meconium [T_ID .. 91] = "Smółka", -- Meconium
[T_ID .. 92] = "Pęknięta Korona", -- Cracked Crown [T_ID .. 92] = "Pęknięta Korona", -- Cracked Crown
[T_ID .. 93] = "", -- Used Diaper [T_ID .. 93] = "Używana Pielucha", -- Used Diaper
[T_ID .. 94] = "", -- Fish Tail [T_ID .. 94] = "Rybi Ogon", -- Fish Tail
[T_ID .. 95] = "", -- Black Tooth [T_ID .. 95] = "Czarny Ząb", -- Black Tooth
[T_ID .. 96] = "", -- Ouroboros Worm [T_ID .. 96] = "Uroboros", -- Ouroboros Worm
[T_ID .. 97] = "", -- Tonsil [T_ID .. 97] = "Migdałek", -- Tonsil
[T_ID .. 98] = "", -- Nose Goblin [T_ID .. 98] = "Goblin z Nosa", -- Nose Goblin
[T_ID .. 99] = "", -- Super Ball [T_ID .. 99] = "Piłka Kauczukowa", -- Super Ball
[T_ID .. 100] = "", -- Vibrant Bulb [T_ID .. 100] = "Jaskrawa Żarówka", -- Vibrant Bulb
[T_ID .. 101] = "Dim Bulb", -- Dim Bulb [T_ID .. 101] = "Wygaszona Żarówka", -- Dim Bulb
[T_ID .. 102] = "", -- Fragmented Card [T_ID .. 102] = "Rozerwana Karta", -- Fragmented Card
[T_ID .. 103] = "", -- Equality! [T_ID .. 103] = "Równość!", -- Equality!
[T_ID .. 104] = "", -- Wish Bone [T_ID .. 104] = "Widełki", -- Wish Bone
[T_ID .. 105] = "", -- Bag Lunch [T_ID .. 105] = "Śniadanie do Pracy", -- Bag Lunch
[T_ID .. 106] = "", -- Lost Cork [T_ID .. 106] = "Zagubiony Korek", -- Lost Cork
[T_ID .. 107] = "", -- Crow Heart [T_ID .. 107] = "Krucze Serce", -- Crow Heart
[T_ID .. 108] = "", -- Walnut [T_ID .. 108] = "Orzech", -- Walnut
[T_ID .. 109] = "", -- Duct Tape [T_ID .. 109] = "Taśma", -- Duct Tape
[T_ID .. 110] = "Silver Dollar", -- Silver Dollar [T_ID .. 110] = "Srebrny Dolar", -- Silver Dollar
[T_ID .. 111] = "Krwawa Korona", -- Bloody Crown [T_ID .. 111] = "Krwawa Korona", -- Bloody Crown
[T_ID .. 112] = "", -- Pay To Win [T_ID .. 112] = "Płać, by Wygrać", -- Pay To Win
[T_ID .. 113] = "", -- Locust of War [T_ID .. 113] = "Szarańcza Wojny", -- Locust of War
[T_ID .. 114] = "", -- Locust of Pestilence [T_ID .. 114] = "Szarańcza Zarazy", -- Locust of Pestilence
[T_ID .. 115] = "", -- Locust of Famine [T_ID .. 115] = "Szarańcza Głodu", -- Locust of Famine
[T_ID .. 116] = "", -- Locust of Death [T_ID .. 116] = "Szarańcza Śmierci", -- Locust of Death
[T_ID .. 117] = "", -- Locust of Conquest [T_ID .. 117] = "Szarańcza Podboju", -- Locust of Conquest
[T_ID .. 118] = "", -- Bat Wing [T_ID .. 118] = "Skrzydło Nietoperza", -- Bat Wing
[T_ID .. 119] = "Komórka Macierzysta", -- Stem Cell [T_ID .. 119] = "Komórka Macierzysta", -- Stem Cell
[T_ID .. 120] = "", -- Hairpin [T_ID .. 120] = "Szpila", -- Hairpin
[T_ID .. 121] = "", -- Wooden Cross [T_ID .. 121] = "Drewniany Krzyż", -- Wooden Cross
[T_ID .. 122] = "", -- Butter! [T_ID .. 122] = "Masło!", -- Butter!
[T_ID .. 123] = "", -- Filigree Feather [T_ID .. 123] = "Pióro Filigranowe", -- Filigree Feather
[T_ID .. 124] = "", -- Door Stop [T_ID .. 124] = "Klin", -- Door Stop
[T_ID .. 125] = "", -- Extension Cord [T_ID .. 125] = "Przedłużacz", -- Extension Cord
[T_ID .. 126] = "", -- Rotten Penny [T_ID .. 126] = "Zgniły Pieniążek", -- Rotten Penny
[T_ID .. 127] = "", -- Baby-Bender [T_ID .. 127] = "Bobo-łyżka", -- Baby-Bender
[T_ID .. 128] = "Kość z palca", -- Finger Bone [T_ID .. 128] = "Kość Palca", -- Finger Bone
[T_ID .. 129] = "Łamiszczęka", -- Jawbreaker [T_ID .. 129] = "Łamiszczęka", -- Jawbreaker
[T_ID .. 130] = "Pogryziony Długopis", -- Chewed Pen [T_ID .. 130] = "Pogryziony Długopis", -- Chewed Pen
[T_ID .. 131] = "Pobogosławiony Cent", -- Blessed Penny [T_ID .. 131] = "Pobogosławiony Cent", -- Blessed Penny
[T_ID .. 132] = "Rozbita Strzykawka", -- Broken Syringe [T_ID .. 132] = "Rozbita Strzykawka", -- Broken Syringe
[T_ID .. 133] = "Temperament", -- Short Fuse [T_ID .. 133] = "Temperament", -- Short Fuse
[T_ID .. 134] = "Gigantyczna Fasola", -- Gigante Bean [T_ID .. 134] = "Gigantyczna Fasola", -- Gigante Bean
[T_ID .. 135] = "Zapaliczka", -- A Lighter [T_ID .. 135] = "Zapalniczka", -- A Lighter
[T_ID .. 136] = "Pęknięta kłódka", -- Broken Padlock [T_ID .. 136] = "Pęknięta Kłódka", -- Broken Padlock
[T_ID .. 137] = "Niezapominajka", -- Myosotis [T_ID .. 137] = "Niezapominajka", -- Myosotis
[T_ID .. 138] = "'M", -- 'M [T_ID .. 138] = "'M", -- 'M
[T_ID .. 139] = "Urokliwa łza", -- Teardrop Charm [T_ID .. 139] = "Urokliwa łza", -- Teardrop Charm
@@ -1034,7 +1034,7 @@ local cards = {
[Card_ID .. 90] = "Dusza Edena", -- Soul of Eden [Card_ID .. 90] = "Dusza Edena", -- Soul of Eden
[Card_ID .. 91] = "Dusza Zaginionego", -- Soul of the Lost [Card_ID .. 91] = "Dusza Zaginionego", -- Soul of the Lost
[Card_ID .. 92] = "Dusza Lilit", -- Soul of Lilith [Card_ID .. 92] = "Dusza Lilit", -- Soul of Lilith
[Card_ID .. 93] = "Dusza Dozorcy", -- Soul of the Keeper [Card_ID .. 93] = "Dusza Chciwca", -- Soul of the Keeper
[Card_ID .. 94] = "Dusza Apollyona", -- Soul of Apollyon [Card_ID .. 94] = "Dusza Apollyona", -- Soul of Apollyon
[Card_ID .. 95] = "Dusza Zapomnianego", -- Soul of the Forgotten [Card_ID .. 95] = "Dusza Zapomnianego", -- Soul of the Forgotten
[Card_ID .. 96] = "Dusza Betani", -- Soul of Bethany [Card_ID .. 96] = "Dusza Betani", -- Soul of Bethany
+69 -69
View File
@@ -25,7 +25,7 @@ local collectibles = {
[C_ID .. 12] = "Волшебный гриб", -- Magic Mushroom [C_ID .. 12] = "Волшебный гриб", -- Magic Mushroom
[C_ID .. 13] = "Вирус", -- The Virus [C_ID .. 13] = "Вирус", -- The Virus
[C_ID .. 14] = "Стероидная ярость", -- Roid Rage [C_ID .. 14] = "Стероидная ярость", -- Roid Rage
[C_ID .. 15] = "Меньше трёх", -- <3 [C_ID .. 15] = "<3", -- <3
[C_ID .. 16] = "Сырая печень", -- Raw Liver [C_ID .. 16] = "Сырая печень", -- Raw Liver
[C_ID .. 17] = "Скелетный ключ", -- Skeleton Key [C_ID .. 17] = "Скелетный ключ", -- Skeleton Key
[C_ID .. 18] = "Доллар", -- A Dollar [C_ID .. 18] = "Доллар", -- A Dollar
@@ -54,7 +54,7 @@ local collectibles = {
[C_ID .. 41] = "Мамина прокладка", -- Mom's Pad [C_ID .. 41] = "Мамина прокладка", -- Mom's Pad
[C_ID .. 42] = "Гнилая голова Боба", -- Bob's Rotten Head [C_ID .. 42] = "Гнилая голова Боба", -- Bob's Rotten Head
[C_ID .. 43] = "ID в игре не задействован", -- [C_ID .. 43] = "ID в игре не задействован", --
[C_ID .. 44] = "Телепорт", -- Teleport! [C_ID .. 44] = "Телепорт!", -- Teleport!
[C_ID .. 45] = "Ням сердце", -- Yum Heart [C_ID .. 45] = "Ням сердце", -- Yum Heart
[C_ID .. 46] = "Счастливая нога", -- Lucky Foot [C_ID .. 46] = "Счастливая нога", -- Lucky Foot
[C_ID .. 47] = "ПДУ Доктора", -- Doctor's Remote [C_ID .. 47] = "ПДУ Доктора", -- Doctor's Remote
@@ -106,7 +106,7 @@ local collectibles = {
[C_ID .. 93] = "Геймкид", -- The Gamekid [C_ID .. 93] = "Геймкид", -- The Gamekid
[C_ID .. 94] = "Мешочек с монетами", -- Sack of Pennies [C_ID .. 94] = "Мешочек с монетами", -- Sack of Pennies
[C_ID .. 95] = "Робо-малыш", -- Robo-Baby [C_ID .. 95] = "Робо-малыш", -- Robo-Baby
[C_ID .. 96] = "Маленький Чад", -- Little C.H.A.D. [C_ID .. 96] = "Маленький Ч.А.Д", -- Little C.H.A.D.
[C_ID .. 97] = "Книга Греха", -- The Book of Sin [C_ID .. 97] = "Книга Греха", -- The Book of Sin
[C_ID .. 98] = "Реликвия", -- The Relic [C_ID .. 98] = "Реликвия", -- The Relic
[C_ID .. 99] = "Маленький Гиш", -- Little Gish [C_ID .. 99] = "Маленький Гиш", -- Little Gish
@@ -119,7 +119,7 @@ local collectibles = {
[C_ID .. 106] = "Мистер Мега", -- Mr. Mega [C_ID .. 106] = "Мистер Мега", -- Mr. Mega
[C_ID .. 107] = "Фестонные ножницы", -- The Pinking Shears [C_ID .. 107] = "Фестонные ножницы", -- The Pinking Shears
[C_ID .. 108] = "Облатка", -- The Wafer [C_ID .. 108] = "Облатка", -- The Wafer
[C_ID .. 109] = "Деньги равно Сила", -- Money = Power [C_ID .. 109] = "Деньги = Сила", -- Money = Power
[C_ID .. 110] = "Мамины линзы", -- Mom's Contacts [C_ID .. 110] = "Мамины линзы", -- Mom's Contacts
[C_ID .. 111] = "Боб", -- The Bean [C_ID .. 111] = "Боб", -- The Bean
[C_ID .. 112] = "Ангел-хранитель", -- Guardian Angel [C_ID .. 112] = "Ангел-хранитель", -- Guardian Angel
@@ -130,7 +130,7 @@ local collectibles = {
[C_ID .. 117] = "Мёртвая птичка", -- Dead Bird [C_ID .. 117] = "Мёртвая птичка", -- Dead Bird
[C_ID .. 118] = "Сера", -- Brimstone [C_ID .. 118] = "Сера", -- Brimstone
[C_ID .. 119] = "Пакет с кровью", -- Blood Bag [C_ID .. 119] = "Пакет с кровью", -- Blood Bag
[C_ID .. 120] = "Странный гриб", -- Odd Mushroom (Thin) [C_ID .. 120] = "Странный гриб (тонкий)", -- Odd Mushroom (Thin)
[C_ID .. 121] = "Странный гриб (большой)", -- Odd Mushroom (Large) [C_ID .. 121] = "Странный гриб (большой)", -- Odd Mushroom (Large)
[C_ID .. 122] = "Вавилонская блудница", -- Whore of Babylon [C_ID .. 122] = "Вавилонская блудница", -- Whore of Babylon
[C_ID .. 123] = "Руководство по монстрам", -- Monster Manual [C_ID .. 123] = "Руководство по монстрам", -- Monster Manual
@@ -206,7 +206,7 @@ local collectibles = {
[C_ID .. 193] = "МЯСО!", -- MEAT! [C_ID .. 193] = "МЯСО!", -- MEAT!
[C_ID .. 194] = "Магический Шар 8", -- Magic 8 Ball [C_ID .. 194] = "Магический Шар 8", -- Magic 8 Ball
[C_ID .. 195] = "Мамин кошелёк", -- Mom's Coin Purse [C_ID .. 195] = "Мамин кошелёк", -- Mom's Coin Purse
[C_ID .. 196] = "Давление", -- Squeezy [C_ID .. 196] = "Пучеглазик", -- Squeezy
[C_ID .. 197] = "Сок Иисуса", -- Jesus Juice [C_ID .. 197] = "Сок Иисуса", -- Jesus Juice
[C_ID .. 198] = "Коробка", -- Box [C_ID .. 198] = "Коробка", -- Box
[C_ID .. 199] = "Мамин ключ", -- Mom's Key [C_ID .. 199] = "Мамин ключ", -- Mom's Key
@@ -277,7 +277,7 @@ local collectibles = {
[C_ID .. 264] = "Умная муха", -- Smart Fly [C_ID .. 264] = "Умная муха", -- Smart Fly
[C_ID .. 265] = "Высушенный ребёнок", -- Dry Baby [C_ID .. 265] = "Высушенный ребёнок", -- Dry Baby
[C_ID .. 266] = "Сочащийся кокон", -- Juicy Sack [C_ID .. 266] = "Сочащийся кокон", -- Juicy Sack
[C_ID .. 267] = "Робо-малыш 2.0 ", -- Robo-Baby 2.0 [C_ID .. 267] = "Робо-малыш 2.0", -- Robo-Baby 2.0
[C_ID .. 268] = "Гнилой малыш", -- Rotten Baby [C_ID .. 268] = "Гнилой малыш", -- Rotten Baby
[C_ID .. 269] = "Безголовый малыш", -- Headless Baby [C_ID .. 269] = "Безголовый малыш", -- Headless Baby
[C_ID .. 270] = "Пиявка", -- Leech [C_ID .. 270] = "Пиявка", -- Leech
@@ -285,7 +285,7 @@ local collectibles = {
[C_ID .. 272] = "Большая красивая муха", -- BBF [C_ID .. 272] = "Большая красивая муха", -- BBF
[C_ID .. 273] = "Мозг Боба", -- Bob's Brain [C_ID .. 273] = "Мозг Боба", -- Bob's Brain
[C_ID .. 274] = "Лучший приятель", -- Best Bud [C_ID .. 274] = "Лучший приятель", -- Best Bud
[C_ID .. 275] = "Малютка сера", -- Lil Brimstone [C_ID .. 275] = "Маленькая Сера", -- Lil Brimstone
[C_ID .. 276] = "Сердце Исаака", -- Isaac's Heart [C_ID .. 276] = "Сердце Исаака", -- Isaac's Heart
[C_ID .. 277] = "Маленький призрак", -- Lil Haunt [C_ID .. 277] = "Маленький призрак", -- Lil Haunt
[C_ID .. 278] = "Тёмный бездельник", -- Dark Bum [C_ID .. 278] = "Тёмный бездельник", -- Dark Bum
@@ -304,7 +304,7 @@ local collectibles = {
[C_ID .. 291] = "Слив!", -- Flush! [C_ID .. 291] = "Слив!", -- Flush!
[C_ID .. 292] = "Сатанинская Библия", -- Satanic Bible [C_ID .. 292] = "Сатанинская Библия", -- Satanic Bible
[C_ID .. 293] = "Голова Крампуса", -- Head of Krampus [C_ID .. 293] = "Голова Крампуса", -- Head of Krampus
[C_ID .. 294] = "Масленый боб", -- Butter Bean [C_ID .. 294] = "Фасоль", -- Butter Bean
[C_ID .. 295] = "Магические пальцы", -- Magic Fingers [C_ID .. 295] = "Магические пальцы", -- Magic Fingers
[C_ID .. 296] = "Преобразователь", -- Converter [C_ID .. 296] = "Преобразователь", -- Converter
[C_ID .. 297] = "Ящик Пандоры", -- Pandora's Box [C_ID .. 297] = "Ящик Пандоры", -- Pandora's Box
@@ -337,7 +337,7 @@ local collectibles = {
[C_ID .. 324] = "Неопределённый", -- Undefined [C_ID .. 324] = "Неопределённый", -- Undefined
[C_ID .. 325] = "Ножницы", -- Scissors [C_ID .. 325] = "Ножницы", -- Scissors
[C_ID .. 326] = "Дыхание жизни", -- Breath of Life [C_ID .. 326] = "Дыхание жизни", -- Breath of Life
[C_ID .. 327] = "Фотокарточка", -- The Polaroid [C_ID .. 327] = "Полароид", -- The Polaroid
[C_ID .. 328] = "Негатив", -- The Negative [C_ID .. 328] = "Негатив", -- The Negative
[C_ID .. 329] = "Техника Людовика", -- The Ludovico Technique [C_ID .. 329] = "Техника Людовика", -- The Ludovico Technique
[C_ID .. 330] = "Соевое молоко", -- Soy Milk [C_ID .. 330] = "Соевое молоко", -- Soy Milk
@@ -349,7 +349,7 @@ local collectibles = {
[C_ID .. 336] = "Мертвый лук", -- Dead Onion [C_ID .. 336] = "Мертвый лук", -- Dead Onion
[C_ID .. 337] = "Сломанные часы", -- Broken Watch [C_ID .. 337] = "Сломанные часы", -- Broken Watch
[C_ID .. 338] = "Бумеранг", -- The Boomerang [C_ID .. 338] = "Бумеранг", -- The Boomerang
[C_ID .. 339] = "Безопасная булавка", -- Safety Pin [C_ID .. 339] = "Булавка", -- Safety Pin
[C_ID .. 340] = "Кофеиновая пилюля", -- Caffeine Pill [C_ID .. 340] = "Кофеиновая пилюля", -- Caffeine Pill
[C_ID .. 341] = "Порванная фотография", -- Torn Photo [C_ID .. 341] = "Порванная фотография", -- Torn Photo
[C_ID .. 342] = "Голубая шляпка", -- Blue Cap [C_ID .. 342] = "Голубая шляпка", -- Blue Cap
@@ -376,7 +376,7 @@ local collectibles = {
[C_ID .. 363] = "Присягнувший защитник", -- Sworn Protector [C_ID .. 363] = "Присягнувший защитник", -- Sworn Protector
[C_ID .. 364] = "Френдзона", -- Friend Zone [C_ID .. 364] = "Френдзона", -- Friend Zone
[C_ID .. 365] = "Потерянная муха", -- Lost Fly [C_ID .. 365] = "Потерянная муха", -- Lost Fly
[C_ID .. 366] = "Разбросанные бомбы", -- Scatter Bombs [C_ID .. 366] = "Кассетные бомбы", -- Scatter Bombs
[C_ID .. 367] = "Липкие бомбы", -- Sticky Bombs [C_ID .. 367] = "Липкие бомбы", -- Sticky Bombs
[C_ID .. 368] = "Эпифора", -- Epiphora [C_ID .. 368] = "Эпифора", -- Epiphora
[C_ID .. 369] = "Континуум", -- Continuum [C_ID .. 369] = "Континуум", -- Continuum
@@ -389,7 +389,7 @@ local collectibles = {
[C_ID .. 376] = "Пополнение", -- Restock [C_ID .. 376] = "Пополнение", -- Restock
[C_ID .. 377] = "Разорванный кокон", -- Bursting Sack [C_ID .. 377] = "Разорванный кокон", -- Bursting Sack
[C_ID .. 378] = "Номер 2", -- No. 2 [C_ID .. 378] = "Номер 2", -- No. 2
[C_ID .. 379] = "Двойной взгляд", -- Pupula Duplex [C_ID .. 379] = "Двойной зрачок", -- Pupula Duplex
[C_ID .. 380] = "Плати и играй", -- Pay To Play [C_ID .. 380] = "Плати и играй", -- Pay To Play
[C_ID .. 381] = "Благословение Эдема", -- Eden's Blessing [C_ID .. 381] = "Благословение Эдема", -- Eden's Blessing
[C_ID .. 382] = "Дружелюбный шар", -- Friendly Ball [C_ID .. 382] = "Дружелюбный шар", -- Friendly Ball
@@ -413,12 +413,12 @@ local collectibles = {
[C_ID .. 400] = "Копье Судьбы", -- Spear of Destiny [C_ID .. 400] = "Копье Судьбы", -- Spear of Destiny
[C_ID .. 401] = "Взрывчатко", -- Explosivo [C_ID .. 401] = "Взрывчатко", -- Explosivo
[C_ID .. 402] = "Хаос", -- Chaos [C_ID .. 402] = "Хаос", -- Chaos
[C_ID .. 403] = "Паучья модификация", -- Spider Mod [C_ID .. 403] = "Паучий мод", -- Spider Mod
[C_ID .. 404] = "Пукающий малыш", -- Farting Baby [C_ID .. 404] = "Пукающий малыш", -- Farting Baby
[C_ID .. 405] = "Игровой баг", -- GB Bug [C_ID .. 405] = "Игровой баг", -- GB Bug
[C_ID .. 406] = "D8", -- D8 [C_ID .. 406] = "D8", -- D8
[C_ID .. 407] = "Чистота", -- Purity [C_ID .. 407] = "Чистота", -- Purity
[C_ID .. 408] = "Атаме", -- Athame [C_ID .. 408] = "Атам", -- Athame
[C_ID .. 409] = "Пустой сосуд", -- Empty Vessel [C_ID .. 409] = "Пустой сосуд", -- Empty Vessel
[C_ID .. 410] = "Злой глаз", -- Evil Eye [C_ID .. 410] = "Злой глаз", -- Evil Eye
[C_ID .. 411] = "Вожделенная кровь", -- Lusty Blood [C_ID .. 411] = "Вожделенная кровь", -- Lusty Blood
@@ -430,8 +430,8 @@ local collectibles = {
[C_ID .. 417] = "Суккуб", -- Succubus [C_ID .. 417] = "Суккуб", -- Succubus
[C_ID .. 418] = "Фруктовый пирог", -- Fruit Cake [C_ID .. 418] = "Фруктовый пирог", -- Fruit Cake
[C_ID .. 419] = "Телепорт 2.0", -- Teleport 2.0 [C_ID .. 419] = "Телепорт 2.0", -- Teleport 2.0
[C_ID .. 420] = "Чёрный порошок", -- Black Powder [C_ID .. 420] = "Чёрный порох", -- Black Powder
[C_ID .. 421] = "Почечный боб", -- Kidney Bean [C_ID .. 421] = "Красная фасоль", -- Kidney Bean
[C_ID .. 422] = "Светящиеся песочные часы", -- Glowing Hourglass [C_ID .. 422] = "Светящиеся песочные часы", -- Glowing Hourglass
[C_ID .. 423] = "Круг защиты", -- Circle of Protection [C_ID .. 423] = "Круг защиты", -- Circle of Protection
[C_ID .. 424] = "Пакет на голову", -- Sack Head [C_ID .. 424] = "Пакет на голову", -- Sack Head
@@ -457,7 +457,7 @@ local collectibles = {
[C_ID .. 444] = "Графитовый карандаш", -- Lead Pencil [C_ID .. 444] = "Графитовый карандаш", -- Lead Pencil
[C_ID .. 445] = "Собачий зуб", -- Dog Tooth [C_ID .. 445] = "Собачий зуб", -- Dog Tooth
[C_ID .. 446] = "Мёртвый зуб", -- Dead Tooth [C_ID .. 446] = "Мёртвый зуб", -- Dead Tooth
[C_ID .. 447] = "Тормозной боб", -- Linger Bean [C_ID .. 447] = "Затяжной боб", -- Linger Bean
[C_ID .. 448] = "Осколок стекла", -- Shard of Glass [C_ID .. 448] = "Осколок стекла", -- Shard of Glass
[C_ID .. 449] = "Металлическая пластина", -- Metal Plate [C_ID .. 449] = "Металлическая пластина", -- Metal Plate
[C_ID .. 450] = "Глаз Алчности", -- Eye of Greed [C_ID .. 450] = "Глаз Алчности", -- Eye of Greed
@@ -491,8 +491,8 @@ local collectibles = {
[C_ID .. 478] = "Пауза", -- Pause [C_ID .. 478] = "Пауза", -- Pause
[C_ID .. 479] = "Плавильня", -- Smelter [C_ID .. 479] = "Плавильня", -- Smelter
[C_ID .. 480] = "Компост", -- Compost [C_ID .. 480] = "Компост", -- Compost
[C_ID .. 481] = "Анализатор", -- Dataminer [C_ID .. 481] = "Датамайнер", -- Dataminer
[C_ID .. 482] = "Переключатель", -- Clicker [C_ID .. 482] = "Кликер", -- Clicker
[C_ID .. 483] = "Мама Мега!", -- Mama Mega! [C_ID .. 483] = "Мама Мега!", -- Mama Mega!
[C_ID .. 484] = "Подождите, что?", -- Wait What? [C_ID .. 484] = "Подождите, что?", -- Wait What?
[C_ID .. 485] = "Погнутый пенни", -- Crooked Penny [C_ID .. 485] = "Погнутый пенни", -- Crooked Penny
@@ -511,7 +511,7 @@ local collectibles = {
[C_ID .. 498] = "Двойственность", -- Duality [C_ID .. 498] = "Двойственность", -- Duality
[C_ID .. 499] = "Причастие", -- Eucharist [C_ID .. 499] = "Причастие", -- Eucharist
[C_ID .. 500] = "Мешок мешков", -- Sack of Sacks [C_ID .. 500] = "Мешок мешков", -- Sack of Sacks
[C_ID .. 501] = "Пищевод Алчности", -- Greed's Gullet [C_ID .. 501] = "Глотка Жадности", -- Greed's Gullet
[C_ID .. 502] = "Большой прыщ", -- Large Zit [C_ID .. 502] = "Большой прыщ", -- Large Zit
[C_ID .. 503] = "Маленький рог", -- Little Horn [C_ID .. 503] = "Маленький рог", -- Little Horn
[C_ID .. 504] = "Коричневый самородок", -- Brown Nugget [C_ID .. 504] = "Коричневый самородок", -- Brown Nugget
@@ -532,7 +532,7 @@ local collectibles = {
[C_ID .. 519] = "Малютка Сумасшествие", -- Lil Delirium [C_ID .. 519] = "Малютка Сумасшествие", -- Lil Delirium
[C_ID .. 520] = "Соединительные кабели", -- Jumper Cables [C_ID .. 520] = "Соединительные кабели", -- Jumper Cables
[C_ID .. 521] = "Купон", -- Coupon [C_ID .. 521] = "Купон", -- Coupon
[C_ID .. 522] = "Телепатия", -- Telekinesis [C_ID .. 522] = "Телекинез", -- Telekinesis
[C_ID .. 523] = "Коробка для перевозки", -- Moving Box [C_ID .. 523] = "Коробка для перевозки", -- Moving Box
[C_ID .. 524] = "Технология Ноль", -- Technology Zero [C_ID .. 524] = "Технология Ноль", -- Technology Zero
[C_ID .. 525] = "Проказа", -- Leprosy [C_ID .. 525] = "Проказа", -- Leprosy
@@ -547,7 +547,7 @@ local collectibles = {
[C_ID .. 534] = "Школьный портфель", -- Schoolbag [C_ID .. 534] = "Школьный портфель", -- Schoolbag
[C_ID .. 535] = "Одеяло", -- Blanket [C_ID .. 535] = "Одеяло", -- Blanket
[C_ID .. 536] = "Жертвенный алтарь", -- Sacrificial Altar [C_ID .. 536] = "Жертвенный алтарь", -- Sacrificial Altar
[C_ID .. 537] = "Маленький Спевер", -- Lil Spewer [C_ID .. 537] = "Маленький Блевун", -- Lil Spewer
[C_ID .. 538] = "Шарики", -- Marbles [C_ID .. 538] = "Шарики", -- Marbles
[C_ID .. 539] = "Загадочное яйцо", -- Mystery Egg [C_ID .. 539] = "Загадочное яйцо", -- Mystery Egg
[C_ID .. 540] = "Плоский камень", -- Flat Stone [C_ID .. 540] = "Плоский камень", -- Flat Stone
@@ -563,7 +563,7 @@ local collectibles = {
[C_ID .. 550] = "Первая часть Маминой лопаты", -- Broken Shovel [C_ID .. 550] = "Первая часть Маминой лопаты", -- Broken Shovel
[C_ID .. 551] = "Вторая часть Маминой лопаты", -- Broken Shovel [C_ID .. 551] = "Вторая часть Маминой лопаты", -- Broken Shovel
[C_ID .. 552] = "Мамина лопата", -- Mom's Shovel [C_ID .. 552] = "Мамина лопата", -- Mom's Shovel
[C_ID .. 553] = "Мукормикос", -- Mucormycosis [C_ID .. 553] = "Мукормикоз", -- Mucormycosis
[C_ID .. 554] = "Очжутко", -- 2Spooky [C_ID .. 554] = "Очжутко", -- 2Spooky
[C_ID .. 555] = "Золотая бритва", -- Golden Razor [C_ID .. 555] = "Золотая бритва", -- Golden Razor
[C_ID .. 556] = "Сульфур", -- Sulfur [C_ID .. 556] = "Сульфур", -- Sulfur
@@ -583,7 +583,7 @@ local collectibles = {
[C_ID .. 570] = "Пластилиновое печенье", -- Playdough Cookie [C_ID .. 570] = "Пластилиновое печенье", -- Playdough Cookie
[C_ID .. 571] = "Сиротские носки", -- Orphan Socks [C_ID .. 571] = "Сиротские носки", -- Orphan Socks
[C_ID .. 572] = "Оккультный глаз", -- Eye of the Occult [C_ID .. 572] = "Оккультный глаз", -- Eye of the Occult
[C_ID .. 573] = "Чистое сердце", -- Immaculate Heart [C_ID .. 573] = "Непорочное сердце", -- Immaculate Heart
[C_ID .. 574] = "Дароносица", -- Monstrance [C_ID .. 574] = "Дароносица", -- Monstrance
[C_ID .. 575] = "Вторженец", -- The Intruder [C_ID .. 575] = "Вторженец", -- The Intruder
[C_ID .. 576] = "Грязные мысли", -- Dirty Mind [C_ID .. 576] = "Грязные мысли", -- Dirty Mind
@@ -591,7 +591,7 @@ local collectibles = {
[C_ID .. 578] = "Бесплатный лимонад", -- Free Lemonade [C_ID .. 578] = "Бесплатный лимонад", -- Free Lemonade
[C_ID .. 579] = "Духовный меч", -- Spirit Sword [C_ID .. 579] = "Духовный меч", -- Spirit Sword
[C_ID .. 580] = "Красный ключ", -- Red Key [C_ID .. 580] = "Красный ключ", -- Red Key
[C_ID .. 581] = "Псимуха", -- Psy Fly [C_ID .. 581] = "Пси-муха", -- Psy Fly
[C_ID .. 582] = "Волнистая шляпка", -- Wavy Cap [C_ID .. 582] = "Волнистая шляпка", -- Wavy Cap
[C_ID .. 583] = "Ракета в банке", -- Rocket in a Jar [C_ID .. 583] = "Ракета в банке", -- Rocket in a Jar
[C_ID .. 584] = "Книга добродетелей", -- Book of Virtues [C_ID .. 584] = "Книга добродетелей", -- Book of Virtues
@@ -621,13 +621,13 @@ local collectibles = {
[C_ID .. 608] = "Замораживающий малыш", -- Freezer Baby [C_ID .. 608] = "Замораживающий малыш", -- Freezer Baby
[C_ID .. 609] = "Вечный D6", -- Eternal D6 [C_ID .. 609] = "Вечный D6", -- Eternal D6
[C_ID .. 610] = "Птичья клетка", -- Bird Cage [C_ID .. 610] = "Птичья клетка", -- Bird Cage
[C_ID .. 611] = "Глотка", -- Larynx [C_ID .. 611] = "Гортань", -- Larynx
[C_ID .. 612] = "Потерянная душа", -- Lost Soul [C_ID .. 612] = "Потерянная душа", -- Lost Soul
[C_ID .. 613] = "", -- [C_ID .. 613] = "", --
[C_ID .. 614] = "Кровавые бомбы", -- Blood Bombs [C_ID .. 614] = "Кровавые бомбы", -- Blood Bombs
[C_ID .. 615] = "Малютка Дампи", -- Lil Dumpy [C_ID .. 615] = "Малютка Дампи", -- Lil Dumpy
[C_ID .. 616] = "Птичий глаз", -- Bird's Eye [C_ID .. 616] = "Птичий глаз", -- Bird's Eye
[C_ID .. 617] = "Магнит", -- Lodestone [C_ID .. 617] = "Магнетит", -- Lodestone
[C_ID .. 618] = "Тухлый помидор", -- Rotten Tomato [C_ID .. 618] = "Тухлый помидор", -- Rotten Tomato
[C_ID .. 619] = "Право первородства", -- Birthright [C_ID .. 619] = "Право первородства", -- Birthright
[C_ID .. 620] = "", -- [C_ID .. 620] = "", --
@@ -659,22 +659,22 @@ local collectibles = {
[C_ID .. 646] = "Серные бомбы", -- Brimstone Bombs [C_ID .. 646] = "Серные бомбы", -- Brimstone Bombs
[C_ID .. 647] = "4.5 вольт", -- 4.5 Volt [C_ID .. 647] = "4.5 вольт", -- 4.5 Volt
[C_ID .. 648] = "", -- [C_ID .. 648] = "", --
[C_ID .. 649] = "Фруктовый малыш", -- Fruity Plum [C_ID .. 649] = "Фруктик", -- Fruity Plum
[C_ID .. 650] = "Сливовая флейта", -- Plum Flute [C_ID .. 650] = "Сливовая флейта", -- Plum Flute
[C_ID .. 651] = "Вифлеемская звезда", -- Star of Bethlehem [C_ID .. 651] = "Вифлеемская звезда", -- Star of Bethlehem
[C_ID .. 652] = "Малыш в кубе", -- Cube Baby [C_ID .. 652] = "Малыш в кубе", -- Cube Baby
[C_ID .. 653] = "Возвратися воспять", -- Vade Retro [C_ID .. 653] = "Возвратися вспять", -- Vade Retro
[C_ID .. 654] = "Фальшивая докторская степень", -- False PHD [C_ID .. 654] = "Фальшивая докторская степень", -- False PHD
[C_ID .. 655] = "Крути, чтоб выиграть", -- Spin to Win [C_ID .. 655] = "Крути, чтоб выиграть", -- Spin to Win
[C_ID .. 656] = "", -- Damocles [C_ID .. 656] = "Дамокл", -- Damocles
[C_ID .. 657] = "Васкулит", -- Vasculitis [C_ID .. 657] = "Васкулит", -- Vasculitis
[C_ID .. 658] = "Огромная клетка", -- Giant Cell [C_ID .. 658] = "Огромная клетка", -- Giant Cell
[C_ID .. 659] = "Тропикамид", -- Tropicamide [C_ID .. 659] = "Тропикамид", -- Tropicamide
[C_ID .. 660] = "Гадание на картах", -- Card Reading [C_ID .. 660] = "Гадание на картах", -- Card Reading
[C_ID .. 661] = "Пятерняшки", -- Quints [C_ID .. 661] = "Пятерняшки", -- Quints
[C_ID .. 662] = "", -- [C_ID .. 662] = "", --
[C_ID .. 663] = "Зуб и гвоздь", -- Tooth and Nail [C_ID .. 663] = "Зубами и ногтями", -- Tooth and Nail
[C_ID .. 664] = "Кутёжник", -- Binge Eater [C_ID .. 664] = "Обжора", -- Binge Eater
[C_ID .. 665] = "Глаз Гаппи", -- Guppy's Eye [C_ID .. 665] = "Глаз Гаппи", -- Guppy's Eye
[C_ID .. 666] = "", -- [C_ID .. 666] = "", --
[C_ID .. 667] = "Соломенное чучело", -- Strawman [C_ID .. 667] = "Соломенное чучело", -- Strawman
@@ -691,9 +691,9 @@ local collectibles = {
[C_ID .. 678] = "Кесарево", -- C Section [C_ID .. 678] = "Кесарево", -- C Section
[C_ID .. 679] = "Малютка Абаддон", -- Lil Abaddon [C_ID .. 679] = "Малютка Абаддон", -- Lil Abaddon
[C_ID .. 680] = "Месть Монтесумы", -- Montezuma's Revenge [C_ID .. 680] = "Месть Монтесумы", -- Montezuma's Revenge
[C_ID .. 681] = "Малютка портал", -- Lil Portal [C_ID .. 681] = "Маленький портал", -- Lil Portal
[C_ID .. 682] = "Червячок-друг", -- Worm Friend [C_ID .. 682] = "Червячок-друг", -- Worm Friend
[C_ID .. 683] = "Костяные выступы", -- Bone Spurs [C_ID .. 683] = "Костяные шпоры", -- Bone Spurs
[C_ID .. 684] = "Голодная душа", -- Hungry Soul [C_ID .. 684] = "Голодная душа", -- Hungry Soul
[C_ID .. 685] = "Банка огоньков", -- Jar of Wisps [C_ID .. 685] = "Банка огоньков", -- Jar of Wisps
[C_ID .. 686] = "Медальон души", -- Soul Locket [C_ID .. 686] = "Медальон души", -- Soul Locket
@@ -715,17 +715,17 @@ local collectibles = {
[C_ID .. 702] = "Мстительный дух", -- Vengeful Spirit [C_ID .. 702] = "Мстительный дух", -- Vengeful Spirit
[C_ID .. 703] = "Исав Младший", -- Esau Jr. [C_ID .. 703] = "Исав Младший", -- Esau Jr.
[C_ID .. 704] = "Берсерк!", -- Berserk! [C_ID .. 704] = "Берсерк!", -- Berserk!
[C_ID .. 705] = "Тёмные силы", -- Dark Arts [C_ID .. 705] = "Тёмные искусства", -- Dark Arts
[C_ID .. 706] = "Бездна", -- Abyss [C_ID .. 706] = "Бездна", -- Abyss
[C_ID .. 707] = "Ужин", -- Supper [C_ID .. 707] = "Ужин", -- Supper
[C_ID .. 708] = "Степлер", -- Stapler [C_ID .. 708] = "Степлер", -- Stapler
[C_ID .. 709] = "Суплекс!", -- Suplex! [C_ID .. 709] = "Суплекс!", -- Suplex!
[C_ID .. 710] = "Мешок создания", -- Bag of Crafting [C_ID .. 710] = "Мешок создания", -- Bag of Crafting
[C_ID .. 711] = "Кувырок", -- Flip [C_ID .. 711] = "Переворот", -- Flip
[C_ID .. 712] = "Лемегетон", -- Lemegeton [C_ID .. 712] = "Лемегетон", -- Lemegeton
[C_ID .. 713] = "Свищ", -- Sumptorium [C_ID .. 713] = "Свищ", -- Sumptorium
[C_ID .. 714] = "Отзыв", -- Recall [C_ID .. 714] = "Отзыв", -- Recall
[C_ID .. 715] = "Баночка", -- Hold [C_ID .. 715] = "Удержание", -- Hold
[C_ID .. 716] = "Мешок Хранителя", -- Keeper's Sack [C_ID .. 716] = "Мешок Хранителя", -- Keeper's Sack
[C_ID .. 717] = "Родня Хранителя", -- Keeper's Kin [C_ID .. 717] = "Родня Хранителя", -- Keeper's Kin
[C_ID .. 718] = "", -- [C_ID .. 718] = "", --
@@ -759,7 +759,7 @@ local trinkets = {
[T_ID .. 9] = "Пульсирующий червь", -- Pulse Worm [T_ID .. 9] = "Пульсирующий червь", -- Pulse Worm
[T_ID .. 10] = "Извивающийся червь", -- Wiggle Worm [T_ID .. 10] = "Извивающийся червь", -- Wiggle Worm
[T_ID .. 11] = "Кольцевой червь", -- Ring Worm [T_ID .. 11] = "Кольцевой червь", -- Ring Worm
[T_ID .. 12] = "Сплющенный червь", -- Flat Worm [T_ID .. 12] = "Плоский червь", -- Flat Worm
[T_ID .. 13] = "Кредит в магазине", -- Store Credit [T_ID .. 13] = "Кредит в магазине", -- Store Credit
[T_ID .. 14] = "Мозоль", -- Callus [T_ID .. 14] = "Мозоль", -- Callus
[T_ID .. 15] = "Счастливый камень", -- Lucky Rock [T_ID .. 15] = "Счастливый камень", -- Lucky Rock
@@ -772,12 +772,12 @@ local trinkets = {
[T_ID .. 22] = "Хвост демона", -- Daemon's Tail [T_ID .. 22] = "Хвост демона", -- Daemon's Tail
[T_ID .. 23] = "Плакат о пропавшем без вести", -- Missing Poster [T_ID .. 23] = "Плакат о пропавшем без вести", -- Missing Poster
[T_ID .. 24] = "Пенни из задницы", -- Butt Penny [T_ID .. 24] = "Пенни из задницы", -- Butt Penny
[T_ID .. 25] = "Загадочная шоколадка", -- Mysterious Candy [T_ID .. 25] = "Таинственная конфета", -- Mysterious Candy
[T_ID .. 26] = "Крюкообразный червяк", -- Hook Worm [T_ID .. 26] = "Крюкообразный червяк", -- Hook Worm
[T_ID .. 27] = "Прямой червь", -- Whip Worm [T_ID .. 27] = "Прямой червь", -- Whip Worm
[T_ID .. 28] = "Сломанный анх", -- Broken Ankh [T_ID .. 28] = "Сломанный анх", -- Broken Ankh
[T_ID .. 29] = "Рыбья голова", -- Fish Head [T_ID .. 29] = "Рыбья голова", -- Fish Head
[T_ID .. 30] = "Розовый глаз", -- Pinky Eye [T_ID .. 30] = "Конъюнктивит", -- Pinky Eye
[T_ID .. 31] = "Кнопка", -- Push Pin [T_ID .. 31] = "Кнопка", -- Push Pin
[T_ID .. 32] = "Вольная шляпка", -- Liberty Cap [T_ID .. 32] = "Вольная шляпка", -- Liberty Cap
[T_ID .. 33] = "Пуповина", -- Umbilical Cord [T_ID .. 33] = "Пуповина", -- Umbilical Cord
@@ -814,19 +814,19 @@ local trinkets = {
[T_ID .. 64] = "Радужный червь", -- Rainbow Worm [T_ID .. 64] = "Радужный червь", -- Rainbow Worm
[T_ID .. 65] = "Ленточный червь", -- Tape Worm [T_ID .. 65] = "Ленточный червь", -- Tape Worm
[T_ID .. 66] = "Ленивый червь", -- Lazy Worm [T_ID .. 66] = "Ленивый червь", -- Lazy Worm
[T_ID .. 67] = "Сломанный Кубик", -- Cracked Dice [T_ID .. 67] = "Треснувший кубик", -- Cracked Dice
[T_ID .. 68] = "Супер магнит", -- Super Magnet [T_ID .. 68] = "Супер магнит", -- Super Magnet
[T_ID .. 69] = "Выцветшая фотокарточка", -- Faded Polaroid [T_ID .. 69] = "Выцветший полароид", -- Faded Polaroid
[T_ID .. 70] = "Вошь", -- Louse [T_ID .. 70] = "Вошь", -- Louse
[T_ID .. 71] = "Мочевой пузырь Боба", -- Bob's Bladder [T_ID .. 71] = "Мочевой пузырь Боба", -- Bob's Bladder
[T_ID .. 72] = "Часовая батарейка", -- Watch Battery [T_ID .. 72] = "Часовая батарейка", -- Watch Battery
[T_ID .. 73] = "Взрывающаяся крышка", -- Blasting Cap [T_ID .. 73] = "Подрывной капсюль", -- Blasting Cap
[T_ID .. 74] = "Кладоискатель", -- Stud Finder [T_ID .. 74] = "Детектор проводки", -- Stud Finder
[T_ID .. 75] = "Ошибка", -- Error [T_ID .. 75] = "Ошибка", -- Error
[T_ID .. 76] = "Фишка для покера", -- Poker Chip [T_ID .. 76] = "Фишка для покера", -- Poker Chip
[T_ID .. 77] = "Блистер", -- Blister [T_ID .. 77] = "Волдырь", -- Blister
[T_ID .. 78] = "Секундная стрелка", -- Second Hand [T_ID .. 78] = "Секундная стрелка", -- Second Hand
[T_ID .. 79] = "Неизведанная бесконечность", -- Endless Nameless [T_ID .. 79] = "Бесконечно безымянный", -- Endless Nameless
[T_ID .. 80] = "Черное перо", -- Black Feather [T_ID .. 80] = "Черное перо", -- Black Feather
[T_ID .. 81] = "Слепая ярость", -- Blind Rage [T_ID .. 81] = "Слепая ярость", -- Blind Rage
[T_ID .. 82] = "Золотая подкова", -- Golden Horse Shoe [T_ID .. 82] = "Золотая подкова", -- Golden Horse Shoe
@@ -837,7 +837,7 @@ local trinkets = {
[T_ID .. 87] = "Мамин медальон", -- Mom's Locket [T_ID .. 87] = "Мамин медальон", -- Mom's Locket
[T_ID .. 88] = "Нет!", -- NO! [T_ID .. 88] = "Нет!", -- NO!
[T_ID .. 89] = "Детский поводок", -- Child Leash [T_ID .. 89] = "Детский поводок", -- Child Leash
[T_ID .. 90] = "Коричневая крышка", -- Brown Cap [T_ID .. 90] = "Коричневый капсюль", -- Brown Cap
[T_ID .. 91] = "Меконий", -- Meconium [T_ID .. 91] = "Меконий", -- Meconium
[T_ID .. 92] = "Треснувшая корона", -- Cracked Crown [T_ID .. 92] = "Треснувшая корона", -- Cracked Crown
[T_ID .. 93] = "Использованный подгузник", -- Used Diaper [T_ID .. 93] = "Использованный подгузник", -- Used Diaper
@@ -847,7 +847,7 @@ local trinkets = {
[T_ID .. 97] = "Миндалина", -- Tonsil [T_ID .. 97] = "Миндалина", -- Tonsil
[T_ID .. 98] = "Козявка", -- Nose Goblin [T_ID .. 98] = "Козявка", -- Nose Goblin
[T_ID .. 99] = "Супер мяч", -- Super Ball [T_ID .. 99] = "Супер мяч", -- Super Ball
[T_ID .. 100] = "Вибрирующая лампочка", -- Vibrant Bulb [T_ID .. 100] = "Яркая лампочка", -- Vibrant Bulb
[T_ID .. 101] = "Тусклая лампочка", -- Dim Bulb [T_ID .. 101] = "Тусклая лампочка", -- Dim Bulb
[T_ID .. 102] = "Разорванная карта", -- Fragmented Card [T_ID .. 102] = "Разорванная карта", -- Fragmented Card
[T_ID .. 103] = "Равенство!", -- Equality! [T_ID .. 103] = "Равенство!", -- Equality!
@@ -864,14 +864,14 @@ local trinkets = {
[T_ID .. 114] = "Саранча Чумы", -- Locust of Pestilence [T_ID .. 114] = "Саранча Чумы", -- Locust of Pestilence
[T_ID .. 115] = "Саранча Голода", -- Locust of Famine [T_ID .. 115] = "Саранча Голода", -- Locust of Famine
[T_ID .. 116] = "Саранча Смерти", -- Locust of Death [T_ID .. 116] = "Саранча Смерти", -- Locust of Death
[T_ID .. 117] = "Саранча Завоевателя", -- Locust of Conquest [T_ID .. 117] = "Саранча Завоевания", -- Locust of Conquest
[T_ID .. 118] = "Крыло летучей мыши", -- Bat Wing [T_ID .. 118] = "Крыло летучей мыши", -- Bat Wing
[T_ID .. 119] = "Стволовая клетка", -- Stem Cell [T_ID .. 119] = "Стволовая клетка", -- Stem Cell
[T_ID .. 120] = "Заколка", -- Hairpin [T_ID .. 120] = "Заколка", -- Hairpin
[T_ID .. 121] = "Деревянный крест", -- Wooden Cross [T_ID .. 121] = "Деревянный крест", -- Wooden Cross
[T_ID .. 122] = "Масло", -- Butter! [T_ID .. 122] = "Масло!", -- Butter!
[T_ID .. 123] = "Филигранное перо", -- Filigree Feather [T_ID .. 123] = "Филигранное перо", -- Filigree Feather
[T_ID .. 124] = "Дверной ограничитель", -- Door Stop [T_ID .. 124] = "Дверной стопор", -- Door Stop
[T_ID .. 125] = "Удлинитель", -- Extension Cord [T_ID .. 125] = "Удлинитель", -- Extension Cord
[T_ID .. 126] = "Гнилой пенни", -- Rotten Penny [T_ID .. 126] = "Гнилой пенни", -- Rotten Penny
[T_ID .. 127] = "Малыш-сгибатель", -- Baby-Bender [T_ID .. 127] = "Малыш-сгибатель", -- Baby-Bender
@@ -911,7 +911,7 @@ local trinkets = {
[T_ID .. 161] = "Порочная корона", -- Wicked Crown [T_ID .. 161] = "Порочная корона", -- Wicked Crown
[T_ID .. 162] = "Обрубок Азазеля", -- Azazel's Stump [T_ID .. 162] = "Обрубок Азазеля", -- Azazel's Stump
[T_ID .. 163] = "Плод Дингла", -- Dingle Berry [T_ID .. 163] = "Плод Дингла", -- Dingle Berry
[T_ID .. 164] = "Кольцевая крышка", -- Ring Cap [T_ID .. 164] = "Пистон", -- Ring Cap
[T_ID .. 165] = "Не-а!", -- Nuh Uh! [T_ID .. 165] = "Не-а!", -- Nuh Uh!
[T_ID .. 166] = "Пластилин для лепки", -- Modeling Clay [T_ID .. 166] = "Пластилин для лепки", -- Modeling Clay
[T_ID .. 167] = "Полированная кость", -- Polished Bone [T_ID .. 167] = "Полированная кость", -- Polished Bone
@@ -942,10 +942,10 @@ EID:updateDescriptionsViaTable(trinkets, EID.ItemNames[languageCode])
---------cards--------- ---------cards---------
local cards = { local cards = {
[Card_ID .. 1] = "0 - Дурак", -- 0 - The Fool [Card_ID .. 1] = "0 - Шут", -- 0 - The Fool
[Card_ID .. 2] = "I - Маг", -- I - The Magician [Card_ID .. 2] = "I - Маг", -- I - The Magician
[Card_ID .. 3] = "II - Верховная жрица", -- II - The High Priestess [Card_ID .. 3] = "II - Верховная жрица", -- II - The High Priestess
[Card_ID .. 4] = "III - Импepaтpицa", -- III - The Empress [Card_ID .. 4] = "III - Императрица", -- III - The Empress
[Card_ID .. 5] = "IV - Император", -- IV - The Emperor [Card_ID .. 5] = "IV - Император", -- IV - The Emperor
[Card_ID .. 6] = "V - Иерофант", -- V - The Hierophant [Card_ID .. 6] = "V - Иерофант", -- V - The Hierophant
[Card_ID .. 7] = "VI - Влюблённые", -- VI - The Lovers [Card_ID .. 7] = "VI - Влюблённые", -- VI - The Lovers
@@ -987,8 +987,8 @@ local cards = {
[Card_ID .. 43] = "Кредитная карта", -- Credit Card [Card_ID .. 43] = "Кредитная карта", -- Credit Card
[Card_ID .. 44] = "Карта правил", -- Rules Card [Card_ID .. 44] = "Карта правил", -- Rules Card
[Card_ID .. 45] = "Карта против человечества", -- A Card Against Humanity [Card_ID .. 45] = "Карта против человечества", -- A Card Against Humanity
[Card_ID .. 46] = "Карта Короля-самоубийцы", -- Suicide King [Card_ID .. 46] = "Король-самоубийца", -- Suicide King
[Card_ID .. 47] = "Свободный Выход", -- Get Out Of Jail Free Card [Card_ID .. 47] = "Карта выхода из тюрьмы", -- Get Out Of Jail Free Card
[Card_ID .. 48] = "? Карта", -- ? Card [Card_ID .. 48] = "? Карта", -- ? Card
[Card_ID .. 49] = "Осколок кости", -- Dice Shard [Card_ID .. 49] = "Осколок кости", -- Dice Shard
[Card_ID .. 50] = "Экстренный контакт", -- Emergency Contact [Card_ID .. 50] = "Экстренный контакт", -- Emergency Contact
@@ -997,7 +997,7 @@ local cards = {
[Card_ID .. 53] = "Древний зов", -- Ancient Recall [Card_ID .. 53] = "Древний зов", -- Ancient Recall
[Card_ID .. 54] = "Прогулка по Эпохе", -- Era Walk [Card_ID .. 54] = "Прогулка по Эпохе", -- Era Walk
[Card_ID .. 55] = "Осколок Руны", -- Rune Shard [Card_ID .. 55] = "Осколок Руны", -- Rune Shard
[Card_ID .. 56] = "0 - Дурак? ", -- 0 - The Fool? [Card_ID .. 56] = "0 - Шут?", -- 0 - The Fool?
[Card_ID .. 57] = "I - Маг?", -- I - The Magician? [Card_ID .. 57] = "I - Маг?", -- I - The Magician?
[Card_ID .. 58] = "II - Верховная жрица?", -- II - The High Priestess? [Card_ID .. 58] = "II - Верховная жрица?", -- II - The High Priestess?
[Card_ID .. 59] = "III - Императрица?", -- III - The Empress? [Card_ID .. 59] = "III - Императрица?", -- III - The Empress?
@@ -1064,35 +1064,35 @@ local pills = {
[Pill_ID .. 17] = "Удача ↓", -- Luck Down [Pill_ID .. 17] = "Удача ↓", -- Luck Down
[Pill_ID .. 18] = "Удача ↑", -- Luck Up [Pill_ID .. 18] = "Удача ↑", -- Luck Up
[Pill_ID .. 19] = "Телепилюли", -- Telepills [Pill_ID .. 19] = "Телепилюли", -- Telepills
[Pill_ID .. 20] = "Энергия на 48 часов", -- 48 Hour Energy! [Pill_ID .. 20] = "48 часов энергии!", -- 48 Hour Energy!
[Pill_ID .. 21] = "Кровавая рвота", -- Hematemesis [Pill_ID .. 21] = "Кровавая рвота", -- Hematemesis
[Pill_ID .. 22] = "Паралич", -- Paralysis [Pill_ID .. 22] = "Паралич", -- Paralysis
[Pill_ID .. 23] = "Я могу видеть вечно", -- I can see forever! [Pill_ID .. 23] = "Я могу видеть вечно", -- I can see forever!
[Pill_ID .. 24] = "Феромоны", -- Pheromones [Pill_ID .. 24] = "Феромоны", -- Pheromones
[Pill_ID .. 25] = "Амнезия", -- Amnesia [Pill_ID .. 25] = "Амнезия", -- Amnesia
[Pill_ID .. 26] = "Лимонная вечеринка", -- Lemon Party [Pill_ID .. 26] = "Лимонная вечеринка", -- Lemon Party
[Pill_ID .. 27] = "А ты волшебник?", -- R U A Wizard? [Pill_ID .. 27] = "Ты волшебник?", -- R U A Wizard?
[Pill_ID .. 28] = "Обезболивающее", -- Percs! [Pill_ID .. 28] = "Обезболивающее", -- Percs!
[Pill_ID .. 29] = "Зависимый", -- Addicted! [Pill_ID .. 29] = "Зависимый!", -- Addicted!
[Pill_ID .. 30] = "Расслабься", -- Re-Lax [Pill_ID .. 30] = "Расслабься", -- Re-Lax
[Pill_ID .. 31] = "???", -- ??? [Pill_ID .. 31] = "???", -- ???
[Pill_ID .. 32] = "Что-то делает тебя крупнее", -- One makes you larger [Pill_ID .. 32] = "Одна сделает тебя крупнее", -- One makes you larger
[Pill_ID .. 33] = "Что-то делает тебя меньше", -- One makes you small [Pill_ID .. 33] = "Одна сделает тебя меньше", -- One makes you small
[Pill_ID .. 34] = "Зараженный!", -- Infested! [Pill_ID .. 34] = "Зараженный!", -- Infested!
[Pill_ID .. 35] = "Зараженный?", -- Infested? [Pill_ID .. 35] = "Зараженный?", -- Infested?
[Pill_ID .. 36] = "Пилюля силы!", -- Power Pill! [Pill_ID .. 36] = "Пилюля силы!", -- Power Pill!
[Pill_ID .. 37] = "Ретро зрение", -- Retro Vision [Pill_ID .. 37] = "Ретро зрение", -- Retro Vision
[Pill_ID .. 38] = "Друзья до конца!", -- Friends Till The End! [Pill_ID .. 38] = "Друзья до конца!", -- Friends Till The End!
[Pill_ID .. 39] = "Вялый", -- X-Lax [Pill_ID .. 39] = "Слабительное", -- X-Lax
[Pill_ID .. 40] = "Что-то не так...", -- Something's wrong... [Pill_ID .. 40] = "Что-то не так...", -- Something's wrong...
[Pill_ID .. 41] = "Я сонный", -- I'm Drowsy... [Pill_ID .. 41] = "Я сонный...", -- I'm Drowsy...
[Pill_ID .. 42] = "Я возбужден!!!", -- I'm Excited!! [Pill_ID .. 42] = "Я взволнован!!!", -- I'm Excited!!
[Pill_ID .. 43] = "Глотай!", -- Gulp! [Pill_ID .. 43] = "Глотай!", -- Gulp!
[Pill_ID .. 44] = "Хорф!", -- Horf! [Pill_ID .. 44] = "Хорф!", -- Horf!
[Pill_ID .. 45] = "Похоже, я иду на рассвет!", -- Feels like I'm walking on sunshine! [Pill_ID .. 45] = "Как будто я гуляю под солнцем!", -- Feels like I'm walking on sunshine!
[Pill_ID .. 46] = "Вурп!", -- Vurp! [Pill_ID .. 46] = "Вурп!", -- Vurp!
[Pill_ID .. 47] = "Скорость слезы ↓", -- Shot speed Down [Pill_ID .. 47] = "Скорость снарядов ↓", -- Shot speed Down
[Pill_ID .. 48] = "Скорость слезы ↑", -- Shot speed Up [Pill_ID .. 48] = "Скорость снарядов ↑", -- Shot speed Up
[Pill_ID .. 49] = "Экспериментальная пилюля", -- Experimental Pill [Pill_ID .. 49] = "Экспериментальная пилюля", -- Experimental Pill
[Pill_ID .. 9999] = "Золотая пилюля", -- Golden Pill [Pill_ID .. 9999] = "Золотая пилюля", -- Golden Pill
} }
+5 -5
View File
@@ -396,7 +396,7 @@ local collectibles = {
[C_ID .. 383] = "眼泪引爆器", -- Tear Detonator [C_ID .. 383] = "眼泪引爆器", -- Tear Detonator
[C_ID .. 384] = "肉山宝宝", -- Lil Gurdy [C_ID .. 384] = "肉山宝宝", -- Lil Gurdy
[C_ID .. 385] = "乞丐宝", -- Bumbo [C_ID .. 385] = "乞丐宝", -- Bumbo
[C_ID .. 386] = "D12", -- D12 [C_ID .. 386] = "十二面骰", -- D12
[C_ID .. 387] = "香炉", -- Censer [C_ID .. 387] = "香炉", -- Censer
[C_ID .. 388] = "钥匙乞丐", -- Key Bum [C_ID .. 388] = "钥匙乞丐", -- Key Bum
[C_ID .. 389] = "符文袋", -- Rune Bag [C_ID .. 389] = "符文袋", -- Rune Bag
@@ -756,7 +756,7 @@ local trinkets = {
[T_ID .. 6] = "断掉的磁铁", -- Broken Magnet [T_ID .. 6] = "断掉的磁铁", -- Broken Magnet
[T_ID .. 7] = "念珠段", -- Rosary Bead [T_ID .. 7] = "念珠段", -- Rosary Bead
[T_ID .. 8] = "游戏卡带", -- Cartridge [T_ID .. 8] = "游戏卡带", -- Cartridge
[T_ID .. 9] = "搏动虫", -- Pulse Worm [T_ID .. 9] = "波动虫", -- Pulse Worm
[T_ID .. 10] = "扭扭虫", -- Wiggle Worm [T_ID .. 10] = "扭扭虫", -- Wiggle Worm
[T_ID .. 11] = "环形虫", -- Ring Worm [T_ID .. 11] = "环形虫", -- Ring Worm
[T_ID .. 12] = "扁形虫", -- Flat Worm [T_ID .. 12] = "扁形虫", -- Flat Worm
@@ -813,7 +813,7 @@ local trinkets = {
[T_ID .. 63] = "安全剪刀", -- Safety Scissors [T_ID .. 63] = "安全剪刀", -- Safety Scissors
[T_ID .. 64] = "彩虹虫", -- Rainbow Worm [T_ID .. 64] = "彩虹虫", -- Rainbow Worm
[T_ID .. 65] = "长条虫", -- Tape Worm [T_ID .. 65] = "长条虫", -- Tape Worm
[T_ID .. 66] = "懒散虫", -- Lazy Worm [T_ID .. 66] = "懒懒虫", -- Lazy Worm
[T_ID .. 67] = "碎裂六面骰", -- Cracked Dice [T_ID .. 67] = "碎裂六面骰", -- Cracked Dice
[T_ID .. 68] = "超级磁铁", -- Super Magnet [T_ID .. 68] = "超级磁铁", -- Super Magnet
[T_ID .. 69] = "褪色的全家福", -- Faded Polaroid [T_ID .. 69] = "褪色的全家福", -- Faded Polaroid
@@ -948,7 +948,7 @@ local cards = {
[Card_ID .. 4] = "III-皇后", -- III - The Empress [Card_ID .. 4] = "III-皇后", -- III - The Empress
[Card_ID .. 5] = "IV-皇帝", -- IV - The Emperor [Card_ID .. 5] = "IV-皇帝", -- IV - The Emperor
[Card_ID .. 6] = "V-教皇", -- V - The Hierophant [Card_ID .. 6] = "V-教皇", -- V - The Hierophant
[Card_ID .. 7] = "IV-恋人", -- VI - The Lovers [Card_ID .. 7] = "VI-恋人", -- VI - The Lovers
[Card_ID .. 8] = "VII-战车", -- VII - The Chariot [Card_ID .. 8] = "VII-战车", -- VII - The Chariot
[Card_ID .. 9] = "VIII-正义", -- VIII - Justice [Card_ID .. 9] = "VIII-正义", -- VIII - Justice
[Card_ID .. 10] = "IX-隐者", -- IX - The Hermit [Card_ID .. 10] = "IX-隐者", -- IX - The Hermit
@@ -1003,7 +1003,7 @@ local cards = {
[Card_ID .. 59] = "III-皇后?", -- III - The Empress? [Card_ID .. 59] = "III-皇后?", -- III - The Empress?
[Card_ID .. 60] = "IV-皇帝?", -- IV - The Emperor? [Card_ID .. 60] = "IV-皇帝?", -- IV - The Emperor?
[Card_ID .. 61] = "V-教皇?", -- V - The Hierophant? [Card_ID .. 61] = "V-教皇?", -- V - The Hierophant?
[Card_ID .. 62] = "IV-恋人?", -- VI - The Lovers? [Card_ID .. 62] = "VI-恋人?", -- VI - The Lovers?
[Card_ID .. 63] = "VII-战车?", -- VII - The Chariot? [Card_ID .. 63] = "VII-战车?", -- VII - The Chariot?
[Card_ID .. 64] = "VIII-正义?", -- VIII - Justice? [Card_ID .. 64] = "VIII-正义?", -- VIII - Justice?
[Card_ID .. 65] = "IX-隐者?", -- IX - The Hermit? [Card_ID .. 65] = "IX-隐者?", -- IX - The Hermit?
+24 -17
View File
@@ -20,7 +20,7 @@ local collectibles = {
-- Change: added "Spawns a random penny trinket" -- Change: added "Spawns a random penny trinket"
[141] = { "141", "Pageant Boy", "{{Coin}} Spawns 7 random coins#Spawns a random penny trinket" }, -- Pageant Boy [141] = { "141", "Pageant Boy", "{{Coin}} Spawns 7 random coins#Spawns a random penny trinket" }, -- Pageant Boy
-- Change: added Fire rate information -- Change: added Fire rate information
[186] = { "186", "Blood Rights", "Deals 40 damage to every enemy#{{Tears}} +0.48 fire rate for current room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first" }, -- Blood Rights [186] = { "186", "Blood Rights", "Deals 40 damage to every enemy#{{Tears}} +0.48 Fire rate for current room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first" }, -- Blood Rights
-- Change: added random tear effects information -- Change: added random tear effects information
[244] = { "244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears#Small chance for lasers to have random effects"}, -- Tech.5 [244] = { "244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears#Small chance for lasers to have random effects"}, -- Tech.5
-- Change: added "Blocks enemy tears" -- Change: added "Blocks enemy tears"
@@ -29,6 +29,8 @@ local collectibles = {
[329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique [329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique
-- Change: Complete rewrite -- Change: Complete rewrite
[351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean [351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean
-- Change: "10%" to "20%"
[398] = { "398", "God's Flesh", "{{Shrink}} Tears have a 20% chance to shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
[420] = { "420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds#Grants bigger explosions#Fireplaces explode when extinguished" }, -- Black Powder [420] = { "420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds#Grants bigger explosions#Fireplaces explode when extinguished" }, -- Black Powder
-- Change: Complete rewrite -- Change: Complete rewrite
@@ -45,8 +47,8 @@ local collectibles = {
[482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker [482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker
-- Change: Complete rewrite -- Change: Complete rewrite
[510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious [510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed" -- Change: added "{{Tears}} +0.5 Fire rate#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "2Spooky", "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed#{{Fear}} Fears enemies in a small radius around Isaac" }, -- 2Spooky [554] = { "554", "2Spooky", "{{Tears}} +0.5 Fire rate#{{Shotspeed}} +0.2 Shot speed#{{Fear}} Fears enemies in a small radius around Isaac" }, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact" -- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts [560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts
-- Change: Added ring of fire on impact description -- Change: Added ring of fire on impact description
@@ -62,7 +64,7 @@ local collectibles = {
-- Change: Added Shop as a new destination -- Change: Added Shop as a new destination
[660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading [660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading
-- Change: Complete rewrite -- Change: Complete rewrite
[681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal [681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming (1 + stage number) pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal
-- Change: Added into for first usage -- Change: Added into for first usage
[685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps [685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality -- Change: Added info about the damage based on item quality
@@ -76,11 +78,13 @@ local trinkets = {
-- Change: Added champion loot information -- Change: Added champion loot information
[5] = {"5", "Purple Heart", "2x chance for champion enemies#50% chance for champion enemies to drop loot#Doubles champion enemy loot"}, -- Purple Heart [5] = {"5", "Purple Heart", "2x chance for champion enemies#50% chance for champion enemies to drop loot#Doubles champion enemy loot"}, -- Purple Heart
-- Change: Added info about devil deals -- Change: Added info about devil deals
[7] = { "7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries#Forces {{DevilChance}}Devil Deals to be {{AngelChance}}Angel Deals"}, -- Rosary Bead [7] = { "7", "Rosary Bead", "#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries#Forces {{DevilChance}}Devil Deals to be {{AngelChance}}Angel Deals"}, -- Rosary Bead
-- Change: added info about dropping the item -- Change: added info about dropping the item
[16] = {"16", "Mom's Toenail", "{{MomBoss}} Dropping the trinket in hostile rooms will cause Mom's Foot to stomp its location"}, -- Mom's Toenail [16] = {"16", "Mom's Toenail", "{{MomBoss}} Dropping the trinket in hostile rooms will cause Mom's Foot to stomp its location"}, -- Mom's Toenail
-- Change: added Super Secret Room info -- Change: added Super Secret Room info
[23] = { "23", "Missing Poster", "{{Player10}} Respawn as The Lost on death#{{SuperSecretRoom}} 33% chance to reveal Super Secret Room on new floor"}, -- Missing Poster [23] = { "23", "Missing Poster", "{{Player10}} Respawn as The Lost on death#{{SuperSecretRoom}} 33% chance to reveal Super Secret Room on new floor"}, -- Missing Poster
-- Change: 100% chance at 16 luck
[40] = {"40", "Red Patch", "{{Timer}} Taking damage has a 20% chance to grant ↑ {{Damage}} +1.8 damage for the room#{{Luck}} 100% chance at 16 luck"}, -- Red Patch
-- Change: added ", {{Trinket135}} A Lighter" -- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping" }, -- Tick [53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping" }, -- Tick
-- Change: added +0.5 damage -- Change: added +0.5 damage
@@ -99,8 +103,8 @@ local trinkets = {
[97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars" }, -- Tonsil [97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars" }, -- Tonsil
-- Change: now affected by luck, maxing at 18 luck -- Change: now affected by luck, maxing at 18 luck
[99] = { "99", "Super Ball", "10% chance to shoot bouncing tears#{{Luck}} 100% chance at 18 luck" }, -- Super Ball [99] = { "99", "Super Ball", "10% chance to shoot bouncing tears#{{Luck}} 100% chance at 18 luck" }, -- Super Ball
-- Change: Added +2 Tears -- Change: Added +2 Fire rate and remove Turns single pickups into double pickups
[103] = {"103", "Equality!", "When Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal:#↑ {{Tears}} +2 Tears#Turns single pickups into double pickups"}, -- Equality! [103] = {"103", "Equality!", "When Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal:#↑ {{Tears}} +2 Fire rate"}, -- Equality!
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
[104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone [104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
@@ -119,7 +123,7 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
local goldenTrinketEffects = { local goldenTrinketEffects = {
-- Purple Heart (find replace): -- Purple Heart (find replace):
[5] = { 2, 3, 4, 50, 66, 75 }, [5] = { 2, 4, 6, 50, 66, 75 },
-- Callus (append): -- Callus (append):
[14] = { "{{SacrificeRoom}} Reduces the damage of sacrifice room spikes to half a heart", "{{Collectible108}} Reduces most damage taken to half a heart" }, [14] = { "{{SacrificeRoom}} Reduces the damage of sacrifice room spikes to half a heart", "{{Collectible108}} Reduces most damage taken to half a heart" },
-- Mom's Toenail (find replace): -- Mom's Toenail (find replace):
@@ -191,12 +195,14 @@ local goldenTrinketEffects = {
[71] = {"Increased creep size", "Increased creep size and duration"}, [71] = {"Increased creep size", "Increased creep size and duration"},
-- Poker Chip (append): -- Poker Chip (append):
[76] = {"{{Slotmachine}} Doubles payouts from gambling", "{{Slotmachine}} Triples payouts from gambling"}, [76] = {"{{Slotmachine}} Doubles payouts from gambling", "{{Slotmachine}} Triples payouts from gambling"},
-- Blister (find replace):
[77] = {"knockback", "{{CR}}knockback {{ColorGold}}further", "{{CR}}knockback {{ColorGold}}even further"},
-- Store Key (append): -- Store Key (append):
[83] = {"{{Shop}} Prevents shops from using low-quality layouts", "{{Shop}} Upgrades shop layouts"}, [83] = {"{{Shop}} Prevents shops from using low-quality layouts", "{{Shop}} Upgrades shop layouts"},
-- Rib of Greed (append): -- Rib of Greed (append):
[84] = {"{{Coin}} Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"}, [84] = {"{{Coin}} Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"},
-- Karma (find replace): -- Karma (find replace):
[85] = {"1 luck", "2{{CR}} luck", "3{{CR}} luck"}, [85] = {"1 heart", "2{{CR}} hearts", "3{{CR}} hearts", "1 coin", "2{{CR}} coins", "3{{CR}} coins", "1 luck", "2{{CR}} luck", "3{{CR}} luck"},
-- Mom's Locket (find replace): -- Mom's Locket (find replace):
[87] = {"half a heart", "a heart", "one and a half hearts"}, [87] = {"half a heart", "a heart", "one and a half hearts"},
-- Meconium (find replace): -- Meconium (find replace):
@@ -204,7 +210,7 @@ local goldenTrinketEffects = {
-- Used Diaper (find replace): -- Used Diaper (find replace):
[93] = {"1 blue fly", "2{{CR}} blue flies", "3{{CR}} blue flies"}, [93] = {"1 blue fly", "2{{CR}} blue flies", "3{{CR}} blue flies"},
-- Fish Tail (append): -- Fish Tail (append):
[94] = {"20% chance to spawn 3 blue flies / spiders", "20% chance to spawn 4 blue flies / spiders"}, [94] = {"20% chance to spawn 3 blue flies / locusts", "20% chance to spawn 4 blue flies / locusts"},
-- Tonsil (find replace): -- Tonsil (find replace):
[97] = {"2 familiars", "3{{CR}} familiars", "4{{CR}} familiars"}, [97] = {"2 familiars", "3{{CR}} familiars", "4{{CR}} familiars"},
-- Nose Goblin (replace): -- Nose Goblin (replace):
@@ -273,7 +279,7 @@ local goldenTrinketEffects = {
-- 'M (append): -- 'M (append):
[138] = {"10% chance of fully charging the rolled item", "20% chance of fully charging the rolled item"}, [138] = {"10% chance of fully charging the rolled item", "20% chance of fully charging the rolled item"},
-- Apple of Sodom (find replace): -- Apple of Sodom (find replace):
[140] = {"picked up Red Hearts", "any {{CR}}picked up Hearts"}, [140] = {"Picking up Red Hearts", "Any {{CR}}picked up Hearts"},
-- Brain Worm (append): -- Brain Worm (append):
[144] = {"25% chance to shoot piercing tears", "50% chance to shoot piercing tears"}, [144] = {"25% chance to shoot piercing tears", "50% chance to shoot piercing tears"},
-- Devil’s Crown (append): -- Devil’s Crown (append):
@@ -290,8 +296,8 @@ local goldenTrinketEffects = {
[151] = {"Also affects Bosses, Grudges, and Ball & Chain"}, [151] = {"Also affects Bosses, Grudges, and Ball & Chain"},
-- Telescope Lens (full replace): -- Telescope Lens (full replace):
[152] = { [152] = {
"{{PlanetariumChance}} +18{{CR}}% Planetarium chance#Additional +15% chance if a Planetarium hasn't been entered yet#Planetariums can spawn in the Womb and Corpse", "{{PlanetariumChance}} +{{ColorGold}}18{{CR}}% Planetarium chance#Additional +15% chance if a Planetarium hasn't been entered yet#Planetariums can spawn in the Womb and Corpse",
"{{PlanetariumChance}} +33{{CR}}% Planetarium chance#Additional +15% chance if a Planetarium hasn't been entered yet#Planetariums can spawn in the Womb, Corpse, {{ColorGold}}Sheol and the Cathedral", "{{PlanetariumChance}} +{{ColorGold}}33{{CR}}% Planetarium chance#Additional +15% chance if a Planetarium hasn't been entered yet#Planetariums can spawn in the Womb, Corpse, {{ColorGold}}Sheol and the Cathedral",
}, },
-- Holy Crown (full replace): -- Holy Crown (full replace):
[155] = { [155] = {
@@ -315,8 +321,8 @@ local goldenTrinketEffects = {
[165] = {"+10% chance for double pickups to spawn", "+20% chance for double pickups to spawn"}, [165] = {"+10% chance for double pickups to spawn", "+20% chance for double pickups to spawn"},
-- Keeper’s Bargain (full replace): -- Keeper’s Bargain (full replace):
[171] = { [171] = {
"{{DevilRoom}} 100{{CR}}% chance for devil deals to cost coins instead of hearts", "{{DevilRoom}} {{ColorGold}}100{{CR}}% chance for devil deals to cost coins instead of hearts",
"{{DevilRoom}} 100{{CR}}% chance for devil deals to cost coins instead of hearts#{{ColorGold}}Increases chance of Devil deals being on sale", "{{DevilRoom}} {{ColorGold}}100{{CR}}% chance for devil deals to cost coins instead of hearts#{{ColorGold}}Increases chance of Devil deals being on sale",
}, },
-- Cursed Penny (append): -- Cursed Penny (append):
[172] = {"Increased chance of being teleported into a special room"}, [172] = {"Increased chance of being teleported into a special room"},
@@ -341,7 +347,7 @@ local goldenTrinketEffects = {
-- Adoption Papers (append): -- Adoption Papers (append):
[184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will now sell \"Soul of Lilith\""}, [184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will now sell \"Soul of Lilith\""},
-- Sigil of Baphomet (find replace): -- Sigil of Baphomet (find replace):
[189] = {"1 second", "1.5 {{CR}}seconds", "2 {{CR}}seconds"}, [189] = {"1 second", "1.5 {{CR}}seconds", "2 {{CR}}seconds", "5 seconds", "7.5 {{CR}}seconds", "10 {{CR}}seconds"},
} }
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects) EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
@@ -374,6 +380,7 @@ local goldenTrinketData = {
[70] = {findReplace = true}, -- Louse [70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder [71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip [76] = {append = true}, -- Poker Chip
[77] = {findReplace = true}, -- Blister
[83] = {append = true}, -- Store Key [83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed [84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma [85] = {findReplace = true}, -- Karma
@@ -384,7 +391,7 @@ local goldenTrinketData = {
[97] = {findReplace = true}, -- Tonsil [97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin [98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card [102] = {append = true}, -- Fragmented Card
[106] = {append = true}, -- Lost Cork [106] = {findReplace = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart [107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut [108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape [109] = {append = true}, -- Duct Tape
+5 -3
View File
@@ -6,19 +6,21 @@ local Pill_ID = "5.70."
local Card_ID = "5.300." local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG local HorseID = PillColor.PILL_GIANT_FLAG
EID.FullyAutomatedDescriptions[Card_ID..38] = nil -- Berkano EID.FullyAutomatedDescriptions[C_ID .. 141] = nil -- Pageant Boy
EID.FullyAutomatedDescriptions[Card_ID .. 38] = nil -- Berkano
local itemData = { local itemData = {
---------- Collectibles ---------- ---------- Collectibles ----------
[C_ID .. 120] = { Speed = 0.3, FireRate = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin) (Tears is now FireRate)
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate) [C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag [C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique [C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
[C_ID .. 554] = { Tears = 0.5, ShotSpeed = 0.2 }, -- 2Spooky [C_ID .. 554] = { FireRate = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter [C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts) [C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier) [C_ID .. 651] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier and TearMultiplier to FireRateMultiplier)
---------- Trinkets ---------- ---------- Trinkets ----------
-2
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@@ -17,8 +17,6 @@ local collectibles = {
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap [56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts" -- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird [117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
-- Change: Can now break the soft tears cap.
[120] = { "120", "変なキノコ", "↑ 連射速度 +1.7#{{Blank}} ※上限を突破できる#↑ 移動速度 +0.3#↓ 攻撃力  -10%#↓ 攻撃力  -0.4"}, -- Odd Mushroom
-- Change: Now always drops a Penny trinket as part of its rewards. -- Change: Now always drops a Penny trinket as part of its rewards.
[141] = { "141", "ページェント ボーイ", "ランダムなコイン7枚と、 コイン系トリンケット 1個をスポーンする"}, -- Pageant Boy [141] = { "141", "ページェント ボーイ", "ランダムなコイン7枚と、 コイン系トリンケット 1個をスポーンする"}, -- Pageant Boy
-- Change: In addition to its existing effects, each use now grants a tears upgrade for the current room. -- Change: In addition to its existing effects, each use now grants a tears upgrade for the current room.
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@@ -21,8 +21,6 @@ local collectibles = {
-- Change: added "Persists between rooms if player is at 1/2 hearts" -- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird [117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird
-- Change: tears up -> fire rate up -- Change: tears up -> fire rate up
[120] = {"120", "이상한 버섯", "↓ {{DamageSmall}}공격력 {{ColorOrange}}증가량{{CR}} 배율 x0.9#↓ {{DamageSmall}}추가 공격력 -0.4#↑ {{TearsSmall}}연사(+상한) +1.7#↑ {{SpeedSmall}}이동속도 +0.3#캐릭터의 머리가 작아집니다."}, -- Odd Mushroom
-- Change: tears up -> fire rate up
[141] = {"141", "분장 소년", "{{Coin}} 동전 7개를 드랍합니다.#랜덤 페니류 장신구를 하나 드랍합니다."}, -- Pageant Boy [141] = {"141", "분장 소년", "{{Coin}} 동전 7개를 드랍합니다.#랜덤 페니류 장신구를 하나 드랍합니다."}, -- Pageant Boy
-- Change: tears up per use -- Change: tears up per use
[186] = {"186", "피의 권리", "{{EmptyHeart}} 사용 시 체력을 1칸 깎고;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.48#{{ArrowGrayRight}} 그 방의 적에게 40의 피해를 줍니다.#!!! 그 방에서 연속적으로 사용 시 2번째 사용부터;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.15#{{ArrowGrayRight}} 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다.#증가된 연사 수치는 스테이지 진입 시 초기화됩니다."}, -- Blood Rights [186] = {"186", "피의 권리", "{{EmptyHeart}} 사용 시 체력을 1칸 깎고;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.48#{{ArrowGrayRight}} 그 방의 적에게 40의 피해를 줍니다.#!!! 그 방에서 연속적으로 사용 시 2번째 사용부터;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.15#{{ArrowGrayRight}} 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다.#증가된 연사 수치는 스테이지 진입 시 초기화됩니다."}, -- Blood Rights
+287 -16
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@@ -9,19 +9,34 @@ local languageCode = "ru"
---------- Collectibles ---------- ---------- Collectibles ----------
local collectibles = { local collectibles = {
[56] = {"56", "Лимонная авария", "При активации создает под вами лужу, которая наносит 24 контактного урона в секунду#Лужа остается до выхода из комнаты"}, -- Lemon Mishap [56] = { "56", "Лимонный конфуз", "Оставляет лужу жижи#Жижа наносит 24 урона в секунду#Жижа остаётся, пока вы не выйдете из комнаты" }, -- Lemon Mishap
[117] = {"117", "Мёртвая птичка", "Атакует врагов после того, как вы получите урон#Наносит 4.3 контактного урона в секунду#Сохраняется между комнатами, если у игрока {{HalfHeart}} сердца"}, -- Dead Bird [117] = { "117", "Мёртвая птица", "Получение урона порождает птицу, которая атакует врагов#Птица наносит 4.3 контактного урона в секунду#Остаётся между комнатами, если у игрока 1/2 сердца" }, -- Dead Bird
[351] = {"351", "Мега боб", "Наносит 100 урона всем врагам в комнате и {{Poison}} отравляет их#Открывает {{SecretRoom}} секретные комнаты / комнату {{Timer}} Босс-Раша / вход в {{Hush}} Синюю Утробу"}, -- Mega Bean [141] = { "141", "Эффектный мальчик", "{{Coin}} Создаёт 7 случайных монет#Создаёт случайный брелок-пенни" }, -- Pageant Boy
[436] = {"436", "Молоко!", "Следует за персонажем и блокирует выстрелы#{{Tears}} После 10 попаданий разбивается и дает +1.0 к скорострельности до конца этажа"}, -- Milk! [186] = { "186", "Право на кровь", "Наносит 40 урона каждому врагу#{{Tears}} +0.48 к скорострельности за первое использование на этаже, +0.15 за последующие#Бонус действует до выхода из комнаты и возвращается при повторном использовании#{{Warning}} Наносит Исааку урон в 1 сердце#До главы 4 после первого использования в комнате наносит урон в половину сердца; с главы 4 каждое использование наносит урон в 1 сердце#{{Heart}} Сначала забирает красные сердца" }, -- Blood Rights
[447] = {"447", "Тормозной боб", "Создаёт облако через 4 секунды непрерывной стрельбы, наносящее урон#Со временем увеличивается в размере#Можно подвинуть, стреляя в него"}, -- Linger Bean [244] = { "244", "Технология.5", "Иногда дополнительно к слезам Исаак стреляет лазерами#5% шанс, что лазер получит случайный эффект {{Collectible418}} Фруктового кекса" }, -- Tech.5
[470] = {"470", "Молчун", "Летает по комнате#Наносит контактный урон#Останавливается во время стрельбы#Во время остановки периодически выпускает 8 слёз во всех направлениях и блокирует вражеские выстрелы"}, -- Hushy [281] = { "281", "Боксёрская груша", "Фамильяр-приманка#Враги целятся в него вместо Исаака#Блокирует вражеские слёзы" }, -- Punching Bag
[481] = {"481", "Анализатор", "При использовании, дает небольшой ↑/↓ к случайным характеристикам#Случайный эффект слез в пределах комнаты#Спрайты в текущей комнате ломаются#Превращает все предметы на пьедесталах в глючные"}, -- Dataminer [329] = { "329", "Техника Людовика", "↑ {{Shotspeed}} +0.2 к скорости снарядов#Заменяет слёзы Исаака одной большой управляемой слезой" }, -- The Ludovico Technique
[510] = {"510", "Бредящий", "Призывает союзника - случайную безумную версию босса#{{Warning}} Одновременно может быть активен только 1 босс#Сохраняется между комнатами"}, -- Delirious [351] = { "351", "Мега боб", "{{Petrify}} Наносит 100 урона и окаменяет всех врагов в комнате#{{Poison}} Наносит 5 урона и отравляет врагов поблизости#Может открывать секретные комнаты и разрушать камни" }, -- Mega Bean
[560] = {"560", "Больно", "При получении урона персонаж выпускает 10 слез вокруг#Слезы оставляют лужу при попадании#↑ +1.2 к скорострельности за первое повреждение#↑ +0.4 к скорострельности за последующие#Скорострельность может стать больше максимума"}, -- It Hurts [398] = { "398", "Плоть Бога", "{{Shrink}} Слёзы с шансом 20% уменьшают врагов#Уменьшенных врагов можно раздавить, пройдя по ним" }, -- God's Flesh
[594] = {"594", "Юпитер", "{{EmptyHeart}} +2 пустых контейнера здоровья#{{HealingRed}} Лечит 2 сердца#↓ -0.3 к скорости#{{Speed}} Когда персонаж стоит на месте, он накапливает до +0.5 скорости#{{Poison}} При движении выделяется облако отравляющего газа позади и уменьшается накопленная скорость"}, -- Jupiter [420] = { "420", "Чёрный порох", "Ходьба по кругу рисует пентаграмму, наносящую 130 урона за 4 секунды#Увеличивает размер взрывов#Потушенные костры безопасно взрываются, нанося 20 урона" }, -- Black Powder
[632] = {"632", "Злой амулет", "{{Luck}} +2 к удаче#Иммунитет к эффектам {{Burning}} горения, {{Confusion}} ошеломления, {{Fear}} страха, {{Slow}} паутине, {{Poison}} отравления, облаков ядовитого газа и грибов#Лужи противника не наносят урон 1 секунду"}, -- Evil Charm [436] = {"436", "Молоко!", "Следует за персонажем и блокирует выстрелы#{{Tears}} После 10 попаданий разбивается и даёт +1 к скорострельности до конца этажа"}, -- Milk!
[681] = {"681", "Малютка портал", "Фамильяр, который следует за персонажем и вылетает вперед при двойном клике стрельбы#Поглощает предметы и создает портал в особую комнату со случайным сундуком#Комната сохраняет свое содержимое и может быть использована для переноса {{Card}} карт /{{Rune}} рун /{{Pill}} пилюль / брелоков между этажами"}, -- Lil Portal [447] = { "447", "Тормозной боб", "Стрельба без перерыва в течение 4 секунд создаёт облако#Облако увеличивается в размере в течение 10 секунд#Чем больше облако, тем меньше урона оно наносит#Его можно двигать, стреляя по нему" }, -- Linger Bean
[706] = {"706", "Бездна", "Уничтожает все артефакты в комнате#Навсегда призывает саранчу бездны за каждый уничтоженный предмет#{{Damage}} Множитель урона cаранчи зависит от качества#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss [470] = { "470", "Молчун", "Прыгает по комнате#Наносит 30 контактного урона в секунду#Прекращает движение, когда Исаак стреляет#Когда остановлен, блокирует снаряды и периодически выпускает 8 слёз с уроном 6" }, -- Hushy
[475] = { "475", "План C", "Наносит 9,999,999 урона всем врагам#{{Warning}} Убивает Исаака через 3 секунды#От 10 до 12 секунд для Делириума и Матери" }, -- Plan C
[481] = { "481", "Анализатор", "↑ Случайное повышение характеристики#↓ Случайное понижение характеристики#{{Timer}} Случайные эффекты слёз до конца комнаты#Превращает предметы на пьедесталах в глючные предметы#{{Blank}} Искажает все спрайты и музыку в комнате" }, -- Dataminer
[482] = { "482", "Переключатель", "Меняет персонажа на случайного#С шансом 50% удаляет последний подобранный предмет" }, -- Clicker
[510] = { "510", "Бредящий", "Создаёт дружелюбную бредовую версию босса#Сохраняется между комнатами#{{Warning}} Одновременно может быть активен только один босс#Здоровье босса со временем уменьшается" }, -- Delirious
[554] = { "554", "Очжутко", "{{Tears}} +0.5 к скорострельности#{{Shotspeed}} +0.2 к скорости снарядов#{{Fear}} Накладывает страх на врагов в небольшом радиусе вокруг Исаака" }, -- 2Spooky
[560] = { "560", "Больно", "{{Timer}} При получении урона до конца комнаты:#↑ {{Tears}} +1.2 к скорострельности за первое попадание#↑ {{Tears}} +0.4 к скорострельности за каждое последующее попадание#Выпускает кольцо из 10 слёз вокруг Исаака#Слёзы оставляют лужу при попадании" }, -- It Hurts
[593] = { "593", "Марс", "Двойное нажатие клавиши движения заставляет Исаака совершить рывок#{{Damage}} Во время рывка Исаак неуязвим и наносит 4x своего урона +8#{{Timer}} Перезарядка: 3 секунды#{{Burning}} Столкновение останавливает рывок и создаёт огненную волну с уроном 10, поджигающую врагов" }, -- Mars
[594] = { "594", "Юпитер", "↑ {{EmptyHeart}} +2 пустых контейнера сердца#{{HealingRed}} Лечит 2 сердца#↓ {{Speed}} -0.3 к скорости#{{Speed}} Когда персонаж стоит на месте, он накапливает до +0.5 скорости#{{Poison}} При движении выделяется облако отравляющего газа позади и уменьшается накопленная скорость#{{Poison}} Иммунитет к яду" }, -- Jupiter
[632] = { "632", "Злой амулет", "{{Luck}} +2 к удаче#Иммунитет к эффектам {{Burning}} горения, {{Confusion}} замешательства, {{Fear}} страха, {{Slow}} паутине, {{Poison}} отравления, облаков ядовитого газа и грибов#Лужи противника не наносят урон 1 секунду" }, -- Evil Charm
[643] = { "643", "Откровение", "Полёт#{{Chargeable}} Заряжаемый святой луч с высоким уроном#Не заменяет слёзы Исаака" }, -- Revelation
[651] = { "651", "Вифлеемская звезда", "Медленно движется из первой комнаты этажа к {{BossRoom}} комнате Босса#Движется быстрее, если вы впереди неё, и медленнее, если позади#Нахождение в её ауре даёт:#↑ {{Tears}} x2.5 множитель скорострельности#↑ {{Damage}} x1.2 множитель урона#Самонаводящиеся слёзы#50% шанс избежать урона" }, -- Star of Bethlehem
[660] = { "660", "Чтение карт", "Создаёт два портала в первой комнате каждого этажа#При выходе из комнаты порталы исчезают#{{Blank}} {{ColorRed}}Красный: {{CR}}{{BossRoom}} комната Босса#{{Blank}} {{ColorYellow}}Жёлтый: {{CR}}{{TreasureRoom}} комната с предметом#{{Blank}} {{ColorBlue}}Синий: {{CR}}{{SecretRoom}} секретная комната#{{Blank}} {{ColorGreen}}Зелёный: {{CR}}{{Shop}} магазин" }, -- Card Reading
[681] = { "681", "Малютка портал", "Двойное нажатие кнопки стрельбы запускает портал#При запуске наносит контактный урон#Поглощает расходники на своём пути#Каждый поглощённый расходник увеличивает его размер и урон, а также создаёт синюю муху#После поглощения (1 + номер этапа) расходников создаёт портал в особую комнату и исчезает до конца этажа#Содержимое комнаты сохраняется до конца забега" }, -- Lil Portal
[685] = { "685", "Банка с огоньками", "Создаёт 2 случайных огонька#При каждом использовании создаёт на один огонёк больше, максимум 12" }, -- Jar of Wisps
[706] = { "706", "Бездна", "Поглощает все предметы на пьедесталах в комнате и создаёт фамильяра-саранчу за каждый#Некоторые предметы при поглощении создают особую саранчу#{{Damage}} Множитель урона саранчи зависит от качества#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
} }
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -29,17 +44,273 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
---------- Trinkets ---------- ---------- Trinkets ----------
local trinkets = { local trinkets = {
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick [5] = {"5", "Пурпурное сердце", "Шанс появления чемпионов увеличен в 2 раза#Шанс 50%, что из чемпионов выпадет лут#Весь лут с чемпионов удваивается"}, -- Purple Heart
[97] = {"97", "Миндалина", "Создает фамильяра после получения урона 6 - 12 раз#Может сработать дважды, после чего исчезнет"}, -- Tonsil [7] = {"7", "Бусинка от четок", "{{Collectible33}} Повышает шанс найти Библию в {{Shop}}Магазине и {{Library}}Библиотеке#Заменяет {{DevilChance}}Сделки с Дьяволом на {{AngelChance}}Сделки с Ангелом"}, -- Rosary Bead
[133] = {"133", "Короткий запал", "Бомбы, заложенные персонажем, наносят на 15% больше урона и взрываются быстрее"}, -- Short Fuse [16] = {"16", "Ноготь мамы", "{{MomBoss}} Если сбросить брелок в незачищенной комнате, Нога Мамы ударит по месту сброса#Больше не атакует периодически"}, -- Mom's Toenail
[23] = {"23", "Плакат о пропавшем без вести", "{{Player10}} Возрождает за Потерянного после смерти#{{SuperSecretRoom}} 33% шанс открыть Суперсекретную комнату на новом этаже"}, -- Missing Poster
[53] = {"53", "Клещ", "-15% здоровья Босса#{{HealingRed}} Лечит 1 сердце, когда вы заходите в {{BossRoom}}Комнату с Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
[66] = {"66", "Ленивый червь", "↑ {{Damage}} +0.5 урона#↓ {{Shotspeed}} -0.5 скорости полета"}, -- Lazy Worm
[70] = {"70", "Вошь", "Создаёт синюю муху каждые 30 секунд в комнате с врагами#Создаёт синюю муху при зачистке комнаты"}, -- Louse
[76] = {"76", "Фишка для покера", "↑ 50% шанс, что из сундуков выпадут дополнительные подбираемые предметы#↓ 50% шанс, что в сундуках будет одна муха#Повышает шансы на выплату игровых и других автоматов#Заменяет предметы 0-2 качества из сундуков на предметы более высокого качества#Содержимым сундуков иногда могут быть предметы вне пула золотого сундука"}, -- Poker Chip
[85] = {"85", "Карма", "{{DonationMachine}} При использовании автомата пожертвований есть 33% шанс на:#{{HealingRed}} Лечение на 1 сердце (40%)#{{Coin}} +1 монета (40%)#{{Luck}} +1 удачи (15%)#{{Beggar}} Спавн попрошайки (5%)#{{DonationMachine}} Автоматы реже взрываются#Также влияет на попрошаек и автоматы пополнения"}, -- Karma
[89] = {"89", "Детский поводок", "Фамильяры держатся ближе к персонажу#{{Damage}} Урон фамильяров увеличен на 25%"}, -- Child Leash
[93] = {"93", "Использованный подгузник", "В каждой комнате есть 33% шанс превратить всех враждебных мух в союзных#Создаёт 1 синюю муху при входе в новую комнату"}, -- Used Diaper
[97] = {"97", "Миндалина", "Получение урона 6-12 раз создаёт фамильяра, блокирующего снаряды#Исчезает после создания 2 фамильяров"}, -- Tonsil
[99] = {"99", "Супер мяч", "Шанс 10% выстрелить рикошетящими слезами#{{Luck}} Шанс 100% при 18 удачи"}, -- Super Ball
[103] = {"103", "Равенство!", "Если количество {{Coin}}монет, {{Bomb}}бомб и {{Key}}ключей равно:#↑ {{Tears}} +2 к скорострельности"}, -- Equality!
[104] = {"104", "Кость желаний", "С шансом 5% создает предмет на пьедестале при получении урона#После чего исчезает"}, -- Wish Bone [104] = {"104", "Кость желаний", "С шансом 5% создает предмет на пьедестале при получении урона#После чего исчезает"}, -- Wish Bone
[105] = {"105", "Пакет с обедом", "С шансом 5% создает предмет {{Collectible22}} при получении урона#После чего исчезает"}, -- Bag Lunch [105] = {"105", "Пакет с обедом", "С шансом 5% создает предмет {{Collectible22}} при получении урона#После чего исчезает"}, -- Bag Lunch
[133] = {"133", "Короткий запал", "Бомбы персонажа взрываются через 0.66 секунды вместо 1.5#{{Damage}} +15 урона бомб"}, -- Short Fuse
[135] = {"135", "Зажигалка", "{{Burning}} При входе в комнату есть 20% шанс поджечь случайных врагов#{{Warning}} Удаляет брелок {{Trinket53}} Клещ"}, -- A Lighter
[172] = {"172", "Проклятый пенни", "При поднятии монеты телепортирует в случайную комнату#Может телепортировать в секретные комнаты#Тип монеты влияет на тип комнаты, в которую вас телепортирует"}, -- Cursed Penny
} }
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
[5] = { 2, 4, 6, 50, 66, 75 }, -- Purple Heart
[14] = { "{{SacrificeRoom}} Снижает урон от шипов в комнате жертвоприношений до половины сердца", "{{Collectible108}} Снижает почти любой входящий урон до половины сердца" }, -- Callus
[16] = { "место", "{{CR}}место {{ColorGold}}дважды", "{{CR}}место {{ColorGold}}3 раза" }, -- Mom's Toenail
[19] = { "Золотые сундуки", "{{CR}}Золотые сундуки {{ColorGold}}и камни со замком", "{{CR}}Золотые сундуки, {{ColorGold}}камни со замком и запертые двери" }, -- Paper Clip
[21] = { "эффекта", "{{ColorGold}}двух{{CR}} из следующих эффектов", "{{ColorGold}}двух{{CR}} из следующих эффектов" }, -- Mysterious Paper
[22] = { "{{BlackHeart}} Из синих и фиолетовых костров теперь могут выпадать чёрные сердца" }, -- Daemon's Tail
[28] = { 22, 33, 50 }, -- Broken Ankh
[33] = { "половина", "целое сердце", "полтора сердца" }, -- Umbilical Cord
[34] = { 10, 20, 50, 33, 66, 100 }, -- Child's Heart
[36] = { 10, 20, 50, 33, 66, 100 }, -- Rusted Key
[41] = { 10, 20, 50, 33, 66, 100 }, -- Match Stick
[43] = { "При получении урона, если осталось полсердца или меньше, Исаак телепортируется в {{ColorGold}}особую{{CR}} комнату", "При получении урона, если осталось {{ColorGold}}одно сердце{{CR}} или меньше, Исаак телепортируется в {{ColorGold}}особую{{CR}} комнату" }, -- Cursed Skull
[44] = { 10, 20, 50, 33, 66, 100 }, -- Safety Cap
[45] = { 10, 20, 50, 33, 66, 100 }, -- Ace of Spades
[52] = { "монетка", "{{ColorGold}}2{{CR}} монетки", "{{ColorGold}}3{{CR}} монетки" }, -- Counterfeit Penny
[53] = { "{{HealingRed}} Восполняет {{ColorGold}}2{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно снять!", "{{HealingRed}} Восполняет {{ColorGold}}2{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{Warning}} После поднятия нельзя снять#Снимается только с помощью {{Trinket41}} Спичек, {{Trinket135}} Зажигалки или поглощения", "{{HealingRed}} Восполняет {{ColorGold}}3{{CR}} сердца при входе к {{BossRoom}} боссу#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно снять!" }, -- Tick
[54] = { "3.5 урона", "урон Исаака", "1.5x урон Исаака" }, -- Isaac's Head
[56] = { "{{DevilRoom}} Снижает {{ColorGold}}все{{CR}} цены сделок с Дьяволом до 1 контейнера", "{{DevilRoom}} Снижает {{ColorGold}}все{{CR}} цены сделок с Дьяволом до 1 контейнера#{{ColorGold}}Гарантирует выплату с шипов самопожертвования с первой попытки" }, -- Judas' Tongue
[57] = { "спутник", "{{CR}}Даёт {{ColorGold}}2{{CR}} спутников", "{{CR}}Даёт {{ColorGold}}3{{CR}} спутников" }, -- ???'s Soul
[58] = { 6.66, 13, 25 }, -- Samson's Lock
[61] = { "{{RedChest}} Красные сундуки теперь содержат больше ценного лута", "{{RedChest}} Красные сундуки теперь содержат больше ценного лута#{{ColorGold}}Из красных сундуков больше не появляются пауки" }, -- The Left Hand
[62] = { "Люки, отмеченные камни {{ColorGold}}и секретные двери{{CR}} мерцают каждые 10 секунд", "Люки, отмеченные камни {{ColorGold}}и секретные двери{{CR}} мерцают каждые {{ColorGold}}5{{CR}} секунд" }, -- Shiny Rock
[63] = { "Уменьшает радиус вражеских взрывов", "Значительно уменьшает радиус вражеских взрывов" }, -- Safety Scissors
[68] = { "расходники и врагов", "{{CR}}расходники, врагов, {{ColorGold}}мешки и брелоки", "{{CR}}расходники, врагов, {{ColorGold}}мешки, брелоки и сундуки" }, -- Super Magnet
[70] = { "синего паука", "2{{CR}} синих пауков", "3{{CR}} синих пауков" }, -- Louse
[71] = { "Увеличивает размер лужи", "Увеличивает размер и время жизни лужи" }, -- Bob's Bladder
[76] = { "{{Slotmachine}} Удваивает выплаты игровых автоматов", "{{Slotmachine}} Утраивает выплаты игровых автоматов" }, -- Poker Chip
[77] = { "отбрасывание", "{{CR}}отбрасывание {{ColorGold}}дальше", "{{CR}}отбрасывание {{ColorGold}}ещё дальше" }, -- Blister
[83] = { "{{Shop}} Убирает плохие планировки магазинов", "{{Shop}} Улучшает планировку магазинов" }, -- Store Key
[84] = { "{{Coin}} Повышен шанс появления двойных, пятицентовых, десятицентовых, счастливых и золотых монет" }, -- Rib of Greed
[85] = { "1 сердце", "2{{CR}} сердца", "3{{CR}} сердца", "1 монету", "2{{CR}} монеты", "3{{CR}} монеты", "1 удачи", "2{{CR}} удачи", "3{{CR}} удачи" }, -- Karma
[87] = { "полсердца", "целое сердце", "полтора сердца" }, -- Mom's Locket
[91] = { 33, 66, 100, 5, 7, 10 }, -- Meconium
[93] = { "1 синюю муху", "2{{CR}} синие мухи", "3{{CR}} синие мухи" }, -- Used Diaper
[94] = { "20% шанс создать 3 синих мух или саранчи", "20% шанс создать 4 синих мух или саранчи" }, -- Fish Tail
[97] = { "2 фамильяра", "3{{CR}} фамильяра", "4{{CR}} фамильяра" }, -- Tonsil
[98] = { "{{ColorGold}}20{{CR}}% шанс выстрелить козявкой#{{ColorGold}}75{{CR}}% шанс самонаведения#{{Damage}} Козявки наносят ваш урон раз в сек.#Держатся 10 сек.", "{{ColorGold}}30{{CR}}% шанс выстрелить {{ColorGold}}самонаводящейся{{CR}} козявкой#{{Damage}} Козявки наносят ваш урон раз в сек.#Держатся 10 сек." }, -- Nose Goblin
[102] = { "{{SecretRoom}} Открывает одну секретную комнату", "{{SecretRoom}} Открывает обе секретные комнаты" }, -- Fragmented Card
[106] = { "Увеличивает", "Значительно{{CR}} увеличивает" }, -- Lost Cork
[107] = { "{{AngelDevilChance}} 25% шанс сохранить вероятность сделки при потере красных сердец", "{{AngelDevilChance}} 50% шанс сохранить вероятность сделки при потере красных сердец" }, -- Crow Heart
[108] = { "случайное {{UnknownHeart}} сердце, {{Coin}} монету, {{Key}} ключ и {{Trinket}} брелок", "2{{CR}} случайных {{UnknownHeart}} сердца, {{Coin}} монеты, {{Key}} ключа и {{Trinket}} брелока", "3{{CR}} случайных {{UnknownHeart}} сердца, {{Coin}} монеты, {{Key}} ключа и {{Trinket}} брелока" }, -- Walnut
[109] = { "Нажатие ctrl меняет положение фамильяров" }, -- Duct Tape
[110] = { "Магазины", "Улучшенные магазины" }, -- Silver Dollar
[111] = { "Дают выбор из 2-х предметов" }, -- Bloody Crown
[112] = { "{{RestockMachine}} Автоматы пополнения реже взрываются" }, -- Pay To Win
[113] = { "взрывную муху", "2{{CR}} взрывные мухи", "3{{CR}} взрывные мухи" }, -- Locust of War
[114] = { "ядовитую муху", "2{{CR}} ядовитые мухи", "3{{CR}} ядовитые мухи" }, -- Locust of Pestilence
[115] = { "замедляющую муху", "2{{CR}} замедляющие мухи", "3{{CR}} замедляющие мухи" }, -- Locust of Famine
[116] = { "боевую муху", "2{{CR}} боевые мухи", "3{{CR}} боевые мухи" }, -- Locust of Death
[117] = { "{{CR}}При входе в комнату создаёт {{ColorGold}}2-5{{CR}} боевых мух#Каждая наносит 2x вашего урона", "{{CR}}При входе в комнату создаёт {{ColorGold}}3-7{{CR}} боевых мух#Каждая наносит 2x вашего урона" }, -- Locust of Conquest
[119] = { "половину", "всё" }, -- Stem Cell
[120] = { "полностью заряжает", "сверхзаряжает" }, -- Hairpin
[121] = { "щит", "2{{CR}} щита" }, -- Wooden Cross
[123] = { "Ангелы также дают пол-синего сердца", "Ангелы также дают синее сердце" }, -- Filigree Feather
[124] = { "Держит дверь в Босс раш открытой", "Держит двери в Босс раш и комнаты испытаний открытыми" }, -- Door Stop
[126] = { "синюю муху", "2{{CR}} синие мухи", "3{{CR}} синие мухи" }, -- Rotten Penny
[127] = { "Также даёт эффект {{Trinket144}} Мозгового червя", "Также даёт эффект {{Trinket144}} Мозгового червя и увеличивает дальность слёз фамильяров" }, -- Baby-Bender
[131] = { 17, 25, 30 }, -- Blessed Penny
[133] = { 15, 30, 50 }, -- Short Fuse
[134] = { "Усиливает отталкивание газов", "Усиливает отталкивание газов#{{ColorGold}}Газы оглушают врагов на 4 секунды" }, -- Gigante Bean
[136] = { "сундуки", "{{CR}}сундуки, {{ColorGold}}аркады и комнаты испытаний", "{{CR}}сундуки, {{ColorGold}}аркады, комнаты испытаний и комнаты боссов" }, -- Broken Padlock
[138] = { "10% шанс полностью зарядить предмет при реролле", "20% шанс полностью зарядить предмет при реролле" }, -- 'M
[140] = { "красные сердца", "любые {{CR}}сердца" }, -- Apple of Sodom
[144] = { "25% шанс выстрелить пронзающими слезами", "50% шанс выстрелить пронзающими слезами" }, -- Brain Worm
[146] = { "{{Trinket174}} 25% шанс улучшить красную сокровищницу", "{{Trinket174}} 33% шанс улучшить красную сокровищницу" }, -- Devil’s Crown
[147] = { "1 заряд", "2{{CR}} заряда", "3{{CR}} заряда" }, -- Charged Penny
[148] = { "Фамильяры наносят 17.14 контактного урона в секунду#Ускоряет их вращение", "Фамильяры наносят 17.14 контактного урона в секунду#Значительно ускоряет их вращение" }, -- Friendship Necklace
[149] = { "10% шанс бесплатного использования активного предмета", "20% шанс бесплатного использования активного предмета" }, -- Panic Button
[150] = { "Удваивает награды в синих комнатах", "Утраивает награды в синих комнатах" }, -- Blue Key
[151] = { "Также влияет на Боссов, Злопамятных и Шар с цепью" }, -- Flat File
[152] = { "{{PlanetariumChance}} +{{ColorGold}}18{{CR}}% шанс Планетария#+15% если ещё не посещался#Могут появиться в Матке и Трупе", "{{PlanetariumChance}} +{{ColorGold}}33{{CR}}% шанс Планетария#+15% если ещё не посещался#Могут появиться в Матке, Трупе, {{ColorGold}}Шеоле и Соборе" }, -- Telescope Lens
[155] = { "{{CR}}Добавляет {{TreasureRoom}} сокровищницу и {{ColorGold}}улучшенный{{CR}} {{Shop}} магазин в Соборе#{{ColorGold}}Даёт выбор из 2-х предметов в сокровищнице Собора", "{{CR}}Добавляет {{TreasureRoom}} сокровищницу и {{ColorGold}}улучшенный{{CR}} {{Shop}} магазин в Соборе#{{ColorGold}}Даёт выбор из 2-х предметов#{{ColorGold}}Показывает их расположение на карте" }, -- Holy Crown
[157] = { 15, 10, 5 }, -- Torn Card
[159] = { "{{GoldenChest}} Заменяет все сундуки, кроме старых и мегасундуков, на золотые#{{GoldenChest}} Золотые сундуки могут содержать дополнительные карты, таблетки или брелоки#{{GoldenChest}} {{ColorGold}}+10% шанс получить сундук после зачистки комнаты", "{{Key}} +1 ключ при подборе#{{GoldenChest}} Заменяет все сундуки, кроме старых и мегасундуков, на золотые#{{GoldenChest}} Золотые сундуки могут содержать дополнительные карты, таблетки или брелоки#{{GoldenChest}} {{ColorGold}}+10% шанс получить сундук после зачистки комнаты", "{{GoldenChest}} Заменяет все сундуки, кроме старых и мегасундуков, на золотые#{{GoldenChest}} Золотые сундуки могут содержать дополнительные карты, таблетки или брелоки#{{GoldenChest}} {{ColorGold}}+20% шанс получить сундук после зачистки комнаты" }, -- Gilded Key
[161] = { "{{CR}}Добавляет {{TreasureRoom}} сокровищницу и {{ColorGold}}улучшенный{{CR}} {{Shop}} магазин в Шеоле#{{ColorGold}}Даёт выбор из 2-х предметов в сокровищнице Шеола", "{{CR}}Добавляет {{TreasureRoom}} сокровищницу и {{ColorGold}}улучшенный{{CR}} {{Shop}} магазин в Шеоле#{{ColorGold}}Даёт выбор из 2-х предметов#{{ColorGold}}Показывает их расположение на карте" }, -- Wicked Crown
[165] = { "+10% шанс двойных расходников", "+20% шанс двойных расходников" }, -- Nuh Uh!
[171] = { "{{DevilRoom}} Сделки с Дьяволом всегда стоят монеты", "{{DevilRoom}} Сделки с Дьяволом всегда стоят монеты#{{ColorGold}}Повышает шанс распродаж в сделке" }, -- Keeper’s Bargain
[172] = { "Повышает шанс телепорта в особую комнату" }, -- Cursed Penny
[173] = { "10% шанс не поглотить брелок", "20% шанс не поглотить брелок" }, -- Your Soul
[175] = { "Всегда открывает проход к Хашу#{{Collectible297}} Ящик Пандоры даёт {{ColorGold}}8{{CR}} предметов и поглощает ключ#{{ColorGold}}Сундуки и двери открываются без ключей на этаже Хаша", "Всегда открывает проход к Хашу#{{Collectible297}} Ящик Пандоры даёт {{ColorGold}}10{{CR}} предметов и поглощает ключ#{{ColorGold}}Сундуки и двери открываются без ключей на этаже Хаша" }, -- Strange Key
[177] = { "Навсегда повышает случайный стат за комнату испытаний", "Навсегда повышает 2 случайных стата за комнату испытаний" }, -- Temporary Tattoo
[179] = { "Фамильяры наносят 2 конт. урона", "Фамильяры наносят 5 конт. урона" }, -- RC Remote
[181] = { "Использование активного предмета вызывает эффекты {{ColorGold}}2{{CR}} доп. предметов (1-2 заряда)", "Использование активного предмета вызывает эффекты {{ColorGold}}2{{CR}} доп. предметов (1-2 заряда)#{{ColorGold}}Также вызывает эффект предмета с 3 зарядами" }, -- Expansion Pack
[182] = { "50% шанс на особые огоньки#{{ColorGold}}Попрошайки также создают особые огоньки", "100% шанс на особые огоньки#{{ColorGold}}Попрошайки также создают особые огоньки" }, -- Beth’s Essence
[184] = { "Фамильяры всегда со скидкой", "Фамильяры со скидкой#{{Card92}} {{ColorGold}}В магазинах появляется «Душа Лилит»" }, -- Adoption Papers
[189] = { "1 секунду", "1.5 {{CR}}секунды", "2 {{CR}}секунды", "5 секунд", "7.5 {{CR}}секунды", "10 {{CR}}секунд" }, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
----- Golden Trinkets Data -----
local goldenTrinketData = {
[5] = {findReplace = true}, -- Purple Heart
[14] = {append = true}, -- Callus
[16] = {findReplace = true}, -- Mom's Toenail
[19] = {findReplace = true}, -- Paper Clip
[21] = {findReplace = true}, -- Mysterious Paper
[22] = {append = true}, -- Daemon's Tail
[28] = {findReplace = true}, -- Broken Ankh
[33] = {findReplace = true}, -- Umbilical Cord
[34] = {findReplace = true}, -- Child's Heart
[36] = {findReplace = true}, -- Rusted Key
[41] = {findReplace = true}, -- Match Stick
[43] = {fullReplace = true}, -- Cursed Skull
[44] = {findReplace = true}, -- Safety Cap
[45] = {findReplace = true}, -- Ace of Spades
[52] = {findReplace = true}, -- Counterfeit Penny
[54] = {findReplace = true}, -- Isaac's Head
[56] = {fullReplace = true}, -- Judas' Tongue
[57] = {findReplace = true}, -- ???'s Soul
[58] = {findReplace = true}, -- Samson's Lock
[61] = {append = true}, -- The Left Hand
[62] = {fullReplace = true}, -- Shiny Rock
[63] = {append = true}, -- Safety Scissors
[68] = {findReplace = true}, -- Super Magnet
[70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip
[77] = {findReplace = true}, -- Blister
[83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma
[87] = {findReplace = true}, -- Mom's Locket
[91] = {findReplace = true}, -- Meconium
[93] = {findReplace = true}, -- Used Diaper
[94] = {append = true}, -- Fish Tail
[97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card
[106] = {findReplace = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape
[110] = {findReplace = true}, -- Silver Dollar
[111] = {append = true}, -- Bloody Crown
[112] = {append = true}, -- Pay To Win
[113] = {findReplace = true}, -- Locust of War
[114] = {findReplace = true}, -- Locust of Pestilence
[115] = {findReplace = true}, -- Locust of Famine
[116] = {findReplace = true}, -- Locust of Death
[117] = {fullReplace = true}, -- Locust of Conquest
[119] = {findReplace = true}, -- Stem Cell
[120] = {findReplace = true}, -- Hairpin
[121] = {findReplace = true}, -- Wooden Cross
[123] = {append = true}, -- Filigree Feather
[124] = {append = true}, -- Door Stop
[126] = {findReplace = true}, -- Rotten Penny
[127] = {append = true}, -- Baby-Bender
[131] = {findReplace = true}, -- Blessed Penny
[133] = {findReplace = true}, -- Short Fuse
[134] = {append = true}, -- Gigante Bean
[136] = {findReplace = true}, -- Broken Padlock
[138] = {append = true}, -- 'M
[140] = {findReplace = true}, -- Apple of Sodom
[144] = {append = true}, -- Brain Worm
[146] = {append = true}, -- Devil’s Crown
[147] = {findReplace = true}, -- Charged Penny
[148] = {append = true}, -- Friendship Necklace
[149] = {append = true}, -- Panic Button
[150] = {append = true}, -- Blue Key
[151] = {append = true}, -- Flat File
[152] = {fullReplace = true}, -- Telescope Lens
[155] = {fullReplace = true}, -- Holy Crown
[157] = {findReplace = true}, -- Torn Card
[159] = {fullReplace = true}, -- Gilded Key
[161] = {fullReplace = true}, -- Wicked Crown
[165] = {append = true}, -- Nuh Uh!
[171] = {fullReplace = true}, -- Keeper’s Bargain
[172] = {append = true}, -- Cursed Penny
[173] = {append = true}, -- Your Soul
[175] = {fullReplace = true}, -- Strange Key
[177] = {append = true}, -- Temporary Tattoo
[179] = {append = true}, -- RC Remote
[181] = {fullReplace = true}, -- Expansion Pack
[182] = {append = true}, -- Beth’s Essence
[184] = {append = true}, -- Adoption Papers
[189] = {findReplace = true}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
---------- Cards----------
local cards = {
[11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} 74% шанс создать игровой автомат#{{FortuneTeller}} 25% шанс создать автомат предсказаний#{{CraneGame}} 1% шанс создать кран-автомат" },
[32] = { "32", "Хагалаз", "Уничтожает все камни и каменных врагов в комнате" },
[38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи до выхода из комнаты" },
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
[11] = { " игровой автомат", " 2 {{CR}}игровых автомата", " его ", " {{CR}}каждый ", " его ", " {{CR}}каждый " }, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
[20] = { "19", "Телепилюли", "Телепортирует Исаака в особую комнату" }, -- Telepills
[26] = { "25", "Амнезия", "{{CurseLost}} Скрывает карту этажа#{{Pill}} Забывает все ранее опознанные пилюли" }, -- Amnesia
[29] = { "28", "Перкс!", "{{HealingRed}} Полностью восстанавливает здоровье#{{Timer}} До конца комнаты снижает любой получаемый урон до половины сердца" }, -- Percs!
[30] = { "29", "Зависимость!", "{{BrokenHeart}} +1 разбитое сердце#{{Timer}} До конца комнаты увеличивает любой получаемый урон до целого сердца" }, -- Addicted!
[32] = { "31", "???", "{{CurseMaze}} Накладывает Проклятие лабиринта до конца этажа#Повторные использования накладывают дополнительные проклятия" }, -- ???
[42] = { "41", "Я сонный...", "{{Slow}} Замедляет Исаака и всех врагов до конца этажа" }, -- I'm Drowsy...
[43] = { "42", "Я возбуждён!!", "Ускоряет Исаака и всех врагов до конца этажа" }, -- I'm Excited!!
[44] = { "43", "Глоток!", "Поглощает брелок Исаака и навсегда даёт его {{ColorGold}}золотой{{CR}} эффект" }, -- Gulp!
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Car Battery ----------
local carBattery = {
[34] = { 2, 4 }, -- The Book of Belial
[47] = "Создаёт 2 авиаудара", -- Doctor's Remote
[164] = "Создаёт 2 пламени", -- The Candle
[289] = "Создаёт 2 пламени", -- Red Candle
[441] = { 15, 33 }, -- Mega Blast
[728] = "Создаёт 2 демонов-фамильяров", -- Gello
}
EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
---------- Conditions ---------- ---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
["5.100.205 (Tainted Magdalene)"] = "Истекающие кровью сердца дают только половину заряда обычного контейнера сердца", -- Sharp Plug + Tainted Magdalene
["Potato Peeler + Ball of Bandages"] = { "{{Collectible73}} Куб мяса", "{{Collectible207}} Клубок бинтов" }, -- Potato Peeler with Ball of Bandages
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
local abyssSynergies = {
[706] = "Создаёт 16 саранчей разных цветов и с разными эффектами", -- Abyss
}
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
---------- Transformations ----------
EID.descriptions[languageCode].transformations[17] = "Некромант"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then if EID.enableDebug then
+57 -52
View File
@@ -14,25 +14,25 @@ local languageCode = "zh_cn"
local collectibles = { local collectibles = {
-- Change: added "Creep persists until you exit the room" -- Change: added "Creep persists until you exit the room"
[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap [56] = { "56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts" -- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird [117] = { "117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
-- Change: added "Spawns a random penny trinket" -- Change: added "Spawns a random penny trinket"
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy [141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
-- Change: added Fire rate information -- Change: added Fire rate information
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights [186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速修正+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
-- Change: added random tear effects information -- Change: added random tear effects information
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5 [244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
-- Change: added "Blocks enemy tears" -- Change: added "Blocks enemy tears"
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag [281] = { "281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
-- Change: added "+0.2 Shot speed" -- Change: added "+0.2 Shot speed"
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique [329] = { "329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
-- Change: Complete rewrite -- Change: Complete rewrite
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean [351] = { "351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
-- Change: "10%" to "20%"
[398] = { "398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder [420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
-- Change: "10%" to "20%"
[398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
-- Change: Complete rewrite -- Change: Complete rewrite
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk! [436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
-- Change: Complete rewrite -- Change: Complete rewrite
@@ -48,9 +48,9 @@ local collectibles = {
-- Change: Complete rewrite -- Change: Complete rewrite
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed" -- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky [554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速修正+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact" -- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
-- Change: Added ring of fire on impact description -- Change: Added ring of fire on impact description
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars [593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2 -- Change: Heals 2 hearts instead of 1/2
@@ -83,6 +83,8 @@ local trinkets = {
[16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail [16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
-- Change: added Super Secret Room info -- Change: added Super Secret Room info
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster [23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster
-- Change: 100% chance at 16 Luck
[40] = {"40", "红补丁", "{{Timer}} 受伤时, 20%概率在当前房间中获得:#↑ {{Damage}} 伤害+1.8#{{Luck}} 幸运16: 100%概率"},
-- Change: added ", {{Trinket135}} A Lighter" -- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick [53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
-- Change: added +0.5 damage -- Change: added +0.5 damage
@@ -90,17 +92,17 @@ local trinkets = {
-- Change: Complete rewrite -- Change: Complete rewrite
[70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse [70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
-- Change: Added more loot information -- Change: Added more loot information
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip [76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有品质为0-2的道具, 将其替换为品质更高的道具#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
-- Change: Added additional effects -- Change: Added additional effects
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma [85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
-- Change: Added damage up information -- Change: Added damage up information
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正×125%"}, -- Child Leash [89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正+25%"}, -- Child Leash
-- Change: 33% chance, Spawns blue fly on new room -- Change: 33% chance, Spawns blue fly on new room
[93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper [93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times" -- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
-- Change: Added +2 Tears -- Change: Added +2 Fire rate
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2"}, -- Equality! [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速修正+2"}, -- Equality!
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone [104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
@@ -108,7 +110,7 @@ local trinkets = {
-- Change: added "Bombs deal 15% more damage" -- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse [133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: added "Removes Tick" -- Change: added "Removes Tick"
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除 {{Trinket53}} 血虱"}, -- A Lighter [135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除{{Trinket53}}血虱"}, -- A Lighter
-- Change: Added coin type based information -- Change: Added coin type based information
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
} }
@@ -118,9 +120,9 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
local goldenTrinketEffects = { local goldenTrinketEffects = {
-- Purple Heart (find replace): -- Purple Heart (find replace):
[5] = { 2, 3, 4, 50, 66, 75 }, [5] = { 2, 4, 6, 50, 66, 75 },
-- Callus (append): -- Callus (append):
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" }, [14] = { "{{SacrificeRoom}} 将献祭房的尖刺伤害降至半心", "{{Collectible108}} 将大多数伤害降至半心" },
-- Mom's Toenail (find replace): -- Mom's Toenail (find replace):
[16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"}, [16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"},
-- Paper Clip (find replace): -- Paper Clip (find replace):
@@ -128,7 +130,7 @@ local goldenTrinketEffects = {
-- Mysterious Paper (find replace): -- Mysterious Paper (find replace):
[21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"}, [21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"},
-- Daemon's Tail (append): -- Daemon's Tail (append):
[22] = {"{{BlackHeart}}蓝色与紫色火堆现在会掉落黑心"}, [22] = {"{{BlackHeart}} 蓝色与紫色火堆现在会掉落黑心"},
-- Broken Ankh (find replace): -- Broken Ankh (find replace):
[28] = { 22, 33, 50 }, [28] = { 22, 33, 50 },
-- Umbilical Cord (find replace): -- Umbilical Cord (find replace):
@@ -142,7 +144,7 @@ local goldenTrinketEffects = {
-- Cursed Skull (replace): -- Cursed Skull (replace):
[43] = { [43] = {
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间", "当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
"当受伤后只剩{{ColorGold}}半颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}} 房间", "当受伤后只剩{{ColorGold}}一颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
}, },
-- Safety Cap (find replace): -- Safety Cap (find replace):
[44] = { 10, 20, 50, 33, 66, 100 }, [44] = { 10, 20, 50, 33, 66, 100 },
@@ -153,24 +155,24 @@ local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter" -- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = { [53] = {
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
}, },
-- Isaac's Head (find replace): -- Isaac's Head (find replace):
[54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"}, [54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"},
-- Judas' Tongue (replace): -- Judas' Tongue (replace):
[56] = { [56] = {
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心", "{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭" "{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
}, },
-- ???'s Soul (find replace): -- ???'s Soul (find replace):
[57] = {"四处漂浮", "{{CR}}获得{{ColorGold}}2个{{CR}}四处漂浮", "{{CR}}获得{{ColorGold}}3个 {{CR}}四处漂浮"}, [57] = {"在房间中", "2个{{CR}}在房间中", "3个{{CR}}在房间中"},
-- Samson's Lock (find replace): -- Samson's Lock (find replace):
[58] = { 6.66, 13, 25, 10, 5, 2 }, [58] = { 6.66, 13, 25, 10, 5, 2 },
-- The Left Hand (append): -- The Left Hand (append):
[61] = { [61] = {
"{{RedChest}}红箱子包含额外掉落物", "{{RedChest}} 红箱子包含额外掉落物",
"{{RedChest}}红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛", "{{RedChest}} 红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
}, },
-- Shiny Rock (replace): -- Shiny Rock (replace):
[62] = { [62] = {
@@ -189,11 +191,13 @@ local goldenTrinketEffects = {
-- Bob's Bladder (appendix): -- Bob's Bladder (appendix):
[71] = {"增加水迹范围", "增加水迹范围与持续时间"}, [71] = {"增加水迹范围", "增加水迹范围与持续时间"},
-- Poker Chip (append): -- Poker Chip (append):
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"}, [76] = {"{{Slotmachine}} 赌博获胜的掉落物变为2倍", "{{Slotmachine}} 赌博获胜的掉落物变为3倍"},
-- Blister (find replace)
[77] = {"提高", "进一步{{CR}}提高", "更进一步{{CR}}提高"},
-- Store Key (append): -- Store Key (append):
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"}, [83] = {"{{Shop}} 商店不会是等级最低的变体", "{{Shop}} 升级商店的布局"},
-- Rib of Greed (append): -- Rib of Greed (append):
[84] = {"{{Coin}}提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"}, [84] = {"{{Coin}} 提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
-- Karma (find replace): -- Karma (find replace):
[85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3}, [85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3},
-- Mom's Locket (find replace): -- Mom's Locket (find replace):
@@ -212,7 +216,7 @@ local goldenTrinketEffects = {
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒", "{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
}, },
-- Fragmented Card (append): -- Fragmented Card (append):
[102] = {"{{SecretRoom}}揭示一个隐藏房的位置", "{{SecretRoom}}揭示两个隐藏房的位置"}, [102] = {"{{SecretRoom}} 揭示一个隐藏房的位置", "{{SecretRoom}} 揭示两个隐藏房的位置"},
-- Lost Cork (find replace): -- Lost Cork (find replace):
[106] = {"提高", "大幅{{CR}}提高"}, [106] = {"提高", "大幅{{CR}}提高"},
-- Crow Heart (append): -- Crow Heart (append):
@@ -222,9 +226,9 @@ local goldenTrinketEffects = {
}, },
-- Walnut (find replace): -- Walnut (find replace):
[108] = { [108] = {
"1随机{{UnknownHeart}}心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品", "1{{UnknownHeart}}随机心, 1{{Coin}}随机硬币, 1{{Key}}随机钥匙和1{{Trinket}}随机饰品",
"2{{CR}}随机{{UnknownHeart}}心, 2{{Coin}}硬币, 2{{Key}}钥匙和3{{Trinket}}随机饰品", "2{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}2{{CR}}{{Coin}}随机硬币, {{ColorGold}}2{{CR}}{{Key}}随机钥匙和{{ColorGold}}2{{CR}}{{Trinket}}随机饰品",
"3{{CR}}随机{{UnknownHeart}}心, 3{{Coin}}硬币, 3{{Key}}钥匙和3{{Trinket}}随机饰品", "3{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}3{{CR}}{{Coin}}随机硬币, {{ColorGold}}3{{CR}}{{Key}}随机钥匙和{{ColorGold}}3{{CR}}{{Trinket}}随机饰品",
}, },
-- Duct Tape (append): -- Duct Tape (append):
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"}, [109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
@@ -233,7 +237,7 @@ local goldenTrinketEffects = {
-- Bloody Crown (append): -- Bloody Crown (append):
[111] = {"其会包含2个道具供玩家选择"}, [111] = {"其会包含2个道具供玩家选择"},
-- Pay To Win (append): -- Pay To Win (append):
[112] = {"{{RestockMachine}}补货机爆炸概率降低"}, [112] = {"{{RestockMachine}} 补货机爆炸概率降低"},
-- Locust of War (find replace): -- Locust of War (find replace):
[113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"}, [113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"},
-- Locust of Pestilence (find replace): -- Locust of Pestilence (find replace):
@@ -260,7 +264,7 @@ local goldenTrinketEffects = {
-- Rotten Penny (find replace): -- Rotten Penny (find replace):
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"}, [126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
-- Baby-Bender (append): -- Baby-Bender (append):
[127] = {"同时使跟班获得{{Trinket144}} 脑形虫的效果", "同时使跟班获得{{Trinket144}} 脑形虫与 {{Trinket65}} 长条虫的效果"}, [127] = {"同时使跟班获得{{Trinket144}}脑形虫的效果", "同时使跟班获得{{Trinket144}}脑形虫与{{Trinket65}}长条虫的效果"},
-- Blessed Penny (find replace): -- Blessed Penny (find replace):
[131] = { 17, 25, 30 }, [131] = { 17, 25, 30 },
-- Short Fuse (find replace): -- Short Fuse (find replace):
@@ -272,11 +276,11 @@ local goldenTrinketEffects = {
-- 'M (append): -- 'M (append):
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"}, [138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
-- Apple of Sodom (find replace): -- Apple of Sodom (find replace):
[140] = {"拾起红心", "任意{{CR}}的心被拾取"}, [140] = {"红心", "任意心"},
-- Brain Worm (append): -- Brain Worm (append):
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"}, [144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
-- Devil’s Crown (append): -- Devil’s Crown (append):
[146] = {"{{Trinket174}}25%概率为数字冰箱贴的特殊布局", "{{Trinket174}}33%概率为数字冰箱贴的特殊布局"}, [146] = {"{{Trinket174}} 25%概率为数字冰箱贴的特殊布局", "{{Trinket174}} 33%概率为数字冰箱贴的特殊布局"},
-- Charged Penny (find replace): -- Charged Penny (find replace):
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"}, [147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
-- Friendship Necklace (append): -- Friendship Necklace (append):
@@ -289,33 +293,33 @@ local goldenTrinketEffects = {
[151] = {"也对头目, 窥眼刺块与链球生效"}, [151] = {"也对头目, 窥眼刺块与链球生效"},
-- Telescope Lens (full replace): -- Telescope Lens (full replace):
[152] = { [152] = {
"{{PlanetariumChance}} +18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫", "{{PlanetariumChance}} +{{ColorGold}}18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫",
"{{PlanetariumChance}} +33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂", "{{PlanetariumChance}} +{{ColorGold}}33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂",
}, },
-- Holy Crown (full replace): -- Holy Crown (full replace):
[155] = { [155] = {
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择", "{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置", "{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
}, },
-- Torn Card (find replace): -- Torn Card (find replace):
[157] = { 15, 10, 5 }, [157] = { 15, 10, 5 },
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup): -- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
[159] = { [159] = {
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%", "{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{Key}}拾取时获得1个钥匙#{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%", "{{Key}} 拾取时获得1个钥匙#{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%" "{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
}, },
-- Wicked Crown (full replace): -- Wicked Crown (full replace):
[161] = { [161] = {
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择", "{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置", "{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
}, },
-- Nuh Uh! (append): -- Nuh Uh! (append):
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"}, [165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
-- Keeper’s Bargain (full replace): -- Keeper’s Bargain (full replace):
[171] = { [171] = {
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心", "{{DevilRoom}} {{ColorGold}}100{{CR}}%概率使恶魔交易消耗硬币而不是心",
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率", "{{DevilRoom}} {{ColorGold}}100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率",
}, },
-- Cursed Penny (append): -- Cursed Penny (append):
[172] = {"增加传送至特殊房间的概率"}, [172] = {"增加传送至特殊房间的概率"},
@@ -338,7 +342,7 @@ local goldenTrinketEffects = {
-- Beth’s Essence (append): -- Beth’s Essence (append):
[182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"}, [182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"},
-- Adoption Papers (append): -- Adoption Papers (append):
[184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝魂石\""}, [184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝的魂石\""},
-- Sigil of Baphomet (find replace): -- Sigil of Baphomet (find replace):
[189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"}, [189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"},
} }
@@ -373,6 +377,7 @@ local goldenTrinketData = {
[70] = {findReplace = true}, -- Louse [70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder [71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip [76] = {append = true}, -- Poker Chip
[77] = {findReplace = true}, -- Blister
[83] = {append = true}, -- Store Key [83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed [84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma [85] = {findReplace = true}, -- Karma
@@ -437,10 +442,10 @@ EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode]
---------- Cards ---------- ---------- Cards ----------
local cards = { local cards = {
-- Change: Added stone enemies and shields
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
-- Change: Added "1% chance for it to be a Crane Game" -- Change: Added "1% chance for it to be a Crane Game"
[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune [11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
-- Change: Added stone enemies and shields
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
-- Change: Complete rewrite -- Change: Complete rewrite
[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano [38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
} }
@@ -464,7 +469,7 @@ local horsepills = {
-- Change: affects whole floor -- Change: affects whole floor
[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!! [43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
-- Change: Forces the effect to be a golden trinket -- Change: Forces the effect to be a golden trinket
[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp! [44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果"}, -- Gulp!
} }
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
@@ -507,7 +512,7 @@ EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
---------- Transformations ---------- ---------- Transformations ----------
EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation EID.descriptions[languageCode].transformations[17] = "死灵法师!" -- Add Necromancer transformation
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then if EID.enableDebug then
+47 -31
View File
@@ -30,7 +30,7 @@ local repCollectibles={
[31] = {"31", "Mom's Lipstick", "↑ {{Range}} +3.75 Range#{{UnknownHeart}} Spawns 1 random heart"}, -- Mom's Lipstick [31] = {"31", "Mom's Lipstick", "↑ {{Range}} +3.75 Range#{{UnknownHeart}} Spawns 1 random heart"}, -- Mom's Lipstick
[37] = {"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 185 damage"}, -- Mr. Boom [37] = {"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 185 damage"}, -- Mr. Boom
[40] = {"40", "Kamikaze!", "Causes a big explosion at Isaac's location#Deals 185 damage"}, -- Kamikaze! [40] = {"40", "Kamikaze!", "Causes a big explosion at Isaac's location#Deals 185 damage"}, -- Kamikaze!
[41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds#Spawns a blue fly"}, -- Mom's Pad [41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 4 seconds#Spawns a blue fly"}, -- Mom's Pad
[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head [42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot [46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop! [49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
@@ -51,6 +51,7 @@ local repCollectibles={
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper! [84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 luck"}, -- Loki's Horns [87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 luck"}, -- Loki's Horns
[91] = {"91", "Spelunker Hat", "Rooms on the map are revealed from further away#{{SecretRoom}} Can also reveal Secret and Super Secret Rooms#Prevents damage from falling projectiles"}, -- Spelunker Hat [91] = {"91", "Spelunker Hat", "Rooms on the map are revealed from further away#{{SecretRoom}} Can also reveal Secret and Super Secret Rooms#Prevents damage from falling projectiles"}, -- Spelunker Hat
[92] = {"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic [98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
[101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{HealingRed}} Heals 1 heart"}, -- The Halo [101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{HealingRed}} Heals 1 heart"}, -- The Halo
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega [106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
@@ -93,7 +94,7 @@ local repCollectibles={
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug [205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine [206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine
[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby [211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 6 damage per second"}, -- Anemic [214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 20 damage per second"}, -- Anemic
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta [218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta
[219] = {"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 20% chance to spawn a Red Heart"}, -- Old Bandage [219] = {"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 20% chance to spawn a Red Heart"}, -- Old Bandage
[222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity [222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
@@ -139,14 +140,16 @@ local repCollectibles={
[297] = {"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box [297] = {"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries [300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key#{{HealingRed}} Heals 1 heart"}, -- Capricorn [307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key#{{HealingRed}} Heals 1 heart"}, -- Capricorn
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius [308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 666% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces [309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara [310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
[312] = {"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{HealingRed}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs [314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{HealingRed}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor [315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye [316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
[319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye [319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye
[320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend [320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend
[322] = {"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby
[323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears [323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears
[325] = {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately and gushes blood tears in the direction Isaac is shooting"}, -- Scissors [325] = {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately and gushes blood tears in the direction Isaac is shooting"}, -- Scissors
[326] = {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#Isaac summons light beams on contact with enemies when invincible#If damage is blocked with perfect timing, shoot a 4-way holy beam and gain a brief shield#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life [326] = {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#Isaac summons light beams on contact with enemies when invincible#If damage is blocked with perfect timing, shoot a 4-way holy beam and gain a brief shield#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
@@ -160,7 +163,8 @@ local repCollectibles={
[345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2.5 Range"}, -- Synthoil [345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2.5 Range"}, -- Synthoil
[346] = {"346", "A Snack", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- A Snack [346] = {"346", "A Snack", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- A Snack
[349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel [349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel
[352] = {"352", "Glass Cannon", "{{Damage}} Shoots a large piercing spectral tear that does 10x Isaac's damage#{{Warning}} While held, taking damage:#↓ Removes an extra 2 hearts of health#↓ Breaks the cannon for a few rooms#↑ {{Range}} +1.5 Range and leaves a blood trail for the room#The extra damage can't kill Isaac#Self-damage does not trigger the effect"}, -- Glass Cannon [352] = {"352", "Glass Cannon", "{{Damage}} Shoots a large piercing spectral tear that does 10x Isaac's damage +10 damage#{{Warning}} While held, taking damage:#↓ Removes an extra 2 hearts of health#↓ Breaks the cannon for a few rooms#↑ {{Range}} +1.5 Range and leaves a blood trail for the room#The extra damage can't kill Isaac#Self-damage does not trigger the effect"}, -- Glass Cannon
[353] = {"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern#↓ x0.75 Bomb damage"}, -- Bomber Boy
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{Trinket}} Spawns a trinket"}, -- Crack Jacks [354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
[355] = {"355", "Mom's Pearls", "↑ {{Range}} +2.5 Range#↑ {{Luck}} +1 Luck#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls [355] = {"355", "Mom's Pearls", "↑ {{Range}} +2.5 Range#↑ {{Luck}} +1 Luck#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
[360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Incubus [360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Incubus
@@ -171,7 +175,7 @@ local repCollectibles={
[369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum [369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly [370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light [374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
[375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#25% chance to reflect enemy shots"}, -- Host Hat [375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#20% chance to reflect enemy shots"}, -- Host Hat
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock [376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play [380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball [382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
@@ -179,10 +183,10 @@ local repCollectibles={
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12 [386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag [389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
[391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal [391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a chance to drop a Black Heart on death"}, -- Serpent's Kiss [393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a 20% chance to drop a Black Heart on death"}, -- Serpent's Kiss
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked [394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X [395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Tears}} +1 Fire rate cap#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam [397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void [399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo [401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby [404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
@@ -192,7 +196,7 @@ local repCollectibles={
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light [415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets [416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus [417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
[419] = {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0 [419] = {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
[421] = {"421", "Kidney Bean", "{{Charm}} Charms all enemies in close range"}, -- Kidney Bean [421] = {"421", "Kidney Bean", "{{Charm}} Charms all enemies in close range"}, -- Kidney Bean
[422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass [422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass
[426] = {"426", "Obsessed Fan", "Mimics Isaac's movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan [426] = {"426", "Obsessed Fan", "Mimics Isaac's movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
@@ -231,7 +235,7 @@ local repCollectibles={
[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn [503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget [504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
[506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"}, -- Backstabber [506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"}, -- Backstabber
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts"}, -- Sharp Straw [507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw have a 15% chance to spawn half hearts"}, -- Sharp Straw
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor [508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye [509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards"}, -- Broken Modem [514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards"}, -- Broken Modem
@@ -239,9 +243,11 @@ local repCollectibles={
[522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis [522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis
[523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box [523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
[524] = {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#Electricity deals 4.5x Isaac's damage per second"}, -- Technology Zero [524] = {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#Electricity deals 4.5x Isaac's damage per second"}, -- Technology Zero
[525] = {"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 30 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
[531] = {"531", "Haemolacria", "↑ {{Damage}} +1 Damage#↑ {{Damage}} x1.5 Damage multiplier#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria [531] = {"531", "Haemolacria", "↑ {{Damage}} +1 Damage#↑ {{Damage}} x1.5 Damage multiplier#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
[543] = {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2.5 Fire rate multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#Chance to block damage"}, -- Hallowed Ground [532] = {"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 5-8 smaller tears#Tears can merge and become bigger"}, -- Lachryphagy
[549] = {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.4 Fire rate#Shoots 8 bone tears in all directions"}, -- Brittle Bones [543] = {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2.5 Fire rate multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#50% chance to block damage"}, -- Hallowed Ground
[549] = {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.4 Fire rate#Shoots 10 bone tears in all directions"}, -- Brittle Bones
[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel [552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
[553] = {"553", "Mucormycosis", "25% chance to shoot a sticky spore tear#{{Luck}} Not affected by luck#{{Poison}} Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis [553] = {"553", "Mucormycosis", "25% chance to shoot a sticky spore tear#{{Luck}} Not affected by luck#{{Poison}} Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
[554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around Isaac"}, -- 2Spooky [554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around Isaac"}, -- 2Spooky
@@ -265,13 +271,13 @@ local repCollectibles={
[572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult [572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult
[573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{HealingRed}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart [573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{HealingRed}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart
[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance [574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder [575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage has a 25% chance to make the spider exit the head and chase enemies"}, -- The Intruder
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poop"}, -- Dirty Mind [576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks have a 6.25% chance to be replaced with poop"}, -- Dirty Mind
[577] = {"577", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles [577] = {"577", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade [578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
[579] = {"579", "Spirit Sword", "Instead of shooting tears, swing a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with swings at full health"}, -- Spirit Sword [579] = {"579", "Spirit Sword", "Instead of shooting tears, swing a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with swings at full health"}, -- Spirit Sword
[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key [580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
[581] = {"581", "Psy Fly", "Chases and deflects enemy projectiles#Deals 15 contact damage per second"}, -- Psy Fly [581] = {"581", "Psy Fly", "Chases and blocks enemy projectiles#Deals 15 contact damage per second"}, -- Psy Fly
[582] = {"582", "Wavy Cap", "↑ {{Tears}} +0.75 Fire rate#↓ {{Speed}} -0.03 Speed#Distorts the screen#Takes longer to recharge each use#Leaving or clearing rooms reduces the effects"}, -- Wavy Cap [582] = {"582", "Wavy Cap", "↑ {{Tears}} +0.75 Fire rate#↓ {{Speed}} -0.03 Speed#Distorts the screen#Takes longer to recharge each use#Leaving or clearing rooms reduces the effects"}, -- Wavy Cap
[583] = {"583", "Rocket in a Jar", "{{Bomb}} +5 Bombs#Placing a bomb while shooting fires a rocket in that direction instead"}, -- Rocket in a Jar [583] = {"583", "Rocket in a Jar", "{{Bomb}} +5 Bombs#Placing a bomb while shooting fires a rocket in that direction instead"}, -- Rocket in a Jar
[584] = {"584", "Book of Virtues", "{{AngelChance}} +12.5% Angel Room chance while held#Spawns an orbital wisp familiar that shoots spectral tears but can be destroyed#Can be combined with a second active item to create special wisps#{{AngelRoom}} Turns the first Devil Room into an Angel Room#{{AngelRoom}} Allows Angel Rooms to spawn after taking a Devil deal"}, -- Book of Virtues [584] = {"584", "Book of Virtues", "{{AngelChance}} +12.5% Angel Room chance while held#Spawns an orbital wisp familiar that shoots spectral tears but can be destroyed#Can be combined with a second active item to create special wisps#{{AngelRoom}} Turns the first Devil Room into an Angel Room#{{AngelRoom}} Allows Angel Rooms to spawn after taking a Devil deal"}, -- Book of Virtues
@@ -305,7 +311,7 @@ local repCollectibles={
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul [612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
[613] = {"613", "", "<Item does not exist>"}, [613] = {"613", "", "<Item does not exist>"},
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs [614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Chance to deflect projectiles near it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy [615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye [616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone [617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
[618] = {"618", "Rotten Tomato", "{{Bait}} 17% chance to shoot tears that mark enemies#{{Luck}} 100% chance at 5 luck#Marked enemies are targeted by other enemies"}, -- Rotten Tomato [618] = {"618", "Rotten Tomato", "{{Bait}} 17% chance to shoot tears that mark enemies#{{Luck}} 100% chance at 5 luck#Marked enemies are targeted by other enemies"}, -- Rotten Tomato
@@ -347,7 +353,7 @@ local repCollectibles={
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD [654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Increases speed and damage of orbitals"}, -- Spin to Win [655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Increases speed and damage of orbitals"}, -- Spin to Win
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version) [656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version)
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects of Isaac's tears"}, -- Vasculitis [657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects upon death"}, -- Vasculitis
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell [658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide [659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
[660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room"}, -- Card Reading [660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room"}, -- Card Reading
@@ -374,7 +380,7 @@ local repCollectibles={
[681] = {"681", "Lil Portal", "Deals contact damage and flies forward#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming four pickups spawns a portal to an unexplored room"}, -- Lil Portal [681] = {"681", "Lil Portal", "Deals contact damage and flies forward#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming four pickups spawns a portal to an unexplored room"}, -- Lil Portal
[682] = {"682", "Worm Friend", "Sometimes bursts out of the ground and grabs an enemy#Grabbed enemies take 8 damage per second, are slowed and cannot move"}, -- Worm Friend [682] = {"682", "Worm Friend", "Sometimes bursts out of the ground and grabs an enemy#Grabbed enemies take 8 damage per second, are slowed and cannot move"}, -- Worm Friend
[683] = {"683", "Bone Spurs", "Enemies spawn bone shards on death#Bones block projectiles and deal contact damage"}, -- Bone Spurs [683] = {"683", "Bone Spurs", "Enemies spawn bone shards on death#Bones block projectiles and deal contact damage"}, -- Bone Spurs
[684] = {"684", "Hungry Soul", "Killing an enemy has a chance to spawn a ghost#Ghosts chase enemies, deal contact damage and explode after 5 seconds#Isaac doesn't take damage from the explosion"}, -- Hungry Soul [684] = {"684", "Hungry Soul", "Killing an enemy has a 33% chance to spawn a ghost#Ghosts chase enemies, deal contact damage and explode after 5 seconds#Isaac doesn't take damage from the explosion"}, -- Hungry Soul
[685] = {"685", "Jar of Wisps", "Spawns a random wisp#Spawns one additional wisp with each use, up to 12"}, -- Jar of Wisps [685] = {"685", "Jar of Wisps", "Spawns a random wisp#Spawns one additional wisp with each use, up to 12"}, -- Jar of Wisps
[686] = {"686", "Soul Locket", "↑ Picking up {{SoulHeart}} Soul Hearts grants random permanent stat ups#{{SoulHeart}} Spawns a Soul Heart"}, -- Soul Locket [686] = {"686", "Soul Locket", "↑ Picking up {{SoulHeart}} Soul Hearts grants random permanent stat ups#{{SoulHeart}} Spawns a Soul Heart"}, -- Soul Locket
[687] = {"687", "Friend Finder", "{{Friendly}} Spawns a random friendly monster that mimics Isaac's movements and attacks"}, -- Friend Finder [687] = {"687", "Friend Finder", "{{Friendly}} Spawns a random friendly monster that mimics Isaac's movements and attacks"}, -- Friend Finder
@@ -402,7 +408,7 @@ local repCollectibles={
[709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex! [709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex!
[710] = {"710", "Bag of Crafting", "Collects up to 8 pickups which cannot be dropped#Using the item with 8 pickups in the bag crafts an item#Item quality is based on the quality of the pickups"}, -- Bag of Crafting [710] = {"710", "Bag of Crafting", "Collects up to 8 pickups which cannot be dropped#Using the item with 8 pickups in the bag crafts an item#Item quality is based on the quality of the pickups"}, -- Bag of Crafting
[711] = {"711", "Flip", "Entering a room with item pedestals displays a ghostly second item on the pedestals#Using the item flips the real and ghostly item#Using Flip after taking the first item allows Isaac to pick up the other item#{{Warning}} Ghostly items alone on pedestals disappear after leaving the room"}, -- Flip [711] = {"711", "Flip", "Entering a room with item pedestals displays a ghostly second item on the pedestals#Using the item flips the real and ghostly item#Using Flip after taking the first item allows Isaac to pick up the other item#{{Warning}} Ghostly items alone on pedestals disappear after leaving the room"}, -- Flip
[712] = {"712", "Lemegeton", "Spawns an orbital that grants a random item's effect#The items have a 25% chance to be from the current room's item pool and 75% chance to be from the Treasure, Boss or Shop pools"}, -- Lemegeton [712] = {"712", "Lemegeton", "Spawns an orbital that grants a random item's effect#The items have a 25% chance to be from the current room's item pool and 75% chance to be from a random item pool"}, -- Lemegeton
[713] = {"713", "Sumptorium", "Removes half a heart and creates a clot#Clots copy Isaac's tears#Each type of heart generates a clot with different HP, damage and tear effect"}, -- Sumptorium [713] = {"713", "Sumptorium", "Removes half a heart and creates a clot#Clots copy Isaac's tears#Each type of heart generates a clot with different HP, damage and tear effect"}, -- Sumptorium
[714] = {"714", "Recall", "Retrieves the Forgotten's body from any distance#The Soul is invincible while the Forgotten is returning"}, -- Recall [714] = {"714", "Recall", "Retrieves the Forgotten's body from any distance#The Soul is invincible while the Forgotten is returning"}, -- Recall
[715] = {"715", "Hold", "Using the item when empty stores the next poop inside#Using the item with a poop inside uses that poop"}, -- Hold [715] = {"715", "Hold", "Using the item when empty stores the next poop inside#Using the item with a poop inside uses that poop"}, -- Hold
@@ -608,7 +614,6 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[709] = "Spawns 3 wisps where Isaac lands", -- Suplex! [709] = "Spawns 3 wisps where Isaac lands", -- Suplex!
[710] = "Spawns a random wisp on craft", -- Bag of Crafting [710] = "Spawns a random wisp on craft", -- Bag of Crafting
[712] = "The item wisps shoot homing tears", -- Lemegeton [712] = "The item wisps shoot homing tears", -- Lemegeton
[719] = "20% chance for enemies to drop a {{Coin}} coin on kill", -- Keeper's Box
[720] = "Spawns a random wisp", -- Everything Jar [720] = "Spawns a random wisp", -- Everything Jar
[722] = "Orbits the chained enemy, shooting at them#Wisp dies when the enemy dies", -- Anima Sola [722] = "Orbits the chained enemy, shooting at them#Wisp dies when the enemy dies", -- Anima Sola
[723] = "Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice [723] = "Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice
@@ -808,6 +813,7 @@ local repBFFSSynergies = {
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart ["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
["5.100.319"] = {75, 150}, -- Cain's Other Eye ["5.100.319"] = {75, 150}, -- Cain's Other Eye
["5.100.320"] = {15, 30}, -- ???'s Only Friend ["5.100.320"] = {15, 30}, -- ???'s Only Friend
["5.100.322"] = {3.5, 7}, -- Mongo Baby
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception) ["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
["5.100.365"] = {30, 60}, -- Lost Fly ["5.100.365"] = {30, 60}, -- Lost Fly
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy ["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
@@ -819,6 +825,7 @@ local repBFFSSynergies = {
["5.100.504"] = {3.5, 7}, -- Brown Nugget ["5.100.504"] = {3.5, 7}, -- Brown Nugget
["5.100.508"] = {1.5, 3}, -- Mom's Razor ["5.100.508"] = {1.5, 3}, -- Mom's Razor
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye ["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
["5.100.525"] = {30, 60}, -- Leprosy
["5.100.565"] = "Double damage while friendly", -- Blood Puppy ["5.100.565"] = "Double damage while friendly", -- Blood Puppy
["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath ["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath
@@ -863,7 +870,7 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].
local repTrinkets={ local repTrinkets={
[10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in waves"}, -- Wiggle Worm [10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in waves"}, -- Wiggle Worm
[11] = {"11", "Ring Worm", "↑ {{Tears}} +0.47 Tears#Spectral tears#Isaac's tears move in spirals with high speed"}, -- Ring Worm [11] = {"11", "Ring Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in spirals with high speed"}, -- Ring Worm
[15] = {"15", "Lucky Rock", "{{Coin}} Destroying rocks has a 33% chance to spawn a coin"},-- Lucky Rock [15] = {"15", "Lucky Rock", "{{Coin}} Destroying rocks has a 33% chance to spawn a coin"},-- Lucky Rock
[16] = {"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 20 seconds"}, -- Mom's Toenail [16] = {"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 20 seconds"}, -- Mom's Toenail
[24] = {"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#{{Poison}} Picking up coins makes Isaac fart, which poisons and knocks back enemies and projectiles"}, -- Butt Penny [24] = {"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#{{Poison}} Picking up coins makes Isaac fart, which poisons and knocks back enemies and projectiles"}, -- Butt Penny
@@ -880,8 +887,9 @@ local repTrinkets={
[67] = {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice [67] = {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
[69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the \"Strange Door\" in \"Depths II\""}, -- Faded Polaroid [69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the \"Strange Door\" in \"Depths II\""}, -- Faded Polaroid
[80] = {"80", "Black Feather", "↑ {{Damage}} +0.5 Damage for each \"Evil up\" item held"}, -- Black Feather [80] = {"80", "Black Feather", "↑ {{Damage}} +0.5 Damage for each \"Evil up\" item held"}, -- Black Feather
[92] = {"92", "Cracked Crown", "↑ x1.33 Stat multiplier (except fire rate) for the stats that are above 1 {{Speed}} speed, 2.73 {{Tears}} tears, 3.5 {{Damage}} damage, 6.5 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown [90] = {"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"}, -- Brown Cap
[96] = {"96", "Ouroboros Worm", "↑ +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm [92] = {"92", "Cracked Crown", "↑ x1.2 Stat multiplier for the stats that are above 1 {{Speed}} speed, 2.73 {{Tears}} tears, 3.5 {{Damage}} damage, 6.5 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
[96] = {"96", "Ouroboros Worm", "↑ +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#10% Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
[98] = {"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"}, -- Nose Goblin [98] = {"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"}, -- Nose Goblin
[101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"}, -- Dim Bulb [101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"}, -- Dim Bulb
[107] = {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart [107] = {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart
@@ -900,12 +908,12 @@ local repTrinkets={
[137] = {"137", "Myosotis", "Entering a new floor spawns up to 4 uncollected pickups from the previous floor in the starting room"}, -- Myosotis [137] = {"137", "Myosotis", "Entering a new floor spawns up to 4 uncollected pickups from the previous floor in the starting room"}, -- Myosotis
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M [138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
[139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm [139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm
[140] = {"140", "Apple of Sodom", "Picking up Red Hearts can convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom [140] = {"140", "Apple of Sodom", "Picking up Red Hearts have a 50% chance to convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom
[141] = {"141", "Forgotten Lullaby", "2x Fire rate for familiars"}, -- Forgotten Lullaby [141] = {"141", "Forgotten Lullaby", "2x Fire rate for familiars"}, -- Forgotten Lullaby
[142] = {"142", "Beth's Faith", "{{Collectible584}} Entering a new floor spawns 4 Book of Virtues wisps"}, -- Beth's Faith [142] = {"142", "Beth's Faith", "{{Collectible584}} Entering a new floor spawns 4 Book of Virtues wisps"}, -- Beth's Faith
[143] = {"143", "Old Capacitor", "{{Battery}} Prevents active item from charging by clearing a room#{{Battery}} Clearing a room has a 20% chance to spawn a battery#{{Luck}} 33% chance at 5 luck"}, -- Old Capacitor [143] = {"143", "Old Capacitor", "{{Battery}} Prevents active item from charging by clearing a room#{{Battery}} Clearing a room has a 20% chance to spawn a battery#{{Luck}} 33% chance at 5 luck"}, -- Old Capacitor
[144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm [144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm
[145] = {"145", "Perfection", "↑ {{Luck}} +10 Luck up#Taking damage destroys the trinket"}, -- Perfection [145] = {"145", "Perfection", "↑ {{Luck}} +10 Luck#Taking damage destroys the trinket"}, -- Perfection
[146] = {"146", "Devil's Crown", "{{RedTreasureRoom}} Treasure Room items are replaced with devil deals"}, -- Devil's Crown [146] = {"146", "Devil's Crown", "{{RedTreasureRoom}} Treasure Room items are replaced with devil deals"}, -- Devil's Crown
[147] = {"147", "Charged Penny", "{{Battery}} Picking up a coin has a 17% chance to add 1 charge to the active item#Higher chance from nickels and dimes"}, -- Charged Penny [147] = {"147", "Charged Penny", "{{Battery}} Picking up a coin has a 17% chance to add 1 charge to the active item#Higher chance from nickels and dimes"}, -- Charged Penny
[148] = {"148", "Friendship Necklace", "All familiars orbit around Isaac"}, -- Friendship Necklace [148] = {"148", "Friendship Necklace", "All familiars orbit around Isaac"}, -- Friendship Necklace
@@ -949,7 +957,7 @@ local repTrinkets={
[186] = {"186", "Apollyon's Best Friend", "{{Collectible706}} Grants 1 Abyss locust"}, -- Apollyon's Best Friend [186] = {"186", "Apollyon's Best Friend", "{{Collectible706}} Grants 1 Abyss locust"}, -- Apollyon's Best Friend
[187] = {"187", "Broken Glasses", "{{TreasureRoom}} 50% chance of adding an extra blind item in Treasure Rooms#50% chance to reveal the blind item in alt path Treasure Rooms"}, -- Broken Glasses [187] = {"187", "Broken Glasses", "{{TreasureRoom}} 50% chance of adding an extra blind item in Treasure Rooms#50% chance to reveal the blind item in alt path Treasure Rooms"}, -- Broken Glasses
[188] = {"188", "Ice Cube", "{{Petrify}} Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube [188] = {"188", "Ice Cube", "{{Petrify}} Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube
[189] = {"189", "Sigil of Baphomet", "Killing an enemy makes Isaac invincible for 1 second#Invincibility stacks with successive enemy kills"}, -- Sigil of Baphomet [189] = {"189", "Sigil of Baphomet", "Killing an enemy makes Isaac invincible for 1 second#Invincibility stacks with successive enemy kills, up to 5 seconds"}, -- Sigil of Baphomet
} }
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
@@ -961,13 +969,15 @@ EID.descriptions[languageCode].quadrupledTrinket = "Effect quadrupled!"
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden -- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
EID.descriptions[languageCode].goldenTrinketEffects = { EID.descriptions[languageCode].goldenTrinketEffects = {
-- Broken Remote (replace with Teleport 2.0 info) -- Broken Remote (replace with Teleport 2.0 info)
[4] = { "{{Collectible419}} Using an active item teleports Isaac to {{ColorGold}}a room that has not been cleared yet{{CR}}#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0 [4] = { "{{Collectible419}} Using an active item teleports Isaac to {{ColorGold}}a room that has not been cleared yet{{CR}}#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled -- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
[6] = { "coins", "pickups" }, [6] = { "coins", "pickups" },
-- Rosary Bead append -- Rosary Bead append
[7] = { "{{Collectible72}} Rosary is added to all item pools" }, [7] = { "{{Collectible72}} Rosary is added to all item pools" },
-- Pulse Warm append
[9] = {"Increase tear size further"},
-- Golden Store Credit: full replace -- Golden Store Credit: full replace
[13] = { "{{Shop}} {{ColorGold}}Allows Isaac to take Shop items for free{{CR}}#Chance to turn into a regular {{Trinket13}} Store Credit after each purchase" }, [13] = { "{{Shop}} {{ColorGold}}Allows Isaac to take Shop items for free{{CR}}#25% chance to turn into a regular {{Trinket13}} Store Credit after each purchase" },
-- Lucky Rock append (Gold / Mom's Box / Both) -- Lucky Rock append (Gold / Mom's Box / Both)
[15] = { "Rocks may drop 2 coins", "Rocks may drop 2 coins", "Rocks may drop 3 coins" }, [15] = { "Rocks may drop 2 coins", "Rocks may drop 2 coins", "Rocks may drop 3 coins" },
-- Golden Mysterious Candy makes Golden Poop -- Golden Mysterious Candy makes Golden Poop
@@ -982,12 +992,17 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
}, },
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect -- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", }, [64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", },
[69] = {"Lengthen effect time"},
-- Error (append): Same behavior as Rainbow Worm -- Error (append): Same behavior as Rainbow Worm
[75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", }, [75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", },
-- NO! -- NO!
[88] = { "Prevents Quality {{Quality0}} items from spawning" }, [88] = { "Prevents Quality {{Quality0}} items from spawning" },
-- Gilded Key (Golden version only): it doesn't give a key. bug that might get fixed (maybe it'll give a Golden Key?) -- Gilded Key (Golden version only): it doesn't give a key. bug that might get fixed (maybe it'll give a Golden Key?)
[159] = { "{{GoldenChest}} Replaces all chests (except Old/Mega) with golden chests#{{GoldenChest}} Golden chests can contain extra cards, pills or trinkets" }, [159] = { "{{GoldenChest}} Replaces all chests (except Old/Mega) with golden chests#{{GoldenChest}} Golden chests can contain extra cards, pills or trinkets" },
-- Lucky Sack
[160] = {"a sack", "2{{CR}} sacks", "3{{CR}} sacks"},
-- Lil Clot
[176] = {"a blood clot", "2{{CR}} blood clots", "3{{CR}} blood clots"},
-- The Twins -- The Twins
[183] = { "May copy/grant 2 familiars", "May copy/grant 2 familiars", "May copy/grant 3 familiars" }, [183] = { "May copy/grant 2 familiars", "May copy/grant 2 familiars", "May copy/grant 3 familiars" },
} }
@@ -1076,7 +1091,7 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
EID.descriptions[languageCode].tarotClothBuffs = { EID.descriptions[languageCode].tarotClothBuffs = {
[2] = "Also grants {{Collectible34}} The Book of Belial effect", -- I - The Magician [2] = "Also grants {{Collectible34}} The Book of Belial effect", -- I - The Magician
[3] = "A second foot strikes down shortly after the first", -- II - The High Priestess [3] = "A second foot strikes down shortly after the first", -- II - The High Priestess
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress [4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
[5] = "{{SoulHeart}} +1 Soul Heart if the boss wasn't defeated yet", -- IV - The Emperor [5] = "{{SoulHeart}} +1 Soul Heart if the boss wasn't defeated yet", -- IV - The Emperor
[6] = {2, 3}, -- V - The Hierophant [6] = {2, 3}, -- V - The Hierophant
[7] = {2, 3}, -- VI - The Lovers [7] = {2, 3}, -- VI - The Lovers
@@ -1165,7 +1180,7 @@ EID.descriptions[languageCode].horsepills={
{"18", "Luck Up", "↑ {{Luck}} +2 Luck"}, -- Luck Up {"18", "Luck Up", "↑ {{Luck}} +2 Luck"}, -- Luck Up
{"19", "Telepills", "Teleports Isaac to a random room"}, -- Telepills {"19", "Telepills", "Teleports Isaac to a random room"}, -- Telepills
{"20", "48 Hour Energy!", "{{Battery}} Fully recharges active items#{{Battery}} Drops 3-4 batteries"}, -- 48 Hour Energy! {"20", "48 Hour Energy!", "{{Battery}} Fully recharges active items#{{Battery}} Drops 3-4 batteries"}, -- 48 Hour Energy!
{"21", "Hematemesis", "{{EmptyHeart}} Drains all but one heart container#{{Heart}} Spawns 1-4 Red Hearts"}, -- Hematemesis {"21", "Hematemesis", "{{EmptyHeart}} Drains all but one heart container#{{Heart}} Spawns 4-7 Red Hearts"}, -- Hematemesis
{"22", "Paralysis", "Prevents Isaac from moving and shooting for 4 seconds"}, -- Paralysis {"22", "Paralysis", "Prevents Isaac from moving and shooting for 4 seconds"}, -- Paralysis
{"23", "I can see forever!", "{{SecretRoom}} Opens secret room entrances on the floor#Full mapping effect"}, -- I can see forever! {"23", "I can see forever!", "{{SecretRoom}} Opens secret room entrances on the floor#Full mapping effect"}, -- I can see forever!
{"24", "Pheromones", "{{Charm}} Turns every enemy in the room permanently friendly"}, -- Pheromones {"24", "Pheromones", "{{Charm}} Turns every enemy in the room permanently friendly"}, -- Pheromones
@@ -1187,7 +1202,7 @@ EID.descriptions[languageCode].horsepills={
{"40", "Something's wrong...", "{{Slow}} Spawns a pool of long lasting slowing creep"}, -- Something's wrong... {"40", "Something's wrong...", "{{Slow}} Spawns a pool of long lasting slowing creep"}, -- Something's wrong...
{"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy... {"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy...
{"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!! {"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!!
{"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently"}, -- Gulp! {"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently#Heals one red heart per gulped trinket"}, -- Gulp!
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf! {"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf!
{"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine! {"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine!
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp! {"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
@@ -1201,6 +1216,7 @@ EID.descriptions[languageCode].horsepills={
local repCharacterInfo = { local repCharacterInfo = {
[4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts#{{DevilRoom}} Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"}, [4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts#{{DevilRoom}} Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"}, [8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
[10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} Only one devil deal can be taken for free in every room"},
[11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"}, [11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"},
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"}, [12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"},
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"}, [14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"},
@@ -1254,7 +1270,7 @@ EID.descriptions[languageCode].birthright ={
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"}, {"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"}, {"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"}, {"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"}, {"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain#{{HealingRed}} Heals 1 heart"},
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"}, {"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"}, {"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"}, {"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
+880 -465
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+151 -137
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@@ -14,7 +14,7 @@ local languageCode = "zh_cn"
local repCollectibles={ local repCollectibles={
[2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye [2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection [5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
[6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One [6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One
[12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom [12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom
[13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus [13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus
@@ -26,11 +26,11 @@ local repCollectibles={
[25] = {"25", "早餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Breakfast [25] = {"25", "早餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Breakfast
[26] = {"26", "烂肉", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Rotten Meat [26] = {"26", "烂肉", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Rotten Meat
[29] = {"29", "妈妈的内裤", "↑ {{Range}} 射程+2.5#生成3-6只蓝苍蝇"}, -- Moms Underwear [29] = {"29", "妈妈的内裤", "↑ {{Range}} 射程+2.5#生成3-6只蓝苍蝇"}, -- Moms Underwear
[30] = {"30", "妈妈的高跟鞋", "↑ {{Range}} 射程+2.5#角色造成12点接触伤害"}, -- Mom's Heels [30] = {"30", "妈妈的高跟鞋", "↑ {{Range}} 射程+2.5#角色每秒造成24点接触伤害"}, -- Mom's Heels
[31] = {"31", "妈妈的口红", "↑ {{Range}} 射程+3.75#{{UnknownHeart}} 生成1随机心"}, -- Mom's Lipstick [31] = {"31", "妈妈的口红", "↑ {{Range}} 射程+3.75#{{UnknownHeart}} 生成1随机心"}, -- Mom's Lipstick
[37] = {"37", "炸弹先生", "在角色下方放置1大炸弹, 造成185点伤害"}, -- Mr. Boom [37] = {"37", "炸弹先生", "在角色下方放置1大炸弹, 造成185点伤害"}, -- Mr. Boom
[40] = {"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"}, -- Kamikaze! [40] = {"40", "神风!", "在角色位置造成一次爆炸#造成185点伤害"}, -- Kamikaze!
[41] = {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒#生成1只蓝苍蝇"}, [41] = {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧4秒#生成1只蓝苍蝇"},
[42] = {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并产生毒气#造成1x角色伤害+185的伤害"}, -- Bob's Rotten Head [42] = {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并产生毒气#造成1x角色伤害+185的伤害"}, -- Bob's Rotten Head
[46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot [46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot
[49] = {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.83秒内造成24x角色伤害"}, -- Shoop da Whoop! [49] = {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.83秒内造成24x角色伤害"}, -- Shoop da Whoop!
@@ -51,6 +51,7 @@ local repCollectibles={
[84] = {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门"}, -- We Need To Go Deeper! [84] = {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门"}, -- We Need To Go Deeper!
[87] = {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运15: 100%概率"}, -- Loki's Horns [87] = {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运15: 100%概率"}, -- Loki's Horns
[91] = {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房#阻挡掉落弹幕的伤害"}, -- Spelunker Hat [91] = {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房#阻挡掉落弹幕的伤害"}, -- Spelunker Hat
[92] = {"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +2魂心"},
[98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic [98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic
[101] = {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+1.5#{{HealingRed}} 治疗1红心"}, -- The Halo [101] = {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+1.5#{{HealingRed}} 治疗1红心"}, -- The Halo
[106] = {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.85#{{Bomb}} +5炸弹"}, -- Mr. Mega [106] = {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.85#{{Bomb}} +5炸弹"}, -- Mr. Mega
@@ -67,9 +68,9 @@ local repCollectibles={
[139] = {"139", "妈妈的钱包", "{{Trinket}} 生成1随机饰品#{{Trinket}} 角色可以持有2个饰品"}, -- Mom's Purse [139] = {"139", "妈妈的钱包", "{{Trinket}} 生成1随机饰品#{{Trinket}} 角色可以持有2个饰品"}, -- Mom's Purse
[140] = {"140", "鲍勃的诅咒", "{{Bomb}} +5炸弹#{{Poison}} 角色的炸弹会产生毒气#{{Poison}} 免疫中毒"}, -- Bob's Curse [140] = {"140", "鲍勃的诅咒", "{{Bomb}} +5炸弹#{{Poison}} 角色的炸弹会产生毒气#{{Poison}} 免疫中毒"}, -- Bob's Curse
[142] = {"142", "肩衣", "{{SoulHeart}} 当受伤至半心时, 角色获得1魂心#每房间只会发生一次#离开并重进房间可以再次触发#{{Warning}} 献血不触发"}, --Scapular [142] = {"142", "肩衣", "{{SoulHeart}} 当受伤至半心时, 角色获得1魂心#每房间只会发生一次#离开并重进房间可以再次触发#{{Warning}} 献血不触发"}, --Scapular
[147] = {"147", "残损铁镐", "使用时, 角色持拿铁镐#持拿时, 允许角色打碎当前房间中接触的石头, 隐藏房入口, 并对敌人造成伤害#攻击时, 降低铁镐的充能#进入新层时, 铁镐完全充能"}, -- Notched Axe [147] = {"147", "残损铁镐", "使用时, 角色持拿铁镐#持拿时, 允许角色打碎当前房间中接触的石头, 隐藏房入口, 并对敌人造成伤害#命中时, 降低铁镐的充能#进入新层时, 铁镐完全充能"}, -- Notched Axe
[148] = {"148", "害虫横行", "受伤时, 生成2-6只蓝苍蝇"}, -- Infestation [148] = {"148", "害虫横行", "受伤时, 生成2-6只蓝苍蝇"}, -- Infestation
[149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#↓ {{Shotspeed}} 弹速修正x0.8#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac [149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程修正x0.8#↓ {{Shotspeed}} 弹速修正x0.8#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac
[152] = {"152", "科技II", "↓ {{Tears}} 射速修正x0.67#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成2x角色伤害"}, -- Technology 2 [152] = {"152", "科技II", "↓ {{Tears}} 射速修正x0.67#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成2x角色伤害"}, -- Technology 2
[153] = {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.42#角色同时发射4颗泪弹"}, -- Mutant Spider [153] = {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.42#角色同时发射4颗泪弹"}, -- Mutant Spider
[155] = {"155", "窥眼", "↑ 左眼伤害修正x1.35#在房间中四处漂浮#每秒造成17.1点接触伤害"}, -- The Peeper [155] = {"155", "窥眼", "↑ 左眼伤害修正x1.35#在房间中四处漂浮#每秒造成17.1点接触伤害"}, -- The Peeper
@@ -90,18 +91,18 @@ local repCollectibles={
[194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房概率+15%"}, -- Magic 8 Ball [194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房概率+15%"}, -- Magic 8 Ball
[197] = {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5"}, -- Jesus Juice [197] = {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5"}, -- Jesus Juice
[203] = {"203", "慈善捆绑包", "掉落物有50%概率成对出现"}, -- Humbling Bundle [203] = {"203", "慈善捆绑包", "掉落物有50%概率成对出现"}, -- Humbling Bundle
[205] = {"205", "锋利插头", "{{Battery}} 使用未完全充能的主动道具时, 以半心充能1格#{{Heart}} 优先消耗红心"}, -- Sharp Plug [205] = {"205", "锋利插头", "{{Battery}} 使用未完全充能的主动道具时, 重复以半心充能1格直到充满, 不致死#{{Heart}} 优先消耗红心"}, -- Sharp Plug
[206] = {"206", "断头台", "↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成56点接触伤害"}, -- Guillotine [206] = {"206", "断头台", "↑ {{Tears}} 射速修正+0.5#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会受到伤害, 每秒造成56点接触伤害"}, -- Guillotine
[211] = {"211", "蜘蛛宝宝", "受伤时, 生成3-5只蓝蜘蛛"}, -- Spiderbaby [211] = {"211", "蜘蛛宝宝", "受伤时, 生成3-5只蓝蜘蛛"}, -- Spiderbaby
[214] = {"214", "贫血", "↑ {{Range}} 射程+1.5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成6点伤害"}, -- Anemic [214] = {"214", "贫血", "↑ {{Range}} 射程+1.5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成20点伤害"}, -- Anemic
[218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%概率治疗半红心"}, -- Placenta [218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%概率治疗半红心"}, -- Placenta
[219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%概率生成1红心"}, -- Old Bandage [219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%概率生成1红心"}, -- Old Bandage
[222] = {"222", "反重力", "↑ {{Tears}} 射速+1#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"}, -- Anti-Gravity [222] = {"222", "反重力", "↑ {{Tears}} 射速修正+1#按住发射键会使泪弹悬空#松开后, 所有泪弹会向被发射的方向继续前进"}, -- Anti-Gravity
[223] = {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸和火焰#{{HealingRed}} 受爆炸击中时治疗半红心"}, -- Pyromaniac [223] = {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸和火焰#{{HealingRed}} 受到爆炸时治疗半红心"}, -- Pyromaniac
[224] = {"224", "柯吉猫的身体", "↑ {{Tears}} 射速+0.5#↓ {{Range}} 射程修正x0.8#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, -- Cricket's Body [224] = {"224", "柯吉猫的身体", "↑ {{Tears}} 射速修正+0.5#↓ {{Range}} 射程修正x0.8#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, -- Cricket's Body
[225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%概率生成1魂心#{{Luck}} 每级幸运+2%概率#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, -- Gimpy [225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%概率生成1魂心#{{Luck}} 每点幸运+2%概率#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, -- Gimpy
[226] = {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, -- Black Lotus [226] = {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, -- Black Lotus
[228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速+0.5#{{Fear}} 15%概率发射恐惧泪弹"}, -- Moms Perfume [228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速修正+0.5#{{Fear}} 15%概率发射恐惧泪弹"}, -- Moms Perfume
[229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung [229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung
[230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon [230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon
[232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch [232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch
@@ -117,7 +118,7 @@ local repCollectibles={
[264] = {"264", "智能苍蝇", "环绕物#每秒造成6.5点接触伤害#角色受伤前, 阻挡弹幕#角色受伤后, 追击附近敌人"}, [264] = {"264", "智能苍蝇", "环绕物#每秒造成6.5点接触伤害#角色受伤前, 阻挡弹幕#角色受伤后, 追击附近敌人"},
[272] = {"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成100点伤害#{{Warning}} 爆炸也会伤到角色"}, -- BBF [272] = {"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成100点伤害#{{Warning}} 爆炸也会伤到角色"}, -- BBF
[273] = {"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成100点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"}, -- Bob's Brain [273] = {"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成100点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"}, -- Bob's Brain
[274] = {"274", "生死之交", "受伤时, 在房间中生成1个中范围环绕物#环绕物每秒造成150点接触伤害"}, -- Best Bud [274] = {"274", "生死之交", "受伤时, 在房间中生成1个中距离环绕物#环绕物每秒造成150点接触伤害"}, -- Best Bud
[275] = {"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成24点伤害"}, -- Lil Brimston [275] = {"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成24点伤害"}, -- Lil Brimston
[276] = {"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#角色发射时心脏蓄力, 停止发射时释放散射泪弹#{{Warning}} 心脏受伤时, 角色也会受伤"}, -- Isaac's Heart [276] = {"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#角色发射时心脏蓄力, 停止发射时释放散射泪弹#{{Warning}} 心脏受伤时, 角色也会受伤"}, -- Isaac's Heart
[278] = {"278", "黑暗乞丐", "{{Heart}} 捡起附近的红心#每捡起1.5红心, 生成1黑心/符文/卡牌/胶囊/蜘蛛"}, -- Dark Bum [278] = {"278", "黑暗乞丐", "{{Heart}} 捡起附近的红心#每捡起1.5红心, 生成1黑心/符文/卡牌/胶囊/蜘蛛"}, -- Dark Bum
@@ -125,7 +126,7 @@ local repCollectibles={
[283] = {"283", "一百面骰", "复制房间中的1掉落物#重置角色的移速, 射速, 伤害, 射程和被动道具#重置房间中的所有底座道具, 掉落物和石头#重新开始当前房间, 重生所有敌人并降级"}, -- D100 [283] = {"283", "一百面骰", "复制房间中的1掉落物#重置角色的移速, 射速, 伤害, 射程和被动道具#重置房间中的所有底座道具, 掉落物和石头#重新开始当前房间, 重生所有敌人并降级"}, -- D100
[285] = {"285", "十面骰", "使房间中所有敌人降级#例如, 所有红苍蝇变成黑苍蝇"}, -- D10 [285] = {"285", "十面骰", "使房间中所有敌人降级#例如, 所有红苍蝇变成黑苍蝇"}, -- D10
[286] = {"286", "空白卡牌", "触发角色持有的卡牌的效果"}, -- Blank Card [286] = {"286", "空白卡牌", "触发角色持有的卡牌的效果"}, -- Blank Card
[287] = {"287", "秘密之书", "高亮当前房间中的暗门石头与标记石头#{{Timer}} 在本层获得以下三种效果之一:#{{Collectible54}} 藏宝图#{{Collectible21}} 指南针 #{{Collectible246}} 蓝地图#只获得尚未激活的效果#如果三者都已拥有, 获得X光透视效果"}, -- Book of Secrets [287] = {"287", "秘密之书", "高亮当前房间中的暗门石头与标记石头#{{Timer}} 在本层获得以下三种效果之一:#{{Collectible54}} 藏宝图#{{Collectible21}} 指南针 #{{Collectible246}} 蓝地图#只获得尚未激活的效果#{{Collectible76}} 如果三者都已拥有, 获得X光透视效果"}, -- Book of Secrets
[288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders [288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders
[289] = {"289", "红蜡烛", "投掷红火#火焰可造成接触伤害, 阻挡弹幕, 在造成或阻挡4次伤害后或10秒后消失"}, -- Red Candle [289] = {"289", "红蜡烛", "投掷红火#火焰可造成接触伤害, 阻挡弹幕, 在造成或阻挡4次伤害后或10秒后消失"}, -- Red Candle
[291] = {"291", "冲水!", "使非头目敌人变成大便#立即击杀便便类敌人和头目#熄灭火堆并将房间充满水#将岩浆坑变为可行走的地面"}, -- Flush! [291] = {"291", "冲水!", "使非头目敌人变成大便#立即击杀便便类敌人和头目#熄灭火堆并将房间充满水#将岩浆坑变为可行走的地面"}, -- Flush!
@@ -138,15 +139,17 @@ local repCollectibles={
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English -- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
[297] = {"297", "潘多拉魔盒", "{{NoLB}}根据所在层生成奖励:#1章1: 2{{SoulHeart}}; 1章2: 2{{Bomb}}+2{{Key}}#{{NoLB}}2章1: 1{{BossRoom}}道具; 2章2: 2章1+2{{SoulHeart}}#3章1: 4{{SoulHeart}}; 3章2: 20{{Coin}}#4章1: 2{{BossRoom}}道具; 4章2: {{Collectible33}}圣经#???/虚空: 无#阴间: 1{{DevilRoom}}道具+1{{BlackHeart}}; 教堂: 1{{AngelRoom}}道具+1{{EternalHeart}}#{{NoLB}}暗室: 解锁{{Collectible523}}搬家盒; 玩具箱: 1{{Coin}}#家: {{Collectible580}}红钥匙"}, -- Pandora's Box [297] = {"297", "潘多拉魔盒", "{{NoLB}}根据所在层生成奖励:#1章1: 2{{SoulHeart}}; 1章2: 2{{Bomb}}+2{{Key}}#{{NoLB}}2章1: 1{{BossRoom}}道具; 2章2: 2章1+2{{SoulHeart}}#3章1: 4{{SoulHeart}}; 3章2: 20{{Coin}}#4章1: 2{{BossRoom}}道具; 4章2: {{Collectible33}}圣经#???/虚空: 无#阴间: 1{{DevilRoom}}道具+1{{BlackHeart}}; 教堂: 1{{AngelRoom}}道具+1{{EternalHeart}}#{{NoLB}}暗室: 解锁{{Collectible523}}搬家盒; 玩具箱: 1{{Coin}}#家: {{Collectible580}}红钥匙"}, -- Pandora's Box
[300] = {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 角色免疫接触伤害, 并对敌人造成25点接触伤害"}, -- Aries [300] = {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 角色免疫接触伤害, 并对敌人造成25点接触伤害"}, -- Aries
[307] = {"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#{{HealingRed}} 治疗1红心"}, -- Capricorn [307] = {"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射速修正+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#{{HealingRed}} 治疗1红心"}, -- Capricorn
[308] = {"308", "宝瓶座", "角色留下水迹#{{Damage}} 水迹每秒造成0.66x角色伤害, 并继承角色的泪弹效果"}, -- Aquarius [308] = {"308", "宝瓶座", "角色留下水迹#{{Damage}} 水迹每秒造成666%角色伤害, 并继承角色的泪弹效果"}, -- Aquarius
[309] = {"309", "双鱼座", "↑ {{Tears}} 射速+0.5#↑ {{Tearsize}} 泪弹尺寸+0.12#提高泪弹击退力"}, -- Pisces [309] = {"309", "双鱼座", "↑ {{Tears}} 射速修正+0.5#↑ {{Tearsize}} 泪弹尺寸+0.12#提高泪弹击退力"}, -- Pisces
[310] = {"310", "夏娃的睫毛膏", "↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.66#↓ {{Shotspeed}} 弹速-0.5"}, [310] = {"310", "夏娃的睫毛膏", "↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.66#↓ {{Shotspeed}} 弹速-0.5"},
[312] = {"312", "抹大拉的蝴蝶结", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#所有红心治疗量翻倍"},
[314] = {"314", "霹雳大腿", "↑ {{Heart}} +1心之容器#↓ {{Speed}} 移速-0.4#{{HealingRed}} 治疗1红心#角色摧毁接触的石头"}, -- Thunder Thighs [314] = {"314", "霹雳大腿", "↑ {{Heart}} +1心之容器#↓ {{Speed}} 移速-0.4#{{HealingRed}} 治疗1红心#角色摧毁接触的石头"}, -- Thunder Thighs
[315] = {"315", "怪异磁铁", "角色的泪弹吸引敌人, 掉落物和饰品#泪弹落地时效果吸引更强"}, -- Strange Attractor [315] = {"315", "怪异磁铁", "角色的泪弹吸引敌人, 掉落物和饰品#泪弹落地时效果吸引更强"}, -- Strange Attractor
[316] = {"316", "诅咒之眼", "蓄力发射5颗泪弹#{{Warning}} 蓄力未满时受伤会将角色传送至随机房间"}, -- Cursed Eye [316] = {"316", "诅咒之眼", "蓄力发射5颗泪弹#{{Warning}} 蓄力未满时受伤会将角色传送至随机房间"}, -- Cursed Eye
[319] = {"319", "该隐的另一只眼", "随机方向发射与角色相同效果的泪弹#{{Damage}} 造成0.75x角色伤害"}, -- Cain's Other Eye [319] = {"319", "该隐的另一只眼", "向随机方向发射与角色相同效果的泪弹#{{Damage}} 造成75%角色伤害"}, -- Cain's Other Eye
[320] = {"320", "???唯一的朋友", "可控制的苍蝇#造成每秒15点接触伤害"}, -- ???'s Only Friend [320] = {"320", "???唯一的朋友", "可控制的苍蝇#造成每秒15点接触伤害"}, -- ???'s Only Friend
[322] = {"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#若没有跟班, 则发射普通的3.5伤害泪弹"},
[323] = {"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果, 外加5点伤害#发射泪弹时充能"}, [323] = {"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果, 外加5点伤害#发射泪弹时充能"},
[325] = {"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#独立控制角色身体, 向发射方向抛射泪弹"}, [325] = {"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#独立控制角色身体, 向发射方向抛射泪弹"},
[326] = {"326", "生命之息", "按住使用键时消耗充能条#充能条为空时角色暂时无敌#无敌时, 角色接触到敌人会召唤光柱#如果阻挡伤害时机完美, 则发射4向圣光并获得短暂护盾#{{Warning}} 按住过久会对角色造成伤害"}, -- Breath of Life [326] = {"326", "生命之息", "按住使用键时消耗充能条#充能条为空时角色暂时无敌#无敌时, 角色接触到敌人会召唤光柱#如果阻挡伤害时机完美, 则发射4向圣光并获得短暂护盾#{{Warning}} 按住过久会对角色造成伤害"}, -- Breath of Life
@@ -160,54 +163,54 @@ local repCollectibles={
[345] = {"345", "合成油脂", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5"}, -- Synthoil [345] = {"345", "合成油脂", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5"}, -- Synthoil
[346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack [346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack
[349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel [349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel
[352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon [352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害+10点伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon
[353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#角色放置的炸弹伤害x0.75"}, [353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#↓ 角色放置的炸弹伤害x0.75"},
[354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks [354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls [355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
[360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成0.75x角色伤害"}, -- Incubus [360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成75%角色伤害"}, -- Incubus
[365] = {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成30点接触伤害#吸引附近敌人的仇恨"}, [365] = {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成30点接触伤害#吸引附近敌人的仇恨"},
[366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs [366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs
[367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#{{Slow}} 角色的炸弹会粘在敌人身上并留下减速水迹#用炸弹击杀敌人会生成蓝蜘蛛"}, [367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#{{Slow}} 角色的炸弹会粘在敌人身上并留下减速水迹#用炸弹击杀敌人会生成蓝蜘蛛"},
[368] = {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐提高射速, 最多为原来的2x"}, -- Epiphora [368] = {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐提高射速修正至200%并降低射击精度"}, -- Epiphora
[369] = {"369", "连续统", "↑ {{Range}} 射程+3#灵体泪弹#泪弹会过屏幕, 从另一边回来"}, -- Continuum [369] = {"369", "连续统", "↑ {{Range}} 射程+3#灵体泪弹#泪弹可以飞出屏幕一侧, 并从另一侧回来"}, -- Continuum
[370] = {"370", "玩偶先生", "↑ {{Tears}} +0.7射速#↑ {{Range}} +2.5射程#{{UnknownHeart}} 拾起时生成3随机心"}, -- Mr. Dolly [370] = {"370", "玩偶先生", "↑ {{Tears}} +0.7射速#↑ {{Range}} +2.5射程#{{UnknownHeart}} 拾起时生成3随机心"}, -- Mr. Dolly
[374] = {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light [374] = {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light
[375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#25%概率反弹敌人弹幕"}, -- Host hat [375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#20%概率反弹敌人弹幕"}, -- Host hat
[376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock [376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock
[380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play [380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play
[382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball [382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 成功捕捉后,下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball
[386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12 [386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
[384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy [384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据其速度, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy
[389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag [389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag
[391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"}, [391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"},
[393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss [393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss
[394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked [394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至1x"}, -- Tech X [395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至100%角色伤害"}, -- Tech X
[397] = {"397", "牵引光束", "↑ {{Tears}} 射速+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam [397] = {"397", "牵引光束", "↑ {{Tears}} 射速修正+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam
[399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void [399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void
[401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo [401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹会变大并在几秒后爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo
[404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby [404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby
[405] = {"405", "恶性漏洞", "{{Throwable}} 可投掷(双击发射键)#重置其接触到的敌人和掉落物"}, -- GB Bug [405] = {"405", "恶性漏洞", "{{Throwable}} 可投掷(双击发射键)#重置其接触到的敌人和掉落物"}, -- GB Bug
[407] = {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射速+2#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+3"}, [407] = {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射速修正+2#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+3"},
[408] = {"408", "祭祀之刃", "25%概率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每级幸运+2.5%概率"}, -- Athame [408] = {"408", "祭祀之刃", "25%概率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每点幸运+2.5%概率"}, -- Athame
[415] = {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, -- Crown Of Light [415] = {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, -- Crown Of Light
[416] = {"416", "深口袋", "{{Coin}} 若清理房间没有奖励, 则生成1-3硬币#{{Coin}} 提高硬币上限至999"}, -- Deep Pockets [416] = {"416", "深口袋", "{{Coin}} 若清理房间没有奖励, 则生成1-3硬币#{{Coin}} 提高硬币上限至999"}, -- Deep Pockets
[417] = {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成7.5-10点伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, -- Succubus [417] = {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成7.5-10点伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, -- Succubus
[419] = {"419", "传送2.0", "传送至未探索的随机房间#等级: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, [419] = {"419", "传送2.0", "传送至未探索的随机房间#等级: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
[421] = {"421", "腰豆", "{{Charm}} 魅惑近距离的所有敌人"}, -- Kidney Bean [421] = {"421", "腰豆", "{{Charm}} 魅惑近距离的所有敌人"}, -- Kidney Bean
[422] = {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动#每层仅可使用三次#{{Collectible66}} 用尽次数后与沙漏作用一致, 即使敌人减速8秒"}, -- Glowing Hourglass [422] = {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动#每层仅可使用三次#{{Collectible66}} 用尽次数后与沙漏作用一致, 即使敌人减速8秒"}, -- Glowing Hourglass
[426] = {"426", "狂热粉丝", "模仿角色移动, 有0.66秒延迟#每秒造成30点接触伤害"}, -- Obsessed Fan [426] = {"426", "狂热粉丝", "模仿角色移动, 有0.66秒延迟#每秒造成30点接触伤害"}, -- Obsessed Fan
[430] = {"430", "狙击蝇老爹", "模仿角色移动, 有0.66秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, -- Papa Fly [430] = {"430", "狙击蝇老爹", "模仿角色移动, 有0.66秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, -- Papa Fly
[431] = {"431", "多维宝宝", "模仿角色移动, 有0.66秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, -- Multidimensional Baby [431] = {"431", "多维宝宝", "模仿角色移动, 有0.66秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, -- Multidimensional Baby
[432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%概率生成1随机掉落物, 15%概率魅惑炸到的敌人#每次生成掉落物后, 本层上述生成概率-1%"}, -- Glitter Bombs [432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%概率生成1随机掉落物, 15%概率魅惑炸到的敌人#当前楼层每次生成掉落物后, 生成概率降低1%"}, -- Glitter Bombs
[433] = {"433", "我的影子", "紧跟着角色的影子#{{Friendly}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆# 黑蛆每秒造成8.7点伤害"}, [433] = {"433", "我的影子", "紧跟着角色的影子#{{Friendly}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆#黑蛆每秒造成8.7点伤害"},
[437] = {"437", "七面骰", "重新开始房间并重生所有敌人#能够从同一房间获得多次清理房间奖励"}, -- D7 [437] = {"437", "七面骰", "重新开始房间并重生所有敌人#能够从同一房间获得多次清理房间奖励"}, -- D7
[440] = {"440", "肾结石", "角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, -- Kidney Stone [440] = {"440", "肾结石", "角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, -- Kidney Stone
[442] = {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+2#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.2"}, -- Dark Princes Crown [442] = {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速修正+2#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.2"}, -- Dark Princes Crown
[444] = {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹"}, -- Lead Pencil [444] = {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹"}, -- Lead Pencil
[448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass [448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass
[450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗的硬币泪弹, 造成1.5x角色伤害+10的伤害#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed [450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗硬币泪弹, 造成1.5x角色伤害+10的伤害#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-3硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed
[451] = {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"}, -- Tarot Cloth [451] = {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 部分塔罗牌效果翻倍或增强"}, -- Tarot Cloth
[453] = {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#泪弹击中时碎成1-3个小骨片"}, -- Compound Fracture [453] = {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#泪弹击中时碎成1-3个小骨片"}, -- Compound Fracture
[455] = {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+2.5#{{Luck}} 生成1幸运硬币"}, [455] = {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+2.5#{{Luck}} 生成1幸运硬币"},
[456] = {"456", "夜宵", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Midnight Snack [456] = {"456", "夜宵", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Midnight Snack
@@ -220,9 +223,9 @@ local repCollectibles={
[476] = {"476", "一面骰", "复制房间中1随机掉落物#复制的掉落物可能与原来的不同"}, -- D1 [476] = {"476", "一面骰", "复制房间中1随机掉落物#复制的掉落物可能与原来的不同"}, -- D1
[477] = {"477", "虚空", "消耗房间中所有底座道具:#主动道具: 后续每次使用虚空时会激活其效果#↑ 被动道具: 提升2项随机属性"}, -- Void [477] = {"477", "虚空", "消耗房间中所有底座道具:#主动道具: 后续每次使用虚空时会激活其效果#↑ 被动道具: 提升2项随机属性"}, -- Void
[487] = {"487", "土豆削皮刀", "{{EmptyHeart}} 移除1心之容器, 获得:#↑ {{Damage}} 伤害+0.2#{{Collectible73}} 肉块#{{Timer}} 当前房间中获得:#↑ {{Range}} 射程+1.5#{{Collectible214}} 留下血迹"}, [487] = {"487", "土豆削皮刀", "{{EmptyHeart}} 移除1心之容器, 获得:#↑ {{Damage}} 伤害+0.2#{{Collectible73}} 肉块#{{Timer}} 当前房间中获得:#↑ {{Range}} 射程+1.5#{{Collectible214}} 留下血迹"},
[489] = {"489", "无限面骰", "可以通过掉落键({{ButtonRT}})更改为任意骰子道具({{Collectible723}}计数二十面骰除外)#"}, -- D Infinity [489] = {"489", "无限面骰", "可以通过掉落键({{ButtonRT}})更改为任意骰子道具({{Collectible723}}计数二十面骰除外)#充能条基于最后使用的骰子变化"}, -- D Infinity
[491] = {"491", "毒瘾宝宝", "{{Pill}} 每7个房间生成1随机胶囊#{{Poison}} 使用胶囊会使房间中所有敌人中毒"}, -- Acid Baby [491] = {"491", "毒瘾宝宝", "{{Pill}} 每7个房间生成1随机胶囊#{{Poison}} 使用胶囊会使房间中所有敌人中毒"}, -- Acid Baby
[493] = {"493", "肾上腺素", "↑ {{Damage}} 空心之容器能提高伤害#空心之容器越多, 随后的伤害加成越高"}, -- Adrenaline [493] = {"493", "肾上腺素", "↑ {{Damage}} 空心之容器能提高伤害#空心之容器越多, 每个新的空心之容器的伤害加成越高"}, -- Adrenaline
[494] = {"494", "雅各布天梯", "泪弹击中时, 生成1道电弧#电弧造成0.5x角色伤害#电弧可电穿最多4个其他敌人"}, -- Jacobs Ladder [494] = {"494", "雅各布天梯", "泪弹击中时, 生成1道电弧#电弧造成0.5x角色伤害#电弧可电穿最多4个其他敌人"}, -- Jacobs Ladder
[495] = {"495", "断魂椒", "8%概率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper [495] = {"495", "断魂椒", "8%概率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper
[496] = {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运13: 25%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia [496] = {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运13: 25%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia
@@ -240,47 +243,49 @@ local repCollectibles={
[522] = {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开#效果期间推开靠近的敌人"}, -- Telekinesis [522] = {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开#效果期间推开靠近的敌人"}, -- Telekinesis
[523] = {"523", "搬家盒", "使用时, 储存当前房间中最多10掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, -- Moving Box [523] = {"523", "搬家盒", "使用时, 储存当前房间中最多10掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, -- Moving Box
[524] = {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成4.5x角色伤害"}, -- Technology Zero [524] = {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成4.5x角色伤害"}, -- Technology Zero
[531] = {"531", "泪血症", "↑ {{Damage}} 伤害+1#↑ {{Damage}} 伤害修正x1.5#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, -- Haemolacria [525] = {"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#最多有3个环绕物#每秒造成30点接触伤害#环绕物受伤过多后被摧毁"},
[531] = {"531", "泪血症", "↑ {{Damage}} 伤害+1#↑ {{Damage}} 伤害修正x1.5#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程修正x0.8#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, -- Haemolacria
[532] = {"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成5-8颗小泪弹#泪弹可以合并变大"},
[543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率阻挡伤害"}, -- Hallowed Ground [543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率阻挡伤害"}, -- Hallowed Ground
[549] = {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.4#向四周方向发射8颗骨头泪弹"}, -- Brittle Bones [549] = {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速修正+0.4#向四周方向发射10颗骨头泪弹"}, -- Brittle Bones
[552] = {"552", "妈妈的铲子", "生成通往下一层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, -- Brittle Bones [552] = {"552", "妈妈的铲子", "生成通往下一层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, -- Brittle Bones
[553] = {"553", "毛霉菌病", "25%概率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis [553] = {"553", "毛霉菌病", "25%概率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis
[554] = {"554", "恐怖如斯", "{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky [554] = {"554", "恐怖如斯", "{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
[555] = {"555", "金剃刀片", "#{{Coin}} 拾起时+5硬币#{{Timer}} 花费5{{Coin}}硬币, 并在当前房间中获得:#↑ {{Damage}} 伤害+1.2"}, -- Golden Razor [555] = {"555", "金剃刀片", "#{{Coin}} 拾起时+5硬币#{{Timer}} 花费5{{Coin}}硬币, 并在当前房间中获得:#↑ {{Damage}} 伤害+1.2"}, -- Golden Razor
[556] = {"556", "炼金硫磺", "{{Timer}} 在当前房间中获得{{Collectible118}}硫磺火#多次使用使伤害更高, 激光更大"}, -- Sulfur [556] = {"556", "炼金硫磺", "{{Timer}} 在当前房间中获得{{Collectible118}}硫磺火#多次使用使伤害更高, 激光更大"}, -- Sulfur
[557] = {"557", "幸运饼干", "获得其一:#1条预言#{{SoulHeart}} 1魂心#{{Rune}} 1符文/魂石#{{Card}} 1塔罗牌#{{Trinket}} 1饰品"}, -- Fortune Cookie [557] = {"557", "幸运饼干", "获得其一:#1条预言#{{SoulHeart}} 1魂心#{{Rune}} 1符文/魂石#{{Card}} 1塔罗牌#{{Trinket}} 1饰品"}, -- Fortune Cookie
[558] = {"558", "眼瘤", "概率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受运气影响"}, -- Eye Sore [558] = {"558", "眼瘤", "概率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受幸运影响"}, -- Eye Sore
[559] = {"559", "220伏", "反复电击附近敌人#{{Damage}} 电击每秒造成3.75x角色伤害#电弧可电穿最多4个其他敌人"}, -- 120 Volt [559] = {"559", "220伏", "反复电击附近敌人#{{Damage}} 电击每秒造成3.75x角色伤害#电弧可电穿最多4个其他敌人"}, -- 120 Volt
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹"}, -- It Hurts [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹"}, -- It Hurts
[561] = {"561", "杏仁奶", "↑ {{Tears}} 射速修正x4#↓ {{Damage}} 伤害修正x0.3#↓ {{Tearsize}} 泪弹尺寸-0.16#泪弹随机获得蠕虫饰品和一些道具的效果"}, -- Almond Milk [561] = {"561", "杏仁奶", "↑ {{Tears}} 射速修正x4#↓ {{Damage}} 伤害修正x0.3#↓ {{Tearsize}} 泪弹尺寸-0.16#泪弹随机获得蠕虫饰品和一些道具的效果"}, -- Almond Milk
[562] = {"562", "谷底石", "↑ 本局游戏中属性不会再降低"}, -- Rock Bottom [562] = {"562", "谷底石", "↑ 本局游戏中属性不会再降低"}, -- Rock Bottom
[563] = {"563", "魅彩炸弹", "{{Bomb}} +5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs [563] = {"563", "魅彩炸弹", "{{Bomb}} +5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs
[564] = {"564", "肥皂", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2"}, -- A Bar of Soap [564] = {"564", "肥皂", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2"}, -- A Bar of Soap
[565] = {"565", "嗜血小宠", "追击敌人#击杀15个敌人后, 会造成更多伤害, 每击杀10个敌人掉落半红心, 但也会尝试对角色造成伤害#击杀40个敌人后, 会造成更多伤害, 掉落整红心, 可以摧毁石头#对其造成足够多伤害可使其回到第一阶段"}, -- Blood Puppy [565] = {"565", "嗜血小宠", "追击敌人#击杀15个敌人后, 会造成更多伤害, 每击杀10个敌人掉落半红心, 但也会尝试对角色造成伤害#击杀40个敌人后, 会造成更多伤害, 掉落整红心, 可以摧毁石头#对其造成足够多伤害可使其回到第一阶段"}, -- Blood Puppy
[566] = {"566", "捕梦网", "{{HalfSoulHeart}} 进入新层时+1半魂心#在每层过场噩梦中显示下一层的头目战和宝箱房道具"}, -- Dream Catcher [566] = {"566", "捕梦网", "{{HalfSoulHeart}} 进入新层时+1半魂心#在每层过场噩梦中显示下一层的头目战和宝箱房道具"}, -- Dream Catcher
[567] = {"567", "逾越节蜡烛", "↑ {{Tears}} 若清理房间且不受伤害, 则射速+0.4#最多+2{{ColorSilver}}(5个房间){{CR}}"}, -- Paschal Candle [567] = {"567", "逾越节蜡烛", "↑ {{Tears}} 若清理房间且不受伤害, 则射速修正+0.4#最多+2{{ColorSilver}}(5个房间){{CR}}"}, -- Paschal Candle
[568] = {"568", "神圣干预", "双击发射键产生护盾#护盾持续1秒, 能推开敌人, 反弹敌人弹幕和激光"}, -- Divine Intervention [568] = {"568", "神圣干预", "双击发射键产生护盾#护盾持续1秒, 能推开敌人, 反弹敌人弹幕和激光"}, -- Divine Intervention
[569] = {"569", "血誓", "{{Warning}} 进入新层时, 吸走角色的所有红心, 但根据失去的红心获得移速和伤害加成#致死时保留半红心#对于受击效果, 每失去半红心都算作单独一击"}, -- Blood Oath [569] = {"569", "血誓", "{{Warning}} 进入新层时, 吸走角色的所有红心, 但根据失去的红心获得移速和伤害加成#致死时保留半红心#对于受击效果, 每失去半红心都算作单独一击"}, -- Blood Oath
[570] = {"570", "黏土饼干", "角色的每颗泪弹都有不同的颜色和效果"}, -- Playdough Cookie [570] = {"570", "黏土饼干", "角色的每颗泪弹都有不同的颜色和效果"}, -- Playdough Cookie
[571] = {"571", "孤儿的袜子", "↑ {{Speed}} 移速+0.3#{{SoulHeart}} +2魂心#免疫水迹和尖刺"}, -- Orphan Socks [571] = {"571", "孤儿的袜子", "↑ {{Speed}} 移速+0.3#{{SoulHeart}} +2魂心#免疫水迹和地刺"}, -- Orphan Socks
[572] = {"572", "玄秘魔眼", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2#↓ {{Shotspeed}} 弹速-0.16#角色的泪弹飞行时可控"}, -- Eye of the Occult [572] = {"572", "玄秘魔眼", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2#↓ {{Shotspeed}} 弹速-0.16#角色的泪弹飞行时可控"}, -- Eye of the Occult
[573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%概率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart [573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%概率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart
[574] = {"574", "圣体匣", "角色获得造成伤害的光环#敌人越靠近角色, 光环造成的伤害越高"}, -- Monstrance [574] = {"574", "圣体匣", "角色获得造成伤害的光环#敌人越靠近角色, 光环造成的伤害越高"}, -- Monstrance
[575] = {"575", "侵体蜘蛛", "{{Slow}} 蜘蛛埋在角色头里, 额外发射4颗减速泪弹, 造成1.5点伤害#受伤时, 蜘蛛离开头并追击敌人"}, -- The Intruder [575] = {"575", "侵体蜘蛛", "{{Slow}} 蜘蛛埋在角色头里, 额外发射4颗减速泪弹, 造成1.5点伤害#受伤时, 蜘蛛有25%概率离开头并追击敌人"}, -- The Intruder
[576] = {"576", "龌龊之心", "所有粪滴敌人变得友好#摧毁大便时, 生成1-4个粪滴#粪滴类型取决于大便类型#石头可能会由大便取代"}, -- Dirty Mind [576] = {"576", "龌龊之心", "所有粪滴敌人变得友好#摧毁大便时, 生成1-4个粪滴#粪滴类型取决于大便类型#石头有6.25%概率会由大便取代"}, -- Dirty Mind
[577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles [577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
[578] = {"578", "免费柠檬水", "生成大范围的黄色水迹#水迹每秒造成24点伤害"}, -- Free Lemonade [578] = {"578", "免费柠檬水", "生成大范围的黄色水迹#水迹每秒造成24点伤害"}, -- Free Lemonade
[579] = {"579", "英灵剑", "攻击方式改为挥剑#{{Damage}} 剑造成3x角色伤害+3.5的伤害, 挥剑速度与按发射键速度一样快#{{Chargeable}} 可蓄力发动旋转攻击#满血时发射剑气"}, -- Spirit Sword [579] = {"579", "英灵剑", "攻击方式改为挥剑#{{Damage}} 剑造成3x角色伤害+3.5的伤害, 挥剑速度与按发射键速度一样快#{{Chargeable}} 可蓄力发动旋转攻击#满血时发射剑气"}, -- Spirit Sword
[580] = {"580", "红钥匙", "在常规房间旁产生门形轮廓指示的红色房间#红色房间可以是特殊房间#{{ErrorRoom}} 进入13x13地图范围外的房间时, 将角色传送至错误房"}, -- Red Key [580] = {"580", "红钥匙", "在常规房间旁产生门形轮廓指示的红色房间#红色房间可以是特殊房间#{{ErrorRoom}} 进入13x13地图范围外的房间时, 将角色传送至错误房"}, -- Red Key
[581] = {"581", "灵能苍蝇", "追击并反弹敌人弹幕#每秒造成15点接触伤害"}, -- Psy Fly [581] = {"581", "灵能苍蝇", "追击并阻挡敌人弹幕#每秒造成15点接触伤害"}, -- Psy Fly
[582] = {"582", "迷幻蘑菇", "↑ {{Tears}} 射速+0.75#↓ {{Speed}} 移速-0.03#扭曲画面#每次使用后需要更多充能#离开或清理房间可减弱效果"}, -- Wavy Cap [582] = {"582", "迷幻蘑菇", "↑ {{Tears}} 射速修正+0.75#↓ {{Speed}} 移速-0.03#扭曲画面#每次使用后延长充能时间#离开或清理房间可减弱效果"}, -- Wavy Cap
[583] = {"583", "罐中火箭", "{{Bomb}} +5炸弹#发射时放置炸弹, 炸弹由发射火箭取代"}, -- Rocket in a Jar [583] = {"583", "罐中火箭", "{{Bomb}} +5炸弹#发射时放置炸弹, 炸弹由发射火箭取代"}, -- Rocket in a Jar
[584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房概率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues [584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房概率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues
[585] = {"585", "白玉香膏盒", "必须通过拾起魂心充能, 使用时生成:#{{SoulHeart}} 3{{SoulHeart}}魂心#{{AngelRoom}} 2个天使房道具#{{DevilRoom}} 若已进行过恶魔交易, 则改为2魂心和1个天使房道具"}, -- Alabaster Box [585] = {"585", "白玉香膏盒", "必须通过拾起魂心充能, 使用时生成:#{{SoulHeart}} 3{{SoulHeart}}魂心#{{AngelRoom}} 2个天使房道具#{{DevilRoom}} 若已进行过恶魔交易, 则改为2魂心和1个天使房道具"}, -- Alabaster Box
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每层的初始房间生成梯子, 通向特殊{{AngelRoom}}天使房商店"}, -- The Stairway [586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每层的初始房间生成梯子, 通向特殊{{AngelRoom}}天使房商店"}, -- The Stairway
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted) [587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
[588] = {"588", "太阳", "{{BossRoom}} 揭示头目房位置#{{Timer}} 击败头目后, 在本层获得:#↑ {{Damage}} 伤害+3#↑ {{Luck}} 幸运+1#{{Card20}} 太阳的效果#{{Battery}} 将主动道具完全充能#{{CurseBlind}} 移除诅咒"}, -- Sol [588] = {"588", "太阳", "{{BossRoom}} 揭示头目房位置#{{Timer}} 击败头目后, 在本层获得:#↑ {{Damage}} 伤害+3#↑ {{Luck}} 幸运+1#{{Card20}} 太阳的效果#{{Battery}} 将主动道具完全充能#{{CurseBlind}} 移除诅咒"}, -- Sol
[589] = {"589", "月亮", "每层额外增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个隐藏房#{{Timer}} 隐藏房内有光束, 接触时在本层获得:#↑ {{Tears}} 射速+0.5#↑ {{Tears}} 每层首个光柱额外+0.5射速#{{HalfSoulHeart}} 1半魂心"}, -- Luna [589] = {"589", "月亮", "每层额外增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个隐藏房#{{Timer}} 隐藏房内有光束, 接触时在本层获得:#↑ {{Tears}} 射速修正+0.5#↑ {{Tears}} 每层首个光柱额外+0.5射速修正#{{HalfSoulHeart}} 1半魂心"}, -- Luna
[590] = {"590", "水星", "↑ {{Speed}} 移速+0.4#大多数门会永久保持打开"}, -- Mercurius [590] = {"590", "水星", "↑ {{Speed}} 移速+0.4#大多数门会永久保持打开"}, -- Mercurius
[591] = {"591", "金星", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Charm}} 魅惑附近敌人"}, -- Venus [591] = {"591", "金星", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Charm}} 魅惑附近敌人"}, -- Venus
[592] = {"592", "地球", "↑ {{Damage}} 伤害+1#角色的泪弹由石头取代#石头伤害不定, 可摧毁障碍物并有更强的击退力"}, -- Terra [592] = {"592", "地球", "↑ {{Damage}} 伤害+1#角色的泪弹由石头取代#石头伤害不定, 可摧毁障碍物并有更强的击退力"}, -- Terra
@@ -303,11 +308,11 @@ local repCollectibles={
[609] = {"609", "永恒六面骰", "重置房间中所有道具#25%概率删除道具而不是重置"}, -- Eternal D6 [609] = {"609", "永恒六面骰", "重置房间中所有道具#25%概率删除道具而不是重置"}, -- Eternal D6
[610] = {"610", "鸟肥笼", "角色在房间中首次受伤时, 跃向敌人#造成45点伤害并释放岩石波#之后追击敌人, 每秒造成6.5点接触伤害"}, -- Bird Cage [610] = {"610", "鸟肥笼", "角色在房间中首次受伤时, 跃向敌人#造成45点伤害并释放岩石波#之后追击敌人, 每秒造成6.5点接触伤害"}, -- Bird Cage
[611] = {"611", "声带", "角色怒吼, 击退周围的敌人并造成伤害#充能越多, 怒吼效果越强"}, -- Larynx [611] = {"611", "声带", "角色怒吼, 击退周围的敌人并造成伤害#充能越多, 怒吼效果越强"}, -- Larynx
[612] = {"612", "迷失游魂", "受伤时时死亡, 会在下一层重生#如果存活时带到下一层, 生成:#{{SoulHeart}} 3魂心#{{EternalHeart}} 2永恒之心#{{TreasureRoom}} 1个宝箱房道具#{{AngelRoom}} 1个天使房道具"}, -- Lost Soul [612] = {"612", "迷失游魂", "受伤时死亡, 会在下一层重生#如果存活时带到下一层, 可能生成:#{{SoulHeart}} 3魂心#{{EternalHeart}} 2永恒之心#{{TreasureRoom}} 1个宝箱房道具#{{AngelRoom}} 1个天使房道具"}, -- Lost Soul
[613] = {"613", "", "<道具不存在>"}, [613] = {"613", "", "<道具不存在>"},
[614] = {"614", "鲜血炸弹", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗5红心#{{HalfHeart}} 若角色没有炸弹, 则可以花费半红心放置炸弹#角色的炸弹会留下血迹"}, -- Blood Bombs [614] = {"614", "鲜血炸弹", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗4红心#{{HalfHeart}} 若角色没有炸弹, 则可以花费半心放置炸弹#角色的炸弹会留下血迹"}, -- Blood Bombs
[615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#概率反弹其周围的弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy [615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy
[616] = {"616", "鸟眼椒", "8%概率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运11: 50%概率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye [616] = {"616", "鸟眼椒", "8%概率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye
[617] = {"617", "磁石", "{{Magnetize}} 17%概率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%概率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone [617] = {"617", "磁石", "{{Magnetize}} 17%概率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%概率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone
[618] = {"618", "烂番茄", "{{Bait}} 17%概率发射标记敌人的泪弹#{{Luck}} 运气5: 100%概率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato [618] = {"618", "烂番茄", "{{Bait}} 17%概率发射标记敌人的泪弹#{{Luck}} 运气5: 100%概率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato
[619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright [619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright
@@ -335,7 +340,7 @@ local repCollectibles={
[641] = {"641", "血田", "在有敌人的房间中, 在角色身后产生一串泪弹#泪弹造成3.5点伤害"}, -- Akeldama [641] = {"641", "血田", "在有敌人的房间中, 在角色身后产生一串泪弹#泪弹造成3.5点伤害"}, -- Akeldama
[642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有概率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低概率"}, -- Magic Skin [642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有概率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低概率"}, -- Magic Skin
[643] = {"643", "终末天启", "{{SoulHeart}} +2魂心#飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation [643] = {"643", "终末天启", "{{SoulHeart}} +2魂心#飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation
[644] = {"644", "安慰奖", "↑ 提升角色速度/射速/伤害/射程中最低的属性#根据角色持有的最少掉落物, 生成3{{Coin}}硬币/1{{Bomb}}炸弹/1{{Key}}钥匙"}, -- Consolation Prize [644] = {"644", "安慰奖", "↑ 提升角色移速/射速/伤害/射程中最低的属性#根据角色持有的最少掉落物, 生成3{{Coin}}硬币/1{{Bomb}}炸弹/1{{Key}}钥匙"}, -- Consolation Prize
[645] = {"645", "小畸胎瘤", "阻挡弹幕的大型环绕物#每秒造成3.5点接触伤害#受击3次时, 分裂为更小的畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁时, 5秒后重生"}, -- Tinytoma [645] = {"645", "小畸胎瘤", "阻挡弹幕的大型环绕物#每秒造成3.5点接触伤害#受击3次时, 分裂为更小的畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁时, 5秒后重生"}, -- Tinytoma
[646] = {"646", "硫磺火炸弹", "{{Bomb}} +5炸弹#{{Collectible118}} 角色的炸弹爆炸时, 释放十字血柱#血柱不会伤到角色"}, -- Brimstone Bombs [646] = {"646", "硫磺火炸弹", "{{Bomb}} +5炸弹#{{Collectible118}} 角色的炸弹爆炸时, 释放十字血柱#血柱不会伤到角色"}, -- Brimstone Bombs
[647] = {"647", "4.5伏特", "清理房间不再对主动道具充能#对敌人造成伤害时缓慢充能#充能所需伤害量随层数提升"}, -- 4.5 Volt [647] = {"647", "4.5伏特", "清理房间不再对主动道具充能#对敌人造成伤害时缓慢充能#充能所需伤害量随层数提升"}, -- 4.5 Volt
@@ -348,14 +353,14 @@ local repCollectibles={
[654] = {"654", "伪造药学博士证", "{{BlackHeart}} +1黑心#{{Pill}} 识别所有胶囊#{{Pill}} 好胶囊变为坏的#↑ {{Damage}} 吃降低属性的胶囊, 伤害+0.6#{{BlackHeart}} 吃其它坏胶囊, 生成1黑心"}, -- False PHD [654] = {"654", "伪造药学博士证", "{{BlackHeart}} +1黑心#{{Pill}} 识别所有胶囊#{{Pill}} 好胶囊变为坏的#↑ {{Damage}} 吃降低属性的胶囊, 伤害+0.6#{{BlackHeart}} 吃其它坏胶囊, 生成1黑心"}, -- False PHD
[655] = {"655", "幸运转盘", "获得1个陀螺环绕物, 阻挡敌人弹幕, 每秒造成10.5点接触伤害#↑ 使用时获得:#↑ {{Speed}} 移速+0.5#提升环绕物的速度和伤害"}, -- Spin to Win [655] = {"655", "幸运转盘", "获得1个陀螺环绕物, 阻挡敌人弹幕, 每秒造成10.5点接触伤害#↑ 使用时获得:#↑ {{Speed}} 移速+0.5#提升环绕物的速度和伤害"}, -- Spin to Win
[656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles [656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
[657] = {"657", "血管炎", "敌人死亡时爆出泪弹, 继承角色的泪弹效果"}, -- Vasculitis [657] = {"657", "血管炎", "敌人死亡时爆出泪弹, 继承死亡时带有的效果"}, -- Vasculitis
[658] = {"658", "巨细胞", "受伤时生成小以撒#小以撒追击附近敌人并向其发射"}, -- Giant Cell [658] = {"658", "巨细胞", "受伤时生成小以撒#小以撒追击附近敌人并向其发射"}, -- Giant Cell
[659] = {"659", "托吡卡胺", "↑ {{Range}} 射程+2.5#↑ {{Tearsize}} 泪弹尺寸+0.22"}, -- Tropicamide [659] = {"659", "托吡卡胺", "↑ {{Range}} 射程+2.5#↑ {{Tearsize}} 泪弹尺寸+0.22"}, -- Tropicamide
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色: {{CR}}头目房#{{Blank}} {{ColorYellow}}黄色: {{CR}}{{TreasureRoom}} 宝箱房#{{Blank}} {{ColorBlue}}蓝色: {{CR}}{{SecretRoom}} 隐藏房"}, -- Card Reading [660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色: {{CR}}头目房#{{Blank}} {{ColorYellow}}黄色: {{CR}}{{TreasureRoom}} 宝箱房#{{Blank}} {{ColorBlue}}蓝色: {{CR}}{{SecretRoom}} 隐藏房"}, -- Card Reading
[661] = {"661", "五胞胎", "敌人死亡处生成1个不动跟班#最多5个跟班"}, -- Quints [661] = {"661", "五胞胎", "敌人死亡处生成1个不动跟班#最多5个跟班"}, -- Quints
[662] = {"662", "", "<道具不存在>"}, -- Pacifist (Cut item) [662] = {"662", "", "<道具不存在>"}, -- Pacifist (Cut item)
[663] = {"663", "肉中刺", "每6秒获得1秒无敌#效果触发前角色会闪光"}, -- Tooth and Nail [663] = {"663", "肉中刺", "每6秒获得1秒无敌#效果触发前角色会闪光"}, -- Tooth and Nail
[664] = {"664", "大胃王", "↑ {{Heart}} +1心之容器#{{HealingRed}} 回满血#所有底座道具会周期性地切换为食物道具#拾起食物道具时获得:#{{HealingRed}} 额外治疗1红心#↑ {{Damage}} 暂时伤害+3.6#↑ 永久提升2项属性(取决于食物)#↓ {{Speed}} 永久移速-0.03"}, -- Binge Eater [664] = {"664", "大胃王", "↑ {{Heart}} +1心之容器#{{HealingRed}} 回满血#所有底座道具会周期性地切换为食物道具#拾起食物道具时获得:#{{HealingRed}} 额外治疗1红心#↑ {{Damage}} 暂时伤害+3.6#↑ 永久提升2项属性(取决于食物)#↓ {{Speed}} 移速-0.03"}, -- Binge Eater
[665] = {"665", "嗝屁猫的眼睛", "在打开或摧毁前, 揭示{{Chest}}箱子, {{GrabBag}}福袋, 店主, 火堆的内容"}, -- Guppy's Eye [665] = {"665", "嗝屁猫的眼睛", "在打开或摧毁前, 揭示{{Chest}}箱子, {{GrabBag}}福袋, 店主, 火堆的内容"}, -- Guppy's Eye
[666] = {"666", "", "<道具不存在>"}, [666] = {"666", "", "<道具不存在>"},
[667] = {"667", "稻草人", "{{Bomb}} +1炸弹#{{Player14}} 生成店主作为第二个角色#店主死亡时生成蓝蜘蛛并永久移除稻草人及其拾起的道具#{{DevilChance}} 店主活着时恶魔交易花费硬币#{{Warning}} 店主也能拾起剧情道具"}, -- Strawman [667] = {"667", "稻草人", "{{Bomb}} +1炸弹#{{Player14}} 生成店主作为第二个角色#店主死亡时生成蓝蜘蛛并永久移除稻草人及其拾起的道具#{{DevilChance}} 店主活着时恶魔交易花费硬币#{{Warning}} 店主也能拾起剧情道具"}, -- Strawman
@@ -368,10 +373,10 @@ local repCollectibles={
[674] = {"674", "灵魂枷锁", "承受致命伤害时, 将角色变为幽灵并被锁链束缚在尸体上, 留有半心继续战斗#幽灵存活10秒后, 角色重生#必须通过拾起魂心充能"}, -- Spirit Shackles [674] = {"674", "灵魂枷锁", "承受致命伤害时, 将角色变为幽灵并被锁链束缚在尸体上, 留有半心继续战斗#幽灵存活10秒后, 角色重生#必须通过拾起魂心充能"}, -- Spirit Shackles
[675] = {"675", "碎裂的宝珠", "受伤时:#打开房间中所有上锁的门#揭示地图上1个随机房间#摧毁所有标记石头和暗门石头"}, -- Cracked Orb [675] = {"675", "碎裂的宝珠", "受伤时:#打开房间中所有上锁的门#揭示地图上1个随机房间#摧毁所有标记石头和暗门石头"}, -- Cracked Orb
[676] = {"676", "空虚之心", "{{EmptyHeart}} 当不多于1红心开始新层时, +1空心之容器"}, -- Empty Heart [676] = {"676", "空虚之心", "{{EmptyHeart}} 当不多于1红心开始新层时, +1空心之容器"}, -- Empty Heart
[677] = {"677", "灵魂出窍", "{{Timer}} 在有敌人的房间中首次受伤时, 获得:#灵体泪弹#飞行#抵消下次伤害#时间暂停2秒#2秒内逐渐提升移速和射速"}, -- Astral Projection [677] = {"677", "灵魂出窍", "{{Timer}} 在有敌人的房间中首次受伤时, 获得:#灵体泪弹#飞行#抵消下次伤害#时间暂停2秒#2秒内大幅提升移速和射速"}, -- Astral Projection
[678] = {"678", "剖腹产", "{{Chargeable}} 角色的泪弹由蓄力攻击取代, 发射追踪灵体胎儿#{{Damage}} 胎儿每秒造成2.8x角色伤害"}, -- C Section [678] = {"678", "剖腹产", "{{Chargeable}} 角色的泪弹由蓄力攻击取代, 发射追踪灵体胎儿#{{Damage}} 胎儿每秒造成2.8x角色伤害"}, -- C Section
[679] = {"679", "亚巴顿宝宝", "{{Collectible399}} 蓄力并发射虚空之喉进行攻击的跟班#1秒内造成52.5点伤害"}, -- Lil Abaddon [679] = {"679", "亚巴顿宝宝", "{{Collectible399}} 蓄力并发射虚空之喉进行攻击的跟班#1秒内造成52.5点伤害"}, -- Lil Abaddon
[680] = {"680", "水土不服症", "{{Chargeable}} 蓄力后方发射短程高伤害光柱#不取代角色泪弹"}, -- Montezuma's Revenge [680] = {"680", "水土不服症", "{{Chargeable}} 蓄力并从角色后方发射短程高伤害光柱#不取代角色泪弹"}, -- Montezuma's Revenge
[681] = {"681", "黑洞宝宝", "向前飞行并造成接触伤害#飞行时吸收掉落物#每吸收1个都增加其体积和伤害, 并生成1只蓝苍蝇#每吸收4个, 生成1个通向未探索房间的传送门"}, -- Lil Portal [681] = {"681", "黑洞宝宝", "向前飞行并造成接触伤害#飞行时吸收掉落物#每吸收1个都增加其体积和伤害, 并生成1只蓝苍蝇#每吸收4个, 生成1个通向未探索房间的传送门"}, -- Lil Portal
[682] = {"682", "触手朋友", "有时会从地面伸出一条触手束缚敌人#受缚的敌人每秒受到8点伤害, 减速并无法移动"}, -- Worm Friend [682] = {"682", "触手朋友", "有时会从地面伸出一条触手束缚敌人#受缚的敌人每秒受到8点伤害, 减速并无法移动"}, -- Worm Friend
[683] = {"683", "骨刺", "敌人死亡时生成骨片#骨片可阻挡弹幕并造成接触伤害"}, -- Bone Spurs [683] = {"683", "骨刺", "敌人死亡时生成骨片#骨片可阻挡弹幕并造成接触伤害"}, -- Bone Spurs
@@ -386,16 +391,16 @@ local repCollectibles={
[692] = {"692", "血色羁绊", "在{{DevilRoom}}恶魔房中生成地刺#在地刺上受伤可获得:#35%: 无#33%: ↑ {{Damage}} 伤害+0.5#15%: 6{{Coin}}硬币#10%: 2{{BlackHeart}}黑心#5%: 随机{{DevilRoom}}恶魔房道具#2%: {{Leviathan}}利维坦套装"}, -- Sanguine Bond [692] = {"692", "血色羁绊", "在{{DevilRoom}}恶魔房中生成地刺#在地刺上受伤可获得:#35%: 无#33%: ↑ {{Damage}} 伤害+0.5#15%: 6{{Coin}}硬币#10%: 2{{BlackHeart}}黑心#5%: 随机{{DevilRoom}}恶魔房道具#2%: {{Leviathan}}利维坦套装"}, -- Sanguine Bond
[693] = {"693", "虫群", "获得8只环绕苍蝇#清理房间后, 生成1只新苍蝇#阻挡弹幕后, 苍蝇变成蓝苍蝇"}, -- The Swarm [693] = {"693", "虫群", "获得8只环绕苍蝇#清理房间后, 生成1只新苍蝇#阻挡弹幕后, 苍蝇变成蓝苍蝇"}, -- The Swarm
[694] = {"694", "心碎", "↑ {{Damage}} 每个碎心+0.25伤害#{{BrokenHeart}} +3碎心#{{BrokenHeart}} 致死时, 致死伤害改为+2碎心#{{Warning}} 角色12碎心时死亡"}, -- Heartbreak [694] = {"694", "心碎", "↑ {{Damage}} 每个碎心+0.25伤害#{{BrokenHeart}} +3碎心#{{BrokenHeart}} 致死时, 致死伤害改为+2碎心#{{Warning}} 角色12碎心时死亡"}, -- Heartbreak
[695] = {"695", "嗜血腥风", "受伤时, 在本层获得:#↑ {{Speed}} 移速提升#↑ {{Tears}} 射速提升#最多移速+1.02, 射速+3"}, -- Bloody Gust [695] = {"695", "嗜血腥风", "受伤时, 在本层获得:#↑ {{Speed}} 移速提升#↑ {{Tears}} 射速提升#最多移速+1.02, 射速修正+3"}, -- Bloody Gust
[696] = {"696", "救恩", "角色周围环绕光环#站在光环中过久的敌人受到十字光柱攻击#受伤时, 在本层中提升光环的大小"}, -- Salvation [696] = {"696", "救恩", "角色周围环绕光环#站在光环中过久的敌人受到十字光柱攻击#受伤时, 在本层中提升光环的大小"}, -- Salvation
[697] = {"697", "消失的胞胎", "进入头目房时, 生成头目的复制体#击败复制体可额外生成1个道具#复制体更慢, 血量只有75%"}, -- Vanishing Twin [697] = {"697", "消失的胞胎", "进入头目房时, 生成头目的复制体#击败复制体可额外生成1个道具#复制体更慢, 血量只有75%"}, -- Vanishing Twin
[698] = {"698", "作孽双子", "发射与角色相同属性和效果泪弹的2个跟班#{{Damage}} 造成0.375x角色伤害"}, -- Twisted Pair [698] = {"698", "作孽双子", "发射与角色相同属性和效果泪弹的2个跟班#{{Damage}} 每个跟班造成37.5%角色伤害"}, -- Twisted Pair
[699] = {"699", "阿撒泻勒之怒", "{{Collectible118}} 清理4个房间后, 进入新房间时, 发射大型硫磺火激光"}, -- Azazel's Rage [699] = {"699", "阿撒泻勒之怒", "{{Collectible118}} 清理4个房间后, 进入新房间时, 发射大型硫磺火激光"}, -- Azazel's Rage
[700] = {"700", "回声室", "使用{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊时, 也使用在拾起回声室之后使用的最近3个符文/卡牌/胶囊"}, -- Echo Chamber [700] = {"700", "回声室", "使用{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊时, 也使用在拾起回声室之后使用的最近3个符文/卡牌/胶囊"}, -- Echo Chamber
[701] = {"701", "以撒的坟墓", "每层开始时生成1{{DirtyChest}}旧箱子#旧箱子需要1钥匙打开, 含有{{SoulHeart}}魂心/{{Trinket}}饰品/{{AngelRoom}}天使房道具/妈妈, 爸爸相关的道具"}, -- Isaac's Tomb [701] = {"701", "以撒的坟墓", "每层开始时生成1{{DirtyChest}}旧箱子#旧箱子需要1钥匙打开, 含有{{SoulHeart}}魂心/{{Trinket}}饰品/{{AngelRoom}}天使房道具/妈妈, 爸爸相关的道具"}, -- Isaac's Tomb
[702] = {"702", "复仇之魂", "受伤时, 生成1环绕魂火#魂火发射泪弹, 不阻挡弹幕, 下一层消失#最多6魂火"}, -- Vengeful Spirit [702] = {"702", "复仇之魂", "受伤时, 生成1环绕魂火#魂火发射泪弹, 不阻挡弹幕, 下一层消失#最多6魂火"}, -- Vengeful Spirit
[703] = {"703", "小以扫", "在当前角色和小以扫之间切换#小以扫拥有3黑心, {{Damage}}伤害+2, 飞行, 首次使用时获得与主角色等量的随机道具#两个角色道具和血量独立#{{Warning}} 任意角色死亡, 游戏结束"}, -- Esau Jr. [703] = {"703", "小以扫", "在当前角色和小以扫之间切换#小以扫拥有3黑心, {{Damage}}伤害+2, 飞行, 首次使用时获得与主角色等量的随机道具#两个角色道具和血量独立#{{Warning}} 任意角色死亡, 游戏结束"}, -- Esau Jr.
[704] = {"704", "狂怒!", "{{Battery}} 造成伤害时充能#{{Timer}} 5秒内获得:#↑ {{Speed}} 移速+0.4#↑ {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速+2#↑ {{Damage}} 伤害+3#只能使用特定近战武器, 能反弹弹幕#{{Timer}} 击杀敌人可延长此状态1秒, 并获得短暂无敌"}, -- Berserk! [704] = {"704", "狂怒!", "{{Battery}} 造成伤害时充能#{{Timer}} 5秒内获得:#↑ {{Speed}} 移速+0.4#↓ {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速修正+2#↑ {{Damage}} 伤害+3#只能使用特定近战武器, 能反弹弹幕#{{Timer}} 击杀敌人可延长此状态1秒, 并获得短暂无敌"}, -- Berserk!
[705] = {"705", "暗仪刺刀", "{{Timer}} 1秒内(发射前)获得:#↑ 移速+1#角色可穿过敌人/弹幕并使其静止#效果结束时, 伤害静止的敌人, 移除静止的弹幕, 在角色位置产生冲击#穿过的敌人/弹幕越多, 伤害和冲击越强"}, -- Dark Arts [705] = {"705", "暗仪刺刀", "{{Timer}} 1秒内(发射前)获得:#↑ 移速+1#角色可穿过敌人/弹幕并使其静止#效果结束时, 伤害静止的敌人, 移除静止的弹幕, 在角色位置产生冲击#穿过的敌人/弹幕越多, 伤害和冲击越强"}, -- Dark Arts
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#蝗虫造成2x-3x角色伤害#一些道具会生成特殊蝗虫"}, -- Abyss [706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#蝗虫造成2x-3x角色伤害#一些道具会生成特殊蝗虫"}, -- Abyss
[707] = {"707", "晚餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Supper [707] = {"707", "晚餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Supper
@@ -403,11 +408,11 @@ local repCollectibles={
[709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex! [709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex!
[710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting [710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting
[711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip [711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton [712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具有25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton
[713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium [713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium
[714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall [714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall
[715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold [715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold
[716] = {"716", "店主的胯袋", "拾起时, 生成3{{Coin}}硬币和1{{Key}}钥匙#{{Shop}} 每花费3硬币获得其一:#↑ {{Speed}} +0.03移速#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.25"}, -- Keeper's Sack [716] = {"716", "店主的胯袋", "拾起时, 生成3{{Coin}}硬币和1{{Key}}钥匙#{{Shop}} 每花费3硬币获得其一:#↑ {{Speed}} 移速+0.03#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.25"}, -- Keeper's Sack
[717] = {"717", "店主的亲友", "石头和障碍物在被摧毁时生成2只蓝蜘蛛#石头在有敌人的房间中时不时会产生蓝蜘蛛"}, -- Keeper's Kin [717] = {"717", "店主的亲友", "石头和障碍物在被摧毁时生成2只蓝蜘蛛#石头在有敌人的房间中时不时会产生蓝蜘蛛"}, -- Keeper's Kin
[718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item) [718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item)
[719] = {"719", "店主的盒子", "{{Shop}} 生成1个可购买的商店道具/掉落物"}, -- Keeper's Box [719] = {"719", "店主的盒子", "{{Shop}} 生成1个可购买的商店道具/掉落物"}, -- Keeper's Box
@@ -419,7 +424,7 @@ local repCollectibles={
[725] = {"725", "大肠激躁症", "造成足够伤害使角色闪红色#闪红时松开发射键, 触发其一:#投掷1个随机大便#产生增益水迹#放毒屁#生成5个激活的炸弹"}, -- IBS [725] = {"725", "大肠激躁症", "造成足够伤害使角色闪红色#闪红时松开发射键, 触发其一:#投掷1个随机大便#产生增益水迹#放毒屁#生成5个激活的炸弹"}, -- IBS
[726] = {"726", "咯血症", "双击发射键使角色咯血#咯血造成1.5x角色伤害#1秒冷却#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害"}, -- Hemoptysis [726] = {"726", "咯血症", "双击发射键使角色咯血#咯血造成1.5x角色伤害#1秒冷却#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害"}, -- Hemoptysis
[727] = {"727", "幽灵炸弹", "{{Bomb}} +5炸弹#爆炸时生成幽灵追击敌人#幽灵每秒造成2x角色伤害, 并在10秒后爆炸"}, -- Ghost Bombs [727] = {"727", "幽灵炸弹", "{{Bomb}} +5炸弹#爆炸时生成幽灵追击敌人#幽灵每秒造成2x角色伤害, 并在10秒后爆炸"}, -- Ghost Bombs
[728] = {"728", "格罗", "在当前房间中, 角色会迸出恶魔跟班#恶魔向最近的敌人发射, 模仿角色属性和泪弹效果#{{Damage}} 其泪弹造成0.75x角色伤害"}, -- Gello [728] = {"728", "格罗", "在当前房间中, 角色会迸出恶魔跟班#恶魔向最近的敌人发射, 模仿角色属性和泪弹效果#{{Damage}} 其泪弹造成75%角色伤害"}, -- Gello
[729] = {"729", "飞头攻击", "向一方向投掷角色的头#头造成接触伤害, 在落点发射泪弹#再次使用或接触时, 将头收回"}, -- Decap Attack [729] = {"729", "飞头攻击", "向一方向投掷角色的头#头造成接触伤害, 在落点发射泪弹#再次使用或接触时, 将头收回"}, -- Decap Attack
[730] = {"730", "玻璃眼", "↑ {{Damage}} 伤害+0.75#↑ {{Luck}} 幸运+1"}, -- Glass Eye [730] = {"730", "玻璃眼", "↑ {{Damage}} 伤害+0.75#↑ {{Luck}} 幸运+1"}, -- Glass Eye
[731] = {"731", "麦粒肿", "↑ {{Damage}} 右眼伤害修正x1.28#↑ {{Range}} 右眼射程+6.5#↓ {{Shotspeed}} 右眼弹速-0.3"}, -- Stye [731] = {"731", "麦粒肿", "↑ {{Damage}} 右眼伤害修正x1.28#↑ {{Range}} 右眼射程+6.5#↓ {{Shotspeed}} 右眼弹速-0.3"}, -- Stye
@@ -436,7 +441,7 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
[23] = "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dinner [23] = "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dinner
[24] = "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dessert [24] = "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dessert
[25] = "↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Breakfast [25] = "↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Breakfast
[26] = "↑ {{Damage}} 伤害+1#↑ {{Range}} +2.5射程#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Rotten Meat [26] = "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Rotten Meat
[346] = "↑ {{Shotspeed}} 弹速+0.2#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- A Snack [346] = "↑ {{Shotspeed}} 弹速+0.2#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- A Snack
[456] = "↑ {{Damage}} 伤害+1#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Midnight Snack [456] = "↑ {{Damage}} 伤害+1#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Midnight Snack
[707] = "↑ {{Tears}} 射速+0.5#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Supper [707] = "↑ {{Tears}} 射速+0.5#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Supper
@@ -469,14 +474,14 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[585] = "将奖励改为2黑心和1个恶魔房道具#若进行过恶魔交易, 则改为3黑心和2个恶魔房道具", -- Alabaster Box [585] = "将奖励改为2黑心和1个恶魔房道具#若进行过恶魔交易, 则改为3黑心和2个恶魔房道具", -- Alabaster Box
[622] = "获得免费的{{Collectible51}}五芒星", -- Genesis [622] = "获得免费的{{Collectible51}}五芒星", -- Genesis
[623] = "同时产生{{Collectible126}}剃刀片的效果", -- Sharp Key [623] = "同时产生{{Collectible126}}剃刀片的效果", -- Sharp Key
[635] = "在角色和织布魔偶之间产生1个{{Collectible705}}暗仪刺刀", -- Stitches [635] = "在角色和织布魔偶之间产生{{Collectible705}}暗仪刺刀的效果", -- Stitches
[640] = "改为发射{{Collectible118}}硫磺火", -- Urn of Souls [640] = "改为发射{{Collectible118}}硫磺火", -- Urn of Souls
[642] = "↑ {{Damage}} 伤害修正x1.4#↑ {{Damage}} 伤害+1", -- Magic Skin [642] = "↑ {{Damage}} 伤害修正x1.4#↑ {{Damage}} 伤害+1", -- Magic Skin
[653] = "幽灵追踪敌人", -- Vade Retro [653] = "幽灵追踪敌人", -- Vade Retro
[685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房概率+10%", -- Jar of Wisps [685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房概率+10%", -- Jar of Wisps
[705] = "对于击中的每个敌人/弹幕↑ {{Damage}} 暂时伤害提升", -- Dark Arts [705] = "对于击中的每个敌人/弹幕↑ {{Damage}} 暂时伤害提升", -- Dark Arts
[710] = "拾起{{Heart}}红心时, 概率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting [710] = "拾起{{Heart}}红心时, 概率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting
[729] = "当头分离时:#↑ {{Tears}} 泪速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack [729] = "当头分离时:#↑ {{Tears}} 射速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack
} }
-- Book of Virtues wisp types -- Book of Virtues wisp types
@@ -503,14 +508,14 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[56] = "魂火会滴落黄色水迹", -- Lemon Mishap [56] = "魂火会滴落黄色水迹", -- Lemon Mishap
[58] = "免疫弹幕#{{Collectible58}}的效果期间免疫伤害", -- Book of Shadows [58] = "免疫弹幕#{{Collectible58}}的效果期间免疫伤害", -- Book of Shadows
[65] = "被摧毁时掉落1个即爆炸弹", -- Anarchist Cookbook [65] = "被摧毁时掉落1个即爆炸弹", -- Anarchist Cookbook
[66] = "{{Slow}}被摧毁时使敌人减速3秒", -- The Hourglass [66] = "{{Slow}} 被摧毁时使敌人减速3秒", -- The Hourglass
[77] = "额外接触伤害", -- My Little Unicorn [77] = "额外接触伤害", -- My Little Unicorn
[78] = "被摧毁时在当前房间中生成1只蝗虫", -- Book of Revelations [78] = "被摧毁时在当前房间中生成1只蝗虫", -- Book of Revelations
[85] = "被摧毁时掉落1{{Card}}卡牌", -- Deck of Cards [85] = "被摧毁时掉落1{{Card}}卡牌", -- Deck of Cards
[97] = "8选1生成魂火:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} 很有可能为爆炸效果", -- The Book of Sin [97] = "8选1生成魂火:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} 很有可能为爆炸效果", -- The Book of Sin
[102] = "6选1生成魂火:#普通泪弹且被摧毁时生成1只红蜘蛛/中毒泪弹/石化泪弹/迷惑泪弹/烧伤泪弹/即爆炸弹泪弹#无论哪种, 被摧毁时生成1胶囊", -- Mom's Bottle of Pills [102] = "6选1生成魂火:#普通泪弹且被摧毁时生成1只红蜘蛛/中毒泪弹/石化泪弹/迷惑泪弹/烧伤泪弹/即爆炸弹泪弹#无论哪种, 被摧毁时生成1胶囊", -- Mom's Bottle of Pills
[105] = "每重置1个道具额外生成1魂火", -- The D6 [105] = "每重置1个道具额外生成1魂火", -- The D6
[111] = "{{Poison}}被摧毁时产生毒气", -- The Bean [111] = "{{Poison}} 被摧毁时产生毒气", -- The Bean
[123] = "随机泪弹", -- Monster Manual [123] = "随机泪弹", -- Monster Manual
[124] = "生成触发道具对应的魂火", -- Dead Sea Scrolls [124] = "生成触发道具对应的魂火", -- Dead Sea Scrolls
[127] = "仅存在于道具所创新层的无限血量魂火", -- Forget Me Now [127] = "仅存在于道具所创新层的无限血量魂火", -- Forget Me Now
@@ -523,15 +528,13 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[166] = "摧毁房间中所有掉落物, 每个都有概率生成1魂火", -- D20 [166] = "摧毁房间中所有掉落物, 每个都有概率生成1魂火", -- D20
[175] = "魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key [175] = "魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key
[177] = "根据获得的奖励生成魂火", -- Portable Slot [177] = "根据获得的奖励生成魂火", -- Portable Slot
[181] = "10%概率发射{{Collectible374}}圣光泪弹", -- White Pony
[186] = "高血量魂火", -- Blood Rights [186] = "高血量魂火", -- Blood Rights
[192] = "追踪泪弹", -- Telepathy for Dummies
[263] = "被摧毁时掉落1{{Rune}}符文", -- Clear Rune [263] = "被摧毁时掉落1{{Rune}}符文", -- Clear Rune
[283] = "重置所有魂火并生成1随机魂火#不重置美德之书", -- D100 [283] = "重置所有魂火并生成1随机魂火#不重置美德之书", -- D100
[284] = "移除所有魂火, 每持有2个道具生成1随机魂火#不重置美德之书", -- D4 [284] = "移除所有魂火, 每持有2个道具生成1随机魂火#不重置美德之书", -- D4
[285] = "10%概率发射十面骰效果的泪弹", -- D10 [285] = "10%概率发射十面骰效果的泪弹", -- D10
[286] = "被摧毁时掉落1{{Card}}卡牌", -- Blank Card [286] = "被摧毁时掉落1{{Card}}卡牌", -- Blank Card
[287] = "{{Collectible675}}被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets [287] = "{{Collectible675}} 被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets
[288] = "生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders [288] = "生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders
[289] = "红火泪弹", -- Red Candle [289] = "红火泪弹", -- Red Candle
[290] = "生成魂火而不是掉落红心#被摧毁时概率生成1{{HalfHeart}}半红心", -- The Jar [290] = "生成魂火而不是掉落红心#被摧毁时概率生成1{{HalfHeart}}半红心", -- The Jar
@@ -544,10 +547,10 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[297] = "根据当前层生成0-8魂火", -- Pandora's Box [297] = "根据当前层生成0-8魂火", -- Pandora's Box
[298] = "免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump [298] = "免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump
[323] = "只能维持3秒", -- Isaac's Tears [323] = "只能维持3秒", -- Isaac's Tears
[324] = "{{Collectible570}}黏土饼干泪弹", -- Undefined [324] = "{{Collectible570}} 黏土饼干泪弹", -- Undefined
[325] = "抛射泪弹", -- Scissors [325] = "抛射泪弹", -- Scissors
[326] = "完美阻挡时生成4魂火", -- Breath of Life [326] = "完美阻挡时生成4魂火", -- Breath of Life
[347] = "{{Collectible245}}完美视力泪弹#复制所有其他魂火", -- Diplopia [347] = "{{Collectible245}} 完美视力泪弹#复制所有其他魂火", -- Diplopia
[348] = "被摧毁时生成1{{Pill}}胶囊", -- Placebo [348] = "被摧毁时生成1{{Pill}}胶囊", -- Placebo
[349] = "被摧毁时50%概率掉落1{{Coin}}硬币", -- Wooden Nickel [349] = "被摧毁时50%概率掉落1{{Coin}}硬币", -- Wooden Nickel
[351] = "使用时产生岩石波#被摧毁时{{Petrify}}石化敌人并产生{{Poison}}毒气", -- Mega Bean [351] = "使用时产生岩石波#被摧毁时{{Petrify}}石化敌人并产生{{Poison}}毒气", -- Mega Bean
@@ -558,9 +561,9 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[386] = "5%概率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12 [386] = "5%概率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12
[396] = "每个传送门有1魂火", -- Ventricle Razor [396] = "每个传送门有1魂火", -- Ventricle Razor
[406] = "随机伤害和射速", -- D8 [406] = "随机伤害和射速", -- D8
[419] = "20%概率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0 [419] = "魂火每5秒闪匿一次", -- Teleport 2.0
[421] = "{{Charm}}被摧毁时产生魅惑屁", -- Kidney Bean [421] = "{{Charm}} 被摧毁时产生魅惑屁", -- Kidney Bean
[422] = "30%概率发射{{Petrify}}石化泪弹#使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass [422] = "使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass
[427] = "在房间中弹动, 被角色击中时爆炸#不造成接触伤害", -- Mine Crafter [427] = "在房间中弹动, 被角色击中时爆炸#不造成接触伤害", -- Mine Crafter
[434] = "生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies [434] = "生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies
[437] = "首次击中时产生七面骰效果", -- D7 [437] = "首次击中时产生七面骰效果", -- D7
@@ -595,7 +598,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[550] = "10%概率对敌人触发妈腿践踏的泪弹", -- Broken Shovel [550] = "10%概率对敌人触发妈腿践踏的泪弹", -- Broken Shovel
[552] = "10%概率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel [552] = "10%概率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel
[556] = "短程{{Collectible118}}硫磺火泪弹", -- Sulfur [556] = "短程{{Collectible118}}硫磺火泪弹", -- Sulfur
[557] = "↑ {{Luck}} 每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie [557] = "↑ {{Luck}}每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie
[578] = "魂火会滴落黄色水迹", -- Free Lemonade [578] = "魂火会滴落黄色水迹", -- Free Lemonade
[580] = "进入新房间时概率产生红门", -- Red Key [580] = "进入新房间时概率产生红门", -- Red Key
[582] = "最多1个", -- Wavy Cap [582] = "最多1个", -- Wavy Cap
@@ -617,7 +620,6 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[709] = "角色落地时生成3魂火", -- Suplex [709] = "角色落地时生成3魂火", -- Suplex
[710] = "合成时生成1随机魂火", -- Bag of Crafting [710] = "合成时生成1随机魂火", -- Bag of Crafting
[712] = "道具魂火发射追踪泪弹", -- Lemegeton [712] = "道具魂火发射追踪泪弹", -- Lemegeton
[719] = "20%概率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box
[720] = "生成1随机魂火", -- Everything Jar [720] = "生成1随机魂火", -- Everything Jar
[722] = "{{Chained}} 禁锢2个敌人#若只有1个敌人, 将其禁锢10秒#再次使用使用孤魂铁索会解除最近的敌人", -- Anima Sola [722] = "{{Chained}} 禁锢2个敌人#若只有1个敌人, 将其禁锢10秒#再次使用使用孤魂铁索会解除最近的敌人", -- Anima Sola
[723] = "生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice [723] = "生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice
@@ -651,7 +653,7 @@ EID.descriptions[languageCode].AbyssLocustEffects = {
[5] = "{{Collectible638}} 造成伤害时擦除敌人", [5] = "{{Collectible638}} 造成伤害时擦除敌人",
[6] = "{{Collectible114}} 攻击时携带一把旋转的菜刀", [6] = "{{Collectible114}} 攻击时携带一把旋转的菜刀",
[7] = "{{Collectible611}} 使用声带的音波, 对周围敌人造成伤害", [7] = "{{Collectible611}} 使用声带的音波, 对周围敌人造成伤害",
[8] = "{{Collectible399}} 生成1个虚空之喉光激光环", [8] = "{{Collectible399}} 生成1个虚空之喉激光环",
[9] = "{{Collectible522}} 冲锋时具有排斥弹幕的光环", [9] = "{{Collectible522}} 冲锋时具有排斥弹幕的光环",
[10] = "{{Collectible447}} 造成伤害时生成毒屁", [10] = "{{Collectible447}} 造成伤害时生成毒屁",
[11] = "{{Collectible447}} 造成伤害时生成屁", [11] = "{{Collectible447}} 造成伤害时生成屁",
@@ -739,7 +741,7 @@ EID.descriptions[languageCode].TearFlagNames = {
[69] = "环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart) [69] = "环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies [70] = "碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy [71] = "脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "鲜血炸弹 ", -- Blood Bombs, leave blood creep on the ground [72] = "鲜血炸弹", -- Blood Bombs, leave blood creep on the ground
[73] = "将敌人变为大便", -- E. Coli tears, turn enemies into poop [73] = "将敌人变为大便", -- E. Coli tears, turn enemies into poop
[74] = "击杀敌人时掉落硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man) [74] = "击杀敌人时掉落硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross [75] = "硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross
@@ -814,19 +816,21 @@ local repBFFSSynergies = {
["5.100.274"] = {150, 300}, -- Best Bud ["5.100.274"] = {150, 300}, -- Best Bud
["5.100.275"] = {24, 48}, -- Lil Brimstone ["5.100.275"] = {24, 48}, -- Lil Brimstone
["5.100.276"] = "向随机方向额外发射泪弹, 留下更大的水迹", -- Isaac's Heart ["5.100.276"] = "向随机方向额外发射泪弹, 留下更大的水迹", -- Isaac's Heart
["5.100.319"] = {0.75, 1.5}, -- Cain's Other Eye ["5.100.319"] = {75, 150}, -- Cain's Other Eye
["5.100.320"] = {15, 30}, -- ???'s Only Friend ["5.100.320"] = {15, 30}, -- ???'s Only Friend
["5.100.360"] = {0.75, 1.5, 1, 2}, -- Incubus (+ Lilith exception) ["5.100.322"] = {3.5, 7}, -- Mongo Baby
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
["5.100.365"] = {30, 60}, -- Lost Fly ["5.100.365"] = {30, 60}, -- Lost Fly
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy ["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
["5.100.389"] = {"7-8", "6"}, -- Rune Bag ["5.100.389"] = {"7-8", "6"}, -- Rune Bag
["5.100.467"] = {0.1, 0.2}, -- Finger! ["5.100.467"] = {10, 20}, -- Finger!
["5.100.468"] = {75, 150}, -- Shade ["5.100.468"] = {75, 150}, -- Shade
["5.100.491"] = {"7", "6"}, -- Acid Baby ["5.100.491"] = {"7", "6"}, -- Acid Baby
["5.100.500"] = {"7-8", "6"}, -- Sack of Sacks ["5.100.500"] = {"7-8", "6"}, -- Sack of Sacks
["5.100.504"] = {3.5, 7}, -- Brown Nugget ["5.100.504"] = {3.5, 7}, -- Brown Nugget
["5.100.508"] = {1.5, 3}, -- Mom's Razor ["5.100.508"] = {1.5, 3}, -- Mom's Razor
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye ["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
["5.100.525"] = {30, 60}, -- Leprosy
["5.100.565"] = "友好时造成的伤害翻倍", -- Blood Puppy ["5.100.565"] = "友好时造成的伤害翻倍", -- Blood Puppy
["5.100.569"] = "若触发, 则获得额外伤害和移速", -- Blood Oath ["5.100.569"] = "若触发, 则获得额外伤害和移速", -- Blood Oath
@@ -851,18 +855,18 @@ local repBFFSSynergies = {
["5.100.681"] = "伤害翻倍", -- Lil Portal ["5.100.681"] = "伤害翻倍", -- Lil Portal
["5.100.682"] = {8, 16}, -- Worm Friend ["5.100.682"] = {8, 16}, -- Worm Friend
["5.100.685"] = "魂火射速和接触伤害翻倍", -- Jar of Wisps ["5.100.685"] = "魂火射速和接触伤害翻倍", -- Jar of Wisps
["5.100.698"] = {0.375, 0.75}, -- Twisted Pair ["5.100.698"] = {37.5, 75}, -- Twisted Pair
["5.100.702"] = "魂火射速和接触伤害翻倍", -- Vengeful Spirit ["5.100.702"] = "魂火射速和接触伤害翻倍", -- Vengeful Spirit
["5.100.706"] = "蝗虫伤害提升至1.25x", -- Abyss ["5.100.706"] = "蝗虫伤害提升25%", -- Abyss
["5.100.712"] = "环绕物接触伤害翻倍", -- Lemegeton ["5.100.712"] = "环绕物接触伤害翻倍", -- Lemegeton
["5.100.713"] = "血团伤害翻倍", -- Sumptorium ["5.100.713"] = "血团伤害翻倍", -- Sumptorium
["5.100.728"] = {0.75, 1.5, 1, 2}, -- Gello (+ Lilith exception) ["5.100.728"] = {75, 150, 100, 200}, -- Gello (+ Lilith exception)
["5.300.96"] = "魂火射速和接触伤害翻倍", -- Soul of Bethany ["5.300.96"] = "魂火射速和接触伤害翻倍", -- Soul of Bethany
["5.350.142"] = "魂火射速和接触伤害翻倍", -- Beth's Faith ["5.350.142"] = "魂火射速和接触伤害翻倍", -- Beth's Faith
["5.350.182"] = "魂火射速和接触伤害翻倍", -- Beth's Essence ["5.350.182"] = "魂火射速和接触伤害翻倍", -- Beth's Essence
["5.350.176"] = "血团伤害翻倍", -- Lil Clot ["5.350.176"] = "血团伤害翻倍", -- Lil Clot
["5.350.186"] = "蝗虫伤害提升至1.25x", -- Apollyon's Best Friend ["5.350.186"] = "蝗虫伤害提升25%", -- Apollyon's Best Friend
["Tainted Lilith"] = "格罗的泪弹伤害翻倍", -- Gello (for BFFS pedestal) ["Tainted Lilith"] = "格罗的泪弹伤害翻倍", -- Gello (for BFFS pedestal)
} }
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies) EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
@@ -871,14 +875,14 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].
local repTrinkets={ local repTrinkets={
[10] = {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹波形前进"}, -- Wiggle Worm [10] = {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹波形前进"}, -- Wiggle Worm
[11] = {"11", "环形虫", "↑ {{Tears}} 射速+0.47#灵体泪弹#角色的泪弹高速螺旋前进"}, -- Ring Worm [11] = {"11", "环形虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹高速螺旋前进"}, -- Ring Worm
[15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%概率生成1硬币"},-- Lucky Rock [15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%概率生成1硬币"},-- Lucky Rock
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置"}, -- Mom's Toenail [16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置"}, -- Mom's Toenail
[24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny [24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny
[26] = {"26", "钩形虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#泪弹直角前进"}, -- Hook Worm [26] = {"26", "钩形虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#泪弹直角前进"}, -- Hook Worm
[32] = {"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果"}, -- Liberty Cap [32] = {"32", "裸盖蘑菇", "每个房间25%概率获得随机蘑菇效果"}, -- Liberty Cap
[33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高概率在当前房间中生成双子座的跟班"}, -- Umbilical Cord [33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}史蒂文宝宝#{{Collectible318}} 受伤时高概率在当前房间中生成双子座跟班"}, -- Umbilical Cord
[39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer [39] = {"39", "癌症", "↑ {{Tears}} 射速修正+1"}, -- Cancer
[48] = {"48", "遗失的书页", "受伤时有5%概率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page [48] = {"48", "遗失的书页", "受伤时有5%概率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
[49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%概率生成1半红心#镍币和铸币生成红心概率更高"}, -- Bloody Penny [49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%概率生成1半红心#镍币和铸币生成红心概率更高"}, -- Bloody Penny
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny [50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny
@@ -888,8 +892,9 @@ local repTrinkets={
[67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice [67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice
[69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid [69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid
[80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather [80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather
[90] = {"90", "棕色雷管", "大便摧毁时爆炸, 造成100点伤害"}, -- Brown Cap
[92] = {"92", "碎裂的王冠", "↑ 高于{{Speed}}移速1, {{Tears}}射速2.73, {{Damage}}伤害3.5, {{Range}}射程6.5, {{Shotspeed}}弹速1的部分修正x1.2"}, -- Cracked Crown [92] = {"92", "碎裂的王冠", "↑ 高于{{Speed}}移速1, {{Tears}}射速2.73, {{Damage}}伤害3.5, {{Range}}射程6.5, {{Shotspeed}}弹速1的部分修正x1.2"}, -- Cracked Crown
[96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm [96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#10%概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm
[98] = {"98", "鼻涕泡", "5%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin [98] = {"98", "鼻涕泡", "5%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin
[101] = {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, -- Dim Bulb [101] = {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, -- Dim Bulb
[107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"}, -- Crow Heart [107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"}, -- Crow Heart
@@ -909,7 +914,7 @@ local repTrinkets={
[138] = {"138", "'M", "使用主动道具后, 将该主动道具重置"}, -- 'M [138] = {"138", "'M", "使用主动道具后, 将该主动道具重置"}, -- 'M
[139] = {"139", "泪滴护符", "{{Luck}} 对基于幸运的泪弹效果, 幸运+4"}, -- Teardrop Charm [139] = {"139", "泪滴护符", "{{Luck}} 对基于幸运的泪弹效果, 幸运+4"}, -- Teardrop Charm
[140] = {"140", "所多玛之果", "拾起红心时, 50%概率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom [140] = {"140", "所多玛之果", "拾起红心时, 50%概率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom
[141] = {"141", "失落摇篮曲", "跟班的射速翻倍"}, -- Forgotten Lullaby [141] = {"141", "失落摇篮曲", "跟班的射速变为2倍"}, -- Forgotten Lullaby
[142] = {"142", "伯大尼的信仰", "{{Collectible584}} 进入新层时, 生成4美德之书魂火"}, -- Beth's Faith [142] = {"142", "伯大尼的信仰", "{{Collectible584}} 进入新层时, 生成4美德之书魂火"}, -- Beth's Faith
[143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%概率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor [143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%概率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor
[144] = {"144", "脑形虫", "泪弹若会打不中敌人, 则90度转向敌人"}, -- Brain Worm [144] = {"144", "脑形虫", "泪弹若会打不中敌人, 则90度转向敌人"}, -- Brain Worm
@@ -920,17 +925,17 @@ local repTrinkets={
[149] = {"149", "紧急按钮", "即将受伤时, 若主动道具已充能, 则使用主动道具"}, -- Panic Button [149] = {"149", "紧急按钮", "即将受伤时, 若主动道具已充能, 则使用主动道具"}, -- Panic Button
[150] = {"150", "蓝钥匙", "锁住的门可以免费打开, 但角色需要在进入房间前清理一个死寂层的房间"}, -- Blue Key [150] = {"150", "蓝钥匙", "锁住的门可以免费打开, 但角色需要在进入房间前清理一个死寂层的房间"}, -- Blue Key
[151] = {"151", "扁锉", "尖刺全部缩回, 不造成伤害#也影响{{CursedRoom}}诅咒房的门, 刺箱子和任何尖刺障碍物"}, -- Flat File [151] = {"151", "扁锉", "尖刺全部缩回, 不造成伤害#也影响{{CursedRoom}}诅咒房的门, 刺箱子和任何尖刺障碍物"}, -- Flat File
[152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基概率+9%#{{PlanetariumChance}} 第一次进入星象房前, 概率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens [152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基础概率+9%#{{PlanetariumChance}} 第一次进入星象房前, 概率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens
[153] = {"153", "妈妈的发髻", "每个房间有25%概率获得随机妈妈道具的效果"}, -- Mom's Lock [153] = {"153", "妈妈的发髻", "每个房间有25%概率获得随机妈妈道具的效果"}, -- Mom's Lock
[154] = {"154", "骰子袋", "每个新房间有50%概率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag [154] = {"154", "骰子袋", "每个新房间有50%概率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag
[155] = {"155", "神圣王冠", "在教堂中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Holy Crown [155] = {"155", "神圣王冠", "在教堂中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Holy Crown
[156] = {"156", "母亲的吻", "持有时+1心之容器"}, -- Mother's Kiss [156] = {"156", "母亲的吻", "持有时+1心之容器"}, -- Mother's Kiss
[157] = {"157", "扑克牌残片", "每发射15次, 发射1颗{{Collectible149}}吐根酊+{{Collectible5}}我的镜像效果的泪弹, 其射程极高"}, -- Torn Card [157] = {"157", "扑克牌残片", "每发射15次, 发射1颗{{Collectible149}}吐根酊+{{Collectible5}}我的镜像效果的泪弹, 其射程极高"}, -- Torn Card
[158] = {"158", "破损的口袋", "受伤时, 角色掉落持有的2硬币/钥匙/炸弹#该掉落物可能会变为变体, 比如金钥匙, 镍币, 铸币等"}, -- Torn Pocket [158] = {"158", "破损的口袋", "受伤时, 角色掉落持有的2硬币/钥匙/炸弹#该掉落物可能会变为变体, 比如金钥匙, 镍币, 铸币等"}, -- Torn Pocket
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key [159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和大箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack [160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown [161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump [162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理并离开另一个房间"}, -- Azazel's Stump
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry [163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap [164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh! [165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
@@ -944,15 +949,15 @@ local repTrinkets={
[173] = {"173", "你的灵魂", "{{DevilRoom}} 允许免费进行一次恶魔交易#{{Warning}} 免费交易也会影响天使房概率"}, -- Your Soul [173] = {"173", "你的灵魂", "{{DevilRoom}} 允许免费进行一次恶魔交易#{{Warning}} 免费交易也会影响天使房概率"}, -- Your Soul
[174] = {"174", "数字冰箱贴", "{{DevilChance}} 恶魔房概率+10%#防止恶魔房中出现坎卜斯#恶魔房变为特殊房间布局, 有更多的交易, 黑心和敌人"}, -- Number Magnet [174] = {"174", "数字冰箱贴", "{{DevilChance}} 恶魔房概率+10%#防止恶魔房中出现坎卜斯#恶魔房变为特殊房间布局, 有更多的交易, 黑心和敌人"}, -- Number Magnet
[175] = {"175", "奇怪的钥匙", "无论时间, 打开死寂的门#使用{{Collectible297}}潘多拉的盒子时, 从随机道具池生成6个道具"}, -- Strange Key [175] = {"175", "奇怪的钥匙", "无论时间, 打开死寂的门#使用{{Collectible297}}潘多拉的盒子时, 从随机道具池生成6个道具"}, -- Strange Key
[176] = {"176", "小血团", "生成1个血块跟班, 模仿角色的行动#复制角色的属性和泪弹效果, 造成0.35x角色伤害#每个房间重生"}, -- Lil Clot [176] = {"176", "小血团", "生成1个血块跟班, 模仿角色的行动#复制角色的属性和泪弹效果, 造成35%角色伤害#每个房间重生"}, -- Lil Clot
[177] = {"177", "纹身贴", "{{Chest}} 清理{{ChallengeRoom}}挑战房后, 生成1箱子#清理{{BossRushRoom}}头目挑战房, 生成1道具"}, -- Temporary Tattoo [177] = {"177", "纹身贴", "{{Chest}} 清理{{ChallengeRoom}}挑战房后, 生成1箱子#清理{{BossRushRoom}}头目挑战房, 生成1道具"}, -- Temporary Tattoo
[178] = {"178", "被吞下的M80鞭炮", "受伤时角色有50%概率爆炸#不会摧毁交互中的献血机或忏悔室, 但会生成摧毁时的掉落物"}, -- Swallowed M80 [178] = {"178", "被吞下的M80鞭炮", "受伤时角色有50%概率爆炸#不会摧毁交互中的献血机或忏悔室, 但会生成摧毁时的掉落物"}, -- Swallowed M80
[179] = {"179", "赛车遥控器", "跟班模仿角色的移动#按住掉落键({{ButtonRT}})使跟班留在原地"}, -- RC Remote [179] = {"179", "赛车遥控器", "跟班模仿角色的移动#按住掉落键({{ButtonRT}})使跟班留在原地"}, -- RC Remote
[180] = {"180", "复得游魂", "精确跟随角色移动, 发射灵体泪弹#复制角色的属性和泪弹效果, 造成0.5x角色伤害#使用角色使用的大多数主动道具#复得游魂受伤即死#每层重生"}, -- Found Soul [180] = {"180", "复得游魂", "精确跟随角色移动, 发射灵体泪弹#复制角色的属性和泪弹效果, 造成50%角色伤害#使用角色使用的大多数主动道具#复得游魂受伤即死#每层重生"}, -- Found Soul
[181] = {"181", "扩展电路板", "使用主动道具时, 额外触发随机1-2充能的主动道具"}, -- Expansion Pack [181] = {"181", "扩展电路板", "使用主动道具时, 额外触发随机1-2充能的主动道具"}, -- Expansion Pack
[182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%概率生成1魂火"}, -- Beth's Essence [182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%概率生成1魂火"}, -- Beth's Essence
[183] = {"183", "双胞胎", "每个房间有50%概率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins [183] = {"183", "双胞胎", "每个房间有50%概率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins
[184] = {"184", "领养协议书", "{{Shop}} 商店的道具由跟班取代, 10硬币出售"}, -- Adoption Papers [184] = {"184", "领养协议书", "{{Shop}} 商店的道具由跟班取代, 售价10硬币"}, -- Adoption Papers
[185] = {"185", "蟋蟀腿", "杀死敌人时, 17%概率生成1只随机蝗虫"}, -- Cricket Leg [185] = {"185", "蟋蟀腿", "杀死敌人时, 17%概率生成1只随机蝗虫"}, -- Cricket Leg
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend [186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses [187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
@@ -969,13 +974,15 @@ EID.descriptions[languageCode].quadrupledTrinket = "效果翻四倍!"
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden -- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
EID.descriptions[languageCode].goldenTrinketEffects = { EID.descriptions[languageCode].goldenTrinketEffects = {
-- Broken Remote (replace with Teleport 2.0 info) -- Broken Remote (replace with Teleport 2.0 info)
[4] = { "{{Collectible419}} 使用主动道具时, 将角色传送至{{ColorGold}}未探索的随机房间{{CR}}#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0 [4] = { "{{Collectible419}} 使用主动道具时, 将角色传送至{{ColorGold}}未探索的随机房间{{CR}}#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled -- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
[6] = { "硬币", "掉落物" }, [6] = { "硬币", "掉落物" },
-- Rosary Bead append -- Rosary Bead append
[7] = { "{{Collectible72}} 念珠添加至所有道具池" }, [7] = { "{{Collectible72}} 念珠添加至所有道具池" },
-- Pulse Worm append
[9] = { "波动幅度变得更大" },
-- Golden Store Credit: full replace -- Golden Store Credit: full replace
[13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有概率变为普通的{{Trinket13}}商店积分" }, [13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有25%概率变为普通的{{Trinket13}}商店积分" },
-- Lucky Rock append (Gold / Mom's Box / Both) -- Lucky Rock append (Gold / Mom's Box / Both)
[15] = { "石头可能掉落2硬币", "石头可能掉落2硬币", "石头可能掉落3硬币" }, [15] = { "石头可能掉落2硬币", "石头可能掉落2硬币", "石头可能掉落3硬币" },
-- Golden Mysterious Candy makes Golden Poop -- Golden Mysterious Candy makes Golden Poop
@@ -990,12 +997,18 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
}, },
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect -- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "蠕虫属性效果翻倍", "蠕虫属性效果翻三倍", "蠕虫属性效果翻四倍", }, [64] = { "蠕虫属性效果翻倍", "蠕虫属性效果翻三倍", "蠕虫属性效果翻四倍", },
-- Faded Polaroid (append)
[69] = { "延长效果持续时间", "大幅延长效果持续时间"},
-- Error (append): Same behavior as Rainbow Worm -- Error (append): Same behavior as Rainbow Worm
[75] = { "若可能, 饰品效果翻倍", "若可能, 饰品效果翻三倍", "若可能, 饰品效果翻四倍", }, [75] = { "若可能, 饰品效果翻倍", "若可能, 饰品效果翻三倍", "若可能, 饰品效果翻四倍", },
-- NO! -- NO!
[88] = { "阻止品质{{Quality0}}道具生成" }, [88] = { "阻止品质{{Quality0}}道具生成" },
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?) -- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
[159] = { "{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品" }, [159] = { "{{GoldenChest}} 所有新生成的箱子(除了旧箱子和大箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品" },
-- Lucky Sack
[160] = {1, 2, 3},
-- Lil Clot
[176] = {1, 2, 3},
-- The Twins -- The Twins
[183] = { "可复制/获得2个跟班", "可复制/获得2个跟班", "可复制/获得3个跟班" }, [183] = { "可复制/获得2个跟班", "可复制/获得2个跟班", "可复制/获得3个跟班" },
} }
@@ -1031,13 +1044,13 @@ local repCards={
[51] = {"51", "神圣卡", "{{HolyMantle}} 一次性神圣屏障护盾(阻挡1次伤害)"}, -- Holy Card [51] = {"51", "神圣卡", "{{HolyMantle}} 一次性神圣屏障护盾(阻挡1次伤害)"}, -- Holy Card
[52] = {"52", "变巨术", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#体型变大#角色可粉碎接触的石头"}, -- Huge Growth [52] = {"52", "变巨术", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#体型变大#角色可粉碎接触的石头"}, -- Huge Growth
[55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard [55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard
[56] = {"56", "0-愚者?", "将角色的所有心(留半心)和掉落物掉在地上#只保留半心#若数量充足, 可作为{{Collectible74}}25美分和{{Collectible19}}轰! 等道具生成"}, -- 0 - The Fool? [56] = {"56", "0-愚者?", "将角色的所有心(留半心)和掉落物掉在地上#若数量充足, 可作为{{Collectible74}}25美分和{{Collectible19}}轰! 等道具生成"}, -- 0 - The Fool?
[57] = {"57", "I-魔术师?", "{{Timer}} 获得排斥敌人和弹幕的光环, 持续60秒"}, -- I - The Magician? [57] = {"57", "I-魔术师?", "{{Timer}} 获得排斥敌人和弹幕的光环, 持续60秒"}, -- I - The Magician?
[58] = {"58", "II-女祭司?", "{{Timer}} 妈腿持续尝试践踏角色, 持续60秒"}, -- II - The High Priestess? [58] = {"58", "II-女祭司?", "{{Timer}} 妈腿持续尝试践踏角色, 持续60秒"}, -- II - The High Priestess?
[59] = {"59", "III-皇后?", "{{Timer}} 在60秒内获得:#↑ {{Heart}} +2心之容器#↑ {{Tears}} 射速+1.5#↓ {{Speed}} 移速-0.1"}, -- III - The Empress? [59] = {"59", "III-皇后?", "{{Timer}} 在60秒内获得:#↑ {{Heart}} +2心之容器#↑ {{Tears}} 射速修正+1.5#↓ {{Speed}} 移速-0.1"}, -- III - The Empress?
[60] = {"60", "IV-皇帝?", "传送至额外头目房, 清理后可获得道具#生成的头目来自下一章节"}, -- IV - The Emperor? [60] = {"60", "IV-皇帝?", "传送至额外头目房, 清理后可获得道具#生成的头目来自下一章节"}, -- IV - The Emperor?
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant? [61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant?
[62] = {"62", "IV-恋人?", "生成当前房间道具池的1个道具#{{BrokenHeart}} 将1心之容器或2魂心转换为1碎心"}, -- VI - The Lovers? [62] = {"62", "VI-恋人?", "生成当前房间道具池的1个道具#{{BrokenHeart}} 将1心之容器或2魂心转换为1碎心"}, -- VI - The Lovers?
[63] = {"63", "VII-战车?", "{{Timer}} 在10秒内获得:#↑ {{Tears}} 射速修正x4#无敌, 但不能移动"}, -- VII - The Chariot? [63] = {"63", "VII-战车?", "{{Timer}} 在10秒内获得:#↑ {{Tears}} 射速修正x4#无敌, 但不能移动"}, -- VII - The Chariot?
[64] = {"64", "VIII-正义?", "{{GoldenChest}} 生成2-4个金箱子"}, -- VIII - Justice? [64] = {"64", "VIII-正义?", "{{GoldenChest}} 生成2-4个金箱子"}, -- VIII - Justice?
[65] = {"65", "IX-隐者?", "{{Coin}} 将房间中掉落物和道具转换成其商店价值的硬币#若没有东西转换, 则改为生成1硬币"}, -- IX - The Hermit? [65] = {"65", "IX-隐者?", "{{Coin}} 将房间中掉落物和道具转换成其商店价值的硬币#若没有东西转换, 则改为生成1硬币"}, -- IX - The Hermit?
@@ -1060,7 +1073,7 @@ local repCards={
[82] = {"82", "抹大拉的魂石", "{{Timer}} 在当前房间中:#{{HalfHeart}} 被击杀的敌人掉落2秒后消失的半红心"}, -- Soul of Magdalene [82] = {"82", "抹大拉的魂石", "{{Timer}} 在当前房间中:#{{HalfHeart}} 被击杀的敌人掉落2秒后消失的半红心"}, -- Soul of Magdalene
[83] = {"83", "该隐的魂石", "打开房间中所有的门#{{Collectible580}} 尽可能在每面墙上创造红色房间"}, -- Soul of Cain [83] = {"83", "该隐的魂石", "打开房间中所有的门#{{Collectible580}} 尽可能在每面墙上创造红色房间"}, -- Soul of Cain
[84] = {"84", "犹大的魂石", "{{Collectible705}} 激活暗仪刺刀3秒#每击中1个敌人/弹幕, 都有↑ {{Damage}} 暂时伤害提升"}, -- Soul of Judas [84] = {"84", "犹大的魂石", "{{Collectible705}} 激活暗仪刺刀3秒#每击中1个敌人/弹幕, 都有↑ {{Damage}} 暂时伤害提升"}, -- Soul of Judas
[85] = {"85", "???的魂石", "{{Poison}} 产生8团毒气并留下棕色水迹, 然后快速生成7屁股炸弹#站在水迹中获得:#↑ {{Tears}} 射速+1.5#↑ {{Damage}} 伤害+1"}, -- Soul of ??? [85] = {"85", "???的魂石", "{{Poison}} 产生8团毒气并留下棕色水迹, 然后快速生成7屁股炸弹#站在水迹中获得:#↑ {{Tears}} 射速修正+1.5#↑ {{Damage}} 伤害+1"}, -- Soul of ???
[86] = {"86", "夏娃的魂石", "{{Timer}} 在当前房间中生成14只死鸟跟班追击敌人"}, -- Soul of Eve [86] = {"86", "夏娃的魂石", "{{Timer}} 在当前房间中生成14只死鸟跟班追击敌人"}, -- Soul of Eve
[87] = {"87", "参孙的魂石", "{{Collectible704}} 激活狂怒! 10秒#{{Timer}} 每次击杀使效果延长1秒"}, -- Soul of Samson [87] = {"87", "参孙的魂石", "{{Collectible704}} 激活狂怒! 10秒#{{Timer}} 每次击杀使效果延长1秒"}, -- Soul of Samson
[88] = {"88", "阿撒泻勒的魂石", "{{Collectible441}} 发射超级喷射7.5秒"}, -- Soul of Azazel [88] = {"88", "阿撒泻勒的魂石", "{{Collectible441}} 发射超级喷射7.5秒"}, -- Soul of Azazel
@@ -1083,7 +1096,7 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
EID.descriptions[languageCode].tarotClothBuffs = { EID.descriptions[languageCode].tarotClothBuffs = {
[2] = "同时获得{{Collectible34}}彼列之书的效果", -- I - The Magician [2] = "同时获得{{Collectible34}}彼列之书的效果", -- I - The Magician
[3] = "第一只脚落下后不久落下第二只", -- II - The High Priestess [3] = "第一只脚落下后不久落下第二只", -- II - The High Priestess
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress [4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
[5] = "{{SoulHeart}} 如果头目尚未被击败, 传送后+1魂心", -- IV - The Emperor [5] = "{{SoulHeart}} 如果头目尚未被击败, 传送后+1魂心", -- IV - The Emperor
[6] = {2, 3}, -- V - The Hierophant [6] = {2, 3}, -- V - The Hierophant
[7] = {2, 3}, -- VI - The Lovers [7] = {2, 3}, -- VI - The Lovers
@@ -1183,8 +1196,8 @@ EID.descriptions[languageCode].horsepills={
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted! {"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
{"30", "放-松", "10秒内, 角色在身后生成大便"}, -- Re-Lax {"30", "放-松", "10秒内, 角色在身后生成大便"}, -- Re-Lax
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"}, -- ??? {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"}, -- ???
{"32", "变大胶囊", "角色体型变大#不影响命中区域"}, -- One makes you larger {"32", "变大胶囊", "角色体型大幅变大#不影响碰撞箱"}, -- One makes you larger
{"33", "变小胶囊", "角色体型变小#影响命中区域"}, -- One makes you small {"33", "变小胶囊", "角色体型大幅变小#影响碰撞箱"}, -- One makes you small
{"34", "大量滋生!", "房间中每1个大便生成2只蓝蜘蛛"}, -- Infested! {"34", "大量滋生!", "房间中每1个大便生成2只蓝蜘蛛"}, -- Infested!
{"35", "大量滋生?", "房间中每有1个敌人生成2只蓝蜘蛛#若房间中没有敌人则生成2-6只蓝蜘蛛"}, -- Infested? {"35", "大量滋生?", "房间中每有1个敌人生成2只蓝蜘蛛#若房间中没有敌人则生成2-6只蓝蜘蛛"}, -- Infested?
{"36", "大力丸!", "{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Power Pill! {"36", "大力丸!", "{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Power Pill!
@@ -1195,7 +1208,7 @@ EID.descriptions[languageCode].horsepills={
{"41", "好困…", "{{Slow}} 使房间中所有敌人和角色减速"}, -- I'm Drowsy... {"41", "好困…", "{{Slow}} 使房间中所有敌人和角色减速"}, -- I'm Drowsy...
{"42", "好兴奋!!!", "使房间中所有敌人和角色加速#在30秒以及60秒后再触发一次"}, --I'm Excited!!! {"42", "好兴奋!!!", "使房间中所有敌人和角色加速#在30秒以及60秒后再触发一次"}, --I'm Excited!!!
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp! {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
{"44", "呕!", "{{Collectible149}} 发射1串吐根泪弹"}, -- Horf! {"44", "呕!", "{{Collectible149}} 发射1串吐根酊泪弹"}, -- Horf!
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Feels like I'm walking on sunshine! {"45", "感觉像漫步在阳光下!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Feels like I'm walking on sunshine!
{"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp! {"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp!
{"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.3"}, -- Shot Speed Down {"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.3"}, -- Shot Speed Down
@@ -1208,8 +1221,9 @@ EID.descriptions[languageCode].horsepills={
local repCharacterInfo = { local repCharacterInfo = {
[4] = {"???", "无法拥有红心#{{SoulHeart}} 心之容器改为魂心#{{DevilRoom}} 需要1或2红心的恶魔交易, 改为消耗1或2魂心#摧毁大便生成1只蓝苍蝇"}, [4] = {"???", "无法拥有红心#{{SoulHeart}} 心之容器改为魂心#{{DevilRoom}} 需要1或2红心的恶魔交易, 改为消耗1或2魂心#摧毁大便生成1只蓝苍蝇"},
[8] = {"拉撒路", "每层一次, 死亡时:#以复活的拉撒路重生#失去1心之容器#↑ {{Damage}} 伤害+0.5"}, [8] = {"拉撒路", "每层一次, 死亡时:#以复活的拉撒路重生#失去1心之容器#↑ {{Damage}} 伤害+0.5"},
[11] = {"复活的拉撒路 ", "提升属性, 伤害修正x1.4#进入新层时会变回拉撒路"}, [10] = {"游魂", "飞行#灵体泪弹#{{Warning}} 没有血量#{{DevilRoom}} 每个房间可以免费进行1次恶魔交易"},
[12] = {"黑暗犹大 ", "{{Damage}} 伤害修正x2#无法拥有红心#{{BlackHeart}} 体力上升改为获得黑心#{{Player3}} 通关标记为犹大"}, [11] = {"复活的拉撒路", "提升属性, 伤害修正x1.4#进入新层时会变回拉撒路"},
[12] = {"犹大之影", "{{Damage}} 伤害修正x2#无法拥有红心#{{BlackHeart}} 体力上升改为获得黑心#{{Player3}} 通关标记记为犹大的"},
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多3硬币心容器#心类掉落物变成蓝苍蝇#{{DevilRoom}} 恶魔交易花费15或30硬币"}, [14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多3硬币心容器#心类掉落物变成蓝苍蝇#{{DevilRoom}} 恶魔交易花费15或30硬币"},
[18] = {"伯大尼", "{{SoulHeart}} 使用魂心为主动道具充能#无法获得魂心作为血量"}, [18] = {"伯大尼", "{{SoulHeart}} 使用魂心为主动道具充能#无法获得魂心作为血量"},
[19] = {"雅各", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"}, [19] = {"雅各", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"},
@@ -1221,18 +1235,18 @@ local repCharacterInfo = {
[24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"}, [24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"},
[25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"}, [25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"},
[26] = {"堕化夏娃", "按住发射键会将你的心转换为血团#不同类型的心会生成拥有不同血量和泪弹效果的血团#血团会随着时间失去血量#按住{{ButtonRT}}时血团会留在原地#只剩半心且没有血团时, 获得治疗或离开房间前, 获得属性提升并使用圣血吸管进行攻击"}, [26] = {"堕化夏娃", "按住发射键会将你的心转换为血团#不同类型的心会生成拥有不同血量和泪弹效果的血团#血团会随着时间失去血量#按住{{ButtonRT}}时血团会留在原地#只剩半心且没有血团时, 获得治疗或离开房间前, 获得属性提升并使用圣血吸管进行攻击"},
[27] = {"堕化参孙", "造成或受到伤害会为积攒狂暴状态#{{Timer}} 进入狂暴状态时, 在5秒内:#↑ {{Speed}} 速度+0.4# {{Tears}} 射速修正x0.5#↑ {{Damage}} 伤害+3#攻击变为能反弹子弹的近战攻击#{{Timer}} 每次击杀增加1秒狂暴持续时间并获得短暂无敌"}, [27] = {"堕化参孙", "造成或受到伤害会为积攒狂暴状态#{{Timer}} 进入狂暴状态时, 在5秒内:#↑ {{Speed}} 移速+0.4# {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速修正+2#↑ {{Damage}} 伤害+3#攻击变为能反弹子弹的近战攻击#{{Timer}} 每次击杀增加1秒狂暴持续时间并获得短暂无敌"},
[28] = {"堕化阿撒泻勒", "开始蓄力时咯血#用咯血击中敌人会将蓄力时间减半#咯血造成1.5x角色伤害#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害#该敌人死亡时会爆炸, 并将诅咒传给附近的敌人"}, [28] = {"堕化阿撒泻勒", "开始蓄力时咯血#用咯血击中敌人会将蓄力时间减半#咯血造成1.5x角色伤害#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害#该敌人死亡时会爆炸, 并将诅咒传给附近的敌人"},
[29] = {"堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"}, [29] = {"堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
[30] = {"堕化伊甸", "受伤时, 重置角色属性, 道具, 饰品和消耗品#道具会重置成同一道具池中的道具#自伤不会导致重置"}, [30] = {"堕化伊甸", "受伤时, 重置角色属性, 道具, 饰品和消耗品#道具会重置成同一道具池中的道具#自伤不会导致重置"},
[31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%概率为神圣卡牌#品质{{Quality2}}或以下的道具有20%概率重置#只生成\"攻击性道具\""}, [31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%概率为神圣卡#品质{{Quality2}}或以下的道具有20%概率重置#只生成\"攻击性\"道具"},
[32] = {"堕化莉莉丝", "按发射键弹出短距离近战胎儿造成3x伤害#按住发射键保持胎儿在外面, 向最近的敌人发射泪弹"}, [32] = {"堕化莉莉丝", "按发射键弹出短距离近战胎儿造成3x伤害#按住发射键保持胎儿在外面, 向最近的敌人发射泪弹"},
[33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"}, [33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"},
[34] = {"堕化亚伯伦", ""}, [34] = {"堕化亚玻伦", ""},
[35] = {"堕化遗骸", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"}, [35] = {"堕化遗骸", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
[36] = {"堕落伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 心之容器改为魂心和红心充能#属性提升只有75%效力"}, [36] = {"堕化伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 体力上升改为获得魂心和红心充能#属性提升只有75%效力"},
[37] = {"堕落雅各", "堕化以扫会追击堕化雅各, 接近时冲刺#冲刺会对敌人造成大量伤害#若击中堕化雅各, 堕化雅各在本层后续会变为灵魂, 受伤即死#作为灵魂时, 每房间可以免费进行一次恶魔交易"}, [37] = {"堕化雅各", "堕化以扫会追击堕化雅各, 接近时冲刺#冲刺会对敌人造成大量伤害#若击中堕化雅各, 堕化雅各在本层后续会变为灵魂, 受伤即死#作为灵魂时, 每房间可以免费进行一次恶魔交易"},
[38] = {"死去的堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"}, [38] = {"死亡的堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
[39] = {"堕化雅各之魂", "#飞行#灵体泪弹#{{Warning}} 受伤即死#{{Warning}} 被堕化以扫击中时死亡#{{DevilRoom}} 每房间可以免费进行一次恶魔交易#下一层时变回堕化雅各"}, [39] = {"堕化雅各之魂", "#飞行#灵体泪弹#{{Warning}} 受伤即死#{{Warning}} 被堕化以扫击中时死亡#{{DevilRoom}} 每房间可以免费进行一次恶魔交易#下一层时变回堕化雅各"},
[40] = {"堕化遗骸之魂", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"}, [40] = {"堕化遗骸之魂", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
} }
@@ -1241,7 +1255,7 @@ EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].
EID.descriptions[languageCode].birthright ={ EID.descriptions[languageCode].birthright ={
{"以撒", "", "所有道具在2个选择间切换"}, {"以撒", "", "所有道具在2个选择间切换"},
{"抹大拉", "", "↑ {{Heart}} +1心之容器#心上限提高到18"}, {"抹大拉", "", "↑ {{Heart}} +1心之容器#心上限提高到18"},
{"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的游戏厅(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜概率提高的效果"}, {"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的赌博房(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜概率提高的效果"},
{"犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"}, {"犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
{"???", "", "{{SoulHeart}} 体力上升获得的魂心翻倍"}, {"???", "", "{{SoulHeart}} 体力上升获得的魂心翻倍"},
{"夏娃", "", "{{Collectible122}} 巴比伦大淫妇和死鸟始终激活"}, {"夏娃", "", "{{Collectible122}} 巴比伦大淫妇和死鸟始终激活"},
@@ -1251,9 +1265,9 @@ EID.descriptions[languageCode].birthright ={
{"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"}, {"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"},
{"游魂", "", "阻止对游魂无好处的道具生成#比如: 回血, 飞行, 灵体泪弹, 受伤触发的道具"}, {"游魂", "", "阻止对游魂无好处的道具生成#比如: 回血, 飞行, 灵体泪弹, 受伤触发的道具"},
{"复活的拉撒路", "", "↑ {{Damage}} 伤害+7.2#{{Timer}} 获得的伤害在60秒内衰减#{{Blank}} 效果尚存时击杀敌人会延长时间"}, {"复活的拉撒路", "", "↑ {{Damage}} 伤害+7.2#{{Timer}} 获得的伤害在60秒内衰减#{{Blank}} 效果尚存时击杀敌人会延长时间"},
{"黑暗犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"}, {"犹大之影", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
{"莉莉丝", "", "跟班在莉莉丝面前位置"}, {"莉莉丝", "", "跟班列于莉莉丝面前"},
{"店主", "", "↑ {{CoinHeart}} +1硬币心容器#硬币心容器上限为4"}, {"店主", "", "↑ {{CoinHeart}} +1硬币心容器#硬币心容器上限提高为4"},
{"亚玻伦", "", "{{Collectible477}} 使用虚空时有概率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的概率越高"}, {"亚玻伦", "", "{{Collectible477}} 使用虚空时有概率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的概率越高"},
{"遗骸", "", "遗骸之魂不再绑定, 可自由移动"}, {"遗骸", "", "遗骸之魂不再绑定, 可自由移动"},
{"遗骸之魂", "", "遗骸之魂不再绑定, 可自由移动"}, {"遗骸之魂", "", "遗骸之魂不再绑定, 可自由移动"},
@@ -1265,10 +1279,10 @@ EID.descriptions[languageCode].birthright ={
{"堕化该隐", "", "道具分解生成的掉落物数量翻倍"}, {"堕化该隐", "", "道具分解生成的掉落物数量翻倍"},
{"堕化犹大", "", "{{Collectible705}} 暗仪刺刀击中敌人和弹幕的范围变大"}, {"堕化犹大", "", "{{Collectible705}} 暗仪刺刀击中敌人和弹幕的范围变大"},
{"堕化???", "", "{{PoopPickup}} 增加大便最大携带量为29"}, {"堕化???", "", "{{PoopPickup}} 增加大便最大携带量为29"},
{"堕化夏娃", "", "{{HalfHeart}} 死亡的红心血团生成2秒后消失的半红心"}, {"堕化夏娃", "", "{{HalfHeart}} 红心血团死亡时生成2秒后消失的半红心"},
{"堕化参孙", "", "{{Collectible704}} 击杀敌人时狂暴计时增加3秒而不是1秒"}, {"堕化参孙", "", "{{Collectible704}} 击杀敌人时狂暴计时增加3秒而不是1秒"},
{"堕化阿撒泻勒", "", "{{Collectible726}} 咯血症攻击大小翻倍"}, {"堕化阿撒泻勒", "", "{{Collectible726}} 咯血症攻击范围翻倍"},
{"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"}, {"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成25%伤害#两个角色都有长子名分的效果"},
{"堕化伊甸", "", "在长子名分之前拿到的道具不会被重置#主动道具放下又拾起后可再次被重置"}, {"堕化伊甸", "", "在长子名分之前拿到的道具不会被重置#主动道具放下又拾起后可再次被重置"},
{"堕化游魂", "", "获得1额外生命#死亡时, 在相同房间中重生并对附近敌人造成200点伤害"}, {"堕化游魂", "", "获得1额外生命#死亡时, 在相同房间中重生并对附近敌人造成200点伤害"},
{"堕化莉莉丝", "", "{{Collectible728}} 正常跟随的跟班改为与格罗行为一致#每有1个跟班, 造成的近战伤害+3"}, {"堕化莉莉丝", "", "{{Collectible728}} 正常跟随的跟班改为与格罗行为一致#每有1个跟班, 造成的近战伤害+3"},
@@ -1277,7 +1291,7 @@ EID.descriptions[languageCode].birthright ={
{"堕化遗骸", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"}, {"堕化遗骸", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"},
{"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火, 血量比正常魂火高很多"}, {"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火, 血量比正常魂火高很多"},
{"堕化雅各", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"}, {"堕化雅各", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"},
{"死亡的堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"}, {"死亡的堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成25%伤害#两个角色都有长子名分的效果"},
{"堕化雅各之魂", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"}, {"堕化雅各之魂", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"},
{"堕化遗骸之魂", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"}, {"堕化遗骸之魂", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"},
} }
@@ -1377,7 +1391,7 @@ EID.descriptions[languageCode].poopSpells = {
{"大便", "可生成掉落物的普通大便"}, {"大便", "可生成掉落物的普通大便"},
{"玉米大便", "完整时生成蓝苍蝇"}, {"玉米大便", "完整时生成蓝苍蝇"},
{"燃烧大便", "完整时造成接触伤害#被摧毁时留下火焰"}, {"燃烧大便", "完整时造成接触伤害#被摧毁时留下火焰"},
{"岩石大便", "投掷时可造成3次解除伤害#需要受击更多次才能摧毁"}, {"岩石大便", "投掷时可造成3次接触伤害#需要受击更多次才能摧毁"},
{"恶臭大便", "释放毒气#{{Warning}} 毒气接触火会爆炸!"}, {"恶臭大便", "释放毒气#{{Warning}} 毒气接触火会爆炸!"},
{"黑大便", "{{Slow}} 产生减速水迹#{{Confusion}} 被摧毁时对所有敌人造成10点伤害并使其混乱"}, {"黑大便", "{{Slow}} 产生减速水迹#{{Confusion}} 被摧毁时对所有敌人造成10点伤害并使其混乱"},
{"神圣大便", "{{Collectible543}} 产生1个白大便#在光环中时:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%概率阻挡伤害#"}, {"神圣大便", "{{Collectible543}} 产生1个白大便#在光环中时:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%概率阻挡伤害#"},
@@ -1393,14 +1407,14 @@ EID.descriptions[languageCode].poopSpells = {
EID.descriptions[languageCode].itemPoolFor = "道具池:" EID.descriptions[languageCode].itemPoolFor = "道具池:"
EID.descriptions[languageCode].itemPoolNames = { EID.descriptions[languageCode].itemPoolNames = {
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙大师", "电池乞丐", "妈妈的箱子", "贪婪宝箱房", "贪婪头目房", "贪婪商店", "贪婪恶魔房", "贪婪天使房", "贪婪诅咒房", "贪婪隐藏房", "娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐", [0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙大师", "电池乞丐", "妈妈的箱子", "贪婪宝箱房", "贪婪头目房", "贪婪商店", "贪婪恶魔房", "贪婪天使房", "贪婪诅咒房", "贪婪隐藏房", "夹娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
} }
EID.descriptions[languageCode].VoidShopText = "若在举起道具时吸收, 则获得:" EID.descriptions[languageCode].VoidShopText = "若在举起道具时吸收, 则获得:"
EID.descriptions[languageCode].VoidOptionText = "将被吸收" EID.descriptions[languageCode].VoidOptionText = "将被吸收"
EID.descriptions[languageCode].VoidNames[2] = "{1}射速" EID.descriptions[languageCode].VoidNames[2] = "射速修正{1}"
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} 伤害+4", "↑ {{Tears}} 射速+2", "↑ {{Speed}} 移速+0.5", "↑ {{Range}} 射程+3"} EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} 伤害+4", "↑ {{Tears}} 射速修正+2", "↑ {{Speed}} 移速+0.5", "↑ {{Range}} 射程+3"}
EID.descriptions[languageCode].spindownError = "道具消失" EID.descriptions[languageCode].spindownError = "道具消失"
@@ -1455,7 +1469,7 @@ local repConditions = {
["5.100.642"] = {"!!! 一次性 !!!#生成当前房间道具池的1个道具"}, -- Magic Skin + Lost ["5.100.642"] = {"!!! 一次性 !!!#生成当前房间道具池的1个道具"}, -- Magic Skin + Lost
["5.100.240"] = "{1}: 在扔下后保留属性变化", -- Experimental Treatment + Tainted Isaac ["5.100.240"] = "{1}: 在扔下后保留属性变化", -- Experimental Treatment + Tainted Isaac
["5.100.644"] = "{1}: 在扔下后保留属性提升", -- Consolation Prize + Tainted Isaac ["5.100.644"] = "{1}: 在扔下后保留属性提升", -- Consolation Prize + Tainted Isaac
["5.100.549"] = {"↑ {{Tears}} 射速+0.4"}, -- Brittle Bones (Keeper+Lost) ["5.100.549"] = {"↑ {{Tears}} 射速修正+0.4"}, -- Brittle Bones (Keeper+Lost)
["5.100.694"] = "对{1}有效, 使其能多承受4次伤害", -- Heartbreak + Losts ["5.100.694"] = "对{1}有效, 使其能多承受4次伤害", -- Heartbreak + Losts
["5.100.694 (Keeper)"] = {"↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 店主3碎心时死亡"}, -- Heartbreak + Normal Keeper ["5.100.694 (Keeper)"] = {"↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 店主3碎心时死亡"}, -- Heartbreak + Normal Keeper
["5.100.694 (Tainted Keeper)"] = {"{{Warning}} {1}拾起此道具后受伤即死#↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 堕化店主2碎心时死亡"}, -- Heartbreak + Tainted Keeper ["5.100.694 (Tainted Keeper)"] = {"{{Warning}} {1}拾起此道具后受伤即死#↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 堕化店主2碎心时死亡"}, -- Heartbreak + Tainted Keeper
@@ -1505,7 +1519,7 @@ local repConditions = {
["5.100.64 (Copies)"] = "持有多个此道具可以进一步降低价格", -- Steam Sale ["5.100.64 (Copies)"] = "持有多个此道具可以进一步降低价格", -- Steam Sale
["5.100.118 (Copies)"] = "多个硫磺火可使伤害和宽度更大", -- Brimstone ["5.100.118 (Copies)"] = "多个硫磺火可使伤害和宽度更大", -- Brimstone
["5.100.531 (Copies)"] = "额外重复品仅有伤害+1的效果", -- Haemolacria ["5.100.531 (Copies)"] = "额外重复品仅有伤害+1的效果", -- Haemolacria
["5.100.224 (Copies)"] = "额外重复品仅有射速+0.5的效果", -- Cricket's Body ["5.100.224 (Copies)"] = "额外重复品仅有射速修正+0.5的效果", -- Cricket's Body
----- MISC. ITEM CONDITIONS ------ ----- MISC. ITEM CONDITIONS ------
@@ -1564,7 +1578,7 @@ local repConditions = {
["White Poop Jar"] = "1充能使用时生成白大便", ["White Poop Jar"] = "1充能使用时生成白大便",
["Golden Poop Jar"] = "1充能使用时有概率生成金大便", ["Golden Poop Jar"] = "1充能使用时有概率生成金大便",
["Binge Eater Healing"] = {"治疗1红心", "治疗{{BlinkGreen}}2{{CR}}红心", "+4红心充能", "+{{BlinkGreen}}6{{CR}}红心充能"}, ["Binge Eater Healing"] = {"治疗 1 红心", "治疗 {{BlinkGreen}}2{{CR}} 红心", "+4红心充能", "+{{BlinkGreen}}6{{CR}}红心充能"},
} }
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs) EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
+44
View File
@@ -0,0 +1,44 @@
-- Repentance Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG
EID.FullyAutomatedDescriptions[C_ID .. 141] = nil -- Pageant Boy
EID.FullyAutomatedDescriptions[Card_ID .. 38] = nil -- Berkano
local itemData = {
---------- Collectibles ----------
[C_ID .. 120] = { Speed = 0.3, FireRate = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin) (Tears is now FireRate)
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
[C_ID .. 554] = { FireRate = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
[C_ID .. 651] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier TearMultiplier to FireRateMultiplier)
---------- Trinkets ----------
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
[T_ID .. 66] = { Damage = 0.5, ShotSpeed = -0.5 }, -- Lazy Worm
[T_ID .. 97] = { Variables = { RANGE = {6, 12} } }, --Tonsil
[T_ID .. 99] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.05 } }, -- Super Ball (Formula is not documented on the wiki. This is a best guess)
[T_ID .. 104] = { Variables = { [1] = 5 } }, -- Wish Bone
[T_ID .. 105] = { Variables = { [1] = 5 } }, -- Bag Lunch
------------ Cards ------------
[Card_ID .. 38] = { }, -- Berkano (replace blue spider/fly spawns with abyss locusts)
---------- Horse Pills ----------
[Pill_ID .. (HorseID + 29)] = { FullHealth = true, ItemDescription = "5.70.29" }, -- Percs! (Added full heal information)
[Pill_ID .. (HorseID + 30)] = { BrokenHeart = 1, ItemDescription = "5.70.30" }, -- Addicted! (Added broken heart)
}
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
+26 -26
View File
@@ -15,45 +15,45 @@ local languageCode = "ru"
local collectibles = { local collectibles = {
-- Изменение: добавлено "Жижа остаётся, пока вы не выйдете из комнаты" -- Изменение: добавлено "Жижа остаётся, пока вы не выйдете из комнаты"
[56] = { "56", "Лимонный конфуз", "Оставляет лужу жижи#Жижа наносит 24 урона в секунду#Жижа остаётся, пока вы не выйдете из комнаты" }, -- Lemon Mishap [56] = { "56", "Лимонная авария", "Оставляет лужу жижи#Жижа наносит 24 урона в секунду#Жижа остаётся, пока вы не выйдете из комнаты" }, -- Lemon Mishap
-- Изменение: добавлено "Остаётся между комнатами, если у игрока 1/2 сердца" -- Изменение: добавлено "Остаётся между комнатами, если у игрока 1/2 сердца"
[117] = { "117", "Мертвая птица", "Получение урона порождает птицу, которая атакует врагов#Птица наносит 4.3 урона от контакта в секунду#Остаётся между комнатами, если у игрока 1/2 сердца" }, -- Dead Bird [117] = { "117", "Мёртвая птичка", "Получение урона порождает птицу, которая атакует врагов#Птица наносит 4.3 контактного урона в секунду#Остаётся между комнатами, если у игрока 1/2 сердца" }, -- Dead Bird
-- Изменение: добавлено "Блокирует вражеские слёзы" -- Изменение: добавлено "Блокирует вражеские слёзы"
[281] = { "281", "Боксёрская груша", "Фамильяр-приманка#Враги целятся в него вместо Исаака#Блокирует вражеские слёзы" }, -- Punching Bag [281] = { "281", "Боксерская груша", "Фамильяр-приманка#Враги целятся в него вместо Исаака#Блокирует вражеские слёзы" }, -- Punching Bag
-- Изменение: добавлено "+0.2 к скорости снарядов" -- Изменение: добавлено "+0.2 к скорости снарядов"
[329] = { "329", "Техника Людовико", "↑ {{Shotspeed}} +0.2 к скорости снарядов#Заменяет слёзы Исаака на одну большую управляемую слезу" }, -- The Ludovico Technique [329] = { "329", "Техника Людовика", "↑ {{Shotspeed}} +0.2 к скорости снарядов#Заменяет слёзы Исаака одной большой управляемой слезой" }, -- The Ludovico Technique
-- Изменение: Полная переработка -- Изменение: Полная переработка
[351] = { "351", "Мега боб", "{{Petrify}} Наносит 100 урона и окаменяет всех врагов в комнате#{{Poison}} Наносит 5 урона и отравляет врагов поблизости#Может открывать секретные комнаты и разрушать камни" }, -- Mega Bean [351] = { "351", "Мега боб", "{{Petrify}} Наносит 100 урона и окаменяет всех врагов в комнате#{{Poison}} Наносит 5 урона и отравляет врагов поблизости#Может открывать секретные комнаты и разрушать камни" }, -- Mega Bean
-- Изменение: Полная переработка -- Изменение: Полная переработка
[436] = { "436", "Молоко!", "Блокирует вражеские снаряды#{{Tears}} После 10 попаданий оно разбивается и даёт увеличение скорострельности до конца этажа" }, -- Milk! [436] = { "436", "Молоко!", "Блокирует вражеские снаряды#{{Tears}} После 10 попаданий разбивается и повышает скорострельность до конца этажа" }, -- Milk!
-- Изменение: Полная переработка -- Изменение: Полная переработка
[447] = { "447", "Затяжной боб", "Стрельба без перерыва в течение 4 секунд порождает облако какашек#Облако увеличивается в размере в течение 10 секунд#Облако наносит меньше урона, чем оно больше#Его можно двигать, стреляя по нему" }, -- Linger Bean [447] = { "447", "Затяжной боб", "Стрельба без перерыва в течение 4 секунд создаёт облако#Облако увеличивается в течение 10 секунд#Чем больше облако, тем меньше урона оно наносит#Его можно двигать, стреляя по нему" }, -- Linger Bean
-- Изменение: добавлено " and fires radial bursts of tears" -- Изменение: добавлено " and fires radial bursts of tears"
[470] = { "470", "Хаши", "Прыгает по комнате#Наносит 30 контактного урона в секунду#Прекращает движение, когда Исаак стреляет#Блокирует снаряды, когда остановлен, и стреляет радиальными очередями слёз" }, -- Hushy [470] = { "470", "Молчун", "Прыгает по комнате#Наносит 30 контактного урона в секунду#Прекращает движение, когда Исаак стреляет#Когда остановлен, блокирует снаряды и выпускает радиальные очереди слёз" }, -- Hushy
-- Изменение: добавлено "Turns item pedestals into glitched items" -- Изменение: добавлено "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Случайное повышение характеристики#↓ Случайное понижение характеристики#{{Timer}} Случайные эффекты слез на комнату#Превращает пьедесталы предметов в глючные предметы#{{Blank}} Искажает все спрайты и музыку в комнате" }, -- Dataminer [481] = { "481", "Анализатор", "↑ Случайное повышение характеристики#↓ Случайное понижение характеристики#{{Timer}} Случайные эффекты слёз до конца комнаты#Превращает предметы на пьедесталах в глючные предметы#{{Blank}} Искажает все спрайты и музыку в комнате" }, -- Dataminer
-- Изменение: снижен шанс убрать последний предмет до 50% -- Изменение: снижен шанс убрать последний предмет до 50%
[482] = { "482", "Кликер", "Меняет вашего персонажа на случайного#50% шанс убрать самый последний собранный предмет" }, -- Clicker [482] = { "482", "Кликер", "Меняет персонажа на случайного#С шансом 50% удаляет последний подобранный предмет" }, -- Clicker
-- Изменение: Полная переработка -- Изменение: Полная переработка
[510] = { "510", "Бредовый", "Порождает дружелюбную бредовую версию босса#Сохраняется между комнатами#{{Warning}} Только один босс может быть активен одновременно#Здоровье босса со временем уменьшается" }, -- Delirious [510] = { "510", "Бредящий", "Создаёт дружелюбную бредовую версию босса#Сохраняется между комнатами#{{Warning}} Одновременно может быть активен только один босс#Здоровье босса со временем уменьшается" }, -- Delirious
-- Изменение: добавлено "Tears leave a pool of creep on impact" -- Изменение: добавлено "Tears leave a pool of creep on impact"
[560] = { "560", "Больно", "{{Timer}} При получении урона, получаете на комнату:#↑ {{Tears}} +1.2 к скорострельности от первого удара#↑ {{Tears}} +0.4 к скорострельности за каждый дополнительный удар#Выпускает кольцо из 10 слёз вокруг Исаака#Слёзы оставляют лужу жижи при ударе" }, -- It Hurts [560] = { "560", "Больно", "{{Timer}} При получении урона до конца комнаты:#↑ {{Tears}} +1.2 к скорострельности за первое попадание#↑ {{Tears}} +0.4 к скорострельности за каждое последующее попадание#Выпускает кольцо из 10 слёз вокруг Исаака#Слёзы оставляют лужу при попадании" }, -- It Hurts
-- Изменение: Добавлено кольцо огня при ударе -- Изменение: Добавлено кольцо огня при ударе
[593] = { "593", "Марс", "Двойное нажатие клавиши движения заставляет Исаака делать рывок#{{Damage}} Во время рывка Исаак неуязвим и наносит 4x своего урона +8#{{Timer}} 3 секунды перезарядки#{{Burning}} Создаёт кольцо огня при столкновении" }, -- Mars [593] = { "593", "Марс", "Двойное нажатие клавиши движения заставляет Исаака совершить рывок#{{Damage}} Во время рывка Исаак неуязвим и наносит 4x своего урона +8#{{Timer}} Перезарядка: 3 секунды#{{Burning}} При столкновении создаёт кольцо огня" }, -- Mars
-- Изменение: Лечит 2 сердца вместо 1/2 -- Изменение: Лечит 2 сердца вместо 1/2
[594] = { "594", "Юпитер", "↑ {{EmptyHeart}} +2 пустых контейнера сердца#↓ {{Speed}} -0.3 к скорости#{{HealingRed}} Лечит 2 сердца#{{Speed}} Скорость увеличивается до +0.5, когда стоите на месте#{{Poison}} Движение выпускает ядовитые облака#{{Poison}} Иммунитет к яду" }, -- Jupiter [594] = { "594", "Юпитер", "↑ {{EmptyHeart}} +2 пустых контейнера сердца#↓ {{Speed}} -0.3 к скорости#{{HealingRed}} Лечит 2 сердца#{{Speed}} Скорость увеличивается до +0.5, когда стоите на месте#{{Poison}} Движение выпускает ядовитые облака#{{Poison}} Иммунитет к яду" }, -- Jupiter
-- Изменение: Полная переработка -- Изменение: Полная переработка
[632] = { "632", "Злой амулет", "↑ {{Luck}} +2 к удаче#Иммунитет к урону от огня ({{Burning}}), замешательству ({{Confusion}}), страху ({{Fear}}), паутине ({{Slow}}) и яду ({{Poison}})#Дает 1 секунду иммунитета к жиже" }, -- Evil Charm [632] = { "632", "Злой амулет", "↑ {{Luck}} +2 к удаче#Иммунитет к {{Burning}} огню, {{Confusion}} замешательству, {{Fear}} страху, {{Slow}} паутине и {{Poison}} яду#Лужи врагов не наносят урон 1 секунду" }, -- Evil Charm
-- Изменение: Изменён бонус к характеристикам, чтобы соответствовать Hallowed Ground -- Изменение: Изменён бонус к характеристикам, чтобы соответствовать Hallowed Ground
[651] = { "651", "Вифлеемская звезда", "Медленно движется от первой комнаты этажа к {{BossRoom}} комнате Босса#Движется быстрее, если вы впереди, и медленнее, если вы позади#Нахождение в ее ауре даёт:#↑ {{Tears}} x2.5 множитель скорострельности#↑ {{Damage}} x1.2 множитель урона#Самонаводящиеся слезы#50% шанс игнорировать урон" }, -- Star of Bethlehem [651] = { "651", "Вифлеемская звезда", "Медленно движется из первой комнаты этажа к {{BossRoom}} комнате Босса#Движется быстрее, если вы впереди неё, и медленнее, если позади#Нахождение в её ауре даёт:#↑ {{Tears}} x2.5 множитель скорострельности#↑ {{Damage}} x1.2 множитель урона#Самонаводящиеся слёзы#50% шанс избежать урона" }, -- Star of Bethlehem
-- Изменение: Добавлен Магазин как новое направление -- Изменение: Добавлен Магазин как новое направление
[660] = { "660", "Чтение карт", "Порождает два портала в первой комнате каждого этажа#Выход из комнаты убирает порталы#{{Blank}} {{ColorRed}}Красный: {{CR}}{{BossRoom}} Комната Босса#{{Blank}} {{ColorYellow}}Желтый: {{CR}}{{TreasureRoom}} Комната с предметом#{{Blank}} {{ColorBlue}}Синий: {{CR}}{{SecretRoom}} Секретная комната#{{Blank}} {{ColorGreen}}Зеленый: {{CR}}{{Shop}} Магазин" }, -- Card Reading [660] = { "660", "Гадание на картах", "Создаёт два портала в первой комнате каждого этажа#При выходе из комнаты порталы исчезают#{{Blank}} {{ColorRed}}Красный: {{CR}}{{BossRoom}} комната Босса#{{Blank}} {{ColorYellow}}Жёлтый: {{CR}}{{TreasureRoom}} комната с предметом#{{Blank}} {{ColorBlue}}Синий: {{CR}}{{SecretRoom}} секретная комната#{{Blank}} {{ColorGreen}}Зелёный: {{CR}}{{Shop}} магазин" }, -- Card Reading
-- Изменение: Полная переработка -- Изменение: Полная переработка
[681] = { "681", "Маленький портал", "Двойное нажатие кнопки стрельбы запускает портал#Наносит контактный урон при запуске#Поглощает подбираемые предметы на своём пути#Каждый поглощённый подбираемый предмет увеличивает его размер, урон и порождает синюю муху#Поглощение 2-3 подбираемых предметов порождает портал в особую комнату, и фамильяр исчезает до конца этажа#Содержимое комнаты сохраняется до конца забега" }, -- Lil Portal [681] = { "681", "Маленький портал", "Двойное нажатие кнопки стрельбы запускает портал#При запуске наносит контактный урон#Поглощает расходники на своём пути#Каждый поглощённый расходник увеличивает его размер и урон, а также создаёт синюю муху#После поглощения 2-3 расходников создаёт портал в особую комнату и исчезает до конца этажа#Содержимое комнаты сохраняется до конца забега" }, -- Lil Portal
-- Изменение: Добавлена информация о первом использовании -- Изменение: Добавлена информация о первом использовании
[685] = { "685", "Банка с огоньками", "Порождает 2 случайных огонька#Порождает один дополнительный огонёк при каждом использовании, до 12" }, -- Jar of Wisps [685] = { "685", "Банка огоньков", "Создаёт 2 случайных огонька#При каждом использовании создаёт на один огонёк больше, максимум 12" }, -- Jar of Wisps
-- Изменение: Добавлена информация об уроне в зависимости от качества предмета -- Изменение: Добавлена информация об уроне в зависимости от качества предмета
[706] = { "706", "Бездна", "Поглощает все предметы на пьедесталах в комнате и порождает фамильяра-саранчу за каждый#Некоторые предметы порождают особую саранчу при поглощении#{{Damage}} Саранча наносит урон Исаака, умноженный на качество поглощённого предмета:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss [706] = { "706", "Бездна", "Поглощает все предметы на пьедесталах в комнате и создаёт фамильяра-саранчу за каждый#Некоторые предметы при поглощении создают особую саранчу#{{Damage}} Множитель урона саранчи зависит от качества предмета:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
} }
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -65,11 +65,11 @@ local trinkets = {
-- Изменение: Изменено "12-20 раз" на "6-12 раз" -- Изменение: Изменено "12-20 раз" на "6-12 раз"
[97] = { "97", "Миндалина", "Получение урона 6-12 раз порождает фамильяра, блокирующего снаряды#Максимум 2 фамильяра" }, -- Tonsil [97] = { "97", "Миндалина", "Получение урона 6-12 раз порождает фамильяра, блокирующего снаряды#Максимум 2 фамильяра" }, -- Tonsil
-- Изменение: добавлено "Бомбы наносят на 15% больше урона" -- Изменение: добавлено "Бомбы наносят на 15% больше урона"
[133] = { "133", "Короткий фитиль", "Бомбы Исаака взрываются быстрее#Бомбы наносят на 15% больше урона" }, -- Short Fuse [133] = { "133", "Короткий запал", "Бомбы Исаака взрываются быстрее#Бомбы наносят на 15% больше урона" }, -- Short Fuse
-- Изменение: "2%" на "5%" -- Изменение: "2%" на "5%"
[104] = { "104", "Пожелательная косточка", "5% шанс разрушиться и породить предмет с пьедестала при получении урона" }, -- Wish Bone [104] = { "104", "Кость желаний", "При получении урона с шансом 5% создаёт предмет на пьедестале и исчезает" }, -- Wish Bone
-- Изменение: "2%" на "5%" -- Изменение: "2%" на "5%"
[105] = { "105", "Обед в пакете", "{{Collectible22}} 5% шанс разрушиться и породить Обед при получении урона" }, -- Bag Lunch [105] = { "105", "Пакет с обедом", "{{Collectible22}} При получении урона с шансом 5% создаёт Обед и исчезает" }, -- Bag Lunch
} }
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
@@ -89,15 +89,15 @@ EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCo
local cards = { local cards = {
-- Изменение: Добавлен "1% шанс на Игровой автомат с клешней" -- Изменение: Добавлен "1% шанс на Игровой автомат с клешней"
[11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} Порождает Игровой автомат#{{FortuneTeller}} 24% шанс, что это будет Гадальный аппарат#{{CraneGame}} 1% шанс, что это будет Игровой автомат с клешней" }, -- X - Wheel of Fortune [11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} Создаёт игровой автомат#{{FortuneTeller}} Шанс 24% на появление автомата предсказаний#{{CraneGame}} Шанс 1% на появление кран-автомата" }, -- X - Wheel of Fortune
-- Изменение: Полная переработка -- Изменение: Полная переработка
[38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи Бездны на комнату" }, -- Berkano [38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи Бездны до конца комнаты" }, -- Berkano
} }
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = { local tarotClothBuffs = {
-- Изменение: Добавлен Игровой автомат с клешней -- Изменение: Добавлен Игровой автомат с клешней
[11] = {" Игровой автомат", " 2 {{CR}}Игровых автомата", " он ", " {{CR}}каждый ", " он ", " {{CR}}каждый "}, -- X - Wheel of Fortune [11] = { " игровой автомат", " 2 {{CR}}игровых автомата", " его ", " {{CR}}каждый ", " его ", " {{CR}}каждый " }, -- X - Wheel of Fortune
} }
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs) EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
@@ -115,7 +115,7 @@ EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catc
local conditions = { local conditions = {
-- Изменение: Убрана информация о бесконечном использовании Yum Heart, так как это исправлено. Теперь кровоточащие сердца дают только половину заряда обычного контейнера сердца -- Изменение: Убрана информация о бесконечном использовании Yum Heart, так как это исправлено. Теперь кровоточащие сердца дают только половину заряда обычного контейнера сердца
["5.100.205 (Tainted Magdalene)"] = "Кровоточащие сердца дают только половину заряда обычного контейнера сердца", -- Sharp Plug + Tainted Magdalene ["5.100.205 (Tainted Magdalene)"] = "Истекающие кровью сердца дают только половину заряда обычного контейнера сердца", -- Sharp Plug + Tainted Magdalene
} }
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
@@ -123,7 +123,7 @@ EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].Condit
-- Эффекты особой саранчи, когда предмет был съеден Бездной. Записи здесь переопределят автогенерируемые описания -- Эффекты особой саранчи, когда предмет был съеден Бездной. Записи здесь переопределят автогенерируемые описания
local abyssSynergies = { local abyssSynergies = {
[706] = "Порождает 16 саранчи разных цветов и с разными эффектами", -- Abyss [706] = "Создаёт 16 саранч разных цветов и с разными эффектами", -- Abyss
} }
-- Удалить все записи из файла Repentance и добавить только особые описания, относящиеся к Repentance+ -- Удалить все записи из файла Repentance и добавить только особые описания, относящиеся к Repentance+
+55 -4
View File
@@ -100,7 +100,6 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---@field Icon EID_Icon ---@field Icon EID_Icon
---@field Entity Entity? ---@field Entity Entity?
---@field ShowWhenUnidentified boolean? ---@field ShowWhenUnidentified boolean?
---@field PermanentTextEnglish string?
---@field IgnoreBulletPointIconConfig boolean? ---@field IgnoreBulletPointIconConfig boolean?
---@field ItemType integer? ---@field ItemType integer?
---@field ChargeType integer? ---@field ChargeType integer?
@@ -523,10 +522,15 @@ end
---Overrides all potentially displayed texts and permanently displays the given texts ---Overrides all potentially displayed texts and permanently displays the given texts
---@see EID.hidePermanentText @Hides permanently displayed text object. ---@see EID.hidePermanentText @Hides permanently displayed text object.
---@param descriptionObject EID_DescObj @Description object to display ---@param descriptionObject EID_DescObj @Description object to display
---@param permName1 string ---@param permName1 string? @Can be nil outside of EID
---@param permName2 string? ---@param permName2 string?
function EID:displayPermanentText(descriptionObject, permName1, permName2) function EID:displayPermanentText(descriptionObject, permName1, permName2)
descriptionObject.PermanentTextEnglish = EID:getDescriptionEntryEnglish(permName1, permName2) if permName1 then
-- permName1 can be nil if the function is called outside of EID
-- To make config option "TranslateItemName" work in all usecases, override Name with this
-- Only override Name field when permName1 is present, to prevent name being completely not showing outside of Item Reminder, Dice rooms or other features
descriptionObject.Name = EID:getDescriptionEntryEnglish(permName1, permName2)
end
EID.permanentDisplayTextObj = descriptionObject EID.permanentDisplayTextObj = descriptionObject
EID.isDisplayingPermanent = true EID.isDisplayingPermanent = true
end end
@@ -938,11 +942,12 @@ function EID:getTransformationName(id)
end end
---Tries to get the ingame name of an item based on its ID ---Tries to get the ingame name of an item based on its ID
--- Used internally by EID:getObjectName, which also handles the TranslateItemName config option
---@param Type EntityType ---@param Type EntityType
---@param Variant integer ---@param Variant integer
---@param SubType integer ---@param SubType integer
---@return string ---@return string
function EID:getObjectName(Type, Variant, SubType) local function getObjectName_internal(Type, Variant, SubType)
local fallbackName = Type.."."..Variant.."."..SubType local fallbackName = Type.."."..Variant.."."..SubType
local tableName = EID:getTableName(Type, Variant, SubType) local tableName = EID:getTableName(Type, Variant, SubType)
@@ -990,6 +995,31 @@ function EID:getObjectName(Type, Variant, SubType)
return fallbackName return fallbackName
end end
---Tries to get the ingame name of an item based on its ID
---@param Type EntityType
---@param Variant integer
---@param SubType integer
---@return string
function EID:getObjectName(Type, Variant, SubType)
local combinedName = getObjectName_internal(Type, Variant, SubType)
if EID.Config["TranslateItemName"] ~= 2 then
local curLanguage = EID.Config["Language"]
if EID:getLanguage() ~= EID.DefaultLanguageCode then
EID.Config["Language"] = EID.DefaultLanguageCode
local englishName = getObjectName_internal(Type, Variant, SubType)
EID.Config["Language"] = curLanguage
if englishName ~= combinedName then
if EID.Config["TranslateItemName"] == 1 then
combinedName = englishName
elseif EID.Config["TranslateItemName"] == 3 and combinedName ~= englishName then
combinedName = combinedName.." ("..englishName..")"
end
end
end
end
return combinedName
end
---Returns the name of a player based on their ID ---Returns the name of a player based on their ID
---@param id PlayerType ---@param id PlayerType
---@param altFallback? string ---@param altFallback? string
@@ -1463,6 +1493,10 @@ function EID:filterColorMarkup(text, baseKColor)
lastColor = lookup lastColor = lookup
lastFunc = colorFunc lastFunc = colorFunc
text = string.gsub(text, word, "", 1) text = string.gsub(text, word, "", 1)
-- If the color markup is at the start of the line and is followed by a space, remove that space to avoid an extra gap at the start of the line
if textposition == 1 and string.sub(text, 1, 1) == " " then
text = string.sub(text, 2)
end
end end
end end
@@ -3404,3 +3438,20 @@ function EID:WriteErrorMsg(str)
EID:WriteDebugMsg("EID ERROR: " .. str) EID:WriteDebugMsg("EID ERROR: " .. str)
end end
--- Helper function to evaluate if a pill color is identified
--- @param pillColor any
--- @return boolean
function EID:ShouldShowPillAsIdentified(pillColor)
local identified = game:GetItemPool():IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(5, 70, pillColor)
local wasUsed = EID:WasPillUsed(pillColor)
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
-- show identified pill
return true
else
-- show unidentified pill description
return false
end
end
+12
View File
@@ -233,6 +233,18 @@ function EID:calculateBagOfCrafting(componentsTable)
table.sort(components) table.sort(components)
local componentsAsString = table.concat(components, ",") local componentsAsString = table.concat(components, ",")
-- calculate the game's actual output, including any modifications to recipes.xml
if REPENTOGON and EntityPlayer.CalculateBagOfCraftingOutput then
local cacheResult = calculatedRecipes[componentsAsString]
if cacheResult ~= nil then
return cacheResult
end
local collectible, _ = EntityPlayer.CalculateBagOfCraftingOutput(components)
calculatedRecipes[componentsAsString] = collectible
return collectible
end
-- Check the fixed recipes -- Check the fixed recipes
local cacheResult = CraftingFixedRecipes[componentsAsString] local cacheResult = CraftingFixedRecipes[componentsAsString]
if cacheResult ~= nil then if cacheResult ~= nil then
+92 -13
View File
@@ -91,28 +91,47 @@ EID.HUDElements = {
local id = EID.player:GetCard(0) local id = EID.player:GetCard(0)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(0) id = EID.player:GetPill(0)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end if id ~= 0 then
if not EID:ShouldShowPillAsIdentified(id) then
return { Description = "UnidentifiedPill", Entity = EID.player}
end
return EID:getDescriptionObj(5, 70, id) end
return nil return nil
end}, end},
["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() ["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(1) local id = EID.player:GetCard(1)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(1) id = EID.player:GetPill(1)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end if id ~= 0 then
if not EID:ShouldShowPillAsIdentified(id) then
return { Description = "UnidentifiedPill", Entity = EID.player}
end
return EID:getDescriptionObj(5, 70, id)
end
return nil return nil
end}, end},
["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() ["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(2) local id = EID.player:GetCard(2)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(2) id = EID.player:GetPill(2)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end if id ~= 0 then
if not EID:ShouldShowPillAsIdentified(id) then
return { Description = "UnidentifiedPill", Entity = EID.player}
end
return EID:getDescriptionObj(5, 70, id)
end
return nil return nil
end}, end},
["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() ["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(3) local id = EID.player:GetCard(3)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(3) id = EID.player:GetPill(3)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end if id ~= 0 then
if not EID:ShouldShowPillAsIdentified(id) then
return { Description = "UnidentifiedPill", Entity = EID.player}
end
return EID:getDescriptionObj(5, 70, id)
end
return nil return nil
end} end}
} }
@@ -129,6 +148,10 @@ EID.TextReplacementPairs = {
{"\5", "{{Key}}"}, -- Legacy Key {"\5", "{{Key}}"}, -- Legacy Key
{"\015", "{{Coin}}"}, -- Legacy Coin {"\015", "{{Coin}}"}, -- Legacy Coin
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB {"\8\189", "{{Bomb}}"}, -- Legacy BOMB
{"\r\n", "#"}, -- Line break for long strings
{"\n", "#"}, -- Line break for long strings
{"\r", "#"}, -- Line break for long strings
{"\t", ""}, -- Remove Tabs, useful for formatting long string texts inside a file, without activating the EID markup system to control the bulletpoint icons
{"{{Hashtag}}", "ǂ"}, -- Hashtag {"{{Hashtag}}", "ǂ"}, -- Hashtag
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting {"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error {"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
@@ -842,7 +865,7 @@ EID.ColorBlindColors = {
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects -- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
EID.GoldenTrinketData = { EID.GoldenTrinketData = {
[1] = 1, -- Swallowed Penny [1] = 1, -- Swallowed Penny
[2] = {t={50}, mult=1.2}, -- Petrified Poop (50% -> 60%) [2] = {t={50}, mults={1.2,1.4}}, -- Petrified Poop (50% -> 60%)
[5] = {t={2}, mult=2}, -- Purple Heart (max 2x) [5] = {t={2}, mult=2}, -- Purple Heart (max 2x)
[10] = {t={0.4,0}}, -- Wiggle Worm [10] = {t={0.4,0}}, -- Wiggle Worm
[11] = {t={0.4,0}}, -- Ring Worm [11] = {t={0.4,0}}, -- Ring Worm
@@ -852,7 +875,7 @@ EID.GoldenTrinketData = {
[24] = {t={20}, mult=1.5}, -- Butt Penny [24] = {t={20}, mult=1.5}, -- Butt Penny
[26] = {t={0.4, 1.5, 0}}, -- Hook Worm (two stats) [26] = {t={0.4, 1.5, 0}}, -- Hook Worm (two stats)
[27] = 0.5, -- Whip Worm [27] = 0.5, -- Whip Worm
[29] = 1, -- Fish Head [29] = {t={2, 1}}, -- Fish Head
[32] = {t={25}, mult=4}, -- Liberty Cap (max 4x) [32] = {t={25}, mult=4}, -- Liberty Cap (max 4x)
[35] = 2, -- Curved Horn [35] = 2, -- Curved Horn
[37] = 0.15, -- Goat Hoof [37] = 0.15, -- Goat Hoof
@@ -879,7 +902,7 @@ EID.GoldenTrinketData = {
[86] = {t={1}, mult=2},-- Lil Larva [86] = {t={1}, mult=2},-- Lil Larva
[88] = {append = true}, -- NO! [88] = {append = true}, -- NO!
[90] = {t={100}, mult=2}, -- Brown Cap [90] = {t={100}, mult=2}, -- Brown Cap
[92] = 20, -- Cracked Crown [92] = {t={1.2}, mults={1.167,1.333}}, -- Cracked Crown
[96] = {t={0.4, 1.5}}, -- Ouroboros Worm [96] = {t={0.4, 1.5}}, -- Ouroboros Worm
[132] = {t={25}, mult=4}, -- Broken Syringe [132] = {t={25}, mult=4}, -- Broken Syringe
[139] = {t={4},mults={1.5,2}}, -- Teardrop Charm [139] = {t={4},mults={1.5,2}}, -- Teardrop Charm
@@ -890,16 +913,16 @@ EID.GoldenTrinketData = {
[154] = {t={50}, mult=2}, -- Dice Bag [154] = {t={50}, mult=2}, -- Dice Bag
[156] = {t={1,1}}, -- Mother's Kiss [156] = {t={1,1}}, -- Mother's Kiss
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug) [159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
[160] = 1, -- Lucky Sack [160] = {findReplace = true}, -- Lucky Sack
[162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100) [162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100)
[163] = {t={1},mult=2}, -- Dingle Berry [163] = 1, -- Dingle Berry
[164] = 1, -- Ring Cap [164] = 1, -- Ring Cap
[166] = {t={50},mult=2}, -- Modeling Clay [166] = {t={50},mult=2}, -- Modeling Clay
[167] = {t={25}, mults={1.32, 2}}, -- Polished Bone (25, 33, 50) [167] = {t={25}, mults={1.32, 2}}, -- Polished Bone (25, 33, 50)
[168] = 1, -- Hollow Heart [168] = 1, -- Hollow Heart
[169] = {t={1}, goldenOnly = true, mult = 2}, -- Kid's Drawing [169] = {t={1}, goldenOnly = true, mult = 2}, -- Kid's Drawing
[170] = {t={33}, mults={1.5,3}}, -- Crystal Key [170] = {t={33}, mults={1.5,3}}, -- Crystal Key
[176] = 1, -- Lil Clot [176] = {findReplace = true}, -- Lil Clot
[178] = {t={50},mult=2}, -- Swallowed M80 [178] = {t={50},mult=2}, -- Swallowed M80
[183] = {append = true}, -- The Twins (effect chance rolls multiple times) [183] = {append = true}, -- The Twins (effect chance rolls multiple times)
[185] = 17, -- Cricket Leg (17%, 1 in 6) [185] = 17, -- Cricket Leg (17%, 1 in 6)
@@ -912,16 +935,18 @@ EID.GoldenTrinketData = {
[6] = {findReplace = true, mult = 2}, -- Broken Magnet (coins -> pickups) [6] = {findReplace = true, mult = 2}, -- Broken Magnet (coins -> pickups)
[7] = {append = true}, -- Rosary Bead [7] = {append = true}, -- Rosary Bead
[8] = 5, -- Cartridge [8] = 5, -- Cartridge
[9] = 0, -- Pulse Worm (default text) [9] = {append = true}, -- Pulse Worm
[12] = 50, -- Flat Worm [12] = 50, -- Flat Worm
[13] = {goldenOnly = true, fullReplace = true, mult=1}, -- Golden Store Credit [13] = {goldenOnly = true, fullReplace = true, mult=1}, -- Golden Store Credit
[15] = {append = true}, -- Lucky Rock (effect chance rolls multiple times) [15] = {append = true}, -- Lucky Rock (effect chance rolls multiple times)
[16] = {t={20}, mults={0.5, 0.333}}, -- Mom's Toenail (20 -> 10 -> 6.66) [16] = {t={20}, mults={0.5, 0.333}}, -- Mom's Toenail (20 -> 10 -> 6.66)
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop) [25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
[69] = {append = true}, -- Faded Polaroid
} }
if EID.isRepentancePlus then if EID.isRepentancePlus then
EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
EID.GoldenTrinketData[24] = {t={20}, mults={1.5,2}} -- Butt Penny
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
EID.GoldenTrinketData[38] = {t={10}, mults={2,2}} -- Mom's Pearl EID.GoldenTrinketData[38] = {t={10}, mults={2,2}} -- Mom's Pearl
@@ -952,7 +977,6 @@ if EID.isRepentancePlus then
EID.GoldenTrinketData[137] = {t={4}, mults={1.5,2}} -- Myosotis EID.GoldenTrinketData[137] = {t={4}, mults={1.5,2}} -- Myosotis
EID.GoldenTrinketData[141] = {t={2}, mults={1.25,1.5}} -- Forgotten Lullaby EID.GoldenTrinketData[141] = {t={2}, mults={1.25,1.5}} -- Forgotten Lullaby
EID.GoldenTrinketData[158] = {t={2}, mults={1.5,2}} -- Torn Pocket EID.GoldenTrinketData[158] = {t={2}, mults={1.5,2}} -- Torn Pocket
EID.GoldenTrinketData[163] = {t={1}} -- Dingle Berry can be tripled now
EID.GoldenTrinketData[167] = {t={25}, mults={1.32,2}} -- Polished Bone EID.GoldenTrinketData[167] = {t={25}, mults={1.32,2}} -- Polished Bone
EID.GoldenTrinketData[174] = {t={10}, mults={1.5,2}} -- Number Magnet EID.GoldenTrinketData[174] = {t={10}, mults={1.5,2}} -- Number Magnet
EID.GoldenTrinketData[180] = {t={50}, mults={1.5,2}} -- Found Soul EID.GoldenTrinketData[180] = {t={50}, mults={1.5,2}} -- Found Soul
@@ -1176,10 +1200,65 @@ EID.BlackFeatherTrinkets = { [17] = true, [22] = true }
-- Luck formulas -- Luck formulas
EID.LuckFormulas = {} EID.LuckFormulas = {}
EID.LuckFormulas["5.100.219"] = function(luck) return math.min(100 / (10 - math.floor(luck*0.3)), 50) end -- Old Bandage: Base 10%, 50% at 26.67 Luck EID.LuckFormulas["5.100.55"] = function(luck) return (100 / math.max(1, (2 - math.floor(luck*0.5)))) end -- Mom's Eye: Base 50%, 100% at 2 Luck
EID.LuckFormulas["5.100.87"] = function(luck) return (100 / math.max(1, (8 - math.floor(luck)))) end -- Loki's Horns: Base 12.5%, 100% at 7 Luck
EID.LuckFormulas["5.100.89"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck/5)))) end -- Spider Bite: Base 25%, 100% at 15 Luck
EID.LuckFormulas["5.100.103"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck/4)))) end -- The Common Cold: Base 25%, 100% at 12 Luck
EID.LuckFormulas["5.100.110"] = function(luck) return (100 / math.max(2, (5 - math.floor(luck*0.15)))) end -- Mom's Contacts: Base 20%, 50% at 20 Luck
EID.LuckFormulas["5.100.150"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck)))) end -- Tough Love: Base 10%, 100% at 9 Luck
EID.LuckFormulas["5.100.162"] = function(luck) return (100 / math.max(1, (5 - math.floor(luck*0.15)))) end -- Celtic Cross: Base 20%, 100% at 26.67 Luck
EID.LuckFormulas["5.100.200"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck/3)))) end -- Mom's Eyeshadow: Base 10%, 100% at 27 Luck
EID.LuckFormulas["5.100.201"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck/3)))) end -- Iron Bar: Base 10%, 100% at 27 Luck
EID.LuckFormulas["5.100.217"] = function(luck) return (100 / math.max(1, (20 - math.floor(luck*2)))) end -- Mom's Wig: Base 5%, 100% at 9.5 Luck
EID.LuckFormulas["5.100.219"] = function(luck) return (100 / math.max(2, (10 - math.floor(luck*0.3)))) end -- Old Bandage: Base 10%, 50% at 26.67 Luck
EID.LuckFormulas["5.100.225"] = function(luck) return (100 / math.max(2, (10 - math.floor(luck*0.4)))) end -- Gimpy: Base 10%, 50% at 20 Luck
EID.LuckFormulas["5.100.228"] = function(luck) return (1500 / math.max(15, (100 - math.floor(luck)))) end -- Mom's Perfume: Base 15%, 100% at 85 Luck
EID.LuckFormulas["5.100.230"] = function(luck) return (1500 / math.max(15, (100 - math.floor(luck)))) end -- Abaddon: Base 15%, 100% at 85 Luck
EID.LuckFormulas["5.100.231"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Ball of Tar: Base 10%, 100% at 18 Luck
EID.LuckFormulas["5.100.257"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.7)))) end -- Fire Mind: Base 10%, 100% at 12.86 Luck
EID.LuckFormulas["5.100.259"] = function(luck) return (100 / math.max(1, (3 - math.floor(luck*0.1)))) end -- Dark Matter: Base 33.3%, 100% at 20 Luck
EID.LuckFormulas["5.100.303"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck*0.3)))) end -- Virgo: Base 25%, 100% at 10 Luck
EID.LuckFormulas["5.100.374"] = function(luck) return (100 / math.max(2, (10 - math.floor(luck*0.9)))) end -- Holy Light: Base 10%, 50% at 8.89 Luck
EID.LuckFormulas["5.100.410"] = function(luck) return (100 / math.max(10, (30 - math.floor(luck)))) end -- Evil Eye: Base 3.33%, 10% at 20 Luck
EID.LuckFormulas["5.100.443"] = function(luck) return (100 / math.max(1, (15 - math.floor(luck)))) end -- Apple!: Base 6.66%, 100% at 14 Luck
EID.LuckFormulas["5.100.461"] = function(luck) return (100 / math.max(2, (7 - math.floor(luck)))) end -- Parasitoid: Base 14.3%, 50% at 5 Luck
EID.LuckFormulas["5.100.496"] = function(luck) return (100 / math.max(1, (30 - math.floor(luck*2)))) end -- Euthanasia: Base 3.33%, 100% at 14.5 Luck
EID.LuckFormulas["5.100.503"] = function(luck) return (100 / math.max(5, (20 - math.floor(luck)))) end -- Little Horn: Base 5%, 20% at 15 Luck
EID.LuckFormulas["5.350.8"] = function(luck) return (100 / math.max(1, (20 - math.floor(luck*0.5)))) end -- Cartridge: Base 5%, 100% at 38 Luck
EID.LuckFormulas["5.350.30"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Pinky Eye: Base 10%, 100% at 18 Luck
EID.LuckFormulas["5.350.31"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Push Pin: Base 10%, 100% at 18 Luck
EID.LuckFormulas["5.350.40"] = function(luck) return (100 / math.max(1, (5 - math.floor(luck*0.5)))) end -- Red Patch: Base 20%, 100% at 8 Luck
EID.LuckFormulas["5.350.46"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Isaac's Fork: Base 10%, 100% at 18 Luck
EID.LuckFormulas["5.350.48"] = function(luck) return (100 / math.max(2, (20 - math.floor(luck*0.3)))) end -- A Missing Page: Base 5%, 50% at 60 Luck
EID.LuckFormulas["5.350.58"] = function(luck) return (100 / math.max(1, (15 - math.floor(luck*1.5)))) end -- Samson's Lock: Base 6.66%, 100% at 9.34 Luck
EID.LuckFormulas["5.350.59"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck)))) end -- Cain's Eye: Base 25%, 100% at 3 Luck
EID.LuckFormulas["5.350.60"] = function(luck) return (100 / math.max(1, (20 - math.floor(luck*2.5)))) end -- Eve's Bird Foot: Base 5%, 100% at 7.6 Luck
EID.LuckFormulas["5.350.95"] = function(luck) return (100 / math.max(1, (33 - math.floor(luck)))) end -- Black Tooth: Base 3.03%, 100% at 32 Luck
EID.LuckFormulas["5.350.96"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck)))) end -- Ouroboros Worm: Base 10%, 100% at 9 Luck
if EID.isRepentance then if EID.isRepentance then
EID.LuckFormulas["5.100.55"] = function(luck) return (50 + luck*10) end -- Mom's Eye: Base 50%, 100% at 5 Luck
EID.LuckFormulas["5.100.87"] = function(luck) return (25 + luck*5) end -- Loki's Horns: Base 25%, 100% at 15 Luck
EID.LuckFormulas["5.100.219"] = function(luck) return (20 + luck) end -- Old Bandage: Base 20%, 100% at 80 Luck EID.LuckFormulas["5.100.219"] = function(luck) return (20 + luck) end -- Old Bandage: Base 20%, 100% at 80 Luck
EID.LuckFormulas["5.100.225"] = function(luck) return (8 + luck*2) end -- Gimpy: Base 8%, 100% at 46 Luck
EID.LuckFormulas["5.100.408"] = function(luck) return (25 + luck*2.5) end -- Athame: Base 25%, 100% at 30 Luck
EID.LuckFormulas["5.100.495"] = function(luck) return (100 / math.max(2, (12 - math.floor(luck)))) end -- Ghost Pepper: Base 8.33%, 50% at 10 Luck
EID.LuckFormulas["5.100.496"] = function(luck) return (100 / math.max(4, (30 - math.floor(luck*2)))) end -- Euthanasia: Base 3.33%, 25% at 13 Luck
EID.LuckFormulas["5.100.575"] = function(luck) return (100 / math.max(1, (math.floor(5 - luck)))) end -- The Intruder: Base 20%, 100% at 3.01 Luck
EID.LuckFormulas["5.100.576"] = function(luck) return math.min(luck*0.5 + 6.25, 10) end -- Dirty Mind: Base 6.25%, 10% at 7.5 Luck EID.LuckFormulas["5.100.576"] = function(luck) return math.min(luck*0.5 + 6.25, 10) end -- Dirty Mind: Base 6.25%, 10% at 7.5 Luck
EID.LuckFormulas["5.100.606"] = function(luck) return (100 / math.max(5, (20 - math.floor(luck)))) end -- Ocular Rift: Base 5%, 20% at 15 Luck
EID.LuckFormulas["5.100.616"] = function(luck) return (100 / math.max(2, (12 - math.floor(luck)))) end -- Bird's Eye: Base 8.33%, 50% at 10 Luck
EID.LuckFormulas["5.100.617"] = function(luck) return (100 / math.max(1, (6 - math.floor(luck)))) end -- Lodestone: Base 16.6%, 100% at 5 Luck
EID.LuckFormulas["5.100.618"] = function(luck) return (100 / math.max(1, (6 - math.ceil(luck)))) end -- Rotten Tomato: Base 16.6%, 100% at 4.01 Luck
EID.LuckFormulas["5.100.637"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck)))) end -- Knockout Drops: Base 10%, 100% at 9 Luck
EID.LuckFormulas["5.350.129"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck)))) end -- Jawbreaker: Base 10%, 100% at 9 Luck
EID.LuckFormulas["5.350.130"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Chewed Pen: Base 10%, 100% at 18 Luck
EID.LuckFormulas["5.350.135"] = function(luck) return math.min(luck*2 + 20) end -- A Lighter: Base 20%, 100% at 40 Luck
EID.LuckFormulas["5.350.143"] = function(luck) return math.min(luck*3 + 20, 33) end -- Old Capacitor: Base 20%, 33% at 4.34 Luck
EID.LuckFormulas["5.350.188"] = function(luck) return math.min(luck*2 + 20) end -- Ice Cube: Base 20%, 100% at 40 Luck
end
if EID.isRepentancePlus then
EID.LuckFormulas["5.350.40"] = function(luck) return math.min(luck*5 + 20) end -- Red Patch: Base 20%, 100% at 16 Luck
EID.LuckFormulas["5.350.99"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Super Ball: Base 10%, 100% at 18 Luck
end end
-- Number of Health Ups you get from a Health Up item -- Number of Health Ups you get from a Health Up item
+8 -4
View File
@@ -411,8 +411,8 @@ EID.ItemReminderDescriptionModifier = {
-- Simple function to help with adding properly formatted sections to the reminder description -- Simple function to help with adding properly formatted sections to the reminder description
-- returns false, when no further descriptions should be added -- returns false, when no further descriptions should be added
function EID:ItemReminderAddTempDescriptionEntry(icon, title, newDesc) function EID:ItemReminderAddTempDescriptionEntry(icon, title, newDesc, objectID)
table.insert(EID.ItemReminderTempDescriptions, { icon or "{{Blank}}", title, newDesc }) table.insert(EID.ItemReminderTempDescriptions, { icon or "{{Blank}}", title, newDesc, objectID })
numAvailableDescriptionSlots = numAvailableDescriptionSlots - 1 numAvailableDescriptionSlots = numAvailableDescriptionSlots - 1
return EID:ItemReminderCanAddMoreToView() return EID:ItemReminderCanAddMoreToView()
end end
@@ -482,7 +482,7 @@ function EID:ItemReminderAddDescription(player, entityType, variant, subType, ex
currentBlacklist[objectID] = true currentBlacklist[objectID] = true
local iconString = extraIcon or EID:GetIconStringByDescriptionObject(descObj) local iconString = extraIcon or EID:GetIconStringByDescriptionObject(descObj)
return EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description) return EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description, objectID)
end end
-- In the overview category, check for special descriptions -- In the overview category, check for special descriptions
@@ -499,7 +499,7 @@ function EID:ItemReminderAddSpecialDescriptions(player)
if specialDesc.modifierFunction(descObj, player, true) then if specialDesc.modifierFunction(descObj, player, true) then
currentBlacklist[objectID] = true currentBlacklist[objectID] = true
local iconString = EID:GetIconStringByDescriptionObject(descObj) local iconString = EID:GetIconStringByDescriptionObject(descObj)
EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description) EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description, objectID)
end end
end end
if not EID:ItemReminderCanAddMoreToView() then return end if not EID:ItemReminderCanAddMoreToView() then return end
@@ -971,6 +971,10 @@ function EID:ItemReminderGetDescription()
if EID.Config["ShowItemName"] then if EID.Config["ShowItemName"] then
finalHoldMapDesc = finalHoldMapDesc .. "{{ColorEIDObjName}}" .. entry[2] finalHoldMapDesc = finalHoldMapDesc .. "{{ColorEIDObjName}}" .. entry[2]
end end
-- Display Entity ID if its not empty and the config option is enabled
if EID.Config["ShowObjectID"] and entry[4] then
finalHoldMapDesc = finalHoldMapDesc .. " {{ColorGray}}" .. entry[4]
end
local description = entry[3] .. "#" local description = entry[3] .. "#"
if tryTrim then if tryTrim then
+9 -4
View File
@@ -9,7 +9,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
-- find and replace menu texts -- find and replace menu texts
{"External Item Descriptions", "外置物品描述"}, {"External Item Descriptions", "外置物品描述"},
{"Version ", "版本号 "}, {"Version ", "版本号 "},
{"%(rep%)","(忏悔)"}, {"ab","胎衣"},
{"rep","忏悔"},
{"by Wofsauge","作者 Wofsauge"}, {"by Wofsauge","作者 Wofsauge"},
{"~~~~~ CURRENTLY HIDDEN! ~~~~~","~~~~~~~~~当前已隐藏!~~~~~~~~"}, {"~~~~~ CURRENTLY HIDDEN! ~~~~~","~~~~~~~~~当前已隐藏!~~~~~~~~"},
{"~~~~~~~ ","~~~~~~~~~按"}, {"~~~~~~~ ","~~~~~~~~~按"},
@@ -30,7 +31,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Czech","捷克语"}, {"Czech","捷克语"},
{"German","德语"}, {"German","德语"},
{"%(detailed%)","(详细)"}, {"%(detailed%)","(详细)"},
{"%(AB+%)","(胎衣+)"}, {"AB","胎衣"},
{"French","法语"}, {"French","法语"},
{"Italian","意大利语"}, {"Italian","意大利语"},
{"Japanese","日语"}, {"Japanese","日语"},
@@ -44,6 +45,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Dutch","荷兰语"}, {"Dutch","荷兰语"},
{"Ukrainian","乌克兰语"}, {"Ukrainian","乌克兰语"},
{"Greek","希腊语"}, {"Greek","希腊语"},
{"Romanian","罗马尼亚语"},
{"Vietnamese","越南语"},
{"Toggle","切换开关"}, {"Toggle","切换开关"},
{"Keyboard","键盘"}, {"Keyboard","键盘"},
{"Controller","手柄"}, {"Controller","手柄"},
@@ -97,7 +100,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Display IDs","显示ID"}, {"Display IDs","显示ID"},
{"Display Names","显示名称"}, {"Display Names","显示名称"},
{"Skip Locked Items","跳过未解锁的道具"}, {"Skip Locked Items","跳过未解锁的道具"},
{"Dynamic Health Up Text","动态体力提上升文本"}, {"Dynamic Health Up Text","动态体力上升文本"},
{"Show Tainted Cain Salvage Results","显示堕化该隐的道具分解结果"}, {"Show Tainted Cain Salvage Results","显示堕化该隐的道具分解结果"},
{"Show Glitched Crown Summary","显示错误王冠总结"}, {"Show Glitched Crown Summary","显示错误王冠总结"},
{"Show Unreachable Card Info","显示不可及卡牌的信息"}, {"Show Unreachable Card Info","显示不可及卡牌的信息"},
@@ -148,7 +151,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Displays the stats that would be gained by consuming a passive item."] = "显示吞噬被动道具将获得的属性", ["Displays the stats that would be gained by consuming a passive item."] = "显示吞噬被动道具将获得的属性",
["Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"] = "注意: 需要安装忏悔龙(REPENTOGON)才能获得更详细的错误道具描述!", ["Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"] = "注意: 需要安装忏悔龙(REPENTOGON)才能获得更详细的错误道具描述!",
["Display the effect of ghostly items, when player has the Flip item (T-Lazarus)"] = "当角色持有生死逆转(堕化拉撒路)时, 显示虚道具的效果", ["Display the effect of ghostly items, when player has the Flip item (T-Lazarus)"] = "当角色持有生死逆转(堕化拉撒路)时, 显示虚道具的效果",
["Shows the description for the blind item in alt path floors."] = "显示代替章节中未知道具的描述", ["Shows the description for the blind item in alt path floors."] = "显示替代章节中未知道具的描述",
["Allows Players 2, 3, and 4 to display descriptions in co-op."] = "合作模式中, 允许玩家2, 3, 4显示描述", ["Allows Players 2, 3, and 4 to display descriptions in co-op."] = "合作模式中, 允许玩家2, 3, 4显示描述",
["Allows paired characters like Esau and Tainted Forgotten's bone pile to display descriptions."] = "允许双角色显示描述, 比如以扫和堕化遗骸的骨堆", ["Allows paired characters like Esau and Tainted Forgotten's bone pile to display descriptions."] = "允许双角色显示描述, 比如以扫和堕化遗骸的骨堆",
["Number of item previews to display when holding Spindown Dice."] = "持有计数二十面骰时显示预览道具的数量", ["Number of item previews to display when holding Spindown Dice."] = "持有计数二十面骰时显示预览道具的数量",
@@ -199,6 +202,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"local","局部"}, {"local","局部"},
{"arrow","箭头"}, {"arrow","箭头"},
{"blink","闪烁"}, {"blink","闪烁"},
{"borderless","无描边"},
{"border","描边"}, {"border","描边"},
{"highlight","高亮"}, {"highlight","高亮"},
{"none","无"}, {"none","无"},
@@ -214,6 +218,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"cn_old","旧版宋体"}, {"cn_old","旧版宋体"},
{"cn_alt","新版像素体(默认)"}, {"cn_alt","新版像素体(默认)"},
{"default", "默认"}, {"default", "默认"},
{"inverted", "反色"},
}) })
MCM.TranslateOptionsDisplayTextWithTable("EID","Visuals",{ MCM.TranslateOptionsDisplayTextWithTable("EID","Visuals",{
["Position"] = "位置", ["Position"] = "位置",
+1
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@@ -366,6 +366,7 @@ local function HealthUpCallback(descObj)
descObj.Description = descObj.Description:gsub("{{HealingRed}}(.-)#", "") descObj.Description = descObj.Description:gsub("{{HealingRed}}(.-)#", "")
descObj.Description = descObj.Description:gsub("{{HealingHalfRed}}(.-)#", "") descObj.Description = descObj.Description:gsub("{{HealingHalfRed}}(.-)#", "")
end end
descObj.Description = descObj.Description:gsub("^#+", ""):gsub("#+$", ""):gsub("#+", "#")
-- check if we just made the description blank -- check if we just made the description blank
if descObj.Description:gsub("#", "") == "" then if descObj.Description:gsub("#", "") == "" then
+3
View File
@@ -410,6 +410,9 @@ function EID:ApplyModularNestedDescription(itemDataTableEntry, description, modu
-- Try replace inline variable -- Try replace inline variable
local numReplaced = 0 local numReplaced = 0
description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment) description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment)
-- Un-Escape % signs in text, to prevent pattern-matching errors
description = description:gsub("%%%%", "%%")
if numReplaced == 0 then if numReplaced == 0 then
return EID:AddModularTextLineToDescription(description, textFragment, indent) return EID:AddModularTextLineToDescription(description, textFragment, indent)
end end
+3 -23
View File
@@ -12,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
require("eid_config") require("eid_config")
EID.Config = EID.UserConfig EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default! EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 5.20 EID.ModVersion = 5.23
EID.ModVersionCommit = "e18d88d" EID.ModVersionCommit = "bc0551a"
EID.DefaultConfig.Version = EID.Config.Version EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1 EID.player = nil -- The primary Player Entity of Player 1
@@ -641,19 +641,6 @@ function EID:printDescription(desc, cachedID)
local curName = "" local curName = ""
if EID.Config["ShowItemName"] and desc.Name then if EID.Config["ShowItemName"] and desc.Name then
curName = desc.Name curName = desc.Name
if EID.Config["TranslateItemName"] ~= 2 then
local curLanguage = EID.Config["Language"]
if EID:getLanguage() ~= EID.DefaultLanguageCode then
EID.Config["Language"] = EID.DefaultLanguageCode
local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
EID.Config["Language"] = curLanguage
if EID.Config["TranslateItemName"] == 1 then
curName = englishName
elseif EID.Config["TranslateItemName"] == 3 and curName ~= englishName then
curName = curName.." ("..englishName..")"
end
end
end
end end
-- Display Entity ID -- Display Entity ID
if EID.Config["ShowObjectID"] and desc.ObjType and desc.ObjType > 0 then if EID.Config["ShowObjectID"] and desc.ObjType and desc.ObjType > 0 then
@@ -1645,13 +1632,7 @@ function EID:OnRender()
end end
if not wasHidden then if not wasHidden then
local pillColor = closest.SubType local pillColor = closest.SubType
local pool = game:GetItemPool() if EID:ShouldShowPillAsIdentified(pillColor) then
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
local wasUsed = EID:WasPillUsed(pillColor)
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
-- show identified pill -- show identified pill
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest) local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry) EID:addDescriptionToPrint(descEntry)
@@ -1679,7 +1660,6 @@ function EID:OnRender()
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
EID:ItemReminderHandleInputs() EID:ItemReminderHandleInputs()
local demoDescObj = EID:getDescriptionObj(-999, -1, 1) local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.PermanentTextEnglish = EID:getDescriptionEntryEnglish("ItemReminder", "Title")
-- check for scrolling being enabled here and append scroll controls to the title? -- check for scrolling being enabled here and append scroll controls to the title?
demoDescObj.Description = EID:ItemReminderGetDescription() demoDescObj.Description = EID:ItemReminderGetDescription()
demoDescObj.Name = EID:ItemReminderGetTitle() demoDescObj.Name = EID:ItemReminderGetTitle()
+3 -3
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@@ -35,7 +35,7 @@ The Steam-Workshop version of this mod is compatible with Afterbirth+, Repentanc
Supported Languages: Supported Languages:
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Brazilian-Portuguese, Romanian, Russian, Spanish, Turkish, Ukrainian, Vietnamese Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Brazilian-Portuguese, Romanian, Russian, Spanish, Turkish, Ukrainian, Vietnamese
To change the language, just edit the &quot;Language&quot; setting in the configuration. We recommend to install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url] to easily change the configuration ingame. To change the language, just edit the &quot;Language&quot; setting in the configuration. We recommend to install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951]'Mod Config Menu Impure'[/url] to easily change the configuration ingame.
[img]https://i.imgur.com/RVtZEqp.png[/img] [img]https://i.imgur.com/RVtZEqp.png[/img]
For [b]Steam users[/b], simply press the &quot;Subscribe&quot; button on the mod's Steam Workshop page. This will automatically install the mod for you. For [b]Steam users[/b], simply press the &quot;Subscribe&quot; button on the mod's Steam Workshop page. This will automatically install the mod for you.
@@ -43,7 +43,7 @@ For [b]manual mod installation[/b], read this tutorial &quot;[url=https://github
If you have problems installing use the [url=https://wofsauge.github.io/IsaacDocs/rep/faq/interactive_FAQ.html]Interactive FAQ[/url]. If you have problems installing use the [url=https://wofsauge.github.io/IsaacDocs/rep/faq/interactive_FAQ.html]Interactive FAQ[/url].
[img]https://i.imgur.com/PFTZnfC.png[/img] [img]https://i.imgur.com/PFTZnfC.png[/img]
Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url]. You can use it to configure the mod while playing. Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3701683951]'Mod Config Menu Impure'[/url]. You can use it to configure the mod while playing.
Alternatively, edit the `eid_config.lua` file like described [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually]here[/url] Alternatively, edit the `eid_config.lua` file like described [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually]here[/url]
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
[img]https://i.imgur.com/jrdGbna.png[/img] [img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url] [url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description> </description>
<version>5.20</version> <version>5.23</version>
<visibility>Public</visibility> <visibility>Public</visibility>
<tag id="Lua"/> <tag id="Lua"/>
<tag id="Items"/> <tag id="Items"/>
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