Files
External-Item-Descriptions/eid_data.lua
T

548 lines
26 KiB
Lua

EID.ButtonToIconMap = {
[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
[ButtonAction.ACTION_SHOOTRIGHT] = "{{ButtonB}}",
[ButtonAction.ACTION_SHOOTLEFT] = "{{ButtonX}}",
[ButtonAction.ACTION_DOWN] = "{{ButtonDDown}}",
[ButtonAction.ACTION_UP] = "{{ButtonDUp}}",
[ButtonAction.ACTION_RIGHT] = "{{ButtonDRight}}",
[ButtonAction.ACTION_LEFT] = "{{ButtonDLeft}}",
[ButtonAction.ACTION_BOMB] = "{{ButtonLB}}",
[ButtonAction.ACTION_PILLCARD] = "{{ButtonRB}}",
[ButtonAction.ACTION_ITEM] = "{{ButtonLT}}",
[ButtonAction.ACTION_DROP] = "{{ButtonRT}}",
[ButtonAction.ACTION_MAP] = "{{ButtonSelect}}",
[ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}",
}
-- List of Effect variants that should be handled for descriptions
EID.effectList = {
["76"] = true,
["161"] = true,
}
-- List of HUD elements, their position and usage
EID.HUDElements = {
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
end},
["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
end},
["Trinket1"] = {x = 50,y = 0, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
local id = EID.player:GetTrinket(0)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 350, id)
end},
["Trinket2"] = {x = 0,y = 40, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
local id = EID.player:GetTrinket(1)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 350, id)
end},
["Pocket1"] = {x = 0,y = 5, width = 250, height = 40, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(0)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(0)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(1)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(1)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(2)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(2)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(3)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(3)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end}
}
-- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup.
EID.TextReplacementPairs = {
{"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning
{"↑", "{{ArrowUp}}"}, -- Up Arrow
{"↓", "{{ArrowDown}}"}, -- Down Arrow
{"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow
{"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow
{"\3", "{{Warning}}"}, -- Legacy Warning
{"\6", "{{Heart}}"}, -- Legacy Heart
{"\5", "{{Key}}"}, -- Legacy Key
{"\015", "{{Coin}}"}, -- Legacy Coin
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
{"{{Hashtag}}", "ǂ"}, -- Hashtag
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end}, -- fix spelling error
}
local controllerSprites = Sprite()
controllerSprites:Load("gfx/ui/buttons.anm2", true)
local function getControllerSprite()
return (EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
end
--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
EID.InlineIcons = {
["ERROR"] = {"ERROR", 0, 10, 10},
["ArrowUp"] = {"ArrowUp", 0, 10, 9, 1},
["ArrowDown"] = {"ArrowDown", 0, 10, 9, 1},
["Warning"] = {"Warning", 0, 10, 9, 3},
["Blank"] = {"Blank", 0, 0, 0},
["IconGreenTint"] = function(_)
EID._NextIconModifier = function(sprite)
sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0)
end
return {"Blank", 0, 0, 0}
end,
-- Numbers
["0"] = {"numbers", 0, 4, 7},
["1"] = {"numbers", 1, 4, 7, -2},
["2"] = {"numbers", 2, 4, 7},
["3"] = {"numbers", 3, 4, 7},
["4"] = {"numbers", 4, 4, 7},
["5"] = {"numbers", 5, 4, 7},
["6"] = {"numbers", 6, 4, 7},
["7"] = {"numbers", 7, 4, 7},
["8"] = {"numbers", 8, 4, 7},
["9"] = {"numbers", 9, 4, 7},
["10"] = {"numbers", 10, 6, 7},
["11"] = {"numbers", 11, 6, 7},
["12"] = {"numbers", 12, 6, 7},
-- Hearts
["Heart"] = {"hearts", 0, 9, 9},
["HalfHeart"] = {"hearts", 1, 9, 9},
["EternalHeart"] = {"hearts", 2, 9, 9},
["EmptyHeart"] = {"hearts", 3, 9, 9},
["BlendedHeart"] = {"hearts", 4, 9, 9},
["BoneHeart"] = {"hearts", 5, 9, 9},
["HalfBoneHeart"] = {"hearts", 6, 9, 9},
["EmptyBoneHeart"] = {"hearts", 7, 9, 9},
["SoulHeart"] = {"hearts", 8, 9, 9},
["HalfSoulHeart"] = {"hearts", 9, 9, 9},
["BlackHeart"] = {"hearts", 10, 9, 9},
["HalfBlackHeart"] = {"hearts", 11, 9, 9},
["GoldenHeart"] = {"hearts", 12, 9, 9},
["CoinHeart"] = {"hearts", 13, 9, 9},
["HalfCoinHeart"] = {"hearts", 14, 9, 9},
["EmptyCoinHeart"] = {"hearts", 15, 9, 9},
["RottenHeart"] = {"hearts", 16, 9, 9},
["BrokenHeart"] = {"hearts", 17, 9, 9},
["HolyMantle"] = {"hearts", 18, 14, 16, -1, -2},
-- Pickups
["Key"] = {"pickups", 0, 7, 9},
["GoldenKey"] = {"pickups", 1, 7, 9},
["Bomb"] = {"pickups", 2, 10, 9},
["GoldenBomb"] = {"pickups", 3, 10, 9},
["Coin"] = {"pickups", 4, 7, 9},
["Rune"] = {"pickups", 5, 8, 9},
["Card"] = {"pickups", 6, 11, 11},
----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool)
----- Modded Card-fronts need to be added manually! (Example in Wiki)
["RedCard"] = {"pickups", 7, 11, 11},
["Pill"] = {"pickups", 8, 9, 9},
----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill)
----- Modded Pill-Colors need to be added manually! (Example in Wiki)
["Battery"] = {"pickups", 9, 8, 9},
["Timer"] = {"pickups", 10, 8, 9},
["PoopPickup"] = {"pickups", 11, 8, 9},
["Collectible"] = {"Collectible", 0, 7, 7},
----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
----- Modded Collectible-icons are automatically generated. No code needed!
["Trinket"] = {"Trinket", 0, 7, 7},
----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
----- Modded Trinket-icons are automatically generated. No code needed!
["Slotmachine"] = {"Slotmachine", 0, 7, 7},
-- Behaviors
["Throwable"] = {"Behavior", 0, 9, 9},
-- Room Icons
["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2},
["Library"] = {"roomicons", 3, 8, 9, 0, 2},
["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 2},
["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2},
["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2},
["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2},
["BossRoom"] = {"roomicons", 8, 9, 9, 0, 2},
["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 2},
["BossRushRoom"] = {"roomicons", 10, 8, 9, 0, 2},
["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2},
["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2},
["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2},
["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 2},
["DiceRoom"] = {"roomicons", 15, 8, 9, 0, 2},
["ChestRoom"] = {"roomicons", 16, 8, 9, 0, 2},
["IsaacsRoom"] = {"roomicons", 17, 8, 9, 0, 2},
["BarrenRoom"] = {"roomicons", 18, 8, 9, 0, 2},
["UltraSecretRoom"] = {"roomicons", 19, 8, 9, 0, 2},
["Planetarium"] = {"roomicons", 20, 8, 9, 0, 2},
["PoopRoomIcon"] = {"roomicons", 21, 8, 9, 0, 2},
["RedChestRoomIcon"] = {"roomicons", 22, 8, 9, 0, 2},
["GoldenChestRoomIcon"] = {"roomicons", 23, 8, 9, 0, 2},
["RedTreasureRoom"] = {"roomicons", 24, 8, 9, 0, 2},
["MegaChestRoomIcon"] = {"roomicons", 25, 8, 9, 0, 2},
["Confessional"] = {"roomicons", 26, 8, 9, 0, 2},
["CraneGame"] = {"roomicons", 27, 8, 9, 0, 2},
["MirrorRoom"] = {"roomicons", 28, 8, 9, 0, 2},
["LadderRoom"] = {"roomicons", 29, 8, 9, 0, 2},
-- Roomshape Icons
["Room"] = {"roomshape", 0, 9, 9, 0, 2},
["RoomSmallHorizontal"] = {"roomshape", 1, 9, 9},
["RoomSmallVertical"] = {"roomshape", 2, 7, 6},
["RoomLongVertical"] = {"roomshape", 3, 7, 9},
["RoomLongHorizontal"] = {"roomshape", 4, 11, 9},
["RoomLongThinVertical"] = {"roomshape", 5, 5, 9},
["RoomLongThinHorizontal"] = {"roomshape", 6, 11, 9},
["RoomXL"] = {"roomshape", 7, 11, 11},
["RoomL"] = {"roomshape", 8, 10, 10},
["RoomLTopLeft"] = {"roomshape", 9, 10, 10},
["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
-- Transformation Icons
["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
["FunGuy"] = {"Transformation2", 0, 16, 16, 0, -1, EID.IconSprite},
["LordoftheFlies"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
["Beelzebub"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
["Conjoined"] = {"Transformation4", 0, 16, 16, 0, -1, EID.IconSprite},
["Spun"] = {"Transformation5", 0, 16, 16, 0, -1, EID.IconSprite},
["Mom"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
["YesMother?"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
["OhCrap"] = {"Transformation7", 0, 16, 16, 0, -1, EID.IconSprite},
["Bob"] = {"Transformation8", 0, 16, 16, 0, -1, EID.IconSprite},
["Leviathan"] = {"Transformation9", 0, 16, 16, 0, -1, EID.IconSprite},
["Seraphim"] = {"Transformation10", 0, 16, 16, 0, -1, EID.IconSprite},
["SuperBum"] = {"Transformation11", 0, 16, 16, 0, -1, EID.IconSprite},
["Bookworm"] = {"Transformation12", 0, 16, 16, 0, -1, EID.IconSprite},
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
-- Quality
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonB"] = {"XboxOne", 2, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonX"] = {"XboxOne", 3, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDDown"] = {"XboxOne", 4, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDUp"] = {"XboxOne", 5, 8, 9, 3, 4, function(_) return getControllerSprite() end},
["ButtonDRight"] = {"XboxOne", 6, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDLeft"] = {"XboxOne", 7, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonLStick"] = {"XboxOne", 8, 8, 8, 3, 4, controllerSprites},
["ButtonRStick"] = {"XboxOne", 9, 8, 8, 3, 4, controllerSprites},
["ButtonLB"] = {"XboxOne", 10, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonRB"] = {"XboxOne", 11, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonLT"] = {"XboxOne", 12, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
-- Crafting
["Crafting0"] = {"Crafting", 0, 14, 16, -2, -3},
["Crafting1"] = {"Crafting", 1, 14, 16, -2, -3},
["Crafting2"] = {"Crafting", 2, 14, 16, -2, -3},
["Crafting3"] = {"Crafting", 3, 14, 16, -2, -3},
["Crafting4"] = {"Crafting", 4, 14, 16, -2, -3},
["Crafting5"] = {"Crafting", 5, 14, 16, -2, -3},
["Crafting6"] = {"Crafting", 6, 14, 16, -2, -3},
["Crafting7"] = {"Crafting", 7, 14, 16, -2, -3},
["Crafting8"] = {"Crafting", 8, 14, 16, -2, -3},
["Crafting9"] = {"Crafting", 9, 14, 16, -2, -3},
["Crafting10"] = {"Crafting", 10, 14, 16, -2, -3},
["Crafting11"] = {"Crafting", 11, 14, 16, -2, -3},
["Crafting12"] = {"Crafting", 12, 14, 16, -2, -3},
["Crafting13"] = {"Crafting", 13, 14, 16, -2, -3},
["Crafting14"] = {"Crafting", 14, 14, 16, -2, -3},
["Crafting15"] = {"Crafting", 15, 14, 16, -2, -3},
["Crafting16"] = {"Crafting", 16, 14, 16, -2, -3},
["Crafting17"] = {"Crafting", 17, 14, 16, -2, -3},
["Crafting18"] = {"Crafting", 18, 14, 16, -2, -3},
["Crafting19"] = {"Crafting", 19, 14, 16, -2, -3},
["Crafting20"] = {"Crafting", 20, 14, 16, -2, -3},
["Crafting21"] = {"Crafting", 21, 14, 16, -2, -3},
["Crafting22"] = {"Crafting", 22, 14, 16, -2, -3},
["Crafting23"] = {"Crafting", 23, 14, 16, -2, -3},
["Crafting24"] = {"Crafting", 24, 14, 16, -2, -3},
["Crafting25"] = {"Crafting", 25, 14, 16, -2, -3},
["Crafting26"] = {"Crafting", 26, 14, 16, -2, -3},
["Crafting27"] = {"Crafting", 27, 14, 16, -2, -3},
["Crafting28"] = {"Crafting", 28, 14, 16, -2, -3},
["Crafting29"] = {"Crafting", 29, 14, 16, -2, -3},
["Crafting30"] = {"Crafting", 30, 14, 16, -2, -3},
-- Stats
["Damage"] = {"Stats", 0, 12, 16, 6, 6},
["Speed"] = {"Stats", 1, 12, 16, 6, 6},
["Tears"] = {"Stats", 2, 12, 16, 6, 6},
["Range"] = {"Stats", 3, 12, 16, 6, 6},
["Shotspeed"] = {"Stats", 4, 12, 16, 6, 6},
["Luck"] = {"Stats", 5, 12, 16, 6, 6},
["AngelChance"] = {"Stats", 6, 12, 16, 6, 6},
["DevilChance"] = {"Stats", 7, 12, 16, 6, 6},
["AngelDevilChance"] = {"Stats", 8, 12, 16, 6, 6},
["PlanetariumChance"] = {"Stats", 9, 12, 16, 6, 6}, --unused
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 6, 6}, --unused, assuming that's what it means
["Tearsize"] = {"Stats", 11, 12, 16, 6, 6},
["DamageAB"] = {"Stats", 12, 12, 16, 6, 6},
["SpeedAB"] = {"Stats", 13, 12, 16, 6, 6},
["TearsAB"] = {"Stats", 14, 12, 16, 6, 6},
["RangeAB"] = {"Stats", 15, 12, 16, 6, 6},
["ShotspeedAB"] = {"Stats", 16, 12, 16, 6, 6},
["LuckAB"] = {"Stats", 17, 12, 16, 6, 6},
["AngelChanceAB"] = {"Stats", 18, 12, 16, 6, 6},
["DevilChanceAB"] = {"Stats", 19, 12, 16, 6, 6},
["TearsizeAB"] = {"Stats", 20, 12, 16, 6, 6},
-- Player Icons for Birthright
["Player0"] = {"Players", 0, 12, 12, -1, 1, EID.PlayerSprite},
["Player1"] = {"Players", 1, 12, 12, -1, 1, EID.PlayerSprite},
["Player2"] = {"Players", 2, 12, 12, -1, 1, EID.PlayerSprite},
["Player3"] = {"Players", 3, 12, 12, -1, 1, EID.PlayerSprite},
["Player4"] = {"Players", 4, 12, 12, -1, 1, EID.PlayerSprite},
["Player5"] = {"Players", 5, 12, 12, -1, 1, EID.PlayerSprite},
["Player6"] = {"Players", 6, 12, 12, -1, 1, EID.PlayerSprite},
["Player7"] = {"Players", 7, 12, 12, -1, 1, EID.PlayerSprite},
["Player8"] = {"Players", 8, 12, 12, -1, 1, EID.PlayerSprite},
["Player9"] = {"Players", 9, 12, 12, -1, 1, EID.PlayerSprite},
["Player10"] = {"Players", 10, 12, 12, -1, 1, EID.PlayerSprite},
["Player11"] = {"Players", 11, 12, 12, -1, 1, EID.PlayerSprite},
["Player12"] = {"Players", 12, 12, 12, -1, 1, EID.PlayerSprite},
["Player13"] = {"Players", 13, 12, 12, -1, 1, EID.PlayerSprite},
["Player14"] = {"Players", 14, 12, 12, -1, 1, EID.PlayerSprite},
["Player15"] = {"Players", 15, 12, 12, -1, 1, EID.PlayerSprite},
["Player16"] = {"Players", 16, 12, 12, -1, 1, EID.PlayerSprite},
["Player17"] = {"Players", 17, 12, 12, -1, 1, EID.PlayerSprite},
["Player18"] = {"Players", 18, 12, 12, -1, 1, EID.PlayerSprite},
["Player19"] = {"Players", 19, 12, 12, -1, 1, EID.PlayerSprite},
["Player20"] = {"Players", 20, 12, 12, -1, 1, EID.PlayerSprite},
["Player21"] = {"Players", 21, 12, 12, -1, 1, EID.PlayerSprite},
["Player22"] = {"Players", 22, 12, 12, -1, 1, EID.PlayerSprite},
["Player23"] = {"Players", 23, 12, 12, -1, 1, EID.PlayerSprite},
["Player24"] = {"Players", 24, 12, 12, -1, 1, EID.PlayerSprite},
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite},
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite},
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite},
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite},
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite},
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite},
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite},
["Player32"] = {"Players", 32, 12, 12, -1, 1, EID.PlayerSprite},
["Player33"] = {"Players", 33, 12, 12, -1, 1, EID.PlayerSprite},
["Player34"] = {"Players", 34, 12, 12, -1, 1, EID.PlayerSprite},
["Player35"] = {"Players", 35, 12, 12, -1, 1, EID.PlayerSprite},
["Player36"] = {"Players", 36, 12, 12, -1, 1, EID.PlayerSprite},
["Player37"] = {"Players", 37, 12, 12, -1, 1, EID.PlayerSprite},
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite},
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite},
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite},
-- Status effects
["Charm"] = {"StatusEffects", 0, 11, 11, 6, 4},
["Burning"] = {"StatusEffects", 1, 11, 11, 6, 4},
["Crown"] = {"StatusEffects", 2, 11, 11, 6, 6},
["Fear"] = {"StatusEffects", 3, 11, 11, 6, 6},
["Poison"] = {"StatusEffects", 4, 11, 11, 6, 6},
["Slow"] = {"StatusEffects", 5, 12, 12, 6, 6},
["Magnetize"] = {"StatusEffects", 6, 11, 11, 6, 6},
["BrimstoneCurse"] = {"StatusEffects", 7, 12, 12, 6, 5},
["BleedingOut"] = {"StatusEffects", 8, 11, 11, 6, 7},
["Weakness"] = {"StatusEffects", 9, 11, 11, 6, 6},
["Bait"] = {"StatusEffects", 10, 11, 11, 6, 6},
["DeathMark"] = {"StatusEffects", 11, 13, 13, 6, 6},
-- Curses
["CurseDarkness"] = {"Curses", 0, 13, 11, -2, -2},
["CurseLabyrinth"] = {"Curses", 1, 13, 11, -2, -2},
["CurseLost"] = {"Curses", 2, 13, 11, -2, -2},
["CurseUnknown"] = {"Curses", 3, 13, 11, -2, -2},
["CurseCursed"] = {"Curses", 4, 13, 11, -2, -2},
["CurseMaze"] = {"Curses", 5, 13, 11, -2, -2},
["CurseBlind"] = {"Curses", 6, 13, 11, -2, -2},
["CurseGiant"] = {"Curses", 7, 13, 11, -2, -2},
-- Misc
["HardMode"] = {"Misc", 0, 13, 12, -1, -2},
["GreedMode"] = {"Misc", 1, 13, 12, -1, -2},
["GreedierMode"] = {"Misc", 2, 13, 12, -1, -2},
["DonationJam"] = {"Misc", 3, 13, 12, -1, -2},
["AchievementLocked"] = {"Misc", 4, 13, 12, -1, -2},
["VictoryLap"] = {"Misc", 5, 13, 12, -2, -2},
}
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
-- Format: ["Shortcut"] = KColor
-- callbacks receive 1 argument, containing the previously used Color object.
EID.InlineColors = {
-- Default colors
["ColorText"] = function(_) return EID:getTextColor() end,
["ColorTransform"] = function(_) return EID:getTransformationColor() end,
["ColorError"] = function(_) return EID:getErrorColor() end,
["ColorObjName"] = function(_) return EID:getNameColor() end,
["ColorReset"] = function(_) return EID.LastRenderCallColor end,
-- Basic Colors
["ColorEIDText"] = KColor(1, 1, 1, 1),
["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1),
["ColorEIDError"] = KColor(1, 0.4, 0.4, 1),
["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1),
["ColorBlack"] = KColor(0, 0, 0, 1),
["ColorWhite"] = KColor(1, 1, 1, 1),
["ColorRed"] = KColor(1, 0, 0, 1),
["ColorLime"] = KColor(0, 1, 0, 1),
["ColorBlue"] = KColor(0, 0, 1, 1),
["ColorYellow"] = KColor(1, 1, 0, 1),
["ColorCyan"] = KColor(0, 1, 1, 1),
["ColorPink"] = KColor(1, 0, 1, 1),
["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1),
["ColorGray"] = KColor(0.5, 0.5, 0.5, 1),
["ColorMaroon"] = KColor(0.5, 0, 0, 1),
["ColorOlive"] = KColor(0.5, 0.5, 0, 1),
["ColorGreen"] = KColor(0, 0.5, 0, 1),
["ColorPurple"] = KColor(0.5, 0, 0.5, 1),
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
["ColorNavy"] = KColor(0, 0, 0.5, 1),
["ColorOrange"] = KColor(1, 0.54, 0, 1),
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
-- Swag Colors
-- Rainbow color effect
["ColorRainbow"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Gold rainbow color effect
["ColorGold"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorYellow"], c["ColorOrange"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Text will blink frequently
["ColorBlink"] = function(color)
local maxAnimTime = 40
local animTime = Game():GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = 1 * color.Alpha
else
color.Alpha = 0 * color.Alpha
end
return color
end,
-- Text will fade in and out
["ColorFade"] = function(color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
elseif animTime < maxAnimTime then
color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
else
color.Alpha = 0
end
return color
end,
}
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
-- Exceptions will use a table to figure out what to do with them:
-- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this
-- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x
-- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
EID.GoldenTrinketData = {
-- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick (max 2x), Bible Tract (max 2x), Monkey's Paw
[1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = 0.4, [11] = 0.4, [17] = {t={1}, mult=2}, [18] = {t={3}, mult=2}, [20] = 1,
-- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x)
[24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2},
-- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain)
[39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true},
-- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder
[55] = 1, [64] = {append = true}, [65] = 3, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2},
-- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva
[75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2},
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = 3, [142] = {t={4}, mult=2},
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
-- Lil Clot, Swallowed M80, The Twins (default text), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
[176] = 1, [178] = {t={50},mult=2}, [183] = 0, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
}
EID.BreakUtf8CharsLanguage = {
['zh_cn'] = true
}
-- Map the game's built-in language option strings to EID's
EID.LanguageMap = {
["jp"] = "ja_jp",
["es"] = "spa",
["de"] = "de",
["ru"] = "ru",
["kr"] = "ko_kr",
["zh"] = "zh_cn",
}