Files
External-Item-Descriptions/descriptions/modular/en_us.lua
T

122 lines
5.1 KiB
Lua

-- This file contains text elements that are used for the modular description system.
local languageCode = "en_us"
EID.descriptions[languageCode].AdditionalInformations = {}
-- List of description IDs to ignore for fully automated descriptions
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tears multiplier",
Tears = "{value} Tears",
TearHeight = "{value} Tear Height",
TearSizeMultiplier = "{value} Tear size",
TearSize = "{value} Tear size",
TearDelayMultiplier = "{value} Tear Delay multiplier",
TearDelay = "{value} Tear Delay",
FireRateMultiplier = "{value} Fire rate multiplier",
FireRate = "{value} Fire rate",
DamageMultiplier = "{value} Damage multiplier",
Damage = "{value} Damage",
DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomb Damage",
Speed = "{value} Speed",
RangeMultiplier = "{value} Range multiplier",
Range = "{value} Range",
Luck = "{value} Luck",
ShotSpeedMultiplier = "{value} Shot speed multiplier",
ShotSpeed = "{value} Shot speed",
Life = "{value} Life",
SizeUp = "Size up",
SizeDown = "Size down",
Flight = "Flight",
Invincibility = "Invincibility",
RandomStatUp = "↑ Increases {value} random stat{pluralize}",
RandomStatDown = "↓ Decreases {value} random stat{pluralize}",
-- Health related
RedHeart = "{value} Health",
SoulHeart = "{value} Soul Heart{pluralize}",
BlackHeart = "{value} Black Heart{pluralize}",
BoneHeart = "{value} Bone Heart{pluralize}",
EternalHeart = "{value} Eternal Heart{pluralize}",
GoldenHeart = "{value} Golden Heart{pluralize}",
RottenHeart = "{value} Rotten Heart{pluralize}",
BrokenHeart = "{value} Broken Heart{pluralize}",
EmptyHeart = "{value} Empty Heart container{pluralize}",
FullHealth = "Full health",
HealingRed = "Heals {value} heart{pluralize}",
CoinHeart = "{value} Coin Heart{pluralize}",
EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}",
HealingCoin = "Heals {value} coin{pluralize}",
-- Room chances
AngelDevilChance = "{value}% Devil/Angel Room chance",
DevilChance = "{value}% Devil Room chance",
AngelChance = "{value}% Angel Room chance",
PlanetariumChance = "{value}% Planetarium chance",
-- Pickups / Spawns
Coin = "{value} Coin{pluralize}",
Bomb = "{value} Bomb{pluralize}",
Key = "{value} Key{pluralize}",
CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawns {value} random pickup{pluralize}",
RandomTrinket = "Spawns {value} random trinket{pluralize}",
RandomHeart = "Spawns {value} random heart{pluralize}",
RedHeart = "Spawns {value} Red Heart{pluralize}",
SoulHeart = "Spawns {value} Soul Heart{pluralize}",
BlackHeart = "Spawns {value} Black Heart{pluralize}",
BoneHeart = "Spawns {value} Bone Heart{pluralize}",
Bomb = "Spawns {value} bomb{pluralize}",
Key = "Spawns {value} key{pluralize}",
Coin = "Spawns {value} coin{pluralize}",
RandomCoin = "Spawns {value} random coin{pluralize}",
Card = "Spawns {value} card{pluralize}",
Pill = "Spawns {value} pill{pluralize}",
Rune = "Spawns {value} rune{pluralize}",
Battery = "Spawns {value} batter{pluralize_y}",
BlueFly = "Spawns {value} blue fl{pluralize_y}",
BlueSpider = "Spawns {value} blue spider{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Homing tears",
Spectral = "Spectral tears",
Piercing = "Piercing tears",
Poison = "{{Poison}} Poison tears",
},
-- Familiars
FlyOrbital = "{value} Fly orbital{pluralize}",
Orbital = "Orbital",
BlockProjectiles = "Blocks enemy projectiles",
DamagePerTear = "Deals {value} damage per tear",
DamagePerShot = "Deals {value} damage per shot",
DamagePerSecond = "Deals {value} damage per second",
ContactDamagePerSecond = "Deals {value} contact damage per second",
MimicMovement = "Mimics Isaac's movement on a {value} second delay",
-- Player
CantShoot = "Isaac can't shoot",
PlayerContactDamage = "Isaac deals {value} contact damage per second",
DamageToAllEnemies = "Deals {value} damage to all enemies",
-- Misc
LeftEye = "Receive for left eye:",
RightEye = "Receive for right eye:",
RoomEffect = "{{Timer}} Receive for the room:",
TimedEffect = "{{Timer}} Receive for {value} seconds:",
OnUseEffect = "Upon use:",
HeldEffect = "While held:",
MaxLuck = "{{Luck}} Max.({max}%) at {value} luck",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}",
NoEffect = "No effect",
FullMapping = {
BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}",
Exception = "(except {{SuperSecretRoom}} Super Secret Room)"
}
}