Files
External-Item-Descriptions/.github/scripts/lookuptable_generator.py
T

294 lines
10 KiB
Python

# This tool generates the lookup tables we need to display additional informations.
# YOU DONT HAVE TO RUN THIS FILE YOURSELF! THE RESULTING DATA IS SHIPPED WITH THE MOD ALREADY!
import xml.etree.ElementTree as ET
GENERATE_REP_PLUS = True
filePath = "..\\..\\resources-dlc3\\"
writeToFile = "features/eid_xmldata.lua"
if GENERATE_REP_PLUS:
filePath = "..\\..\\extracted_resources\\resources\\"
writeToFile = "features/eid_xmldata_rep+.lua"
# take second element for sort
def sortByID(elem):
return elem["id"]
recipes = []
itempools = {}
itemIDToPool = {}
maxItemID = 0
cardMetadatas = []
pillMetadatas = []
entityNames = []
locusts = []
locustColors = []
recipeIngredients = {}
# Poop, Penny
recipeIngredients["_"] = 29
recipeIngredients["."] = 8
# Red, Soul, Black Heart
recipeIngredients["h"] = 1
recipeIngredients["s"] = 2
recipeIngredients["b"] = 3
# Key, Bomb, Card
recipeIngredients["/"] = 12
recipeIngredients["v"] = 15
recipeIngredients["["] = 21
# Gold Heart, Eternal Heart, Pill
recipeIngredients["g"] = 5
recipeIngredients["e"] = 4
recipeIngredients["("] = 22
# Rotten Heart, Gold Key, Giga Bomb
recipeIngredients["r"] = 7
recipeIngredients["|"] = 13
recipeIngredients["V"] = 17
# Gold Bomb, Bone Heart
recipeIngredients["^"] = 16
recipeIngredients["B"] = 6
# Dice Shard, Cracked Key
recipeIngredients["?"] = 24
recipeIngredients["~"] = 25
# Read recipes.xml
recipesXML = ET.parse(filePath+'recipes.xml').getroot()
for recipe in recipesXML.findall('recipe'):
input = recipe.get('input')
convertedInput = []
for char in input:
convertedInput.append(recipeIngredients[char])
convertedInput.sort()
convertedInput = str(convertedInput).replace(" ","").replace("[","").replace("]","")
recipes.append({"input": convertedInput, "output": recipe.get('output')})
# Read items_metadata.xml
items_metadataXML = ET.parse(filePath+'items_metadata.xml').getroot()
for item in items_metadataXML.findall('item'):
id = int(item.get('id'))
if maxItemID < id:
maxItemID = id
itemIDToPool[id] = []
# Read itempools.xml
itempoolsXML = ET.parse(filePath+'itempools.xml').getroot()
currentpool = 0
for pool in itempoolsXML.findall('Pool'):
items = []
for item in pool.findall('Item'):
id = int(item.get('Id'))
items.append([id,float(item.get('Weight'))])
itemIDToPool[id].append(currentpool)
itempools[pool.get("Name")] = items
currentpool += 1
# Read pocketitems.xml
pocketitemsXML = ET.parse(filePath+'pocketitems.xml').getroot()
for card in pocketitemsXML.findall('card'):
cardMetadatas.append({ "id": card.get('id'), "mimiccharge": card.get('mimiccharge', 0)})
for rune in pocketitemsXML.findall('rune'):
cardMetadatas.append({ "id": rune.get('id'), "mimiccharge": rune.get('mimiccharge', 0)})
cardMetadatas.sort(key=sortByID)
for pilleffect in pocketitemsXML.findall('pilleffect'):
pillMetadatas.append({ "id": pilleffect.get('id'), "mimiccharge": pilleffect.get('mimiccharge', 0), "class":pilleffect.get('class')})
pillMetadatas.sort(key=sortByID)
# Read entities2.xml
entitiesXML = ET.parse(filePath+'entities2.xml').getroot()
for entity in entitiesXML.findall('entity'):
theID = entity.get('id')
theName = entity.get('name')
if entity.get('variant'):
theID += "." + entity.get('variant')
if entity.get('subtype') and entity.get('subtype') != "0":
theID += "." + entity.get('subtype')
if theName[0] == '#':
theName = theName[1:].replace('_',' ').title()
entityNames.append({ "id": theID, "name": theName })
# Read locusts.xml
locustsXML = ET.parse(filePath+'locusts.xml').getroot()
for color in locustsXML.findall('color'):
name = color.get('name')
c_r = color.get('r') or 0
c_g = color.get('g') or 0
c_b = color.get('b') or 0
c_or = color.get('or') or 0
c_og = color.get('og') or 0
c_ob = color.get('ob') or 0
locustColors.append({"name": name, "r":c_r, "g":c_g, "b":c_b, "or":c_or, "og":c_og, "ob":c_ob})
for locust in locustsXML.findall('locust'):
id = locust.get('id')
# locust entries can have multiple colors defined
color = locust.get('color') or "default"
colors = []
for c in color.split("&"):
colors.append(c.split("-")[len(c.split("-"))-1])
scale = locust.get('scale') or 1
speed = locust.get('speed') or 1
locustFlags1 = locust.get('locustFlags') or locust.get('locustFlag') or -1
locustFlags2 = locust.get('locustFlags2') or -1
locustFlags3 = locust.get('locustFlags3') or -1
tearFlags1 = locust.get('tearFlags') or -1
tearFlags2 = locust.get('tearFlags2') or -1
tearFlags3 = locust.get('tearFlags3') or -1
procChance1 = locust.get('procChance') or 1
procChance2 = locust.get('procChance2') or 1
procChance3 = locust.get('procChance3') or 1
count = locust.get('count') or 1
mutexFlags2 = locust.get('mutexFlags2') or 0
damageMultiplier1 = locust.get('damageMultiplier') or 1
damageMultiplier2 = locust.get('damageMultiplier2') or 1
foundExistingLocust = False
for savedLocust in locusts:
if savedLocust["id"] == id:
savedLocust["count"] = savedLocust["count"] + 1
foundExistingLocust = True
break
if not foundExistingLocust:
locusts.append(
{
"id": id,
"color": colors,
"scale": scale,
"speed": speed,
"count": count,
"locustFlags1": list(map(int, str(locustFlags1).split(" "))),
"locustFlags2": list(map(int, str(locustFlags2).split(" "))),
"locustFlags3": list(map(int, str(locustFlags3).split(" "))),
"tearFlags1": list(map(int, str(tearFlags1).split(" "))),
"tearFlags2": list(map(int, str(tearFlags2).split(" "))),
"tearFlags3": list(map(int, str(tearFlags3).split(" "))),
"procChance1": procChance1,
"procChance2": procChance2,
"procChance3": procChance3,
"damageMultiplier1": damageMultiplier1,
"damageMultiplier2": damageMultiplier2,
"mutexFlags2": mutexFlags2,
}
)
# Write xml file
newfile = open(writeToFile, "w")
newfile.write("--This file was autogenerated using 'lookuptable_generator.py' found in the scripts folder\n")
newfile.write("--It will have to be updated whenever the game's item XML files are updated\n")
newfile.write("--The highest item ID found in this specific export of XML data\n")
newfile.write("--Crafting doesn't use the in-game enum, because otherwise array index out-of-bounds errors could occur immediately after a game update\n")
newfile.write("EID.XMLMaxItemID = "+str(maxItemID) + "\n")
newfile.write("--The fixed recipes, for use in Bag of Crafting\n")
newfile.write("EID.XMLRecipes = {")
for recipe in recipes:
newfile.write("[\""+recipe["input"]+"\"] = "+str(recipe["output"])+", ")
newfile.write("}\n\n")
newfile.write("--The contents of each item pool, and the item's weight, for use in Bag of Crafting\n")
newfile.write("EID.XMLItemPools = {")
for poolName, data in itempools.items():
newfile.write(""+str(data).replace("[","{").replace("]","}")+", -- "+poolName+"\n")
newfile.write("}\n\n")
newfile.write("--The pools that each item is in, for roughly checking if a given item is unlocked\n")
newfile.write("EID.XMLItemIsInPools = {")
for itemid, data in itemIDToPool.items():
newfile.write("["+str(itemid)+"] = "+str(data).replace("[","{").replace("]","}")+", ")
newfile.write("}\n\n")
newfile.write("--Metadata found in Pocketitems.xml\n")
newfile.write("EID.cardMetadata = {")
for card in cardMetadatas:
newfile.write("["+card["id"]+"] = {mimiccharge="+str(card["mimiccharge"])+"}, ")
newfile.write("}\n\n")
newfile.write("EID.pillMetadata = {")
for pill in pillMetadatas:
newfile.write("["+pill['id']+"] = {mimiccharge="+str(pill['mimiccharge'])+", class=\""+str(pill['class'])+"\"}, ")
newfile.write("}\n\n")
newfile.write("-- locust colors for Abyss\n")
newfile.write("EID.XMLLocustColors = {")
for color in locustColors:
tempString = ""
tempString += "[\""+str(color["name"])+"\"] = {"
tempString += str(color["r"])+", "
tempString += str(color["g"])+", "
tempString += str(color["b"])+", "
tempString += str(color["or"])+", "
tempString += str(color["og"])+", "
tempString += str(color["ob"])+"}, "
newfile.write(tempString)
newfile.write("}\n\n")
newfile.write("-- effect storage for each locust generated by Abyss\n")
newfile.write("EID.XMLLocusts = {")
counter = 0
for locust in locusts:
counter = counter+1
tempString = ""
tempString += "["+str(locust['id'])+"] = {"
tempString += ""+str(locust['color']).replace("[","{").replace("]","}")+", "
tempString += str(locust['count'])+", "
tempString += str(locust['scale'])+", "
tempString += str(locust['speed'])+", "
# locustFlags and tearFLags can have space seperated values in them
tempString += str(locust['locustFlags1']).replace("[","{").replace("]","}")+", "
tempString += str(locust['locustFlags2']).replace("[","{").replace("]","}")+", "
tempString += str(locust['locustFlags3']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags1']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags2']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags3']).replace("[","{").replace("]","}")+", "
tempString += str(locust['procChance1'])+", "
tempString += str(locust['procChance2'])+", "
tempString += str(locust['procChance3'])+", "
tempString += str(locust['damageMultiplier1'])+", "
tempString += str(locust['damageMultiplier2'])+", "
tempString += str(locust['mutexFlags2'])
tempString += "}, "
if counter > 50:
newfile.write(tempString+"\n")
counter = 0
else:
newfile.write(tempString)
newfile.write("}\n\n")
newfile.write("--The name of each entity, for use in glitched item descriptions\n")
newfile.write("EID.XMLEntityNames = {")
tempString = ""
counter = 0
for entity in entityNames:
counter = counter+1
tempString += "[\""+entity['id']+"\"] = \""+entity['name']+"\", "
if counter > 100:
newfile.write(tempString+"\n")
tempString =""
counter = 0
newfile.write("}\n\n")
newfile.close()
print("SUCCESS")