296 lines
12 KiB
Lua
296 lines
12 KiB
Lua
-- Item IDs that are skipped when using the Spindown dice
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EID.SpindownDiceSkipIDs = {
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[43]=true,
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[59]=true,
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[61]=true,
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[235]=true,
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[587]=true,
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[613]=true,
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[620]=true,
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[630]=true,
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[648]=true,
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[655]=true,
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[648]=true,
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[662]=true,
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[666]=true,
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[710]=true,
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[711]=true,
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[713]=true,
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[714]=true,
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[715]=true,
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[718]=true
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}
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-- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup.
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EID.TextReplacementPairs = {
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{"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning
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{"↑", "{{ArrowUp}}"}, -- Up Arrow
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{"↓", "{{ArrowDown}}"}, -- Down Arrow
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{"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow
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{"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow
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{"\3", "{{Warning}}"}, -- Legacy Warning
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{"\6", "{{Heart}}"}, -- Legacy Heart
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{"\5", "{{Key}}"}, -- Legacy Key
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{"\015", "{{Coin}}"}, -- Legacy Coin
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{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
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{"{{Hashtag}}", "ǂ"}, -- Hashtag
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{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
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}
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--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
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EID.InlineIcons = {
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["ERROR"] = {"ERROR", 0, 10, 10},
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["ArrowUp"] = {"ArrowUp", 0, 8, 9},
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["ArrowDown"] = {"ArrowDown", 0, 8, 9},
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["Warning"] = {"Warning", 0, 4, 9},
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["Blank"] = {"Blank", 0, 0, 0},
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-- Numbers
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["0"] = {"numbers", 0, 4, 7},
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["1"] = {"numbers", 1, 4, 7, -2},
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["2"] = {"numbers", 2, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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["5"] = {"numbers", 5, 4, 7},
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["6"] = {"numbers", 6, 4, 7},
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["7"] = {"numbers", 7, 4, 7},
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["8"] = {"numbers", 8, 4, 7},
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["9"] = {"numbers", 9, 4, 7},
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["10"] = {"numbers", 10, 6, 7},
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["11"] = {"numbers", 11, 6, 7},
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["12"] = {"numbers", 12, 6, 7},
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-- Hearts
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["Heart"] = {"hearts", 0, 9, 9},
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["HalfHeart"] = {"hearts", 1, 9, 9},
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["EthernalHeart"] = {"hearts", 2, 9, 9},
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["EmptyHeart"] = {"hearts", 3, 9, 9},
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["BlendedHeart"] = {"hearts", 4, 9, 9},
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["BoneHeart"] = {"hearts", 5, 9, 9},
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["HalfBoneHeart"] = {"hearts", 6, 9, 9},
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["EmptyBoneHeart"] = {"hearts", 7, 9, 9},
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["SoulHeart"] = {"hearts", 8, 9, 9},
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["HalfSoulHeart"] = {"hearts", 9, 9, 9},
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["BlackHeart"] = {"hearts", 10, 9, 9},
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["HalfBlackHeart"] = {"hearts", 11, 9, 9},
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["GoldenHeart"] = {"hearts", 12, 9, 9},
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["CoinHeart"] = {"hearts", 13, 9, 9},
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["HalfCoinHeart"] = {"hearts", 14, 9, 9},
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["EmptyCoinHeart"] = {"hearts", 15, 9, 9},
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["RottenHeart"] = {"hearts", 16, 9, 9},
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-- Pickups
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["Key"] = {"pickups", 0, 7, 9},
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["GoldenKey"] = {"pickups", 1, 7, 9},
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["Bomb"] = {"pickups", 2, 10, 9},
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["GoldenBomb"] = {"pickups", 3, 10, 9},
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["Coin"] = {"pickups", 4, 7, 9},
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["Rune"] = {"pickups", 5, 8, 9},
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["Card"] = {"pickups", 6, 11, 11},
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----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool)
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----- Modded Card-fronts need to be added manually! (Example in Wiki)
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["RedCard"] = {"pickups", 7, 11, 11},
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["Pill"] = {"pickups", 8, 9, 9},
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----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill)
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----- Modded Pill-Colors need to be added manually! (Example in Wiki)
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["Battery"] = {"pickups", 9, 8, 9},
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["Collectible"] = {"Collectible", 0, 7, 7},
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----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
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----- Modded Collectible-icons are automatically generated. No code needed!
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["Trinket"] = {"Trinket", 0, 7, 7},
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----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
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----- Modded Trinket-icons are automatically generated. No code needed!
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["Slotmachine"] = {"Slotmachine", 0, 7, 7},
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-- Behaviors
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["Throwable"] = {"Behavior", 0, 9, 9},
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-- Room Icons
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["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
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["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
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["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2},
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["Library"] = {"roomicons", 3, 8, 9, 0, 2},
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["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 2},
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["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2},
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["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2},
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["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2},
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["BossRoom"] = {"roomicons", 8, 9, 9, 0, 2},
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["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 2},
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["BossRushRoom"] = {"roomicons", 10, 8, 9, 0, 2},
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["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2},
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["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2},
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["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2},
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["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 2},
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["DiceRoom"] = {"roomicons", 15, 8, 9, 0, 2},
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["ChestRoom"] = {"roomicons", 16, 8, 9, 0, 2},
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["IsaacsRoom"] = {"roomicons", 17, 8, 9, 0, 2},
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["BarrenRoom"] = {"roomicons", 18, 8, 9, 0, 2},
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-- Roomshape Icons
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["Room"] = {"roomshape", 0, 9, 9, 0, 2},
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["RoomSmallHorizontal"] = {"roomshape", 1, 9, 9},
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["RoomSmallVertical"] = {"roomshape", 2, 7, 6},
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["RoomLongVertical"] = {"roomshape", 3, 7, 9},
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["RoomLongHorizontal"] = {"roomshape", 4, 11, 9},
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["RoomLongThinVertical"] = {"roomshape", 5, 5, 9},
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["RoomLongThinHorizontal"] = {"roomshape", 6, 11, 9},
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["RoomXL"] = {"roomshape", 7, 11, 11},
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["RoomL"] = {"roomshape", 8, 10, 10},
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["RoomLTopLeft"] = {"roomshape", 9, 10, 10},
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["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
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["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
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-- Transformation Icons
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["CustomTransformation"] = {"TransformationCustom", 0, 11, 14, 0, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1", 0, 11, 12, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2", 0, 13, 14, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3", 0, 14, 14, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4", 0, 14, 15, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5", 0, 7, 15, 0, -1, EID.IconSprite},
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["Mom"] = {"Transformation6", 0, 7, 16, 0, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7", 0, 12, 14, 0, -1, EID.IconSprite},
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["Bob"] = {"Transformation8", 0, 13, 13, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9", 0, 13, 15, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10", 0, 18, 14, 0, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11", 0, 14, 15, 0, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12", 0, 10, 14, 0, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13", 0, 12, 16, 0, -1, EID.IconSprite},
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--["Adult"] = {"Transformation14",0,0,13, -1, -1, EID.IconSprite},
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["Stompy"] = {"Transformation15",0,12,15, -1, -1, EID.IconSprite},
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-- Quality
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["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
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["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
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["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
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["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
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["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
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-- Crafting
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["Crafting0"] = {"Crafting", 0, 14, 16, -2, -3},
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["Crafting1"] = {"Crafting", 1, 14, 16, -2, -3},
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["Crafting2"] = {"Crafting", 2, 14, 16, -2, -3},
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["Crafting3"] = {"Crafting", 3, 14, 16, -2, -3},
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["Crafting4"] = {"Crafting", 4, 14, 16, -2, -3},
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["Crafting5"] = {"Crafting", 5, 14, 16, -2, -3},
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["Crafting6"] = {"Crafting", 6, 14, 16, -2, -3},
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["Crafting7"] = {"Crafting", 7, 14, 16, -2, -3},
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["Crafting8"] = {"Crafting", 8, 14, 16, -2, -3},
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["Crafting9"] = {"Crafting", 9, 14, 16, -2, -3},
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["Crafting10"] = {"Crafting", 10, 14, 16, -2, -3},
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["Crafting11"] = {"Crafting", 11, 14, 16, -2, -3},
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["Crafting12"] = {"Crafting", 12, 14, 16, -2, -3},
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["Crafting13"] = {"Crafting", 13, 14, 16, -2, -3},
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["Crafting14"] = {"Crafting", 14, 14, 16, -2, -3},
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["Crafting15"] = {"Crafting", 15, 14, 16, -2, -3},
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["Crafting16"] = {"Crafting", 16, 14, 16, -2, -3},
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["Crafting17"] = {"Crafting", 17, 14, 16, -2, -3},
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["Crafting18"] = {"Crafting", 18, 14, 16, -2, -3},
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["Crafting19"] = {"Crafting", 19, 14, 16, -2, -3},
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["Crafting20"] = {"Crafting", 20, 14, 16, -2, -3},
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["Crafting21"] = {"Crafting", 21, 14, 16, -2, -3},
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["Crafting22"] = {"Crafting", 22, 14, 16, -2, -3},
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["Crafting23"] = {"Crafting", 23, 14, 16, -2, -3},
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["Crafting24"] = {"Crafting", 24, 14, 16, -2, -3},
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["Crafting25"] = {"Crafting", 25, 14, 16, -2, -3},
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["Crafting26"] = {"Crafting", 26, 14, 16, -2, -3},
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}
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-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
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-- Format: ["Shortcut"] = KColor
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-- callbacks receive 1 argument, containing the previously used Color object.
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EID.InlineColors = {
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-- Default colors
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["ColorText"] = function(_) return EID:getTextColor() end,
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["ColorTransform"] = function(_) return EID:getTransformationColor() end,
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["ColorError"] = function(_) return EID:getErrorColor() end,
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["ColorObjName"] = function(_) return EID:getNameColor() end,
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["ColorReset"] = function(_) return EID.LastRenderCallColor end,
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-- Basic Colors
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["ColorEIDText"] = KColor(1, 1, 1, 1),
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["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1),
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["ColorEIDError"] = KColor(1, 0.4, 0.4, 1),
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["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1),
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["ColorBlack"] = KColor(0, 0, 0, 1),
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["ColorWhite"] = KColor(1, 1, 1, 1),
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["ColorRed"] = KColor(1, 0, 0, 1),
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["ColorLime"] = KColor(0, 1, 0, 1),
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["ColorBlue"] = KColor(0, 0, 1, 1),
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["ColorYellow"] = KColor(1, 1, 0, 1),
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["ColorCyan"] = KColor(0, 1, 1, 1),
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["ColorPink"] = KColor(1, 0, 1, 1),
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["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1),
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["ColorGray"] = KColor(0.5, 0.5, 0.5, 1),
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["ColorMaroon"] = KColor(0.5, 0, 0, 1),
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["ColorOlive"] = KColor(0.5, 0.5, 0, 1),
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["ColorGreen"] = KColor(0, 0.5, 0, 1),
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["ColorPurple"] = KColor(0.5, 0, 0.5, 1),
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["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
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["ColorNavy"] = KColor(0, 0, 0.5, 1),
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["ColorOrange"] = KColor(1, 0.54, 0, 1),
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-- Swag Colors
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-- Rainbow color effect
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["ColorRainbow"] = function(_)
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local maxAnimTime = 80
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local animTime = Game():GetFrameCount() % maxAnimTime
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local c = EID.InlineColors
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local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
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local colorFractions = (maxAnimTime - 1) / #colors
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local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
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local primaryColorIndex = subAnm % (#colors + 1)
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if primaryColorIndex == 0 then
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primaryColorIndex = 1
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end
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local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
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if secondaryColorIndex == 0 then
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secondaryColorIndex = 1
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end
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return EID:interpolateColors(
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colors[primaryColorIndex],
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colors[secondaryColorIndex],
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(animTime % (colorFractions + 1)) / colorFractions
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)
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end,
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-- Rainbow color effect
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["ColorGold"] = function(_)
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local maxAnimTime = 80
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local animTime = Game():GetFrameCount() % maxAnimTime
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local c = EID.InlineColors
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local colors = {c["ColorYellow"], c["ColorOrange"]}
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local colorFractions = (maxAnimTime - 1) / #colors
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local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
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local primaryColorIndex = subAnm % (#colors + 1)
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if primaryColorIndex == 0 then
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primaryColorIndex = 1
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end
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local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
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if secondaryColorIndex == 0 then
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secondaryColorIndex = 1
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end
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return EID:interpolateColors(
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colors[primaryColorIndex],
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colors[secondaryColorIndex],
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(animTime % (colorFractions + 1)) / colorFractions
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)
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end,
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-- Text will blink frequently
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["ColorBlink"] = function(color)
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local maxAnimTime = 40
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local animTime = Game():GetFrameCount() % maxAnimTime
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime < maxAnimTime / 2 then
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color.Alpha = 1 * color.Alpha
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else
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color.Alpha = 0 * color.Alpha
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end
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return color
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end,
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-- Text will fade in and out
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["ColorFade"] = function(color)
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local maxAnimTime = 30
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local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime < maxAnimTime / 2 then
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color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
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elseif animTime < maxAnimTime then
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color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
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else
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color.Alpha = 0
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end
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return color
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end,
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}
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