Files
External-Item-Descriptions/main.lua
T

727 lines
27 KiB
Lua

EID = RegisterMod("External Item Descriptions", 1)
-- important variables
EID.GameVersion = "ab+"
EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr"}
EID.descriptions = {} -- Table that holds all translation strings
local enableDebug = false
local game = Game()
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = EID.Config["Hidden"]
EID.player = nil
-- general variables
EID.PositionModifiers = {}
EID.DescModifiers = {}
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.isDisplaying = false
EID.isDisplayingPermanent = false
EID.permanentDisplayTextObj = nil
EID.lastDescriptionEntity = nil
EID.lineHeight = 11
EID.sacrificeCounter = {}
EID.itemConfig = Isaac.GetItemConfig()
EID.effectList = {["76"] = true}
-- Sprite inits
EID.IconSprite = Sprite()
EID.IconSprite:Load("gfx/eid_transform_icons.anm2", true)
EID.InlineIconSprite = Sprite()
EID.InlineIconSprite:Load("gfx/eid_inline_icons.anm2", true)
EID.InlineIconSprite2 = Sprite()
EID.InlineIconSprite2:Load("gfx/eid_inline_icons.anm2", true)
EID.CardPillSprite = Sprite()
EID.CardPillSprite:Load("gfx/eid_cardspills.anm2", true)
EID.ItemSprite = Sprite()
EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true)
local ArrowSprite = Sprite()
ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
ArrowSprite:Play("Arrow", false)
EID.CursorSprite = Sprite()
EID.CursorSprite:Load("gfx/eid_transform_icons.anm2", true)
EID.CursorSprite:Play("Cursor")
local hudBBSprite = Sprite()
hudBBSprite:Load("gfx/eid_transform_icons.anm2", true)
hudBBSprite:Play("boundingBox")
------- Load all modules and other stuff ------
require("mod_config_menu")
--transformation infos
require("descriptions."..EID.GameVersion..".transformations")
--languages
for _,lang in ipairs(EID.Languages) do
require("descriptions."..EID.GameVersion.."."..lang)
end
require("eid_data")
require("eid_api")
require("eid_modifiers")
-- load Repentence descriptions
if REPENTANCE then
EID.GameVersion = "rep"
for _,lang in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
if not wasSuccessful and not string.find(err, "not found") then
Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err))
end
end
local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
require("eid_bagOfCrafting")
end
EID.LastRenderCallColor = EID:getTextColor()
local nullVector = Vector(0,0)
---------------------------------------------------------------------------
------------------------------- Load Font ---------------------------------
local isluadebug, os = pcall(require,"os")
local modfolder ='external item descriptions_836319872' --release mod folder name
if isluadebug then
local userPath = os.tmpname()
userPath = string.gsub(userPath, "\\", "/")
local newPath = ""
if not string.find(userPath, "AppData") then
-- Linux
EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/"
else
for str in string.gmatch(userPath, "([^/]+)") do
if str ~="AppData" then
newPath = newPath..str.."/"
else
break
end
end
EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/"
end
else
--use some very hacky trickery to get the path to this mod
local _, err = pcall(require, "")
local _, basePathStart = string.find(err, "no file '", 1)
local _, modPathStart = string.find(err, "no file '", basePathStart)
local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1)
end
EID.modPath = string.gsub(EID.modPath, "\\", "/")
EID.modPath = string.gsub(EID.modPath, "//", "/")
EID.modPath = string.gsub(EID.modPath, ":/", ":\\")
EID.font = Font() -- init font object
local fontFile = EID.Config["FontType"] or "default"
local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
if not success then
if REPENTANCE then
success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
if not success then
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
return
else
EID.modPath = "../mods/"..modfolder.."/"
end
else
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
Isaac.ConsoleOutput("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
return
end
end
---------------------------------------------------------------------------
-------------------------Handle Sacrifice Room-----------------------------
function EID:onNewFloor()
EID.sacrificeCounter = {}
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
if EID.Config["DisplaySacrificeInfo"] then
function EID:onSacrificeDamage(_, _, flags, source)
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.sacrificeCounter[curRoomIndex] == nil then
EID.sacrificeCounter[curRoomIndex] = 1
end
if EID.sacrificeCounter[curRoomIndex] < 12 then
EID.sacrificeCounter[curRoomIndex] = EID.sacrificeCounter[curRoomIndex] + 1
end
end
end
EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER)
end
---------------------------------------------------------------------------
------------------------Handle ALT FLOOR CHOICE----------------------------
local questionMarkSprite = Sprite()
questionMarkSprite:Load("gfx/005.100_collectible.anm2",true)
questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png")
questionMarkSprite:LoadGraphics()
function EID:IsAltChoise(pickup)
local data = pickup:GetData()
if data["EID_IsAltChoise"] ~= nil then
return data["EID_IsAltChoise"]
end
if not REPENTANCE then
data["EID_IsAltChoise"] = false
return false
end
local entitySprite = pickup:GetSprite()
local name = entitySprite:GetAnimation()
if name ~= "Idle" and name ~= "ShopIdle" then
-- Collectible can be ignored. its definetly not hidden
data["EID_IsAltChoise"] = false
return false
end
questionMarkSprite:SetFrame(name,entitySprite:GetFrame())
-- check some point in entitySprite
for i = -70,0,2 do
local qcolor = questionMarkSprite:GetTexel(Vector(0,i),nullVector,1,1)
local ecolor = entitySprite:GetTexel(Vector(0,i),nullVector,1,1)
if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
-- it is not same with question mark sprite
data["EID_IsAltChoise"] = false
return false
end
end
--this may be a question mark, however, we will check it again to ensure it
for j = -3,3,2 do
for i = -71,0,2 do
local qcolor = questionMarkSprite:GetTexel(Vector(j,i),nullVector,1,1)
local ecolor = entitySprite:GetTexel(Vector(j,i),nullVector,1,1)
if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
data["EID_IsAltChoise"] = false
return false
end
end
end
data["EID_IsAltChoise"] = true
return true
end
---------------------------------------------------------------------------
---------------------------Printing Functions------------------------------
function EID:printDescription(desc)
local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
local renderPos = EID:getTextPosition()
local offsetX = 0
if EID.Config["ShowItemIcon"] then
local iconType = nil
if desc.ObjType == 5 then
if desc.ObjVariant == 100 then
iconType = "Collectible"
elseif desc.ObjVariant == 350 then
iconType = "Trinket"
elseif desc.ObjVariant == 300 then
iconType = "Card"
elseif desc.ObjVariant == 70 then
iconType = "Pill"
end
end
if iconType ~= nil then
offsetX = offsetX + 14
EID:renderString(
"{{" .. iconType .. desc.ObjSubType .. "}}",
renderPos + (Vector(-3, -4) * EID.Config["Scale"]),
textScale,
EID:getNameColor()
)
end
end
--Display ItemType / Charge
local itemType = -1
if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1
end
if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
local offsetY = 2
if EID.Config["Scale"] < 1 then
offsetY = -1
end
EID.IconSprite:Play(EID.ItemTypeAnm2Names[itemType])
EID:renderIcon(EID.IconSprite, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
if itemType == 3 then
-- Display Charge
offsetX = offsetX + 1
local curItemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
if REPENTANCE and curItemConfig.ChargeType == ItemConfig.CHARGE_TIMED then
EID.InlineIconSprite2:SetFrame("pickups", 10) -- Timer Icon
elseif REPENTANCE and (curItemConfig.ChargeType == ItemConfig.CHARGE_SPECIAL or desc.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or desc.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
desc.ObjSubType == CollectibleType.COLLECTIBLE_CLEAR_RUNE or desc.ObjSubType == CollectibleType.COLLECTIBLE_D_INFINITY) then
EID.InlineIconSprite2:SetFrame("numbers", 13)
else
EID.InlineIconSprite2:SetFrame("numbers", curItemConfig.MaxCharges)
end
EID:renderIcon(EID.InlineIconSprite2, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
offsetX = offsetX + 8
elseif itemType == 4 then
-- familiar
offsetX = offsetX + 8
end
if not EID.Config["ShowItemName"] then
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
end
--Display Itemname
if EID.Config["ShowItemName"] then
local curName = desc.Name
if EID.Config["TranslateItemName"] ~= 2 then
local curLanguage = EID.Config["Language"]
EID.Config["Language"] = "en_us"
local englishName = EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
EID.Config["Language"] = curLanguage
if EID.Config["TranslateItemName"] == 1 then
curName = englishName
elseif EID.Config["TranslateItemName"] == 3 and curName ~= englishName then
curName = curName.." ("..englishName..")"
end
end
if REPENTANCE and EID.Config["ShowQuality"] and desc.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
local quality = tonumber(EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Quality)
curName = curName.." - {{Quality"..quality.."}}"
end
EID:renderString(
curName,
renderPos + (Vector(offsetX, -3) * EID.Config["Scale"]),
textScale,
EID:getNameColor()
)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
--Display Transformation
if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then
for transform in string.gmatch(desc.Transformation, "([^,]+)") do
local transformSprite = EID:getTransformationIcon(transform)
local transformLineHeight = EID.lineHeight
if EID.Config["TransformationIcons"] then
transformLineHeight = math.max(EID.lineHeight, transformSprite[4])
EID:renderInlineIcons({{transformSprite,0}}, renderPos.X, renderPos.Y)
end
if EID.Config["TransformationText"] then
local transformationName = EID:getTransformationName(transform)
local iconWidth = transformSprite[3] or -1
local iconHeight = transformSprite[4] or -1
local textOffsetY = math.min(0, (iconHeight - 9)) / 4
EID:renderString(
transformationName,
renderPos + (Vector(iconWidth + 4, textOffsetY)* EID.Config["Scale"]),
textScale,
EID:getTransformationColor()
)
end
if (EID.Config["TransformationIcons"] or EID.Config["TransformationText"]) then
renderPos.Y = renderPos.Y + transformLineHeight * EID.Config["Scale"]
end
end
end
EID:printBulletPoints(desc.Description, renderPos)
end
function EID:printBulletPoints(description, renderPos)
local textboxWidth = tonumber(EID.Config["TextboxWidth"])
local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
description = EID:replaceShortMarkupStrings(description)
for line in string.gmatch(description, "([^#]+)") do
local formatedLines = EID:fitTextToWidth(line, textboxWidth)
local textColor = EID:getTextColor()
for i, lineToPrint in ipairs(formatedLines) do
-- render bulletpoint
if i == 1 then
local bpIcon = EID:handleBulletpointIcon(lineToPrint)
if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then
lineToPrint = string.gsub(lineToPrint, bpIcon .. " ", "")
textColor = EID:renderString(bpIcon, renderPos + Vector(-3 * EID.Config["Scale"], 0), textScale , textColor)
else
textColor = EID:renderString(bpIcon, renderPos, textScale , textColor)
end
end
textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Config["Scale"], 0), textScale, textColor)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
end
end
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
function EID:renderQuestionMark()
EID.IconSprite:Play("CurseOfBlind")
local pos = EID:getTextPosition()
EID:renderIcon(EID.IconSprite, pos.X + 5 * EID.Config["Scale"], pos.Y + 5 * EID.Config["Scale"])
end
function EID:renderIndicator(entity)
if EID.Config["Indicator"] == "none" then
return
end
local repDiv = 1
if REPENTANCE then
repDiv = 255
end
local sprite = entity:GetSprite()
local entityPos = Isaac.WorldToScreen(entity.Position)
if EID.Config["Indicator"] == "blink" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
sprite:Render(entityPos, nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
elseif EID.Config["Indicator"] == "border" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
sprite:Render(entityPos, nullVector, nullVector)
elseif EID.Config["Indicator"] == "highlight" then
sprite.Color = Color(1, 1, 1, 1, 255/repDiv, 255/repDiv, 255/repDiv)
sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
sprite:Render(entityPos, nullVector, nullVector)
elseif EID.Config["Indicator"] == "arrow" then
ArrowSprite:Update()
local ArrowOffset = Vector(0, -35)
if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then
ArrowOffset = Vector(0, -62)
end
ArrowSprite:Render(Isaac.WorldToScreen(entity.Position + ArrowOffset), nullVector, nullVector)
end
end
function EID:renderHUDLocationIndicators()
local mousePos = Input.GetMousePosition(false)
Isaac.RenderScaledText("Mouse pos X:"..mousePos.X.." Y:"..mousePos.Y, 100, 10, 0.5, 0.5, 1 ,1 ,1 ,1 )
Isaac.RenderScaledText("HUD Adjustment Preview!", 200, 10, 1, 1, 1 ,0.25 ,0.25 ,1 )
for k, v in pairs(EID.HUDElements) do
local hudElement = EID:handleHUDElement(v)
hudBBSprite.Scale = Vector(hudElement.width/2, hudElement.height/2)
hudBBSprite.Color = Color(1, 1, 1, EID.Config["Transparency"], 0, 0, 0)
hudBBSprite:Render(Vector(hudElement.x/2, hudElement.y/2), nullVector, nullVector)
Isaac.RenderScaledText(k, hudElement.x/2, hudElement.y/2, 0.5, 0.5, 1, 1, 1 ,1)
end
end
function EID:handleHoverHUD()
local mousePos = Input.GetMousePosition(false)
if EID.Config["ShowCursor"] then
EID.CursorSprite:Render(Vector(mousePos.X/2, mousePos.Y/2), nullVector, nullVector)
end
for k, v in pairs(EID.HUDElements) do
local hudElement = EID:handleHUDElement(v)
if hudElement.x <= mousePos.X and (hudElement.x + hudElement.width) >= mousePos.X and hudElement.y <= mousePos.Y and (hudElement.y + hudElement.height) >= mousePos.Y then
return hudElement.descriptionObj() or nil
end
end
return nil
end
---------------------------------------------------------------------------
---------------------------On Update Function------------------------------
EID.lastDescriptionEntity = nil
EID.lastDist = 0
EID.pathCheckerEntity = nil
EID.hasValidWalkingpath = true
function EID:onGameUpdate()
EID.player = Isaac.GetPlayer(0)
if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] then
if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
if EID.pathCheckerEntity ~= nil then
EID.pathCheckerEntity:Remove()
EID.pathCheckerEntity = nil
EID.hasValidWalkingpath = true
end
return
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = game:Spawn(17, 69420, EID.player.Position, nullVector, EID.player ,0 , 4354) -- Spawns the EID Helper entity with seed that doesnt spawn rewards
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
EID.pathCheckerEntity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_NONE
EID.hasValidWalkingpath = false
elseif not EID.pathCheckerEntity:Exists() then
EID.pathCheckerEntity = nil
else
EID.pathCheckerEntity.Position = EID.player.Position
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
end
end
--Fix Overlapping Pedestals
local curPositions = {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local pos = entity.Position
for _, otherPos in ipairs(curPositions) do
if pos:Distance(otherPos) == 0 then
entity.Position = entity.Position + Vector(1,0)
break
end
end
table.insert(curPositions, entity.Position)
end
end
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER
local function onRender(t)
EID.isDisplaying = false
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then
EID.isHidden = not EID.isHidden
end
if EID.isHidden then
return
elseif EID.Config["HideInBattle"] then
if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then
return
end
end
EID:renderMCMDummyDescription()
EID.player = Isaac.GetPlayer(0)
if EID.GameVersion == "ab+" then
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))
else
EID:removeTextPosModifier("Schoolbag")
end
else
if EID.player.SubType == 21 or EID.player.SubType == 25 then -- T-Isaac, T-Blue Baby
EID:addTextPosModifier("Tained HUD", Vector(0,30))
else
EID:removeTextPosModifier("Tained HUD")
end
if EID.player:HasCollectible(710) then
local success = EID:handleBagOfCraftingRendering()
if success then
return
end
end
end
if EID.isDisplayingPermanent and EID.permanentDisplayTextObj ~= nil then
EID:printDescription(EID.permanentDisplayTextObj)
EID.isDisplaying = true
return
end
EID.lastDescriptionEntity = nil
EID.lastDist = 10000
local searchGroups = {}
local sourcePos = EID.player.Position
if EID.Config["EnableMouseControls"] then
local hudDescription = EID:handleHoverHUD()
if hudDescription then
EID:printDescription(hudDescription)
return
end
end
table.insert(searchGroups, Isaac.FindInRadius(sourcePos, tonumber(EID.Config["MaxDistance"])*40, searchPartitions))
for k,_ in pairs(EID.effectList) do
table.insert(searchGroups, Isaac.FindByType(EntityType.ENTITY_EFFECT, k, -1, true, false))
end
for _, entitySearch in ipairs(searchGroups) do
for i, entity in ipairs(entitySearch) do
if EID:hasDescription(entity) and entity.FrameCount > 0 then
local diff = entity.Position:__sub(sourcePos)
if diff:Length() < EID.lastDist then
EID.lastDescriptionEntity = entity
EID.lastDist = diff:Length()
end
end
end
end
local closest = EID.lastDescriptionEntity
if EID.lastDist / 40 > tonumber(EID.Config["MaxDistance"]) then
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1))
end
return
end
if closest == nil then
return
end
EID.isDisplaying = true
--Handle Indicators
EID:renderIndicator(closest)
--Handle GetData Entities (specific)
if EID.Config["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then
local desc = closest:GetData()["EID_Description"]
local origDesc = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
if type(desc) == "table" then
origDesc.Description = desc.Description or origDesc.Description
origDesc.Name = desc.Name or origDesc.Name
origDesc.Transformation = desc.Transformation or origDesc.Transformation
else
origDesc.Description = desc
end
EID:printDescription(origDesc)
return
end
if closest.Type == 1000 and closest.Variant == 76 then
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1))
return
end
if closest.Variant == PickupVariant.PICKUP_TRINKET then
--Handle Trinkets
local trinketID = closest.SubType
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, trinketID)
EID:printDescription(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
--Handle Collectibles
if closest:GetData()["EID_DontHide"] ~= true then
if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched and EID:IsAltChoise(closest)) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
EID:renderQuestionMark()
return
end
end
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
EID:printDescription(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
--Handle Cards & Runes
if not EID.Config["DisplayObstructedCardInfo"] and closest.FrameCount < 3 then
-- small delay when having obstruction enabled & entering the room to prevent spoilers
return
end
if closest:GetData()["EID_DontHide"] ~= true then
local hideinShop = closest:ToPickup():IsShopItem() and (((closest.SubType < 81 or closest.SubType > 97) and not EID.Config["DisplayCardInfoShop"]) or (closest.SubType >= 81 and not EID.Config["DisplaySoulstoneInfoShop"]))
if hideinShop or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) or (REPENTANCE and game.Challenge == Challenge.CHALLENGE_CANTRIPPED) then
EID:renderQuestionMark()
return
end
end
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
EID:printDescription(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_PILL then
--Handle Pills
if not EID.Config["DisplayObstructedPillInfo"] and closest.FrameCount < 3 then
-- small delay when having obstruction enabled & entering the room to prevent spoilers
return
end
if closest:GetData()["EID_DontHide"] ~= true then
if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then
EID:renderQuestionMark()
return
end
end
local pillColor = closest.SubType
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
EID:printDescription(descEntry)
else
EID:renderString(
"{{Pill"..pillColor.."}} "..EID:getDescriptionEntry("unidentifiedPill"),
EID:getTextPosition(),
Vector(EID.Config["Scale"], EID.Config["Scale"]),
EID:getErrorColor()
)
end
elseif EID.Config["EnableEntityDescriptions"] then
--Handle Entities (omni)
local descriptionEntry = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
if descriptionEntry~=nil then
EID:printDescription(descriptionEntry)
return
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
-- only save and load configs when using MCM. Otherwise Config file changes arent valid
if EID.MCMLoaded or REPENTANCE then
local json = require("json")
--------------------------------
--------Handle Savadata---------
--------------------------------
function OnGameStart(_,isSave)
--Loading Moddata--
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
if REPENTANCE and isSave then
EID.BagItems = savedEIDConfig["BagContent"]
savedEIDConfig["BagContent"] = nil
else
EID.BagItems = {}
end
-- Only copy Saved config entries that exist in the save
if savedEIDConfig.Version == EID.Config.Version then
local isDefaultConfig = true
for key, value in pairs(EID.Config) do
if EID.DefaultConfig[key] ~= value then
isDefaultConfig = false
break
end
end
if isDefaultConfig or EID.MCMLoaded then
for key, value in pairs(EID.Config) do
if savedEIDConfig[key] ~= nil then
EID.Config[key] = savedEIDConfig[key]
end
end
end
EID.isHidden = EID.Config["Hidden"]
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
--Saving Moddata--
function SaveGame()
if REPENTANCE then
EID.Config["BagContent"] = EID.BagItems or {}
end
EID.Config["Hidden"] = EID.isHidden
EID.SaveData(EID, json.encode(EID.Config))
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
end
if enableDebug then
require("eid_debugging")
end