Files
External-Item-Descriptions/features/eid_conditionals.lua
T
Buurazu 2ae25e6752 Fix Tarot Cloth Rep modifiers + Car Battery overhaul (#675)
* Tarot Cloth Rep fix, Car Battery updates

* oops I readded detailed

* oops I readded detailed

* Less full replaces in tarot cloth table

* oops bad copypaste

* Finished AB+ car battery

* Car Battery rep check in progress

* Yum Heart co-op

* Car Battery in progress

* Finish Car Battery, add Isaac color

* Move the functions out

* Add files via upload

* No effect

* Finished Car Battery synergies

* some Greed conditionals

* some Greed conditionals

* fix Black Feather in AB+

* move the apply function

* Greed conds + move apply func
2024-06-15 13:04:32 +02:00

162 lines
12 KiB
Lua

local game = Game()
EID.DescriptionConditions = {}
-- table of collectible IDs to periodically check if the players own. used by eid_modifiers.lua
EID.collectiblesToCheck = {}
require("features.eid_conditionals_funcs")
--[[ The general meaning of the arguments when adding a conditional are as follows:
Argument 1: ID of the item we're looking at the description of (assumed to be a collectible ID if it's just a number)
Argument 2: Function that needs to be true for us to change the description (or ID of the collectible/character that we need to have)
Argument 3: Optional text for finding the correct string in the localization file (can also be a function, which is passed descObj, that returns the location)
Argument 4: Optional table that can define a variety of different settings
]]
-- General conditions
-- Tarot Cloth (AB+ and Rep) (fallback to English because most are just find+replace)
if not EID.isRepentance then
EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
else EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
EID:AddCollectibleConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false}) -- Car Battery
-- IV Bag conditions (need to be applied in a specific order)
EID:AddCollectibleConditional(135, 75, "PHD") -- PHD improves IV Bag
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
-- Greed Mode
-- "No effect" append
EID:AddConditional({134, 241, 464, "5.300.22", "5.350.59", "5.350.83", "5.350.84", "5.350.85", "5.350.102", "5.350.110", "5.350.111", "5.350.124"}, EID.IsGreedMode, "No Effect (Greed)") -- Guppy's Tail, Contract from Below, Glyph of Balance, The World, Cain's Eye, Store Key, Rib of Greed, Karma, Fragmented Card, Silver Dollar, Bloody Crown, Door Stop
EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20"}, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun
-- todo: isaac's fork; and maybe some other "room" effects that also work on wave clear could mention waves
-- change the "room clear reward" trinkets (like ace of spades) to not mention room clears
-- broken modem room clear duplication shouldn't be mentioned?
if EID.isRepentance then
EID:AddConditional({344, 416, "5.300.74"}, EID.IsGreedMode) -- Match Book, Deep Pockets, The Moon?
end
-- Different effect for No Red Health players
EID:AddConditional({442, "5.350.107", "5.350.119"}, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Dark Prince's Crown, Crow Heart, Stem Cell
EID:AddConditional(81, function() return EID:CheckForNoRedHealthPlayer() end) -- Dead Cat
-- Achievement checks (these always return true without REPENTOGON)
EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
-- Specific character synergies/changes
EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
-- Item Synergies
EID:AddSynergyConditional(7, 34) -- Martyr + Book of Belial/The Devil
EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
EID:AddCollectibleConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
-- 9 Volt + 1 Room/Timed Charges
-- This got a bit complicated, since it looks at a trait of every collectible + you having another, but hey, it's compact
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(1) end, "1 Room", { useResult = true })
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "Timed", { useResult = true })
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, 1) end, "1 Room", { bulletpoint = "Collectible116" })
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1) end, "Timed", { bulletpoint = "Collectible116" })
-- Overridden by Brimstone
-- Haven't done it yet but I'm sure preparing the system for it
-- Remember most of these will be AB+ only (not EID.isRepentance)
-- AB+ only conditionals
if not EID.isRepentance then
EID:AddCollectibleConditional(205, {116, 276}, "No Effect") -- Sharp Plug + 9 Volt, Isaac's Heart
EID:AddCollectibleConditional(205, 108, "Wafer") -- Sharp Plug + The Wafer
EID:AddSynergyConditional(205, 441, "Can't Charge", "Can't Be Charged") -- Sharp Plug + Mega Blast
EID:AddConditional(208, function() return EID:IsHardMode() end) -- Champion Belt
end
if EID.isRepentance then
-- General conditions
EID:AddCollectibleConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
EID:AddCollectibleConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
EID:AddCollectibleConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
-- Co-op friendly items
-- todo: which? (extension cord)
EID:AddConditional(45, function() return EID:MultiplePlayerCharacters() end) -- Yum Heart
-- No red health
EID:AddConditional({569, 671, 676}, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Blood Oath, Candy Heart, Empty Heart
EID:AddPlayerConditional({671, 676}, 14, "No Effect") -- Candy Heart / Empty Heart + Keeper
EID:AddPlayerConditional(676, 16, "No Effect", nil, false) -- Empty Heart + Forgotten (not Tainted)
-- Tainted characters reviving as themselves
EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
EID:AddPlayerConditional(332, { 29, 38 }, "Tainted Revive") -- Lazarus's Rags
EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
-- Specific character synergies/changes
EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
EID:AddPlayerConditional(188, 2) -- Cain + Abel
EID:AddPlayerConditional(360, 13) -- Incubus + Lilith
EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
EID:AddPlayerConditional(205, 22, "Tainted Magdalene")-- Tainted Magdalene + Sharp Plug
-- Item Synergies
EID:AddCollectibleConditional(201, 147) -- Iron Bar refills Notched Axe
EID:AddCollectibleConditional("5.350.172", 260) -- Black Candle + Cursed Penny
EID:AddCollectibleConditional(501, 416) -- Greed's Gullet + Deep Pockets
EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + The Inner Eye, Mutant Spider, Polyphemus
EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy Milk + Almond Milk
--TODO: SYNERGY CONDITIONAL DOESN'T WORK WITH TRINKETS YET, nothing I have works with trinkets yet really. need to detect trinket strings and handle them properly, and make a ConditionalTrinketCheck or something
--EID:AddSynergyConditional(596, {"5.350.118", 704, 62, "5.350.60", 520, 411, 621, "5.350.58", "5.350.189", 657}, "Ice Tears") -- Uranus + On Kill Effects
EID:AddSynergyConditional(596, {704, 62, 520, 411, 621, 657}, "Ice Tears") -- Uranus + On Kill Effects
EID:AddPlayerConditional(596, 27, "Ice Tears") -- Uranus + Tainted Samson
-- 9 Volt, Sharp Plug + Special Charge Actives
EID:AddConditional({116, 205}, function() return EID:CheckPlayersForActiveChargeType(nil, 2) end, "Can't Charge", { useResult = true })
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(116) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2) end, "Can't Be Charged", { bulletpoint = "Collectible116", variableText = "{{NameOnlyC116}}" })
EID:AddConditional("5.100", function(descObj) return EID:PlayersHaveCollectible(205) and EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2) end, "Can't Be Charged", { bulletpoint = "Collectible205", variableText = "{{NameOnlyC205}}" })
end
--[[
TODO STUFF:
new config options for spoiler-heavy descriptions if we make any (chaos card and plan C?)
CO-OP BENEFIT ITEMS! tech zero / extension cord in co-op? yum heart and such
Items that override other items (brimstone, mom's knife, epic fetus stuff)
BFFs / the fly booster + Tainted Apollyon, Tainted Eve; melody trinket + Tainted Eve; these are insane synergies that deserve attention
TODO: Make some of these coll/char IDs be from the enum for readability? or just keep it to comments
TODO: A find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
-- hey what if all these Luck addons that I kinda don't like instead showed an accurate percentage of what they do at your current luck (although this is Modifier territory, with a per character display) (might be annoying though)
-- todo: TrinketConditional, use it for the crystal key + pandora's box or whichever key it is, and Black Feather items maybe (leave the damage calc to modifiers, but we can append text to black feather items)
-- todo: Vibrant/Dim Bulb + doesn't work with pocket consumables
-- todo: idk about the BFFs synergy stuff but I noticed that Brown Nugget is incorrectly dealt with, it gained double damage in rep
-- hive mind and BFFs synergy has a lot of overlap also, need a data list of hivemind familiars
-- brown nugget + sacrificial altar in AB+?!
-- ? Card + single use actives in Repentance? Alabaster Box. is there a way to detect an active is a single-use active or do we need a hardcode list?
-- unrelated to conditionals: Glyph of Balance prediction in Item Reminder?
-- Jacob's Ladder synergies with other battery items (I didn't even know about this)
-- Bean actives synegies with ghost pepper/bird's eye
-- todo: head of krampus damage (needs rep version), shoop da whoop damage / tick count (differs by 1 in repentance lol ok), head of krampus car battery, rep car battery
-- Greed Mode useless World card, Moon warps to super secret, Glyph of Balance very bad in AB+ (removed from Greed in rep), Blanket bad, Deep Pockets bad
car battery "no effect" items (also apply this as a synergy where car battery has no effect text, and other bad synergies, based on your active)
-- overall todo: remove "tick" language from all descriptions; Lil brimstone, black powder, black hole
Cain + items that close his eyes? mostly AB+ only?
Pandora's Box achievement check if moving box is unlocked find replace that with "nothing"
]]