Files
External-Item-Descriptions/features/eid_conditionals.lua
T
Buurazu 8ff9f7a262 More override/overridden conditionals (#692)
* Add layers and unique ID checks

* a bunch more overrides

* some overridey conditions

* shorten spirit sword, some conditions

* brimstone mom's knife

* reorganize + mom's knife brimstone
2024-06-28 19:30:33 +02:00

341 lines
25 KiB
Lua

local game = Game()
EID.DescriptionConditions = {}
-- table of collectible IDs to periodically check if the players own. used by eid_modifiers.lua
EID.collectiblesToCheck = {}
require("features.eid_conditionals_funcs")
--[[ The general meaning of the arguments when adding a conditional are as follows:
Argument 1: ID of the item we're looking at the description of (assumed to be a collectible ID if it's just a number)
Argument 2: Function that needs to be true for us to change the description (or ID of the collectible/character that we need to have)
Argument 3: Optional text for finding the correct string in the localization file (can also be a function, which is passed descObj, that returns the location)
Argument 4: Optional table that can define a variety of different settings
]]
------ GENERAL CONDITIONS ------
-- Tarot Cloth
if not EID.isRepentance then
EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
else EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
-- Car Battery
EID:AddItemConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false})
EID:AddConditional(356, EID.CheckActivesForCarBattery, "No Effect") -- "No effect" text for Car Battery pedestal
-- BFFS! / Hive Mind
EID:AddItemConditional({"5.100","5.350.54","5.350.57"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false, uniqueID = "BFFS"})
EID:AddConditional(247, EID.CheckFamiliarsForBFFS, "No Effect") -- "No effect" text for BFFS pedestal
if EID.isRepentance then
EID:AddItemConditional({"5.300.96", "5.350.142", "5.350.176", "5.350.182", "5.350.186"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false}) -- BFFS! Repentance soulstone/trinkets
EID:AddItemConditional("5.100", 248, EID.CheckForHiveMind, {locTable = "BFFSSynergies", replaceColor = "BlinkBlue", noFallback = false, uniqueID = "BFFS"}) -- Hive Mind
EID:AddSynergyConditional(247, 248, "No Effect (Familiars)") -- Already having Hive Mind / BFFS!
end
-- Abyss, Birthright Book of Belial, Binge Eater
if EID.isRepentance then
EID:AddItemConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
EID:AddItemConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
EID:AddItemConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
end
------ GREED MODE ------
-- "No effect" append
EID:AddConditional({134, 241, 464, "5.300.22", "5.350.59", "5.350.83", "5.350.84", "5.350.85", "5.350.102", "5.350.110", "5.350.111", "5.350.124", 21, 54, 249, 376, 437}, EID.IsGreedMode, "No Effect (Greed)") -- Guppy's Tail, Contract from Below, Glyph of Balance, The World, Cain's Eye, Store Key, Rib of Greed, Karma, Fragmented Card, Silver Dollar, Bloody Crown, Door Stop, Treasure Map, Compass, There's Options, Restock, D7
-- Not bothering with Repentance no effect items because they're all tagged nogreed
-- change the word "room" to "wave"
EID:AddConditional({266, "5.350.46", 385}, EID.IsGreedMode, "Room to Wave")
-- append/overwrite some descriptions
EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20", 246, 333, "5.350.120", "5.350.34", "5.350.36", "5.350.41", "5.350.44", "5.350.45", "5.350.72", 514 }, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun, Blue Map, The Mind, Hairpin, some nogreed trinkets, Broken Modem
EID:AddConditional({"5.350.5", 208}, EID.IsGreedMode, "No Champion Drops")
if EID.isRepentance then
EID:AddConditional({567, 693, "5.350.163", "5.350.167", }, EID.IsGreedMode, "Room to Wave")
EID:AddConditional({344, 416, "5.300.74", 566, 580, "5.300.83", "5.350.162"}, EID.IsGreedMode) -- Match Book, Deep Pockets, The Moon?, Dream Catcher, Red Key, Soul of Cain, Azazel's Stump
end
------ ACHIEVEMENT CHECKS ------
-- Achievement functions always return true without REPENTOGON, so use them how you need to have non-ogon players see what they should.
EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
EID:AddConditional(297, function() return not EID:HaveNotUnlockedAchievement(366) end) -- Pandora's Box unlocking Moving Box
------ NO RED HEALTH PLAYERS ------
EID:AddConditional({442, "5.350.107", "5.350.119"}, EID.CheckForNoRedHealthPlayer, "No Red") -- Dark Prince's Crown, Crow Heart, Stem Cell
EID:AddConditional(81, EID.CheckForNoRedHealthPlayer) -- Dead Cat
if EID.isRepentance then
EID:AddConditional({569, 671, 676}, EID.CheckForNoRedHealthPlayer, "No Red") -- Blood Oath, Candy Heart, Empty Heart
EID:AddPlayerConditional({671, 676}, 14, "No Effect") -- Candy Heart / Empty Heart + Keeper
EID:AddPlayerConditional(676, 16, "No Effect", nil, false) -- Empty Heart + Forgotten (not Tainted)
end
------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
-- Note that passing "false" as a 5th variable to AddPlayerConditional will make it so the Tainted version of the char doesn't count, otherwise it does
EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
EID:AddPlayerConditional(152, 2, "Technology 2 One Eye") -- Cain + Technology 2
if EID.isRepentance then
-- Tainted characters reviving as themselves
EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
EID:AddPlayerConditional(332, { 29, 38 }, "Tainted Revive") -- Lazarus's Rags
EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
-- Specific character synergies/changes
EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
EID:AddPlayerConditional(188, 2) -- Cain + Abel
EID:AddPlayerConditional({ 360, 728 }, 13) -- Incubus/Gello + Lilith
EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
EID:AddPlayerConditional(694, 14, "Keeper", nil, false) -- Keeper + Heartbreak
EID:AddPlayerConditional(694, 33, "Tainted Keeper") -- Tainted Keeper + Heartbreak
EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
EID:AddPlayerConditional(205, 22, "Tainted Magdalene")-- Tainted Magdalene + Sharp Plug
EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 18, "Bethany", nil, false) -- Bethany + Vibrant/Dim Bulb
EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 36, "Tainted Bethany") -- Tainted Bethany + Vibrant/Dim Bulb
end
------ DUPLICATE COPIES OF ITEMS ------
-- Items that have no effect from multiple copies (AddSelfConditional adds it when holding Diplopia automatically)
-- This list is mostly taken from Diplopia's wiki page, there's a lot more with no effect out there I'm sure
EID:AddSelfConditional({7, 55, 63, 69, 87, 104, 106, 108, 109, 116, 122, 132, 139, 149, 152, 156, 162, 169, 191, 200, 203, 214, 221, 225, 231, 233, 238, 239, 243, 244, 247, 248, 249, 261, 276, 299, 300, 313, 316, 330, 350, 356, 366, 368, 371, 374, 379, 400, 401, 408, 411, 412, 414, 416, 423, 429, 444, 446, 447, 450, 451, 458, 494, 495, 496, 501, 524, 525, 529, 532, 533, 534, 540, 546, }, "No Effect (Copies)")
-- Items that have an interesting effect from multiple copies
EID:AddSelfConditional({2, 64, 118, 153, 245, 358}, "Copies")
-- Items that can't be duplicated
EID:AddItemConditional(347, 347, "Can't Be Duplicated", nil, false) -- Diplopia
if not EID.isRepentance then
EID:AddSelfConditional({115, 222, 224, 228, 531}, "No Effect (Copies)")
EID:AddSelfConditional({440}, "Copies")
end
if EID.isRepentance then
EID:AddSelfConditional({399, 440, 554, 561, 577, 586, 600, 612, 616, 634, 651, 656, 670, 671, 674, 678, 686, 701}, "No Effect (Copies)")
EID:AddSelfConditional({531}, "Copies")
EID:AddItemConditional({"5.350", "5.300.33"}, 347, "Can't Be Duplicated", nil, false) -- Trinkets, Jera
end
------ OVERRIDES / OVERRIDDEN BY -----
-- TODO: Check Azazel and Forgotten's effects with these items, especially Brimstone overrides
-- Monstro's Lung might be worthy of this list too?
-- Is the layer order correct here? Would I be better off making a new function for adding these overrides that has its own pre-defined layer numbers for the problematic items, to clean up this mess some?
EID:AddSynergyConditional({52, 69, 104, 132, 222, 224, 233, 316, 329, 369, 379, 397, 401, 410, 440, 444, 453, 459, 461, 462, 494, 524, 532, 533, 540, }, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
EID:AddOneSidedSynergyConditional(168, 118, "Epic Fetus Brimstone", {layer = 900, checkLayers = true})
EID:AddOneSidedSynergyConditional(168, 114, "Epic Fetus Mom's Knife", {layer = 900, checkLayers = true})
EID:AddOneSidedSynergyConditional(168, 330, "Epic Fetus Soy Milk", {layer = 900, checkLayers = true})
EID:AddSynergyConditional({69, 132, 222, 316, 369, 379, 410, 440, 453, 459, 461, 494, 524, 532, 533, }, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
EID:AddSynergyConditional(462, 52, "Eye of Belial Dr. Fetus", nil, {layer = 800, checkLayers = true})
EID:AddSynergyConditional({5, 69, 132, 221, 224, 316, 379, 401, 410, 459, 461, 462, 529, 532, 533, }, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
EID:AddOneSidedSynergyConditional(114, 118, "Brimstone Mom's Knife", {layer = 700, checkLayers = true})
EID:AddSynergyConditional({316, 379, 410, 440, 453, 461, 462, 524, 533, 540, }, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
EID:AddSynergyConditional(118, 149, "Brimstone Ipecac", nil, {layer = 666, checkLayers = true})
EID:AddSynergyConditional({5, 69, 104, 233, 316, 329, 379, 397, 410, 453, 461, 524, 529, 532, 533, 540, "5.350.26"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
EID:AddSynergyConditional(149, 395, "Technology Ipecac", nil, {layer = 600, checkLayers = true}) -- Tech X + Ipecac
EID:AddSynergyConditional({410, 462, 524, 533, 540}, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
EID:AddSynergyConditional(149, 68, "Technology Ipecac", nil, {layer = 400, checkLayers = true}) -- Technology + Ipecac
EID:AddSynergyConditional({69, 222, 224, 316, 394, 397, 410, 532}, 329, "Overridden", "Overrides", {layer = 300, checkLayers = true}) -- Ludovico
EID:AddSynergyConditional(149, 329, "Ludovico Ipecac", nil, {layer = 300, checkLayers = true}) -- Ludovico + Ipecac
if not EID.isRepentance then
EID:AddSynergyConditional({374, 429, }, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
EID:AddSynergyConditional({374, 401, 429, 444, 461}, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
EID:AddSynergyConditional({104, 150, 374, 394, 443, 453, 463, 494, 496, 503, }, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
EID:AddSynergyConditional({104, 224, 369, 374, 394, 401, 429, 444, 459, 463, 494, 532, }, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
EID:AddSynergyConditional({55, 87, 150, 221, 374, 394, 401, 429, 443, 444, 463, 494, 496, 503, "5.350.96"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
EID:AddSynergyConditional({69, 104, 222, 224, 245, 316, 369, 374, 394, 429, 494, }, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
EID:AddSynergyConditional({52, 68, 114, 118, 168, 329, 395}, 69, "Chocolate Milk Overrides", nil, {uniqueID = "choccy"}) -- Chocolate Milk providing fire rate (the override/overridden line happens too)
end
if EID.isRepentance then
EID:AddOneSidedSynergyConditional(678, 579, "Spirit Sword C Section", {layer = 1001, checkLayers = true}) -- C Section + Spirit Sword
EID:AddSynergyConditional({52, 69, 118, 168, 229, 316, 329, 379, 394, 395, 397, 440, 556, 597, }, 579, "Overridden", "Overrides", {layer = 1000, checkLayers = true}) -- Spirit Sword
EID:AddOneSidedSynergyConditional(579, 114, "Spirit Sword Mom's Knife", {layer = 1000, checkLayers = true}) -- Spirit Sword + Mom's Knife
EID:AddOneSidedSynergyConditional(579, 68, "Spirit Sword Technology", {layer = 1000, checkLayers = true}) -- Spirit Sword + Technology
EID:AddSynergyConditional({553, 572, 678, "5.350.144"}, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
EID:AddOneSidedSynergyConditional(561, 168, "Epic Fetus Soy Milk", {layer = 900, checkLayers = true}) -- Epic Fetus + Almond Milk
EID:AddSynergyConditional({69, 229, 316, 329, 397, 410, 533, 572, 597, }, 678, "Overridden", "Overrides", {layer = 850, checkLayers = true}) -- C Section
EID:AddSynergyConditional({68, 118, 572, 597, 637, "5.350.144"}, 52, "Overridden", "Overrides", {layer = 800, checkLayers = true}) -- Dr. Fetus
EID:AddSynergyConditional({52, 572, 597}, 114, "Overridden", "Overrides", {layer = 700, checkLayers = true}) -- Mom's Knife
EID:AddSynergyConditional({597}, 118, "Overridden", "Overrides", {layer = 666, checkLayers = true}) -- Brimstone
EID:AddOneSidedSynergyConditional({529, 532}, 118, "Brimstone Pop!", {layer = 666, checkLayers = true}) -- Brimstone + Pop!/Lachryphagy
EID:AddSynergyConditional(572, 118, "Eye of the Occult Beam", nil, {layer = 666}) -- Brimstone + Eye of the Occult
EID:AddSynergyConditional({572, 597, "5.350.144"}, 395, "Overridden", "Overrides", {layer = 600, checkLayers = true}) -- Tech X
EID:AddSynergyConditional({597}, 68, "Overridden", "Overrides", {layer = 400, checkLayers = true}) -- Technology
EID:AddSynergyConditional(572, 68, "Eye of the Occult Beam", nil, {layer = 400}) -- Technology + Eye of the Occult
EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy Milk + Almond Milk
end
----- MISC. ITEM CONDITIONS ------
-- IV Bag conditions (need to be applied in a specific order)
EID:AddItemConditional(135, 75, "PHD") -- PHD improves IV Bag
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
-- Suicide item interactions
EID:AddSynergyConditional({475, "5.300.46"}, {210, 276, 313}, "Suicide 1", "Suicide 2") -- Plan C, Suicide King + Isaac's Heart, Holy Mantle, Gnawed Leaf
if EID.isRepentance then
EID:AddSynergyConditional({577, 656}, {276, 313}, "Suicide 1", "Suicide 2") -- Damocles + Isaac's Heart, Holy Mantle
EID:AddSynergyConditional({577, 656, 475, "5.300.46"}, {674, 694}, "Suicide 1", "Suicide 2") -- Damocles, Plan C, Suicide King + Spirit Shackles, Heartbreak
end
-- Actives with certain charge types interactions
-- 9 Volt + 1 Room/Timed
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(1, 0) end, "1 Room")
EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "Timed")
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, 1, 0, 116) end, "9 Volt 1 Room", { bulletpoint = "Collectible116" })
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 116) end, "9 Volt Timed", { bulletpoint = "Collectible116" })
-- Vibrant/Dim Bulb
EID:AddConditional({"5.350.100", "5.350.101"}, EID.CheckForMultipleActives, "Bulb Multiple") -- Vibrant/Dim Bulb + Having multiple actives
EID:AddConditional({"5.350.100", "5.350.101"}, function() return EID:CheckPlayersForActiveChargeType(0, nil, false) end, "Bulb Zero") -- Vibrant/Dim Bulb + Having a 0-charge active
EID:AddConditional("5.350.101", function() return EID:CheckPlayersForActiveChargeType(nil, 1, false) end, "Timed") -- Dim Bulb + Having a timed active
if not EID.isRepentance then
-- AB+ Sharp Plug oddities
EID:AddItemConditional(205, {116, 276}, "No Effect") -- Sharp Plug + 9 Volt, Isaac's Heart
EID:AddItemConditional(205, 108, "Wafer") -- Sharp Plug + The Wafer
EID:AddSynergyConditional(205, 441, "Can't Charge", "Can't Be Charged") -- Sharp Plug + Mega Blast
end
if EID.isRepentance then
-- 9 Volt, Sharp Plug + Special Charge Actives
EID:AddConditional({116, 205}, function() return EID:CheckPlayersForActiveChargeType(nil, 2) end, "Can't Charge")
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 116) end, "Can't Be Charged", { bulletpoint = "Collectible116", variableText = "{{NameOnlyC116}}" })
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 205) end, "Can't Be Charged", { bulletpoint = "Collectible205", variableText = "{{NameOnlyC205}}" })
-- 4.5 Volt interactions
EID:AddConditional(647, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "4.5 Volt Timed") -- 4.5 Volt + Having a timed active
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 647) end, "4.5 Volt Timed", { bulletpoint = "Collectible647"})
EID:AddItemConditional(534, 647, "4.5 Volt Multiple") -- Schoolbag + 4.5 Volt
EID:AddConditional(647, EID.CheckForMultipleActives, "4.5 Volt Multiple")-- 4.5 Volt + Schoolbag/Pocket Actives
end
-- Sacrificial Altar interactions
EID:AddSynergyConditional(504, 536, "Sacrificial Nugget") -- Sacrificial Altar + Brown Nugget
EID:AddOneSidedSynergyConditional({112, 363, 390}, 536, "Sacrificial Angels") -- Sacrificial Altar + Angel Familiars
EID:AddOneSidedSynergyConditional({412, 413}, 536, "Sacrificial Conception") -- Sacrificial Altar + Cambion/Immaculate Conception
if not EID.isRepentance then
EID:AddSynergyConditional(477, 536, "Sacrificial Void") -- Sacrificial Altar + Void (AB+ only)
end
if EID.isRepentance then
EID:AddSynergyConditional(712, 536, "Sacrificial Item Wisps") -- Sacrificial Altar + Lemegeton
EID:AddSynergyConditional(650, 536, "Sacrificial Plum") -- Sacrificial Altar + Plum Flute
EID:AddSynergyConditional(661, 536, "Sacrificial Quints") -- Sacrificial Altar + Quints
EID:AddSynergyConditional(706, 536, "Sacrificial Abyss") -- Sacrificial Altar + Abyss Locusts
EID:AddSynergyConditional(651, 536, "Sacrificial Star") -- Sacrificial Altar + Star of Bethlehem
EID:AddSynergyConditional(713, 536, "Sacrificial Clots") -- Sacrificial Altar + Sumptorium
end
-- Miscellaneous Item Synergies
EID:AddSynergyConditional(7, {34, "5.300.16"}) -- Martyr + Book of Belial/The Devil
EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
EID:AddItemConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
EID:AddSynergyConditional(368, {69, 118, 316, 229, 395, 114, 329}, "Almost No Effect") -- Epiphora + Charge Shots / Ludovico
EID:AddSynergyConditional({127, 297, 347, 490, 483, 515, 475, 536}, "5.300.48", "? Card Single Use") -- ? Card + Single Use Actives
if EID.isRepentance then EID:AddSynergyConditional({585, 577, 628, 636}, "5.300.48", "? Card Single Use") end -- ? Card + Single Use Actives
EID:AddConditional(521, EID.PlayersHaveRestock) -- Coupon + Restock/Greed
for k,_ in pairs(EID.blackFeatherItems) do EID:AddItemConditional(k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
for k,_ in pairs(EID.blackFeatherTrinkets) do EID:AddItemConditional("5.350." .. k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
EID:AddItemConditional("5.70.28", 358) -- Wizard pill + The Wiz
EID:AddItemConditional(523, 477) -- Moving Box is a passive to Void
EID:AddItemConditional({8, 113, 163, 167, 99, 100, 174, 95, 268, 67}, 322, "Mongo Babies") -- Mongo Baby + Copiable familiars
if EID.isRepentance then EID:AddItemConditional(608, 322, "Mongo Babies") end
EID:AddSynergyConditional(261, 222, "Proptosis Anti-Gravity")
EID:AddSynergyConditional(394, 69, "Chocolate Milk Marked")
-- AB+ only misc conditionals
if not EID.isRepentance then
EID:AddConditional(208, EID.IsHardMode, nil, {noFallback = false}) -- Champion Belt (AB+ Hard Mode)
end
-- Rep only misc conditionals
if EID.isRepentance then
-- Co-op friendly items
EID:AddConditional({45, "5.350.125"}, EID.MultiplePlayerCharacters) -- Yum Heart, Extension Cord
EID:AddConditional({"1000.76.0", "1000.76.5"}, EID.MultiplePlayerCharacters) -- Dice Room 1 and 6
-- Item Synergies
EID:AddItemConditional(201, 147) -- Iron Bar refills Notched Axe
EID:AddItemConditional("5.350.172", 260) -- Black Candle + Cursed Penny
EID:AddItemConditional(501, 416) -- Greed's Gullet + Deep Pockets
EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + The Inner Eye, Mutant Spider, Polyphemus
EID:AddSynergyConditional(596, {"5.350.118", 704, 62, "5.350.60", 520, 411, 621, "5.350.58", "5.350.189", 657}, "Ice Tears") -- Uranus + On Kill Effects
EID:AddPlayerConditional(596, 27, "Ice Tears") -- Uranus + Tainted Samson
EID:AddSynergyConditional(495, 616, "Both Peppers") -- Ghost Pepper + Bird's Eye
EID:AddSynergyConditional(726, {408, 646, 293, 679, 275, 399, 680, 441, 49, 533}, "Hemoptysis") -- Hemoptysis + Brimstone effects
-- eye drops + chargeable passives like brimstone could go here but there's a lot of them
EID:AddPlayerConditional(600, {2, 7, 13, 16}) -- Eye Drops + Cain, Azazel, Lilith, Forgotten
EID:AddSynergyConditional(152, {708, 444}, "Technology 2 One Eye") -- Technology 2 + Stapler, Lead Pencil
end
--[[
BUURAZU'S TODO STUFF:
Overridden / Overrides (Brimstone, Mom's Knife, Epic Fetus stuff)
Co-op benefit items (not sure what they are tbh)
Spoiler achievement descriptions (plus a config setting possibly, to always show the spoilers) (Chaos Card and Plan C?)
BFFs / Hive Mind + Tainted Apollyon, Tainted Eve, Tainted Lilith; melody trinket + Tainted Eve/Lilith; these are insane synergies that deserve attention
Maybe a find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
Crystal Key + Pandora's Box should be moved here? Or leave it in modifiers
Are Blank Card + Placebo + Clear Rune ready to get moved to here now that I have good ways to return values?
Jacob's Ladder synergies with other battery items (I didn't even know about this)
Bean synergies with ghost pepper/bird's eye
Car Battery / BFFS whitelist for showing certain lines on the car/bffs pedestal, not just "No effect"
Implement a system where similar texts don't get shown multiple times in one apply conditionals function (hive minds/bffs)
hallowed ground / midas touch + the poop / card against humanity / everything jar synergies
Add Void synergy information for some active items (which?) (warn on things like mom's box you don't get double trinket power?)
Damage multipliers that don't stack
Clicker only changes Tainteds into other Tainteds?
TODOS I'VE DECIDED NOT TODO RIGHT NOW:
Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
TODOs unrelated to conditionals:
Luck modifier that prints out a percentage for the effect based on your current luck stat
Glyph of Balance prediction in Item Reminder?
Purity's current stat boost, if possible
Implement the standardized colors for characters, items, map names, etc
Character info tab in item reminder
Make Glitched Crown type pedestals work better in EID (pause on one item and press tab to switch to the next item)
Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
Wild Card vurp-like desc modifier
MAYBE SOME DAYS:
Bag of Crafting "sort by recipe nearest completion in bag" option
no recipes mode could suggest ingredient replacement (replace: {lowest}->{highest})
super bum shouldn't count duplicate progress
Add a background or something to overlapping local descs
Pre-cache an entity's description in some way before even looking at them using coroutines
Reorganize eid_api better, maybe split it in two, shouldn't the api only contain functions other modders would use?
Make api functions for conditionals/other new features I've made that might be difficult for modders to approach
"Add golden trinket / mom's box / is rune / is card / placebo recharge / false phd info for mods to add in EID:addCard/Pill?" - did most of these happen?
check the actual github wiki, i've never looked at that, maybe I should update that some time
As eid_modifiers' usefulness dwindles, maybe it should add its modifiers like how external mods would add them
]]