Files
External-Item-Descriptions/features/eid_bagofcrafting_search.lua
T

408 lines
11 KiB
Lua

-- Valid values:
-- 0 -> Reset search query after search
EID.BoCSLockMode = 0
local game = Game()
local locked = false
local indexCharMapping = [[ ??????'????,-./0123456789?;?=???abcdefghijklmnopqrstuvwxyz[\]??]]
local shiftCharMapping = [[ ??????"????<_>?)!@#$%^&*(?:?+???ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}??]]
local searchValue = ""
local searchInputEnabled = false
local lastBackspaceTrigger = 0
local backspaceStep = 0
-- source: https://stackoverflow.com/questions/65714534/how-do-i-remove-certain-special-characters-from-a-string-in-lua
-- This list is incomplete, add more to it as necessary
local function sanitizeName(name)
local accented = {
['ß'] = 'ss', ['à'] = 'a', ['á'] = 'a', ['â'] = 'a', ['ã'] = 'a', ['å'] = 'a' , ['ä'] = 'ae', ['æ'] = 'ae',
['ç'] = 'c', ['è'] = 'e', ['é'] = 'e', ['ê'] = 'e', ['ë'] = 'e', ['ì'] = 'i', ['í'] = 'i', ['î'] = 'i', ['ï'] = 'i',
['ð'] = 'dh', ['ñ'] = 'n', ['ò'] = 'o', ['ó'] = 'o', ['ô'] = 'o', ['õ'] = 'o', ['ø'] = 'o', ['ö'] = 'oe',
['ù'] = 'u', ['ú'] = 'u', ['û'] = 'u', ['ü'] = 'ue', ['ý'] = 'y', ['ÿ'] = 'y', ['þ'] = 'th'
}
local sanitized = name:lower()
-- Replace some non-ASCII characters:
for fancy, plain in pairs(accented) do
sanitized = sanitized:gsub(fancy, plain)
end
return sanitized
end
-- KR name search is complicated, divided into seperate file
require("features.eid_bagofcrafting_search_kr")
--- Returns the current search query
-- @param newValue new search query
function EID:BoCSSetSearchValue(newValue)
if newValue == nil then
searchValue = ""
return
end
searchValue = newValue
end
--- Returns the current search query
-- @return string
function EID:BoCSGetSearchValue()
local s = searchValue
for _, callbackData in pairs(Isaac.GetCallbacks("EIDCallbacks.SEARCH_NAME_CONVERSION")) do
if callbackData.Param == EID:getLanguage() then
local newString = callbackData.Function(callbackData.Mod, callbackData.Param, s)
if newString and type(newString) == "string" then
s = newString
end
end
end
return s
end
EID:AddCallback("EIDCallbacks.SEARCH_NAME_CONVERSION", function (_, lang, string)
-- TODO : make english search inside ko_kr language setting (priotity low though)
return EID.engKeystrokeToKor(string)
end, "ko_kr")
function EID:BoCSGetLocked()
return locked
end
--- Locks or unlocks the search query
-- @param newState boolean
function EID:BoCSSetLocked(newState, force)
if EID.BoCSLockMode ~= 0 and force ~= true then
locked = false
return
end
locked = newState
if newState then
EID:BoCSSetSearchInputEnabled(false, true)
end
end
--- Enables or disables the search input respectively
-- @param newState boolean
function EID:BoCSSetSearchInputEnabled(newState, force)
if EID.BoCSLockMode == 0 and EID:BoCSGetLocked() and force ~= true then
return
end
newState = newState and EID.Config["BagOfCraftingDisplayRecipesMode"]:find("Recipe List")
searchInputEnabled = newState
if newState then
EID:AddCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
else
EID:RemoveCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
searchInputEnabled = newState
end
end
--- Returns if the search input is enabled
-- @returns boolean
function EID:BoCSGetSearchInputEnabled()
return searchInputEnabled
end
--- Gets if the filtering is currently enabled
function EID:BoCSGetSearchEnabled()
return searchValue ~= nil and searchValue ~= ""
end
--- Returns true if the item name is matched
-- @returns boolean
function EID:BoCSCheckItemName(itemName)
local s = EID:BoCSGetSearchValue()
if s == "" then
return true
end
-- Check the name for matching our search string (accents removed)
return string.find(sanitizeName(itemName), sanitizeName(s), 1, true)
end
local function handleSearchInput()
if not searchInputEnabled or (EID.BoCSLockMode == 0 and EID:BoCSGetLocked()) then
return
end
if Input.IsButtonTriggered(Keyboard.KEY_ESCAPE, 0, true) then
EID:BoCSSetSearchInputEnabled(false)
EID:BoCSSetSearchValue("")
return
end
local newValue = searchValue
local index = 0
local hasLetterInput = false
-- Keep in mind that this only works because the respective
-- enum values are integers
for i=Keyboard.KEY_SPACE,Keyboard.KEY_RIGHT_BRACKET do
index = index + 1
if Input.IsButtonTriggered(i, 0, true) then
local toAppend = indexCharMapping:sub(index, index)
local isShiftPressed = (Input.IsButtonPressed(Keyboard.KEY_LEFT_SHIFT, 0, true) or Input.IsButtonPressed(Keyboard.KEY_RIGHT_SHIFT, 0, true))
if isShiftPressed then toAppend = shiftCharMapping:sub(index, index) end
newValue = newValue .. toAppend
hasLetterInput = true
-- We only handle one input at a time
break
end
if hasLetterInput then
return
end
end
if Input.IsButtonTriggered(Keyboard.KEY_BACKSPACE, 0, true) then
lastBackspaceTrigger = 0
backspaceStep = 0
return
end
local currentFrame = game:GetFrameCount()
-- 30 Frames = 1 second
-- 15 = 500ms
if Input.IsButtonPressed(Keyboard.KEY_BACKSPACE, 0, true) and (
backspaceStep == 0
or
(backspaceStep == 1 and currentFrame - lastBackspaceTrigger >= 15) -- we delay the second deletion a little bit more
or
(backspaceStep >= 2 and currentFrame - lastBackspaceTrigger >= 1)
) then
local isControlPressed = (
Input.IsButtonPressed(Keyboard.KEY_LEFT_CONTROL, 0, true)
or
Input.IsButtonPressed(Keyboard.KEY_RIGHT_CONTROL, 0, true)
)
if isControlPressed then
newValue = ""
else
newValue = searchValue:sub(1, -2)
end
lastBackspaceTrigger = currentFrame
backspaceStep = backspaceStep + 1
end
searchValue = newValue
end
--- Handles any input done related to Bag of Crafting search
function EID:BoCSHandleInput()
if game:IsPaused() then
return
end
if EID.bagPlayer == nil or not EID.BoC.IsDisplayingDescription or not EID.Config["BagOfCraftingDisplayRecipesMode"]:find("Recipe List") then
return
end
if ModConfigMenu and ModConfigMenu.IsVisible then
return
end
-- Clear the previous search when Enter is pressed
if Input.IsButtonTriggered(EID.Config["CraftingSearchKey"], 0, true) then
if not searchInputEnabled then EID:BoCSSetSearchValue("") end
end
-- Start a new search when Enter is pressed
-- by default, both are Enter, but for instance clearing could be Backspace and then you could modify a search term with Enter
if Input.IsButtonTriggered(EID.Config["CraftingSearchKey"], 0, true) then
EID:BoCSSetSearchInputEnabled(not searchInputEnabled)
return
end
handleSearchInput()
end
--- Returns the line that should be displayed inside of the menu
function EID:BoCSGetSearchLine()
if not searchInputEnabled and (searchValue == nil or searchValue == "") then
return nil
end
local result = "{{MagnifyingLens}} "
if searchInputEnabled then
result = result .. "{{ColorLime}}"
end
local searchDescription = EID:getDescriptionEntry("CraftingSearch")
result = result .. searchDescription .. " " .. EID:BoCSGetSearchValue()
if EID.BoCSLockMode == 0 and EID:BoCSGetLocked() then
result = result .. "{{Trinket159}}"
end
result = result .. "#"
return result
end
function EID:BoCSHookInputIsButtonTriggered()
local oldInputIsButtonTriggered = Input.IsButtonTriggered
Input.IsButtonTriggered = function(key, controller, force)
if force or not searchInputEnabled then
return oldInputIsButtonTriggered(key, controller)
end
local bagPlayer = nil
if EID.isRepentance then
local hasBag, player = EID:PlayersHaveCollectible(710)
if hasBag then
bagPlayer = player
end
end
if bagPlayer == nil or controller ~= 0 then -- only execute for keyboard
return oldInputIsButtonTriggered(key, controller)
end
return false
end
end
function EID:BoCSHookInputIsButtonPressed()
local oldInputIsButtonPressed = Input.IsButtonPressed
Input.IsButtonPressed = function(key, controller, force)
if force or not searchInputEnabled then
return oldInputIsButtonPressed(key, controller)
end
local bagPlayer = nil
if EID.isRepentance then
local hasBag, player = EID:PlayersHaveCollectible(710)
if hasBag then
bagPlayer = player
end
end
if bagPlayer == nil or controller ~= 0 then -- only execute for keyboard
return oldInputIsButtonPressed(key, controller)
end
return false
end
end
function EID:BoCSHookInputIsActionPressed()
local oldInputIsActionPressed = Input.IsActionPressed
Input.IsActionPressed = function(key, controller, force)
if force or not searchInputEnabled then
return oldInputIsActionPressed(key, controller)
end
local bagPlayer = nil
if EID.isRepentance then
local hasBag, player = EID:PlayersHaveCollectible(710)
if hasBag then
bagPlayer = player
end
end
if bagPlayer == nil or controller ~= 0 then -- only execute for keyboard
return oldInputIsActionPressed(key, controller)
end
return false
end
end
function EID:BoCSHookInputIsActionTriggered()
local oldInputIsActionTriggered = Input.IsActionTriggered
Input.IsActionTriggered = function(key, controller, force)
if force or not searchInputEnabled then
return oldInputIsActionTriggered(key, controller)
end
local bagPlayer = nil
if EID.isRepentance then
local hasBag, player = EID:PlayersHaveCollectible(710)
if hasBag then
bagPlayer = player
end
end
if bagPlayer == nil or controller ~= 0 then
return oldInputIsActionTriggered(key, controller) -- only execute for keyboard
end
return false
end
end
---
-- This is a workaround to block every single Input call that could potentially be
-- used from another mod.
-- We override the Input functions with our own stubs to prevent other mods from
-- doing actions while the user is performing a search.
-- This does NOT block the main game from performing actions like toggling fullscreen
-- or toggling the pause!
-- Since this could be useful for multiple reasons, this should probably be put
-- inside the main.lua instead of leaving this here
-- Hooking multiple times WILL impact the performance!
-- I've also added a third parameter called "force"
-- This way, we are still able to force the real function to be called instead
-- of our modified code
-- This code should not impact the performance in a huge way
-- since the first thing we do is check if the searchInput is enabled anyway
-- We can allow losing a bit of performance when searching
function EID:BoCSHookInput()
EID:BoCSHookInputIsButtonTriggered()
EID:BoCSHookInputIsButtonPressed()
EID:BoCSHookInputIsActionTriggered()
EID:BoCSHookInputIsActionPressed()
end
--- Blocks all input actions triggered by the games bindings itself
function EID:BoCSBlockInputAction(_, inputHook, _)
local bagPlayer = nil
if EID.isRepentance then
local hasBag, player = EID:PlayersHaveCollectible(710)
if hasBag then
bagPlayer = player
end
end
if bagPlayer == nil then
return nil
end
if inputHook == InputHook.GET_ACTION_VALUE then
return 0
end
if inputHook == InputHook.IS_ACTION_PRESSED or inputHook == InputHook.IS_ACTION_TRIGGERED then
return false
end
return nil
end
--- Resets the search query when entering a new level
function EID:BoCSOnNewLevel()
EID:BoCSSetSearchValue("")
EID:BoCSSetLocked(false)
EID:BoCSSetSearchInputEnabled(false)
end
--- Resets the search query when starting and continuing a game
function EID:BoCSPostGameStarted()
EID:BoCSSetSearchValue("")
EID:BoCSSetLocked(false)
EID:BoCSSetSearchInputEnabled(false)
end
EID:BoCSHookInput()
EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.BoCSOnNewLevel)
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.BoCSOnNewLevel)