1041 lines
35 KiB
Lua
1041 lines
35 KiB
Lua
local pickupValues = {
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0x00000000, -- 0 None
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-- Hearts
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0x00000001, -- 1 Red Heart
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0x00000004, -- 2 Soul Heart
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0x00000005, -- 3 Black Heart
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0x00000005, -- 4 Eternal Heart
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0x00000005, -- 5 Gold Heart
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0x00000005, -- 6 Bone Heart
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0x00000001, -- 7 Rotten Heart
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-- Pennies
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0x00000001, -- 8 Penny
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0x00000003, -- 9 Nickel
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0x00000005, -- 10 Dime
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0x00000008, -- 11 Lucky Penny
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-- Keys
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0x00000002, -- 12 Key
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0x00000007, -- 13 Golden Key
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0x00000005, -- 14 Charged Key
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-- Bombs
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0x00000002, -- 15 Bomb
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0x00000007, -- 16 Golden Bomb
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0x0000000a, -- 17 Giga Bomb
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-- Batteries
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0x00000002, -- 18 Micro Battery
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0x00000004, -- 19 Lil' Battery
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0x00000008, -- 20 Mega Battery
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-- Usables
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0x00000002, -- 21 Card
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0x00000002, -- 22 Pill
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0x00000004, -- 23 Rune
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0x00000004, -- 24 Dice Shard
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0x00000002, -- 25 Cracked Key
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-- Added in Update
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0x00000007, -- 26 Golden Penny
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0x00000007, -- 27 Golden Pill
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0x00000007, -- 28 Golden Battery
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0x00000000, -- 29 Tainted ??? Poop
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0x00000001,
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}
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local pickupIDLookup = {
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["10.1"] = {1}, -- Red heart
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["10.2"] = {1}, -- half heart
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["10.3"] = {2}, -- soul heart
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["10.4"] = {4}, -- eternal heart
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["10.5"] = {1, 1}, -- double heart
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["10.6"] = {3}, -- black heart
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["10.7"] = {5}, -- gold heart
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["10.8"] = {2}, -- half soul heart
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["10.9"] = {1}, -- scared red heart
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["10.10"] = {2, 1}, -- blended heart
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["10.11"] = {6}, -- Bone heart
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["10.12"] = {7}, -- Rotten heart
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["20.1"] = {8}, -- Penny
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["20.2"] = {9}, -- Nickel
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["20.3"] = {10}, -- Dime
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["20.4"] = {8, 8}, -- Double penny
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["20.5"] = {11}, -- Lucky Penny
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["20.6"] = {9}, -- Sticky Nickel
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["20.7"] = {26}, -- Golden Penny
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["30.1"] = {12}, -- Key
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["30.2"] = {13}, -- golden Key
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["30.3"] = {12,12}, -- Key Ring
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["30.4"] = {14}, -- charged Key
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["40.1"] = {15}, -- bomb
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["40.2"] = {15,15}, -- double bomb
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["40.4"] = {16}, -- golden bomb
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["40.7"] = {17}, -- giga bomb
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["42.0"] = {29}, -- poop nugget
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["42.1"] = {29}, -- big poop nugget
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["70.14"] = {27}, -- golden pill
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["70.2062"] = {27}, -- golden horse pill
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["90.1"] = {19}, -- Lil Battery
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["90.2"] = {18}, -- Micro Battery
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["90.3"] = {20}, -- Mega Battery
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["90.4"] = {28}, -- Golden Battery
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["300.49"] = {24}, -- Dice shard
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["300.50"] = {21}, -- Emergency Contact
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["300.78"] = {25}, -- Cracked key
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}
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local function IsTaintedCain()
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--no clue how the display works for co-op, as far as I can tell we're only caring about player 1
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--this check is necessary for some ingredient tracking now that Bag of Crafting is usable by everyone
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return Game():GetPlayer(0):GetPlayerType() == 23
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end
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local componentShifts = {
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{0x00000001, 0x00000005, 0x00000010},
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{0x00000001, 0x00000005, 0x00000013},
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{0x00000001, 0x00000009, 0x0000001D},
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{0x00000001, 0x0000000B, 0x00000006},
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{0x00000001, 0x0000000B, 0x00000010},
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{0x00000001, 0x00000013, 0x00000003},
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{0x00000001, 0x00000015, 0x00000014},
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{0x00000001, 0x0000001B, 0x0000001B},
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{0x00000002, 0x00000005, 0x0000000F},
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{0x00000002, 0x00000005, 0x00000015},
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{0x00000002, 0x00000007, 0x00000007},
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{0x00000002, 0x00000007, 0x00000009},
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{0x00000002, 0x00000007, 0x00000019},
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{0x00000002, 0x00000009, 0x0000000F},
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{0x00000002, 0x0000000F, 0x00000011},
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{0x00000002, 0x0000000F, 0x00000019},
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{0x00000002, 0x00000015, 0x00000009},
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{0x00000003, 0x00000001, 0x0000000E},
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{0x00000003, 0x00000003, 0x0000001A},
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{0x00000003, 0x00000003, 0x0000001C},
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{0x00000003, 0x00000003, 0x0000001D},
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{0x00000003, 0x00000005, 0x00000014},
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{0x00000003, 0x00000005, 0x00000016},
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{0x00000003, 0x00000005, 0x00000019},
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{0x00000003, 0x00000007, 0x0000001D},
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{0x00000003, 0x0000000D, 0x00000007},
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{0x00000003, 0x00000017, 0x00000019},
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{0x00000003, 0x00000019, 0x00000018},
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{0x00000003, 0x0000001B, 0x0000000B},
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{0x00000004, 0x00000003, 0x00000011},
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{0x00000004, 0x00000003, 0x0000001B},
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{0x00000004, 0x00000005, 0x0000000F},
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{0x00000005, 0x00000003, 0x00000015},
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{0x00000005, 0x00000007, 0x00000016},
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{0x00000005, 0x00000009, 0x00000007},
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{0x00000005, 0x00000009, 0x0000001C},
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{0x00000005, 0x00000009, 0x0000001F},
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{0x00000005, 0x0000000D, 0x00000006},
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{0x00000005, 0x0000000F, 0x00000011},
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{0x00000005, 0x00000011, 0x0000000D},
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{0x00000005, 0x00000015, 0x0000000C},
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{0x00000005, 0x0000001B, 0x00000008},
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{0x00000005, 0x0000001B, 0x00000015},
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{0x00000005, 0x0000001B, 0x00000019},
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{0x00000005, 0x0000001B, 0x0000001C},
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{0x00000006, 0x00000001, 0x0000000B},
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{0x00000006, 0x00000003, 0x00000011},
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{0x00000006, 0x00000011, 0x00000009},
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{0x00000006, 0x00000015, 0x00000007},
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{0x00000006, 0x00000015, 0x0000000D},
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{0x00000007, 0x00000001, 0x00000009},
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{0x00000007, 0x00000001, 0x00000012},
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{0x00000007, 0x00000001, 0x00000019},
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{0x00000007, 0x0000000D, 0x00000019},
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{0x00000007, 0x00000011, 0x00000015},
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{0x00000007, 0x00000019, 0x0000000C},
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{0x00000007, 0x00000019, 0x00000014},
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{0x00000008, 0x00000007, 0x00000017},
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{0x00000008, 0x00000009, 0x00000017},
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{0x00000009, 0x00000005, 0x0000000E},
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{0x00000009, 0x00000005, 0x00000019},
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{0x00000009, 0x0000000B, 0x00000013},
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{0x00000009, 0x00000015, 0x00000010},
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{0x0000000A, 0x00000009, 0x00000015},
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{0x0000000A, 0x00000009, 0x00000019},
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{0x0000000B, 0x00000007, 0x0000000C},
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{0x0000000B, 0x00000007, 0x00000010},
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{0x0000000B, 0x00000011, 0x0000000D},
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{0x0000000B, 0x00000015, 0x0000000D},
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{0x0000000C, 0x00000009, 0x00000017},
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{0x0000000D, 0x00000003, 0x00000011},
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{0x0000000D, 0x00000003, 0x0000001B},
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{0x0000000D, 0x00000005, 0x00000013},
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{0x0000000D, 0x00000011, 0x0000000F},
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{0x0000000E, 0x00000001, 0x0000000F},
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{0x0000000E, 0x0000000D, 0x0000000F},
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{0x0000000F, 0x00000001, 0x0000001D},
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{0x00000011, 0x0000000F, 0x00000014},
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{0x00000011, 0x0000000F, 0x00000017},
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{0x00000011, 0x0000000F, 0x0000001A}
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}
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--These are recipes that have already been calculated, plus the contents of recipes.xml
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local calculatedRecipes = {}
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--Backup recipes in case of potential achievement lock
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local lockedRecipes = {}
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--If the seed changes, the above two tables will be wiped
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local lastSeedUsed = 0
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--A list of item IDs, sorted by quality, then by name, to help with sorting our recipe list faster
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local sortedIDs = {}
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for i = 1, EID.XMLMaxItemID do
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if EID.XMLItemQualities[i] ~= nil then
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table.insert(sortedIDs, i)
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end
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end
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table.sort(sortedIDs, function(a, b)
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if EID.XMLItemQualities[a] == EID.XMLItemQualities[b] then
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return (EID:getObjectName(5, 100, a) < EID:getObjectName(5, 100, b))
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else
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return (EID.XMLItemQualities[a] > EID.XMLItemQualities[b])
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end
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end)
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local customRNGSeed = 0x77777770
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local customRNGShift = {0,0,0}
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local function RNGNext()
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local num = customRNGSeed
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num = num ~ ((num >> customRNGShift[1]) & 4294967295)
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num = num ~ ((num << customRNGShift[2]) & 4294967295)
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num = num ~ ((num >> customRNGShift[3]) & 4294967295)
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customRNGSeed = num >> 0;
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return customRNGSeed;
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end
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local function nextFloat()
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local multi = 2.3283061589829401E-10;
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return RNGNext() * multi;
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end
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function EID:getBagOfCraftingID(Variant, SubType)
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local entry = pickupIDLookup[""..Variant.."."..SubType]
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if entry ~= nil then
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return entry
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elseif Variant == 300 then
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if SubType > 80 or (SubType >= 32 and SubType <= 41) or SubType == 55 then -- runes
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return {23}
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else -- cards
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return {21}
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end
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elseif Variant == 70 then -- pills
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return {22}
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end
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return nil
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end
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local poolToIcon = { [0]="{{TreasureRoom}}",[1]="{{Shop}}",[2]="{{BossRoom}}",[3]="{{DevilRoom}}",[4]="{{AngelRoom}}",
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[5]="{{SecretRoom}}",[7]="{{PoopRoomIcon}}",[8]="{{GoldenChestRoomIcon}}",[9]="{{RedChestRoomIcon}}",[12]="{{CursedRoom}}",[26]="{{Planetarium}}" }
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function EID:simulateBagOfCrafting(componentsTable)
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local components = componentsTable
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local compTotalWeight = 0
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local compCounts = {}
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for i = 1, #componentShifts do
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compCounts[i] = 0
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end
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for _, compId in ipairs(components) do
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if (_ > 8) then break end
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compCounts[compId + 1] = compCounts[compId + 1] + 1
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compTotalWeight = compTotalWeight + pickupValues[compId + 1]
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end
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local poolWeights = {
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{idx = 0, weight = 1},
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{idx = 1, weight = 2},
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{idx = 2, weight = 2},
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{idx = 3, weight = compCounts[4] * 10},
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{idx = 4, weight = compCounts[5] * 10},
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{idx = 5, weight = compCounts[7] * 5},
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{idx = 7, weight = compCounts[30] * 10},
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{idx = 8, weight = compCounts[6] * 10},
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{idx = 9, weight = compCounts[26] * 10},
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{idx = 12, weight = compCounts[8] * 10},
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}
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if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
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table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10})
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end
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for k,v in ipairs(poolWeights) do
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v.totalWeight = 0
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end
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local totalWeight = 0
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local qualityWeights = {[0]=0, 0, 0, 0, 0}
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for _, poolWeight in ipairs(poolWeights) do
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if poolWeight.weight > 0 then
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local qualityMin = 0
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local qualityMax = 1
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local n = compTotalWeight
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if (poolWeight.idx >= 3) and (poolWeight.idx <= 5) then
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n = n - 5
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end
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if n > 34 then
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qualityMin = 4
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qualityMax = 4
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elseif n > 26 then
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qualityMin = 3
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qualityMax = 4
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elseif n > 22 then
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qualityMin = 2
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qualityMax = 4
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elseif n > 18 then
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qualityMin = 2
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qualityMax = 3
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elseif n > 14 then
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qualityMin = 1
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qualityMax = 2
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elseif n > 8 then
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qualityMin = 0
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qualityMax = 2
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end
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local pool = EID.XMLItemPools[poolWeight.idx + 1]
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for _, item in ipairs(pool) do
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local quality = EID.XMLItemQualities[item[1]]
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if quality >= qualityMin and quality <= qualityMax then
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local w = item[2] * poolWeight.weight
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poolWeight.totalWeight = poolWeight.totalWeight + w
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qualityWeights[quality] = qualityWeights[quality] + w
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totalWeight = totalWeight + w
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end
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end
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end
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end
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local poolString = ""
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local firstAfterBoss = false
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for k,v in ipairs(poolWeights) do
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if (v.totalWeight > 0) then
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--line break after boss pool
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if (firstAfterBoss) then poolString = poolString .. " " end
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poolString = poolString .. poolToIcon[v.idx] .. ":" .. math.floor(v.totalWeight/totalWeight*100+0.5) .. "%,"
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if (k == 3) then firstAfterBoss = true else firstAfterBoss = false end
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end
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end
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poolString = string.sub(poolString,1,-2) .. "#"
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for i=0,4 do
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local v = qualityWeights[i]
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if (v > 0) then
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poolString = poolString .. "{{Quality" .. i .. "}}:" .. math.floor(v/totalWeight*100+0.5) .. "%,"
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end
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end
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poolString = string.sub(poolString,1,-2)
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return compTotalWeight, poolString
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end
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function EID:calculateBagOfCrafting(componentsTable)
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local components = {table.unpack(componentsTable)}
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if components == nil or #components ~= 8 then
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return 0
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end
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customRNGSeed = Game():GetSeeds():GetStartSeed()
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table.sort(components)
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--Check the fixed recipes. Currently, the fixed recipes ignore item unlock status
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local cacheResult = EID.XMLRecipes[table.concat(components, ",")]
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if cacheResult ~= nil then
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return cacheResult, cacheResult
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end
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cacheResult = calculatedRecipes[table.concat(components, ",")]
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local lockedResult = lockedRecipes[table.concat(components, ",")]
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if cacheResult ~= nil then
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return cacheResult, lockedResult
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end
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local compTotalWeight = 0
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local compCounts = {}
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for i = 1, #componentShifts do
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compCounts[i] = 0
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end
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for _, compId in ipairs(components) do
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compCounts[compId + 1] = compCounts[compId + 1] + 1
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compTotalWeight = compTotalWeight + pickupValues[compId + 1]
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customRNGShift = componentShifts[compId + 1]
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RNGNext()
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end
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customRNGShift = componentShifts[7]
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local poolWeights = {
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{idx = 0, weight = 1},
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{idx = 1, weight = 2},
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{idx = 2, weight = 2},
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{idx = 3, weight = compCounts[4] * 10},
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{idx = 4, weight = compCounts[5] * 10},
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{idx = 5, weight = compCounts[7] * 5},
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{idx = 7, weight = compCounts[30] * 10},
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{idx = 8, weight = compCounts[6] * 10},
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{idx = 9, weight = compCounts[26] * 10},
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{idx = 12, weight = compCounts[8] * 10},
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}
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if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
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table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10})
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end
|
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|
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local totalWeight = 0
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|
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local itemWeights = {}
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|
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local maxItemID = EID.XMLMaxItemID
|
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for i = 1, maxItemID do
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itemWeights[i] = 0
|
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end
|
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|
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for _, poolWeight in ipairs(poolWeights) do
|
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if poolWeight.weight > 0 then
|
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local qualityMin = 0
|
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local qualityMax = 1
|
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local n = compTotalWeight
|
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if (poolWeight.idx >= 3) and (poolWeight.idx <= 5) then
|
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n = n - 5
|
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end
|
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if n > 34 then
|
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qualityMin = 4
|
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qualityMax = 4
|
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elseif n > 26 then
|
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qualityMin = 3
|
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qualityMax = 4
|
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elseif n > 22 then
|
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qualityMin = 2
|
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qualityMax = 4
|
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elseif n > 18 then
|
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qualityMin = 2
|
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qualityMax = 3
|
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elseif n > 14 then
|
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qualityMin = 1
|
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qualityMax = 2
|
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elseif n > 8 then
|
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qualityMin = 0
|
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qualityMax = 2
|
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end
|
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local pool = EID.XMLItemPools[poolWeight.idx + 1]
|
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|
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for _, item in ipairs(pool) do
|
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local quality = EID.XMLItemQualities[item[1]]
|
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if quality >= qualityMin and quality <= qualityMax then
|
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local w = item[2] * poolWeight.weight
|
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itemWeights[item[1]] = itemWeights[item[1]] + w
|
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totalWeight = totalWeight + w
|
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end
|
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end
|
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end
|
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end
|
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if totalWeight <= 0 then
|
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return 25, 25
|
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end
|
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--When the first crafting result is an achievement locked item, this process gets repeated a second time to choose a new result
|
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--That 2nd pick could also be achievement locked but we're ignoring that...
|
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local firstOption = nil
|
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while true do
|
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local t = nextFloat()
|
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local target = t * totalWeight
|
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for k,v in ipairs(itemWeights) do
|
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target = target - v
|
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if target < 0 then
|
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if firstOption then
|
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calculatedRecipes[table.concat(components, ",")] = firstOption
|
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lockedRecipes[table.concat(components, ",")] = k
|
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return firstOption, k
|
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else
|
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--Don't do the 2nd pass if this item is definitely unlocked
|
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if EID:isCollectibleUnlockedAnyPool(k) then
|
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return k, k
|
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else
|
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firstOption = k
|
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break
|
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end
|
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end
|
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end
|
|
end
|
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end
|
|
end
|
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|
|
------------------------------------------
|
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------------------------------------------
|
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-----------Bag content detection ---------
|
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------------------------------------------
|
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------------------------------------------
|
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|
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|
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local pickupsOnInit = {}
|
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|
|
EID:AddCallback(ModCallbacks.MC_PRE_PICKUP_COLLISION, function(_, pickup,collider,_)
|
|
if collider.Type ~= EntityType.ENTITY_PLAYER then
|
|
return
|
|
end
|
|
-- Remove pickups picked up normally
|
|
local pickupsOnInitCorrected = {}
|
|
for _,e in ipairs (pickupsOnInit) do
|
|
if GetPtrHash(pickup) ~= GetPtrHash(e) then
|
|
table.insert(pickupsOnInitCorrected, e)
|
|
end
|
|
end
|
|
pickupsOnInit = pickupsOnInitCorrected
|
|
end)
|
|
|
|
EID:AddCallback(ModCallbacks.MC_POST_KNIFE_INIT, function(_, entity)
|
|
if entity.Variant ~= 4 then
|
|
return
|
|
end
|
|
pickupsOnInit = {}
|
|
for _,e in ipairs (Isaac.FindByType(EntityType.ENTITY_PICKUP, -1, -1, false, false)) do
|
|
if e:GetSprite():GetAnimation() ~= "Collect" then
|
|
table.insert(pickupsOnInit, e)
|
|
end
|
|
end
|
|
end, 4)
|
|
|
|
EID:AddCallback(ModCallbacks.MC_POST_ENTITY_REMOVE, function(_, bag)
|
|
if bag.Variant ~= 4 or bag.SubType ~= 4 then
|
|
return
|
|
end
|
|
|
|
table.sort(pickupsOnInit, function (a,b)
|
|
return
|
|
a:GetSprite():GetFrame() > b:GetSprite():GetFrame() or
|
|
(a:GetSprite():GetFrame() == b:GetSprite():GetFrame() and a.Index < b.Index)
|
|
end)
|
|
|
|
for _,e in ipairs (pickupsOnInit) do
|
|
if e:GetSprite():GetAnimation() == "Collect" then
|
|
local craftingIDs = EID:getBagOfCraftingID(e.Variant, e.SubType)
|
|
if craftingIDs ~= nil then
|
|
for _,v in ipairs(craftingIDs) do
|
|
if #EID.BagItems >= 8 then
|
|
local newContent = {}
|
|
for i=2,#EID.BagItems do
|
|
table.insert(newContent, EID.BagItems[i])
|
|
end
|
|
EID.BagItems = newContent
|
|
end
|
|
table.insert(EID.BagItems, v)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end, EntityType.ENTITY_KNIFE)
|
|
|
|
--Tainted Cain "hold to craft" check
|
|
local holdCounter = 0
|
|
local function trackBagHolding()
|
|
if not IsTaintedCain() then return end
|
|
local isCardHold = Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.player.ControllerIndex)
|
|
local animationName = EID.player:GetSprite():GetAnimation()
|
|
if isCardHold and string.match(animationName, "PickupWalk") and #EID.BagItems>=8 then
|
|
holdCounter = holdCounter + 1
|
|
if holdCounter < 30 then
|
|
EID.icount = EID.player:GetCollectibleCount()
|
|
end
|
|
else
|
|
if isCardHold and holdCounter >= 30 and (string.match(animationName, "Walk") and not string.match(animationName, "Pickup") or (EID.player:GetCollectibleCount() ~= EID.icount)) then
|
|
EID.BagItems = {}
|
|
else
|
|
holdCounter = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
local function trackBagActivated()
|
|
if IsTaintedCain() then return end
|
|
if Input.IsActionTriggered(ButtonAction.ACTION_ITEM, EID.player.ControllerIndex) and #EID.BagItems >= 8 then
|
|
EID.BagItems = {}
|
|
-- SCHOOLBAG BREAKS THIS!!! but it's better than nothing
|
|
-- and, technically, if the active item bag has 8 items, it's impossible to fill it without first emptying it, and then we're synced again
|
|
end
|
|
end
|
|
|
|
local function shiftBagContent()
|
|
local newContent = {}
|
|
for i=2,#EID.BagItems do
|
|
table.insert(newContent, EID.BagItems[i])
|
|
end
|
|
table.insert(newContent, EID.BagItems[1])
|
|
EID.BagItems = newContent
|
|
end
|
|
|
|
-- only Tainted Cain's consumable slot bag can have its ingredients shifted
|
|
local function detectBagContentShift()
|
|
if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.player.ControllerIndex) and IsTaintedCain() then
|
|
shiftBagContent()
|
|
end
|
|
end
|
|
|
|
-----------------------------
|
|
-----------------------------
|
|
-----------RENDERING---------
|
|
-----------------------------
|
|
-----------------------------
|
|
|
|
local randResultCache = {}
|
|
local calcResultCache = {}
|
|
local numResults = 0
|
|
|
|
EID.bagOfCraftingOffset = 0
|
|
EID.bagOfCraftingCurPickupCount = -1
|
|
EID.bagOfCraftingRoomQueries = {}
|
|
EID.bagOfCraftingFloorQuery = {}
|
|
EID.BagItems = {}
|
|
EID.icount = 0
|
|
|
|
EID.lockedResults = nil
|
|
EID.refreshNextTick = false
|
|
EID.refreshPosition = 0
|
|
EID.bagOfCraftingRefreshes = 0
|
|
EID.downHeld = 0
|
|
EID.upHeld = 0
|
|
|
|
EID.craftingIsHidden = false
|
|
EID.showCraftingResult = false
|
|
|
|
local maxItemID = nil
|
|
|
|
function EID:DetectModdedItems()
|
|
if maxItemID == nil then
|
|
maxItemID = EID:GetMaxCollectibleID()
|
|
end
|
|
if maxItemID > EID.XMLMaxItemID then
|
|
return true
|
|
end
|
|
if EID.itemConfig:GetCollectible(EID.XMLMaxItemID) == nil then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function calcFloorItems()
|
|
EID.bagOfCraftingFloorQuery = {}
|
|
for _,v in pairs(EID.bagOfCraftingRoomQueries) do
|
|
for _,v1 in ipairs(v) do
|
|
table.insert(EID.bagOfCraftingFloorQuery, v1)
|
|
end
|
|
end
|
|
end
|
|
|
|
--code from InputHelper in MCM
|
|
local HotkeyToString = {}
|
|
for key,num in pairs(Keyboard) do
|
|
local keyString = key
|
|
local keyStart, keyEnd = string.find(keyString, "KEY_")
|
|
keyString = string.sub(keyString, keyEnd+1, string.len(keyString))
|
|
keyString = string.gsub(keyString, "_", " ")
|
|
HotkeyToString[num] = keyString
|
|
end
|
|
|
|
function EID:handleBagOfCraftingRendering()
|
|
trackBagHolding()
|
|
trackBagActivated()
|
|
detectBagContentShift()
|
|
|
|
local tableToCraftingIcons = EID.tableToCraftingIconsMerged
|
|
if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIcons = EID.tableToCraftingIconsFull end
|
|
|
|
--prevent our hotkeys from triggering as they're set
|
|
if not ModConfigMenu or not ModConfigMenu.IsVisible then
|
|
if Input.IsButtonTriggered(EID.Config["CraftingHideKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingHideButton"], EID.player.ControllerIndex) then
|
|
EID.craftingIsHidden = not EID.craftingIsHidden
|
|
end
|
|
|
|
if Input.IsButtonTriggered(EID.Config["CraftingResultKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingResultButton"], EID.player.ControllerIndex) then
|
|
EID.showCraftingResult = not EID.showCraftingResult
|
|
end
|
|
end
|
|
|
|
if EID.isHidden or EID.craftingIsHidden then
|
|
return
|
|
elseif EID.Config["BagOfCraftingHideInBattle"] then
|
|
if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then
|
|
return
|
|
end
|
|
end
|
|
|
|
if EID.Config["DisplayBagOfCrafting"] == "never" then
|
|
return false
|
|
end
|
|
if EID.Config["DisplayBagOfCrafting"] == "hold" and not string.find(EID.player:GetSprite():GetAnimation(), "PickupWalk") then
|
|
return false
|
|
end
|
|
if Game():GetRoom():GetFrameCount ()<2 then
|
|
return false
|
|
end
|
|
|
|
if EID.showCraftingResult and #EID.BagItems >= 8 then
|
|
local craftingResult, backupResult = EID:calculateBagOfCrafting(EID.BagItems)
|
|
local descriptionObj = EID:getDescriptionObj(5, 100, craftingResult)
|
|
local backupObj = EID:getDescriptionObj(5, 100, backupResult)
|
|
if (backupResult ~= craftingResult) then
|
|
EID:appendToDescription(descriptionObj,"#!!! If this item's locked, it will turn into#{{Collectible" .. backupResult .. "}} " ..
|
|
EID:getObjectName(5, 100, backupResult) .. "#" .. backupObj.Description)
|
|
end
|
|
EID:printDescription(descriptionObj)
|
|
return true
|
|
end
|
|
|
|
local curSeed = Game():GetSeeds():GetStartSeed()
|
|
--reset our calculated recipes when the game seed changes
|
|
if (curSeed ~= lastSeedUsed) then
|
|
calculatedRecipes = {}
|
|
lockedRecipes = {}
|
|
calcResultCache = {}
|
|
randResultCache = {}
|
|
end
|
|
lastSeedUsed = curSeed
|
|
|
|
local curRoomIndex = Game():GetLevel():GetCurrentRoomDesc().SafeGridIndex
|
|
|
|
local results = {}
|
|
local roomItems = {}
|
|
local pickups = Isaac.FindByType(5, -1, -1, true, false)
|
|
|
|
if EID.bagOfCraftingCurPickupCount ~= #pickups then
|
|
for i, entity in ipairs(pickups) do
|
|
local craftingIDs = EID:getBagOfCraftingID(entity.Variant, entity.SubType)
|
|
if craftingIDs ~= nil and not entity:ToPickup():IsShopItem() then
|
|
for _,v in ipairs(craftingIDs) do
|
|
table.insert(roomItems, v)
|
|
end
|
|
end
|
|
end
|
|
EID.bagOfCraftingRoomQueries[curRoomIndex..""] = roomItems
|
|
EID.bagOfCraftingCurPickupCount = #pickups
|
|
calcFloorItems()
|
|
else
|
|
roomItems = EID.bagOfCraftingRoomQueries[curRoomIndex..""] or {}
|
|
end
|
|
|
|
local itemQuery = {}
|
|
local itemCount = {}
|
|
|
|
--max 8 copies of a single item in our list, to avoid repeat recipes
|
|
for i, v in ipairs(EID.bagOfCraftingFloorQuery) do
|
|
if (not itemCount[v] or itemCount[v] < 8) then
|
|
table.insert(itemQuery, v)
|
|
if (not itemCount[v]) then itemCount[v] = 1
|
|
else itemCount[v] = itemCount[v] + 1 end
|
|
end
|
|
end
|
|
|
|
for i, v in ipairs(EID.BagItems) do
|
|
if (not itemCount[v] or itemCount[v] < 8) then
|
|
table.insert(itemQuery, v)
|
|
if (not itemCount[v]) then itemCount[v] = 1
|
|
else itemCount[v] = itemCount[v] + 1 end
|
|
end
|
|
end
|
|
|
|
-- Calculate result from pickups on floor
|
|
if #itemQuery < 8 then
|
|
return false
|
|
end
|
|
|
|
local function qualitySort(a, b)
|
|
if (pickupValues[a+1] == pickupValues[b+1]) then
|
|
return a > b
|
|
else
|
|
return pickupValues[a+1] > pickupValues[b+1]
|
|
end
|
|
end
|
|
|
|
--sort by ingredient quality
|
|
table.sort(itemQuery, qualitySort)
|
|
|
|
--Simplified Mode display
|
|
if (EID.Config["BagOfCraftingSimplifiedMode"] or EID:DetectModdedItems()) then
|
|
local customDescObj = EID:getDescriptionObj(5, 100, 710)
|
|
customDescObj.Description = ""
|
|
|
|
local hotkeyString = ""
|
|
if HotkeyToString[EID.Config["CraftingHideKey"]] then
|
|
hotkeyString = "Hide: " .. HotkeyToString[EID.Config["CraftingHideKey"]]
|
|
end
|
|
if #EID.BagItems >= 8 and HotkeyToString[EID.Config["CraftingResultKey"]] then
|
|
if hotkeyString ~= "" then hotkeyString = hotkeyString .. ", " end
|
|
hotkeyString = hotkeyString .. "Preview: " .. HotkeyToString[EID.Config["CraftingResultKey"]]
|
|
end
|
|
if hotkeyString ~= "" then
|
|
EID:appendToDescription(customDescObj, "!!! " .. hotkeyString .. "#")
|
|
end
|
|
|
|
if #EID.BagItems >0 then
|
|
if #EID.BagItems >= 8 then
|
|
local recipe = EID:calculateBagOfCrafting(EID.BagItems)
|
|
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
|
|
end
|
|
local bagDesc = EID:getDescriptionEntry("CraftingBagContent").."(Beta)"
|
|
EID:appendToDescription(customDescObj, bagDesc..EID:tableToCraftingIconsMerged(EID.BagItems).."#")
|
|
end
|
|
if #roomItems >0 then
|
|
local roomDesc = EID:getDescriptionEntry("CraftingRoomContent")
|
|
EID:appendToDescription(customDescObj, roomDesc..EID:tableToCraftingIconsMerged(roomItems).."#")
|
|
end
|
|
if #EID.bagOfCraftingFloorQuery >0 and #roomItems ~= #EID.bagOfCraftingFloorQuery then
|
|
local floorDesc = EID:getDescriptionEntry("CraftingFloorContent")
|
|
EID:appendToDescription(customDescObj, floorDesc..EID:tableToCraftingIconsMerged(EID.bagOfCraftingFloorQuery).."#")
|
|
end
|
|
|
|
local mostValuableSimp = {}
|
|
for i=1,8 do
|
|
mostValuableSimp[i] = itemQuery[i]
|
|
end
|
|
|
|
local bagQuality, bagResult = EID:simulateBagOfCrafting(EID.BagItems)
|
|
local bestQuality, bestResult = EID:simulateBagOfCrafting(mostValuableSimp)
|
|
local bagQualityDesc = EID:getDescriptionEntry("CraftingBagQuality")
|
|
local bestQualityDesc = EID:getDescriptionEntry("CraftingBestQuality")
|
|
|
|
if (#EID.BagItems > 0) then EID:appendToDescription(customDescObj, bagQualityDesc .. " " .. bagQuality .. "#" .. bagResult .. "#") end
|
|
if (bestQuality > bagQuality) then EID:appendToDescription(customDescObj, bestQualityDesc .. " " .. bestQuality .. "#{{Blank}} " .. tableToCraftingIcons(self,mostValuableSimp) .. "#" .. bestResult .. "#") end
|
|
|
|
EID:printDescription(customDescObj)
|
|
return true
|
|
end
|
|
|
|
local queryString = table.concat(itemQuery,",")
|
|
if EID.lockedResults ~= nil then
|
|
results = calcResultCache[EID.lockedResults]
|
|
elseif calcResultCache[queryString] == nil or EID.refreshNextTick then
|
|
--build on top of our previous recipe lists, if possible
|
|
local randResults = randResultCache[queryString] or {}
|
|
local newResults = {}
|
|
local skipRandom = false
|
|
--check every single possible recipe for our highest value pickups
|
|
--limit it in the options, since the number of total combinations quickly grows (nCr):
|
|
--12 = 495, 13 = 1287, 14 = 3003, 15 = 6435, 16 = 12870
|
|
local mostValuable = {}
|
|
|
|
--shift our thorough check forward one ingredient each refresh (it will find duplicates, but spamming refresh will get a lot of variety)
|
|
if (EID.refreshNextTick) then
|
|
EID.bagOfCraftingRefreshes = EID.bagOfCraftingRefreshes + 1
|
|
if (#itemQuery >= EID.Config["BagOfCraftingCombinationMax"] + EID.bagOfCraftingRefreshes) then
|
|
for i=1,EID.Config["BagOfCraftingCombinationMax"] do
|
|
mostValuable[i] = itemQuery[i+EID.bagOfCraftingRefreshes]
|
|
end
|
|
end
|
|
--we have less items than our threshold; every single recipe will be listed
|
|
elseif (#itemQuery <= EID.Config["BagOfCraftingCombinationMax"]) then
|
|
mostValuable = itemQuery
|
|
skipRandom = true
|
|
else
|
|
--grab the X most valuable ingredients
|
|
for i=1,EID.Config["BagOfCraftingCombinationMax"] do
|
|
mostValuable[i] = itemQuery[i]
|
|
end
|
|
end
|
|
--this combination algorithm was adopted from this Java code: https://stackoverflow.com/a/16256122
|
|
--note that it will run into duplicates, for example if you have eight pennies and a key, it can't tell the difference between
|
|
--PPPPPPPK (pennies 1-7) and PPPPPPPK (pennies 2-8) and PPPPPPPK (pennies 1-4,6-8) etc..., I don't know of a way to prevent that
|
|
local function combinations(arr, length, startPos, tempResult)
|
|
local length = length or 8
|
|
local startPos = startPos or 1
|
|
local tempResult = tempResult or {}
|
|
if (length == 0) then
|
|
local resultString = table.concat(tempResult,",")
|
|
if (randResults[resultString] == nil) then
|
|
randResults[resultString] = {table.unpack(tempResult)}
|
|
newResults[resultString] = {table.unpack(tempResult)}
|
|
end
|
|
return
|
|
end
|
|
for i = startPos, #arr-length+1 do
|
|
tempResult[8-length+1] = arr[i]
|
|
combinations(arr,length-1,i+1,tempResult)
|
|
end
|
|
end
|
|
if (#mostValuable >= 8) then combinations(mostValuable) end
|
|
|
|
--do random pulls for some more recipe choices
|
|
if (not skipRandom) then
|
|
for i = 0, EID.Config["BagOfCraftingRandomResults"] do
|
|
local newTable = {}
|
|
local tableCopy = {table.unpack(itemQuery)}
|
|
for k = 1, 8 do
|
|
local pos = math.random(1, #tableCopy)
|
|
table.insert(newTable, tableCopy[pos])
|
|
table.remove(tableCopy, pos)
|
|
end
|
|
table.sort(newTable, qualitySort)
|
|
local resultString = table.concat(newTable,",")
|
|
if (randResults[resultString] == nil) then
|
|
randResults[resultString] = {table.unpack(newTable)}
|
|
newResults[resultString] = {table.unpack(newTable)}
|
|
end
|
|
end
|
|
end
|
|
|
|
local sortedResults = {}
|
|
if (calcResultCache[queryString]) then
|
|
sortedResults = calcResultCache[queryString]
|
|
else
|
|
for k, v in ipairs(sortedIDs) do
|
|
sortedResults[v] = {}
|
|
end
|
|
end
|
|
|
|
for k, v in pairs(newResults) do
|
|
local resultID, lockedAchievementID = EID:calculateBagOfCrafting(v)
|
|
if resultID ~= lockedAchievementID then
|
|
table.insert(sortedResults[resultID], {v, resultID, lockedAchievementID})
|
|
else
|
|
table.insert(sortedResults[resultID], {v, resultID})
|
|
end
|
|
end
|
|
calcResultCache[queryString] = sortedResults
|
|
randResultCache[queryString] = randResults
|
|
results = sortedResults
|
|
|
|
numResults = 0
|
|
for k,v in ipairs(sortedIDs) do
|
|
if (EID.refreshNextTick and EID.bagOfCraftingOffset > 0 and v == EID.refreshPosition) then
|
|
--jump to the item we were looking at before, so you can more easily refresh for variants of recipes
|
|
EID.bagOfCraftingOffset = numResults
|
|
end
|
|
numResults = numResults + #results[v]
|
|
end
|
|
|
|
if not EID.refreshNextTick then
|
|
EID.bagOfCraftingOffset = 0
|
|
EID.bagOfCraftingRefreshes = 0
|
|
end
|
|
EID.refreshNextTick = false
|
|
else
|
|
results = calcResultCache[queryString]
|
|
end
|
|
|
|
if numResults == 0 then
|
|
EID.bagOfCraftingOffset = 0
|
|
return false
|
|
end
|
|
|
|
local customDescObj = EID:getDescriptionObj(5, 100, 710)
|
|
customDescObj.Description = ""
|
|
|
|
local hotkeyString = ""
|
|
if HotkeyToString[EID.Config["CraftingHideKey"]] then
|
|
hotkeyString = "Hide: " .. HotkeyToString[EID.Config["CraftingHideKey"]]
|
|
end
|
|
if #EID.BagItems >= 8 and HotkeyToString[EID.Config["CraftingResultKey"]] then
|
|
if hotkeyString ~= "" then hotkeyString = hotkeyString .. ", " end
|
|
hotkeyString = hotkeyString .. "Preview: " .. HotkeyToString[EID.Config["CraftingResultKey"]]
|
|
end
|
|
if hotkeyString ~= "" then
|
|
EID:appendToDescription(customDescObj, "!!! " .. hotkeyString .. "#")
|
|
end
|
|
|
|
if #EID.BagItems >0 then
|
|
if #EID.BagItems >= 8 then
|
|
local recipe = EID:calculateBagOfCrafting(EID.BagItems)
|
|
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
|
|
end
|
|
local bagDesc = EID:getDescriptionEntry("CraftingBagContent").."(Beta)"
|
|
EID:appendToDescription(customDescObj, bagDesc..EID:tableToCraftingIconsMerged(EID.BagItems).."#")
|
|
--debug the bag order
|
|
--EID:appendToDescription(customDescObj, EID:tableToCraftingIconsFull(EID.BagItems, false).."#")
|
|
end
|
|
if #roomItems >0 then
|
|
if #roomItems == 8 then
|
|
local recipe = EID:calculateBagOfCrafting(roomItems)
|
|
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
|
|
end
|
|
local roomDesc = EID:getDescriptionEntry("CraftingRoomContent")
|
|
EID:appendToDescription(customDescObj, roomDesc..EID:tableToCraftingIconsMerged(roomItems).."#")
|
|
end
|
|
if #EID.bagOfCraftingFloorQuery >0 and #roomItems ~= #EID.bagOfCraftingFloorQuery then
|
|
if #EID.bagOfCraftingFloorQuery == 8 then
|
|
local recipe = EID:calculateBagOfCrafting(EID.bagOfCraftingFloorQuery)
|
|
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
|
|
end
|
|
local floorDesc = EID:getDescriptionEntry("CraftingFloorContent")
|
|
EID:appendToDescription(customDescObj, floorDesc..EID:tableToCraftingIconsMerged(EID.bagOfCraftingFloorQuery).."#")
|
|
end
|
|
|
|
local resultDesc = EID:getDescriptionEntry("CraftingResults")
|
|
EID:appendToDescription(customDescObj, resultDesc)
|
|
if Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.player.ControllerIndex) then
|
|
EID.player:SetShootingCooldown(2)
|
|
if Input.IsActionTriggered(ButtonAction.ACTION_SHOOTDOWN, EID.player.ControllerIndex) then
|
|
EID.bagOfCraftingOffset = math.min(numResults-(numResults%EID.Config["BagOfCraftingResults"]), EID.bagOfCraftingOffset + EID.Config["BagOfCraftingResults"])
|
|
EID.downHeld = Isaac.GetTime()
|
|
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTUP, EID.player.ControllerIndex) then
|
|
EID.bagOfCraftingOffset = math.max(0, EID.bagOfCraftingOffset - EID.Config["BagOfCraftingResults"])
|
|
EID.upHeld = Isaac.GetTime()
|
|
--lock the current results so you can actually do a recipe that you've scrolled down to without losing it
|
|
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTLEFT, EID.player.ControllerIndex) then
|
|
if (EID.lockedResults == nil) then EID.lockedResults = queryString
|
|
else EID.lockedResults = nil end
|
|
--refresh the recipes
|
|
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTRIGHT, EID.player.ControllerIndex) then
|
|
if (EID.lockedResults == nil) then
|
|
EID.refreshNextTick = true
|
|
end
|
|
end
|
|
--scroll pages quickly if the button is held
|
|
if Input.IsActionPressed(ButtonAction.ACTION_SHOOTDOWN, EID.player.ControllerIndex) and Isaac.GetTime() - EID.downHeld > 750 then
|
|
EID.bagOfCraftingOffset = math.min(numResults-(numResults%EID.Config["BagOfCraftingResults"]), EID.bagOfCraftingOffset + EID.Config["BagOfCraftingResults"])
|
|
EID.downHeld = Isaac.GetTime() - 700
|
|
elseif Input.IsActionPressed(ButtonAction.ACTION_SHOOTUP, EID.player.ControllerIndex) and Isaac.GetTime() - EID.upHeld > 750 then
|
|
EID.bagOfCraftingOffset = math.max(0, EID.bagOfCraftingOffset - EID.Config["BagOfCraftingResults"])
|
|
EID.upHeld = Isaac.GetTime() - 700
|
|
end
|
|
end
|
|
--fix bug with being allowed to go to an empty page if recipe count = multiple of page size (or if we refresh on last page)
|
|
if (EID.bagOfCraftingOffset >= numResults) then EID.bagOfCraftingOffset = EID.bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
|
|
|
|
local prevItem = 0
|
|
|
|
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
|
|
local prefix = "#{{Blank}} "
|
|
if (EID.lockedResults) then
|
|
prefix = "#{{Trinket159}} "
|
|
end
|
|
|
|
--results is now a table of tables for each item, so we have to iterate over the table using sortedIDs
|
|
if (EID.bagOfCraftingOffset > 0) then
|
|
customDescObj.Description = customDescObj.Description.. prefix .. "...+"..EID.bagOfCraftingOffset.." more"
|
|
end
|
|
local curOffset = 0
|
|
EID.refreshPosition = -1
|
|
for k,id in ipairs(sortedIDs) do
|
|
if (curOffset + #results[id] <= EID.bagOfCraftingOffset) then curOffset = curOffset + #results[id]
|
|
else
|
|
if (EID.refreshPosition == -1) then EID.refreshPosition = id end
|
|
for k2, v in ipairs(results[id]) do
|
|
curOffset = curOffset + 1
|
|
if (curOffset > EID.bagOfCraftingOffset+EID.Config["BagOfCraftingResults"]) then break end
|
|
if not v then break end
|
|
if (curOffset > EID.bagOfCraftingOffset) then
|
|
if not EID.Config["BagOfCraftingDisplayNames"] then
|
|
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} "
|
|
--tack on the secondary recipe image to achievement-locked recipes
|
|
if v[3] then customDescObj.Description = customDescObj.Description.."({{Collectible" .. v[3] .. "}})" end
|
|
--color the equals sign with the item quality, so the order of the list can make sense
|
|
customDescObj.Description = customDescObj.Description.. qualities[EID.XMLItemQualities[v[2]]] .. "={{CR}}"
|
|
--only display the item name if it's the first occurrence
|
|
else
|
|
if prevItem ~= v[2] then
|
|
--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
|
|
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} ".. qualities[EID.XMLItemQualities[v[2]]] ..
|
|
string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
|
|
else
|
|
customDescObj.Description = customDescObj.Description.."#"
|
|
end
|
|
--replace recipe bulletpoint with the secondary recipe on achievement-locked recipes
|
|
if v[3] then customDescObj.Description = customDescObj.Description.." {{Collectible" .. v[3] .. "}} " end
|
|
end
|
|
|
|
customDescObj.Description = customDescObj.Description..tableToCraftingIcons(self,v[1])
|
|
prevItem = v[2]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if (EID.bagOfCraftingOffset + EID.Config["BagOfCraftingResults"] < numResults) then
|
|
customDescObj.Description = customDescObj.Description.. prefix .. "...+"..(numResults-EID.Config["BagOfCraftingResults"]-EID.bagOfCraftingOffset).." more"
|
|
end
|
|
|
|
EID:printDescription(customDescObj)
|
|
return true
|
|
end
|