Files
External-Item-Descriptions/eid_modifiers.lua
T
2022-01-26 04:46:48 -05:00

424 lines
17 KiB
Lua

local game = Game()
-- Afterbirth+ modifiers
local collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
-- Repentance modifiers
if REPENTANCE then collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX,
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
} end
local collectiblesOwned = {}
local blackRuneOwned = false
local lastCheck = 0
local function CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
if EID.GameUpdateCount >= lastCheck + 15 then
lastCheck = EID.GameUpdateCount
local numPlayers = game:GetNumPlayers()
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
for _,v in ipairs(collectiblesToCheck) do
collectiblesOwned[v] = false
for i = 0, numPlayers - 1 do
if players[i]:HasCollectible(v) then
collectiblesOwned[v] = true
break
end
end
end
blackRuneOwned = false
for i = 0, numPlayers - 1 do
for j = 0, 1 do
if players[i]:GetCard(j) == Card.RUNE_BLACK then
blackRuneOwned = true
break
end
end
end
-- Birthright Book of Belial
-- Could this be changed to just checking for having Collectible 59? (Check interaction with Clicker etc)
if REPENTANCE then
collectiblesOwned[59] = false
for i = 0, numPlayers - 1 do
local playerType = players[i]:GetPlayerType()
if (playerType == PlayerType.PLAYER_JUDAS or playerType == PlayerType.PLAYER_BLACKJUDAS) and players[i]:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then
collectiblesOwned[59] = true
break
end
end
end
end
end
-- Handle Void (the only modifier that is applied to AB+ at the moment)
-- Speed, Tears, Damage, Range, Shot Speed, Luck
local voidIntro = EID:getDescriptionEntry("VoidText")
local voidNames = EID:getDescriptionEntry("VoidNames")
local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 }
if REPENTANCE then voidStatUps[4] = 1.5 end
local function VoidCallback(descObj)
if EID.itemConfig:GetCollectible(descObj.ObjSubType).Type ~= 3 then
EID:appendToDescription(descObj, "#{{Collectible477}} " .. voidIntro .. "#")
for i,v in ipairs(EID.VoidStatIncreases) do
if v > 0 then
EID:appendToDescription(descObj, "{{Collectible477}} +" .. v*voidStatUps[i] .. " " .. voidNames[i] .. "#")
end
end
end
return descObj
end
local function BlackRuneCallback(descObj)
EID:appendToDescription(descObj, "#{{Card41}} " .. voidIntro .. "#")
for i,v in ipairs(EID.BlackRuneStatIncreases) do
if v > 0 then
EID:appendToDescription(descObj, "{{Card41}} +" .. v*voidStatUps[i] .. " " .. voidNames[i] .. "#")
end
end
return descObj
end
local function EIDConditionsAB(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
if EID.Config["DisplayVoidStatInfo"] then
if collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
end
end
return callbacks
end
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
if REPENTANCE then
-- Handle Birthright
local function BirthrightCallback(descObj)
descObj.Description = ""
local describedPlayerTypes = {}
for i = 0,game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
local playerID = player:GetPlayerType()
if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then
describedPlayerTypes[playerID] = true
local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1)
if birthrightDesc ~=nil then
local playerName = birthrightDesc[1] or player:GetName()
EID:appendToDescription(descObj, (EID:getIcon("Player"..playerID) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerID.."}}" or "{{CustomTransformation}}").." {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
end
end
end
return descObj
end
-- Handle Bingeeater description addition
local function BingeEaterCallback(descObj)
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
if bingeBuff ~= nil then
local iconStr = "#{{Collectible664}} "
EID:appendToDescription(descObj, iconStr..bingeBuff:gsub("#",iconStr))
end
return descObj
end
-- Handle Book of Belial description for Judas' Birthright addition
local function BookOfBelialCallback(descObj)
local belialBuff = EID:getDescriptionEntry("bookOfBelialBuffs", descObj.ObjSubType)
if belialBuff ~= nil then
local iconStr = "#{{Collectible34}} "
EID:appendToDescription(descObj, iconStr..belialBuff:gsub("#",iconStr))
end
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
if wispType ~= nil then
local iconStr = "#{{Collectible584}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
return descObj
end
local inSpindownPreview = false
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
EID:appendToDescription(descObj, "#{{Collectible723}} :")
local refID = descObj.ObjSubType
local hasCarBattery = EID.player:HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY)
for i = 1,EID.Config["SpindownDiceResults"] do
local spinnedID = EID:getSpindownResult(refID)
if hasCarBattery then
refID = spinnedID
spinnedID = EID:getSpindownResult(refID)
end
refID = spinnedID
if refID > 0 and refID < 4294960000 then
if i == 1 and Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
inSpindownPreview = true
local descEntry = EID:getDescriptionObj(5, 100, refID)
inSpindownPreview = false
return descEntry
end
EID:appendToDescription(descObj, "{{Collectible"..refID.."}}")
if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, " ->")
end
else
local errorMsg = EID:getDescriptionEntry("spindownError") or ""
EID:appendToDescription(descObj, errorMsg)
break
end
end
if hasCarBattery then
EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
end
EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
return descObj
end
-- Handle Tarot Cloth description addition
local function TarotClothCallback(descObj)
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
if clothBuff ~= nil then
local iconStr = "#{{Collectible451}} "
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
end
return descObj
end
local hasBox = false
local isGolden = false
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCallback(descObj)
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
local data = EID.GoldenTrinketData[trinketID]
local multiplier = 2
local textChoice = 1
if isGolden and hasBox then
multiplier = 3
textChoice = 3
elseif hasBox then
textChoice = 2
end
local count = 0
if data then
if type(data) == "number" then data = {t={data}} end
if data.goldenOnly and not isGolden then return descObj end
--custom multipliers (either manually defined, or just changing the max multiplier
if data.mults then
if isGolden and hasBox then multiplier = data.mults[2]
else multiplier = data.mults[1] end
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--replacing numeric text based on our multiplier
if (data.t) then
for _,v in ipairs(data.t) do
count = 0
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
if (s == tostring(v) and count == 0) then
count = count + 1
if v == 17 then
if multiplier == 2 then v = 16.5
elseif multiplier == 3 then v = (1/6)*100 end -- convert 17% to 33% or 50%
elseif v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100%
return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{CR}}"
end
end)
end
--replacing a phrase, such as "half a heart"
elseif data.findReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1)
end
--append some new text to the description
elseif data.append then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description
descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice]
count = 1
end
--the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both
--only replace if the chosen language has defined it
elseif data.fullReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true)
if (textTable) then
textChoice = math.min(textChoice, #textTable)
descObj.Description = textTable[textChoice]
count = 1
end
end
-- we didn't replace everything; maybe English (Detailed) or other language didn't have the number? append a simple "effect is doubled/tripled"
if count == 0 and multiplier > 1 then
local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or ""
if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or ""
elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end
descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc
end
end
return descObj
end
-- Handle Blank Card description addition
local blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[49]=true,[50]=true,[55]=true,[78]=true}
local function BlankCardCallback(descObj)
local text = EID:getDescriptionEntry("BlankCardCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
if text ~= nil and charge ~= nil then
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
if descObj.ObjSubType == 48 then -- ? card
text = EID:getDescriptionEntry("BlankCardQCard")
EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
else
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
end
return descObj
end
-- Handle Clear Rune description addition
local runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
local function ClearRuneCallback(descObj)
local text = EID:getDescriptionEntry("ClearRuneCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
if text ~= nil and charge ~= nil then
local iconStr = "#{{Collectible263}} {{ColorSilver}}"
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
return descObj
end
-- Handle Placebo description addition
local function PlaceboCallback(descObj)
local text = EID:getDescriptionEntry("PlaceboCharge")
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local charge = EID.pillMetadata[adjustedID-1]
if text ~= nil and charge ~= nil then
local iconStr = "#{{Collectible348}} {{ColorSilver}}"
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
return descObj
end
-- Handle False PHD description addition
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local horse = descObj.ObjSubType > 2048
local data = EID.pillMetadata[adjustedID-1]
if data ~= nil then
local damageUp = string.find(data.class,"3") and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_EXPERIMENTAL)
-- why doesn't I'm Excited have a - in the xml data yet spawn a black heart...
local blackHeart = (string.find(data.class,"2") or string.find(data.class,"1")) and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_IM_EXCITED)
local text = ""
if damageUp and horse then text = EID:getDescriptionEntry("FalsePHDHorseDamage")
elseif damageUp then text = EID:getDescriptionEntry("FalsePHDDamage")
elseif blackHeart then text = EID:getDescriptionEntry("FalsePHDHeart") end
if text ~= "" then
local iconStr = "#{{Collectible654}} "
EID:appendToDescription(descObj, iconStr..text)
end
end
return descObj
end
-- Handle Abyss description addition
local function AbyssCallback(descObj)
local text = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
if text ~= nil then
local iconStr = "#{{Collectible706}} {{ColorRed}}"
EID:appendToDescription(descObj, iconStr..text)
end
return descObj
end
-- Handle Flip description addition
local function FlipCallback(descObj)
local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
if flipItemID <= 0 then return descObj end
if descObj.ObjSubType == 0 or Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
local descEntry = EID:getDescriptionObj(5, 100, flipItemID)
return descEntry
end
local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
if flipItemID ~= nil or infoText ~= nil then
local itemName = EID:getObjectName(5, 100, flipItemID)
local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
appendText = appendText .. "#{{Blank}} "..infoText
EID:appendToDescription(descObj, appendText)
end
return descObj
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
-- This one-condition setup fixes that and can only help performance
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
local function EIDConditions(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if collectiblesOwned[706] then table.insert(callbacks, AbyssCallback) end
if (collectiblesOwned[723] or (EID.absorbedSpindown and collectiblesOwned[477])) and not inSpindownPreview then table.insert(callbacks, SpindownDiceCallback) end
if collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
if collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
if collectiblesOwned[286] and not blankCardHidden[descObj.ObjSubType] and descObj.ObjSubType <= 80 then table.insert(callbacks, BlankCardCallback) end
if collectiblesOwned[263] and runeIDs[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
-- Pill Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
-- Trinket Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
-- Golden Trinket / Mom's Box
isGolden = (descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG)
hasBox = collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
end