1

Rewrite game mode: two-pass scan, priority restoration, LimitedInformation access

- Use PROCESS_QUERY_LIMITED_INFORMATION instead of PROCESS_QUERY_INFORMATION
  to open processes (fixes Access Denied for KeePassXC, HD-Player, etc.)
- Separate query handle from set handle: trySetPrio reopens with
  PROCESS_SET_INFORMATION only when needed
- Two-pass scan: pass 1 collects RSS and detects game processes,
  pass 2 applies priorities with correct hasGame state
- Game mode saves original priorities in gameSaved map, restores them
  on GAME MODE OFF (not just NORMAL)
- Demote ALL non-game processes to IDLE in game mode (not just promoted)
- 50ms delay between priority changes for smooth transitions
- Replace isAlive/procName with pidMap from allProcs snapshot
- Replace mutex/MessageBox single-instance with killOtherInstances
- Defaults: -mem=512M, -game-mem=4G
- Fix double CloseHandle and handle leak in trySetPrio
- Update README with new defaults and game mode restoration behavior
This commit is contained in:
2026-06-22 17:24:21 +03:00
parent b5885791fa
commit 565b751195
2 changed files with 335 additions and 116 deletions
+37 -11
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@@ -1,23 +1,39 @@
# autoPriority # autoPriority
Monitors process memory usage on Windows and automatically adjusts CPU priority: promotes memory-heavy processes to HIGH and demotes everything else to NORMAL. Monitors process memory usage on Windows and automatically adjusts CPU priority: promotes memory-heavy processes to HIGH and demotes everything else to NORMAL. Optionally enters **Game Mode** when a process exceeds a higher threshold, boosting it to HIGH and setting all other processes to IDLE.
**Windows only.** **Windows only.**
## How it works ## How it works
### Normal mode
Every scan interval the program iterates over all running processes: Every scan interval the program iterates over all running processes:
| RSS vs threshold | Current priority | Action | | RSS vs `-mem` | Current priority | Action |
|---|---|---| |---|---|---|
| ≥ threshold | anything except HIGH | → HIGH (logged as `PROMOTE`) | | ≥ threshold | anything except HIGH | → HIGH (logged as `PROMOTE`) |
| ≥ threshold | already HIGH | skip | | ≥ threshold | already HIGH | skip |
| < threshold | ABOVE_NORMAL, HIGH, or REALTIME | → NORMAL (logged as `DEMOTE`) | | < threshold | ABOVE_NORMAL, HIGH, or REALTIME | → NORMAL (logged as `DEMOTE`) |
| < threshold | NORMAL, BELOW_NORMAL, or IDLE | skip | | < threshold | NORMAL, BELOW_NORMAL, or IDLE | skip |
If `SetPriorityClass` fails for a process (e.g., anti-cheat protection), the process is added to an in-memory exclusion list and never touched again (logged as `BLOCK`). When the process exits, it is automatically removed from the list. ### Game mode (`-game-mem`)
On shutdown, all promoted processes are restored to NORMAL. When any process reaches or exceeds the `-game-mem` threshold:
1. That process → **HIGH** (logged as `GAME`)
2. All other processes → **IDLE**
3. Log: `GAME MODE ON`
When all such processes close:
1. All processes that were demoted during game mode are **restored to their original priority** (logged as `RESTORE`)
2. `GAME MODE OFF` logged
3. Normal mode resumes — priorities recalculated by `-mem` rules
If `SetPriorityClass` or `OpenProcess` fails for a process (e.g., anti-cheat protection, system processes), the process is added to an in-memory exclusion list and never touched again (logged as `BLOCK`). When the process exits, it is automatically removed from the list.
On shutdown, all processes are restored: game-mode demoted processes to their saved original priority, promoted and game processes to NORMAL.
## Build ## Build
@@ -39,15 +55,22 @@ autopriority [flags]
| Flag | Default | Description | | Flag | Default | Description |
|-------------|---------------|----------------------------------| |-------------|---------------|----------------------------------|
| `-mem` | 536870912 | Memory threshold in bytes (512 MB) | | `-mem` | 512M | Memory threshold (e.g. 512M, 1G, 2048M) |
| `-game-mem` | 4G | Game threshold (e.g. 3G, 4G). Must be > `-mem`. 0 = disabled |
| `-interval` | 1 minute | Scan interval (min 10s) | | `-interval` | 1 minute | Scan interval (min 10s) |
| `-dry-run` | false | Log only, don't change priority | | `-dry-run` | false | Log only, don't change priority |
Examples: Examples:
``` ```
# Run with 1 GB memory threshold, scanning every 30 seconds # Run with 1 GB threshold, scanning every 30 seconds
autopriority -mem=1073741824 -interval=30s autopriority -mem=1G -interval=30s
# Run with defaults (512M threshold, 4G game threshold)
autopriority
# Game mode: normal threshold 512M, game threshold 4G
autopriority -mem=512M -game-mem=4G
# Dry run — log decisions without changing anything # Dry run — log decisions without changing anything
autopriority -dry-run autopriority -dry-run
@@ -61,10 +84,13 @@ Log entries:
| Prefix | Meaning | | Prefix | Meaning |
|---|---| |---|---|
| `PROMOTE` | Priority raised to HIGH | | `PROMOTE` | Priority raised to HIGH (normal mode) |
| `DEMOTE` | Priority lowered to NORMAL | | `DEMOTE` | Priority lowered to NORMAL (normal mode) |
| `BLOCK` | SetPriorityClass failed; process added to exclusion list | | `GAME` | Process set to HIGH or IDLE (game mode) |
| `RESTORE` | Promoted process restored to NORMAL on shutdown | | `GAME MODE ON` | Game mode activated |
| `GAME MODE OFF` | Game mode deactivated — processes restored |
| `BLOCK` | OpenProcess or SetPriorityClass failed; process added to exclusion list |
| `RESTORE` | Process restored to original/saved priority (game mode exit or shutdown) |
| `SKIP RESTORE` | PID reused by a different process; restore skipped | | `SKIP RESTORE` | PID reused by a different process; restore skipped |
| `[DRY-RUN]` | Would change priority (dry-run mode) | | `[DRY-RUN]` | Would change priority (dry-run mode) |
+298 -105
View File
@@ -3,12 +3,13 @@
package main package main
import ( import (
"errors"
"flag" "flag"
"fmt" "fmt"
"os" "os"
"os/signal" "os/signal"
"path/filepath" "path/filepath"
"strconv"
"strings"
"syscall" "syscall"
"time" "time"
"unsafe" "unsafe"
@@ -16,19 +17,17 @@ import (
const ( const (
CreateToolhelp32SnapshotProcess = 0x00000002 CreateToolhelp32SnapshotProcess = 0x00000002
ProcessTerminate = 0x00000001
ProcessSetInformation = 0x00000200 ProcessSetInformation = 0x00000200
ProcessQueryInformation = 0x00000400 ProcessQueryInformation = 0x00000400
ProcessQueryLimitedInformation = 0x00001000
PriorityClassIdle = 0x00000040 PriorityClassIdle = 0x00000040
PriorityClassNormal = 0x00000020 PriorityClassNormal = 0x00000020
PriorityClassHigh = 0x00000080 PriorityClassHigh = 0x00000080
PriorityClassAboveNormal = 0x00008000 PriorityClassAboveNormal = 0x00008000
PriorityClassRealtime = 0x00000100 PriorityClassRealtime = 0x00000100
PriorityClassBelowNormal = 0x00004000 PriorityClassBelowNormal = 0x00004000
MessageBoxIconWarning = 0x00000030
ErrorAlreadyExists = 183
ErrorNoMoreFiles = 18 ErrorNoMoreFiles = 18
ErrorAccessDenied = 5
ErrorInvalidParameter = 87
) )
type processEntry32 struct { type processEntry32 struct {
@@ -75,8 +74,7 @@ var (
procGetPriority = k32.NewProc("GetPriorityClass") procGetPriority = k32.NewProc("GetPriorityClass")
procOpenProcess = k32.NewProc("OpenProcess") procOpenProcess = k32.NewProc("OpenProcess")
procCloseHandle = k32.NewProc("CloseHandle") procCloseHandle = k32.NewProc("CloseHandle")
procCreateMutex = k32.NewProc("CreateMutexW") procTerminate = k32.NewProc("TerminateProcess")
procMessageBox = k32.NewProc("MessageBoxW")
) )
func closeH(h syscall.Handle) { func closeH(h syscall.Handle) {
@@ -104,11 +102,6 @@ func setPrio(pid uint32, cls uint32) error {
return nil return nil
} }
func ignoreOpenError(err error) bool {
return errors.Is(err, syscall.Errno(ErrorAccessDenied)) ||
errors.Is(err, syscall.Errno(ErrorInvalidParameter))
}
func curPrioWithHandle(h syscall.Handle) (uint32, error) { func curPrioWithHandle(h syscall.Handle) (uint32, error) {
r, _, e := procGetPriority.Call(uintptr(h)) r, _, e := procGetPriority.Call(uintptr(h))
if r == 0 { if r == 0 {
@@ -126,6 +119,49 @@ func utf16Trim(p []uint16) string {
return syscall.UTF16ToString(p) return syscall.UTF16ToString(p)
} }
func parseMemSize(s string) (uint64, error) {
s = strings.TrimSpace(s)
if s == "" {
return 0, fmt.Errorf("empty value")
}
var suffix byte
switch s[len(s)-1] {
case 'k', 'K':
suffix = 'K'
s = s[:len(s)-1]
case 'm', 'M':
suffix = 'M'
s = s[:len(s)-1]
case 'g', 'G':
suffix = 'G'
s = s[:len(s)-1]
}
n, err := strconv.ParseUint(s, 10, 64)
if err != nil {
return 0, err
}
switch suffix {
case 'K':
return n * 1024, nil
case 'M':
return n * 1024 * 1024, nil
case 'G':
return n * 1024 * 1024 * 1024, nil
default:
return n, nil
}
}
func formatMemSize(b uint64) string {
if b >= 1024*1024*1024 {
return fmt.Sprintf("%.1fGB", float64(b)/(1024*1024*1024))
}
if b >= 1024*1024 {
return fmt.Sprintf("%dMB", b/1024/1024)
}
return fmt.Sprintf("%dKB", b/1024)
}
func allProcs() ([]processInfo, error) { func allProcs() ([]processInfo, error) {
snap, _, e := procCreateSnap.Call(CreateToolhelp32SnapshotProcess, 0) snap, _, e := procCreateSnap.Call(CreateToolhelp32SnapshotProcess, 0)
if snap == 0 { if snap == 0 {
@@ -182,67 +218,29 @@ func prioName(c uint32) string {
} }
} }
func procName(pid uint32) (string, error) {
snap, _, e := procCreateSnap.Call(CreateToolhelp32SnapshotProcess, 0)
if snap == 0 {
return "", fmt.Errorf("CreateToolhelp32Snapshot failed: %w", e)
}
defer closeH(syscall.Handle(snap))
pe := processEntry32{Size: uint32(unsafe.Sizeof(processEntry32{}))}
r, _, e := procProcess32First.Call(snap, uintptr(unsafe.Pointer(&pe)))
if r == 0 {
return "", fmt.Errorf("Process32First failed: %w", e)
}
for { func killOtherInstances() {
if pe.PID == pid { myPID := os.Getpid()
return utf16Trim(pe.ExeFile[:]), nil procs, err := allProcs()
} if err != nil {
pe.Size = uint32(unsafe.Sizeof(processEntry32{})) return
r, _, e = procProcess32Next.Call(snap, uintptr(unsafe.Pointer(&pe))) }
if r == 0 { myName := filepath.Base(os.Args[0])
if e == syscall.Errno(ErrorNoMoreFiles) { for _, p := range procs {
break if p.PID != uint32(myPID) && filepath.Base(p.Name) == myName {
h, err := openProc(p.PID, ProcessTerminate)
if err == nil {
procTerminate.Call(uintptr(h), 0)
closeH(h)
} }
return "", fmt.Errorf("Process32Next failed: %w", e)
} }
} }
return "", nil
}
func isAlive(pid uint32, expectedName string) bool {
h, err := openProc(pid, ProcessQueryInformation)
if err != nil || h == 0 {
return false
}
closeH(h)
name, err := procName(pid)
if err != nil || name == "" {
return false
}
return name == expectedName
}
func ensureSingleInstance() syscall.Handle {
h, _, err := procCreateMutex.Call(0, 0, uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("Global\\autopriority_v1"))))
if h == 0 {
fmt.Fprintf(os.Stderr, "autoPriority: failed to create mutex: %v\n", err)
os.Exit(1)
}
if err == syscall.Errno(ErrorAlreadyExists) {
procMessageBox.Call(0,
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("autoPriority is already running."))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("autoPriority"))),
MessageBoxIconWarning,
)
os.Exit(1)
}
return syscall.Handle(h)
} }
func main() { func main() {
mem := flag.Uint64("mem", 512*1024*1024, "memory threshold in bytes") memStr := flag.String("mem", "512M", "memory threshold (e.g. 512M, 1G, 2048M)")
gameMemStr := flag.String("game-mem", "4G", "game memory threshold (e.g. 3G, 4G). Must be greater than -mem. 0 = disabled.")
interval := flag.Duration("interval", time.Minute, "scan interval") interval := flag.Duration("interval", time.Minute, "scan interval")
dryRun := flag.Bool("dry-run", false, "log only, do not change priorities") dryRun := flag.Bool("dry-run", false, "log only, do not change priorities")
flag.Parse() flag.Parse()
@@ -251,6 +249,25 @@ func main() {
*interval = 10 * time.Second *interval = 10 * time.Second
} }
mem, err := parseMemSize(*memStr)
if err != nil {
fmt.Fprintf(os.Stderr, "autoPriority: invalid -mem value: %v\n", err)
os.Exit(1)
}
gameMem, err := parseMemSize(*gameMemStr)
if err != nil {
fmt.Fprintf(os.Stderr, "autoPriority: invalid -game-mem value: %v\n", err)
os.Exit(1)
}
if gameMem > 0 && gameMem <= mem {
fmt.Fprintf(os.Stderr, "autoPriority: -game-mem must be greater than -mem\n")
os.Exit(1)
}
killOtherInstances()
time.Sleep(100 * time.Millisecond)
var logFile *os.File var logFile *os.File
logPath := filepath.Join(os.TempDir(), "autopriority.log") logPath := filepath.Join(os.TempDir(), "autopriority.log")
os.Remove(logPath) os.Remove(logPath)
@@ -274,10 +291,11 @@ func main() {
logFile.Sync() logFile.Sync()
} }
logf("autoPriority started (mem=%d bytes, interval=%s, dry-run=%v)", *mem, *interval, *dryRun) if gameMem > 0 {
logf("autoPriority started (mem=%s, game-mem=%s, interval=%s, dry-run=%v)", formatMemSize(mem), formatMemSize(gameMem), *interval, *dryRun)
mutex := ensureSingleInstance() } else {
defer closeH(mutex) logf("autoPriority started (mem=%s, interval=%s, dry-run=%v)", formatMemSize(mem), *interval, *dryRun)
}
if err := setPrio(uint32(os.Getpid()), PriorityClassIdle); err != nil { if err := setPrio(uint32(os.Getpid()), PriorityClassIdle); err != nil {
logf("warning: could not set own priority to IDLE: %v", err) logf("warning: could not set own priority to IDLE: %v", err)
@@ -287,11 +305,44 @@ func main() {
promoted := make(map[uint32]string) promoted := make(map[uint32]string)
blocked := make(map[uint32]string) blocked := make(map[uint32]string)
gameProcs := make(map[uint32]string)
gameMode := false
type savedPrio struct {
name string
prio uint32
}
gameSaved := make(map[uint32]savedPrio)
defer func() { defer func() {
restoreProcs, _ := allProcs()
restoreMap := make(map[uint32]string, len(restoreProcs))
for _, p := range restoreProcs {
restoreMap[p.PID] = p.Name
}
for pid, sv := range gameSaved {
if cur, ok := restoreMap[pid]; !ok || cur != sv.name {
continue
}
if err := setPrio(pid, sv.prio); err != nil {
logf("RESTORE %s (PID %d) -> %s error: %v", sv.name, pid, prioName(sv.prio), err)
} else {
logf("RESTORE %s (PID %d) -> %s", sv.name, pid, prioName(sv.prio))
}
}
for pid, name := range promoted { for pid, name := range promoted {
cur, err := procName(pid) if cur, ok := restoreMap[pid]; !ok || cur != name {
if err != nil || cur != name { logf("SKIP RESTORE PID %d: process name mismatch (expected %s, got %s)", pid, name, cur)
continue
}
if err := setPrio(pid, PriorityClassNormal); err != nil {
logf("RESTORE %s (PID %d) -> NORMAL error: %v", name, pid, err)
} else {
logf("RESTORE %s (PID %d) -> NORMAL", name, pid)
}
}
for pid, name := range gameProcs {
if cur, ok := restoreMap[pid]; !ok || cur != name {
logf("SKIP RESTORE PID %d: process name mismatch (expected %s, got %s)", pid, name, cur) logf("SKIP RESTORE PID %d: process name mismatch (expected %s, got %s)", pid, name, cur)
continue continue
} }
@@ -311,6 +362,25 @@ func main() {
stop := make(chan os.Signal, 1) stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt, syscall.SIGTERM) signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
trySetPrio := func(qh syscall.Handle, pid uint32, name string, cls uint32) bool {
closeH(qh)
sh, err := openProc(pid, ProcessSetInformation)
if err != nil {
blocked[pid] = name
logf("BLOCK %s (PID %d): open SetInformation failed: %v (added to exclusion list)", name, pid, err)
return false
}
defer closeH(sh)
sr, _, se := procSetPriority.Call(uintptr(sh), uintptr(cls))
if sr == 0 {
blocked[pid] = name
logf("BLOCK %s (PID %d): SetPriorityClass failed: %v (added to exclusion list)", name, pid, se)
return false
}
time.Sleep(50 * time.Millisecond)
return true
}
scan := func() { scan := func() {
procs, err := allProcs() procs, err := allProcs()
if err != nil { if err != nil {
@@ -318,34 +388,47 @@ func main() {
return return
} }
pidMap := make(map[uint32]string, len(procs))
for _, p := range procs {
pidMap[p.PID] = p.Name
}
for pid, name := range promoted { for pid, name := range promoted {
if !isAlive(pid, name) { if cur, ok := pidMap[pid]; !ok || cur != name {
delete(promoted, pid) delete(promoted, pid)
} }
} }
for pid, name := range blocked { for pid := range blocked {
if !isAlive(pid, name) { if _, ok := pidMap[pid]; !ok {
delete(blocked, pid) delete(blocked, pid)
} }
} }
for pid, name := range gameProcs {
if cur, ok := pidMap[pid]; !ok || cur != name {
delete(gameProcs, pid)
}
}
type procRSS struct {
info processInfo
rss uint64
}
var procList []procRSS
for _, p := range procs { for _, p := range procs {
if p.PID == myPID || p.PID == 0 { if p.PID == myPID || p.PID == 0 {
continue continue
} }
if _, ok := promoted[p.PID]; ok {
continue
}
if _, ok := blocked[p.PID]; ok { if _, ok := blocked[p.PID]; ok {
continue continue
} }
h, err := openProc(p.PID, ProcessQueryInformation|ProcessSetInformation) h, err := openProc(p.PID, ProcessQueryLimitedInformation)
if err != nil { if err != nil {
if !ignoreOpenError(err) { blocked[p.PID] = p.Name
logf("openProc(%s, PID %d) error: %v", p.Name, p.PID, err) logf("BLOCK %s (PID %d): %v (added to exclusion list)", p.Name, p.PID, err)
}
continue continue
} }
@@ -357,29 +440,116 @@ func main() {
logf("GetProcessMemoryInfo(%d) error: %v", p.PID, e) logf("GetProcessMemoryInfo(%d) error: %v", p.PID, e)
continue continue
} }
closeH(h)
rssBytes := uint64(m.WorkingSetSize) rssBytes := uint64(m.WorkingSetSize)
if rssBytes < *mem {
origPrio, prioErr := curPrioWithHandle(h) procList = append(procList, procRSS{p, rssBytes})
if prioErr == nil && isAboveNormal(origPrio) {
if gameMem > 0 && rssBytes >= gameMem {
if _, ok := gameProcs[p.PID]; !ok {
gameProcs[p.PID] = p.Name
}
}
}
hasGame := gameMem > 0 && len(gameProcs) > 0
for _, pr := range procList {
p := pr.info
rssBytes := pr.rss
if _, ok := gameProcs[p.PID]; ok {
if hasGame {
h, err := openProc(p.PID, ProcessQueryLimitedInformation)
if err != nil {
continue
}
origPrio, prioErr := curPrioWithHandle(h)
if prioErr != nil {
closeH(h)
continue
}
if origPrio == PriorityClassHigh {
closeH(h)
continue
}
if *dryRun { if *dryRun {
logf("[DRY-RUN] %s (PID %d) RSS=%dMB, priority=%s — would set NORMAL", closeH(h)
p.Name, p.PID, rssBytes/1024/1024, prioName(origPrio)) logf("[DRY-RUN] %s (PID %d) RSS=%s — would set HIGH (game)",
p.Name, p.PID, formatMemSize(rssBytes))
} else { } else {
sr, _, se := procSetPriority.Call(uintptr(h), uintptr(PriorityClassNormal)) if trySetPrio(h, p.PID, p.Name, PriorityClassHigh) {
if sr != 0 { logf("GAME %s (PID %d) RSS=%s -> HIGH",
logf("DEMOTE %s (PID %d) RSS=%dMB, %s -> NORMAL", p.Name, p.PID, formatMemSize(rssBytes))
p.Name, p.PID, rssBytes/1024/1024, prioName(origPrio))
} else { } else {
blocked[p.PID] = p.Name logf("GAME %s (PID %d) RSS=%s — tracked as game (priority change failed)",
logf("BLOCK %s (PID %d): %v (added to exclusion list)", p.Name, p.PID, se) p.Name, p.PID, formatMemSize(rssBytes))
} }
} }
} }
closeH(h)
continue continue
} }
rssMB := rssBytes / 1024 / 1024 if hasGame {
h, err := openProc(p.PID, ProcessQueryLimitedInformation)
if err != nil {
continue
}
origPrio, prioErr := curPrioWithHandle(h)
if prioErr != nil {
closeH(h)
continue
}
if origPrio == PriorityClassIdle {
closeH(h)
continue
}
origStr := prioName(origPrio)
if *dryRun {
closeH(h)
logf("[DRY-RUN] %s (PID %d) RSS=%s, priority=%s — would set IDLE (game)",
p.Name, p.PID, formatMemSize(rssBytes), origStr)
} else {
if trySetPrio(h, p.PID, p.Name, PriorityClassIdle) {
if _, saved := gameSaved[p.PID]; !saved {
gameSaved[p.PID] = savedPrio{name: p.Name, prio: origPrio}
}
delete(promoted, p.PID)
logf("GAME %s (PID %d) RSS=%s, %s -> IDLE",
p.Name, p.PID, formatMemSize(rssBytes), origStr)
}
}
continue
}
if _, ok := promoted[p.PID]; ok {
continue
}
h, err := openProc(p.PID, ProcessQueryLimitedInformation)
if err != nil {
continue
}
if rssBytes < mem {
origPrio, prioErr := curPrioWithHandle(h)
if prioErr == nil && isAboveNormal(origPrio) {
if *dryRun {
closeH(h)
logf("[DRY-RUN] %s (PID %d) RSS=%s, priority=%s — would set NORMAL",
p.Name, p.PID, formatMemSize(rssBytes), prioName(origPrio))
} else {
if trySetPrio(h, p.PID, p.Name, PriorityClassNormal) {
logf("DEMOTE %s (PID %d) RSS=%s, %s -> NORMAL",
p.Name, p.PID, formatMemSize(rssBytes), prioName(origPrio))
}
}
} else {
closeH(h)
}
continue
}
origPrio, prioErr := curPrioWithHandle(h) origPrio, prioErr := curPrioWithHandle(h)
if prioErr != nil { if prioErr != nil {
closeH(h) closeH(h)
@@ -393,22 +563,45 @@ logf("BLOCK %s (PID %d): %v (added to exclusion list)", p.Name, p.PID, se)
if *dryRun { if *dryRun {
closeH(h) closeH(h)
logf("[DRY-RUN] %s (PID %d) RSS=%dMB, priority=%s — would set HIGH", logf("[DRY-RUN] %s (PID %d) RSS=%s, priority=%s — would set HIGH",
p.Name, p.PID, rssMB, origStr) p.Name, p.PID, formatMemSize(rssBytes), origStr)
continue continue
} }
sr, _, se := procSetPriority.Call(uintptr(h), uintptr(PriorityClassHigh)) if trySetPrio(h, p.PID, p.Name, PriorityClassHigh) {
closeH(h) promoted[p.PID] = p.Name
if sr == 0 { logf("PROMOTE %s (PID %d) RSS=%s, %s -> HIGH",
blocked[p.PID] = p.Name p.Name, p.PID, formatMemSize(rssBytes), origStr)
logf("BLOCK %s (PID %d): %v (added to exclusion list)", p.Name, p.PID, se)
continue
} }
}
promoted[p.PID] = p.Name if gameMem > 0 {
logf("PROMOTE %s (PID %d) RSS=%dMB, %s -> HIGH", newHasGame := len(gameProcs) > 0
p.Name, p.PID, rssMB, origStr) if newHasGame && !gameMode {
gameMode = true
logf("GAME MODE ON")
}
if !newHasGame && gameMode {
gameMode = false
logf("GAME MODE OFF")
for pid, sv := range gameSaved {
cur, ok := pidMap[pid]
if !ok || cur != sv.name {
delete(gameSaved, pid)
continue
}
if *dryRun {
logf("[DRY-RUN] RESTORE %s (PID %d) -> %s", sv.name, pid, prioName(sv.prio))
} else {
if err := setPrio(pid, sv.prio); err != nil {
logf("RESTORE %s (PID %d) -> %s error: %v", sv.name, pid, prioName(sv.prio), err)
} else {
logf("RESTORE %s (PID %d) -> %s", sv.name, pid, prioName(sv.prio))
}
}
delete(gameSaved, pid)
}
}
} }
} }