Merge branch 'wofsauge:master' into master
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@@ -364,9 +364,9 @@ end
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|||||||
-- falls back to english if it doesnt exist, unless specified otherwise
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-- falls back to english if it doesnt exist, unless specified otherwise
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function EID:getDescriptionEntry(objTable, objID, noFallback)
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function EID:getDescriptionEntry(objTable, objID, noFallback)
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if not objID then
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if not objID then
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return EID.descriptions[EID.Config["Language"]][objTable] or EID.descriptions["en_us"][objTable]
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return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable]
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else
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else
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local translatedTable = EID.descriptions[EID.Config["Language"]][objTable]
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local translatedTable = EID.descriptions[EID:getLanguage()][objTable]
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if noFallback then return translatedTable and translatedTable[objID]
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if noFallback then return translatedTable and translatedTable[objID]
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else return (translatedTable and translatedTable[objID]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]) end
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else return (translatedTable and translatedTable[objID]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]) end
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end
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end
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@@ -404,8 +404,8 @@ function EID:getAdjustedSubtype(Type, Variant, SubType)
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return 9999
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return 9999
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end
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end
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local pool = game:GetItemPool()
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local pool = game:GetItemPool()
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if REPENTANCE and EID.player.SubType == PlayerType.PLAYER_THESOUL_B then
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if REPENTANCE and EID.player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B then
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SubType = pool:GetPillEffect(SubType, EID.player:GetOtherTwin()) + 1
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SubType = pool:GetPillEffect(SubType, EID.player:GetOtherTwin() or EID.player) + 1
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else SubType = pool:GetPillEffect(SubType, EID.player) + 1 end
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else SubType = pool:GetPillEffect(SubType, EID.player) + 1 end
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end
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end
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return SubType
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return SubType
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@@ -450,7 +450,7 @@ function EID:getTransformationName(id)
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-- get translated custom name
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-- get translated custom name
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local customTransform = EID.CustomTransformations[id]
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local customTransform = EID.CustomTransformations[id]
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if customTransform ~= nil then
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if customTransform ~= nil then
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return customTransform[EID.Config["Language"]] or customTransform["en_us"] or id
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return customTransform[EID:getLanguage()] or customTransform["en_us"] or id
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end
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end
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return id
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return id
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end
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end
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@@ -742,6 +742,19 @@ function EID:filterColorMarkup(text, baseKColor)
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return textPartsTable
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return textPartsTable
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end
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end
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-- A simple function to replace all markup {{ }} with placeholder strings, to use in fitTextToWidth
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function EID:replaceAllMarkupWithSpaces(text)
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for word in string.gmatch(text, "{{.-}}") do
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local lookup = EID:getIcon(word)
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if lookup[1] ~= "ERROR" then
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text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1)
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else
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text = string.gsub(text, word, "", 1)
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end
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end
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return text
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end
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-- Fits a given string to a specific width
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-- Fits a given string to a specific width
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-- returns the string as a table of lines
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-- returns the string as a table of lines
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function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
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function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
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@@ -815,14 +828,8 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
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-- we can break after str[cursor]
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-- we can break after str[cursor]
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local word = sub(str, word_begin_index, cursor)
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local word = sub(str, word_begin_index, cursor)
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local wordFiltered = EID:replaceAllMarkupWithSpaces(word)
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local colorFiltered = EID:filterColorMarkup(word, EID:getTextColor())
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local wordLength = EID:getStrWidth(wordFiltered)
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local filteredWord = {}
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for _, filtered in ipairs(colorFiltered) do
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table.insert(filteredWord, filtered[1])
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end
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local strFiltered, spriteTable = EID:filterIconMarkup(table.concat(filteredWord), 0, 0)
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local wordLength = EID:getStrWidth(strFiltered)
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if curLength + wordLength <= textboxWidth or curLength < 17 then
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if curLength + wordLength <= textboxWidth or curLength < 17 then
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table.insert(text, word)
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table.insert(text, word)
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@@ -1210,7 +1217,7 @@ end
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-- Function to fix font compatibility. Resets config font to a value compatible with your current language
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-- Function to fix font compatibility. Resets config font to a value compatible with your current language
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function EID:fixDefinedFont()
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function EID:fixDefinedFont()
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local curLang = EID.Config["Language"]
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local curLang = EID:getLanguage()
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local curFont = EID.Config["FontType"]
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local curFont = EID.Config["FontType"]
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for _, v in ipairs(EID.descriptions[curLang].fonts) do
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for _, v in ipairs(EID.descriptions[curLang].fonts) do
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if curFont == v.name then
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if curFont == v.name then
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@@ -1224,7 +1231,7 @@ function EID:fixDefinedFont()
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end
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end
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-- Check if a given font name is valid for the currently selected language
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-- Check if a given font name is valid for the currently selected language
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function EID:canUseFontType(fontType)
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function EID:canUseFontType(fontType)
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local curLang = EID.Config["Language"]
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local curLang = EID:getLanguage()
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for _, v in ipairs(EID.descriptions[curLang].fonts) do
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for _, v in ipairs(EID.descriptions[curLang].fonts) do
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if fontType == v.name then
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if fontType == v.name then
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return true
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return true
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@@ -1313,3 +1320,11 @@ function EID:checkPlayersForMissingItems()
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end
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end
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end
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end
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end
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end
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function EID:getLanguage()
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local lang = EID.Config["Language"]
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if lang == "auto" then
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return Options and EID.LanguageMap[Options.Language] or "en_us"
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end
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return lang
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end
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@@ -514,7 +514,7 @@ local moddedCrafting = false
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-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
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-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
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local function GameStartCrafting()
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local function GameStartCrafting()
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if EID.Config["BagOfCraftingModdedRecipes"] and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil then
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if EID.Config["BagOfCraftingModdedRecipes"] and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil then
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dofile("eid_xmldata")
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dofile(EID.modPath .. "eid_xmldata.lua")
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-- Items past max ID detected
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-- Items past max ID detected
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CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
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CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
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-- Add new item qualities
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-- Add new item qualities
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@@ -542,7 +542,7 @@ local function GameStartCrafting()
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sortNeeded = true
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sortNeeded = true
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elseif moddedCrafting then
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elseif moddedCrafting then
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-- we had modded items; they have since been disabled
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-- we had modded items; they have since been disabled
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dofile("eid_xmldata")
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dofile(EID.modPath .. "eid_xmldata.lua")
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moddedCrafting = false
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moddedCrafting = false
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sortNeeded = true
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sortNeeded = true
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end
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end
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+4
-3
@@ -1,7 +1,8 @@
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EID.UserConfig = {
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EID.UserConfig = {
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-------GENERAL---------
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-------GENERAL---------
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-- Change the language of the mod
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-- Change the language of the mod
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-- Currently Supported: English = "en_us" (Default), "en_us_detailed" (More detailed descriptions)
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-- Currently Supported: auto = "auto" (Default) Same as Options->Language(Rep), or English(ab+)
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-- English = "en_us", "en_us_detailed" (More detailed descriptions)
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-- French = "fr" SPECIAL THANKS TO Nicolas Delvaux
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-- French = "fr" SPECIAL THANKS TO Nicolas Delvaux
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-- Polish = "pl" SPECIAL THANKS TO Rickyy
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-- Polish = "pl" SPECIAL THANKS TO Rickyy
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-- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
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-- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
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@@ -16,7 +17,7 @@ EID.UserConfig = {
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--
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--
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-- If you want to make a translation, please contact me :) (wofsauge)
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-- If you want to make a translation, please contact me :) (wofsauge)
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--
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--
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["Language"] = "en_us",
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["Language"] = "auto",
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-- Change if item names should be displayed in English, your translated language or both
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-- Change if item names should be displayed in English, your translated language or both
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-- States: 1 = English , 2 = translated, 3 = both
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-- States: 1 = English , 2 = translated, 3 = both
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-- Default = 2
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-- Default = 2
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@@ -374,7 +375,7 @@ EID.UserConfig = {
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--------------------------------------------------
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--------------------------------------------------
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EID.DefaultConfig = {
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EID.DefaultConfig = {
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["Language"] = "en_us",
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["Language"] = "auto",
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["TranslateItemName"] = 2,
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["TranslateItemName"] = 2,
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["FontType"] = "default",
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["FontType"] = "default",
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["TextboxWidth"] = 130,
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["TextboxWidth"] = 130,
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@@ -516,3 +516,10 @@ EID.GoldenTrinketData = {
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EID.BreakUtf8CharsLanguage = {
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EID.BreakUtf8CharsLanguage = {
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['zh_cn'] = true
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['zh_cn'] = true
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}
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}
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EID.LanguageMap = {
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["ru"] = "ru",
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["de"] = "de",
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["kr"] = "ko_kr",
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["zh"] = "zh_cn",
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}
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@@ -366,6 +366,7 @@ if REPENTANCE then
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-- Watch for a Void absorbing active items
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-- Watch for a Void absorbing active items
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-- (Note: Doesn't differentiate between different players if both players have Void...)
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-- (Note: Doesn't differentiate between different players if both players have Void...)
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-- (Note: Doesn't care about shop / choice items yet either)
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function EID:CheckVoidAbsorbs(collectibleType)
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function EID:CheckVoidAbsorbs(collectibleType)
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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for _, pedestal in ipairs(pedestals) do
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for _, pedestal in ipairs(pedestals) do
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@@ -509,8 +510,8 @@ function EID:printDescription(desc)
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end
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end
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--Display ItemType / Charge
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--Display ItemType / Charge
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local itemType = -1
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local itemType = -1
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if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
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if desc.ObjSubType ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
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itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1
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itemType = EID.itemConfig:GetCollectible(desc.ObjSubType).Type or -1
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||||||
end
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end
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if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
|
if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
|
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local offsetY = 2
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local offsetY = 2
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@@ -538,7 +539,7 @@ function EID:printDescription(desc)
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local curName = desc.Name
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local curName = desc.Name
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||||||
if EID.Config["TranslateItemName"] ~= 2 then
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if EID.Config["TranslateItemName"] ~= 2 then
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||||||
local curLanguage = EID.Config["Language"]
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local curLanguage = EID.Config["Language"]
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||||||
if curLanguage ~= "en_us" then
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if EID:getLanguage() ~= "en_us" then
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EID.Config["Language"] = "en_us"
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EID.Config["Language"] = "en_us"
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local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
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local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
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EID.Config["Language"] = curLanguage
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EID.Config["Language"] = curLanguage
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@@ -612,7 +613,7 @@ function EID:printBulletPoints(description, renderPos)
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local textScale = Vector(EID.Scale, EID.Scale)
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local textScale = Vector(EID.Scale, EID.Scale)
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description = EID:replaceShortMarkupStrings(description)
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description = EID:replaceShortMarkupStrings(description)
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for line in string.gmatch(description, "([^#]+)") do
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for line in string.gmatch(description, "([^#]+)") do
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local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID.Config["Language"]])
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local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID:getLanguage()])
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local textColor = EID:getTextColor()
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local textColor = EID:getTextColor()
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for i, lineToPrint in ipairs(formatedLines) do
|
for i, lineToPrint in ipairs(formatedLines) do
|
||||||
-- render bulletpoint
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-- render bulletpoint
|
||||||
@@ -806,8 +807,8 @@ end
|
|||||||
|
|
||||||
function EID:setPlayer()
|
function EID:setPlayer()
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local p = Isaac.GetPlayer(0)
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local p = Isaac.GetPlayer(0)
|
||||||
if REPENTANCE and p.SubType == PlayerType.PLAYER_THEFORGOTTEN_B then
|
if REPENTANCE and p:GetPlayerType() == PlayerType.PLAYER_THEFORGOTTEN_B then
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||||||
EID.player = p:GetOtherTwin()
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EID.player = p:GetOtherTwin() or p
|
||||||
else
|
else
|
||||||
EID.player = p
|
EID.player = p
|
||||||
end
|
end
|
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@@ -928,6 +929,51 @@ local function checkStartOfRunWarnings()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Check our position modifiers based on HUD offset and character choice
|
||||||
|
local function checkPosModifiers()
|
||||||
|
-- HUD offset adjustment, done every frame so it looks nice while changing the option
|
||||||
|
if Options then
|
||||||
|
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
|
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|
else
|
||||||
|
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
|
||||||
|
end
|
||||||
|
-- the other modifiers don't need to be ran as frequently
|
||||||
|
if EID.GameRenderCount % 30 ~= 0 then return end
|
||||||
|
-- Greed Mode small right adjustment
|
||||||
|
if game:IsGreedMode() then
|
||||||
|
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
|
||||||
|
else
|
||||||
|
EID:removeTextPosModifier("Greed Mode Horizontal")
|
||||||
|
end
|
||||||
|
if not REPENTANCE then
|
||||||
|
-- AB+ Schoolbag adjustment
|
||||||
|
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
|
||||||
|
EID:addTextPosModifier("Schoolbag", Vector(0,30))
|
||||||
|
else
|
||||||
|
EID:removeTextPosModifier("Schoolbag")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Tainted Isaac and Tainted ??? unique HUD adjustment
|
||||||
|
if EID.player:GetPlayerType() == 21 or EID.player:GetPlayerType() == 25 then
|
||||||
|
EID:addTextPosModifier("Tainted HUD", Vector(0,30))
|
||||||
|
else
|
||||||
|
EID:removeTextPosModifier("Tainted HUD")
|
||||||
|
end
|
||||||
|
-- Jacob and Esau card/pill adjustment
|
||||||
|
if EID.player:GetPlayerType() == 19 then
|
||||||
|
EID:addTextPosModifier("J&E HUD", Vector(0,15))
|
||||||
|
else
|
||||||
|
EID:removeTextPosModifier("J&E HUD")
|
||||||
|
end
|
||||||
|
-- Magdalene Birthright third row of hearts adjustment
|
||||||
|
if EID.player:GetPlayerType() == 1 and EID.player:HasCollectible(619) then
|
||||||
|
EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
|
||||||
|
else
|
||||||
|
EID:removeTextPosModifier("18 Heart HUD")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
---------------------------On Render Function------------------------------
|
---------------------------On Render Function------------------------------
|
||||||
@@ -963,29 +1009,9 @@ local function onRender(t)
|
|||||||
end
|
end
|
||||||
|
|
||||||
checkStartOfRunWarnings()
|
checkStartOfRunWarnings()
|
||||||
|
checkPosModifiers()
|
||||||
EID:renderMCMDummyDescription()
|
EID:renderMCMDummyDescription()
|
||||||
|
|
||||||
if EID.GameVersion == "ab+" then
|
|
||||||
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
|
|
||||||
EID:addTextPosModifier("Schoolbag", Vector(0,30))
|
|
||||||
else
|
|
||||||
EID:removeTextPosModifier("Schoolbag")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Tainted Isaac and Tainted ???
|
|
||||||
if EID.player.SubType == 21 or EID.player.SubType == 25 then
|
|
||||||
EID:addTextPosModifier("Tained HUD", Vector(0,30))
|
|
||||||
else
|
|
||||||
EID:removeTextPosModifier("Tained HUD")
|
|
||||||
end
|
|
||||||
-- Magdalene Birthright
|
|
||||||
if EID.player.SubType == 1 and EID.player:HasCollectible(619) then
|
|
||||||
EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
|
|
||||||
else
|
|
||||||
EID:removeTextPosModifier("18 Heart HUD")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if EID.isHidden then
|
if EID.isHidden then
|
||||||
return
|
return
|
||||||
elseif EID.Config["HideInBattle"] then
|
elseif EID.Config["HideInBattle"] then
|
||||||
@@ -1299,11 +1325,6 @@ if EID.MCMLoaded or REPENTANCE then
|
|||||||
|
|
||||||
EID:fixDefinedFont()
|
EID:fixDefinedFont()
|
||||||
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
||||||
if REPENTANCE then
|
|
||||||
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
|
|
||||||
else
|
|
||||||
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+15
-4
@@ -76,15 +76,14 @@ end
|
|||||||
|
|
||||||
function EID:renderMCMDummyDescription()
|
function EID:renderMCMDummyDescription()
|
||||||
if MCMLoaded then
|
if MCMLoaded then
|
||||||
|
if not Options then
|
||||||
local hudOffset = ModConfigMenu.Config["General"].HudOffset
|
local hudOffset = ModConfigMenu.Config["General"].HudOffset
|
||||||
if hudOffset == nil and ScreenHelper then
|
if hudOffset == nil and ScreenHelper then
|
||||||
hudOffset = ScreenHelper.GetOffset()
|
hudOffset = ScreenHelper.GetOffset()
|
||||||
end
|
end
|
||||||
if REPENTANCE and Options then
|
|
||||||
hudOffset = (Options.HUDOffset * 10)
|
|
||||||
end
|
|
||||||
EID.Config["HUDOffset"] = hudOffset
|
EID.Config["HUDOffset"] = hudOffset
|
||||||
EID:addTextPosModifier("HudOffset", Vector((hudOffset * 2) - 20, hudOffset - 10))
|
EID:addTextPosModifier("HudOffset", Vector((hudOffset * 2) - 20, hudOffset - 10))
|
||||||
|
end
|
||||||
if MCM.IsVisible and EID.MCMCompat_isDisplayingEIDTab ~= "" then
|
if MCM.IsVisible and EID.MCMCompat_isDisplayingEIDTab ~= "" then
|
||||||
if EID.MCMCompat_isDisplayingEIDTab == "Mouse" and EID.Config["EnableMouseControls"] then
|
if EID.MCMCompat_isDisplayingEIDTab == "Mouse" and EID.Config["EnableMouseControls"] then
|
||||||
clearRenderDummyDesc()
|
clearRenderDummyDesc()
|
||||||
@@ -280,18 +279,30 @@ if MCMLoaded then
|
|||||||
{
|
{
|
||||||
Type = ModConfigMenu.OptionType.NUMBER,
|
Type = ModConfigMenu.OptionType.NUMBER,
|
||||||
CurrentSetting = function()
|
CurrentSetting = function()
|
||||||
|
if EID.Config["Language"] == "auto" then
|
||||||
|
return #(EID.Languages) + 1
|
||||||
|
else
|
||||||
return AnIndexOf(EID.Languages, EID.Config["Language"])
|
return AnIndexOf(EID.Languages, EID.Config["Language"])
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
Minimum = 1,
|
Minimum = 1,
|
||||||
Maximum = #(EID.Languages),
|
Maximum = #(EID.Languages) + 1, -- add "auto" language
|
||||||
Display = function()
|
Display = function()
|
||||||
EID.MCMCompat_isDisplayingEIDTab = "Visuals"
|
EID.MCMCompat_isDisplayingEIDTab = "Visuals"
|
||||||
|
if EID.Config["Language"] == "auto" then
|
||||||
|
return "Language: auto(" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
|
||||||
|
else
|
||||||
return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
|
return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
OnChange = function(currentNum)
|
OnChange = function(currentNum)
|
||||||
EID.MCM_OptionChanged = true
|
EID.MCM_OptionChanged = true
|
||||||
EID.RefreshBagTextbox = true -- Crafting isn't open so it won't notice MCM_OptionChanged, but definitely needs to refresh
|
EID.RefreshBagTextbox = true -- Crafting isn't open so it won't notice MCM_OptionChanged, but definitely needs to refresh
|
||||||
|
if currentNum == #(EID.Languages) + 1 then
|
||||||
|
EID.Config["Language"] = "auto"
|
||||||
|
else
|
||||||
EID.Config["Language"] = EID.Languages[currentNum]
|
EID.Config["Language"] = EID.Languages[currentNum]
|
||||||
|
end
|
||||||
local isFixed = EID:fixDefinedFont()
|
local isFixed = EID:fixDefinedFont()
|
||||||
if isFixed then
|
if isFixed then
|
||||||
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
||||||
|
|||||||
Reference in new issue
Block a user