Added coloring of TM TRAINER "action trigger" effects
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@@ -971,15 +971,15 @@ EID.descriptions[languageCode].GlitchedItemText = {
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[0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats",
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-- Attribute triggers
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chain = "Then: ",
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active = "On use:#",
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pickup_collected = "When you collect a pickup:#", --chance to?
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enemy_kill = "On kill, chance to:#",
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damage_taken = "When you take damage:#", --chance to?
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entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned:#",
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tear_fire = "When you fire a tear, chance to:#",
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enemy_hit = "On hitting an enemy, chance to:#",
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room_clear = "On room clear:#", --chance to?
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chain = "{{ColorCyan}}Then:{{ColorText}} ",
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active = "{{ColorCyan}}On use:#",
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pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to?
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enemy_kill = "{{ColorCyan}}On kill, chance to:#",
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damage_taken = "{{ColorCyan}}When you take damage:#", --chance to?
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entity_spawned = "When a {{ColorCyan}}{T1}{{ColorText}} is spawned:#",
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tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#",
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enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#",
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room_clear = "{{ColorCyan}}On room clear:#", --chance to?
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-- Attribute effects
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area_damage = "Deal {1} damage in an area around you",
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+1
-1
@@ -61,7 +61,7 @@ local function parseEffectLine(raw)
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if (i ~= #words) then name = name .. " " end
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end
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replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}}" .. name
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replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name
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elseif effectType == "convert_entities" then
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replacements[1] = entityToName(words[6], true)
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replacements[2] = entityToName(words[8])
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