Added coloring of TM TRAINER "action trigger" effects

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Wofsauge committed 2022-01-15 16:22:49 +01:00
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commit 22d50b5fe2
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@@ -971,15 +971,15 @@ EID.descriptions[languageCode].GlitchedItemText = {
[0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats",
-- Attribute triggers -- Attribute triggers
chain = "Then: ", chain = "{{ColorCyan}}Then:{{ColorText}} ",
active = "On use:#", active = "{{ColorCyan}}On use:#",
pickup_collected = "When you collect a pickup:#", --chance to? pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to?
enemy_kill = "On kill, chance to:#", enemy_kill = "{{ColorCyan}}On kill, chance to:#",
damage_taken = "When you take damage:#", --chance to? damage_taken = "{{ColorCyan}}When you take damage:#", --chance to?
entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned:#", entity_spawned = "When a {{ColorCyan}}{T1}{{ColorText}} is spawned:#",
tear_fire = "When you fire a tear, chance to:#", tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#",
enemy_hit = "On hitting an enemy, chance to:#", enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#",
room_clear = "On room clear:#", --chance to? room_clear = "{{ColorCyan}}On room clear:#", --chance to?
-- Attribute effects -- Attribute effects
area_damage = "Deal {1} damage in an area around you", area_damage = "Deal {1} damage in an area around you",