Merge pull request #313 from kohashiwakaba/master
Added Player icons for Birthright / ko_kr : updated font settings
This commit is contained in:
7 files changed
+184
-4
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@@ -16,7 +16,7 @@ EID.descriptions[languageCode].languageName = "Korean"
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korean_galmoori9, korean_galmoori11 is added for community request.
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]]
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EID.descriptions[languageCode].fonts = {{name="korean_hcrdotum", lineHeight=14}, {name="korean_lanapixel", lineHeight=14}, {name="korean_soyakkoma", lineHeight=14}, {name="korean_soyakkoma_borderless", lineHeight=14}, {name="korean_soyakkoma_inverted", lineHeight=14}, {name="korean_soyanon", lineHeight=14}, {name="korean_galmoori9", lineHeight=14}, {name="korean_galmoori11", lineHeight=14}} -- Fonts to be used with this languagepack
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EID.descriptions[languageCode].fonts = {{name="korean_hcrdotum", lineHeight=11}, {name="korean_lanapixel", lineHeight=12}, {name="korean_soyakkoma", lineHeight=13}, {name="korean_soyakkoma_borderless", lineHeight=13}, {name="korean_soyakkoma_inverted", lineHeight=13}, {name="korean_soyanon", lineHeight=12}, {name="korean_galmoori9", lineHeight=12}, {name="korean_galmoori11", lineHeight=14}} -- Fonts to be used with this languagepack
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@@ -878,4 +878,13 @@ EID.descriptions[languageCode].transformations = {
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"Spider Baby", -- 13
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"Adult", -- 14
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"Stompy" -- 15
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}
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---------- MISC ----------
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "아이템 설명 모드 표시용",
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DemoObjectTransformation = "테스트 변신 세트 표시",
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DemoObjectText = "이 설명은 한국어로 작성되었습니다.#매우 긴 한 줄 설명이 한국어로 작성되었습니다. 현재 너비에 따라 자동으로 줄바꿈이 이루어집니다.#\1 이것 또한 새로운 한글 라인입니다.#이 줄은 당신을 사랑한답니다{{Heart}}",
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}
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@@ -286,7 +286,7 @@ local repCollectibles={
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[611] = {"611", "후두", "사용 시 주변 적에게 피해를 주고 적을 밀쳐냅니다.#충전량에 상관없이 사용할 수 있으며 충전량 한칸 당 범위와 공격력이 28 증가합니다."}, -- Larynx
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[612] = {"612", "잃어버린 영혼", "캐릭터의 뒤를 따라다니며 적에게 맞을 시 사라지고 다음 스테이지에서 재소환됩니다.#영혼이 사라지지 않은 상태에서 다음 스테이지로 넘어갈 시 이터널 하트 2~3개 또는 보물방이나 천사방 아이템을 드랍합니다."}, -- Lost Soul
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[613] = {"613", "", "<item does not exist>"}, --
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[614] = {"614", "혈액 폭탄", "↑ 최대 체력 +1#↑ 빨간하트 +5#폭탄이 터질 때 터진 자리에 15초간 빨간 장판이 생기며 장판에 닿은 적은 초당 20의 피해를 입습니다.#폭탄이 0개일 때 체력 0.5칸을 소모해 폭탄을 설치할 수 있습니다.#!!! 이 아이템으로 인한 피해는 패널티 피격으로 간주됩니다."}, -- Blood Bombs
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[614] = {"614", "혈액 폭탄", "↑ 최대 체력 +1#↑ 빨간하트 +5#폭탄이 터질 때 터진 자리에 15초간 빨간 장판이 생기며 장판에 닿은 적은 초당 20의 피해를 입습니다.#폭탄이 0개일 때 체력 0.5칸을 소모해 폭탄을 설치할 수 있습니다."}, -- Blood Bombs
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[615] = {"615", "꼬마 덤피", "방안을 돌아다니며 때때로 적을 밀쳐내는 방귀나 독방귀를 뀝니다."}, -- Lil Dumpy
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[616] = {"616", "버즈아이", "공격 시 8%의 확률로 공격력 x2 ~ x4의 지속 불꽃을 날립니다.#!!! {{Luck}}행운 수치 비례: 행운 11 이상일 때 50% 확률"}, -- Birds Eye
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[617] = {"617", "자철석", "17%의 확률로 맞은 적에게 자력 효과가 부여되는 공격이 나갑니다.#!!! {{Luck}}행운 수치 비례: 행운 10 이상일 때 100% 확률"}, -- Lodestone
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@@ -319,7 +319,7 @@ local repCollectibles={
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[644] = {"644", "위로상", "가장 낮은 능력치가 특정 수치만큼 증가합니다.# {{Damage}}공격력: +1#{{Blank}} {{Tears}}연사: 0.5#{{Blank}} {{Speed}}이동속도: 0.2#{{Blank}} {{Range}}사거리: 1.5#가장 적게 소지중인 픽업 아이템을 특정 갯수만큼 드랍합니다.#{{Blank}} 동전 3개는 폭탄/열쇠 1개와 같은 양으로 계산됩니다."}, -- Consolation Prize
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[645] = {"645", "타이니토마", "캐릭터 주위를 돌며 적의 탄환을 막고 접촉한 적에게 3.5의 피해를 줍니다.#적과 3번 접촉 시 2조각으로 분열하며 2번 분열 시 파괴되어 파란 아군 거미를 3마리 소환합니다."}, -- Tinytoma
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[646] = {"646", "유황불 폭탄", "↑ 폭탄 +5#폭탄이 터질 때 폭탄 기준 4방향으로 적에게 최대 160의 피해를 주는 혈사포를 발사합니다."}, -- Brimstone Bombs
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[647] = {"647", "4.5볼트 건전지", "방을 클리어해도 액티브 아이템이 충전되지 않습니다.#적에게 일정량의 피해를 줄 때마다 액티브 충전량을 한칸 충전합니다.#!!! 한 칸 충전에 필요한 피해량:#{{Blank}} (현재 스테이지 * 20) + 40"}, -- 4.5 Volt
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[647] = {"647", "4.5볼트 건전지", "!!! 방을 클리어해도 액티브 아이템이 충전되지 않습니다.#적에게 일정량의 피해를 줄 때마다 액티브 충전량을 한칸 충전합니다.#!!! 한 칸 충전에 필요한 피해량:#{{Blank}} (현재 스테이지 * 20) + 40"}, -- 4.5 Volt
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[648] = {"648", "", "<item does not exist>"}, --
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[649] = {"649", "탱탱한 플럼", "방 안을 돌아다니며 대각선 방향으로 눈물 다발을 발사합니다."}, -- Frutiy Plum
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[650] = {"650", "플럼 피리", "사용 시 10초 동안 아군 Baby Plum 보스를 소환합니다."}, -- Plum Flute
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@@ -992,6 +992,64 @@ EID.descriptions[languageCode].horsepills={
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[9999] = {"", "황금 알약", "일반 알약에서 나오지 않는 알약 효과가 랜덤하게 발동됩니다.#사라지기 전까지 무제한으로 사용할 수 있습니다."}, -- Golden Pill
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}
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---------- Glitched Item Descriptions ----------
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EID.descriptions[languageCode].GlitchedItemText = {
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-- This will be appended to words to pluralize them, make it "" to not pluralize
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pluralize = "",
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-- Item Config info
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AddBlackHearts = "블랙하트 {1}",
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AddBombs = "폭탄 {1}",
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AddCoins = "동전 {1}",
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AddHearts = "빨간하트 {1}",
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AddKeys = "열쇠 {1}",
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AddMaxHearts = "최대체력 {1}",
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AddSoulHearts = "소울하트 {1}",
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-- Cache Flag names
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cacheFlagStart = "다음 수치가 변경될 수 있음: ",
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[0] = "공격력", "연사", "탄속", "사거리", "이동속도", "눈물효과", "눈물색깔", "비행", "공격 유형", "패밀리어", "행운", "캐릭터의 크기", "캐릭터의 색깔", "상자 내용물", [16] = "모든 능력치",
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-- Attribute triggers
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chain = "{{ColorCyan}}그 다음:{{ColorText}} ",
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active = "{{ColorCyan}}아이템 사용 시:#",
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pickup_collected = "{{ColorCyan}}픽업을 주울 시:#", --chance to?
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enemy_kill = "{{ColorCyan}}적을 죽일 시 확률적으로 발동:#",
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damage_taken = "{{ColorCyan}}캐릭터가 피격 시:#", --chance to?
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entity_spawned = "{{ColorCyan}}{T1}{{ColorText}}이/가 소환될 시:#",
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tear_fire = "{{ColorCyan}}눈물 발사 시 확률적으로 발동:#",
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enemy_hit = "{{ColorCyan}}적들이 피격 시 확률적으로 발동:#",
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room_clear = "{{ColorCyan}}방 클리어 시:#", --chance to?
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-- Attribute effects
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area_damage = "캐릭터 주변의 적에게 {1} 의 피해를 줍니다.",
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add_temporary_effect = "현재 방에서 {1} 아이템의 효과를 얻습니다.",
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convert_entities = "방 안의 {{ColorGray}}{1}{{ColorText}}을/를 {{ColorGray}}{2}{{ColorText}}(으)로 바꿉니다.",
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use_active_item = "{1}을/를 사용합니다.",
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spawn_entity = "{{ColorGray}}{1}{{ColorText}}을/를 소환합니다.",
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fart = "{1}의 크기만큼 방귀를 뀝니다.",
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-- Generic entity names not obtained from entities2.xml
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-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
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["4.-1"] = "설치한 폭탄",
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["5.0"] = "픽업",
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["5.10"] = "하트",
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["5.20"] = "동전",
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["5.30"] = "열쇠",
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["5.40"] = "폭탄(픽업)",
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["5.69"] = "자루",
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["5.70"] = "알약",
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["5.90"] = "배터리",
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["5.300"] = "카드",
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["9.-1"] = "적 탄환",
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["999.-1"] = "장애물",
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["1000.0"] = "효과",
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}
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---------- Misc, Text
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local repDiceEffects = {
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@@ -301,6 +301,49 @@ EID.InlineIcons = {
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["AngelChanceAB"] = {"Stats", 18, 16, 16, 7, 6},
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["DevilChanceAB"] = {"Stats", 19, 16, 16, 7, 6},
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["TearsizeAB"] = {"Stats", 20, 16, 16, 7, 6},
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-- Player Icons for Birthright
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["Player0"] = {"Players", 0, 12, 12, -1, 1, EID.PlayerSprite},
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["Player1"] = {"Players", 1, 12, 12, -1, 1, EID.PlayerSprite},
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["Player2"] = {"Players", 2, 12, 12, -1, 1, EID.PlayerSprite},
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["Player3"] = {"Players", 3, 12, 12, -1, 1, EID.PlayerSprite},
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["Player4"] = {"Players", 4, 12, 12, -1, 1, EID.PlayerSprite},
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["Player5"] = {"Players", 5, 12, 12, -1, 1, EID.PlayerSprite},
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["Player6"] = {"Players", 6, 12, 12, -1, 1, EID.PlayerSprite},
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["Player7"] = {"Players", 7, 12, 12, -1, 1, EID.PlayerSprite},
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["Player8"] = {"Players", 8, 12, 12, -1, 1, EID.PlayerSprite},
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["Player9"] = {"Players", 9, 12, 12, -1, 1, EID.PlayerSprite},
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["Player10"] = {"Players", 10, 12, 12, -1, 1, EID.PlayerSprite},
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["Player11"] = {"Players", 11, 12, 12, -1, 1, EID.PlayerSprite},
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["Player12"] = {"Players", 12, 12, 12, -1, 1, EID.PlayerSprite},
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["Player13"] = {"Players", 13, 12, 12, -1, 1, EID.PlayerSprite},
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["Player14"] = {"Players", 14, 12, 12, -1, 1, EID.PlayerSprite},
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["Player15"] = {"Players", 15, 12, 12, -1, 1, EID.PlayerSprite},
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["Player16"] = {"Players", 16, 12, 12, -1, 1, EID.PlayerSprite},
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["Player17"] = {"Players", 17, 12, 12, -1, 1, EID.PlayerSprite},
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["Player18"] = {"Players", 18, 12, 12, -1, 1, EID.PlayerSprite},
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["Player19"] = {"Players", 19, 12, 12, -1, 1, EID.PlayerSprite},
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["Player20"] = {"Players", 20, 12, 12, -1, 1, EID.PlayerSprite},
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["Player21"] = {"Players", 21, 12, 12, -1, 1, EID.PlayerSprite},
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["Player22"] = {"Players", 22, 12, 12, -1, 1, EID.PlayerSprite},
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["Player23"] = {"Players", 23, 12, 12, -1, 1, EID.PlayerSprite},
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["Player24"] = {"Players", 24, 12, 12, -1, 1, EID.PlayerSprite},
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["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite},
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["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite},
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["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite},
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["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite},
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["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite},
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["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite},
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["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite},
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["Player32"] = {"Players", 32, 12, 12, -1, 1, EID.PlayerSprite},
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["Player33"] = {"Players", 33, 12, 12, -1, 1, EID.PlayerSprite},
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["Player34"] = {"Players", 34, 12, 12, -1, 1, EID.PlayerSprite},
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["Player35"] = {"Players", 35, 12, 12, -1, 1, EID.PlayerSprite},
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["Player36"] = {"Players", 36, 12, 12, -1, 1, EID.PlayerSprite},
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["Player37"] = {"Players", 37, 12, 12, -1, 1, EID.PlayerSprite},
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["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite},
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["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite},
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["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite},
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}
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+1
-1
@@ -17,7 +17,7 @@ local game = Game()
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local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1)
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if birthrightDesc ~=nil then
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local playerName = birthrightDesc[1] or player:GetName()
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EID:appendToDescription(descObj, "{{CustomTransformation}} {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
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EID:appendToDescription(descObj, (EID:getIcon("Player"..playerID) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerID.."}}" or "{{CustomTransformation}}").." {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
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end
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end
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end
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@@ -45,6 +45,9 @@ EID.CardPillSprite:Load("gfx/eid_cardspills.anm2", true)
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EID.ItemSprite = Sprite()
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EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true)
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EID.PlayerSprite = Sprite()
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EID.PlayerSprite:Load("gfx/eid_player_icons.anm2", true)
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local ArrowSprite = Sprite()
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ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
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ArrowSprite:Play("Arrow", false)
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@@ -0,0 +1,67 @@
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<AnimatedActor>
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<Info CreatedBy="trtv" CreatedOn="2022-01-16 01:41:31" Version="8" Fps="30"/>
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<Content>
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<Spritesheets>
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<Spritesheet Path="eid_player_icons.png" Id="0"/>
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</Spritesheets>
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<Layers>
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<Layer Name="Main" Id="0" SpritesheetId="0"/>
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<Layer Name="Arrows" Id="1" SpritesheetId="0"/>
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</Layers>
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<Nulls/>
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<Events/>
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</Content>
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<Animations DefaultAnimation="Players">
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<Animation Name="Players" FrameNum="60" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="0" XPivot="4" YPivot="6" XCrop="0" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="4" YPivot="6" XCrop="32" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="4" YPivot="6" XCrop="64" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="4" YPivot="6" XCrop="96" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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||||
</Animations>
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||||
</AnimatedActor>
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||||
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
Reference in new issue
Block a user