fix Flip not refreshing progress
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@@ -350,6 +350,8 @@ if REPENTANCE then
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-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
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function EID:CheckFlipGridIndexes(collectibleType)
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-- also, reload our descriptions due to transformation progress changing upon Flip
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EID.ForceRefreshCache = true
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lastFrameGridChecked = Isaac.GetFrameCount()
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.flipItemPositions[curRoomIndex] then
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