fix Flip not refreshing progress

This commit is contained in:
Buurazu authored and GitHub committed 2022-04-13 03:28:59 -04:00
1 parent 10fd31a923
commit 3fcf50d906
1 file changed
+2
+2
View File
@@ -350,6 +350,8 @@ if REPENTANCE then
-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
function EID:CheckFlipGridIndexes(collectibleType)
-- also, reload our descriptions due to transformation progress changing upon Flip
EID.ForceRefreshCache = true
lastFrameGridChecked = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.flipItemPositions[curRoomIndex] then