Merge pull request #286 from Buurazu/master

Fix Curse of the Blind + Show Alt Path interaction
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wofsauge authored and GitHub committed 2022-01-07 21:13:05 +01:00
commit 535109570a
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@@ -328,7 +328,7 @@ EID.descriptions["en_us"].collectibles={
{"313", "Holy Mantle", "Ignore the first hit in every room"},
{"314", "Thunder Thighs", "↑ +1 Health up#↓ -0.4 Speed down#Destroy rocks when walking over them"},
{"315", "Strange Attractor", "Magnetic tears#Affects enemies, pickups and trinkets"},
{"316", "Cursed Eye", "Charged wave of tears#!!! When hit while partially charged, teleports you to a random room"},
{"316", "Cursed Eye", "Charged wave of tears#!!! When hit while partially charged, teleports you to a random room#Does not teleport if you have {{Collectible260}}Black Candle"},
{"317", "Mysterious Liquid", "Tears leave creep#Creep deals 30 damage per second"},
{"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"},
{"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#His damage equals your damage"},
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@@ -167,6 +167,10 @@ questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png
questionMarkSprite:LoadGraphics()
function EID:IsAltChoice(pickup)
-- do not run this while Curse of the Blind is active, since this function is really just a "is collectible pedestal a red question mark" check
if game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND == LevelCurse.CURSE_OF_BLIND then
return false
end
if pickup:GetData() == nil then
return false
end