fix crane game item being misplaced from the offset update
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@@ -853,8 +853,6 @@ function EID:renderIndicator(entity, playerNum)
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if EID.isRepentance and not EID:IsGridEntity(entity) then
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if entity.Variant == 100 and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then
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entityPos = entityPos + Vector(2.5,2.5)
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elseif entity.Type == 6 and entity.Variant == 16 then
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entityPos = entityPos + Vector(0,-5)
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end
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end
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local sprite = nil
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