Glitched Item Descriptions text
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@@ -951,6 +951,62 @@ EID.descriptions[languageCode].horsepills={
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[9999] = {"", "Golden Pill", "Random horse pill effect#Destroys itself after a few uses"}, -- Golden Pill
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[9999] = {"", "Golden Pill", "Random horse pill effect#Destroys itself after a few uses"}, -- Golden Pill
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}
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}
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---------- Glitched Item Descriptions ----------
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EID.descriptions[languageCode].GlitchedItemText = {
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-- This will be appended to words to pluralize them, make it "" to not pluralize
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pluralize = "s",
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-- Item Config info
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AddBlackHearts = "{1} Black Heart",
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AddBombs = "{1} Bomb",
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AddCoins = "{1} Coin",
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AddHearts = "Heals {1} Red Heart",
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AddKeys = "{1} Key",
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AddMaxHearts = "{1} Heart Container",
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AddSoulHearts = "{1} Soul Heart",
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-- Cache Flag names
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cacheFlagStart = "May affect ",
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[0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats",
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-- Attribute triggers
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chain = "Then: ",
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active = "On use:#",
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pickup_collected = "When you collect a pickup:#", --chance to?
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enemy_kill = "On kill, chance to:#",
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damage_taken = "When you take damage:#", --chance to?
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entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned:#",
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tear_fire = "When you fire a tear, chance to:#",
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enemy_hit = "On hitting an enemy, chance to:#",
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room_clear = "On room clear:#", --chance to?
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-- Attribute effects
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area_damage = "Deal {1} damage in an area around you",
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add_temporary_effect = "Gain {1} for the room",
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convert_entities = "Convert all {{ColorGray}}{1}{{ColorText}} in the room to {{ColorGray}}{2}{{ColorText}}",
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use_active_item = "Use {1}",
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spawn_entity = "Spawn a {{ColorGray}}{1}{{ColorText}}",
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fart = "Fart with size {1}",
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-- Generic entity names not obtained from entities2.xml
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-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
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["4.-1"] = "lit Bomb",
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["5.0"] = "pickup",
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["5.10"] = "Heart",
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["5.20"] = "Coin",
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["5.30"] = "Key",
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["5.40"] = "Bomb pickup",
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["5.69"] = "Grab Bag",
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["5.70"] = "Pill",
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["5.90"] = "Battery",
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["5.300"] = "Card",
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["9.-1"] = "enemy projectile",
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["999.-1"] = "grid object",
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["1000.0"] = "effect",
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}
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---------- Misc. Text ----------
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---------- Misc. Text ----------
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EID.descriptions[languageCode].spindownError = "Item disappears"
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EID.descriptions[languageCode].spindownError = "Item disappears"
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